summaryrefslogblamecommitdiff
path: root/npcs.xml
blob: 03070d3f7644d815dfbf2ae0cc825e16618fc457 (plain) (tree)
1
2
3
4
5
6
7
8
9
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
                                      


                                                

                                                


                        

                          




                     


















































































































































































































































































































































































































































































































































                                                                                                                                                                                                               

 



































                                                                                                                           
                                                                                                                   





                                                                                                       

                                                                                                    

                                                                                                         


                                                                                                             
 






                                                                                                                                                      
 






                                                                                                                                                      
 





                                                                                                                                                      
 



                                                                 
 



                                                          
 



                                                        
 





                                                                                                                                                         
                                                                                             



                                                                 





















































































                                                                             

















                                                                     








                                                                            





                                                                     





                                                         










































                                                                                                                                 
                                                                                                             


 
                              
 





















































































                                                                                            
                                                    
























































































                                                                                                                             
                                                                   









                                                                                                                                                              
                                                                   









                                                                                                                                                              
                                                                









                                                                                                                           
                                                                   









                                                                                                                                                              
                                                                   







































































































































































                                                                                                                                                              




                                                                               









                                                                                                             
 




                                                                                                                                                              
 































                                                                        









                                                                                                                             




                                                                                                                 
                                                                        
                                                               

                                                                                                             

                                                         



                                                     
 






































                                                                                           
 




























                                                                









                                                           

























                                                                            
 





























                                                           
 




















                                                              










































































                                                                                                                   
 







                                                                          
       
<?xml version="1.0" encoding="utf-8"?>
<!-- Authors: Pad, Reid, Jesusalva, Saulc, et al
Copyright (C) 2002-2015 The Mana World Brazil
Copyright (C) 2010-2016 Evol Online
Copyright (C) 2018-2022 TMW2: Moubootaur Legends
-->

<!--
IDs 100-400 = Unanimated
IDs 401-699 = Animated
IDs 700-799 = Soul Menhirs
IDs 800-899 = Test
IDs 900-999 = Special
-->

<npcs>
	<!-- Unanimated NPCs -->
	<npc id="100" targetCursor="small">
		<!-- Knives -->
		<sprite variant="0">npcs/xml/interactive.xml</sprite>
		<menu name="Take" command="talk 'NAME'"/>
	</npc>
	<npc id="101" nameOffsetX="-7" nameOffsetY="-1" targetOffsetX="-8" targetOffsetY="-1">
		<!-- Redy Man, sitting on a chair. -->
		<sprite variant="0">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="102" nameOffsetX="-3" targetCursor="small" targetOffsetX="-3" targetOffsetY="-6">
		<!-- Hat Box -->
		<sprite variant="1">npcs/xml/interactive.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="103" nameOffsetX="10" nameOffsetY="-10" targetOffsetX="10" targetOffsetY="-10">
		<!-- Raijin Man, hanged to the ship's ropes. -->
		<sprite variant="1">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="104" targetOffsetX="-1">
		<!-- Orc Man, standing with a box in his hands. -->
		<sprite variant="2">npcs/xml/unanimated.xml</sprite>
	</npc>
	<npc id="105" nameOffsetX="-1" nameOffsetY="-11" targetOffsetY="-7">
		<!-- Redy Man, sitting sailor with his boots near him. (Ship quest) -->
		<sprite variant="3">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="106">
		<!-- Elven Man, strong standing sailor with blonde hair. -->
		<sprite variant="4">npcs/xml/unanimated.xml|#474747,5a4333,6e6e6e,8c6946,898989,a98645,9d9d9d,ba9c50,b3b3b3,c9b467,e2e2e2,ede4ab</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="107">
		<!-- Elven Man, strong standing sailor with red hair. -->
		<sprite variant="4">npcs/xml/unanimated.xml|#474747,643a40,6e6e6e,812f2f,898989,ab4343,9d9d9d,cc5858,b3b3b3,e0897e,e2e2e2,fdc6b3</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="108">
		<!-- Elven Man, trader. -->
		<sprite variant="5">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
		<menu name="Buy" command="buy Bag"/>
		<menu name="Sell" command="sell Bag"/>
	</npc>
	<npc id="109" nameOffsetX="-3" targetCursor="small" targetOffsetX="-2">
		<!-- Shop Bag -->
		<sprite variant="2">npcs/xml/interactive.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
		<menu name="Buy" command="buy 'NAME'"/>
		<menu name="Sell" command="sell 'NAME'"/>
	</npc>
	<npc id="110" nameOffsetX="-2" targetOffsetX="-3">
		<!-- Elven Man, sailor standing. -->
		<sprite variant="6">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="111">
		<!-- Tritan Man, sailor trader with sandals and bandana. -->
		<sprite variant="7">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="112" nameOffsetX="-2" nameOffsetY="-4" targetOffsetX="-2" targetOffsetY="-7">
		<!-- Elven Man, sailor sitting. -->
		<sprite variant="8">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="113">
		<!-- Tritan Man, sailor trader with sandals and bandana. -->
		<sprite variant="7">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="114">
		<!-- Redy Man, sitting sailor with his boots near him. -->
		<sprite variant="3">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="115" nameOffsetX="-1" nameOffsetY="-11" targetOffsetY="-7">
		<!-- Redy Man, sitting under a tree. -->
		<sprite variant="9">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="116" nameOffsetY="-6" targetCursor="small" targetOffsetY="-2">
		<menu name="Read" command="talk 'NAME'"/>
		<!-- Paper note in the ship. No sprite. -->
	</npc>
	<npc id="117">
		<!-- Elven Female, light armor shop keeper. -->
		<sprite variant="10">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
		<menu name="Buy" command="buy 'NAME'"/>
		<menu name="Sell" command="sell 'NAME'"/>
	</npc>
	<npc id="118">
		<!-- Elven Male, mouboo shop keeper. -->
		<sprite variant="0">npcs/xml/unanimated-tall.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="119">
		<!-- Human Female, newbie guide. -->
		<sprite variant="11">npcs/xml/unanimated.xml</sprite>
		<sprite>accessories/enora-eye.xml</sprite>
		<sprite>accessories/enora-hair.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="120" nameOffsetX="-7" targetOffsetX="-7">
		<!-- Redy Male, sword trainer. -->
		<sprite variant="12">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="121" nameOffsetY="-17" targetOffsetY="-17" sortOffsetY="-32">
		<!-- Elven Female, reading a book. -->
		<sprite variant="13">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="122">
		<!-- Old Human Male, blacksmith. -->
		<sprite variant="1">npcs/xml/unanimated-tall.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="123">
		<!-- Raijin Girl, crappy face. -->
		<sprite variant="14">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="124">
		<!-- Human Male, chief of Artis's legion. -->
		<sprite variant="15">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="125">
		<!-- Raijin Male, main merchant on Artis. -->
		<sprite variant="16">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="126">
		 <!-- Human Male, banker on Artis. -->
		<sprite variant="17">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="127">
		 <!-- Elven Male, alchemist on Artis. -->
		<sprite variant="18">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="128">
		 <!-- Human Male, Alige outside of his barrel. -->
		<sprite variant="19">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="129" nameOffsetX="-10" targetOffsetX="-10">
		 <!-- Human Male, Fishmonger. -->
		<sprite variant="20">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="130">
		 <!-- Orc Male, Artis's legion leader. -->
		<sprite variant="21">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="131">
		 <!-- Elven Female, Artis's legion training room officer. -->
		<sprite variant="22">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="132">
		 <!-- Raijin Female, Artis's legion fighting room officer. -->
		<sprite variant="23">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="133">
		 <!-- Human Male, Narrator. -->
		<sprite variant="24">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="134">
		 <!-- Ukar Male, Legion member sitting on a box. -->
		<sprite variant="25">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="135">
		 <!-- Human Male, Legion member with axe. -->
		<sprite variant="26">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="136">
		 <!-- Tritan Female, Dye seller. -->
		<sprite variant="27">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="137">
		 <!-- Raijin Male, Shield seller. -->
		<sprite variant="28">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="138" nameOffsetY="4" targetOffsetY="16">
		 <!-- Elven Female, Sword seller. -->
		<sprite>npcs/xml/lydon.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="139">
		<!-- Reserved ID. -->
	</npc>
	<npc id="140">
		 <!-- Orc Female, Potion shop. -->
		<sprite variant="30">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="141">
		 <!-- Raijin Male, Party NPC. -->
		<sprite variant="31">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="142" nameOffsetX="9" targetOffsetX="9">
		<!-- Raijin Male, librarian on a ladder. -->
		<sprite variant="2">npcs/xml/unanimated-tall.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="143" nameOffsetX="-9" targetOffsetX="-9">
		<!-- Elven Male, librarian a ladder. -->
		<sprite variant="3">npcs/xml/unanimated-tall.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="144">
		<!-- Raijin Male, librarian. -->
		<sprite variant="32">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="145">
		<!-- Raijin Male, old man carrying a bucket. -->
		<sprite variant="33">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="146" nameOffsetX="-3" targetCursor="small" targetOffsetX="-2" currency="points">
		<!-- Shop Bag -->
		<sprite variant="2">npcs/xml/interactive.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
		<menu name="Buy" command="buy 'NAME'"/>
		<menu name="Sell" command="sell 'NAME'"/>
	</npc>
	<npc id="147" nameOffsetY="4" targetOffsetY="16">
		 <!-- Elven Female, Innkeeper. -->
		<sprite variant="29">npcs/xml/unanimated.xml</sprite>
		<sprite>npcs/xml/jumpingtipiou.xml|#a36209,892b2e,cc9b14,b84335,ebc12e,ee613c,fff568,fbac71</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<!-- childrens: 148-157 -->
	<npc id="148">
		<!-- poor girl with blue ponytails (tanisha) (1) -->
		<sprite variant="2">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite>
		<sprite variant="5">equipment/override/child-head.xml|#902808,d87038,f0b050</sprite>
		<sprite variant="1">equipment/override/child-outfits.xml|#563116,bc5326,f0682e;#594524;#ffffff;#623a34,f0c2b4;#ffffff;#f5c27f</sprite>
	</npc>
	<npc id="149">
		<!-- bald boy with a hat, well dressed (ched) (2) -->
		<sprite variant="2">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite>
		<sprite variant="0">equipment/override/child-head.xml|#201820,5c47a5,8d74d9,7eafee,b9daff,ffffff</sprite>
		<sprite variant="5">equipment/override/child-outfits.xml|#ffffff;#ffffff;#ffffff;#ffffff;#623a34,f0c2b4;#ffffff;#7b5541,ac794a,c5a16a,ac9962,deca8b</sprite>
	</npc>
	<npc id="150">
		<!-- boy with green pants and white shirt (3) -->
		<sprite variant="2">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite>
		<sprite variant="2">equipment/override/child-head.xml|#2f1b08,4a2a0d,643a12,844c18</sprite>
		<sprite variant="7">equipment/override/child-outfits.xml|#ffffff;#ffffff;#ffffff;#ffffff;#490000,b66d49;#0a0a01,0c4e0e,024f2d,1f8327,178b5a,1ca269,75bd7a;#cdb784,dec38c,eef1c5,ffffff</sprite>
	</npc>
	<npc id="151">
		<!-- knelt with eyes covered purple-ponytails and blue dress girl (ayasha) (4) -->
		<sprite variant="1">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite>
		<sprite variant="0">equipment/override/child-head.xml|#ed9ecc</sprite>
		<sprite variant="2">equipment/override/child-outfits.xml|#5b4976;#ffffff;#ffffff;#ffffff;#ffffff;#ffffff;#36a1bc</sprite>
	</npc>
	<npc id="152" nameOffsetY="-18" targetOffsetY="-18" nameOffsetX="3" targetOffsetX="3">
		<!-- lying boy with green clotches and dark hair (roof) (5) -->
		<sprite variant="3">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite>
		<sprite variant="3">equipment/override/child-head.xml|#d9980b</sprite>
		<sprite variant="3">equipment/override/child-outfits.xml|#962222;#665204;#c68319;#ffffff;#ffffff;#ffffff;#ffffff</sprite>
	</npc>
	<npc id="153">
		<!-- blonde ponytail with purple dress girl (6) -->
		<sprite variant="4">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite>
		<sprite variant="4">equipment/override/child-head.xml|#dbd41e</sprite>
		<sprite variant="4">equipment/override/child-outfits.xml|#dbd41e;#dbd41e;#ffffff;#ffffff;#ffffff;#8c5a9a;#ffffff</sprite>
	</npc>
	<npc id="154">
		<!-- green haired boy behind a box (7) -->
		<sprite variant="5">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite>
		<sprite variant="2">equipment/override/child-head.xml|#326632</sprite>
		<sprite variant="6">equipment/override/child-outfits.xml|#326632;#ffffff;#ffffff;#ffffff;#ffffff;#ffffff;#ffffff</sprite>
	</npc>
	<npc id="155">
		<!-- blue haired boy with red shirt and deep-blue pants (8) -->
		<sprite variant="2">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite>
		<sprite variant="2">equipment/override/child-head.xml|#3d3d63</sprite>
		<sprite variant="7">equipment/override/child-outfits.xml|#3d3d63;#ffffff;#ffffff;#ffffff;#542d63;#282858;#850707</sprite>
	</npc>
	<npc id="156">
		<!-- blue haired girl with red shirt and deep-blue pants (9) -->
		<sprite variant="2">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite>
		<sprite variant="1">equipment/override/child-head.xml|#328abc</sprite>
		<sprite variant="7">equipment/override/child-outfits.xml|#328abc;#ffffff;#ffffff;#ffffff;#cb1c66;#112f57;#cb1c7b</sprite>
	</npc>
	<npc id="157">
		<!-- christmas child (0) -->
		<sprite variant="6">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite>
		<sprite variant="9">equipment/override/child-outfits.xml</sprite>
		<sprite variant="5">equipment/override/child-head.xml|#870a0f,931714,d22b27,ff422c</sprite>
	</npc>
	<npc id="158"> <!-- trap (stand by) -->
		<sprite>npcs/xml/trap-standby.xml</sprite>
	</npc>
	<npc id="159"> <!-- trap (armed) -->
		<sprite>npcs/xml/trap-active.xml</sprite>
	</npc>
	<npc id="160"> <!-- trap (triggered) -->
		<sprite>npcs/xml/trap-triggered.xml</sprite>
	</npc>
	<npc id="161"> <!-- fancy circle (for 001-4 mushrooms) -->
		<particlefx>graphics/particles/fancy_circle.xml</particlefx>
	</npc>
	<npc id="162">
		<!-- Fakir, Dog statue NPC -->
		<sprite>npcs/xml/desertdogstatue.xml</sprite>
	</npc>
	<npc id="163" currency="eggs">
		<!-- Easter NPC -->
		<sprite>npcs/xml/easter.xml</sprite>
	</npc>
	<!-- Statues -->
	<npc id="164">
		<!-- Fafa Statue -->
		<sprite variant="0">npcs/xml/statues.xml</sprite>
	</npc>
	<npc id="165">
		<!-- Bacchaus Statue -->
		<sprite variant="1">npcs/xml/statues.xml</sprite>
	</npc>
	<npc id="166">
		<!-- Banker Statue -->
		<sprite variant="2">npcs/xml/statues.xml</sprite>
	</npc>
	<npc id="167">
		<!-- Andrei Karas Statue -->
		<sprite variant="3">npcs/xml/statues.xml</sprite>
	</npc>
	<npc id="168">
		<!-- EvilMan Statue -->
		<sprite variant="4">npcs/xml/statues.xml</sprite>
	</npc>
	<npc id="169">
		<!-- Guard Warrior Statue -->
		<sprite variant="5">npcs/xml/statues.xml</sprite>
	</npc>
	<npc id="170">
		<!-- Wizard Statue -->
		<sprite variant="6">npcs/xml/statues.xml</sprite>
	</npc>
	<npc id="171">
		<!-- Contributor Statue -->
		<sprite variant="7">npcs/xml/statues.xml</sprite>
	</npc>
	<npc id="172">
		<!-- 2018 Events Statue -->
		<sprite variant="8">npcs/xml/statues.xml</sprite>
	</npc>
	<npc id="173">
		<!-- 2019 Events Statue -->
		<sprite variant="9">npcs/xml/statues.xml</sprite>
	</npc>
	<npc id="174">
		<!-- 2020 Events Statue -->
		<sprite variant="10">npcs/xml/statues.xml</sprite>
	</npc>
	<npc id="175">
		<!-- RESERVED Statue -->
		<sprite variant="11">npcs/xml/statues.xml</sprite>
	</npc>
	<npc id="176">
		<!-- RESERVED Statue -->
		<sprite variant="12">npcs/xml/statues.xml</sprite>
	</npc>
	<npc id="177">
		<!-- RESERVED Statue -->
		<sprite variant="13">npcs/xml/statues.xml</sprite>
	</npc>
	<npc id="178">
		<!-- RESERVED Statue -->
		<sprite variant="14">npcs/xml/statues.xml</sprite>
	</npc>
	<npc id="179">
		<!-- Empty Statue -->
		<sprite variant="15">npcs/xml/statues.xml</sprite>
	</npc>
	<npc id="180">
		<!-- Construction Worker -->
		<sprite>npcs/xml/construction-worker.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="181" nameOffsetY="4" targetOffsetY="16">
		 <!-- TMW-BR Bow Master -->
		<sprite variant="34">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
		<menu name="Buy" command="buy 'NAME'"/>
	</npc>
	<npc id="182">
		 <!-- Lumberjack -->
		<sprite>npcs/xml/lumberjack.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="183">
		 <!-- Contrabandist Ship -->
		<sprite>npcs/xml/koga.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
		<menu name="Buy" command="buy 'NAME'"/>
		<menu name="Sell" command="sell 'NAME'"/>
	</npc>
	<npc id="184">
		 <!-- Mouboo Hunter -->
		<sprite variant="0">npcs/xml/barbarians.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="185">
		 <!-- Halberd Winter Hunter -->
		<sprite variant="1">npcs/xml/barbarians.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="186">
		 <!-- Scorpion King Lance Winter Hunter -->
		<sprite variant="2">npcs/xml/barbarians.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="187">
		 <!-- Light Bringer, King of all Holy Swords -->
		<sprite>npcs/xml/lightbringer.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="188">
		 <!-- Girl with Teddy Bear -->
		<sprite>npcs/xml/teddygirl.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="189">
		 <!-- Crops -->
		<sprite variant="4">npcs/xml/crops.xml</sprite>
	</npc>
		<npc id="190">
		 <!-- blossom spring mage girl -->
		<sprite>npcs/xml/blossom.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="191">
		 <!-- Thorn a dude prisoner by blossom in root cage -->
		<sprite>npcs/xml/thorn.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="192">
		 <!-- A gold pot npc for St patrick day -->
		<sprite>npcs/xml/stpatrickgoldpot.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="193" walkType="all">
		 <!-- Sagratha -->
		<sprite>races/elven-female.xml</sprite>
		<sprite>hairstyles/hairstyle11.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#2c3a0a,317300,3b8700,4ead00</sprite>
		<sprite>equipment/head/wizardhat.xml|#4f0a76,8010c0,d699f7</sprite>
		<sprite>equipment/chest/sorcererrobe-female.xml|#4f0a76,8010c0,d699f7;#EC0000</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="194">
		<!-- Blue Sage (light blue) -->
		<sprite>races/human-male.xml</sprite>
		<sprite>hairstyles/hairstyle02.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#994312,c55818,e46c28</sprite>
		<sprite>equipment/feet/boots-male.xml|#212121</sprite>
		<sprite>equipment/legs/cottontrousers-male.xml|#498ec5</sprite>
		<sprite>equipment/chest/sorcererrobe-male.xml|#16486e,498ec5,e4f2fc;#8000FF</sprite>
		<!-- Maybe we should use a Beard? Do we still have the beard? -->
		<sprite>equipment/head/knithat.xml|#ffffff;#2958b5,3c6cce,90b3fb,c5d8ff;#2453b3,3561bf,638bdc,7799de,b0caff</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc> 
	<npc id="195">
		<!-- Blue Sage (female, light blue) -->
		<sprite>races/human-female.xml</sprite>
	<sprite>hairstyles/hairstyle08.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#994312,c55818,e46c28</sprite>
	<sprite>equipment/feet/boots-female.xml|#212121</sprite>
	<sprite>equipment/legs/cottontrousers-female.xml|#16486e,498ec5,e4f2fc</sprite>
	<sprite>equipment/chest/sorcererrobe-female.xml|#16486e,498ec5,e4f2fc;#8000FF</sprite>
	<sprite>equipment/head/funkyhat.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="196">
		<!-- Blue Sage (Deep blue, officer) -->
		<sprite>races/human-male.xml</sprite>
		<sprite>hairstyles/hairstyle02.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#5b280a,994312,c55818</sprite>
		<sprite>equipment/feet/boots-male.xml|#212121</sprite>
		<sprite>equipment/legs/cottontrousers-male.xml|#498ec5</sprite>
		<sprite>equipment/chest/sorcererrobe-male.xml|#222255,6666ff;#EFEFEF</sprite>
		<!-- Maybe we should use a Beard? Do we still have the beard? -->
		<sprite>equipment/head/knithat.xml|#ffffff;#2958b5,3c6cce,90b3fb,c5d8ff;#2453b3,3561bf,638bdc,7799de,b0caff</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc> 
	<npc id="197">
		<!-- Blue Sage (female, deep blue, officer) -->
		<sprite>races/human-female.xml</sprite>
	<sprite>hairstyles/hairstyle08.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#994312,c55818,e46c28</sprite>
	<sprite>equipment/feet/boots-female.xml|#212121</sprite>
	<sprite>equipment/legs/cottontrousers-female.xml|#498ec5</sprite>
	<sprite>equipment/chest/sorcererrobe-female.xml|#222255,6666ff;#EFEFEF</sprite>
	<sprite>equipment/head/knithat.xml|#ffffff;#2958b5,3c6cce,90b3fb,c5d8ff;#2453b3,3561bf,638bdc,7799de,b0caff</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="198">
		<!-- Blue Sage (Nikolai) -->
		<sprite>races/human-male.xml</sprite>
		<sprite>hairstyles/hairstyle02.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#5b280a,994312,c55818</sprite>
		<sprite>equipment/feet/boots-male.xml|#212121</sprite>
		<sprite>equipment/legs/cottontrousers-male.xml|#498ec5</sprite>
		<sprite>equipment/chest/sorcererrobe-male.xml|#222255,6666ff;#EFEFEF</sprite>
		<sprite>equipment/head/santabeardhat.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="199">
		<!-- Blue Sage (Peetu) -->
		<sprite>races/elven-male.xml</sprite>
		<sprite>hairstyles/hairstyle02.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#5b280a,994312,c55818</sprite>
		<sprite>equipment/feet/boots-male.xml|#212121</sprite>
		<sprite>equipment/legs/cottontrousers-male.xml|#498ec5</sprite>
		<sprite>equipment/chest/sorcererrobe-male.xml|#222255,6677ff;#EFEFEF</sprite>
		<sprite>equipment/head/knithat.xml|#ffffff;#2958b5,3c6cce,90a3fb,b5c8ff;#2453b3,3561bf,638bdc,7799de,a0baff</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc> 


	<!-- NPCs from LoF (that's why the jump) -->
	<npc id="200"><sprite variant="0">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Alien -->
	<npc id="201"><sprite variant="1">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Alien -->
	<npc id="202"><sprite variant="2">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Audsbel -->
	<npc id="203"><sprite variant="3">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Female Digging Worker -->
	<npc id="204"><sprite variant="4">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Farmer -->
	<npc id="205"><sprite variant="5">npcs/xml/npcs-lof.xml</sprite></npc> <!-- George Pirate -->
	<npc id="206"><sprite variant="6">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Heathin -->
	<npc id="207"><sprite variant="7">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Heathin + Hammer -->
	<npc id="208"><sprite variant="8">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Tech Mine Explorer -->
	<npc id="209"><sprite variant="9">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Pickaxe Worker -->
	<npc id="210"><sprite variant="10">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Chef -->
	<npc id="211"><sprite variant="11">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Old Lady -->
	<npc id="212"><sprite variant="12">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Purple Wizard -->
	<npc id="213"><sprite variant="13">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Bard (trumpet) -->
	<npc id="214"><sprite variant="14">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Tech Fighter -->
	<npc id="215"><sprite variant="15">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Dead Mouboo -->
	<npc id="216"><sprite variant="16">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Katzei the Cat -->
	<npc id="217"><sprite variant="17">npcs/xml/npcs-lof.xml</sprite></npc> <!-- HH Soldier 2 -->
	<npc id="218"><sprite variant="18">npcs/xml/npcs-lof.xml</sprite></npc> <!-- HH Ranger -->
	<npc id="219"><sprite variant="19">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Sitted female ninja -->
	<npc id="220"><sprite variant="20">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Begger -->
	<npc id="221" currency="coins"><sprite variant="21">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Crusade Commander -->
	<npc id="222"><sprite variant="22">npcs/xml/npcs-lof.xml</sprite></npc> <!-- HH Solder 1 -->
	<npc id="223"><sprite variant="23">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Rich Nobleman -->
	<npc id="224"><sprite variant="24">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Savage purple -->
	<npc id="225"><sprite variant="25">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Savage green -->
	<npc id="226"><sprite variant="26">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Legacy Ranger -->
	<npc id="227"><sprite variant="27">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Bard (Drums) -->
	<npc id="228"><sprite variant="28">npcs/xml/npcs-lof.xml</sprite></npc> <!-- The Doctor -->
	<npc id="229"><sprite variant="29">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Crossed sword sign -->
	<npc id="230"><sprite variant="30">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Crossed sword sign (burried) -->
	<npc id="231"><sprite variant="31">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Tomboy (Hasan Legacy) -->
	<npc id="232"><sprite variant="32">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Maria Legacy -->
	<npc id="233"><sprite variant="33">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Adventurer Legacy -->
	<npc id="234"><sprite variant="34">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Stranger -->
	<npc id="235" currency="casino"><sprite variant="35">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Nobleman -->
	<npc id="236"><sprite variant="36">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Female Smith -->
	<npc id="237"><sprite variant="37">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Angela Outside -->
	<npc id="238"><sprite variant="38">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Angela Inside -->
	<npc id="239"><sprite variant="39">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Child Head -->
	<npc id="240"><sprite variant="40">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Thermin Lady -->
	<npc id="241"><sprite variant="41">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Bard (Harp) -->
	<npc id="242"><sprite variant="42">npcs/xml/npcs-lof.xml</sprite></npc> <!-- A weird guy -->
	<npc id="243"><sprite variant="43">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Vault -->
	<npc id="244"><sprite variant="44">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Young Indigenous -->
	<npc id="245"><sprite variant="45">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Old Indigenous -->
	<npc id="246"><sprite variant="46">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Indigenous Chieftain -->
	<npc id="247"><sprite variant="47">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Indigenous Wife -->
	<npc id="248"><sprite variant="48">npcs/xml/npcs-lof.xml</sprite></npc> <!-- Indigenous Generic -->
 
	<npc id="250">
		<!-- Cindy Locked -->
		<sprite variant="1">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite>
		<sprite variant="0">equipment/override/child-head.xml|#ed5ecc</sprite>
		<sprite variant="2">equipment/override/child-outfits.xml|#5b4976;#ffffff;#ffffff;#ffffff;#ffffff;#ffffff;#36a1bc</sprite>
		<sprite variant="0">npcs/xml/icecage.xml</sprite>
	</npc>
 
	<npc id="251">
		<!-- Cindy Unlocked -->
		<sprite variant="1">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite>
		<sprite variant="0">equipment/override/child-head.xml|#ed5ecc</sprite>
		<sprite variant="2">equipment/override/child-outfits.xml|#5b4976;#ffffff;#ffffff;#ffffff;#ffffff;#ffffff;#36a1bc</sprite>
		<sprite variant="1">npcs/xml/icecage.xml</sprite>
	</npc>
 
	<npc id="252">
		<!-- Cindy Free -->
		<sprite variant="1">npcs/xml/child.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#1f3d23,72982c,ffeebd,ffffff;#3a3a3a,d5d5d5</sprite>
		<sprite variant="0">equipment/override/child-head.xml|#ed5ecc</sprite>
		<sprite variant="2">equipment/override/child-outfits.xml|#5b4976;#ffffff;#ffffff;#ffffff;#ffffff;#ffffff;#36a1bc</sprite>
	</npc>
 
	<npc id="253">
		<!-- Ice Cage (for cleaning up) -->
		<sprite variant="0">npcs/xml/icecage.xml</sprite>
	</npc>
 
	<npc id="254">
		<!-- Barbara, Injuried Girl -->
		<sprite>npcs/xml/injuriedgirl.xml</sprite>
	</npc>
 
	<npc id="255">
		<!-- Barbara Crying -->
		<sprite>npcs/xml/barbaracry.xml</sprite>
	</npc>

	<npc id="256">
		<!-- King Arthur -->
		<sprite>races/human-male.xml</sprite>
		<sprite>hairstyles/hairstyle02.xml|#53202b,7f4f45,9e6a43,d09459,fcd3a1,fefffc;#2f312f,727471,a4a6a3,dad5f5;#5b280a,994312,c55818</sprite>
		<sprite>equipment/feet/boots-male.xml|#212121</sprite>
		<sprite>equipment/legs/bandittrousers-male.xml</sprite>
		<sprite>equipment/chest/warlordplate-male.xml|#222255,6666ff;#EFEFEF</sprite>
		<sprite>equipment/head/imperialcrown.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<!-- IMPORTANT: Unless you reaaaaaally need the Talk button
	     Please make this all as one-liners, like LoF and BR NPCs. -->
	<npc id="257">
		<!-- Tipiou Spearman -->
		<sprite variant="0">npcs/xml/unanimated-tipious.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<npc id="258">
		<!-- Tipiou Viking -->
		<sprite variant="1">npcs/xml/unanimated-tipious.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<npc id="259">
		<!-- Tipiou Server -->
		<sprite variant="2">npcs/xml/unanimated-tipious.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<npc id="260">
		<!-- Tipiou Banker -->
		<sprite variant="3">npcs/xml/unanimated-tipious.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<npc id="261">
		<!-- Tipiou Dock Captain -->
		<sprite variant="4">npcs/xml/unanimated-tipious.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<npc id="262">
		<!-- Tipiou Barber -->
		<sprite variant="5">npcs/xml/unanimated-tipious.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<npc id="263">
		<!-- Tipiou Swordsman -->
		<sprite variant="6">npcs/xml/unanimated-tipious.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<npc id="264">
		<!-- Tipiou Cook -->
		<sprite variant="7">npcs/xml/unanimated-tipious.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<npc id="265">
		<!-- Tipiou Nurse -->
		<sprite variant="8">npcs/xml/unanimated-tipious.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<npc id="266">
		<!-- Tipiou Mage -->
		<sprite variant="9">npcs/xml/unanimated-tipious.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<npc id="267">
		<!-- Tipiou Queen -->
		<sprite variant="10">npcs/xml/unanimated-tipious.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<npc id="268">
		<!-- Tipiou Knight facing left -->
		<sprite variant="11">npcs/xml/unanimated-tipious.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<npc id="269">
		<!-- Tipiou Knight facing right -->
		<sprite variant="12">npcs/xml/unanimated-tipious.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<npc id="270">
		<!-- Tipiou Alchemist -->
		<sprite variant="13">npcs/xml/unanimated-tipious.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<npc id="271">
		<!-- Duck Elder -->
		<sprite variant="35">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<npc id="272">
		<!-- Guinevere -->
		<sprite variant="36">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<npc id="273">
		<!-- Mana Tree -->
		<sprite>npcs/xml/manatree.xml</sprite>
		<menu name="Touch" command="talk 'NAME'"/>
	</npc>

	<npc id="274"> <!-- trap b (stand by) -->
		<sprite>npcs/xml/trap-standby.xml</sprite>
		<particlefx>graphics/particles/fancy_circle.xml</particlefx>
	</npc>
	<npc id="275"> <!-- trap b (armed) -->
		<sprite>npcs/xml/trap-active.xml</sprite>
		<particlefx>graphics/particles/fancy_circle.xml</particlefx>
	</npc>

	<npc id="276">
		<!-- Thief -->
		<sprite variant="37">npcs/xml/unanimated.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<npc id="277">
		<!-- Elli -->
		<sprite>npcs/xml/elli.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<!-- NPCs from TMW-BR (that's why the jump) -->
	<npc id="300"><sprite variant="0">npcs/xml/npcs-br.xml</sprite></npc> <!-- Invisible -->
	<npc id="301"><sprite variant="1">npcs/xml/npcs-br.xml</sprite></npc> <!-- Purple dress with glass girl -->
	<npc id="302"><sprite variant="2">npcs/xml/npcs-br.xml</sprite></npc> <!-- Royal Guard: Blonde, red cloth -->
	<npc id="303"><sprite variant="3">npcs/xml/npcs-br.xml</sprite></npc> <!-- Royal Guard: blue cloth old man (captain?) -->
	<npc id="304"><sprite variant="4">npcs/xml/npcs-br.xml</sprite></npc> <!-- Pirate: Wooden leg and only one eye -->
	<npc id="305"><sprite variant="5">npcs/xml/npcs-br.xml</sprite></npc> <!-- Kung-Fu Fighter -->
	<npc id="306"><sprite variant="6">npcs/xml/npcs-br.xml</sprite></npc> <!-- Soldier: Sword -->
	<npc id="307"><sprite variant="7">npcs/xml/npcs-br.xml</sprite></npc> <!-- Soldier: Lance + Shield -->
	<npc id="308"><sprite variant="8">npcs/xml/npcs-br.xml</sprite></npc> <!-- Soldier: Bow -->
	<npc id="309"><sprite variant="9">npcs/xml/npcs-br.xml</sprite></npc> <!-- Journalman -->
	<npc id="310"><sprite variant="10">npcs/xml/npcs-br.xml</sprite></npc> <!-- Fisher: Bald -->
	<npc id="311"><sprite variant="11">npcs/xml/npcs-br.xml</sprite></npc> <!-- Fisher: Hat -->
	<npc id="312"><sprite variant="12">npcs/xml/npcs-br.xml</sprite></npc> <!-- Dark Sorcerer -->
	<npc id="313"><sprite variant="13">npcs/xml/npcs-br.xml</sprite></npc> <!-- Strange man -->
	<npc id="314"><sprite variant="14">npcs/xml/npcs-br.xml</sprite></npc> <!-- Pashua's villager? -->
	<npc id="315"><sprite variant="15">npcs/xml/npcs-br.xml</sprite></npc> <!-- Noble citzen -->
	<npc id="316"><sprite variant="16">npcs/xml/npcs-br.xml</sprite></npc> <!-- Fairy: Green robe, Antler's hat-->
	<npc id="317"><sprite variant="17">npcs/xml/npcs-br.xml</sprite></npc> <!-- Fairy: Cyan robe, pink head -->
	<npc id="318"><sprite variant="18">npcs/xml/npcs-br.xml</sprite></npc> <!-- Fairy: Purple robe, grey head -->
	<npc id="319"><sprite variant="19">npcs/xml/npcs-br.xml</sprite></npc> <!-- Gnome: Blonde -->
	<npc id="320"><sprite variant="20">npcs/xml/npcs-br.xml</sprite></npc> <!-- Gnome:  -->
	<npc id="321"><sprite variant="21">npcs/xml/npcs-br.xml</sprite></npc> <!-- Gnome: Green Hair -->
	<npc id="322"><sprite variant="22">npcs/xml/npcs-br.xml</sprite></npc> <!-- Eremit: Green robe + Green hood -->
	<npc id="323"><sprite variant="23">npcs/xml/npcs-br.xml</sprite></npc> <!-- Long cap "mage" -->
	<npc id="324"><sprite variant="24">npcs/xml/npcs-br.xml</sprite></npc> <!-- Bella: Librarian -->
	<npc id="325"><sprite variant="25">npcs/xml/npcs-br.xml</sprite></npc> <!-- Red Sorcerer -->
	<npc id="326"><sprite variant="26">npcs/xml/npcs-br.xml</sprite></npc> <!-- Big cyan crystal -->
	<npc id="327"><sprite variant="27">npcs/xml/npcs-br.xml</sprite></npc> <!-- Honeypot Bear -->
	<npc id="328"><sprite variant="28">npcs/xml/npcs-br.xml</sprite></npc> <!-- Soldier: Sword+Shield, without helm -->
	<npc id="329"> <!-- Andrei Sakar, himself -->
		<sprite variant="29">npcs/xml/npcs-br.xml</sprite>
		<particlefx>graphics/particles/moonshroom.particle.xml</particlefx>
		<particlefx>graphics/particles/moonshroom.particle.xml</particlefx>
	</npc>
	<npc id="330"><sprite variant="30">npcs/xml/npcs-br.xml</sprite></npc> <!-- Moubootaur -->
	<npc id="331"><sprite variant="31">npcs/xml/npcs-br.xml</sprite></npc> <!-- BR Black Alchemist -->
	<npc id="332"><sprite variant="32">npcs/xml/npcs-br.xml</sprite></npc> <!-- BR Black Wizard -->
	<npc id="333"><sprite variant="33">npcs/xml/npcs-br.xml</sprite></npc> <!-- Blue Saber -->
	<npc id="334"><sprite variant="34">npcs/xml/npcs-br.xml</sprite></npc> <!-- Red Saber -->
	<npc id="335"><sprite variant="35">npcs/xml/npcs-br.xml</sprite></npc> <!-- Dark Saber -->
	<npc id="336"><sprite variant="36">npcs/xml/npcs-br.xml</sprite></npc> <!-- Dwarf Trader -->
	<npc id="337"><sprite variant="37">npcs/xml/npcs-br.xml</sprite></npc> <!-- Dwarf Craftmaster -->
	<npc id="338"><sprite variant="38">npcs/xml/npcs-br.xml</sprite></npc> <!-- Lilit the Fairy Queen -->



	<!-- Animated NPCs -->

	<npc id="400" allowDelete="false">
		<!-- Hurnscald confused tree -->
		<sprite>npcs/xml/confused-tree.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="401" targetCursor="small">
		<!-- Awesome Eyes, reminds you of someone. -->
		<sprite>npcs/xml/alige.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="402" nameOffsetY="-1">
		<!-- Orc Sailor, sleeping. -->
		<sprite>npcs/xml/sleepingorc.xml</sprite>
		<particlefx>graphics/particles/afk.xml</particlefx>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="403" nameOffsetX="2" targetOffsetX="1">
		<!-- Human Man, sailor with a dead ratto in his left hand. -->
		<sprite>npcs/xml/rattosailor.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="404" nameOffsetX="1" targetOffsetX="-1">
		<!-- Redy Woman, taking care of the ship. -->
		<sprite>npcs/xml/julia.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="405" nameOffsetX="4" nameOffsetY="21" targetOffsetX="3" targetOffsetY="20">
		<!-- Group of Sailors, standing still. -->
		<sprite>npcs/xml/sailors.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="406" nameOffsetX="11" targetOffsetX="11" targetOffsetY="-4">
		<!-- Captain, present to an Evol's friend. -->
		<sprite>npcs/xml/nard.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="407" targetOffsetX="-2">
		<!-- Tritan Man, sitting on a barrel. -->
		<sprite>npcs/xml/magicarpan.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="408" targetCursor="small" targetOffsetX="-2" targetOffsetY="-9">
		<!-- Piou Rocket, jumping on its wooden bar. -->
		<sprite>npcs/xml/piourocket.xml</sprite>
		<menu name="Touch" command="talk 'NAME'"/>
	</npc>
	<npc id="409" nameOffsetX="-4" targetOffsetX="-5">
		<!-- Human Man, standing sailor. -->
		<sprite>npcs/xml/elmo.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="410" nameOffsetY="-9" targetOffsetY="-9">
		<!-- Ukar Man, sleeping sailor. -->
		<sprite variant="0">npcs/xml/hammock.xml</sprite>
		<particlefx>graphics/particles/afk.xml</particlefx>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="411" nameOffsetX="5" targetOffsetX="5">
		<!-- Elf Man, drunk sailor. -->
		<sprite>npcs/xml/billybons.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="412">
		<!-- Human Man, small and drunk. -->
		<sprite>npcs/xml/silvio.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="413" currency="points">
		<!-- Human Man, sitting on a box with purple hair. -->
		<sprite>npcs/xml/gugli.xml</sprite>
		<sprite>accessories/eye-left-blink.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="414" nameOffsetX="-10" targetOffsetX="-10">
		<!-- Tritan Man, with his left arm on a barrel. -->
		<sprite>npcs/xml/sapartan.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="415" nameOffsetY="3" targetOffsetX="1" targetOffsetY="4">
		<!-- Tritan-Man, hitting a palm tree. -->
		<sprite>npcs/xml/tarlan.xml</sprite>
		<sprite>accessories/croconut.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="416" targetCursor="small" targetOffsetX="4" targetOffsetY="2">
		<!-- Chest, an opening container. -->
		<sprite>npcs/xml/chest2.xml</sprite>
		<menu name="Open" command="talk 'NAME'"/>
	</npc>
	<npc id="417" targetOffsetX="16" nameOffsetX="16">
		<!-- Big Chest, an opening container. -->
		<sprite>npcs/xml/chest-big.xml</sprite>
		<menu name="Open" command="talk 'NAME'"/>
	</npc>
	<npc id="418">
		<!-- Human Male, cook of the ship. -->
		<sprite>npcs/xml/chefgado.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="419" nameOffsetX="1">
		<!-- Human Woman, fat chef with cookie pot. -->
		<sprite>npcs/xml/cookiemaster.xml</sprite>
		<sprite>accessories/eye-down-blink.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="420" allowDelete="false">
		<!-- Harbour with a funny wheel. -->
		<sprite>npcs/xml/harbour.xml</sprite>
		<sprite>accessories/harbour-hook.xml</sprite>
		<sprite>accessories/harbour-rope.xml</sprite>
		<menu name="Rotate" command="talk 'NAME'"/>
	</npc>
	<npc id="421" targetOffsetX="20" allowDelete="false">
		<!-- Harbour with a funny wheel and a box. -->
		<sprite>npcs/xml/harbour.xml</sprite>
		<sprite>accessories/harbour-box.xml</sprite>
		<sprite>accessories/harbour-rope.xml</sprite>
		<menu name="Rotate" command="talk 'NAME'"/>
	</npc>
	<npc id="422" targetCursor="large">
		<!-- Green flask, chemistry experience. -->
		<sprite>npcs/xml/flask.xml</sprite>
		<menu name="Launch" command="talk 'NAME'"/>
	</npc>
	<npc id="423">
		<!-- Raijin Male, librarian. -->
		<sprite>npcs/xml/terry.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="424" nameOffsetY="-7" targetOffsetY="-7" nameOffsetX="7" targetOffsetX="7">
		<!-- Human Male, angry member of the legion of aemil. -->
		<sprite>npcs/xml/beuss.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="425" nameOffsetX="-12" targetOffsetX="-12">
		<!-- Human Male, sailor of nard's crew. -->
		<sprite>npcs/xml/elmo-artis.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="426">
		<!-- Orc Male, sailor of nard's crew. -->
		<sprite>npcs/xml/qonan.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="427">
		<!-- Elven Female, walking sprite for moon NPC. -->
		<sprite>races/elven-female.xml</sprite>
		<sprite>equipment/feet/boots-female.xml|#594d36,b49b6c,f4d293</sprite>
		<sprite>equipment/legs/trousers-female.xml</sprite>
		<sprite>equipment/chest/tanktop-female.xml|#620e48,bf1b8b,e32bcf,ffb6f7</sprite>
		<sprite>equipment/hands/armbands-female.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite>
		<sprite>hairstyles/hairstyle12.xml|#311623,451a25,602222,7d2b26,9a3416,ca7e55,e2b88f</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="428" nameOffsetY="7">
		<!-- Raijin Male, fishing with his rod. -->
		<sprite>npcs/xml/eugene.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="429">
		<!-- Human Male, hammering a sword. -->
		<sprite>npcs/xml/nicholas.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="430">
		<!-- Human Male, barber playing with his scisor. -->
		<sprite>npcs/xml/edouard.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="431">
		<!-- Ukar Male, walking sprite for guard NPC. -->
		<sprite>races/ukar-male.xml</sprite>
		<sprite>equipment/legs/trousers-male.xml</sprite>
		<sprite>equipment/feet/boots-male.xml|#40332d,5e4a3d,705740,a1825d,b59767,dbbf88</sprite>
		<sprite>equipment/chest/copperarmor-male.xml</sprite>
		<sprite>equipment/hands/armbands-male.xml</sprite>
		<sprite>equipment/weapons/shortgladius.xml</sprite>
		<sprite>hairstyles/hairstyle04.xml|#2b2b2b,4b3e44,3f3f3f,59494c,585858,887565,858585,a29171,a7a7a7,ccbb9b,d6d6d6,e7debd,ffffff,faf8f1</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="432">
		<!-- Redy Male, walking sprite for guard NPC. -->
		<sprite>races/redy-male.xml</sprite>
		<sprite>equipment/legs/trousers-male.xml</sprite>
		<sprite>equipment/feet/boots-male.xml|#40332d,5e4a3d,705740,a1825d,b59767,dbbf88</sprite>
		<sprite>equipment/chest/trainingshirt-male.xml</sprite>
		<sprite>equipment/hands/armbands-male.xml|#663d38,4b6167,8f5c52,708892,ad7c65,a5bebf,d9c9b2,a5bebf</sprite>
		<sprite>equipment/weapons/shortgladius.xml</sprite>
		<sprite>hairstyles/hairstyle23.xml|#2b2b2b,471c26,3f3f3f,591f20,585858,8f2f2c,858585,a63e25,a7a7a7,c85a2f,d6d6d6,f39855,ffffff,ffe3b6</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="433">
		<!-- Raijin Female, walking sprite for guard NPC. -->
		<sprite>races/raijin-female.xml</sprite>
		<sprite>equipment/legs/trousers-female.xml</sprite>
		<sprite>equipment/feet/boots-female.xml|#40332d,5e4a3d,705740,a1825d,b59767,dbbf88</sprite>
		<sprite>equipment/chest/copperarmor-female.xml</sprite>
		<sprite>equipment/hands/armbands-female.xml|#663d38,4b6167,8f5c52,708892,ad7c65,a5bebf,d9c9b2,a5bebf</sprite>
		<sprite>equipment/weapons/bugslayer.xml</sprite>
		<sprite>hairstyles/hairstyle12.xml|#4b3e44,59494c,887565,a29171,ccbb9b,e7debd,faf8f1</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="434">
		<!-- Human Male, walking sprite for guard NPC. -->
		<sprite>races/human-male.xml</sprite>
		<sprite>equipment/legs/trousers-male.xml</sprite>
		<sprite>equipment/feet/boots-male.xml|#594d36,b49b6c,f4d293</sprite>
		<sprite>equipment/chest/trainingshirt-male.xml</sprite>
		<sprite>equipment/hands/armbands-male.xml|#663d38,5e3434,8f5c52,a46349,ad7c65,ce8b5b,d9c9b2,ce8b5b</sprite>
		<sprite>equipment/weapons/shortgladius.xml</sprite>
		<sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="435">
		<!-- Human Female, walking sprite for guard NPC. -->
		<sprite>races/human-female.xml</sprite>
		<sprite>equipment/legs/trousers-female.xml</sprite>
		<sprite>equipment/feet/boots-female.xml|#2b384d,4b6167,a5bebf,d8e7df,e2fdf6</sprite>
		<sprite>equipment/chest/copperarmor-female.xml</sprite>
		<sprite>equipment/hands/armbands-female.xml|#663d38,4b6167,8f5c52,708892,ad7c65,a5bebf,d9c9b2,a5bebf</sprite>
		<sprite>equipment/weapons/shortgladius.xml</sprite>
		<sprite>hairstyles/hairstyle24.xml|#2b2b2b,51341e,3f3f3f,664224,585858,91642f,858585,a67b32,a7a7a7,ccad4d,d6d6d6,e8de6c,ffffff,feffe6</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="436">
		<!-- Raijin Female, walking sprite for Red Plush Inn waitress. -->
		<sprite>npcs/xml/jenna.xml</sprite>
		<sprite>hairstyles/hairstyle21.xml|#2b384d,29445d,296484,367c9f,50a8ce,99d4e3,e2fdf6</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="437">
		<!-- Monster-Pious, some jumping and funny yellow pixels. -->
		<sprite>npcs/xml/market-piou7.xml</sprite>
		<sprite>npcs/xml/market-piou6.xml</sprite>
		<sprite>npcs/xml/market-piou5.xml</sprite>
		<sprite>npcs/xml/market-piou4.xml</sprite>
		<sprite>npcs/xml/market-piou3.xml</sprite>
		<sprite>npcs/xml/market-piou2.xml</sprite>
		<sprite>npcs/xml/market-piou1.xml</sprite>
	</npc>
	<npc id="438">
		<!-- Monster-Piou, a jumping and funny yellow pixels. -->
		<sprite>npcs/xml/market-piou8.xml</sprite>
	</npc>
	<npc id="439">
		<!-- Monster-Piou, a jumping and funny yellow pixels. -->
		<sprite>npcs/xml/market-piou9.xml</sprite>
	</npc>
	<npc id="440" targetCursor="small">
		<!-- Monster-Piou, a flying and funny yellow pixels. -->
		<sprite>npcs/xml/flying-piou.xml</sprite>
	</npc>
	<npc id="441">
		<!-- Water splash animation -->
		<sprite>accessories/water-fish1.xml</sprite>
		<sprite>accessories/water-fish2.xml</sprite>
		<sprite>accessories/water-splash1.xml</sprite>
		<sprite>accessories/water-splash2.xml</sprite>
		<sprite>accessories/water-splash3.xml</sprite>
		<sprite>accessories/water-splash4.xml</sprite>
		<sprite>npcs/xml/bait.xml</sprite>
		<menu name="Pull" command="talk 'NAME'"/>
	</npc>
	<npc id="442">
		<!-- Alige inside a barrel -->
		<sprite>npcs/xml/alige-barrel.xml</sprite>
	</npc>
	<npc id="443">
		<!-- Bacchus, Event NPC -->
		<sprite>npcs/xml/bacchus.xml</sprite>
	</npc>
	<npc id="444">
		<!-- Redy Male, Stat reseter NPC -->
		<sprite>npcs/xml/rumly.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="445">
		<!-- Redy Female, walking sprite for villager NPC. -->
		<sprite>races/redy-female.xml</sprite>
		<sprite>equipment/legs/trousers-female.xml</sprite>
		<sprite>equipment/feet/boots-female.xml|#594d36,b49b6c,f4d293</sprite>
		<sprite>equipment/chest/vneckjumper-female.xml|#683c57,75405b,b75a76,db7b88,ff9b9b,ffd7b9,fffff8</sprite>
		<sprite>hairstyles/hairstyle24.xml|#2b2b2b,470320,3f3f3f,570c27,585858,8e2b41,858585,a42d2d,a7a7a7,c82525,d6d6d6,e89687,ffffff,fcd4a4</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="446">
		<!-- Human Male, walking sprite for villager NPC. -->
		<sprite>races/elven-male.xml</sprite>
		<sprite>equipment/legs/shorts-male.xml|#4d4d4d,25211a,686868,30291c,919191,574731,b6b6b6,6d5b3e,dfdfdf,a0804c</sprite>
		<sprite>equipment/feet/boots-male.xml|#25211a,30291c,3c3022,574731,6d5b3e,a0804c,c1ad84</sprite>
		<sprite>equipment/chest/tanktop-male.xml|#196253,18986c,37cf7d</sprite>
		<sprite>hairstyles/hairstyle06.xml|#2b2b2b,4b3e44,3f3f3f,59494c,585858,887565,858585,a29171,a7a7a7,ccbb9b,d6d6d6,e7debd,ffffff,faf8f1</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="447">
		<!-- Tritan Male, walking sprite for villager NPC. -->
		<sprite>races/tritan-male.xml</sprite>
		<sprite>equipment/legs/shorts-male.xml|@Short1,BlueJean1,Short2,BlueJean2,Short3,BlueJean3,Short4,BlueJean4,Short5,BlueJean5,</sprite>
		<sprite>equipment/feet/boots-male.xml|#594d36,b49b6c,f4d293</sprite>
		<sprite>equipment/chest/cottonshirt-male.xml|#181c20,2b302d,616b64,c7ccbf</sprite>
		<sprite>hairstyles/hairstyle27.xml|#2b2b2b,16211f,3f3f3f,162e29,585858,195145,858585,1d7a62,a7a7a7,29a27a,d6d6d6,51de9c,ffffff,c9f7bc</sprite>
		<sprite>equipment/hands/armbands-male.xml|#663d38,4b6167,8f5c52,708892,ad7c65,a5bebf,d9c9b2,a5bebf</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="448">
		<!-- Ukar Male, walking sprite for sailor NPC. -->
		<sprite>races/ukar-male.xml</sprite>
		<sprite>equipment/legs/shorts-male.xml|@Short1,DarkJean1,Short2,DarkJean2,Short3,DarkJean3,Short4,DarkJean4,Short5,DarkJean5,</sprite>
		<sprite>equipment/feet/boots-male.xml|#735f1e,9b7f28,1d2538,242e47,444b59,5b6478,8f2906</sprite>
		<sprite>equipment/chest/shirt-male.xml|#b49b6c,f4d293;#846211,dab333,fffb93,ffffff</sprite>
		<sprite>hairstyles/hairstyle02.xml|#2b2b2b,2e051a,585858,630a37,a7a7a7,c0156b,d6d6d6,eb4a9b,ffffff,f49bc8</sprite>
		<sprite>equipment/head/bandana.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="449">
		<!-- Mouboo, walking sprite for the mouboo. -->
		<sprite>monsters/mouboo.xml</sprite>
		<menu name="Mou" command="talk 'NAME'"/>
	</npc>
	<npc id="450">
		<!-- Human Female, bearing a candel on a plate. -->
		<sprite>npcs/xml/mona.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="451">
		<!-- Human Male, walking sprite for guard NPC. -->
		<sprite>races/human-male.xml</sprite>
		<sprite>equipment/feet/boots-male.xml|#594d36,b49b6c,f4d293</sprite>
		<sprite>equipment/legs/jeanschaps-male.xml</sprite>
		<sprite>equipment/chest/lightplatemail-male.xml</sprite>
		<sprite>equipment/weapons/knife.xml</sprite>
		<sprite>hairstyles/hairstyle28.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite>
		<sprite>equipment/head/infantryhelmet.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="452">
		<!-- Human Female, walking sprite for guard NPC. -->
		<sprite>races/human-female.xml</sprite>
		<sprite>equipment/feet/boots-female.xml|#594d36,b49b6c,f4d293</sprite>
		<sprite>equipment/legs/jeanschaps-female.xml</sprite>
		<sprite>equipment/chest/lightplatemail-female.xml</sprite>
		<sprite>equipment/weapons/knife.xml</sprite>
		<sprite>hairstyles/hairstyle25.xml|#2b2b2b,311623,3f3f3f,451a25,585858,602222,858585,7d2b26,a7a7a7,9a3416,d6d6d6,ca7e55,ffffff,e2b88f</sprite>
		<sprite>equipment/head/infantryhelmet.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="453">
		<!-- Summoning circle. -->
		<particlefx>graphics/particles/circle-magic.xml</particlefx>
		<menu name="Summon" command="talk 'NAME'"/>
	</npc>
	<npc id="454">
		<!-- Yeti King -->
		<sprite>monsters/yetiking.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="455">
		 <!-- LoF Furnace -->
		<sprite>npcs/xml/furnace.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="456">
		 <!-- Petter (Pet Tamer) -->
		<sprite>npcs/xml/petter.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="457">
		<!-- Normal Yeti -->
		<sprite>monsters/yeti.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="458">
		<!-- Human Male, LoF Nobleman -->
		<sprite>races/human-male.xml</sprite>
		<sprite>equipment/feet/assassinboots-male.xml|#594d36,b49b6c,f4d293</sprite>
		<sprite>equipment/legs/bromenalpants-male.xml</sprite>
		<sprite>equipment/chest/saviorarmor-male.xml</sprite>
		<sprite>equipment/neck/monocle.xml</sprite>
		<sprite>hairstyles/hairstyle21.xml|#25211a,30291c,3c3022,574731,6d5b3e,a0804c,c1ad84</sprite>
		<!-- Hair 26 and 28 are also nice -->
		<sprite>equipment/head/tophat.xml</sprite>
		<sprite>equipment/neck/mustache.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="459">
		<!-- Human Male, defeated guard NPC. -->
		<sprite>npcs/xml/injuriedguard.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="460" targetCursor="small" targetOffsetX="4" targetOffsetY="2">
		<!-- Legacy Chest, a hidden opening container. -->
		<sprite>npcs/xml/chest.xml</sprite>
		<menu name="Open" command="talk 'NAME'"/>
	</npc>
	<npc id="461">
		<!-- Human Female, Bee keeper -->
		<sprite>races/human-female.xml</sprite>
		<sprite>equipment/feet/assassinboots-female.xml|#594d36,b49b6c,f4d293</sprite>
		<sprite>equipment/legs/bandittrousers-female.xml</sprite>
		<sprite>equipment/chest/sorcererrobe-female.xml</sprite>
		<sprite>hairstyles/hairstyle08.xml|#25211a,30291c,3c3022,574731,6d5b3e,a0804c,c1ad84</sprite>
		<sprite>equipment/head/beekeeperhat.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<!-- Add new animated NPCs above this line -->
	<npc id="500">
		<!-- The Monster King -->
		<sprite>races/human-male.xml</sprite>
		<sprite>hairstyles/hairstyle26.xml|#2b2b2b,2b384d,3f3f3f,29445d,585858,296484,858585,367c9f,a7a7a7,50a8ce,d6d6d6,99d4e3,ffffff,e2fdf6</sprite>

		<sprite>equipment/chest/redknightarmor-male.xml</sprite>
		<sprite>equipment/weapons/lidersword.xml</sprite>
		<sprite>equipment/legs/bromenalpants-male.xml</sprite>
		<sprite>equipment/feet/boots-male.xml|#212121</sprite>
	</npc>
	<npc id="501">
		 <!-- Airship -->
		<sprite>npcs/xml/airship.xml</sprite>
		<menu name="Board" command="talk 'NAME'"/>
	</npc>
	<npc id="502">
		<!-- Political System -->
		<sprite variant="22">npcs/xml/accessories.xml</sprite>
	</npc>
	<npc id="503">
		<!-- Male Game Master -->
		<sprite>races/human-male.xml</sprite>
		<sprite>equipment/chest/gmrobe-male.xml</sprite>
		<sprite>equipment/head/gmcap.xml|#212121</sprite>
	</npc>
	<npc id="504">
		<!-- Female Game Master -->
		<sprite>races/human-female.xml</sprite>
		<sprite>equipment/chest/gmrobe-female.xml</sprite>
		<sprite>equipment/head/gmcap.xml|#212121</sprite>
	</npc>
	<npc id="505">
		<!-- Wounded Soldier, Benjamin -->
		<!-- FIXME: This is a temporary sprite! -->
		<sprite>npcs/xml/wesnoth-wounds.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="506">
		<!-- Tutorial: Human Female Academy Student -->
		<sprite>races/human-female.xml</sprite>
		<sprite>equipment/legs/trousers-female.xml</sprite>
		<sprite>equipment/feet/boots-female.xml|#2b384d,4b6167,a5bebf,d8e7df,e2fdf6</sprite>
		<sprite>equipment/chest/tnecksweater-female.xml|#44494b,797a7e,b9bbc1</sprite>
		<sprite>equipment/hands/armbands-female.xml|#663d38,4b6167,8f5c52,708892,ad7c65,a5bebf,d9c9b2,a5bebf</sprite>
		<sprite>hairstyles/hairstyle08.xml|#3d2613,4e3117,774c20,8f5d22,ae772d,dbae5c,f7e1ad</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="507">
		<!-- Demure the Dragon Queen -->
		<sprite>races/savior-female.xml</sprite>
		<sprite>equipment/legs/cottonskirt-female.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite>
		<sprite>equipment/feet/boots-female.xml|#2b384d,4b6167,a5bebf,d8e7df,e2fdf6</sprite>
		<sprite>equipment/chest/crusadearmor-female.xml</sprite>
		<sprite>equipment/weapons/heavyaxe.xml</sprite>
		<sprite>equipment/head/bunnyears.xml|#111111,222222,333333,444444,555555,aaaaaa</sprite>
		<sprite>hairstyles/hairstyle08.xml|#3e191e,522423,6b322b,915144,aa6641,cf9553,e7d7a3</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="508">
		<!-- Yetifly the Mighty -->
		<sprite>monsters/yetifly.xml</sprite>
	</npc>

	<!-- Soul Menhirs & Mana Stone -->
	<npc id="700">
		<sprite variant="0">npcs/xml/soulmenhirs.xml</sprite>
		<menu name="Touch" command="talk 'NAME'"/>
	</npc>
	<npc id="701">
		<sprite variant="1">npcs/xml/soulmenhirs.xml</sprite>
		<menu name="Touch" command="talk 'NAME'"/>
	</npc>
	<npc id="702">
		<sprite variant="2">npcs/xml/soulmenhirs.xml</sprite>
		<menu name="Touch" command="talk 'NAME'"/>
	</npc>
	<npc id="703">
		<sprite variant="3">npcs/xml/soulmenhirs.xml</sprite>
		<menu name="Touch" command="talk 'NAME'"/>
	</npc>
	<npc id="704">
		<sprite variant="4">npcs/xml/soulmenhirs.xml</sprite>
		<menu name="Touch" command="talk 'NAME'"/>
	</npc>
	<npc id="705">
		<sprite variant="5">npcs/xml/soulmenhirs.xml</sprite>
		<menu name="Touch" command="talk 'NAME'"/>
	</npc>
	<npc id="706">
		<sprite variant="6">npcs/xml/soulmenhirs.xml</sprite>
		<menu name="Touch" command="talk 'NAME'"/>
	</npc>
	<npc id="707">
		<sprite variant="7">npcs/xml/soulmenhirs.xml</sprite>
		<menu name="Touch" command="talk 'NAME'"/>
	</npc>
	<npc id="708">
		<sprite variant="8">npcs/xml/soulmenhirs.xml</sprite>
		<particlefx>graphics/particles/pentagram-linedraw.particle.xml</particlefx>
		<particlefx>graphics/particles/moonshroom.particle.xml</particlefx>
		<menu name="Touch" command="talk 'NAME'"/>
	</npc>

	<!-- Test NPCs -->
	<npc id="800" allowDelete="false">
		<!-- Test npc. -->
		<sprite>npcs/xml/artisindoor.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
		<menu name="Buy" command="buy 'NAME'"/>
		<menu name="Sell" command="sell 'NAME'"/>
		<menu name="Poke" command="w2 NPC:'NAME' poke"/>
	</npc>
	<npc id="801" walkType="all" allowEquipment="true">
		<!-- npc with player look. -->
		<sprite>races/human-male.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="802" walkType="all" allowEquipment="true">
		<!-- npc with player look (female). -->
		<sprite>races/human-female.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="803" walkType="all" allowEquipment="true">
		<!-- npc with elf look. -->
		<sprite>races/elven-male.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="804" walkType="all" allowEquipment="true">
		<!-- npc with elf look (female). -->
		<sprite>races/elven-female.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="805" walkType="all" allowEquipment="true">
		<!-- npc with savior look. -->
		<sprite>races/savior-male.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="806" walkType="all" allowEquipment="true">
		<!-- npc with savior look (female). -->
		<sprite>races/savior-female.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="811" walkType="all" allowEquipment="true">
		<!-- shopkeeper npc with player look. -->
		<sprite>races/human-male.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
		<menu name="Buy" command="buy 'NAME'"/>
		<menu name="Sell" command="sell 'NAME'"/>
	</npc>
	<npc id="812" walkType="all" allowEquipment="true">
		<!-- shopkeeper npc with player look (female). -->
		<sprite>races/human-female.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
		<menu name="Buy" command="buy 'NAME'"/>
		<menu name="Sell" command="sell 'NAME'"/>
	</npc>
	<npc id="813" walkType="all" allowEquipment="true" currency="coins">
		<!-- coin shopkeeper npc with player look. -->
		<sprite>races/human-male.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
		<menu name="Buy" command="buy 'NAME'"/>
	</npc>
	<npc id="814" walkType="all" allowEquipment="true" currency="coins">
		<!-- coin shopkeeper npc with player look (female). -->
		<sprite>races/human-female.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
		<menu name="Buy" command="buy 'NAME'"/>
	</npc>

	<npc id="820" walkType="all" allowEquipment="true">
		<!-- orc with player look. -->
		<sprite>races/orc-male.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="821" walkType="all" allowEquipment="true">
		<!-- orc with player look (female). -->
		<sprite>races/orc-female.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="822" walkType="all" allowEquipment="true">
		<!-- Raijin with player look. -->
		<sprite>races/raijin-male.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="823" walkType="all" allowEquipment="true">
		<!-- Raijin with player look (female). -->
		<sprite>races/raijin-female.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="824" walkType="all" allowEquipment="true">
		<!-- Ukar with player look. -->
		<sprite>races/ukar-male.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="825" walkType="all" allowEquipment="true">
		<!-- ukar with player look (female). -->
		<sprite>races/ukar-female.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<npc id="830" walkType="all" allowEquipment="true">
		<!-- npc with player look. -->
		<sprite>races/human-male-dark.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="831" walkType="all" allowEquipment="true">
		<!-- npc with player look (female). -->
		<sprite>races/human-female-dark.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="832" walkType="all" allowEquipment="true">
		<!-- npc with player look. -->
		<sprite>races/human-male-medium.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="833" walkType="all" allowEquipment="true">
		<!-- npc with player look (female). -->
		<sprite>races/human-female-medium.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>

	<!-- Special NPCs -->
<!-- WIP	 <npc id="900">
		Savepoint, 32x32.
		<particlefx>graphics/particles/savepoint-32x32.xml</particlefx>
	</npc> -->
	<npc id="901">
		<!-- Savepoint, 32x64. -->
		<particlefx>graphics/particles/savepoint-32x64.xml</particlefx>
		<menu name="Save" command="talk 'NAME'"/>
	</npc>
<!-- WIP	 <npc id="902">
		Savepoint, 64x32.
		<particlefx>graphics/particles/savepoint-64x32.xml</particlefx>
	</npc> -->
<!-- WIP	 <npc id="903">
		Savepoint, 64x64.
		<particlefx>graphics/particles/savepoint-64x64.xml</particlefx>
	</npc> -->
	<npc id="904" targetSelection="false">
		<!-- Left Hammock -->
		<sprite>npcs/xml/hammock-animated1.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="905" targetSelection="false">
		<!-- Right Hammock -->
		<sprite>npcs/xml/hammock-animated2.xml</sprite>
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="906" allowDelete="false">
		<!-- Artis door, outside map. -->
		<sprite>npcs/xml/artisdoor.xml</sprite>
		<menu name="Open" command="talk 'NAME'"/>
	</npc>
	<npc id="907" allowDelete="false">
		<!-- Artis door, indoor map. -->
		<sprite>npcs/xml/artisindoor.xml</sprite>
		<menu name="Open" command="talk 'NAME'"/>
	</npc>
	<npc id="908" allowDelete="false">
		<!-- Artis door, indoor map with wood floor. -->
		<sprite>npcs/xml/artisindoor-wood.xml</sprite>
		<menu name="Open" command="talk 'NAME'"/>
	</npc>
	<npc id="909">
		<!-- Falling leaf, generic green leaf falling from a tree. -->
		<sprite>npcs/xml/treeleaf.xml</sprite>
		<menu name="Touch" command="talk 'NAME'"/>
	</npc>
	<npc id="910">
		<!-- First Savepoint, 32x64 used for the intro. -->
		<particlefx>graphics/particles/savepoint-32x64.xml</particlefx>
		<menu name="Save" command="talk 'NAME'"/>
	</npc>
	<npc id="911">
		<!-- Artis trees for Katja quest. -->
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="912" nameOffsetX="9" nameOffsetY="-16" targetOffsetX="7" targetOffsetY="-10" targetCursor="small">
		<!-- Dan's note. No sprite. -->
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="913" currency="casino">
		<!-- Slot Machine -->
		<menu name="Talk" command="talk 'NAME'"/>
		<menu name="Trade" command="buy 'NAME'"/>
	</npc>
	<npc id="914"> <!-- switch (left - offline) -->
		<sprite>npcs/xml/switch-offline.xml</sprite>
	</npc>
	<npc id="915"> <!-- switch (right - online) -->
		<sprite>npcs/xml/switch-online.xml</sprite>
	</npc>
	<npc id="916"> <!-- Rolling Stone -->
		<sprite>npcs/xml/boulder.xml</sprite>
	</npc>

	<npc id="998" nameOffsetX="16" targetOffsetX="16">
		<!-- No sprite with a name half-offseted to the right. -->
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
	<npc id="999">
		<!-- No sprite. -->
		<menu name="Talk" command="talk 'NAME'"/>
	</npc>
</npcs>