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author | Micksha <ms-shaman@gmx.de> | 2020-11-13 12:50:08 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-11-13 12:50:08 -0300 |
commit | 0b132a1d82c4a2d5ad7706b4b7c18f884e65d208 (patch) | |
tree | ab4ed0de97970887ebb13baf80906c7273646117 | |
parent | e0d2c60a1bd85326e55640a2ad077011f5f8186e (diff) | |
download | clientdata-0b132a1d82c4a2d5ad7706b4b7c18f884e65d208.tar.gz clientdata-0b132a1d82c4a2d5ad7706b4b7c18f884e65d208.tar.bz2 clientdata-0b132a1d82c4a2d5ad7706b4b7c18f884e65d208.tar.xz clientdata-0b132a1d82c4a2d5ad7706b4b7c18f884e65d208.zip |
Add sprite to several weapons
18 files changed, 108 insertions, 11 deletions
@@ -1594,7 +1594,9 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors graphics/sprites/equipment/weapons/backsword.png (Alige, Reid) (CC BY-SA 3.0) (-) graphics/sprites/equipment/weapons/bow.png (Reid) (CC BY-SA 3.0) (-) graphics/sprites/equipment/weapons/bugslayer.png (Alige, Reid) (CC BY-SA 3.0) (-) + graphics/sprites/equipment/weapons/chopper.png (Micksha) (CC BY-SA 4.0, GPLv3) (-) graphics/sprites/equipment/weapons/gun.png (Skipy) (GPLv2) (jesusalva) + graphics/sprites/equipment/weapons/halberd.png (Micksha) (CC BY-SA 4.0) (-) graphics/sprites/equipment/weapons/heavyaxe.png (?) (GPLv2) (TMW-Br, LoF) graphics/sprites/equipment/weapons/immortal.png (dangerDuck) (CC BY-SA 4.0) (-) graphics/sprites/equipment/weapons/jackal.png (?) (GPLv2) (TMW-Br) @@ -1606,6 +1608,12 @@ https://gitlab.com/TMW2/Docs/wikis/Contributors graphics/sprites/equipment/weapons/scorpionkinglance.png (?) (?) (TMW-BR) graphics/sprites/equipment/weapons/scythe.png (?) (?) (TMW.org) graphics/sprites/equipment/weapons/shortgladius.png (Alige, Reid) (CC BY-SA 3.0) (-) + graphics/sprites/equipment/weapons/staff-warped.png (Micksha) (CC BY-SA 4.0, GPLv3) (-) + graphics/sprites/equipment/weapons/staff-wizard.png (Micksha) (CC BY-SA 4.0, GPLv3) (-) + graphics/sprites/equipment/weapons/sword-bronze.png (Micksha) (CC BY-SA 4.0, GPLv3) (-) + graphics/sprites/equipment/weapons/sword-iron.png (Micksha) (CC BY-SA 4.0, GPLv3) (-) + graphics/sprites/equipment/weapons/sword-iron-long.png (Micksha) (CC BY-SA 4.0, GPLv3) (-) + graphics/sprites/equipment/weapons/trainingwand.png (Micksha) (CC BY-SA 4.0) (-) graphics/sprites/equipment/weapons/weapon-staff.png (?) (GPLv2) (TMW-BR) graphics/sprites/equipment/weapons/weapon-staff-blue.png (?) (GPLv2) (TMW-BR) graphics/sprites/equipment/weapons/weapon-staff-red.png (?) (GPLv2) (TMW-BR) diff --git a/graphics/sprites/equipment/weapons/chopper.png b/graphics/sprites/equipment/weapons/chopper.png Binary files differnew file mode 100644 index 00000000..3fcc0f35 --- /dev/null +++ b/graphics/sprites/equipment/weapons/chopper.png diff --git a/graphics/sprites/equipment/weapons/chopper.xml b/graphics/sprites/equipment/weapons/chopper.xml new file mode 100644 index 00000000..0cf68b69 --- /dev/null +++ b/graphics/sprites/equipment/weapons/chopper.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/chopper.png" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/halberd.png b/graphics/sprites/equipment/weapons/halberd.png Binary files differnew file mode 100644 index 00000000..14815f8b --- /dev/null +++ b/graphics/sprites/equipment/weapons/halberd.png diff --git a/graphics/sprites/equipment/weapons/halberd.xml b/graphics/sprites/equipment/weapons/halberd.xml new file mode 100644 index 00000000..27c5725d --- /dev/null +++ b/graphics/sprites/equipment/weapons/halberd.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2019 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/halberd.png" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/staff-warped.png b/graphics/sprites/equipment/weapons/staff-warped.png Binary files differnew file mode 100644 index 00000000..504355fd --- /dev/null +++ b/graphics/sprites/equipment/weapons/staff-warped.png diff --git a/graphics/sprites/equipment/weapons/staff-warped.xml b/graphics/sprites/equipment/weapons/staff-warped.xml new file mode 100644 index 00000000..6e68855a --- /dev/null +++ b/graphics/sprites/equipment/weapons/staff-warped.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2019 - 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/staff-warped.png" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/staff-wizard.png b/graphics/sprites/equipment/weapons/staff-wizard.png Binary files differnew file mode 100644 index 00000000..326f5194 --- /dev/null +++ b/graphics/sprites/equipment/weapons/staff-wizard.png diff --git a/graphics/sprites/equipment/weapons/staff-wizard.xml b/graphics/sprites/equipment/weapons/staff-wizard.xml new file mode 100644 index 00000000..9338ef12 --- /dev/null +++ b/graphics/sprites/equipment/weapons/staff-wizard.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2019 - 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/staff-wizard.png|W" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/sword-bronze.png b/graphics/sprites/equipment/weapons/sword-bronze.png Binary files differnew file mode 100644 index 00000000..fd7f12aa --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-bronze.png diff --git a/graphics/sprites/equipment/weapons/sword-bronze.xml b/graphics/sprites/equipment/weapons/sword-bronze.xml new file mode 100644 index 00000000..58caaabd --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-bronze.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/sword-bronze.png" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/sword-iron-long.png b/graphics/sprites/equipment/weapons/sword-iron-long.png Binary files differnew file mode 100644 index 00000000..f65ef653 --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-iron-long.png diff --git a/graphics/sprites/equipment/weapons/sword-iron-long.xml b/graphics/sprites/equipment/weapons/sword-iron-long.xml new file mode 100644 index 00000000..b4e80af1 --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-iron-long.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/sword-iron-long.png" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/sword-iron.png b/graphics/sprites/equipment/weapons/sword-iron.png Binary files differnew file mode 100644 index 00000000..888fb11f --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-iron.png diff --git a/graphics/sprites/equipment/weapons/sword-iron.xml b/graphics/sprites/equipment/weapons/sword-iron.xml new file mode 100644 index 00000000..5e78d97f --- /dev/null +++ b/graphics/sprites/equipment/weapons/sword-iron.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Micksha +Copyright (C) 2020 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/sword-iron.png" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> diff --git a/graphics/sprites/equipment/weapons/trainingwand.png b/graphics/sprites/equipment/weapons/trainingwand.png Binary files differnew file mode 100644 index 00000000..70f55459 --- /dev/null +++ b/graphics/sprites/equipment/weapons/trainingwand.png diff --git a/graphics/sprites/equipment/weapons/trainingwand.xml b/graphics/sprites/equipment/weapons/trainingwand.xml new file mode 100644 index 00000000..aa5d766b --- /dev/null +++ b/graphics/sprites/equipment/weapons/trainingwand.xml @@ -0,0 +1,11 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- Author: Reid +Copyright (C) 2011-2015 Evol Online --> +<sprite> + <imageset name="base" + src="graphics/sprites/equipment/weapons/trainingwand.png|W" + width="64" + height="64"/> + + <include file="equipment/weapons/knife.xml"/> +</sprite> @@ -6487,7 +6487,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. hit-effect-id="813" critical-hit-effect-id="35" weight="1400"> - <sprite>equipment/weapons/knife.xml</sprite> + <sprite>equipment/weapons/sword-iron.xml</sprite> <sound event="hit">weapons/knife/hit1.ogg</sound> <sound event="miss">weapons/knife/miss1.ogg</sound> </item> @@ -6534,7 +6534,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="811" weight="610"> - <sprite>equipment/weapons/bugslayer.xml</sprite> + <sprite>equipment/weapons/chopper.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> @@ -6552,7 +6552,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="813" weight="1200"> - <sprite>equipment/weapons/bugslayer.xml</sprite> + <sprite>equipment/weapons/sword-iron-long.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> @@ -6598,7 +6598,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="813" weight="1100"> - <sprite>equipment/weapons/bugslayer.xml</sprite> + <sprite>equipment/weapons/sword-iron-long.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> @@ -6673,7 +6673,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="810" weight="340"> - <sprite>equipment/weapons/shortgladius.xml</sprite> + <sprite>equipment/weapons/sword-bronze.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> </item> @@ -6730,7 +6730,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="811" weight="900"> - <sprite>equipment/weapons/heavyaxe.xml</sprite> + <sprite>equipment/weapons/chopper.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> @@ -6805,7 +6805,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="811" weight="958"> - <sprite>equipment/weapons/shortgladius.xml</sprite> + <sprite>equipment/weapons/sword-iron.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> @@ -6821,7 +6821,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="811" weight="840"> - <sprite>equipment/weapons/shortgladius.xml</sprite> + <sprite>equipment/weapons/sword-bronze.xml</sprite> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> <sound event="miss">weapons/piouslayer/miss1.ogg</sound> @@ -6935,7 +6935,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. attack-action="attack" hit-effect-id="812" weight="1500"> - <sprite>equipment/weapons/heavyaxe.xml</sprite> + <sprite>equipment/weapons/halberd.xml</sprite> <sound event="hit">weapons/knife/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit1.ogg</sound> <sound event="hit">weapons/piouslayer/hit2.ogg</sound> @@ -7060,6 +7060,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. hit-effect-id="801" critical-hit-effect-id="35" weight="3000"> + <sprite>equipment/weapons/staff-wizard.xml</sprite> </item> <item id="3604" image="equipment/shields/saviorshield.png" @@ -7890,7 +7891,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack" weight="158"> - <sprite>equipment/weapons/weapon-staff.xml</sprite> + <sprite>equipment/weapons/trainingwand.xml</sprite> </item> <item id="7001" image="equipment/weapons/woodenstaff.png" @@ -7929,7 +7930,7 @@ Colors for dyeable equipments or items are set up by itemcolors.xml. type="equip-2hand" attack-action="attack" weight="158"> - <sprite>equipment/weapons/weapon-staff.xml</sprite> + <sprite>equipment/weapons/staff-warped.xml</sprite> </item> <item id="7004" image="equipment/weapons/legendwand.png" |