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path: root/tmw-darkside.servegame.com/graphics/particles/medium-explosion.xml
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<?xml version="1.0"?>
<!--
An explosion
-->
<effect>
  <particle position-x="0" position-y="0" position-z="20" lifetime="1">
    <emitter>
      <property name="position-x" min="-8" max="8"/>
      <property name="position-y" min="-8" max="8"/>
      <property name="vertical-angle" min="-10" max="10"/>
      <property name="horizontal-angle" min="0" max="360"/>
      <property name="power" min="0" max="5"/>
      <property name="gravity" value="0.1"/>
      <property name="image" value="graphics/particles/smoke-large-grey.png"/>
      <property name="lifetime" min="50" max="800"/>
      <property name="output" min="100" max="230"/>
      <property name="fade-out" value="10"/>
      <property name="bounce" value="0.8"/>
    </emitter>
    <emitter>
      <property name="position-x" min="-8" max="8"/>
      <property name="position-y" min="-8" max="8"/>
      <property name="vertical-angle" min="45" max="60"/>
      <property name="horizontal-angle" min="0" max="360"/>
      <property name="power" min="0" max="0.8"/>
      <property name="gravity" value="0.01"/>
      <property name="image" value="graphics/particles/fog-medium-a.png"/>
      <property name="lifetime" min="70" max="180"/>
      <property name="output" min="3" max="12"/>
      <property name="fade-out" value="10"/>
      <property name="bounce" value="0.8"/>
    </emitter>
    <emitter>
      <property name="position-x" min="-10" max="10"/>
      <property name="position-y" min="-10" max="10"/>
      <property name="position-z" min="30" max="40"/>
      <property name="vertical-angle" min="15" max="40"/>
      <property name="horizontal-angle" min="0" max="360"/>
      <property name="power" min="0" max="0.7"/>
      <property name="gravity" value="0.001"/>
      <property name="image" value="graphics/particles/blaze.png"/>
      <property name="lifetime" min="0" max="140"/>
      <property name="output" min="10" max="15"/>
      <property name="fade-out" value="100"/>
    </emitter>
  </particle>
</effect>