<?xml version="1.0" encoding="utf-8"?>
<!-- Authors: 4144, Alige, Hal9000, Reid
Copyright (C) 2012-2013 Evol Online -->
<quests>
<!-- PROLOGUE QUESTS -->
<var id="0">
<effect map="002-3.tmx" npc="404" value="0,1" effect="12"/>
<quest name="Abide by the Rules" group="Ship" incomplete="1">
<name>Abide by the Rules</name>
<text>Before resuming your adventure and exploration, you need to register on the boarding list of the ship by signing its rules.</text>
<text></text>
<text>Speak to Juliet, the keeper of this ship. She is waiting for you on the first deck.</text>
<text></text>
<questgiver>Juliet</questgiver>
<coordinates x="27" y="24">La Johanne, First Deck. (27,24)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Abide by the Rules" group="Ship" complete="2">
<name>Abide by the Rules</name>
<text>Juliet told you about all the rules you have to follow during your adventure so that you behave properly with other people.</text>
<text></text>
<text>Keep them in mind, but if you think you need to hear them again, just talk to Juliet.</text>
<text></text>
<questgiver>Juliet</questgiver>
<coordinates x="27" y="24">La Johanne, First Deck. (27,24)</coordinates>
<reward>Nothing.</reward>
</quest>
</var>
<var id="1">
<effect map="002-1.tmx" npc="407" value="0" effect="12"/>
<effect map="002-1.tmx" npc="407" value="1,2" effect="13"/>
<quest name="Warm Smelly Clothes" group="Ship" incomplete="0">
<name>Warm Smelly Clothes</name>
<text>Magic Arpan is waiting for you. Go speak to him.</text>
<text></text>
<text>To speak to an NPC, click on it with your mouse or select it using the N key and then chat using the T key.</text>
<text></text>
<questgiver>Magic Arpan</questgiver>
<coordinates x="39" y="33">La Johanne, Second Deck. (39,33)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Warm Smelly Clothes" group="Ship" incomplete="1">
<name>Warm Smelly Clothes</name>
<text>You need to open the chest and take the clothes from it.</text>
<text></text>
<text>To perform this action, click on the chest with your mouse or select it with the N key and then interact with it using the T key.</text>
<text></text>
<questgiver>Magic Arpan</questgiver>
<coordinates x="41" y="37">La Johanne, Second Deck. (41,37)</coordinates>
<reward>Smelly sailor clothes.</reward>
</quest>
<quest name="Warm Smelly Clothes" group="Ship" incomplete="2">
<name>Warm Smelly Clothes</name>
<text>To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client.</text>
<text></text>
<text>When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'.</text>
<text></text>
<text>Items have different effects. Some will heal you, some can be used as weapons or armor and some can be sold for gold.</text>
<text></text>
<questgiver>Magic Arpan</questgiver>
<coordinates x="39" y="33">La Johanne, Second Deck. (39,33)</coordinates>
<reward>Smelly sailor clothes.</reward>
</quest>
<quest name="Warm Smelly Clothes" group="Ship" complete="3">
<name>Warm Smelly Clothes</name>
<text>You wore the clothes you found in the chest that Magic Arpan showed you.</text>
<text></text>
<text>They are old and a bit smelly but the warm sensation they give makes you feel at home.</text>
<text></text>
<questgiver>Magic Arpan</questgiver>
<coordinates x="39" y="33">La Johanne, Second Deck. (39,33)</coordinates>
<reward text1="[Creased Shirt]" text2="[Creased Shorts]">A {@@1} and old {@@2}.</reward>
</quest>
</var>
<!-- var id 2 deleted -->
<var id="3">
<effect map="002-1.tmx" npc="403" value="0,6" effect="12"/>
<effect map="002-1.tmx" npc="403" value="1,2,4" effect="13"/>
<quest name="Ratto Extermination" group="Ship" incomplete="6">
<name>Ratto Extermination</name>
<text>Peter needs your help to clear La Johanne's hold of some rattos.</text>
<text></text>
<text>Speak to him when you will have time to help him.</text>
<text></text>
<questgiver>Peter</questgiver>
<coordinates x="60" y="35">La Johanne, Second Deck. (60,35)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Ratto Extermination" group="Ship" incomplete="1">
<name>Ratto Extermination</name>
<text>Peter asked you to empty the bottom of the ship for free.</text>
<text></text>
<text>Maybe next time he will have something to offer you...</text>
<text></text>
<questgiver>Peter</questgiver>
<coordinates x="60" y="35">La Johanne, Second Deck. (60,35)</coordinates>
<reward>Nothing.</reward>
</quest>
<quest name="Ratto Extermination" group="Ship" incomplete="2">
<name>Ratto Extermination</name>
<text>Cleaning the bottom of the ship is a tough work, but Peter is offering you some gold for it.</text>
<text></text>
<questgiver>Peter</questgiver>
<coordinates x="60" y="35">La Johanne, Second Deck. (60,35)</coordinates>
<reward>100 EXP, 1000 GP.</reward>
</quest>
<quest name="Ratto Extermination" group="Ship" complete="3">
<name>Ratto Extermination</name>
<text>You helped Peter cleaning the bottom of the ship for free.</text>
<text></text>
<text>However, it looks like these rattos can come back again. Later, you could ask Peter if he needs your help again.</text>
<text></text>
<questgiver>Peter</questgiver>
<coordinates x="60" y="35">La Johanne, Second Deck. (60,35)</coordinates>
<reward>Nothing.</reward>
</quest>
<quest name="Ratto Extermination" group="Ship" complete="5">
<name>Ratto Extermination</name>
<text>You helped Peter cleaning the bottom of the ship. He rewarded you with some gold.</text>
<text></text>
<text>However, it looks like these rattos can come back again. Later, you could ask Peter if he needs your help again.</text>
<text></text>
<questgiver>Peter</questgiver>
<coordinates x="60" y="35">La Johanne, Second Deck. (60,35)</coordinates>
<reward>100 EXP, 1000 GP.</reward>
</quest>
<quest name="Ratto Extermination" group="Ship" incomplete="4">
<name>Ratto Extermination</name>
<text>This time, Peter seems to have a reward for you. After you cleaned the bottom of the ship, ask him for a reward.</text>
<text></text>
<questgiver>Peter</questgiver>
<coordinates x="60" y="35">La Johanne, Second Deck. (60,35)</coordinates>
<reward>100 EXP, 1000 GP.</reward>
</quest>
</var>
<var id="5">
<effect map="002-1.tmx" npc="100" value="0" effect="14"/>
<quest name="Chef's Secret Blade" group="Ship" complete="1">
<name>Chef's Secret Blade</name>
<text>You found a sharp knife on a table in one of the rooms of the ship.</text>
<text></text>
<text>It looks like its previous owner used it to prepare delicious dishes for the crew.</text>
<text></text>
<coordinates x="50" y="24">La Johanne, Second Deck. (50,24)</coordinates>
<reward text1="[Knife]">{@@1}.</reward>
</quest>
</var>
<var id="7">
<effect map="002-1.tmx" npc="418" value="0,1" effect="12"/>
<quest name="Good Food makes a Good Crew" group="Ship" incomplete="1">
<name>Good Food makes a Good Crew</name>
<text>Chef Gado is preparing food for the crew, but supplies are running thin.</text>
<text text1="[Piou Legs]">I should help him by getting 5 {@@1}.</text>
<text></text>
<questgiver>Chef Gado</questgiver>
<coordinates x="27" y="28">La Johanne, Second Deck (25,41)</coordinates>
<reward>A pair of gloves!</reward>
</quest>
<quest name="Good Food makes a Good Crew" group="Ship" complete="2">
<name>Good Food makes a Good Crew</name>
<text>Chef Gado went back to cooking, and I'll be back to hunting.</text>
<text></text>
<questgiver>Chef Gado</questgiver>
<coordinates x="27" y="28">La Johanne, Second Deck (25,41)</coordinates>
<reward text1="[Creased Gloves]">1x {@@1}, 100 GP.</reward>
</quest>
</var>
<var id="8">
<effect map="002-1.tmx" npc="101" value="0,2" effect="12"/>
<quest name="Scary Pious" group="Ship" incomplete="1">
<name>Scary Pious</name>
<text>Dan is afraid of Pious. I should help him by killing 12 Pious.</text>
<text></text>
<text>Progress: {@@var2}/12 Pious</text>
<text></text>
<questgiver>Dan</questgiver>
<coordinates x="32" y="32">La Johanne, Second Deck. (32,32)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Scary Pious" group="Ship" incomplete="2">
<name>Scary Pious</name>
<text>The Pious are gone, now I need to say Dan he can sleep in peace at night.</text>
<text></text>
<questgiver>Dan</questgiver>
<coordinates x="32" y="32">La Johanne, Second Deck. (32,32)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Scary Pious" group="Ship" complete="3">
<name>Scary Pious</name>
<text>He gave me a nice outfit for my efforts.</text>
<text></text>
<questgiver>Dan</questgiver>
<coordinates x="32" y="32">La Johanne, Second Deck. (32,32)</coordinates>
<reward text1="[Creased Boots]">1x {@@1}</reward>
</quest>
</var>
<!--
<var id="9">
Secret Quest
</var>
-->
<!-- GENERAL QUESTS -->
<var id="12">
<effect map="002-4.tmx" npc="406" value="0" effect="12"/>
<quest name="★ - Who Am I?" group="General" incomplete="0">
<name>In Seek Of True Identity</name>
<text>I better find out who I am.</text>
<text>I mean, it is annoying when all you know is your name.</text>
<text></text>
<text>I bet the ##BShip's captain##b can help.</text>
</quest>
<quest name="★ - Who Am I?" group="General" incomplete="1">
<name>In Seek Of True Identity</name>
<text>In Tulimshar, after getting out of the ship, I should visit the first building.</text>
<text>It is the townhall. ##BLua##b should be able to help me.</text>
<text></text>
</quest>
<quest name="★ - Who Am I?" group="General" incomplete="2">
<name>In Seek Of True Identity</name>
<text>I was born at Halinarzo but moved at just 4.</text>
<text>I must get some levels before attempting such dangerous journey.</text>
<text></text>
<text>##1##BWARNING:##b You need to wait further releases to continue this quest!##0</text>
</quest>
</var>
<var id="13">
<effect map="005-5.tmx" npc="126" value="0" effect="12"/>
<effect map="003-3.tmx" npc="126" value="0" effect="12"/>
<quest name="Pride of Money" group="General" complete="1">
<name>Pride of Money</name>
<text>You are now registered in the Merchant Guild.</text>
<text>This Guild offers storage and bank services.</text>
<text></text>
<questgiver>Banker</questgiver>
<coordinates x="101" y="37">Tulimshar, Merchant Guild. (101,37)</coordinates>
<reward>Merchant Guild access.</reward>
</quest>
</var>
<var id="15">
<quest name="Great Hunter Quest" group="Tulimshar" incomplete="1">
<name>Great Hunter Quest</name>
<text>I promised Aidan to conduct an extermination.</text>
<text text1="[@@m1030|@@]">Progress: {@@var2}/10000 {@@1}.</text>
<text></text>
<questgiver>Aidan</questgiver>
<coordinates x="95" y="97">Tulimshar (95,97)</coordinates>
<reward text1="[Maggot Cocoon]">{@@1}</reward>
</quest>
<quest name="Great Hunter Quest" group="Tulimshar" incomplete="2">
<name>Great Hunter Quest</name>
<text>I promised Jacob to conduct an extermination.</text>
<text>The reward should be collected with Aidan.</text>
<text text1="[@@m1122|@@]">Progress: {@@var2}/10000 {@@1}.</text>
<text></text>
<questgiver>Lieutenant Jacob, Halinarzo (71,24)</questgiver>
<coordinates x="95" y="97">Tulimshar (95,97)</coordinates>
<reward>25,000 GP</reward>
</quest>
</var>
<!-- CANDOR QUESTS -->
<var id="31">
<quest name="Saxso Chest" group="Candor" complete="1">
<name>Saxso Chest</name>
<text>I managed to open the chest on Saxso's house.</text>
<text></text>
<coordinates x="31" y="79">Candor Island, Saxso's House.</coordinates>
<reward text1="[Tooth Necklace]">{@@1}</reward>
</quest>
</var>
<var id="32">
<effect map="005-1.tmx" npc="119" value="0,1" effect="12"/>
<effect map="005-1.tmx" npc="119" value="3" effect="12"/>
<quest name="Hide And Seek" group="Candor" incomplete="2">
<name>Hide And Seek</name>
<text>Find all the children for Ayasha. They're in the Island.</text>
<text></text>
<questgiver>Ayasha</questgiver>
<coordinates x="52" y="81">Candor Island. (52,81)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Hide And Seek" group="Candor" incomplete="3">
<name>Hide And Seek</name>
<text>You found all childrens, go report to Ayasha.</text>
<text></text>
<questgiver>Ayasha</questgiver>
<coordinates x="52" y="81">Candor Island. (52,81)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Hide And Seek" group="Candor" complete="4">
<name>Hide And Seek</name>
<text>I helped Ayasha to find the children.</text>
<text></text>
<questgiver>Ayasha</questgiver>
<coordinates x="52" y="81">Candor Island. (52,81)</coordinates>
<reward>30 EXP and 50 GP</reward>
</quest>
</var>
<var id="33">
<effect map="005-4.tmx" npc="433" value="0,1,2" effect="12"/>
<quest name="Tolchi's Request" group="Candor" incomplete="1,2">
<name>Tolchi's Request</name>
<text>I am helping Tolchi, a weapon craftswoman, to find materials.</text>
<text></text>
<questgiver>Tolchi</questgiver>
<coordinates x="25" y="41">Candor Island, Armor Shop. (25,41)</coordinates>
<reward>Gold and Experience.</reward>
</quest>
<quest name="Tolchi's Request" group="Candor" complete="3">
<name>Tolchi's Request</name>
<text>I helped Tolchi with her materials needs.</text>
<text></text>
<questgiver>Tolchi</questgiver>
<coordinates x="25" y="41">Candor Island, Armor Shop. (25,41)</coordinates>
<reward>Gold and Experience.</reward>
</quest>
</var>
<var id="34">
<effect map="005-1.tmx" npc="433" value="0,1" effect="12"/>
<quest name="Helping Maya" group="Candor" incomplete="1">
<name>Helping Maya</name>
<text>I am helping out Maya with finding a few items.</text>
<text text1="[Cotton Cloth]" text2="[Maggot Slime]">I need to find three {@@1} and three {@@2}.</text>
<text></text>
<questgiver>Maya</questgiver>
<coordinates x="42" y="37">Candor Island. (42,37)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Helping Maya" group="Candor" complete="2">
<name>Helping Maya</name>
<text>You are helping out Maya with finding a few items.</text>
<text text1="[Cotton Cloth]" text2="[Maggot Slime]">You need to find three {@@1} and three {@@2}.</text>
<text></text>
<questgiver>Maya</questgiver>
<coordinates x="42" y="37">Candor Island. (42,37)</coordinates>
<reward text1="[Candor Shirt]">A {@@1}.</reward>
</quest>
</var>
<!-- var 35 -->
<var id="36">
<effect map="005-1.tmx" npc="450" value="0,1,3" effect="12"/>
<quest name="Cleaning the Storehouse" group="Candor" incomplete="2">
<name>Cleaning the Storehouse</name>
<text>Zegas needs someone to find and defuse the Bug Bomb in the storehouse.</text>
<text>I must check all barrels.</text>
<text></text>
<questgiver>Zegas</questgiver>
<coordinates x="34" y="76">Candor Island. (35,77)</coordinates>
<reward>Unknown</reward>
</quest>
<quest name="Cleaning the Storehouse" group="Candor" incomplete="3">
<name>Cleaning the Storehouse</name>
<text>I defused the bug bomb.</text>
<text>I must report back to Zegas at once.</text>
<text></text>
<questgiver>Zegas</questgiver>
<coordinates x="35" y="77">Candor Island. (35,77)</coordinates>
<reward>Unknown</reward>
</quest>
<quest name="Cleaning the Storehouse" group="Candor" complete="4">
<name>Cleaning the Storehouse</name>
<text>I helped Zegas to clear the Storehouse.</text>
<text>More bugs may attack there later, but that's not my problem anymore.</text>
<text></text>
<questgiver>Zegas</questgiver>
<coordinates x="35" y="77">Candor Island. (35,77)</coordinates>
<reward>60 EXP and 450 GP</reward>
</quest>
</var>
<var id="37">
<effect map="005-1.tmx" npc="112" value="0,1" effect="12"/>
<effect map="002-4.tmx" npc="409" value="2" effect="12"/>
<quest name="Preparing a Party" group="Candor" incomplete="1">
<name>Preparing a Party</name>
<text>Some sailors at beach are planning a party.</text>
<text text1="[Beer]">They need 5 {@@1} for the party to happen.</text>
<text></text>
<questgiver>Sailors</questgiver>
<coordinates x="92" y="99">Candor Island. (92,99)</coordinates>
<reward>Become one of the crew.</reward>
</quest>
<quest name="Preparing a Party" group="Candor" incomplete="2">
<name>Preparing a Party</name>
<text text1="[Beer]">The sailors have sufficient {@@1} for the party.</text>
<text>They now want me to invite Elmo, the captain's assistant, to the party.</text>
<text></text>
<questgiver>Sailors</questgiver>
<coordinates x="22" y="27">La Johanne, Captain's room. (22,27)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Preparing a Party" group="Candor" complete="3">
<name>Preparing a Party</name>
<text>Elmo was invited, and with that, the sailors may party.</text>
<text></text>
<questgiver>Sailors</questgiver>
<reward text1="[Bandana]">1x {@@1}, 10 EXP, 1000 GP</reward>
</quest>
</var>
<var id="38">
<!-- LiveNPCs (the ones with equipment) cannot have quest log effects -->
<quest name="Making a Figurine" group="Candor" incomplete="1">
<name>Making a Figurine</name>
<text text1="[Bug Leg]">Vincent is making a figurine with {@@1}. He needs 12.</text>
<text></text>
<questgiver>Vincent</questgiver>
<coordinates x="92" y="96">Candor Island. (92,96)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Making a Figurine" group="Candor" complete="2">
<name>Making a Figurine</name>
<text>Vincent was able to make his figurine thanks to the bug legs I gave him.</text>
<text></text>
<questgiver>Vincent</questgiver>
<coordinates x="92" y="96">Candor Island. (92,96)</coordinates>
<reward>1000 GP</reward>
</quest>
</var>
<var id="39">
<effect map="005-7.tmx" npc="801" value="0,2,3,5,6,8,9,11,14" effect="12"/>
<quest name="Trainment" group="Candor" incomplete="2,3,5,6,8,9,11,14">
<name>Trainment</name>
<text>I have to report to the trainer.</text>
<text></text>
<questgiver>Trainer</questgiver>
<coordinates x="92" y="96">Candor Island. (92,96)</coordinates>
<reward>40 xp, 25 gp</reward>
</quest>
<quest name="Trainment" group="Candor" incomplete="1">
<name>Trainment</name>
<text text1="Maggot">I already killed {@@var2}/10 {@@1}.</text>
<text></text>
<questgiver>Trainer</questgiver>
<coordinates x="92" y="96">Candor Island. (92,96)</coordinates>
<reward>40 xp, 25 gp</reward>
</quest>
<quest name="Trainment" group="Candor" incomplete="4">
<name>Trainment</name>
<text text1="House Maggot">I already killed {@@var2}/5 {@@1}.</text>
<text></text>
<questgiver>Trainer</questgiver>
<coordinates x="92" y="96">Candor Island. (92,96)</coordinates>
<reward>40 xp, 25 gp</reward>
</quest>
<quest name="Trainment" group="Candor" incomplete="7">
<name>Trainment</name>
<text text1="Candor Scorpion">I already killed {@@var2}/3 {@@1}.</text>
<text></text>
<questgiver>Trainer</questgiver>
<coordinates x="92" y="96">Candor Island. (92,96)</coordinates>
<reward>40 xp, 25 gp</reward>
</quest>
<quest name="Trainment" group="Candor" incomplete="10">
<name>Trainment</name>
<text text1="[@@m1071|@@]">I already killed {@@var2}/2 {@@1}.</text>
<text></text>
<questgiver>Trainer</questgiver>
<coordinates x="92" y="96">Candor Island. (92,96)</coordinates>
<reward>40 xp, 25 gp</reward>
</quest>
<quest name="Trainment" group="Candor" complete="12">
<name>Trainment</name>
<text>I was successfully trained.</text>
<text></text>
<questgiver>Trainer</questgiver>
<coordinates x="92" y="96">Candor Island. (92,96)</coordinates>
<reward>50 xp</reward>
</quest>
<quest name="Trainment" group="Candor" incomplete="13">
<name>Trainment</name>
<text>The Trainer gave me a bonus task.</text>
<text text1="[@@m1075|@@]">I already killed {@@var2}/1 {@@1}.</text>
<text></text>
<questgiver>Trainer</questgiver>
<coordinates x="92" y="96">Candor Island. (92,96)</coordinates>
<reward>???</reward>
</quest>
<quest name="Trainment" group="Candor" complete="15">
<name>Trainment</name>
<text>I did the bonus task from the Trainer and he was very impressed.</text>
<text></text>
<questgiver>Trainer</questgiver>
<coordinates x="92" y="96">Candor Island. (92,96)</coordinates>
<reward text1="[Candor Head Band]">1x {@@1}, 200 GP</reward>
</quest>
</var>
<var id="40">
<!-- LiveNPCs (the ones with equipment) cannot have quest log effects -->
<quest name="Nurse Candies" group="Candor" incomplete="1,2,3">
<name>Nurse Candies</name>
<text text1="[Candy]">Candor's Nurse loves {@@1}. I gave her one, and now she wants more!</text>
<text>This is an easy way to make some money.</text>
<text></text>
<questgiver>Nurse</questgiver>
<coordinates x="41" y="30">Candor Island, Training Hall. (41,30)</coordinates>
<reward>5 EXP, 25 GP.</reward>
</quest>
</var>
<var id="41">
<!-- LiveNPCs (the ones with equipment) cannot have quest log effects -->
<quest name="Mud Balls" group="Candor" incomplete="2">
<name>Mud Balls</name>
<text text1="[Maggot Slime]">Liana is collecting {@@1} to make balls, so the children can play.</text>
<text>This quest is repeatable.</text>
<text></text>
<questgiver>Liana</questgiver>
<coordinates x="47" y="86">Candor Island. (47,86)</coordinates>
<reward>Experience and Gold.</reward>
</quest>
<quest name="Mud Balls" group="Candor" complete="1">
<name>Mud Balls</name>
<text text1="[Maggot Slime]">Liana is collecting {@@1} to make balls, so the children can play.</text>
<text>This quest is repeatable every six hours, so I should again to her sometime.</text>
<text></text>
<questgiver>Liana</questgiver>
<coordinates x="47" y="86">Candor Island. (47,86)</coordinates>
<reward>Experience and Gold.</reward>
</quest>
</var>
<var id="42">
<!-- This quest conflicts another one -->
<quest name="Sailor Cure" group="Candor" complete="1">
<name>Sailor Cure</name>
<text text1="[Scorpion Stinger]">In order to help a sailor to recover from hangover, I collected {@@1}.</text>
<text>Juliet was successful in making a hangover potion. If I ever need one, I already know to whom ask.</text>
<text></text>
<questgiver>Sailors</questgiver>
<coordinates x="22" y="27">La Johanne, Captain's room. (22,27)</coordinates>
<reward>Experience and Gold.</reward>
</quest>
</var>
<!-- TULIMSHAR QUESTS -->
<var id="51">
<effect map="003-1.tmx" npc="428" value="0" effect="14"/>
<effect map="003-1.tmx" npc="428" value="1" effect="15"/>
<quest name="Fishman" group="Tulimshar" incomplete="1">
<name>Fishman</name>
<text>Eugene, the fishman in Artis docks, bought a new fishing rod.</text>
<text>He hurried so much to try it out, that he forgot to take enough baits.</text>
<text text1="[Small Tentacles]">You need to bring him 10 {@@1}.</text>
<text></text>
<questgiver>Eugene</questgiver>
<coordinates x="80" y="127">Tulimshar (80,127)</coordinates>
<reward>Unknown.</reward>
</quest>
<quest name="Fishman" group="Tulimshar" complete="2">
<name>Fishman</name>
<text>You helped Eugene.</text>
<text>As his gratitude, he gave you his old fishing rod.</text>
<text>You can use it to catch fish.</text>
<text></text>
<questgiver>Eugene</questgiver>
<coordinates x="80" y="127">Tulimshar (80,127)</coordinates>
<reward text1="[Fishing Rod]">{@@1}.</reward>
</quest>
</var>
<var id="52">
<!-- LiveNPCs (the ones with equipment) cannot have quest log effects -->
<quest name="I Want Cherry Cakes" group="Tulimshar" complete="1">
<name>I Want Cherry Cakes</name>
<text>Sarah wanted a cherry cake, so I gave her one.</text>
<text></text>
<questgiver>Sarah</questgiver>
<coordinates x="91" y="146">Tulimshar (91,146)</coordinates>
<reward text1="[Serf Hat]">{@@1}</reward>
</quest>
</var>
<var id="53">
<!-- LiveNPCs (the ones with equipment) cannot have quest log effects -->
<quest name="Water For Guards" group="Tulimshar" incomplete="1">
<name>Water For Guards</name>
<text>Dausen asked me to give water to his guards.</text>
<text>There should be a well in the city. I already gave water to {@@var2}/17 guards.</text>
<text></text>
<questgiver>Lt. Dausen</questgiver>
<coordinates x="111" y="84">Tulimshar. (111,84)</coordinates>
</quest>
<quest name="Water For Guards" group="Tulimshar" incomplete="2">
<name>Water For Guards</name>
<text>All guards drank water.</text>
<text>I should now report to Dausen that this mission is complete.</text>
<text></text>
<questgiver>Lt. Dausen</questgiver>
<coordinates x="111" y="84">Tulimshar. (111,84)</coordinates>
</quest>
<quest name="Water For Guards" group="Tulimshar" complete="3">
<name>Water For Guards</name>
<text>I gave water to all Tulimshar guards, and Dausen was very glad.</text>
<text>He told me I can find more ways to help the city guard inside the Guard House.</text>
<text></text>
<questgiver>Lt. Dausen</questgiver>
<coordinates x="111" y="84">Tulimshar. (111,84)</coordinates>
<reward text1="[Tulimshar Guard Boots]" text2="[Tulimshar Guard Card]">1x {@@1}, 1x {@@2}</reward>
</quest>
</var>
<var id="54">
<!-- LiveNPCs (the ones with equipment) cannot have quest log effects -->
<quest name="Quenching My Thirst" group="Tulimshar" complete="1">
<name>Quenching My Thirst</name>
<text>Swezanne was thirsty, but now she can keep doing her job.</text>
<text>I can repeat this request every 24 hours.</text>
<text></text>
<questgiver>Swezanne</questgiver>
<coordinates x="69" y="100">Tulimshar (70,100)</coordinates>
<reward>EXP and Gold</reward>
</quest>
<quest name="Quenching My Thirst" group="Tulimshar" incomplete="2">
<name>Quenching My Thirst</name>
<text text1="[Cactus Potion]">Swezanne is once again thirsty, I should bring her 5 {@@1} to quench it.</text>
<text></text>
<questgiver>Swezanne</questgiver>
<coordinates x="69" y="100">Tulimshar (70,100)</coordinates>
<reward>25 EXP and 200 GP</reward>
</quest>
</var>
<var id="55">
<!-- LiveNPCs (the ones with equipment) cannot have quest log effects -->
<quest name="Lifestone Pendant" group="Tulimshar" incomplete="1">
<name>Lifestone Pendant</name>
<text text1="[Lifestone]">Swezanne's Daughter, Silvia, can give you a very useful necklace</text>
<text>For just 500 GP and a Lifestone.</text>
<text></text>
<questgiver>Silvia</questgiver>
<coordinates x="109" y="150">Tulimshar. (109,150)</coordinates>
<reward text1="[Lifestone Pendant]">{@@1}.</reward>
</quest>
<quest name="Lifestone Pendant" group="Tulimshar" complete="2">
<name>Lifestone Pendant</name>
<text>Silvia gave me a Lifestone Pendant, which increases my regeneration.</text>
<text>It'll work even better if I sit to think.</text>
<text></text>
<questgiver>Silvia</questgiver>
<coordinates x="109" y="150">Tulimshar. (109,150)</coordinates>
<reward text1="[Lifestone Pendant]">{@@1}.</reward>
</quest>
</var>
<var id="56">
<!-- LiveNPCs (the ones with equipment) cannot have quest log effects -->
<quest name="Eistein" group="Tulimshar" incomplete="1">
<name>Eistein</name>
<text>I should obtain level 50 and get a reward on Tulimshar's City Hall.</text>
<text></text>
<questgiver>Eistein</questgiver>
<reward>Graduation Cap.</reward>
</quest>
<quest name="Eistein" group="Tulimshar" incomplete="2">
<name>Eistein</name>
<text>I should obtain level 75 and get a reward on Tulimshar's City Hall.</text>
<text></text>
<questgiver>Eistein</questgiver>
<reward>Gift Box.</reward>
</quest>
<quest name="Eistein" group="Tulimshar" incomplete="3">
<name>Eistein</name>
<text>I should obtain level 100 and get a reward on Tulimshar's City Hall.</text>
<text></text>
<questgiver>Eistein</questgiver>
<reward>Gift Box.</reward>
</quest>
<!-- TODO Incomplete. -->
</var>
<var id="57">
<!-- LiveNPCs (the ones with equipment) cannot have quest log effects -->
<quest name="Petty Thief" group="Tulimshar" incomplete="1">
<name>Petty Thief</name>
<text>While leaving Tulimshar, a petty thief called Hasan stole me.</text>
<text>I should warn the leader of the guard, Lieutenant Dausen, about that.</text>
<text></text>
<questgiver>Hasan</questgiver>
<coordinates x="111" y="84">Tulimshar. (111,84)</coordinates>
</quest>
<quest name="Petty Thief" group="Tulimshar" incomplete="2">
<name>Petty Thief</name>
<text>Dausen instructed me to seek for his mother, Sorfina.</text>
<text>She should be in Mahoud's house, near the Inn.</text>
<text></text>
<questgiver>Hasan</questgiver>
<coordinates x="54" y="138">Tulimshar. (54,138)</coordinates>
</quest>
<quest name="Petty Thief" group="Tulimshar" incomplete="3">
<name>Petty Thief</name>
<text>I should talk to Sorfina and complete her task.</text>
<text></text>
<questgiver>Hasan</questgiver>
<coordinates x="111" y="84">Tulimshar, Mahoud's House. (111,84)</coordinates>
</quest>
<quest name="Petty Thief" group="Tulimshar" incomplete="4">
<name>Petty Thief</name>
<text>Having avenged his father, I should talk to Hasan.</text>
<text>Perhaps now he'll stop stealing from me!</text>
<text></text>
<questgiver>Hasan</questgiver>
<coordinates x="62" y="148">Tulimshar. (62, 148)</coordinates>
</quest>
<quest name="Petty Thief" group="Tulimshar" complete="5">
<name>Petty Thief</name>
<text>Hasan swore to never steal from me again.</text>
<text>He didn't gave my money back, though...</text>
<text></text>
<questgiver>Hasan</questgiver>
<coordinates x="62" y="148">Tulimshar. (62, 148)</coordinates>
<reward text1="[Cotton Shorts]">{@@1}, 75 EXP.</reward>
</quest>
</var>
<var id="58">
<quest name="Red Scorpion Plague" group="Tulimshar" incomplete="1,2">
<name>Red Scorpion Plague</name>
<text>Red Scorpions are threating Tulimshar.</text>
<text>I need to bring some stingers, to prove my worth.</text>
<text></text>
<questgiver>Guard Devoir</questgiver>
<coordinates x="114" y="83">Tulimshar's Guard House, 2nd floor.</coordinates>
<reward>Gold and Experience.</reward>
</quest>
</var>
<var id="59">
<effect map="003-1.tmx" npc="112" value="0,1" effect="14"/>
<quest name="Sailors Help" group="Tulimshar" incomplete="1">
<name>Sailors Help</name>
<text>Some Sailors in Tulimshar, above Terranite Forge, are in need of some supplies.</text>
<text>I should fetch them 3 Fish Box, 4 Croconut Box and 10 Cotton Clothes.</text>
<text></text>
<questgiver>Sailors</questgiver>
<coordinates x="110" y="100">Tulimshar's Terranite Forge Rooftop.</coordinates>
</quest>
<quest name="Sailors Help" group="Tulimshar" complete="2">
<name>Sailors Help</name>
<text>I gave them what they needed, and now they can resume their journey.</text>
<text></text>
<questgiver>Sailors</questgiver>
<coordinates x="110" y="100">Tulimshar's Terranite Forge Rooftop.</coordinates>
<reward text1="[Sharp Knife]" text2="[%Color% Cotton Shirt]">1x {@@1}, 1x {@@2}, 21500 GP, Experience.</reward>
</quest>
</var>
<!-- var 60 TODO -->
<!-- var 61 TODO -->
<!-- var 62 TODO -->
<!-- var 191 TODO -->
<!-- var 192 TODO -->
<!-- var 193 TODO -->
<!-- HALINARZO QUESTS -->
<var id="71">
<!-- LiveNPCs (the ones with equipment) cannot have quest log effects -->
<quest name="Foxhound's Famine" group="Halinarzo" incomplete="1,2,3,4,5">
<name>Foxhound's Famine</name>
<text>A poor man in Halinarzo asks for food.</text>
<text>His family is starving. I should provide him all sort of delicacies.</text>
<text></text>
<questgiver>Enliven Reva Foxhound</questgiver>
<coordinates x="89" y="57">Halinarzo (89,57)</coordinates>
</quest>
<quest name="Foxhound's Famine" group="Halinarzo" complete="6">
<name>Foxhound's Famine</name>
<text>I feed him, and he is forever grateful.</text>
<text></text>
<questgiver>Enliven Reva Foxhound</questgiver>
<coordinates x="89" y="57">Halinarzo (89,57)</coordinates>
<reward text1="[Bucket]">{@@1}</reward>
</quest>
</var>
<var id="72">
<quest name="The King Of Blackmarket" group="Halinarzo" incomplete="1">
<name>The King Of Blackmarket</name>
<text>I did a deal with Charles, an apparently famous contrabandist.</text>
<text>He is offering me a mask for my silence, and many items.</text>
<text>All the items are dropped by Sarracenus and Desert Bandits, thankfully!</text>
<text></text>
<questgiver>Charles</questgiver>
<coordinates x="24" y="105">Halinarzo Outskirts.</coordinates>
<reward text1="[Burglar Mask]">1x {@@1}</reward>
</quest>
<quest name="The King Of Blackmarket" group="Halinarzo" complete="2">
<name>The King Of Blackmarket</name>
<text>I got my mask, and won't say anyone where Charles is.</text>
<text>But, this is Halinarzo, and Halin is always too far from the forces of law.</text>
<text>I doubt the City Guard doesn't knows where and who he is already, anyway...</text>
<text></text>
<questgiver>Charles</questgiver>
<coordinates x="24" y="105">Halinarzo Outskirts.</coordinates>
<reward text1="[Burglar Mask]">1x {@@1}</reward>
</quest>
</var>
<!-- HURNSCALD QUESTS -->
<!-- var 91 TODO -->
<!-- var 92 TODO -->
<!-- var 93 TODO -->
<!-- var 94 TODO -->
<!-- var 95 TODO -->
<!-- TEST QUESTS -->
<!--
<var id="1000">
<quest name="Test quest" group="Tests" complete="2" incomplete="1">
<name>Testing quest name with var1={@@var1}</name>
<text>Quest text1 with vars: {@@var1}, {@@var2}, {@@var3}</text>
<text>Time: {@@time}</text>
<questgiver>Giver vars: {@@var1}, {@@var2}, {@@var3}</questgiver>
<coordinates x="1" y="1">Vars: {@@var1}, {@@var2}, {@@var3}</coordinates>
<reward>Reward: {@@var1}, {@@var2}, {@@var3}</reward>
</quest>
</var>
<var id="00">
<quest name="Saxso Chest" group="Tests" complete="1">
<name>Saxso Chest</name>
<text>I managed to open the chest on Saxso's house.</text>
<text></text>
<questgiver>Nurse</questgiver>
<coordinates x="31" y="79">Candor Island, Saxso's House.</coordinates>
<reward text1="[Tooth Necklace]">{@@1}</reward>
</quest>
</var>
-->
</quests>