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<?xml version="1.0" encoding="utf-8"?>
<!-- Author: Reid
Copyright (C) 2012-2013 Evol Online -->
<sprite>
<imageset name="base"
src="graphics/sprites/races/human-male.png"
width="64"
height="64"/>
<action name="stand" imageset="base">
<animation direction="down">
<frame index="0"/>
</animation>
<animation direction="left">
<frame index="16"/>
</animation>
<animation direction="up">
<frame index="32"/>
</animation>
<animation direction="right">
<frame index="48"/>
</animation>
</action>
<action name="walk" imageset="base">
<animation direction="down">
<sequence start="1" end="6" delay="80"/>
</animation>
<animation direction="left">
<sequence start="17" end="22" delay="80"/>
</animation>
<animation direction="up">
<sequence start="33" end="38" delay="80"/>
</animation>
<animation direction="right">
<sequence start="49" end="54" delay="80"/>
</animation>
</action>
<action name="attack" imageset="base">
<animation direction="down">
<sequence start="7" end="10" delay="80"/>
<end />
</animation>
<animation direction="left">
<sequence start="23" end="26" delay="80"/>
<end />
</animation>
<animation direction="up">
<sequence start="39" end="42" delay="80"/>
<end />
</animation>
<animation direction="right">
<sequence start="55" end="58" delay="80"/>
<end />
</animation>
</action>
<action name="attack_bow" imageset="base">
<animation direction="down">
<sequence start="11" end="15" delay="80"/>
<end />
</animation>
<animation direction="left">
<sequence start="27" end="31" delay="80"/>
<end />
</animation>
<animation direction="up">
<sequence start="43" end="47" delay="80"/>
<end />
</animation>
<animation direction="right">
<sequence start="59" end="63" delay="80"/>
<end />
</animation>
</action>
<action name="sit" imageset="base">
<animation direction="down">
<frame index="64"/><!-- 68~71 are sit2 -->
</animation>
<animation direction="left">
<frame index="65"/>
</animation>
<animation direction="up">
<frame index="66"/>
</animation>
<animation direction="right">
<frame index="67"/>
</animation>
</action>
<action name="sittop" imageset="base">
<animation direction="down">
<frame index="64"/>
</animation>
<animation direction="left">
<frame index="65"/>
</animation>
<animation direction="up">
<frame index="66"/>
</animation>
<animation direction="right">
<frame index="67"/>
</animation>
</action>
<action name="standride" imageset="base">
<animation direction="down">
<frame index="64"/>
</animation>
<animation direction="left">
<frame index="65"/>
</animation>
<animation direction="up">
<frame index="66"/>
</animation>
<animation direction="right">
<frame index="67"/>
</animation>
</action>
<action name="spawnride" imageset="base">
<animation direction="down">
<frame index="64"/>
</animation>
<animation direction="left">
<frame index="65"/>
</animation>
<animation direction="up">
<frame index="66"/>
</animation>
<animation direction="right">
<frame index="67"/>
</animation>
</action>
<action name="ride" imageset="base">
<animation direction="down">
<frame index="64"/>
</animation>
<animation direction="left">
<frame index="65"/>
</animation>
<animation direction="up">
<frame index="66"/>
</animation>
<animation direction="right">
<frame index="67"/>
</animation>
</action>
<action name="attackride" imageset="base">
<animation direction="down">
<frame index="64"/><!-- 68~71 are sit2 -->
</animation>
<animation direction="left">
<frame index="65"/>
</animation>
<animation direction="up">
<frame index="66"/>
</animation>
<animation direction="right">
<frame index="67"/>
</animation>
</action>
<action name="dead" imageset="base">
<animation direction="down">
<frame index="72"/>
</animation>
<animation direction="left">
<frame index="72"/>
</animation>
<animation direction="up">
<frame index="72"/>
</animation>
<animation direction="right">
<frame index="72"/>
</animation>
</action>
</sprite>
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