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author | Jesusaves <cpntb1@ymail.com> | 2019-06-03 14:47:29 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2019-06-03 14:47:29 -0300 |
commit | 70c7b9024117365531067ff52ba5c21601a475f9 (patch) | |
tree | e3220a6670b378587860ddc427899462e510e16c | |
parent | a836c96f3b037bac37c35e58f1aa7f6c5e7f7a92 (diff) | |
download | clientdata-70c7b9024117365531067ff52ba5c21601a475f9.tar.gz clientdata-70c7b9024117365531067ff52ba5c21601a475f9.tar.bz2 clientdata-70c7b9024117365531067ff52ba5c21601a475f9.tar.xz clientdata-70c7b9024117365531067ff52ba5c21601a475f9.zip |
Batch of update for Sagratha - Assassin set, Jackal, monsters.
-rw-r--r-- | LICENSE | 4 | ||||
-rw-r--r-- | graphics/sprites/equipment/chest/assassinchest-male.png | bin | 0 -> 19328 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/chest/assassinchest-male.xml | 104 | ||||
-rw-r--r-- | graphics/sprites/equipment/head/assassinhood.png | bin | 0 -> 2162 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/head/assassinhood.xml | 12 | ||||
-rw-r--r-- | graphics/sprites/equipment/head/ninjamask.png | bin | 0 -> 1491 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/head/ninjamask.xml | 12 | ||||
-rw-r--r-- | graphics/sprites/equipment/weapons/jackal.png | bin | 0 -> 73332 bytes | |||
-rw-r--r-- | graphics/sprites/equipment/weapons/jackal.xml | 100 | ||||
-rw-r--r-- | graphics/sprites/monsters/assassin.xml | 104 | ||||
-rw-r--r-- | monsters.xml | 41 |
11 files changed, 375 insertions, 2 deletions
@@ -1140,6 +1140,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors ### Equipments #### Chest graphics/sprites/equipment/chest/assassinchest-female.png (Black Don) (GPLv2) (Saulc) + graphics/sprites/equipment/chest/assassinchest-male.png (Black Don) (GPLv2) (TMW-BR) graphics/sprites/equipment/chest/bra-female.png (Bernhardt) (GPLv2) (Saulc) graphics/sprites/equipment/chest/bromenalchest-female.png (Skipy) (GPLv2) (Saulc) graphics/sprites/equipment/chest/bromenalchest-male.png (Skipy) (GPLv2) (Saulc) @@ -1231,6 +1232,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors graphics/sprites/equipment/head/alphamouboohead.png (Saulc) (GPLv2) (-) graphics/sprites/equipment/head/antlerhat.png (?) (GPLv2) (TMW.org, dustman) graphics/sprites/equipment/head/archangelhelmet.png (?) (GPLv2) (TMW-Br) + graphics/sprites/equipment/head/assassinhood.png (?) (GPLv2) (Saulc) graphics/sprites/equipment/head/axehat.png (?) (?) (TMW.org,dustman) graphics/sprites/equipment/head/bandana.png (Modanung) (CC BY-SA 3.0) (Alige,Rakinorf) graphics/sprites/equipment/head/bandana-female.png (Modanung) (CC BY-SA 3.0) (Alige, Reid) @@ -1290,6 +1292,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors graphics/sprites/equipment/head/monsterskullhelmet.png (Black Don) (GPLv2) (Saulc) graphics/sprites/equipment/head/mouboohat.png (?) (?) (TMW2.org) graphics/sprites/equipment/head/murderercrown.png (Black Don, V0id) (GPLv2) (dustman) + graphics/sprites/equipment/head/ninjamask.png (TMW-BR) (GPLv2) (TMW-BR) graphics/sprites/equipment/head/operamask.png (Meway) (CC BY-SA 3.0) (Saulc) graphics/sprites/equipment/head/paperbag.png (Black Don) (GPLv2) (Saulc) graphics/sprites/equipment/head/pashuacap.png (Saulc, Pateame) (GPLv2) (-) @@ -1385,6 +1388,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors #### Weapons graphics/sprites/equipment/weapons/backsword.png (Alige, Reid) (CC BY-SA 3.0) (-) graphics/sprites/equipment/weapons/heavyaxe.png (?) (GPLv2) (TMW-Br, LoF) + graphics/sprites/equipment/weapons/jackal.png (?) (GPLv2) (TMW-Br) graphics/sprites/equipment/weapons/kanabo.png (?) (GPLv2) (TMW-Br, LoF) graphics/sprites/equipment/weapons/knife.png (Alige) (CC BY-SA 3.0) (-) graphics/sprites/equipment/weapons/kurogane.png (Arqueiro) (GPL 3.0) (TMW-BR) diff --git a/graphics/sprites/equipment/chest/assassinchest-male.png b/graphics/sprites/equipment/chest/assassinchest-male.png Binary files differnew file mode 100644 index 00000000..2732f202 --- /dev/null +++ b/graphics/sprites/equipment/chest/assassinchest-male.png diff --git a/graphics/sprites/equipment/chest/assassinchest-male.xml b/graphics/sprites/equipment/chest/assassinchest-male.xml new file mode 100644 index 00000000..3025e7a6 --- /dev/null +++ b/graphics/sprites/equipment/chest/assassinchest-male.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/equipment/chest/assassinchest-male.png" width="64" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/equipment/head/assassinhood.png b/graphics/sprites/equipment/head/assassinhood.png Binary files differnew file mode 100644 index 00000000..a8bdde49 --- /dev/null +++ b/graphics/sprites/equipment/head/assassinhood.png diff --git a/graphics/sprites/equipment/head/assassinhood.xml b/graphics/sprites/equipment/head/assassinhood.xml new file mode 100644 index 00000000..30eccea1 --- /dev/null +++ b/graphics/sprites/equipment/head/assassinhood.xml @@ -0,0 +1,12 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Saulc +Copyright (C) 2018 TMW2: Moubootaur Legends --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/head/assassinhood.png" + width="32" + height="64" + offsetY="1"/> + + <include file="equipment/head/headmodel-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/head/ninjamask.png b/graphics/sprites/equipment/head/ninjamask.png Binary files differnew file mode 100644 index 00000000..126f84ff --- /dev/null +++ b/graphics/sprites/equipment/head/ninjamask.png diff --git a/graphics/sprites/equipment/head/ninjamask.xml b/graphics/sprites/equipment/head/ninjamask.xml new file mode 100644 index 00000000..709356b6 --- /dev/null +++ b/graphics/sprites/equipment/head/ninjamask.xml @@ -0,0 +1,12 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Saulc +Copyright (C) 2018 TMW2 --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/head/ninjamask.png" + width="32" + height="64" + offsetY="1"/> + + <include file="equipment/head/headmodel-male.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/jackal.png b/graphics/sprites/equipment/weapons/jackal.png Binary files differnew file mode 100644 index 00000000..59d57143 --- /dev/null +++ b/graphics/sprites/equipment/weapons/jackal.png diff --git a/graphics/sprites/equipment/weapons/jackal.xml b/graphics/sprites/equipment/weapons/jackal.xml new file mode 100644 index 00000000..f632da2a --- /dev/null +++ b/graphics/sprites/equipment/weapons/jackal.xml @@ -0,0 +1,100 @@ +<?xml version="1.0"?> +<!-- (C) The Mana World Brazil Team --> +<sprite> + <imageset name="sword" src="graphics/sprites/equipment/weapons/jackal.png" width="128" height="128" /> + + <action name="default" imageset="sword"> + </action> + + <action name="stand" imageset="sword"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="16" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="32" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="48" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="walk" imageset="sword"> + <animation direction="down"> + <sequence start="1" end="1" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="17" end="17" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="33" end="33" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="49" end="49" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="sword"> + <animation direction="down"> + <frame index="7" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="23" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="39" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="55" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="dead" imageset="sword"> + <animation direction="down"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="sword"> + <animation direction="down"> + <frame index="9" offsetX="0" offsetY ="32" delay="75" /> + <frame index="10" offsetX="0" offsetY ="32" delay="75" /> + <frame index="11" offsetX="0" offsetY ="32" delay="75" /> + <frame index="8" offsetX="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <frame index="27" offsetX="0" offsetY ="32" delay="75" /> + <frame index="24" offsetX="0" offsetY ="32" delay="75" /> + <frame index="25" offsetX="0" offsetY ="32" delay="75" /> + <frame index="26" offsetX="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <frame index="43" offsetX="0" offsetY ="32" delay="75" /> + <frame index="40" offsetX="0" offsetY ="32" delay="75" /> + <frame index="41" offsetX="0" offsetY ="32" delay="75" /> + <frame index="42" offsetX="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <frame index="59" offsetX="0" offsetY ="32" delay="75" /> + <frame index="56" offsetX="0" offsetY ="32" delay="75" /> + <frame index="57" offsetX="0" offsetY ="32" delay="75" /> + <frame index="58" offsetX="0" offsetY ="32" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/assassin.xml b/graphics/sprites/monsters/assassin.xml new file mode 100644 index 00000000..0e6ba6ac --- /dev/null +++ b/graphics/sprites/monsters/assassin.xml @@ -0,0 +1,104 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/assassin.png" width="64" height="64" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/monsters.xml b/monsters.xml index 19b10059..e14c62c5 100644 --- a/monsters.xml +++ b/monsters.xml @@ -356,10 +356,10 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <particlefx>graphics/particles/black.particle.xml</particlefx> <particlefx>graphics/particles/black.particle.xml</particlefx> </monster> - <!-- XML NEED FIX - <monster id="1062" name="Assassin" targetCursor="medium"> + <monster id="1062" name="Assassin"> <sprite>monsters/assassin.xml</sprite> </monster> + <!-- XML NEED FIX <monster id="10xx" name="Forest Dragon" targetCursor="large" walkType="fly"> <sprite>monsters/forestdragon.xml</sprite> <sound event="die">monsters/dragon/die.ogg</sound> @@ -1154,6 +1154,43 @@ event="" Links the sfx to an action, like die, hit, hurt, miss, move or s <sprite>monsters/psi-brain.xml</sprite> <sound event="hit">monsters/frostiana/hit1.ogg</sound> </monster> + <monster id="1222" name="Hooded Assassin"> + <sprite>races/elven-male.xml</sprite> + <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite> + + <sprite>equipment/head/assassinhood.xml</sprite> + <sprite>equipment/chest/assassinchest-male.xml</sprite> + <sprite>equipment/legs/assassinpants-male.xml</sprite> + <sprite>equipment/feet/assassinboots-male.xml</sprite> + + <sprite>equipment/hands/assassingloves-male.xml</sprite> + <sprite>equipment/weapons/jackal.xml</sprite> + <sound event="hit">monsters/frostiana/hit1.ogg</sound> + <sound event="hit">monsters/slime/slime-hit1.ogg</sound> + <sound event="miss">monsters/flower/miss.ogg</sound> + <sound event="die">system/warp.ogg</sound> + </monster> + <monster id="1223" name="Hooded Ninja"> + <sprite>races/ukar-male.xml</sprite> + <sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite> + + <sprite>equipment/head/ninjamask.xml</sprite> + <sprite>equipment/chest/assassinchest-male.xml</sprite> + <sprite>equipment/legs/assassinpants-male.xml</sprite> + <sprite>equipment/feet/assassinboots-male.xml</sprite> + + <sprite>equipment/hands/assassingloves-male.xml</sprite> + <sprite>equipment/weapons/traininggladius.xml</sprite> + <sound event="hit">monsters/slime/slime-hit1.ogg</sound> + <sound event="miss">monsters/flower/miss.ogg</sound> + <sound event="die">monsters/frostiana/hit1.ogg</sound> + </monster> + <monster id="1224" name="Sagratha"> + <sprite>races/elven-female.xml</sprite> + <sprite>hairstyles/hairstyle11.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#2c3a0a,317300,3b8700,4ead00</sprite> + <sprite>equipment/head/wizardhat.xml|#4f0a76,8010c0,d699f7</sprite> + <sprite>equipment/chest/sorcererrobe-female.xml|#4f0a76,8010c0,d699f7;#EC0000</sprite> + </monster> <!-- RESERVED --> <monster id="1495" name="Monster Sergeant"> |