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author | Jesusaves <cpntb1@ymail.com> | 2018-08-27 13:35:55 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-08-27 13:35:55 -0300 |
commit | 7b1b1a76bfe4303394b7478bd637821d4af08ea6 (patch) | |
tree | a15d0e2d58a3b1b5b4e2e641bb12274e86ac46ca | |
parent | a22a74ec52b4ddcab968f16ba1c3a59bf1e5ade3 (diff) | |
download | clientdata-7b1b1a76bfe4303394b7478bd637821d4af08ea6.tar.gz clientdata-7b1b1a76bfe4303394b7478bd637821d4af08ea6.tar.bz2 clientdata-7b1b1a76bfe4303394b7478bd637821d4af08ea6.tar.xz clientdata-7b1b1a76bfe4303394b7478bd637821d4af08ea6.zip |
Winter barbarian?hunter? NPCs.
We also have Savanahh people, but they're already in, and not for what I need.
-rw-r--r-- | LICENSE | 1 | ||||
-rw-r--r-- | graphics/sprites/npcs/sprite/barbarians.png | bin | 0 -> 19191 bytes | |||
-rw-r--r-- | graphics/sprites/npcs/xml/barbarians.xml | 12 | ||||
-rw-r--r-- | npcs.xml | 20 |
4 files changed, 33 insertions, 0 deletions
@@ -1412,6 +1412,7 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors graphics/sprites/npcs/sprite/avatar-ship.png (jesusalva) (CC BY-SA 3.0) (-) graphics/sprites/npcs/sprite/bacchus.png (Reid) (CC BY-SA 3.0) (Enchilado) graphics/sprites/npcs/sprite/bait.png (Reid) (CC BY-SA 3.0) (-) + graphics/sprites/npcs/sprite/barbarians.png (ChefChelios, Nami) (GPLv2), (CC BY-SA 3.0) (LoF) graphics/sprites/npcs/sprite/beuss.png (Reid) (CC BY-SA 3.0) (-) graphics/sprites/npcs/sprite/billybons.png (Reid) (CC BY-SA 3.0) (-) graphics/sprites/npcs/sprite/chefgado.png (Hal9000) (CC BY-SA 3.0) (Talaroc) diff --git a/graphics/sprites/npcs/sprite/barbarians.png b/graphics/sprites/npcs/sprite/barbarians.png Binary files differnew file mode 100644 index 00000000..e57a7372 --- /dev/null +++ b/graphics/sprites/npcs/sprite/barbarians.png diff --git a/graphics/sprites/npcs/xml/barbarians.xml b/graphics/sprites/npcs/xml/barbarians.xml new file mode 100644 index 00000000..8a676b8c --- /dev/null +++ b/graphics/sprites/npcs/xml/barbarians.xml @@ -0,0 +1,12 @@ +<?xml version="1.0"?> +<sprite variants="100" variant_offset="1"> + <imageset name="base" + src="graphics/sprites/npcs/sprite/barbarians.png" + width="90" + height="100"/> + <action name="stand" imageset="base"> + <animation direction="default"> + <frame index="0"/> + </animation> + </action> +</sprite> @@ -435,6 +435,26 @@ IDs 900-999 = Special <sprite>npcs/xml/furnace.xml</sprite> <menu name="Talk" command="talk 'NAME'"/> </npc> + <npc id="185"> + <!-- Mouboo Hunter --> + <sprite variant="0">npcs/xml/barbarians.xml</sprite> + <menu name="Talk" command="talk 'NAME'"/> + </npc> + <npc id="185"> + <!-- Mouboo Hunter --> + <sprite variant="0">npcs/xml/barbarians.xml</sprite> + <menu name="Talk" command="talk 'NAME'"/> + </npc> + <npc id="186"> + <!-- Halberd Winter Hunter --> + <sprite variant="1">npcs/xml/barbarians.xml</sprite> + <menu name="Talk" command="talk 'NAME'"/> + </npc> + <npc id="187"> + <!-- Scorpion King Lance Winter Hunter --> + <sprite variant="2">npcs/xml/barbarians.xml</sprite> + <menu name="Talk" command="talk 'NAME'"/> + </npc> <!-- NPCs from LoF (that's why the jump) --> |