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-rw-r--r--tmw-darkside.servegame.com/graphics/guiicons/edit.pngbin0 -> 264 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/guiicons/restart.pngbin0 -> 671 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/guiicons/toggle.pngbin0 -> 209 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/ambient/clouds.pngbin0 -> 113348 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/ambient/fog.pngbin0 -> 29065 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/ambient/lightnight.pngbin0 -> 5793 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/ambient/night.pngbin0 -> 5793 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/ambient/sandstorm.pngbin0 -> 383172 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/ambient/snow.pngbin0 -> 57393 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/ambient/spotlight.pngbin0 -> 44474 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/axe.pngbin0 -> 1736 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/bow.pngbin0 -> 1791 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/craft.pngbin0 -> 540 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/help/tmwdyepallet.pngbin0 -> 248 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/knife.pngbin0 -> 1386 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/mace.pngbin0 -> 1838 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/magic.pngbin0 -> 540 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/polearm.pngbin0 -> 1823 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/shooting.pngbin0 -> 1853 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/spit23loginwallpaper_800x600.pngbin0 -> 905337 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/staff.pngbin0 -> 1308 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/sword.pngbin0 -> 1641 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/thrown.pngbin0 -> 1583 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/unarmed.pngbin0 -> 2263 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/unknown.pngbin0 -> 540 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/images/whip.pngbin0 -> 2700 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/ammo/arrow.pngbin0 -> 385 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/ammo/bonedarts.pngbin0 -> 894 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/ammo/ironarrow.pngbin0 -> 402 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/ammo/stoneprojectile-icon.pngbin0 -> 1046 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/cape/armor-chest-manta-imperial.pngbin0 -> 1573 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/charms/armor-chest-boia-elefantinho.pngbin0 -> 1628 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/charms/armor-chest-boia-jiboia.pngbin0 -> 1313 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/charms/armor-chest-boia-patinho.pngbin0 -> 1456 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/charms/armor-chest-boia-rinoceronte.pngbin0 -> 1404 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/charms/clover.pngbin0 -> 877 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/charms/darkpendant.pngbin0 -> 929 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/charms/enchanter.pngbin0 -> 1445 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/charms/fourleaf-amulet.pngbin0 -> 812 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/charms/heart-of-isis.pngbin0 -> 910 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/charms/heartnecklace.pngbin0 -> 598 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/charms/mecha-medallion.pngbin0 -> 1810 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/charms/skeletoncharm.pngbin0 -> 598 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/charms/theta-book.pngbin0 -> 1150 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/charms/towel.pngbin0 -> 1805 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/armor-chest-armadura-cavaleiro-demoniaco.pngbin0 -> 726 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/armor-chest-armadura-cavaleiro-negro.pngbin0 -> 927 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/armor-chest-armadura-imperial.pngbin0 -> 1409 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/armor-chest-assassinrobe.pngbin0 -> 1052 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/armor-chest-greendragon.pngbin0 -> 1767 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/assassintop.pngbin0 -> 656 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/black-mamba-armor.pngbin0 -> 1584 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/bromenalchest.pngbin0 -> 1378 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/chainmail.pngbin0 -> 5423 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/contributor-icon.pngbin0 -> 4254 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/contributor.pngbin0 -> 4254 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/cottonshirt.pngbin0 -> 689 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/desertshirt.pngbin0 -> 3377 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/fine-dress.pngbin0 -> 1775 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/forest-armor.pngbin0 -> 1508 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/leathershirt.pngbin0 -> 684 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/lightplatemail.pngbin0 -> 479 bytes
-rwxr-xr-xtmw-darkside.servegame.com/graphics/items/equipment/chest/savior-armor.pngbin0 -> 2148 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/silk-robe.pngbin0 -> 1033 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/sorcerer-robe.pngbin0 -> 1086 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/tanktop-short.pngbin0 -> 557 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/tanktop.pngbin0 -> 537 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/terranite.pngbin0 -> 1044 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/tnecksweater.pngbin0 -> 463 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/ugly-sweater.pngbin0 -> 594 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/vnecksweater.pngbin0 -> 1004 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/chest/warlordplate.pngbin0 -> 1033 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/feet/armor-feet-bota-cavaleiro-demoniaco.pngbin0 -> 790 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/feet/armor-feet-bota-cavaleiro-negro.pngbin0 -> 1139 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/feet/armor-feet-greendragonboots.pngbin0 -> 1026 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/feet/assassinboots.pngbin0 -> 399 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/feet/black-mamba-boots.pngbin0 -> 501 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/feet/boots.pngbin0 -> 333 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/feet/bromenalboots.pngbin0 -> 458 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/feet/furboots.pngbin0 -> 1195 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/feet/saviorboots.pngbin0 -> 3216 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/feet/warlordboots.pngbin0 -> 3688 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/hands/armor-hands-greendragongloves.pngbin0 -> 656 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/hands/armor-hands-luva-cavaleiro-demoniaco.pngbin0 -> 1382 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/hands/armor-hands-luva-cavaleiro-negro.pngbin0 -> 646 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/hands/assassingloves.pngbin0 -> 763 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/hands/basicgloves.pngbin0 -> 599 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/hands/black-mamba-gloves.pngbin0 -> 646 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/hands/bromenalgloves.pngbin0 -> 1076 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/hands/leathergloves.pngbin0 -> 952 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/hands/minergloves.pngbin0 -> 1101 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/antalum-helm.pngbin0 -> 848 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/antlerhat.pngbin0 -> 515 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-aureola-barba.pngbin0 -> 1913 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-aureola.pngbin0 -> 1797 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-bone-pascoa.pngbin0 -> 755 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-bordado-f.pngbin0 -> 778 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-bordado-l.pngbin0 -> 712 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-bordado-m.pngbin0 -> 628 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-bordado-p.pngbin0 -> 618 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-cabeca-rena.pngbin0 -> 1243 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-cabeca-urso.pngbin0 -> 502 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-capacete-cavaleiro-demoniaco.pngbin0 -> 758 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-capacete-cavaleiro-negro.pngbin0 -> 670 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-capacete-lord.pngbin0 -> 688 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-capuz-morte.pngbin0 -> 585 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-coroa-farao-nova.pngbin0 -> 2778 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-coroa-farao-velha.pngbin0 -> 2898 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-coroa-farao.pngbin0 -> 2786 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-coroa-imperial.pngbin0 -> 776 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-coroathomashawk.pngbin0 -> 1808 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-elmo-samurai.pngbin0 -> 844 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-greendradon.pngbin0 -> 1802 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-mascara-abobora.pngbin0 -> 1225 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-mascara-alma-triste.pngbin0 -> 1782 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-mascara-aranha.pngbin0 -> 1556 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-mascara-ciclope.pngbin0 -> 1812 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-mascara-corey.pngbin0 -> 1578 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-mascara-espantalho-cabelo.pngbin0 -> 1808 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-mascara-espantalho.pngbin0 -> 569 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-mascara-faces.pngbin0 -> 1568 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-mascara-ferro.pngbin0 -> 1660 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-mascara-flamejante.pngbin0 -> 2023 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-mascara-frank.pngbin0 -> 1910 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-mascara-garras.pngbin0 -> 1588 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-mascara-jason.pngbin0 -> 1594 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-mascara-joey.pngbin0 -> 1746 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-mascara-lobisomen.pngbin0 -> 2138 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-mascara-monstro-pedra.pngbin0 -> 1632 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-mascara-morte.pngbin0 -> 870 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-mascara-ninja.pngbin0 -> 1831 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-mask-aguia.pngbin0 -> 4257 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/armor-head-orelhas-urso.pngbin0 -> 568 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/autumn-mask.pngbin0 -> 490 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/axehat.pngbin0 -> 795 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/bandana.pngbin0 -> 667 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/beaniecopter.pngbin0 -> 786 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/beret.pngbin0 -> 3197 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/black-mamba-apocalypse-helm.pngbin0 -> 913 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/black-mamba-helm.pngbin0 -> 887 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/blinkingevil.pngbin0 -> 623 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/bowler-hat-brown.pngbin0 -> 715 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/bowler-hat.pngbin0 -> 700 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/bromenalhelmet.pngbin0 -> 1043 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/bucket.pngbin0 -> 3513 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/bull.pngbin0 -> 766 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/bunnyears.pngbin0 -> 415 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/candlehelmet.pngbin0 -> 1455 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/cap.pngbin0 -> 652 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/captain_hat.pngbin0 -> 921 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/cashiershade.pngbin0 -> 196 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/catears.pngbin0 -> 510 bytes
-rwxr-xr-xtmw-darkside.servegame.com/graphics/items/equipment/head/centurionhelm.pngbin0 -> 3259 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/chefhat.pngbin0 -> 636 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/christmastree.pngbin0 -> 1759 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/circlet.pngbin0 -> 482 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/contributorshirt.pngbin0 -> 4254 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/cowboyblack.pngbin0 -> 872 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/cowboywhite.pngbin0 -> 963 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/crown.pngbin0 -> 1048 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/crusadehelm.pngbin0 -> 1469 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/dark-helm.pngbin0 -> 775 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/demonmask.pngbin0 -> 1592 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/desert-helmet.pngbin0 -> 948 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/deserthat.pngbin0 -> 583 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/devcap.pngbin0 -> 707 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/earmuffs.pngbin0 -> 1070 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/eggshell-hat.pngbin0 -> 435 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/elf-nightcap.pngbin0 -> 3079 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/eskimo.pngbin0 -> 3511 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/eyepatch.pngbin0 -> 468 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/fairy_hat.pngbin0 -> 635 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/fancyhat.pngbin0 -> 564 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/fluffyhat.pngbin0 -> 882 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/funkyhat.pngbin0 -> 1350 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/gladiatorhelm.pngbin0 -> 957 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/glasses-icon.pngbin0 -> 279 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/glasses.pngbin0 -> 279 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/gmcap.pngbin0 -> 744 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/goblin-mask.pngbin0 -> 589 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/goggles.pngbin0 -> 314 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/goldencatears.pngbin0 -> 2025 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/gradcap.pngbin0 -> 457 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/guyfawkes.pngbin0 -> 823 bytes
-rw-r--r--tmw-darkside.servegame.com/graphics/items/equipment/head/heart-glasses.pngbin0 -> 1010 bytes
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new file mode 100644
index 00000000..f3fdcc73
--- /dev/null
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+ <property name="position-z" min="15" max="15"/>
+ <property name="image" value="graphics/particles/apple.png"/>
+ <property name="output" min="-3000" max="1"/>
+ <property name="horizontal-angle" value="90"/>
+ <property name="gravity" value="0.01"/>
+ <property name="fade-in" value="30"/>
+ <property name="lifetime" value="870"/>
+ <property name="fade-out" value="20"/>
+ <property name="bounce" min="0.3" max="0.3"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="13" max="30"/>
+ <property name="position-y" min="0" max="3"/>
+ <property name="position-z" min="15" max="15"/>
+ <property name="image" value="graphics/particles/apple.png"/>
+ <property name="output" min="-3000" max="1"/>
+ <property name="horizontal-angle" value="90"/>
+ <property name="gravity" value="0.01"/>
+ <property name="fade-in" value="30"/>
+ <property name="lifetime" value="870"/>
+ <property name="fade-out" value="20"/>
+ <property name="bounce" min="0.3" max="0.3"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/apple.png b/tmw-darkside.servegame.com/graphics/particles/apple.png
new file mode 100644
index 00000000..522e79cd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/apple.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/arrow-banshee.particle.xml b/tmw-darkside.servegame.com/graphics/particles/arrow-banshee.particle.xml
new file mode 100644
index 00000000..3f156558
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/arrow-banshee.particle.xml
@@ -0,0 +1,44 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="32" lifetime="128">
+ <rotation imageset="graphics/particles/arrowh-banshee.png" width="16" height="16">
+ <sequence start="0" end="7"/>
+ </rotation>
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#512C75,222222"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="2"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#262B2F,333333"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="2"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-small.png|W:#222222"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="2"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/arrow-down.png b/tmw-darkside.servegame.com/graphics/particles/arrow-down.png
new file mode 100644
index 00000000..da94afcf
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/arrow-down.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/arrow-hail.xml b/tmw-darkside.servegame.com/graphics/particles/arrow-hail.xml
new file mode 100644
index 00000000..0b148030
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/arrow-hail.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="400" lifetime="100">
+ <!-- <property name="follow-parent" value="0"/> -->
+ <emitter>
+ <!-- <property name="follow-parent" value="0"/> -->
+ <property name="lifetime" min="180" max="180"/>
+ <property name="position-x" min="105" max="145"/>
+ <property name="position-y" min="-20" max="20"/>
+ <property name="vertical-angle" value="255"/>
+ <property name="power" value="14"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="10" max="20"/>
+ <property name="gravity" value="0.09"/>
+ <property name="image" value="graphics/particles/arrow-down.png"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/arrow.particle.xml b/tmw-darkside.servegame.com/graphics/particles/arrow.particle.xml
new file mode 100644
index 00000000..37409035
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/arrow.particle.xml
@@ -0,0 +1,8 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="32" lifetime="128">
+ <rotation imageset="graphics/particles/arrowh.png" width="16" height="16">
+ <sequence start="0" end="7"/>
+ </rotation>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/arrowd.png b/tmw-darkside.servegame.com/graphics/particles/arrowd.png
new file mode 100644
index 00000000..045cabb9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/arrowd.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/arrowh-banshee.png b/tmw-darkside.servegame.com/graphics/particles/arrowh-banshee.png
new file mode 100644
index 00000000..05ecddda
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/arrowh-banshee.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/arrowh-green-slime.particle.xml b/tmw-darkside.servegame.com/graphics/particles/arrowh-green-slime.particle.xml
new file mode 100644
index 00000000..993e7eff
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/arrowh-green-slime.particle.xml
@@ -0,0 +1,8 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="32" lifetime="128">
+ <rotation imageset="graphics/particles/arrowh-slime.png|R:#72982c,8bd936" width="16" height="16">
+ <sequence start="0" end="7"/>
+ </rotation>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/arrowh-sea-slime.particle.xml b/tmw-darkside.servegame.com/graphics/particles/arrowh-sea-slime.particle.xml
new file mode 100644
index 00000000..202f4ab6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/arrowh-sea-slime.particle.xml
@@ -0,0 +1,8 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="32" lifetime="128">
+ <rotation imageset="graphics/particles/arrowh-slime.png|R:#4da4b3,69def2" width="16" height="16">
+ <sequence start="0" end="7"/>
+ </rotation>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/arrowh-slime.particle.xml b/tmw-darkside.servegame.com/graphics/particles/arrowh-slime.particle.xml
new file mode 100644
index 00000000..c80d65fb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/arrowh-slime.particle.xml
@@ -0,0 +1,8 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="32" lifetime="128">
+ <rotation imageset="graphics/particles/arrowh-slime.png|R:#72982c,ffffff" width="16" height="16">
+ <sequence start="0" end="7"/>
+ </rotation>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/arrowh-slime.png b/tmw-darkside.servegame.com/graphics/particles/arrowh-slime.png
new file mode 100644
index 00000000..efe54499
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/arrowh-slime.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/arrowh.png b/tmw-darkside.servegame.com/graphics/particles/arrowh.png
new file mode 100644
index 00000000..11826070
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/arrowh.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/arrowu.png b/tmw-darkside.servegame.com/graphics/particles/arrowu.png
new file mode 100644
index 00000000..f2e9d9ff
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/arrowu.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/attack.particle.xml b/tmw-darkside.servegame.com/graphics/particles/attack.particle.xml
new file mode 100644
index 00000000..452e9df7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/attack.particle.xml
@@ -0,0 +1,53 @@
+<?xml version="1.0"?>
+<!--
+A burst of red particles emitted in a narrow, horizontal cone. Could be
+used to visualize some kind of special attack.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="16" lifetime="1">
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="0" max="45"/>
+ <property name="horizontal-angle" min="45" max="135"/>
+ <property name="power" min="0" max="6"/>
+ <property name="gravity" value="100"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ff0000"/>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="6" max="12"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="0" max="45"/>
+ <property name="horizontal-angle" min="45" max="135"/>
+ <property name="power" min="0" max="6"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#ff0000,ffffff"/>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="6" max="12"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="0" max="45"/>
+ <property name="horizontal-angle" min="45" max="135"/>
+ <property name="power" min="0" max="6"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#ff0000"/>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="6" max="12"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="0" max="45"/>
+ <property name="horizontal-angle" min="45" max="135"/>
+ <property name="power" min="0" max="6"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/star-medium.png|W:#ff0000,ffffff"/>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="3" max="6"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/bat-shadow.png b/tmw-darkside.servegame.com/graphics/particles/bat-shadow.png
new file mode 100644
index 00000000..1e068c73
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/bat-shadow.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/black-glow.particle.xml b/tmw-darkside.servegame.com/graphics/particles/black-glow.particle.xml
new file mode 100644
index 00000000..3b0c01b8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/black-glow.particle.xml
@@ -0,0 +1,41 @@
+<?xml version="1.0"?>
+<!--
+Orange-ish particles that fly up to the sky; based on Crush's Soul Menhir effect.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-z" min="16" max="48"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="10" max="25"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/gloworb-medium.png|W:#000000"/>
+ <property name="lifetime" value="35"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="30" max="80"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <animation imageset="graphics/particles/sparkle.png|W:#000000" width="15" height="15">
+ <sequence start="0" end="3" delay="50"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ <property name="lifetime" value="35"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="30" max="80"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/blaze.png b/tmw-darkside.servegame.com/graphics/particles/blaze.png
new file mode 100644
index 00000000..bdfc6fab
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/blaze.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/blue-magic-cast.particle.xml b/tmw-darkside.servegame.com/graphics/particles/blue-magic-cast.particle.xml
new file mode 100644
index 00000000..1f2542b2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/blue-magic-cast.particle.xml
@@ -0,0 +1,106 @@
+<?xml version="1.0"?>
+<!--
+ Sparks and blue orbs raising slowly above the caster
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="16" lifetime="1">
+ <emitter>
+ <property name="position-z" min="0" max="32"/>
+ <property name="position-y" min="-32" max="32"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="5"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="130"/>
+ <emitter>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#A3EAFF,FFFFFF"/>
+ <property name="lifetime" value="400"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="6"/>
+ <property name="bounce" min="0" max="0.8"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#262B2F,333333"/>
+ <property name="lifetime" value="400"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="6"/>
+ <property name="bounce" min="0" max="0.8"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-z" min="14" max="18"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="5"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="60"/>
+ <emitter>
+ <property name="position-y" min="16" max="32"/>
+ <property name="gravity" value="-0.11"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#CDF5FF,FFFFFF"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="4" max="8"/>
+ <property name="bounce" min="0" max="0.6"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-small.png|W:#A0CDF4"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="2" max="6"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#83C0F4"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="2" max="6"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#262B2F,333333"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="2" max="6"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.1"/>
+ <property name="image" value="graphics/particles/vline-small.png|W:#A3EAFF"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="0" max="8"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/bonfire-shifted.particle.xml b/tmw-darkside.servegame.com/graphics/particles/bonfire-shifted.particle.xml
new file mode 100644
index 00000000..7af3e097
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/bonfire-shifted.particle.xml
@@ -0,0 +1,118 @@
+<?xml version="1.0"?>
+<!--
+Special fire animation for bonfire tile. Can be used only on the open air.
+This one can be placed directly on the border between four tiles
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-x" value="-5"/>
+ <property name="position-y" min="-4" max="-4"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" min="0" max="0.05"/>
+ <property name="gravity" value="-0.03"/>
+ <animation imageset="graphics/particles/aniblaze.png|W:#BF0019,FF6715,FFE659" width="8" height="8">
+ <sequence start="0" end="14" delay="30"/>
+ <frame index="14" delay="1000"/>
+ </animation>
+ <property name="lifetime" value="15"/>
+ <property name="output" value="1"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="10"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="5"/>
+ <property name="position-y" min="-4" max="-2"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" min="0" max="0.05"/>
+ <property name="gravity" value="-0.03"/>
+ <animation imageset="graphics/particles/aniblaze.png|W:#BF0019,FF6715,FFE659" width="8" height="8">
+ <sequence start="0" end="14" delay="30"/>
+ <frame index="14" delay="1000"/>
+ </animation>
+ <property name="lifetime" value="15"/>
+ <property name="output" value="1"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="10"/>
+ </emitter>
+ <emitter>
+ <property name="position-y" min="-4" max="0"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" min="0.0" max="0.05"/>
+ <property name="gravity" value="-0.03"/>
+ <animation imageset="graphics/particles/aniblaze.png|W:#BF0019,FF6715,FFE659" width="8" height="8">
+ <sequence start="0" end="14" delay="30"/>
+ <frame index="14" delay="1000"/>
+ </animation>
+ <property name="lifetime" value="15"/>
+ <property name="output" value="1"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="10"/>
+ </emitter>
+ <emitter>
+ <property name="position-y" min="-10" max="-20"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="50"/>
+ <property name="power" min="0.2" max="0.4"/>
+ <property name="gravity" value="-0.02"/>
+ <animation imageset="graphics/particles/aniblaze-medium.png|W:#746767" width="16" height="16">
+ <sequence start="0" end="8" delay="90"/>
+ <frame index="14" delay="200"/>
+ </animation>
+ <property name="lifetime" value="50"/>
+ <property name="output" min="0" max="2"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="180"/>
+ </emitter>
+ <emitter>
+ <property name="position-y" value="-10"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="180"/>
+ <property name="power" value="0.5"/>
+ <property name="gravity" value="-0.01"/>
+ <animation imageset="graphics/particles/fog-medium-c.png" width="32" height="32">
+ <frame index="0" delay="100"/>
+ <frame index="0" delay="1000"/>
+ </animation>
+ <property name="lifetime" value="80"/>
+ <property name="output" value="1"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="230"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="2" max="3"/>
+ <property name="position-y" value="-10"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="180"/>
+ <property name="power" value="0.2"/>
+ <property name="gravity" value="-0.01"/>
+ <animation imageset="graphics/particles/orb-small.png|W:#f4c874" width="4" height="4">
+ <frame index="0" delay="100"/>
+ <frame index="0" delay="1000"/>
+ </animation>
+ <property name="lifetime" value="60"/>
+ <property name="output" value="1"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="1"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-3" max="4"/>
+ <property name="position-y" value="-9"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="180"/>
+ <property name="power" value="0.2"/>
+ <property name="gravity" value="-0.01"/>
+ <animation imageset="graphics/particles/orb-small.png|W:#e87a54" width="4" height="4">
+ <frame index="0" delay="100"/>
+ <frame index="0" delay="1000"/>
+ </animation>
+ <property name="lifetime" value="60"/>
+ <property name="output" value="1"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="150"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/bonfire.particle.xml b/tmw-darkside.servegame.com/graphics/particles/bonfire.particle.xml
new file mode 100644
index 00000000..c02afb60
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/bonfire.particle.xml
@@ -0,0 +1,117 @@
+<?xml version="1.0"?>
+<!--
+Special fire animation for bonfire tile. Can be used only on the open air.
+-->
+<effect>
+ <particle position-x="15" position-y="0" position-z="15">
+ <emitter>
+ <property name="position-x" value="-5"/>
+ <property name="position-y" min="-4" max="-4"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" min="0" max="0.05"/>
+ <property name="gravity" value="-0.03"/>
+ <animation imageset="graphics/particles/aniblaze.png|W:#BF0019,FF6715,FFE659" width="8" height="8">
+ <sequence start="0" end="14" delay="30"/>
+ <frame index="14" delay="1000"/>
+ </animation>
+ <property name="lifetime" value="15"/>
+ <property name="output" value="1"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="10"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="5"/>
+ <property name="position-y" min="-4" max="-2"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" min="0" max="0.05"/>
+ <property name="gravity" value="-0.03"/>
+ <animation imageset="graphics/particles/aniblaze.png|W:#BF0019,FF6715,FFE659" width="8" height="8">
+ <sequence start="0" end="14" delay="30"/>
+ <frame index="14" delay="1000"/>
+ </animation>
+ <property name="lifetime" value="15"/>
+ <property name="output" value="1"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="10"/>
+ </emitter>
+ <emitter>
+ <property name="position-y" min="-4" max="0"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" min="0.0" max="0.05"/>
+ <property name="gravity" value="-0.03"/>
+ <animation imageset="graphics/particles/aniblaze.png|W:#BF0019,FF6715,FFE659" width="8" height="8">
+ <sequence start="0" end="14" delay="30"/>
+ <frame index="14" delay="1000"/>
+ </animation>
+ <property name="lifetime" value="15"/>
+ <property name="output" value="1"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="10"/>
+ </emitter>
+ <emitter>
+ <property name="position-y" min="-10" max="-20"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="50"/>
+ <property name="power" min="0.2" max="0.4"/>
+ <property name="gravity" value="-0.02"/>
+ <animation imageset="graphics/particles/aniblaze-medium.png|W:#746767" width="16" height="16">
+ <sequence start="0" end="8" delay="90"/>
+ <frame index="14" delay="200"/>
+ </animation>
+ <property name="lifetime" value="50"/>
+ <property name="output" min="0" max="2"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="180"/>
+ </emitter>
+ <emitter>
+ <property name="position-y" value="-10"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="180"/>
+ <property name="power" value="0.5"/>
+ <property name="gravity" value="-0.01"/>
+ <animation imageset="graphics/particles/fog-medium-c.png" width="32" height="32">
+ <frame index="0" delay="100"/>
+ <frame index="0" delay="1000"/>
+ </animation>
+ <property name="lifetime" value="80"/>
+ <property name="output" value="1"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="230"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="2" max="3"/>
+ <property name="position-y" value="-10"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="180"/>
+ <property name="power" value="0.2"/>
+ <property name="gravity" value="-0.01"/>
+ <animation imageset="graphics/particles/orb-small.png|W:#f4c874" width="4" height="4">
+ <frame index="0" delay="100"/>
+ <frame index="0" delay="1000"/>
+ </animation>
+ <property name="lifetime" value="60"/>
+ <property name="output" value="1"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="1"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-3" max="4"/>
+ <property name="position-y" value="-9"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="180"/>
+ <property name="power" value="0.2"/>
+ <property name="gravity" value="-0.01"/>
+ <animation imageset="graphics/particles/orb-small.png|W:#e87a54" width="4" height="4">
+ <frame index="0" delay="100"/>
+ <frame index="0" delay="1000"/>
+ </animation>
+ <property name="lifetime" value="60"/>
+ <property name="output" value="1"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="150"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/bubble_12px.png b/tmw-darkside.servegame.com/graphics/particles/bubble_12px.png
new file mode 100644
index 00000000..8f092453
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/bubble_12px.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/bubble_32px.png b/tmw-darkside.servegame.com/graphics/particles/bubble_32px.png
new file mode 100644
index 00000000..dede195f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/bubble_32px.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/bubble_8px.png b/tmw-darkside.servegame.com/graphics/particles/bubble_8px.png
new file mode 100644
index 00000000..606ae8de
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/bubble_8px.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/casket-lid.xml b/tmw-darkside.servegame.com/graphics/particles/casket-lid.xml
new file mode 100644
index 00000000..80a79c4a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/casket-lid.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0"?>
+<effect>
+ <!-- The lid opening portion of the casket trap-->
+ <particle position-x="0" position-y="0" position-z="43" lifetime="80">
+ <emitter>
+ <property name="position-y" value="37"/>
+ <property name="lifetime" value="80"/>
+ <property name="output" value="1"/>
+ <property name="output-pause" value="12"/>
+ <animation imageset="graphics/particles/casket-trap_96x96.png" width="96" height="96">
+ <frame index="10" delay="250"/>
+ <frame index="11" delay="400"/>
+ <frame index="10" delay="150"/>
+ </animation>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/casket-monster.xml b/tmw-darkside.servegame.com/graphics/particles/casket-monster.xml
new file mode 100644
index 00000000..8857f029
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/casket-monster.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0"?>
+<effect>
+ <!-- The monster portion of the casket trap-->
+ <particle position-x="100" position-y="0" position-z="97" lifetime="80">
+ <emitter>
+ <property name="position-y" value="114"/>
+ <property name="lifetime" value="80"/>
+ <property name="output" value="1"/>
+ <property name="output-pause" value="12"/>
+ <animation imageset="graphics/particles/casket-trap_96x96.png" width="96" height="96">
+ <frame index="0" delay="250"/>
+ <sequence start="1" end="3" delay="70"/>
+ <frame index="4" delay="120"/>
+ <frame index="1" delay="70"/>
+ <frame index="0" delay="150"/>
+ </animation>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/casket-trap_96x96.png b/tmw-darkside.servegame.com/graphics/particles/casket-trap_96x96.png
new file mode 100644
index 00000000..ffba9984
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/casket-trap_96x96.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/channelling-cast.particle.xml b/tmw-darkside.servegame.com/graphics/particles/channelling-cast.particle.xml
new file mode 100644
index 00000000..2bbc357b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/channelling-cast.particle.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0"?>
+<!--
+ A large blue magical explosion
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="20" lifetime="1">
+ <emitter>
+ <property name="position-z" min="0" max="32"/>
+ <property name="position-y" min="-32" max="32"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="5"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="600"/>
+ <emitter>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#60DAFF,FFFFFF"/>
+ <property name="lifetime" value="400"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="2"/>
+ <property name="bounce" min="0" max="0.8"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/channelling-raise.particle.xml b/tmw-darkside.servegame.com/graphics/particles/channelling-raise.particle.xml
new file mode 100644
index 00000000..f8cfbdae
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/channelling-raise.particle.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0"?>
+<!--
+ Blue lines raising to the sky
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="20" lifetime="1">
+ <emitter>
+ <property name="position-z" min="-32" max="32"/>
+ <property name="position-y" min="-32" max="32"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="10"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="300"/>
+ <emitter>
+ <property name="gravity" value="-0.1"/>
+ <property name="image" value="graphics/particles/vline-small.png|W:#A3EAFF"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="0" max="4"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/chillfog.particle.xml b/tmw-darkside.servegame.com/graphics/particles/chillfog.particle.xml
new file mode 100644
index 00000000..b92ad39d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/chillfog.particle.xml
@@ -0,0 +1,20 @@
+<?xml version="1.0"?>
+<!--
+Wight blaze: inspired by Demon fire
+-->
+<effect>
+ <particle position-x="10" position-y="5" position-z="38">
+ <emitter>
+ <property name="position-y" value="-10"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="300" max="60"/>
+ <property name="power" min="0.5" max="1.0"/>
+ <property name="gravity" value=".02"/>
+ <property name="image" value="graphics/particles/fog-medium-a.png|W:#124ea3"/>
+ <property name="lifetime" value="100"/>
+ <property name="output" min="1" max="4"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="450"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/circle.particle.xml b/tmw-darkside.servegame.com/graphics/particles/circle.particle.xml
new file mode 100644
index 00000000..b42aecf8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/circle.particle.xml
@@ -0,0 +1,24 @@
+<?xml version="1.0"?>
+<!--
+A circle on the ground 60 pixels in diameter made from particles.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-y" value="-16"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="30"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="3"/>
+ <emitter>
+ <property name="gravity" value="-0.7"/>
+ <property name="momentum" value="0.3"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#00ffff"/>
+ <property name="lifetime" value="50"/>
+ <property name="fade-out" value="50"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/colorful-orbits.particle.xml b/tmw-darkside.servegame.com/graphics/particles/colorful-orbits.particle.xml
new file mode 100644
index 00000000..e7a96936
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/colorful-orbits.particle.xml
@@ -0,0 +1,112 @@
+<?xml version="1.0"?>
+<!--
+6 differently colored objects which orbit around a centerpoint in different
+circular orbits forming a sphere with 80 pixels diameter. Beautiful but I can't
+imagine any application for this effect as it is. It is basically a proof of
+concept.
+
+Uses exactly 247 particles. Does not work with particleFastPhysics on 2.
+
+Want it bigger or smaller? When you half the orbit (distance) just double the
+acceleration and vice versa.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="40" lifetime="1">
+ <!-- BLUE -->
+ <emitter>
+ <property name="position-x" value="40"/>
+ <property name="position-y" value="0"/>
+ <property name="position-z" value="0"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#0000ff"/>
+ <property name="horizontal-angle" value="90"/>
+ <property name="vertical-angle" value="0"/>
+ <property name="power" value="3"/>
+ <property name="acceleration" value="0.2"/>
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#0000ff,ffffff"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ <!-- CYAN-->
+ <emitter>
+ <property name="position-x" value="-40"/>
+ <property name="position-y" value="0"/>
+ <property name="position-z" value="0"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#00ffff"/>
+ <property name="horizontal-angle" value="270"/>
+ <property name="vertical-angle" value="0"/>
+ <property name="power" value="3"/>
+ <property name="acceleration" value="0.2"/>
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#00ffff,ffffff"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ <!-- GREEN -->
+ <emitter>
+ <property name="position-x" value="28.28"/>
+ <property name="position-y" value="-28.28"/>
+ <property name="position-z" value="0"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#00ff00"/>
+ <property name="horizontal-angle" value="0"/>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" value="3"/>
+ <property name="acceleration" value="0.2"/>
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#00ff00,ffffff"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ <!-- YELLOW -->
+ <emitter>
+ <property name="position-x" value="-28.28"/>
+ <property name="position-y" value="28.28"/>
+ <property name="position-z" value="0"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#ffff00"/>
+ <property name="horizontal-angle" value="0"/>
+ <property name="vertical-angle" value="270"/>
+ <property name="power" value="3"/>
+ <property name="acceleration" value="0.2"/>
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#ffff00,ffffff"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ <!-- RED -->
+ <emitter>
+ <property name="position-x" value="0"/>
+ <property name="position-y" value="0"/>
+ <property name="position-z" value="40"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#ff0000"/>
+ <property name="horizontal-angle" value="45"/>
+ <property name="vertical-angle" value="0"/>
+ <property name="power" value="3"/>
+ <property name="acceleration" value="0.2"/>
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#ff0000,ffffff"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ <!-- MAGENTA -->
+ <emitter>
+ <property name="position-x" value="0"/>
+ <property name="position-y" value="0"/>
+ <property name="position-z" value="-40"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#ff00ff"/>
+ <property name="horizontal-angle" value="225"/>
+ <property name="vertical-angle" value="0"/>
+ <property name="power" value="3"/>
+ <property name="acceleration" value="0.2"/>
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#ff00ff,ffffff"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/comet-clockwise-bg.png b/tmw-darkside.servegame.com/graphics/particles/comet-clockwise-bg.png
new file mode 100644
index 00000000..fe71ac2a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/comet-clockwise-bg.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/comet-clockwise-fg.png b/tmw-darkside.servegame.com/graphics/particles/comet-clockwise-fg.png
new file mode 100644
index 00000000..9ba49c84
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/comet-clockwise-fg.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/comet-counterclockwise-bg.png b/tmw-darkside.servegame.com/graphics/particles/comet-counterclockwise-bg.png
new file mode 100644
index 00000000..990700fe
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/comet-counterclockwise-bg.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/comet-counterclockwise-fg.png b/tmw-darkside.servegame.com/graphics/particles/comet-counterclockwise-fg.png
new file mode 100644
index 00000000..1e30b7b0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/comet-counterclockwise-fg.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/cookingfire.hoveringpot.particle.xml b/tmw-darkside.servegame.com/graphics/particles/cookingfire.hoveringpot.particle.xml
new file mode 100644
index 00000000..59f42fac
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/cookingfire.hoveringpot.particle.xml
@@ -0,0 +1,67 @@
+<?xml version="1.0"?>
+<!--
+A fire at the ground and some steam above it designed for use with the brass
+cauldron from the woodland_indoor tileset.
+-->
+<effect>
+ <particle position-x="0" position-y="-6" position-z="8">
+ <emitter>
+ <property name="position-x" min="6" max="28"/>
+ <property name="position-y" min="-6" max="12"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" min="0" max="0.25"/>
+ <property name="gravity" value="-0.02"/>
+ <animation imageset="graphics/particles/aniblaze.png|W:#BF0019,FF6715,FFE659" width="8" height="8">
+ <sequence start="0" end="14" delay="10"/>
+ <frame index="14" delay="1000"/>
+ </animation>
+ <property name="lifetime" min="20" max="40"/>
+ <property name="output" min="0" max="4"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="30"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="16" max="24"/>
+ <property name="position-y" min="-18" max="-10"/>
+ <property name="position-z" min="64" max="64"/>
+ <property name="image" value="graphics/particles/fog-medium-a.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="50" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="momentum" value="0.99"/>
+ <property name="gravity" value="0"/>
+ <property name="output" min="-2" max="1"/>
+ <property name="lifetime" min="20" max="60"/>
+ <property name="fade-out" value="100"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="16" max="24"/>
+ <property name="position-y" min="-18" max="-10"/>
+ <property name="position-z" min="64" max="64"/>
+ <property name="image" value="graphics/particles/fog-medium-b.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="50" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="momentum" value="0.99"/>
+ <property name="gravity" value="0"/>
+ <property name="output" min="-2" max="1"/>
+ <property name="lifetime" min="40" max="100"/>
+ <property name="fade-out" value="100"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="16" max="24"/>
+ <property name="position-y" min="-18" max="-10"/>
+ <property name="position-z" min="64" max="64"/>
+ <property name="image" value="graphics/particles/fog-medium-c.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="50" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="momentum" value="0.99"/>
+ <property name="gravity" value="0"/>
+ <property name="output" min="-2" max="1"/>
+ <property name="lifetime" min="40" max="100"/>
+ <property name="fade-out" value="100"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/cookingfire.particle.xml b/tmw-darkside.servegame.com/graphics/particles/cookingfire.particle.xml
new file mode 100644
index 00000000..04bc4f66
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/cookingfire.particle.xml
@@ -0,0 +1,67 @@
+<?xml version="1.0"?>
+<!--
+A fire at the ground and some steam above it designed for use with the brass
+cauldron from the woodland_indoor tileset.
+-->
+<effect>
+ <particle position-x="0" position-y="-6" position-z="8">
+ <emitter>
+ <property name="position-x" min="6" max="28"/>
+ <property name="position-y" min="-6" max="0"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" min="0" max="0.25"/>
+ <property name="gravity" value="-0.02"/>
+ <animation imageset="graphics/particles/aniblaze.png|W:#BF0019,FF6715,FFE659" width="8" height="8">
+ <sequence start="0" end="14" delay="10"/>
+ <frame index="14" delay="1000"/>
+ </animation>
+ <property name="lifetime" min="20" max="40"/>
+ <property name="output" min="0" max="4"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="30"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="16" max="24"/>
+ <property name="position-y" min="-18" max="-10"/>
+ <property name="position-z" min="32" max="32"/>
+ <property name="image" value="graphics/particles/fog-medium-a.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="50" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="momentum" value="0.99"/>
+ <property name="gravity" value="0"/>
+ <property name="output" min="-2" max="1"/>
+ <property name="lifetime" min="20" max="60"/>
+ <property name="fade-out" value="100"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="16" max="24"/>
+ <property name="position-y" min="-18" max="-10"/>
+ <property name="position-z" min="32" max="32"/>
+ <property name="image" value="graphics/particles/fog-medium-b.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="50" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="momentum" value="0.99"/>
+ <property name="gravity" value="0"/>
+ <property name="output" min="-2" max="1"/>
+ <property name="lifetime" min="40" max="100"/>
+ <property name="fade-out" value="100"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="16" max="24"/>
+ <property name="position-y" min="-18" max="-10"/>
+ <property name="position-z" min="32" max="32"/>
+ <property name="image" value="graphics/particles/fog-medium-c.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="50" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="momentum" value="0.99"/>
+ <property name="gravity" value="0"/>
+ <property name="output" min="-2" max="1"/>
+ <property name="lifetime" min="40" max="100"/>
+ <property name="fade-out" value="100"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/crit.particle.xml b/tmw-darkside.servegame.com/graphics/particles/crit.particle.xml
new file mode 100644
index 00000000..7f534477
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/crit.particle.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0"?>
+<!--
+An explosion of white particles.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="16" lifetime="1">
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="70" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="1" max="4"/>
+ <property name="bounce" value="0.75"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#ff0000,ffff00"/>
+ <property name="lifetime" min="120" max="180"/>
+ <property name="fade-out" value="120"/>
+ <property name="output" min="6" max="12"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="70" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="1" max="4"/>
+ <property name="bounce" value="0.75"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/star-medium.png|W:#ff0000,ffff00"/>
+ <property name="lifetime" min="120" max="180"/>
+ <property name="fade-out" value="120"/>
+ <property name="output" min="12" max="24"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/cursed-waterfall.particle.xml b/tmw-darkside.servegame.com/graphics/particles/cursed-waterfall.particle.xml
new file mode 100644
index 00000000..6550b742
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/cursed-waterfall.particle.xml
@@ -0,0 +1,66 @@
+<?xml version="1.0"?>
+<!--
+Purple particles falling as if they were going along a waterfall
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-x" value="16"/>
+ <property name="position-z" value="156"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="16" max="24"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="gravity" value="0.9"/>
+ <property name="momentum" value="0.7"/>
+ <property name="image" value="graphics/particles/gloworb-medium.png|W:#663399"/>
+ <property name="lifetime" value="200"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="0.9"/>
+ <property name="momentum" value="0.7"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#663399"/>
+ <property name="lifetime" value="200"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="-16"/>
+ <property name="position-z" value="156"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="16" max="24"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="gravity" value="0.9"/>
+ <property name="momentum" value="0.7"/>
+ <property name="image" value="graphics/particles/gloworb-medium.png|W:#663399"/>
+ <property name="lifetime" value="200"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="0.9"/>
+ <property name="momentum" value="0.7"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#663399"/>
+ <property name="lifetime" value="200"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/dark-aura.particle.xml b/tmw-darkside.servegame.com/graphics/particles/dark-aura.particle.xml
new file mode 100644
index 00000000..77827240
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/dark-aura.particle.xml
@@ -0,0 +1,52 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="-10" position-z="16">
+ <emitter>
+ <property name="position-z" min="16" max="48"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="10" max="25"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <property name="follow-parent"/>
+ <emitter>
+ <property name="gravity" value="-0.06"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/gloworb-medium.png|W:#401c52"/>
+ <property name="lifetime" value="35"/>
+ <property name="fade-in" value="2"/>
+ <property name="fade-out" value="10"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="30" max="120"/>
+ <property name="randomness" value="200"/>
+ <property name="acceleration" value="0.1"/>
+ <property name="follow-parent"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#401c52"/>
+ <property name="lifetime" value="25"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="30" max="120"/>
+ <property name="randomness" value="200"/>
+ <property name="acceleration" value="0.1"/>
+ <property name="follow-parent"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-large.png|W:#2c0c31"/>
+ <property name="lifetime" value="95"/>
+ <property name="fade-in" value="5"/>
+ <property name="position-y" value="40"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="50" max="100"/>
+ <property name="follow-parent"/>
+ <property name="gravity" value="-0.005"/>
+ <property name="acceleration" value="0.02"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/dark-teleport.particle.xml b/tmw-darkside.servegame.com/graphics/particles/dark-teleport.particle.xml
new file mode 100644
index 00000000..68479b95
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/dark-teleport.particle.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0"?>
+<!--
+ Flying shadow-bats and dark fog
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="16" lifetime="1">
+ <emitter>
+ <property name="position-z" min="14" max="18"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="5"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="64"/>
+ <emitter>
+ <property name="gravity" value="-0.09"/>
+ <animation imageset="graphics/particles/bat-shadow.png" width="24" height="16">
+ <sequence start="0" end="1" delay="50"/>
+ </animation>
+ <property name="lifetime" value="150"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="150"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="4" max="8"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.97"/>
+ <property name="randomness" value="50"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/fog-medium-b.png|W:#333333"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="4" max="8"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.9"/>
+ <property name="randomness" value="50"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/fog-medium-b.png|W:#333333"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#333333"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="4" max="8"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.9"/>
+ <property name="randomness" value="50"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/demonfire.particle.xml b/tmw-darkside.servegame.com/graphics/particles/demonfire.particle.xml
new file mode 100644
index 00000000..1b624494
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/demonfire.particle.xml
@@ -0,0 +1,61 @@
+<?xml version="1.0"?>
+<!--
+Demon fire: blue / black / purple flames and sparkles
+-->
+<effect>
+ <particle position-x="16" position-y="0" position-z="12">
+ <emitter>
+ <property name="position-y" min="-10" max="-20"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="50"/>
+ <property name="power" min="0.2" max="0.4"/>
+ <property name="gravity" value="-0.02"/>
+ <animation imageset="graphics/particles/aniblaze-medium.png|W:#746767" width="16" height="16">
+ <sequence start="0" end="8" delay="90"/>
+ <frame index="14" delay="200"/>
+ </animation>
+ <property name="lifetime" value="50"/>
+ <property name="output" min="0" max="2"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="180"/>
+ </emitter>
+ <emitter>
+ <property name="position-y" value="-10"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="180"/>
+ <property name="power" value="0.6"/>
+ <property name="gravity" value="-0.01"/>
+ <property name="image" value="graphics/particles/fog-medium-a.png|W:#5A40A1"/>
+ <property name="lifetime" value="30"/>
+ <property name="output" min="1" max="2"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="230"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="2" max="4"/>
+ <property name="position-y" value="-8"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="180"/>
+ <property name="power" value="0.5"/>
+ <property name="gravity" value="-0.01"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#73B5E8,FFFFFF"/>
+ <property name="lifetime" value="60"/>
+ <property name="output" value="1"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="150"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-3" max="4"/>
+ <property name="position-y" value="-9"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="180"/>
+ <property name="power" value="0.2"/>
+ <property name="gravity" value="-0.01"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#2e2e2e"/>
+ <property name="lifetime" value="60"/>
+ <property name="output" value="1"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="150"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/demonic-aura.particle.xml b/tmw-darkside.servegame.com/graphics/particles/demonic-aura.particle.xml
new file mode 100644
index 00000000..e9e7ec2f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/demonic-aura.particle.xml
@@ -0,0 +1,36 @@
+<?xml version="1.0"?>
+<!--
+ Purple-ish ghost faces rise up from the ground
+-->
+<effect>
+ <particle position-x="16" position-y="16" position-z="0">
+ <emitter>
+ <property name="position-x" min="-24" max="24"/>
+ <property name="position-z" min="2" max="32"/>
+ <property name="gravity" value="-0.01"/>
+ <property name="lifetime" value="180"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" value="1"/>
+ <property name="output-pause" min="11" max="61"/>
+ <property name="follow-parent"/>
+ <animation imageset="graphics/particles/mist-face-a.png|W:#855385" width="30" height="30">
+ <sequence start="0" end="2" delay="300"/>
+ <frame index="3"/>
+ </animation>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-24" max="24"/>
+ <property name="position-z" min="2" max="32"/>
+ <property name="gravity" value="-0.01"/>
+ <property name="lifetime" value="180"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" value="1"/>
+ <property name="output-pause" min="17" max="67"/>
+ <property name="follow-parent"/>
+ <animation imageset="graphics/particles/mist-face-b.png|W:#5b3558" width="30" height="30">
+ <sequence start="0" end="2" delay="300"/>
+ <frame index="3"/>
+ </animation>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/electricity-spark.png b/tmw-darkside.servegame.com/graphics/particles/electricity-spark.png
new file mode 100644
index 00000000..77e2c284
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/electricity-spark.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/electricity.blue.large.xml b/tmw-darkside.servegame.com/graphics/particles/electricity.blue.large.xml
new file mode 100644
index 00000000..5d140478
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/electricity.blue.large.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="lifetime" value="80"/>
+ <property name="output" value="2"/>
+ <property name="position-x" min="-32" max="32"/>
+ <property name="position-y" min="-32" max="32"/>
+ <property name="gravity" value="-1.5"/>
+ <property name="momentum" value="0.3"/>
+ <animation imageset="graphics/particles/electricity.particle.png|W:#0000FF" width="15" height="15">
+ <sequence start="0" end="7" delay="20"/>
+ </animation>
+ <property name="fade-out" value="30"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/electricity.blue.xml b/tmw-darkside.servegame.com/graphics/particles/electricity.blue.xml
new file mode 100644
index 00000000..192e067f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/electricity.blue.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="300">
+ <emitter>
+ <property name="lifetime" value="30"/>
+ <property name="output" value="1"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="gravity" value="-2"/>
+ <property name="momentum" value="0.3"/>
+ <animation imageset="graphics/particles/electricity.particle.png|W:#0000FF" width="15" height="15">
+ <sequence start="0" end="7" delay="20"/>
+ </animation>
+ <property name="fade-out" value="30"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/electricity.particle.png b/tmw-darkside.servegame.com/graphics/particles/electricity.particle.png
new file mode 100644
index 00000000..c4487d45
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/electricity.particle.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/electricity.red.large.xml b/tmw-darkside.servegame.com/graphics/particles/electricity.red.large.xml
new file mode 100644
index 00000000..462826c0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/electricity.red.large.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="lifetime" value="80"/>
+ <property name="output" value="2"/>
+ <property name="position-x" min="-32" max="32"/>
+ <property name="position-y" min="-32" max="32"/>
+ <property name="gravity" value="-1.5"/>
+ <property name="momentum" value="0.3"/>
+ <animation imageset="graphics/particles/electricity.particle.png|W:#FF0000" width="15" height="15">
+ <sequence start="0" end="7" delay="20"/>
+ </animation>
+ <property name="fade-out" value="30"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/electricity.red.xml b/tmw-darkside.servegame.com/graphics/particles/electricity.red.xml
new file mode 100644
index 00000000..a831d38f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/electricity.red.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="300">
+ <emitter>
+ <property name="lifetime" value="30"/>
+ <property name="output" value="1"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="gravity" value="-2"/>
+ <property name="momentum" value="0.3"/>
+ <animation imageset="graphics/particles/electricity.particle.png|W:#FF0000" width="15" height="15">
+ <sequence start="0" end="7" delay="20"/>
+ </animation>
+ <property name="fade-out" value="30"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/enchanted-door-broken.particle.xml b/tmw-darkside.servegame.com/graphics/particles/enchanted-door-broken.particle.xml
new file mode 100644
index 00000000..63a0c7ea
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/enchanted-door-broken.particle.xml
@@ -0,0 +1,30 @@
+<?xml version="1.0"?>
+<!--
+ An evil shield just being broken.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="32" lifetime="1">
+ <emitter>
+ <property name="position-z" min="32" max="64"/>
+ <property name="position-y" min="-32" max="32"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="5"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="300"/>
+ <emitter>
+ <property name="gravity" value="0.1"/>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#3E2C51" width="9" height="11">
+ <sequence start="0" end="7" delay="40"/>
+ </animation>
+ <property name="lifetime" value="250"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="4"/>
+ <property name="bounce" min="0" max="0.8"/>
+ <property name="horizontal-angle" min="35" max="145"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/enchanted-door.particle.xml b/tmw-darkside.servegame.com/graphics/particles/enchanted-door.particle.xml
new file mode 100644
index 00000000..d3ab5362
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/enchanted-door.particle.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<!--
+Dark purple aura
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-x" min="-24" max="24"/>
+ <property name="position-z" min="2" max="32"/>
+ <property name="position-y" value="32"/>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" value="40"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="2"/>
+ <emitter>
+ <property name="gravity" value="-0.1"/>
+ <property name="momentum" value="0.7"/>
+ <property name="image" value="graphics/particles/fog-medium-a.png|W:#855385,5b3558"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="200"/>
+ <property name="fade-out" value="250"/>
+ <property name="output" min="0" max="1"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.1"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/vline-small.png|W:#944ADE"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="50"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" min="10" max="20"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-24" max="24"/>
+ <property name="position-z" min="2" max="32"/>
+ <property name="gravity" value="-0.01"/>
+ <property name="lifetime" value="180"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" value="1"/>
+ <property name="output-pause" min="11" max="61"/>
+ <property name="follow-parent"/>
+ <animation imageset="graphics/particles/mist-face-a.png|W:#855385" width="30" height="30">
+ <sequence start="0" end="2" delay="300"/>
+ <frame index="3"/>
+ </animation>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-24" max="24"/>
+ <property name="position-z" min="2" max="32"/>
+ <property name="gravity" value="-0.01"/>
+ <property name="lifetime" value="180"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" value="1"/>
+ <property name="output-pause" min="17" max="67"/>
+ <property name="follow-parent"/>
+ <animation imageset="graphics/particles/mist-face-b.png|W:#5b3558" width="30" height="30">
+ <sequence start="0" end="2" delay="300"/>
+ <frame index="3"/>
+ </animation>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/evil-summon.particle.xml b/tmw-darkside.servegame.com/graphics/particles/evil-summon.particle.xml
new file mode 100644
index 00000000..96b05b73
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/evil-summon.particle.xml
@@ -0,0 +1,56 @@
+<?xml version="1.0"?>
+<!--
+ Sparks and dark orbs raising slowly above the caster
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="16" lifetime="1">
+ <emitter>
+ <property name="position-z" min="14" max="18"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="5"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="64"/>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-large.png|W:#401c52"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="4"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#512C75,222222"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="4"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <animation imageset="graphics/particles/electricity.particle.png|W:#333333" width="15" height="15">
+ <sequence start="0" end="7" delay="10"/>
+ <frame index="0" delay="10"/>
+ </animation>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="4"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/evilobelisk.particle.xml b/tmw-darkside.servegame.com/graphics/particles/evilobelisk.particle.xml
new file mode 100644
index 00000000..f5603022
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/evilobelisk.particle.xml
@@ -0,0 +1,38 @@
+<?xml version="1.0"?>
+<!--
+Red particles which fly up to the sky. About one tile wide, three tiles
+high and supposed to give an object which is about half as large as a player
+character some magical aura.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-z" value="16"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="20" max="24"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/gloworb-medium.png|W:#f05050"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#f05050"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/fire-burst.xml b/tmw-darkside.servegame.com/graphics/particles/fire-burst.xml
new file mode 100644
index 00000000..b710c89b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/fire-burst.xml
@@ -0,0 +1,47 @@
+<?xml version="1.0"?>
+<!--
+An explosion of white particles.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="20" lifetime="1">
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="35" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="2"/>
+ <property name="gravity" value="0.1"/>
+ <animation imageset="graphics/particles/aniblaze.png|W:#BF0019,FF6715,FFE659" width="8" height="8">
+ <sequence start="0" end="14" delay="20"/>
+ <frame index="14" delay="1000"/>
+ </animation>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="35" max="50"/>
+ <property name="fade-out" value="10"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="45" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="6"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/orb-medium.png"/>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="6" max="12"/>
+ <property name="fade-out" value="10"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="65" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="6"/>
+ <property name="gravity" value="-0.1"/>
+ <property name="image" value="graphics/particles/smoke-large-grey.png"/>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="1" max="2"/>
+ <property name="fade-out" value="80"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/fire-explosion.xml b/tmw-darkside.servegame.com/graphics/particles/fire-explosion.xml
new file mode 100644
index 00000000..056b7f63
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/fire-explosion.xml
@@ -0,0 +1,47 @@
+<?xml version="1.0"?>
+<!--
+An explosion of white particles.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="20" lifetime="1">
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="-10" max="10"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="5"/>
+ <property name="gravity" value="0.1"/>
+ <animation imageset="graphics/particles/aniblaze.png|W:#BF0019,FF6715,FFE659" width="8" height="8">
+ <sequence start="0" end="14" delay="20"/>
+ <frame index="14" delay="1000"/>
+ </animation>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="300" max="330"/>
+ <property name="fade-out" value="10"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="45" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="8"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/orb-medium.png"/>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="6" max="12"/>
+ <property name="fade-out" value="10"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-10" max="10"/>
+ <property name="position-y" min="-10" max="10"/>
+ <property name="vertical-angle" min="65" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="6"/>
+ <property name="gravity" value="-0.1"/>
+ <property name="image" value="graphics/particles/smoke-large-grey.png"/>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="10" max="15"/>
+ <property name="fade-out" value="80"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/fireplace.particle.xml b/tmw-darkside.servegame.com/graphics/particles/fireplace.particle.xml
new file mode 100644
index 00000000..9d78d4ac
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/fireplace.particle.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0"?>
+<!--
+A one tile wide rectangular fire effect intended for use with the fireplace
+from the woodland_indoor tileset.
+-->
+<effect>
+ <particle position-x="0" position-y="32" position-z="16">
+ <emitter>
+ <property name="position-x" min="0" max="32"/>
+ <property name="position-y" min="-24" max="-8"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" min="0.1" max="0.3"/>
+ <property name="gravity" value="-0.04"/>
+ <animation imageset="graphics/particles/aniblaze.png|W:#BF0019,FF6715,FFE659" width="8" height="8">
+ <sequence start="0" end="14" delay="20"/>
+ <frame index="14" delay="1000"/>
+ </animation>
+ <property name="lifetime" min="25" max="35"/>
+ <property name="output" min="0" max="20"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="15"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/firespot.particle.xml b/tmw-darkside.servegame.com/graphics/particles/firespot.particle.xml
new file mode 100644
index 00000000..42af9b58
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/firespot.particle.xml
@@ -0,0 +1,21 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="32" position-z="16">
+ <emitter>
+ <property name="position-x" min="0" max="16"/>
+ <property name="position-y" min="-24" max="-5"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" min="0.1" max="0.3"/>
+ <property name="gravity" value="-0.04"/>
+ <animation imageset="graphics/particles/aniblaze.png|W:#BF0019,FF6715,FFE659" width="8" height="8">
+ <sequence start="0" end="14" delay="20"/>
+ <frame index="14" delay="1000"/>
+ </animation>
+ <property name="lifetime" min="25" max="35"/>
+ <property name="output" min="0" max="20"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="15"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/flame.particle.xml b/tmw-darkside.servegame.com/graphics/particles/flame.particle.xml
new file mode 100644
index 00000000..78eb8a7c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/flame.particle.xml
@@ -0,0 +1,24 @@
+<?xml version="1.0"?>
+<!--
+Small flame with a point-like source designed for the lamps on the cave
+tileset but it should also work to visualize some kind of torch or - when
+launched by a parent emitter - a small fireball.
+-->
+<effect>
+ <particle position-x="17" position-y="0" position-z="32">
+ <emitter>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" min="0.1" max="0.3"/>
+ <property name="gravity" value="-0.02"/>
+ <animation imageset="graphics/particles/aniblaze.png|W:#BF0019,FF6715,FFE659" width="8" height="8">
+ <sequence start="0" end="14" delay="30"/>
+ <frame index="14" delay="1000"/>
+ </animation>
+ <property name="lifetime" min="35" max="50"/>
+ <property name="output" min="0" max="2"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="10"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/fog-medium-a.png b/tmw-darkside.servegame.com/graphics/particles/fog-medium-a.png
new file mode 100644
index 00000000..a488a86c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/fog-medium-a.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/fog-medium-b.png b/tmw-darkside.servegame.com/graphics/particles/fog-medium-b.png
new file mode 100644
index 00000000..6698ef0d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/fog-medium-b.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/fog-medium-c.png b/tmw-darkside.servegame.com/graphics/particles/fog-medium-c.png
new file mode 100644
index 00000000..bb20be3f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/fog-medium-c.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/forge.particle.xml b/tmw-darkside.servegame.com/graphics/particles/forge.particle.xml
new file mode 100644
index 00000000..10c8cfd6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/forge.particle.xml
@@ -0,0 +1,36 @@
+<?xml version="1.0"?>
+<!--
+Smoke and embers for a glowing forge effect
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-x" min="-14" max="36"/>
+ <property name="position-y" min="-30" max="-20"/>
+ <property name="output-pause" value="250"/>
+ <property name="output" value="5"/>
+ <property name="image" value="graphics/particles/fog-medium-c.png|W:#9999bb"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="50" max="90"/>
+ <property name="power" value="0.5"/>
+ <property name="momentum" value="0.99"/>
+ <property name="gravity" value="0"/>
+ <property name="lifetime" value="500"/>
+ <property name="fade-out" value="100"/>
+ </emitter>
+ </particle>
+ <!-- reduce to sparks -->
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-x" min="8" max="28"/>
+ <property name="position-y" min="30" max="-13"/>
+ <animation imageset="graphics/particles/hot_coals.png" width="8" height="8">
+ <sequence start="0" end="28" delay="100"/>
+ <frame index="28" delay="1000"/>
+ </animation>
+ <property name="lifetime" value="2800"/>
+ <property name="output" value="10"/>
+ <property name="output-pause" value="200"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/fountain.particle.xml b/tmw-darkside.servegame.com/graphics/particles/fountain.particle.xml
new file mode 100644
index 00000000..5ab02632
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/fountain.particle.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0"?>
+<!--
+Fancy fireworks effect which fills the whole screen.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="32">
+ <emitter>
+ <property name="position-x" min="0" max="32"/>
+ <property name="position-y" min="0" max="32"/>
+ <property name="position-z" min="0" max="32"/>
+ <property name="image" value="graphics/particles/star-medium.png|W:#00ffff,ffffff"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="45" max="90"/>
+ <property name="power" min="6" max="7"/>
+ <property name="gravity" value="0.1"/>
+ <property name="lifetime" value="300"/>
+ <property name="output" min="0" max="1"/>
+ <emitter>
+ <property name="position-x" value="0"/>
+ <property name="position-y" value="0"/>
+ <property name="position-z" value="0"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#00ffff,ffffff"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="power" value="1"/>
+ <property name="randomness" value="100"/>
+ <property name="lifetime" min="20" max="30"/>
+ <property name="output" min="0" max="1"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/fullbubble-16px.png b/tmw-darkside.servegame.com/graphics/particles/fullbubble-16px.png
new file mode 100644
index 00000000..93e3b57f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/fullbubble-16px.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/gate-opening.xml b/tmw-darkside.servegame.com/graphics/particles/gate-opening.xml
new file mode 100644
index 00000000..3a04b2a8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/gate-opening.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<effect>
+ <!-- The gate opening animation -->
+ <particle position-x="0" position-y="0" position-z="32">
+ <animation imageset="graphics/sprites/npcs/npc-gate_224x192.png" width="224" height="192">
+ <sequence start="0" end="4" delay="100"/>
+ <frame index="5"/>
+ </animation>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/geyser.particle.xml b/tmw-darkside.servegame.com/graphics/particles/geyser.particle.xml
new file mode 100644
index 00000000..1844de9b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/geyser.particle.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0"?>
+<!--
+A geysir which appears at regular intervals and becomes stronger and weaker.
+An example of changing emitters.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="output" value="2" change-func="sine" change-amplitude="3" change-period="800"/>
+ <property name="power" min="1.5" max="2.5" change-func="sine" change-amplitude="3" change-period="800"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="85" max="90"/>
+ <property name="image" value="graphics/particles/orb-medium.png"/>
+ <property name="gravity" value="0.1"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/glow-medium.png b/tmw-darkside.servegame.com/graphics/particles/glow-medium.png
new file mode 100644
index 00000000..b7ef24e3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/glow-medium.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/glow-small.png b/tmw-darkside.servegame.com/graphics/particles/glow-small.png
new file mode 100644
index 00000000..f2d180d1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/glow-small.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/gloworb-medium.png b/tmw-darkside.servegame.com/graphics/particles/gloworb-medium.png
new file mode 100644
index 00000000..0d45d78f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/gloworb-medium.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/gloworb-small.png b/tmw-darkside.servegame.com/graphics/particles/gloworb-small.png
new file mode 100644
index 00000000..ab62402c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/gloworb-small.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/golbenez.particle.xml b/tmw-darkside.servegame.com/graphics/particles/golbenez.particle.xml
new file mode 100644
index 00000000..901cbb56
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/golbenez.particle.xml
@@ -0,0 +1,38 @@
+<?xml version="1.0"?>
+<!--
+Light red particles which fly up to the sky. About one tile wide, three tiles
+high and supposed to give an object which is about half as large as a player
+character some magical aura.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-z" value="16"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="20" max="24"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.5"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#580000,A40000,C02020,ff6060"/>
+ <property name="lifetime" value="20"/>
+ <property name="fade-in" value="1"/>
+ <property name="fade-out" value="5"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="100"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="0.2"/>
+ <property name="momentum" value="0.1"/>
+ <property name="image" value="graphics/particles/orb-large.png"/>
+ <property name="lifetime" value="5"/>
+ <property name="fade-in" value="1"/>
+ <property name="fade-out" value="5"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="100"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/green-bubbles.particle.xml b/tmw-darkside.servegame.com/graphics/particles/green-bubbles.particle.xml
new file mode 100644
index 00000000..f4a0582a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/green-bubbles.particle.xml
@@ -0,0 +1,36 @@
+<?xml version="1.0"?>
+<!--
+Green poison bubbles
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-z" value="90"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="4" max="15"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="gravity" value="-0.1"/>
+ <property name="momentum" value="0.9"/>
+ <animation imageset="graphics/particles/fullbubble-16px.png|W:#80ff80,40a020" width="16" height="16">
+ <frame index="0" delay="80"/>
+ <frame index="1" delay="80"/>
+ <frame index="2" delay="80"/>
+ <frame index="3" delay="80"/>
+ <frame index="4" delay="80"/>
+ <frame index="5" delay="30"/>
+ <frame index="6" delay="20"/>
+ <frame index="7" delay="-1"/>
+ </animation>
+ <property name="lifetime" value="45"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="10"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="30" max="80"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/ground-spawn.particle.xml b/tmw-darkside.servegame.com/graphics/particles/ground-spawn.particle.xml
new file mode 100644
index 00000000..e5c89a11
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/ground-spawn.particle.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0"?>
+<!--
+ A little blue magical eruption.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="20" lifetime="1">
+ <emitter>
+ <property name="position-z" min="0" max="32"/>
+ <property name="position-y" min="-32" max="32"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="3"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="150"/>
+ <emitter>
+ <property name="gravity" value="0.13"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#60DAFF,FFFFFF"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="2"/>
+ <property name="bounce" min="0" max="0.6"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/hadesblaze.particle.xml b/tmw-darkside.servegame.com/graphics/particles/hadesblaze.particle.xml
new file mode 100644
index 00000000..dee524a7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/hadesblaze.particle.xml
@@ -0,0 +1,39 @@
+<?xml version="1.0"?>
+<!--
+A huge, blue blaze-like effect about 100 pixels wide and 300 pixels high.
+Takes exactly 1161 particles and reduces my framerate to one third but looks
+really awesome. Maybe we can use this effect at some "special place". Maybe
+some evil magicans laboratory or a demonic temple or something like that.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-z" value="16"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="30" max="34"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="2"/>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#00ffff"/>
+ <property name="lifetime" value="180"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="150"/>
+ <property name="output" value="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/glow-medium.png|W:#0000ff"/>
+ <property name="lifetime" value="200"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="150"/>
+ <property name="output" value="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/heartnecklace.particle.xml b/tmw-darkside.servegame.com/graphics/particles/heartnecklace.particle.xml
new file mode 100644
index 00000000..fd63fdbc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/heartnecklace.particle.xml
@@ -0,0 +1,22 @@
+<?xml version="1.0"?>
+<!--
+Green stars which are supposed to engulf a character
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="image" value="graphics/particles/single-heart.png"/>
+ <property name="vertical-angle" value="90"/>
+ <property name="gravity" min="-0.5" max="-0.6"/>
+ <property name="momentum" value="0.0001"/>
+ <property name="lifetime" value="166"/>
+ <property name="output" min="-2" max="1"/>
+ <property name="output-pause" min="15" max="24"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="16" max="32"/>
+ <property name="position-z" min="16" max="32"/>
+ <property name="fade-in" min="2" max="10"/>
+ <property name="fade-out" min="5" max="30"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/heat.xml b/tmw-darkside.servegame.com/graphics/particles/heat.xml
new file mode 100644
index 00000000..3895e16a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/heat.xml
@@ -0,0 +1,50 @@
+<?xml version="1.0"?>
+<!--
+Green poison bubbles
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="100">
+ <emitter>
+ <property name="position-z" value="90"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="4" max="15"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="gravity" value="-0.1"/>
+ <property name="momentum" value="0.9"/>
+ <animation imageset="graphics/particles/aniblaze.png|W:#BF0019,FF6715,FFE659" width="8" height="8">
+ <frame index="0" delay="80"/>
+ <frame index="1" delay="80"/>
+ <frame index="2" delay="80"/>
+ <frame index="3" delay="80"/>
+ <frame index="4" delay="80"/>
+ <frame index="5" delay="30"/>
+ <frame index="6" delay="20"/>
+ <frame index="7" delay="-1"/>
+ </animation>
+ <property name="lifetime" value="45"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="10"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="30" max="80"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="position-z" min="0" max="8"/>
+ <property name="image" value="graphics/particles/fog-medium-c.png|W:#fffacc,fffdeb"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="gravity" value="-0.1"/>
+ <property name="lifetime" value="35"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="10"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="30" max="80"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/hellblaze.particle.xml b/tmw-darkside.servegame.com/graphics/particles/hellblaze.particle.xml
new file mode 100644
index 00000000..b9ab089c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/hellblaze.particle.xml
@@ -0,0 +1,67 @@
+<?xml version="1.0"?>
+<!--
+A red and yellow blaze. Does not really look like fire but looks awesome
+nevertheless. Maybe we could modify this effect and use it for some persistent
+AoE fire magic spell.
+
+It is about 100 pixels wide and 200 pixels high, takes about 280 particles and
+lowers my FPS by about 30%.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="150">
+ <emitter>
+ <property name="position-z" value="-150"/>
+ <property name="position-y" value="32"/>
+ <property name="acceleration" value="0.05"/>
+ <property name="momentum" value="0.95"/>
+ <property name="image" value="graphics/particles/glow-medium.png|W:#dd3311"/>
+ <property name="lifetime" min="60" max="160"/>
+ <property name="fade-in" value="30"/>
+ <property name="fade-out" value="30"/>
+ <property name="output" min="1" max="2"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="1" max="3"/>
+ </emitter>
+ <emitter>
+ <property name="position-z" value="-150"/>
+ <property name="position-y" value="32"/>
+ <property name="acceleration" value="0.05"/>
+ <property name="momentum" value="0.95"/>
+ <property name="image" value="graphics/particles/glow-medium.png|W:#ffff00"/>
+ <property name="lifetime" min="40" max="140"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="30"/>
+ <property name="output" min="0" max="1"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="2"/>
+ </emitter>
+ <emitter>
+ <property name="position-z" value="-150"/>
+ <property name="position-y" value="32"/>
+ <property name="acceleration" value="0.05"/>
+ <property name="momentum" value="0.95"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#dd3311"/>
+ <property name="lifetime" min="60" max="160"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="50"/>
+ <property name="output" min="-1" max="1"/>
+ <property name="randomness" value="200"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="2"/>
+ </emitter>
+ <emitter>
+ <property name="position-z" value="-150"/>
+ <property name="position-y" value="32"/>
+ <property name="acceleration" value="0.05"/>
+ <property name="momentum" value="0.95"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#ddff00"/>
+ <property name="lifetime" min="60" max="160"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="50"/>
+ <property name="output" min="-1" max="1"/>
+ <property name="randomness" value="200"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="2"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/hex-facet-50.png b/tmw-darkside.servegame.com/graphics/particles/hex-facet-50.png
new file mode 100644
index 00000000..310304dd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/hex-facet-50.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/hex-facet.png b/tmw-darkside.servegame.com/graphics/particles/hex-facet.png
new file mode 100644
index 00000000..9b4594d7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/hex-facet.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/hillunderfall.particle.xml b/tmw-darkside.servegame.com/graphics/particles/hillunderfall.particle.xml
new file mode 100644
index 00000000..cdd89f24
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/hillunderfall.particle.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-x" min="-26" max="39"/>
+ <property name="position-y" min="-28" max="-24"/>
+ <property name="position-z" min="122" max="132"/>
+ <property name="image" value="graphics/particles/waterfall-a.png"/>
+ <property name="output" min="2" max="2"/>
+ <property name="horizontal-angle" value="90"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" min="0.8" max="1.0"/>
+ <property name="gravity" value="0.05"/>
+ <property name="fade-in" value="20"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/hillunderfall2.particle.xml b/tmw-darkside.servegame.com/graphics/particles/hillunderfall2.particle.xml
new file mode 100644
index 00000000..c28e4f4d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/hillunderfall2.particle.xml
@@ -0,0 +1,41 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-x" min="-26" max="39"/>
+ <property name="position-y" min="-28" max="-24"/>
+ <property name="position-z" min="78" max="88"/>
+ <property name="image" value="graphics/particles/waterfall-a.png"/>
+ <property name="output" min="2" max="2"/>
+ <property name="horizontal-angle" value="90"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" min="0.8" max="1.0"/>
+ <property name="gravity" value="0.05"/>
+ <property name="fade-in" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-42" max="50"/>
+ <property name="position-y" min="34" max="44"/>
+ <property name="position-z" min="0" max="8"/>
+ <property name="image" value="graphics/particles/fog-medium-a.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="output" min="1" max="2"/>
+ <property name="lifetime" min="20" max="40"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-40" max="48"/>
+ <property name="position-y" min="34" max="44"/>
+ <property name="position-z" min="0" max="8"/>
+ <property name="image" value="graphics/particles/fog-medium-b.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="output" min="1" max="2"/>
+ <property name="lifetime" min="20" max="40"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/hit.particle.xml b/tmw-darkside.servegame.com/graphics/particles/hit.particle.xml
new file mode 100644
index 00000000..fc59c8ff
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/hit.particle.xml
@@ -0,0 +1,52 @@
+<?xml version="1.0"?>
+<!--
+An explosion of white particles.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="16" lifetime="1">
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="45" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="6"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/orb-small.png"/>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="6" max="12"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="45" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="6"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#ffffff,ffffff"/>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="6" max="12"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="45" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="6"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/orb-medium.png"/>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="6" max="12"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="45" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="6"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/star-medium.png|W:#ffffff,ffffff"/>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="3" max="6"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/hot_coals.png b/tmw-darkside.servegame.com/graphics/particles/hot_coals.png
new file mode 100644
index 00000000..6eab2400
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/hot_coals.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/hug.particle.xml b/tmw-darkside.servegame.com/graphics/particles/hug.particle.xml
new file mode 100644
index 00000000..551d0a4c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/hug.particle.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<!--
+Green stars which are supposed to engulf a character
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="128">
+ <emitter>
+ <property name="image" value="graphics/particles/single-heart.png"/>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" value="2"/>
+ <property name="lifetime" value="36"/>
+ <property name="output" min="-5" max="1"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="16" max="32"/>
+ <property name="position-z" min="16" max="32"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/large-explosion.xml b/tmw-darkside.servegame.com/graphics/particles/large-explosion.xml
new file mode 100644
index 00000000..45cf6fbb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/large-explosion.xml
@@ -0,0 +1,47 @@
+<?xml version="1.0"?>
+<!--
+An explosion
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="20" lifetime="1">
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="-10" max="10"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="5"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/smoke-large-grey.png"/>
+ <property name="lifetime" min="50" max="800"/>
+ <property name="output" min="300" max="330"/>
+ <property name="fade-out" value="10"/>
+ <property name="bounce" value="0.8"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="45" max="60"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="0.8"/>
+ <property name="gravity" value="0.01"/>
+ <property name="image" value="graphics/particles/fog-medium-a.png"/>
+ <property name="lifetime" min="70" max="180"/>
+ <property name="output" min="10" max="22"/>
+ <property name="fade-out" value="10"/>
+ <property name="bounce" value="0.8"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-10" max="10"/>
+ <property name="position-y" min="-10" max="10"/>
+ <property name="position-z" min="30" max="40"/>
+ <property name="vertical-angle" min="15" max="40"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="0.7"/>
+ <property name="gravity" value="0.001"/>
+ <property name="image" value="graphics/particles/blaze.png"/>
+ <property name="lifetime" min="0" max="140"/>
+ <property name="output" min="20" max="35"/>
+ <property name="fade-out" value="100"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/leaf.png b/tmw-darkside.servegame.com/graphics/particles/leaf.png
new file mode 100644
index 00000000..69608dc2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/leaf.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/levelup.particle.xml b/tmw-darkside.servegame.com/graphics/particles/levelup.particle.xml
new file mode 100644
index 00000000..17e10f82
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/levelup.particle.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<!--
+Red stars which are supposed to engulf a character
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="128">
+ <emitter>
+ <property name="image" value="graphics/particles/star-medium.png|W:#ff0000,ffffff"/>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" value="2"/>
+ <property name="lifetime" value="36"/>
+ <property name="output" min="-5" max="1"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="0" max="32"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/light-large.png b/tmw-darkside.servegame.com/graphics/particles/light-large.png
new file mode 100644
index 00000000..c501f629
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/light-large.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/lightning1-240.png b/tmw-darkside.servegame.com/graphics/particles/lightning1-240.png
new file mode 100644
index 00000000..65064104
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/lightning1-240.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/lightning1.xml b/tmw-darkside.servegame.com/graphics/particles/lightning1.xml
new file mode 100644
index 00000000..0fe869b0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/lightning1.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0"?>
+<!--
+An explosion of white particles.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="120" lifetime="1">
+ <emitter>
+ <property name="power" min="0" max="0"/>
+ <property name="gravity" value="0"/>
+ <property name="image" value="graphics/particles/lightning1-240.png"/>
+ <property name="lifetime" min="5" max="10"/>
+ <property name="output" value="1"/>
+ <property name="fade-out" value="8"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/lightning2-263.png b/tmw-darkside.servegame.com/graphics/particles/lightning2-263.png
new file mode 100644
index 00000000..6f084ef5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/lightning2-263.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/lightning2.xml b/tmw-darkside.servegame.com/graphics/particles/lightning2.xml
new file mode 100644
index 00000000..6f5d059d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/lightning2.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0"?>
+<!--
+An explosion of white particles.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="131" lifetime="1">
+ <emitter>
+ <property name="power" min="0" max="0"/>
+ <property name="gravity" value="0"/>
+ <property name="image" value="graphics/particles/lightning2-263.png"/>
+ <property name="lifetime" min="5" max="10"/>
+ <property name="output" value="1"/>
+ <property name="fade-out" value="8"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/lightning3-275.png b/tmw-darkside.servegame.com/graphics/particles/lightning3-275.png
new file mode 100644
index 00000000..ac1e1cb6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/lightning3-275.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/lightning3.xml b/tmw-darkside.servegame.com/graphics/particles/lightning3.xml
new file mode 100644
index 00000000..3734f1f8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/lightning3.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0"?>
+<!--
+An explosion of white particles.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="137" lifetime="1">
+ <emitter>
+ <property name="power" min="0" max="0"/>
+ <property name="gravity" value="0"/>
+ <property name="image" value="graphics/particles/lightning3-275.png"/>
+ <property name="lifetime" min="5" max="10"/>
+ <property name="output" value="1"/>
+ <property name="fade-out" value="8"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/lobbed-object.xml b/tmw-darkside.servegame.com/graphics/particles/lobbed-object.xml
new file mode 100644
index 00000000..5ce4ef77
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/lobbed-object.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="1200">
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="45" max="60"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="0.8"/>
+ <property name="gravity" value="0.01"/>
+ <property name="image" value="graphics/particles/fog-medium-a.png"/>
+ <property name="lifetime" min="7" max="18"/>
+ <property name="fade-out" value="6"/>
+ <property name="bounce" value="0.8"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-10" max="10"/>
+ <property name="position-y" min="-10" max="10"/>
+ <property name="position-z" min="30" max="40"/>
+ <property name="vertical-angle" min="15" max="40"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="0.7"/>
+ <property name="gravity" value="0.001"/>
+ <property name="image" value="graphics/particles/blaze.png"/>
+ <property name="lifetime" min="0" max="14"/>
+ <property name="fade-out" value="10"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/luvia-attack.particle.xml b/tmw-darkside.servegame.com/graphics/particles/luvia-attack.particle.xml
new file mode 100644
index 00000000..6118686b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/luvia-attack.particle.xml
@@ -0,0 +1,44 @@
+<?xml version="1.0"?>
+<!--
+ Luvia's missile attack
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="32" lifetime="102">
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#60DAFF,FFFFFF"/>
+ <property name="lifetime" value="50"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="3" max="5"/>
+ <property name="power" min="1" max="6"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-large.png|W:#130F16"/>
+ <property name="lifetime" value="60"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="1"/>
+ <property name="horizontal-angle" min="-10" max="-10"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <animation imageset="graphics/particles/electricity.particle.png|W:#333333" width="15" height="15">
+ <sequence start="0" end="7" delay="10"/>
+ <frame index="0" delay="10"/>
+ </animation>
+ <property name="lifetime" value="50"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="2" max="3"/>
+ <property name="power" min="1" max="4"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/magic-blue-teleport.particle.xml b/tmw-darkside.servegame.com/graphics/particles/magic-blue-teleport.particle.xml
new file mode 100644
index 00000000..a2f46c1d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/magic-blue-teleport.particle.xml
@@ -0,0 +1,50 @@
+<?xml version="1.0"?>
+<!--
+ Sparks and blue orbs raising slowly above the caster
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="16" lifetime="1">
+ <emitter>
+ <property name="position-z" min="14" max="18"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="5"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="64"/>
+ <emitter>
+ <property name="position-y" min="16" max="32"/>
+ <property name="gravity" value="-0.11"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#CDF5FF,FFFFFF"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="2" max="4"/>
+ <property name="bounce" min="0" max="0.6"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="0.07"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#99E8FF,FFFFFF"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="1" max="4"/>
+ <property name="bounce" min="0" max="0.75"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.1"/>
+ <property name="image" value="graphics/particles/vline-small.png|W:#A3EAFF"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="1" max="2"/>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="2" max="10"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/magic-building-aura.particle.xml b/tmw-darkside.servegame.com/graphics/particles/magic-building-aura.particle.xml
new file mode 100644
index 00000000..2038154c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/magic-building-aura.particle.xml
@@ -0,0 +1,75 @@
+<?xml version="1.0"?>
+<!--
+Light blue,white and green particles which fly up to the sky. Magical aura for buildings
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="1" max="100"/>
+ <property name="lifetime" value="100"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/gloworb-medium.png|W:#00ffff"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#00ffff"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/gloworb-medium.png|W:#ffffff"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffffff"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/gloworb-medium.png|W:#72982c"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#72982c"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/magic-dark-explosion.particle.xml b/tmw-darkside.servegame.com/graphics/particles/magic-dark-explosion.particle.xml
new file mode 100644
index 00000000..7c1b65f5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/magic-dark-explosion.particle.xml
@@ -0,0 +1,58 @@
+<?xml version="1.0"?>
+<!--
+ Sparks and dark orbs raising slowly above the caster
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="16" lifetime="1">
+ <emitter>
+ <property name="position-z" min="14" max="18"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="image" value="graphics/particles/orb-large.png|W:#130F16"/>
+ <property name="lifetime" value="120"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="7" max="9"/>
+ <property name="power" min="4" max="12"/>
+ <property name="gravity" value="0.07"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="gravity" value="0.01"/>
+ </emitter>
+ <emitter>
+ <property name="position-z" min="14" max="18"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="0"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="84"/>
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#512C75,222222"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="10"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <animation imageset="graphics/particles/electricity.particle.png|W:#333333" width="15" height="15">
+ <sequence start="0" end="7" delay="10"/>
+ <frame index="0" delay="10"/>
+ </animation>
+ <property name="lifetime" value="90"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="3"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/magic.black.xml b/tmw-darkside.servegame.com/graphics/particles/magic.black.xml
new file mode 100644
index 00000000..88c8f9b8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/magic.black.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="128">
+ <emitter>
+ <animation imageset="graphics/particles/sparkle.png|W:#000000" width="15" height="15">
+ <sequence start="0" end="3" delay="50"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="1" max="1"/>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="0" max="1"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="29" max="40"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/magic.blue.xml b/tmw-darkside.servegame.com/graphics/particles/magic.blue.xml
new file mode 100644
index 00000000..d047dcd9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/magic.blue.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="128">
+ <emitter>
+ <animation imageset="graphics/particles/sparkle.png|W:#0000e0,7080ff" width="15" height="15">
+ <sequence start="0" end="3" delay="50"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="1" max="1"/>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="1" max="1"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="29" max="40"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/magic.darkred.xml b/tmw-darkside.servegame.com/graphics/particles/magic.darkred.xml
new file mode 100644
index 00000000..96460946
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/magic.darkred.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="128">
+ <emitter>
+ <animation imageset="graphics/particles/sparkle.png|W:#ff0000,000000" width="15" height="15">
+ <sequence start="0" end="3" delay="50"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="1" max="1"/>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="1" max="1"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="29" max="40"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/magic.default.xml b/tmw-darkside.servegame.com/graphics/particles/magic.default.xml
new file mode 100644
index 00000000..0363f067
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/magic.default.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="128">
+ <emitter>
+ <animation imageset="graphics/particles/sparkle.png|W:#0020ff,20f0ff" width="15" height="15">
+ <sequence start="0" end="3" delay="50"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="1" max="1"/>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="1" max="1"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="29" max="40"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/magic.enhance.xml b/tmw-darkside.servegame.com/graphics/particles/magic.enhance.xml
new file mode 100644
index 00000000..18fb52ca
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/magic.enhance.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="128">
+ <emitter>
+ <animation imageset="graphics/particles/sparkle.png|W:#a0a000,ffdf10" width="15" height="15">
+ <sequence start="0" end="3" delay="50"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="1" max="1"/>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="1" max="1"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="29" max="40"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/magic.generic.xml b/tmw-darkside.servegame.com/graphics/particles/magic.generic.xml
new file mode 100644
index 00000000..eb123202
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/magic.generic.xml
@@ -0,0 +1,95 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="128">
+ <emitter>
+ <!-- red -->
+ <animation imageset="graphics/particles/sparkle.png|W:#b00000,ff8020" width="15" height="15">
+ <sequence start="0" end="3" delay="50"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="1" max="1"/>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="1" max="1"/>
+ <property name="output-pause" min="0" max="12"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="29" max="40"/>
+ </emitter>
+ <emitter>
+ <!-- green -->
+ <animation imageset="graphics/particles/sparkle.png|W:#00a000,30ff30" width="15" height="15">
+ <sequence start="0" end="3" delay="50"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="1" max="1"/>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="1" max="1"/>
+ <property name="output-pause" min="0" max="12"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="29" max="40"/>
+ </emitter>
+ <emitter>
+ <!-- blue -->
+ <animation imageset="graphics/particles/sparkle.png|W:#0000e0,7080ff" width="15" height="15">
+ <sequence start="0" end="3" delay="50"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="1" max="1"/>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="1" max="1"/>
+ <property name="output-pause" min="0" max="12"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="29" max="40"/>
+ </emitter>
+ <emitter>
+ <!-- yellow -->
+ <animation imageset="graphics/particles/sparkle.png|W:#9090000,ffff00" width="15" height="15">
+ <sequence start="0" end="3" delay="50"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="1" max="1"/>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="1" max="1"/>
+ <property name="output-pause" min="0" max="12"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="29" max="40"/>
+ </emitter>
+ <emitter>
+ <!-- cyan -->
+ <animation imageset="graphics/particles/sparkle.png|W:#008080,00ffff" width="15" height="15">
+ <sequence start="0" end="3" delay="50"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="1" max="1"/>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="1" max="1"/>
+ <property name="output-pause" min="0" max="12"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="29" max="40"/>
+ </emitter>
+ <emitter>
+ <!-- magenta -->
+ <animation imageset="graphics/particles/sparkle.png|W:#800080,ff00ff" width="15" height="15">
+ <sequence start="0" end="3" delay="50"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="1" max="1"/>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="1" max="1"/>
+ <property name="output-pause" min="0" max="12"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="29" max="40"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/magic.golden.xml b/tmw-darkside.servegame.com/graphics/particles/magic.golden.xml
new file mode 100644
index 00000000..18fb52ca
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/magic.golden.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="128">
+ <emitter>
+ <animation imageset="graphics/particles/sparkle.png|W:#a0a000,ffdf10" width="15" height="15">
+ <sequence start="0" end="3" delay="50"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="1" max="1"/>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="1" max="1"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="29" max="40"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/magic.green.xml b/tmw-darkside.servegame.com/graphics/particles/magic.green.xml
new file mode 100644
index 00000000..6641c6e8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/magic.green.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="128">
+ <emitter>
+ <animation imageset="graphics/particles/sparkle.png|W:#00a000,30ff30" width="15" height="15">
+ <sequence start="0" end="3" delay="50"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="1" max="1"/>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="1" max="1"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="29" max="40"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/magic.hit.evil.xml b/tmw-darkside.servegame.com/graphics/particles/magic.hit.evil.xml
new file mode 100644
index 00000000..7392c63c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/magic.hit.evil.xml
@@ -0,0 +1,59 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="1">
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="position-z" min="1" max="5"/>
+ <property name="vertical-angle" min="45" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="4"/>
+ <property name="gravity" value="100"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#000000"/>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="30" max="60"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="position-z" min="1" max="5"/>
+ <property name="vertical-angle" min="45" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="4"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/star-medium.png|W:#000000"/>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="40" max="55"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="position-z" min="1" max="5"/>
+ <property name="vertical-angle" min="45" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="4"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#000000"/>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="60" max="80"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="position-z" min="1" max="5"/>
+ <property name="vertical-angle" min="45" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="2"/>
+ <property name="gravity" value="0.1"/>
+ <animation imageset="graphics/particles/electricity-spark.png" width="15" height="15">
+ <sequence start="0" end="7" delay="10"/>
+ <frame index="0" delay="10"/>
+ </animation>
+ <property name="lifetime" min="10" max="800"/>
+ <property name="output" min="5" max="20"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/magic.hit.xml b/tmw-darkside.servegame.com/graphics/particles/magic.hit.xml
new file mode 100644
index 00000000..1141116c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/magic.hit.xml
@@ -0,0 +1,59 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="1">
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="position-z" min="1" max="5"/>
+ <property name="vertical-angle" min="45" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="3"/>
+ <property name="gravity" value="100"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#000000"/>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="30" max="60"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="position-z" min="1" max="5"/>
+ <property name="vertical-angle" min="45" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="3"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/star-medium.png|W:#000000"/>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="30" max="50"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="position-z" min="1" max="5"/>
+ <property name="vertical-angle" min="45" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="3"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#000000"/>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="40" max="60"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="position-z" min="1" max="5"/>
+ <property name="vertical-angle" min="45" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="2"/>
+ <property name="gravity" value="0.1"/>
+ <animation imageset="graphics/particles/electricity-spark.png" width="15" height="15">
+ <sequence start="0" end="7" delay="10"/>
+ <frame index="0" delay="10"/>
+ </animation>
+ <property name="lifetime" min="10" max="800"/>
+ <property name="output" min="12" max="20"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/magic.red.xml b/tmw-darkside.servegame.com/graphics/particles/magic.red.xml
new file mode 100644
index 00000000..59a494ae
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/magic.red.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="128">
+ <emitter>
+ <animation imageset="graphics/particles/sparkle.png|W:#b00000,ff8020" width="15" height="15">
+ <sequence start="0" end="3" delay="50"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="1" max="1"/>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="1" max="1"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="29" max="40"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/magic.shield-ends.xml b/tmw-darkside.servegame.com/graphics/particles/magic.shield-ends.xml
new file mode 100644
index 00000000..41d83e73
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/magic.shield-ends.xml
@@ -0,0 +1,267 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="85" lifetime="1">
+ <emitter>
+ <property name="vertical-angle" value="270"/>
+ <property name="power" value="4"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="1" max="1"/>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="-11" max="11"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="10" max="15"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="4" end="4" delay="10000"/>
+ </animation>
+ <property name="position-z" min="-85" max="0"/>
+ <property name="gravity" value="0.2"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="11" max="33"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="10" max="15"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="3" end="3" delay="10000"/>
+ </animation>
+ <property name="position-z" min="-85" max="0"/>
+ <property name="gravity" value="0.2"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="34" max="56"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="10" max="15"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="2" end="2" delay="10000"/>
+ </animation>
+ <property name="position-z" min="-85" max="0"/>
+ <property name="gravity" value="0.2"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="56" max="78"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="10" max="15"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="1" end="1" delay="10000"/>
+ </animation>
+ <property name="position-z" min="-85" max="0"/>
+ <property name="gravity" value="0.2"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="79" max="101"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="10" max="15"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="0" end="0" delay="10000"/>
+ </animation>
+ <property name="position-z" min="-85" max="0"/>
+ <property name="gravity" value="0.2"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="101" max="123"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="10" max="15"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="7" end="7" delay="10000"/>
+ </animation>
+ <property name="position-z" min="-85" max="0"/>
+ <property name="gravity" value="0.2"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="124" max="146"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="10" max="15"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="6" end="6" delay="10000"/>
+ </animation>
+ <property name="position-z" min="-85" max="0"/>
+ <property name="gravity" value="0.2"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="146" max="168"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="10" max="15"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="0" end="0" delay="10000"/>
+ </animation>
+ <property name="position-z" min="-85" max="0"/>
+ <property name="gravity" value="0.2"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="169" max="191"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="10" max="15"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="4" end="4" delay="10000"/>
+ </animation>
+ <property name="position-z" min="-85" max="0"/>
+ <property name="gravity" value="0.2"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="191" max="213"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="10" max="15"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="3" end="3" delay="10000"/>
+ </animation>
+ <property name="position-z" min="-85" max="0"/>
+ <property name="gravity" value="0.2"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="214" max="236"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="10" max="15"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="2" end="2" delay="10000"/>
+ </animation>
+ <property name="position-z" min="-85" max="0"/>
+ <property name="gravity" value="0.2"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="236" max="258"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="10" max="15"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="1" end="1" delay="10000"/>
+ </animation>
+ <property name="position-z" min="-85" max="0"/>
+ <property name="gravity" value="0.2"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="259" max="281"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="10" max="15"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="0" end="0" delay="10000"/>
+ </animation>
+ <property name="position-z" min="-85" max="0"/>
+ <property name="gravity" value="0.2"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="281" max="303"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="10" max="15"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="7" end="7" delay="10000"/>
+ </animation>
+ <property name="position-z" min="-85" max="0"/>
+ <property name="gravity" value="0.2"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="304" max="326"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="10" max="15"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="6" end="6" delay="10000"/>
+ </animation>
+ <property name="position-z" min="-85" max="0"/>
+ <property name="gravity" value="0.2"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="326" max="348"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="10" max="15"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="0" end="0" delay="10000"/>
+ </animation>
+ <property name="position-z" min="-85" max="0"/>
+ <property name="gravity" value="0.2"/>
+ <property name="lifetime" value="40"/>
+ <property name="fade-out" value="40"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/magic.shield.xml b/tmw-darkside.servegame.com/graphics/particles/magic.shield.xml
new file mode 100644
index 00000000..b964298b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/magic.shield.xml
@@ -0,0 +1,235 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="1">
+ <emitter>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" value="4"/>
+ <property name="lifetime" value="25"/>
+ <property name="output" min="1" max="1"/>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="-11" max="11"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="0" max="2"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="4" end="4" delay="10000"/>
+ </animation>
+ <property name="lifetime" value="40"/>
+ <property name="fade-in" value="5"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="11" max="33"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="0" max="2"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="3" end="3" delay="10000"/>
+ </animation>
+ <property name="lifetime" value="40"/>
+ <property name="fade-in" value="5"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="34" max="56"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="0" max="2"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="2" end="2" delay="10000"/>
+ </animation>
+ <property name="lifetime" value="40"/>
+ <property name="fade-in" value="5"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="56" max="78"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="0" max="2"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="1" end="1" delay="10000"/>
+ </animation>
+ <property name="lifetime" value="40"/>
+ <property name="fade-in" value="5"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="79" max="101"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="0" max="2"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="0" end="0" delay="10000"/>
+ </animation>
+ <property name="lifetime" value="40"/>
+ <property name="fade-in" value="5"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="101" max="123"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="0" max="2"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="7" end="7" delay="10000"/>
+ </animation>
+ <property name="lifetime" value="40"/>
+ <property name="fade-in" value="5"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="124" max="146"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="0" max="2"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="6" end="6" delay="10000"/>
+ </animation>
+ <property name="lifetime" value="40"/>
+ <property name="fade-in" value="5"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="146" max="168"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="0" max="2"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="5" end="5" delay="10000"/>
+ </animation>
+ <property name="lifetime" value="40"/>
+ <property name="fade-in" value="5"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="169" max="191"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="0" max="2"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="4" end="4" delay="10000"/>
+ </animation>
+ <property name="lifetime" value="40"/>
+ <property name="fade-in" value="5"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="191" max="213"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="0" max="2"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="3" end="3" delay="10000"/>
+ </animation>
+ <property name="lifetime" value="40"/>
+ <property name="fade-in" value="5"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="214" max="236"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="0" max="2"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="2" end="2" delay="10000"/>
+ </animation>
+ <property name="lifetime" value="40"/>
+ <property name="fade-in" value="5"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="236" max="258"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="0" max="2"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="1" end="1" delay="10000"/>
+ </animation>
+ <property name="lifetime" value="40"/>
+ <property name="fade-in" value="5"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="259" max="281"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="0" max="2"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="0" end="0" delay="10000"/>
+ </animation>
+ <property name="lifetime" value="40"/>
+ <property name="fade-in" value="5"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="281" max="303"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="0" max="2"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="7" end="7" delay="10000"/>
+ </animation>
+ <property name="lifetime" value="40"/>
+ <property name="fade-in" value="5"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="304" max="326"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="0" max="2"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="6" end="6" delay="10000"/>
+ </animation>
+ <property name="lifetime" value="40"/>
+ <property name="fade-in" value="5"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="vertical-angle" value="0"/>
+ <property name="horizontal-angle" min="326" max="348"/>
+ <property name="power" min="18" max="20"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" min="0" max="2"/>
+ <emitter>
+ <animation imageset="graphics/particles/hex-facet-50.png|W:#ff0000" width="9" height="11">
+ <sequence start="5" end="5" delay="10000"/>
+ </animation>
+ <property name="lifetime" value="40"/>
+ <property name="fade-in" value="5"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/magic.teleport.xml b/tmw-darkside.servegame.com/graphics/particles/magic.teleport.xml
new file mode 100644
index 00000000..7b4a1ef2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/magic.teleport.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="16">
+ <emitter>
+ <animation imageset="graphics/particles/puff-blue.png" width="17" height="17">
+ <sequence start="0" end="9" delay="30"/>
+ <frame index="0" delay="300"/>
+ <end/>
+ </animation>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" value="4"/>
+ <property name="lifetime" value="30"/>
+ <property name="output" min="2" max="5"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="0" max="3"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/magic.white.xml b/tmw-darkside.servegame.com/graphics/particles/magic.white.xml
new file mode 100644
index 00000000..ef3d387f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/magic.white.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="128">
+ <emitter>
+ <animation imageset="graphics/particles/sparkle.png|W:#e0e0e0,ffffff" width="15" height="15">
+ <sequence start="0" end="3" delay="50"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="1" max="1"/>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="1" max="1"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="29" max="40"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/manaseed.particle.xml b/tmw-darkside.servegame.com/graphics/particles/manaseed.particle.xml
new file mode 100644
index 00000000..71545064
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/manaseed.particle.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0"?>
+<!--
+A one tile wide rectangular fire effect intended for use with the fireplace
+from the woodland_indoor tileset.
+-->
+<effect>
+ <particle position-x="0" position-y="8" position-z="16">
+ <emitter>
+ <property name="randomness" value="100"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#990000,ffffff"/>
+ <property name="gravity" value="-0.001"/>
+ <property name="lifetime" value="200"/>
+ <property name="output-pause" value="10"/>
+ <property name="output" min="0" max="1"/>
+ <property name="fade-out" value="100"/>
+ <property name="bounce" value="1"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/medium-blindinglight.xml b/tmw-darkside.servegame.com/graphics/particles/medium-blindinglight.xml
new file mode 100644
index 00000000..7c9480ab
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/medium-blindinglight.xml
@@ -0,0 +1,21 @@
+<?xml version="1.0"?>
+<!--
+A medium blinding light, that stay on the ground, like a layer of clouds.
+-->
+<effect>
+ <particle position-x="-16" position-y="0" position-z="40" lifetime="1">
+ <emitter>
+ <property name="position-x" min="-2" max="2"/>
+ <property name="position-y" min="-2" max="2"/>
+ <property name="vertical-angle" min="-60" max="60"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="3"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/light-large.png"/>
+ <property name="lifetime" min="3000" max="4000"/>
+ <property name="output" min="10" max="800"/>
+ <property name="fade-out" value="10"/>
+ <property name="bounce" value="0.1"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/medium-explosion.xml b/tmw-darkside.servegame.com/graphics/particles/medium-explosion.xml
new file mode 100644
index 00000000..ff37b920
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/medium-explosion.xml
@@ -0,0 +1,47 @@
+<?xml version="1.0"?>
+<!--
+An explosion
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="20" lifetime="1">
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="-10" max="10"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="5"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/smoke-large-grey.png"/>
+ <property name="lifetime" min="50" max="800"/>
+ <property name="output" min="100" max="230"/>
+ <property name="fade-out" value="10"/>
+ <property name="bounce" value="0.8"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="45" max="60"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="0.8"/>
+ <property name="gravity" value="0.01"/>
+ <property name="image" value="graphics/particles/fog-medium-a.png"/>
+ <property name="lifetime" min="70" max="180"/>
+ <property name="output" min="3" max="12"/>
+ <property name="fade-out" value="10"/>
+ <property name="bounce" value="0.8"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-10" max="10"/>
+ <property name="position-y" min="-10" max="10"/>
+ <property name="position-z" min="30" max="40"/>
+ <property name="vertical-angle" min="15" max="40"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="0.7"/>
+ <property name="gravity" value="0.001"/>
+ <property name="image" value="graphics/particles/blaze.png"/>
+ <property name="lifetime" min="0" max="140"/>
+ <property name="output" min="10" max="15"/>
+ <property name="fade-out" value="100"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/medium-smoke.xml b/tmw-darkside.servegame.com/graphics/particles/medium-smoke.xml
new file mode 100644
index 00000000..72e3a940
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/medium-smoke.xml
@@ -0,0 +1,21 @@
+<?xml version="1.0"?>
+<!--
+An explosion
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="20" lifetime="1">
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="-10" max="10"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="5"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/smoke-large-grey.png"/>
+ <property name="lifetime" min="50" max="800"/>
+ <property name="output" min="10" max="130"/>
+ <property name="fade-out" value="10"/>
+ <property name="bounce" value="0.8"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/mist-face-a.png b/tmw-darkside.servegame.com/graphics/particles/mist-face-a.png
new file mode 100644
index 00000000..d0674db2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/mist-face-a.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/mist-face-b.png b/tmw-darkside.servegame.com/graphics/particles/mist-face-b.png
new file mode 100644
index 00000000..9ab270c9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/mist-face-b.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-angry-fire-goblin.particle.xml b/tmw-darkside.servegame.com/graphics/particles/monster-angry-fire-goblin.particle.xml
new file mode 100644
index 00000000..a3052d5a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-angry-fire-goblin.particle.xml
@@ -0,0 +1,24 @@
+<?xml version="1.0"?>
+<!--
+A fire effect intended for use with the fire goblin mob
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-x" min="-11" max="13"/>
+ <property name="position-y" min="-22" max="-26"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" min="0.1" max="0.3"/>
+ <property name="gravity" value="-0.03"/>
+ <animation imageset="graphics/particles/aniblaze.png|W:#BF0019,FF6715,FFE659" width="8" height="8">
+ <sequence start="0" end="14" delay="20"/>
+ <frame index="14" delay="1000"/>
+ </animation>
+ <property name="lifetime" min="25" max="35"/>
+ <property name="output" min="0" max="7"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="5"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-angry-green-slime.particle.xml b/tmw-darkside.servegame.com/graphics/particles/monster-angry-green-slime.particle.xml
new file mode 100644
index 00000000..ed1d0f8c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-angry-green-slime.particle.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0"?>
+<!--
+A bubble effect intended for use with the igreen slime mob.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-x" min="-7" max="7"/>
+ <property name="position-y" min="-14" max="-22"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" min="0.1" max="0.3"/>
+ <property name="gravity" value="-0.03"/>
+ <animation imageset="graphics/particles/anibubble_8px_green.png" width="8" height="8">
+ <sequence start="0" end="14" delay="1000"/>
+ </animation>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="0" max="7"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="5"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-angry-sea-slime.particle.xml b/tmw-darkside.servegame.com/graphics/particles/monster-angry-sea-slime.particle.xml
new file mode 100644
index 00000000..b5ae198e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-angry-sea-slime.particle.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0"?>
+<!--
+A bubble effect intended for use with the sea slime mob.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-x" min="-11" max="13"/>
+ <property name="position-y" min="-14" max="-22"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" min="0.1" max="0.3"/>
+ <property name="gravity" value="-0.03"/>
+ <animation imageset="graphics/particles/anibubble_8px.png" width="8" height="8">
+ <sequence start="0" end="14" delay="1000"/>
+ </animation>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="0" max="7"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="5"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-ball-lightning-blue.particle.xml b/tmw-darkside.servegame.com/graphics/particles/monster-ball-lightning-blue.particle.xml
new file mode 100644
index 00000000..17c2387e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-ball-lightning-blue.particle.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="10">
+ <emitter>
+ <property name="position-z" min="16" max="48"/>
+ <animation imageset="graphics/particles/electricity.particle.png|W:#0000FF" width="15" height="15">
+ <sequence start="0" end="7" delay="20"/>
+ </animation>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="gravity" value="0.1"/>
+ <property name="randomness" value="125"/>
+ <property name="lifetime" value="75"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="20"/>
+ <property name="alpha" value="0.6"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-ball-lightning-red.particle.xml b/tmw-darkside.servegame.com/graphics/particles/monster-ball-lightning-red.particle.xml
new file mode 100644
index 00000000..5681dacd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-ball-lightning-red.particle.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="10">
+ <emitter>
+ <property name="position-z" min="16" max="48"/>
+ <animation imageset="graphics/particles/electricity.particle.png|W:#FF0000" width="15" height="15">
+ <sequence start="0" end="7" delay="20"/>
+ </animation>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="gravity" value="0.1"/>
+ <property name="randomness" value="125"/>
+ <property name="lifetime" value="75"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="20"/>
+ <property name="alpha" value="0.6"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-ball-lightning.particle.png b/tmw-darkside.servegame.com/graphics/particles/monster-ball-lightning.particle.png
new file mode 100644
index 00000000..06a7f733
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-ball-lightning.particle.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-ball-lightning.particle.xml b/tmw-darkside.servegame.com/graphics/particles/monster-ball-lightning.particle.xml
new file mode 100644
index 00000000..46235336
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-ball-lightning.particle.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="10">
+ <emitter>
+ <property name="position-z" min="16" max="48"/>
+ <animation imageset="graphics/particles/monster-ball-lightning.particle.png" width="15" height="15">
+ <sequence start="0" end="7" delay="20"/>
+ </animation>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="gravity" value="0.1"/>
+ <property name="randomness" value="125"/>
+ <property name="lifetime" value="75"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="20"/>
+ <property name="alpha" value="0.6"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-goblin-firebreath.particle.xml b/tmw-darkside.servegame.com/graphics/particles/monster-goblin-firebreath.particle.xml
new file mode 100644
index 00000000..7ac82b5b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-goblin-firebreath.particle.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0"?>
+<!--
+A horizontal flame burst with a range of about 60 pixels.
+Creates up to 400 particles but only for a very brief moment.
+used for the fire breath attack of the fire goblins.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="16" lifetime="25">
+ <emitter>
+ <property name="position-x" min="0" max="0"/>
+ <property name="position-y" min="-8" max="-8"/>
+ <property name="horizontal-angle" min="80" max="100"/>
+ <property name="vertical-angle" min="-20" max="20"/>
+ <property name="power" min="1" max="1.5"/>
+ <property name="momentum" value="0.99"/>
+ <property name="gravity" value="-0.02"/>
+ <animation imageset="graphics/particles/aniblaze-medium.png|W:#ffff00,ff0000" width="16" height="16">
+ <frame index="0" delay="5"/>
+ <frame index="1" delay="10"/>
+ <frame index="2" delay="15"/>
+ <frame index="3" delay="25"/>
+ <frame index="4" delay="35"/>
+ <frame index="5" delay="60"/>
+ <frame index="6" delay="95"/>
+ <frame index="7" delay="160"/>
+ <frame index="8" delay="9999"/>
+ </animation>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="5" max="10"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="60"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-leaf.particle.xml b/tmw-darkside.servegame.com/graphics/particles/monster-leaf.particle.xml
new file mode 100644
index 00000000..9fa201ce
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-leaf.particle.xml
@@ -0,0 +1,95 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="40">
+ <emitter>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="-16" max="16"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="power" min="0.4" max="2"/>
+ <property name="lifetime" value="160"/>
+ <property name="fade-out" value="40"/>
+ <property name="fade-in" value="40"/>
+ <property name="output" min="-20" max="1"/>
+ <property name="acceleration" value="0.1"/>
+ <property name="alpha" value="0.5"/>
+ <animation imageset="graphics/particles/leaf.png|W:#6a9419" width="8" height="8">
+ <sequence start="0" end="6" delay="50"/>
+ </animation>
+ <property name="follow-parent"/>
+ </emitter>
+ <emitter>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="-16" max="16"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="power" min="0.4" max="2"/>
+ <property name="lifetime" value="160"/>
+ <property name="fade-out" value="40"/>
+ <property name="fade-in" value="40"/>
+ <property name="output" min="-20" max="1"/>
+ <property name="acceleration" value="0.1"/>
+ <property name="alpha" value="0.5"/>
+ <animation imageset="graphics/particles/leaf.png|W:#945019" width="8" height="8">
+ <sequence start="0" end="6" delay="50"/>
+ </animation>
+ <property name="follow-parent"/>
+ </emitter>
+ <emitter>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="-16" max="16"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="power" min="0.4" max="2"/>
+ <property name="lifetime" value="160"/>
+ <property name="fade-out" value="40"/>
+ <property name="fade-in" value="40"/>
+ <property name="output" min="-20" max="1"/>
+ <property name="acceleration" value="0.1"/>
+ <property name="alpha" value="0.5"/>
+ <animation imageset="graphics/particles/leaf.png|W:#791b1b" width="8" height="8">
+ <sequence start="0" end="6" delay="50"/>
+ </animation>
+ <property name="follow-parent"/>
+ </emitter>
+ <emitter>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="-16" max="16"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="power" min="0.4" max="2"/>
+ <property name="lifetime" value="160"/>
+ <property name="fade-out" value="40"/>
+ <property name="fade-in" value="40"/>
+ <property name="output" min="-20" max="1"/>
+ <property name="acceleration" value="0.1"/>
+ <property name="alpha" value="0.5"/>
+ <animation imageset="graphics/particles/leaf.png|W:#465018" width="8" height="8">
+ <sequence start="0" end="6" delay="50"/>
+ </animation>
+ <property name="follow-parent"/>
+ </emitter>
+ <emitter>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="-16" max="16"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="power" min="0.4" max="2"/>
+ <property name="lifetime" value="160"/>
+ <property name="fade-out" value="40"/>
+ <property name="fade-in" value="40"/>
+ <property name="output" min="-20" max="1"/>
+ <property name="acceleration" value="0.1"/>
+ <property name="alpha" value="0.5"/>
+ <animation imageset="graphics/particles/leaf.png|W:#a05e00" width="8" height="8">
+ <sequence start="0" end="6" delay="50"/>
+ </animation>
+ <property name="follow-parent"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-lizard-firebreath.particle.xml b/tmw-darkside.servegame.com/graphics/particles/monster-lizard-firebreath.particle.xml
new file mode 100644
index 00000000..5c9152ac
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-lizard-firebreath.particle.xml
@@ -0,0 +1,36 @@
+<?xml version="1.0"?>
+<!--
+A horizontal flame burst with a range of about 60 pixels.
+Creates up to 400 particles but only for a very brief moment.
+used for the fire breath attack of the fire lizard. mostly a copy&paste from the fire goblin, just with
+positions and vectors tuned.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="16" lifetime="25">
+ <emitter>
+ <property name="position-x" min="0" max="0"/>
+ <property name="position-y" min="14" max="14"/>
+ <property name="position-z" min="40" max="40"/>
+ <property name="horizontal-angle" min="90" max="100"/>
+ <property name="vertical-angle" min="-30" max="-20"/>
+ <property name="power" min="2" max="4"/>
+ <property name="momentum" value="0.97"/>
+ <property name="gravity" value="-0.04"/>
+ <animation imageset="graphics/particles/aniblaze-medium.png|W:#ffff00,cc0000" width="16" height="16">
+ <frame index="0" delay="5"/>
+ <frame index="1" delay="10"/>
+ <frame index="2" delay="15"/>
+ <frame index="3" delay="25"/>
+ <frame index="4" delay="35"/>
+ <frame index="5" delay="60"/>
+ <frame index="6" delay="95"/>
+ <frame index="7" delay="160"/>
+ <frame index="8" delay="9999"/>
+ </animation>
+ <property name="lifetime" min="0" max="80"/>
+ <property name="output" min="5" max="10"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="60"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-luvia.particle.xml b/tmw-darkside.servegame.com/graphics/particles/monster-luvia.particle.xml
new file mode 100644
index 00000000..dae3cf33
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-luvia.particle.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<!--
+Dark Purple particles flying around the target, giving a demonic aura.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-z" value="12"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="4" max="6"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="position-z" min="14" max="18"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="5"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-small.png|W:#401c52"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="4"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#512C75,222222"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="4"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <animation imageset="graphics/particles/electricity.particle.png|W:#333333" width="15" height="15">
+ <sequence start="0" end="7" delay="10"/>
+ <frame index="0" delay="10"/>
+ </animation>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="4"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="50"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-moonshroom.particle.xml b/tmw-darkside.servegame.com/graphics/particles/monster-moonshroom.particle.xml
new file mode 100644
index 00000000..c3da0639
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-moonshroom.particle.xml
@@ -0,0 +1,24 @@
+<?xml version="1.0"?>
+<!--
+A small cloud particle effect intended for use with the Moonshroom mob
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="48">
+ <emitter>
+ <property name="position-x" min="-16" max="32"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="-16" max="16"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="power" min="0.4" max="2"/>
+ <property name="lifetime" value="160"/>
+ <property name="fade-out" value="40"/>
+ <property name="fade-in" value="40"/>
+ <property name="output" min="-20" max="1"/>
+ <property name="acceleration" value="0.1"/>
+ <property name="alpha" value="0.5"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#ffff00,ffffff"/>
+ <property name="follow-parent"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-mouboo-demonic.particle.xml b/tmw-darkside.servegame.com/graphics/particles/monster-mouboo-demonic.particle.xml
new file mode 100644
index 00000000..96fbad18
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-mouboo-demonic.particle.xml
@@ -0,0 +1,50 @@
+<?xml version="1.0"?>
+<!--
+A smoke effect intended for use with the Demonic Mouboo mob
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-x" min="-25" max="25"/>
+ <property name="position-y" min="-40" max="60"/>
+ <property name="position-z" min="64" max="64"/>
+ <property name="image" value="graphics/particles/fog-medium-a.png|W:#1a1a1b"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="50" max="90"/>
+ <property name="power" value="0.4"/>
+ <property name="momentum" value="0.99"/>
+ <property name="gravity" value="0"/>
+ <property name="output" min="1" max="3"/>
+ <property name="lifetime" min="20" max="60"/>
+ <property name="fade-out" value="100"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-25" max="25"/>
+ <property name="position-y" min="-40" max="60"/>
+ <property name="position-z" min="64" max="64"/>
+ <property name="image" value="graphics/particles/fog-medium-b.png|W:#1a1a1b"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="50" max="90"/>
+ <property name="power" value="0.4"/>
+ <property name="momentum" value="0.99"/>
+ <property name="gravity" value="0"/>
+ <property name="output" min="1" max="3"/>
+ <property name="lifetime" min="40" max="100"/>
+ <property name="fade-out" value="100"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-25" max="25"/>
+ <property name="position-y" min="-40" max="60"/>
+ <property name="position-z" min="64" max="64"/>
+ <property name="image" value="graphics/particles/fog-medium-c.png|W:#1a1a1b"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="50" max="90"/>
+ <property name="power" value="0.4"/>
+ <property name="momentum" value="0.99"/>
+ <property name="gravity" value="0"/>
+ <property name="output" min="1" max="3"/>
+ <property name="lifetime" min="40" max="100"/>
+ <property name="fade-out" value="100"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-pumpkin-explosion.particle.xml b/tmw-darkside.servegame.com/graphics/particles/monster-pumpkin-explosion.particle.xml
new file mode 100644
index 00000000..699c3f2d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-pumpkin-explosion.particle.xml
@@ -0,0 +1,53 @@
+<?xml version="1.0"?>
+<!--
+ Small yellow orbs and brown sparks
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="16" lifetime="1">
+ <emitter>
+ <property name="position-z" min="14" max="18"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="5"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="22"/>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#F8C429"/>
+ <property name="lifetime" value="70"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="15"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="2"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="100"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#5C3A1B,293D0D"/>
+ <property name="lifetime" value="70"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="15"/>
+ <property name="output" min="0" max="2"/>
+ <property name="power" min="0" max="2"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="100"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-small.png|W:#FFFF19"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="15"/>
+ <property name="output" min="1" max="3"/>
+ <property name="power" min="0" max="2"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.96"/>
+ <property name="randomness" value="100"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-reaper.particle.xml b/tmw-darkside.servegame.com/graphics/particles/monster-reaper.particle.xml
new file mode 100644
index 00000000..dfcfa029
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-reaper.particle.xml
@@ -0,0 +1,36 @@
+<?xml version="1.0"?>
+<!--
+Purple-ish ghost faces rise up from the ground
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-x" min="-24" max="24"/>
+ <property name="position-z" min="2" max="32"/>
+ <property name="gravity" value="-0.01"/>
+ <property name="lifetime" value="180"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" value="1"/>
+ <property name="output-pause" min="11" max="61"/>
+ <property name="follow-parent"/>
+ <animation imageset="graphics/particles/mist-face-a.png|W:#855385" width="30" height="30">
+ <sequence start="0" end="2" delay="300"/>
+ <frame index="3"/>
+ </animation>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-24" max="24"/>
+ <property name="position-z" min="2" max="32"/>
+ <property name="gravity" value="-0.01"/>
+ <property name="lifetime" value="180"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" value="1"/>
+ <property name="output-pause" min="17" max="67"/>
+ <property name="follow-parent"/>
+ <animation imageset="graphics/particles/mist-face-b.png|W:#5b3558" width="30" height="30">
+ <sequence start="0" end="2" delay="300"/>
+ <frame index="3"/>
+ </animation>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-snail-trail.particle.xml b/tmw-darkside.servegame.com/graphics/particles/monster-snail-trail.particle.xml
new file mode 100644
index 00000000..e86b02b1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-snail-trail.particle.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0"?>
+<!-- A thin trail of slime. -->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-y" min="-1" max="5"/>
+ <property name="position-x" min="-3" max="3"/>
+ <property name="lifetime" value="400"/>
+ <property name="fade-out" value="100"/>
+ <property name="fade-in" value="40"/>
+ <property name="output" min="1" max="5"/>
+ <property name="output-pause" min="30" max="80"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#96A776,B9FF30,BDDF8F"/>
+ <property name="alpha" value=".1"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-souleater.particle.xml b/tmw-darkside.servegame.com/graphics/particles/monster-souleater.particle.xml
new file mode 100644
index 00000000..e0be7247
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-souleater.particle.xml
@@ -0,0 +1,36 @@
+<?xml version="1.0"?>
+<!--
+Purple particles flying around the target.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-z" value="56"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="4" max="6"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="gravity" value="0.1"/>
+ <property name="momentum" value="0.6"/>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#4300A7"/>
+ <property name="lifetime" value="50"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="0.1"/>
+ <property name="momentum" value="0.6"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#4300A7"/>
+ <property name="lifetime" value="75"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-soulsnake.particle.xml b/tmw-darkside.servegame.com/graphics/particles/monster-soulsnake.particle.xml
new file mode 100644
index 00000000..4359c5a5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-soulsnake.particle.xml
@@ -0,0 +1,36 @@
+<?xml version="1.0"?>
+<!--
+Light blue particles raising from the target, giving the target a magical aura
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-z" value="16"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="20" max="24"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.4"/>
+ <property name="image" value="graphics/particles/gloworb-medium.png|W:#00ffff"/>
+ <property name="lifetime" value="30"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.4"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#00ffff"/>
+ <property name="lifetime" value="50"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-troll-foefire.particle.png b/tmw-darkside.servegame.com/graphics/particles/monster-troll-foefire.particle.png
new file mode 100644
index 00000000..5c38421b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-troll-foefire.particle.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-troll-foefire.particle.xml b/tmw-darkside.servegame.com/graphics/particles/monster-troll-foefire.particle.xml
new file mode 100644
index 00000000..6e3bcce2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-troll-foefire.particle.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0"?>
+<!--
+A horizontal flame burst with a range of about 60 pixels.
+Creates up to 400 particles but only for a very brief moment.
+used for the foefire attack of the Trolls.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="16" lifetime="25">
+ <emitter>
+ <property name="position-x" min="0" max="0"/>
+ <property name="position-y" min="-8" max="-8"/>
+ <property name="horizontal-angle" min="80" max="100"/>
+ <property name="vertical-angle" min="-20" max="20"/>
+ <property name="power" min="1" max="1.5"/>
+ <property name="momentum" value="0.99"/>
+ <property name="gravity" value="-0.02"/>
+ <animation imageset="graphics/particles/monster-troll-foefire.particle.png|W:#00FFFF,0000ff" width="24" height="24">
+ <frame index="0" delay="5"/>
+ <frame index="1" delay="10"/>
+ <frame index="2" delay="15"/>
+ <frame index="3" delay="25"/>
+ <frame index="4" delay="35"/>
+ <frame index="5" delay="60"/>
+ <frame index="6" delay="95"/>
+ <frame index="7" delay="160"/>
+ <frame index="8" delay="9999"/>
+ </animation>
+ <property name="lifetime" min="0" max="110"/>
+ <property name="output" min="5" max="10"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="90"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-undeadtroll-foefire.particle.xml b/tmw-darkside.servegame.com/graphics/particles/monster-undeadtroll-foefire.particle.xml
new file mode 100644
index 00000000..b90cc99a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-undeadtroll-foefire.particle.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0"?>
+<!--
+A horizontal flame burst with a range of about 60 pixels.
+Creates up to 400 particles but only for a very brief moment.
+used for the fire breath attack of the fire goblins.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="16" lifetime="25">
+ <emitter>
+ <property name="position-x" min="0" max="0"/>
+ <property name="position-y" min="-8" max="-8"/>
+ <property name="horizontal-angle" min="80" max="100"/>
+ <property name="vertical-angle" min="-20" max="20"/>
+ <property name="power" min="1" max="1.5"/>
+ <property name="momentum" value="0.99"/>
+ <property name="gravity" value="-0.02"/>
+ <animation imageset="graphics/particles/monster-troll-foefire.particle.png|W:#36FF00,13B302" width="24" height="24">
+ <frame index="0" delay="5"/>
+ <frame index="1" delay="10"/>
+ <frame index="2" delay="15"/>
+ <frame index="3" delay="25"/>
+ <frame index="4" delay="35"/>
+ <frame index="5" delay="60"/>
+ <frame index="6" delay="95"/>
+ <frame index="7" delay="160"/>
+ <frame index="8" delay="9999"/>
+ </animation>
+ <property name="lifetime" min="0" max="110"/>
+ <property name="output" min="5" max="10"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="90"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/monster-witchguard.particle.xml b/tmw-darkside.servegame.com/graphics/particles/monster-witchguard.particle.xml
new file mode 100644
index 00000000..38284e35
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/monster-witchguard.particle.xml
@@ -0,0 +1,31 @@
+<?xml version="1.0"?>
+<!--
+Dark Purple particles flying around the target, giving a demonic aura.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-z" value="12"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="2" max="4"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <animation imageset="graphics/particles/electricity.particle.png|W:#555555" width="15" height="15">
+ <sequence start="0" end="7" delay="10"/>
+ <frame index="0" delay="10"/>
+ </animation>
+ <property name="lifetime" value="25"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="25"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="0" max="2"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="50"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/moonshroom-attack.particle.xml b/tmw-darkside.servegame.com/graphics/particles/moonshroom-attack.particle.xml
new file mode 100644
index 00000000..95eed9e1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/moonshroom-attack.particle.xml
@@ -0,0 +1,30 @@
+<?xml version="1.0"?>
+<!--
+A energy ball like particle effect intended for use of the Moonshroom's attacks.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="8" lifetime="102">
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#f7fe70,dfeb01"/>
+ <property name="lifetime" value="200"/>
+ <property name="fade-out" value="100"/>
+ <property name="output" min="1" max="2"/>
+ <property name="power" min="1" max="3"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-large.png|W:#f7fe70,dfeb01"/>
+ <property name="lifetime" value="225"/>
+ <property name="fade-out" value="100"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" value="1"/>
+ <property name="horizontal-angle" min="-10" max="-10"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="75"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/necroblast.particle.xml b/tmw-darkside.servegame.com/graphics/particles/necroblast.particle.xml
new file mode 100644
index 00000000..44a64ecd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/necroblast.particle.xml
@@ -0,0 +1,61 @@
+<?xml version="1.0"?>
+<!--
+Wight blaze: inspired by Demon fire
+-->
+<effect>
+ <particle position-x="10" position-y="0" position-z="47">
+ <emitter>
+ <property name="position-y" min="-10" max="-20"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="300" max="60"/>
+ <property name="power" min="0.4" max="1.2"/>
+ <property name="gravity" value=".02"/>
+ <animation imageset="graphics/particles/aniblaze-medium.png|W:#440808" width="16" height="16">
+ <sequence start="0" end="8" delay="90"/>
+ <frame index="14" delay="200"/>
+ </animation>
+ <property name="lifetime" value="120"/>
+ <property name="output" min="1" max="3"/>
+ <property name="fade-in" value="25"/>
+ <property name="fade-out" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="position-y" value="-10"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="300" max="60"/>
+ <property name="power" min="0.4" max="1.2"/>
+ <property name="gravity" value=".02"/>
+ <property name="image" value="graphics/particles/fog-medium-a.png|W:#994040"/>
+ <property name="lifetime" value="100"/>
+ <property name="output" min="1" max="3"/>
+ <property name="fade-in" value="25"/>
+ <property name="fade-out" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="2" max="4"/>
+ <property name="position-y" value="-8"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="300" max="60"/>
+ <property name="power" min="0.4" max="1.2"/>
+ <property name="gravity" value=".02"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#994040,5b0000"/>
+ <property name="lifetime" value="110"/>
+ <property name="output" value="2"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="300"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-3" max="4"/>
+ <property name="position-y" value="-9"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="300" max="60"/>
+ <property name="power" min="0.4" max="1.2"/>
+ <property name="gravity" value=".02"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#bc0000"/>
+ <property name="lifetime" value="120"/>
+ <property name="output" value="2"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="300"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/nomadpipe.particle.xml b/tmw-darkside.servegame.com/graphics/particles/nomadpipe.particle.xml
new file mode 100644
index 00000000..9c850371
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/nomadpipe.particle.xml
@@ -0,0 +1,51 @@
+<?xml version="1.0"?>
+<!--
+Small smoke puffs emitted in irregular pulses. Designed for the pipe of the
+nomad NPC.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="44">
+ <emitter>
+ <property name="position-x" value="24"/>
+ <property name="output" value="1"/>
+ <property name="output-pause" min="300" max="330"/>
+ <property name="lifetime" value="10"/>
+ <emitter>
+ <property name="image" value="graphics/particles/fog-medium-a.png|W:#9999bb"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="50" max="90"/>
+ <property name="power" value="0.5"/>
+ <property name="momentum" value="0.99"/>
+ <property name="gravity" value="0"/>
+ <property name="output" min="0" max="2"/>
+ <property name="lifetime" min="20" max="200"/>
+ <property name="fade-out" value="100"/>
+ <property name="randomness" value="50"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/fog-medium-b.png|W:#9999bb"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="50" max="90"/>
+ <property name="power" value="0.5"/>
+ <property name="momentum" value="0.99"/>
+ <property name="gravity" value="0"/>
+ <property name="output" min="0" max="2"/>
+ <property name="lifetime" min="20" max="200"/>
+ <property name="fade-out" value="100"/>
+ <property name="randomness" value="50"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/fog-medium-c.png|W:#9999bb"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="50" max="90"/>
+ <property name="power" value="0.5"/>
+ <property name="momentum" value="0.99"/>
+ <property name="gravity" value="0"/>
+ <property name="output" min="0" max="2"/>
+ <property name="lifetime" min="20" max="200"/>
+ <property name="fade-out" value="100"/>
+ <property name="randomness" value="50"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/object-getitem.particle.xml b/tmw-darkside.servegame.com/graphics/particles/object-getitem.particle.xml
new file mode 100644
index 00000000..5c047ee2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/object-getitem.particle.xml
@@ -0,0 +1,37 @@
+<?xml version="1.0"?>
+<!--
+ Small green orbs and orange stars swirling around the player.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="16" lifetime="1">
+ <emitter>
+ <property name="position-z" min="14" max="18"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="3"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="16"/>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-small.png|W:#57CA00"/>
+ <property name="lifetime" value="70"/>
+ <property name="output" min="1" max="2"/>
+ <property name="power" min="0" max="2"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="100"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#FF6633,FFFFFF"/>
+ <property name="lifetime" value="70"/>
+ <property name="output" min="1" max="2"/>
+ <property name="power" min="0" max="2"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="100"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/orange-violent-glow.particle.xml b/tmw-darkside.servegame.com/graphics/particles/orange-violent-glow.particle.xml
new file mode 100644
index 00000000..5e4d8cc8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/orange-violent-glow.particle.xml
@@ -0,0 +1,38 @@
+<?xml version="1.0"?>
+<!--
+Orange-ish particles that fly up to the sky; based on Crush's Soul Menhir effect.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-z" min="16" max="48"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="10" max="25"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="gravity" value="-0.4"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/gloworb-medium.png|W:#ffa000"/>
+ <property name="lifetime" value="25"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="30" max="80"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.4"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffa000"/>
+ <property name="lifetime" value="25"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="30" max="80"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/orb-large.png b/tmw-darkside.servegame.com/graphics/particles/orb-large.png
new file mode 100644
index 00000000..de9e1b3c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/orb-large.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/orb-medium.png b/tmw-darkside.servegame.com/graphics/particles/orb-medium.png
new file mode 100644
index 00000000..eb896c85
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/orb-medium.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/orb-small.png b/tmw-darkside.servegame.com/graphics/particles/orb-small.png
new file mode 100644
index 00000000..47cf957f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/orb-small.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/pentagram-blacklinedraw.particle.xml b/tmw-darkside.servegame.com/graphics/particles/pentagram-blacklinedraw.particle.xml
new file mode 100644
index 00000000..3b557296
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/pentagram-blacklinedraw.particle.xml
@@ -0,0 +1,127 @@
+<?xml version="1.0"?>
+<!--
+Pentagram on floor effect with flashes along the lines.
+Based on the one by fate with simplified structure and modified to be a permanent effect.
+Particle count fluctuates around 800-1000
+
+ (0, -76.0),
+
+(-57, -35), (57, -35),
+
+
+ (-35, 33)] [(35, 33),
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-y" value="-16"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="60"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="5"/>
+ <emitter>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#000000"/>
+ <property name="lifetime" value="77"/>
+ <property name="fade-in" value="57"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="57"/>
+ <property name="position-y" value="-35"/>
+ <property name="output" min="-50" max="1"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="horizontal-angle" value="180"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="2"/>
+ <property name="lifetime" value="57"/>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#000000"/>
+ <emitter>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#000000"/>
+ <property name="lifetime" value="20"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="-57"/>
+ <property name="position-y" value="-35"/>
+ <property name="output" min="-50" max="1"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="horizontal-angle" value="36"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="2"/>
+ <property name="lifetime" value="57"/>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#000000"/>
+ <emitter>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#000000"/>
+ <property name="lifetime" value="20"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="35"/>
+ <property name="position-y" value="33"/>
+ <property name="output" min="-50" max="1"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="horizontal-angle" value="252"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="2"/>
+ <property name="lifetime" value="57"/>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#000000"/>
+ <emitter>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#000000"/>
+ <property name="lifetime" value="20"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-y" value="-76"/>
+ <property name="position-x" value="0"/>
+ <property name="output" min="-50" max="1"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="horizontal-angle" value="108"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="2"/>
+ <property name="lifetime" value="57"/>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#000000"/>
+ <emitter>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#000000"/>
+ <property name="lifetime" value="20"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="-35"/>
+ <property name="position-y" value="33"/>
+ <property name="output" min="-50" max="1"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="horizontal-angle" value="324"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="2"/>
+ <property name="lifetime" value="57"/>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#000000"/>
+ <emitter>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#000000"/>
+ <property name="lifetime" value="20"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/pentagram-buildup-short.xml b/tmw-darkside.servegame.com/graphics/particles/pentagram-buildup-short.xml
new file mode 100644
index 00000000..587179a1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/pentagram-buildup-short.xml
@@ -0,0 +1,118 @@
+<?xml version="1.0"?>
+<!--
+ (0, -76.0),
+
+(-57, -35), (57, -35),
+
+
+ (-35, 33)] [(35, 33),
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="1">
+ <emitter>
+ <property name="position-y" value="-16"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="60"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="150"/>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffffff"/>
+ <property name="lifetime" value="77"/>
+ <property name="fade-in" value="57"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="57"/>
+ <property name="position-y" value="-35"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="horizontal-angle" value="180"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="2"/>
+ <property name="lifetime" value="57"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffffff"/>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffffff"/>
+ <property name="lifetime" value="20"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="-57"/>
+ <property name="position-y" value="-35"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="horizontal-angle" value="36"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="2"/>
+ <property name="lifetime" value="57"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffffff"/>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffffff"/>
+ <property name="lifetime" value="20"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="35"/>
+ <property name="position-y" value="33"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="horizontal-angle" value="252"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="2"/>
+ <property name="lifetime" value="57"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffffff"/>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffffff"/>
+ <property name="lifetime" value="20"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-y" value="-76"/>
+ <property name="position-x" value="0"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="horizontal-angle" value="108"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="2"/>
+ <property name="lifetime" value="57"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffffff"/>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffffff"/>
+ <property name="lifetime" value="20"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="-35"/>
+ <property name="position-y" value="33"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="horizontal-angle" value="324"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="2"/>
+ <property name="lifetime" value="57"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffffff"/>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-small.png|W:#ffffff"/>
+ <property name="lifetime" value="20"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/pentagram-burst.xml b/tmw-darkside.servegame.com/graphics/particles/pentagram-burst.xml
new file mode 100644
index 00000000..0f39c0f5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/pentagram-burst.xml
@@ -0,0 +1,142 @@
+<?xml version="1.0"?>
+<!--
+330 particles total.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="1">
+ <emitter>
+ <property name="position-y" value="-16"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="60"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="130"/>
+ <emitter>
+ <property name="gravity" min="-0.005" max="-0.002"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="80" max="100"/>
+ <property name="power" min="0.01" max="0.4"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#800000,d02020"/>
+ <property name="lifetime" value="120"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="80"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="57"/>
+ <property name="position-y" value="-35"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="horizontal-angle" value="180"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" min="0" max="114"/>
+ <property name="output" value="40"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="gravity" min="-0.005" max="-0.002"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="80" max="100"/>
+ <property name="power" min="0.01" max="0.4"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#800000,d02020"/>
+ <property name="lifetime" value="120"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="80"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="-57"/>
+ <property name="position-y" value="-35"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="horizontal-angle" value="36"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" min="0" max="114"/>
+ <property name="output" value="40"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="gravity" min="-0.005" max="-0.002"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="80" max="100"/>
+ <property name="power" min="0.01" max="0.4"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#800000,d02020"/>
+ <property name="lifetime" value="120"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="80"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="35"/>
+ <property name="position-y" value="33"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="horizontal-angle" value="252"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" min="0" max="114"/>
+ <property name="output" value="40"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="gravity" min="-0.005" max="-0.002"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="80" max="100"/>
+ <property name="power" min="0.01" max="0.4"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#800000,d02020"/>
+ <property name="lifetime" value="120"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="80"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-y" value="-76"/>
+ <property name="position-x" value="0"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="horizontal-angle" value="108"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" min="0" max="114"/>
+ <property name="output" value="40"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="gravity" min="-0.005" max="-0.002"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="80" max="100"/>
+ <property name="power" min="0.01" max="0.4"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#800000,d02020"/>
+ <property name="lifetime" value="120"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="80"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="-35"/>
+ <property name="position-y" value="33"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="horizontal-angle" value="324"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" min="0" max="114"/>
+ <property name="output" value="40"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="gravity" min="-0.005" max="-0.002"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="80" max="100"/>
+ <property name="power" min="0.01" max="0.4"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#800000,d02020"/>
+ <property name="lifetime" value="120"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="80"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/pentagram-raise.particle.xml b/tmw-darkside.servegame.com/graphics/particles/pentagram-raise.particle.xml
new file mode 100644
index 00000000..4cb60d54
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/pentagram-raise.particle.xml
@@ -0,0 +1,124 @@
+<?xml version="1.0"?>
+<!--
+Pentagram on floor effect.
+based on the one by fate with simplified structure and modified to be a permanent effect.
+1201 particles.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-y" value="-16"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="60"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="5"/>
+ <emitter>
+ <property name="gravity" min="-0.005" max="-0.002"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="80" max="100"/>
+ <property name="power" min="0.01" max="0.4"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#800000,d02020"/>
+ <property name="lifetime" value="60"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="57"/>
+ <property name="position-y" value="-35"/>
+ <property name="lifetime" value="1"/>
+ <property name="horizontal-angle" value="180"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" min="0" max="114"/>
+ <emitter>
+ <property name="gravity" min="-0.005" max="-0.002"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="80" max="100"/>
+ <property name="power" min="0.01" max="0.4"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#800000,d02020"/>
+ <property name="lifetime" value="60"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="-57"/>
+ <property name="position-y" value="-35"/>
+ <property name="lifetime" value="1"/>
+ <property name="horizontal-angle" value="36"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" min="0" max="114"/>
+ <emitter>
+ <property name="gravity" min="-0.005" max="-0.002"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="80" max="100"/>
+ <property name="power" min="0.01" max="0.4"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#800000,d02020"/>
+ <property name="lifetime" value="60"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="35"/>
+ <property name="position-y" value="33"/>
+ <property name="lifetime" value="1"/>
+ <property name="horizontal-angle" value="252"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" min="0" max="114"/>
+ <emitter>
+ <property name="gravity" min="-0.005" max="-0.002"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="80" max="100"/>
+ <property name="power" min="0.01" max="0.4"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#800000,d02020"/>
+ <property name="lifetime" value="60"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-y" value="-76"/>
+ <property name="position-x" value="0"/>
+ <property name="lifetime" value="1"/>
+ <property name="horizontal-angle" value="108"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" min="0" max="114"/>
+ <emitter>
+ <property name="gravity" min="-0.005" max="-0.002"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="80" max="100"/>
+ <property name="power" min="0.01" max="0.4"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#800000,d02020"/>
+ <property name="lifetime" value="60"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="-35"/>
+ <property name="position-y" value="33"/>
+ <property name="lifetime" value="1"/>
+ <property name="horizontal-angle" value="324"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" min="0" max="114"/>
+ <emitter>
+ <property name="gravity" min="-0.005" max="-0.002"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="80" max="100"/>
+ <property name="power" min="0.01" max="0.4"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#800000,d02020"/>
+ <property name="lifetime" value="60"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/pentagram-redlinedraw.particle.xml b/tmw-darkside.servegame.com/graphics/particles/pentagram-redlinedraw.particle.xml
new file mode 100644
index 00000000..95a90e5b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/pentagram-redlinedraw.particle.xml
@@ -0,0 +1,127 @@
+<?xml version="1.0"?>
+<!--
+Pentagram on floor effect with flashes along the lines.
+Based on the one by fate with simplified structure and modified to be a permanent effect.
+Particle count fluctuates around 800-1000
+
+ (0, -76.0),
+
+(-57, -35), (57, -35),
+
+
+ (-35, 33)] [(35, 33),
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-y" value="-16"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="60"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="5"/>
+ <emitter>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#ff0000"/>
+ <property name="lifetime" value="77"/>
+ <property name="fade-in" value="57"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="57"/>
+ <property name="position-y" value="-35"/>
+ <property name="output" min="-50" max="1"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="horizontal-angle" value="180"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="2"/>
+ <property name="lifetime" value="57"/>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#ff0000"/>
+ <emitter>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#ff0000"/>
+ <property name="lifetime" value="20"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="-57"/>
+ <property name="position-y" value="-35"/>
+ <property name="output" min="-50" max="1"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="horizontal-angle" value="36"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="2"/>
+ <property name="lifetime" value="57"/>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#ff0000"/>
+ <emitter>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#ff0000"/>
+ <property name="lifetime" value="20"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="35"/>
+ <property name="position-y" value="33"/>
+ <property name="output" min="-50" max="1"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="horizontal-angle" value="252"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="2"/>
+ <property name="lifetime" value="57"/>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#ff0000"/>
+ <emitter>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#ff0000"/>
+ <property name="lifetime" value="20"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-y" value="-76"/>
+ <property name="position-x" value="0"/>
+ <property name="output" min="-50" max="1"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="horizontal-angle" value="108"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="2"/>
+ <property name="lifetime" value="57"/>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#ff0000"/>
+ <emitter>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#ff0000"/>
+ <property name="lifetime" value="20"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-x" value="-35"/>
+ <property name="position-y" value="33"/>
+ <property name="output" min="-50" max="1"/>
+ <property name="lifetime" value="1"/>
+ <emitter>
+ <property name="horizontal-angle" value="324"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="2"/>
+ <property name="lifetime" value="57"/>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#ff0000"/>
+ <emitter>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#ff0000"/>
+ <property name="lifetime" value="20"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/peppermint.particle.xml b/tmw-darkside.servegame.com/graphics/particles/peppermint.particle.xml
new file mode 100644
index 00000000..cee8d109
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/peppermint.particle.xml
@@ -0,0 +1,8 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="32" lifetime="128">
+ <rotation imageset="graphics/particles/peppermint.png" width="8" height="8">
+ <sequence start="0" end="7"/>
+ </rotation>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/peppermint.png b/tmw-darkside.servegame.com/graphics/particles/peppermint.png
new file mode 100644
index 00000000..aa49a51b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/peppermint.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/pink-violent-glow.particle.xml b/tmw-darkside.servegame.com/graphics/particles/pink-violent-glow.particle.xml
new file mode 100644
index 00000000..a588722f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/pink-violent-glow.particle.xml
@@ -0,0 +1,38 @@
+<?xml version="1.0"?>
+<!--
+Pink-ish particles that fly up to the sky; based on Crush's Soul Menhir effect.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-z" min="16" max="48"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="10" max="25"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="gravity" value="-0.4"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/gloworb-medium.png|W:#da69e5"/>
+ <property name="lifetime" value="25"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="30" max="80"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.4"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#da69e5"/>
+ <property name="lifetime" value="25"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="30" max="80"/>
+ <property name="randomness" value="200"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/playerglow.particle.xml b/tmw-darkside.servegame.com/graphics/particles/playerglow.particle.xml
new file mode 100644
index 00000000..bae38447
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/playerglow.particle.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<!--
+Proof of concept of animated stationary particle effects (a bat ) and some
+orbiting yellow particles. Rather useless but could be used as a template for
+more useful status effect particle effects.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="64" lifetime="-1">
+ <animation imageset="graphics/sprites/monster-bat.png" width="37" height="38">
+ <sequence start="1" end="4" delay="50"/>
+ </animation>
+ <emitter>
+ <property name="position-x" min="-1" max="1"/>
+ <property name="position-y" min="-1" max="1"/>
+ <property name="position-z" min="0" max="0"/>
+ <property name="power" min="0" max="3"/>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="output" value="1"/>
+ <property name="lifetime" value="60"/>
+ <property name="fade-out" value="30"/>
+ <property name="acceleration" value="0.1"/>
+ <property name="momentum" value="0.998"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#ffff00"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/polter.particle.xml b/tmw-darkside.servegame.com/graphics/particles/polter.particle.xml
new file mode 100644
index 00000000..110d163a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/polter.particle.xml
@@ -0,0 +1,24 @@
+<?xml version="1.0"?>
+<!--
+A circle on the ground 60 pixels in diameter made from particles.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="48">
+ <emitter>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="-16" max="16"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="power" min="0.4" max="2"/>
+ <property name="lifetime" value="160"/>
+ <property name="fade-out" value="40"/>
+ <property name="fade-in" value="40"/>
+ <property name="output" min="-20" max="1"/>
+ <property name="acceleration" value="0.1"/>
+ <property name="alpha" value="0.5"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#77ffdd,77ddff"/>
+ <property name="follow-parent"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/pool-1-crozenite.particle.xml b/tmw-darkside.servegame.com/graphics/particles/pool-1-crozenite.particle.xml
new file mode 100644
index 00000000..e1523d6c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/pool-1-crozenite.particle.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<effect>
+ <!-- Crozenite pool -->
+ <particle position-x="16" position-y="0" position-z="44">
+ <animation imageset="graphics/particles/pool-undyed.png|W:#332f27,584a31,af7817,ffffff" width="65" height="27">
+ <sequence start="0" end="7" delay="235"/>
+ </animation>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/pool-2-bromenal.particle.xml b/tmw-darkside.servegame.com/graphics/particles/pool-2-bromenal.particle.xml
new file mode 100644
index 00000000..ff1224bd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/pool-2-bromenal.particle.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<effect>
+ <!-- Crozenite pool -->
+ <particle position-x="16" position-y="0" position-z="44">
+ <animation imageset="graphics/particles/pool-undyed.png|W:#3f2e26,644435,7c513c,ffffff" width="65" height="27">
+ <sequence start="0" end="7" delay="235"/>
+ </animation>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/pool-3-silver.particle.xml b/tmw-darkside.servegame.com/graphics/particles/pool-3-silver.particle.xml
new file mode 100644
index 00000000..15ae2e46
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/pool-3-silver.particle.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<effect>
+ <!-- Crozenite pool -->
+ <particle position-x="16" position-y="0" position-z="44">
+ <animation imageset="graphics/particles/pool-undyed.png|W:#4c4c4c,737373,999999,ffffff" width="65" height="27">
+ <sequence start="0" end="7" delay="235"/>
+ </animation>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/pool-4-gold.particle.xml b/tmw-darkside.servegame.com/graphics/particles/pool-4-gold.particle.xml
new file mode 100644
index 00000000..d4b9fa12
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/pool-4-gold.particle.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<effect>
+ <!-- Crozenite pool -->
+ <particle position-x="16" position-y="0" position-z="44">
+ <animation imageset="graphics/particles/pool-undyed.png|W:#998100,bfa100,e6c100,ffffff" width="65" height="27">
+ <sequence start="0" end="7" delay="235"/>
+ </animation>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/pool-horiz-2.xml b/tmw-darkside.servegame.com/graphics/particles/pool-horiz-2.xml
new file mode 100644
index 00000000..1215c72f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/pool-horiz-2.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<effect>
+ <!-- The gate opening animation -->
+ <particle position-x="16" position-y="0" position-z="44">
+ <animation imageset="graphics/particles/pool_65x27.particle.png" width="65" height="27">
+ <sequence start="3" end="7" delay="235"/>
+ <sequence start="0" end="2" delay="235"/>
+ </animation>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/pool-horiz.xml b/tmw-darkside.servegame.com/graphics/particles/pool-horiz.xml
new file mode 100644
index 00000000..39420d6e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/pool-horiz.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<effect>
+ <!-- The gate opening animation -->
+ <particle position-x="16" position-y="0" position-z="44">
+ <animation imageset="graphics/particles/pool_65x27.particle.png" width="65" height="27">
+ <sequence start="0" end="7" delay="235"/>
+ </animation>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/pool-undyed.png b/tmw-darkside.servegame.com/graphics/particles/pool-undyed.png
new file mode 100644
index 00000000..8a1b6027
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/pool-undyed.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/pool-vert-2.xml b/tmw-darkside.servegame.com/graphics/particles/pool-vert-2.xml
new file mode 100644
index 00000000..64f8fb36
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/pool-vert-2.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<effect>
+ <!-- The gate opening animation -->
+ <particle position-x="0" position-y="0" position-z="60">
+ <animation imageset="graphics/particles/pool_32x59.particle.png" width="32" height="59">
+ <sequence start="4" end="7" delay="235"/>
+ <sequence start="0" end="3" delay="235"/>
+ </animation>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/pool-vert.xml b/tmw-darkside.servegame.com/graphics/particles/pool-vert.xml
new file mode 100644
index 00000000..cbc4f859
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/pool-vert.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<effect>
+ <!-- The gate opening animation -->
+ <particle position-x="0" position-y="0" position-z="60">
+ <animation imageset="graphics/particles/pool_32x59.particle.png" width="32" height="59">
+ <sequence start="2" end="7" delay="235"/>
+ <sequence start="0" end="1" delay="235"/>
+ </animation>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/pool_32x59.particle.png b/tmw-darkside.servegame.com/graphics/particles/pool_32x59.particle.png
new file mode 100644
index 00000000..ad362139
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/pool_32x59.particle.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/pool_65x27.particle.png b/tmw-darkside.servegame.com/graphics/particles/pool_65x27.particle.png
new file mode 100644
index 00000000..299e4f25
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/pool_65x27.particle.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/portal-door.particle.xml b/tmw-darkside.servegame.com/graphics/particles/portal-door.particle.xml
new file mode 100644
index 00000000..46ca3c24
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/portal-door.particle.xml
@@ -0,0 +1,44 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="15" position-y="0" position-z="38">
+ <emitter>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="8" max="10"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <!-- <property name="position-x" value="-5"/> -->
+ <property name="position-y" min="0" max="30"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="power" value="0.3"/>
+ <property name="gravity" value="-0.01"/>
+ <animation imageset="graphics/particles/aniblaze-medium.png|W:#a831cf" width="16" height="16">
+ <sequence start="0" end="8" delay="60"/>
+ <frame index="8" delay="900"/>
+ </animation>
+ <property name="lifetime" value="60"/>
+ <property name="output" min="0" max="2"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="10"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="20" max="-20"/>
+ <property name="position-y" min="-40" max="35"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="power" value="0.1"/>
+ <property name="gravity" value="-0.03"/>
+ <animation imageset="graphics/particles/fog-medium-b.png|W:#535cd5" width="32" height="32">
+ <frame index="0" delay="90"/>
+ <frame index="0" delay="900"/>
+ </animation>
+ <property name="lifetime" value="60"/>
+ <property name="output" min="0" max="2"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="130"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/portal.particle.xml b/tmw-darkside.servegame.com/graphics/particles/portal.particle.xml
new file mode 100644
index 00000000..1892af9a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/portal.particle.xml
@@ -0,0 +1,39 @@
+<?xml version="1.0"?>
+<!--
+A red and yellow blaze. Does not really look like fire but looks awesome
+nevertheless. Maybe we could modify this effect and use it for some persistent
+AoE fire magic spell.
+
+It is about 100 pixels wide and 200 pixels high, takes about 280 particles and
+lowers my FPS by about 30%.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="150">
+ <emitter>
+ <property name="position-z" value="-150"/>
+ <property name="position-y" value="32"/>
+ <property name="acceleration" value="0.05"/>
+ <property name="momentum" value="0.95"/>
+ <property name="image" value="graphics/particles/glow-medium.png|W:#000099"/>
+ <property name="lifetime" min="60" max="140"/>
+ <property name="fade-in" value="30"/>
+ <property name="fade-out" value="30"/>
+ <property name="output" min="1" max="2"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="1" max="3"/>
+ </emitter>
+ <emitter>
+ <property name="position-z" value="-150"/>
+ <property name="position-y" value="32"/>
+ <property name="acceleration" value="0.05"/>
+ <property name="momentum" value="0.95"/>
+ <property name="image" value="graphics/particles/glow-medium.png|W:#000022"/>
+ <property name="lifetime" min="40" max="140"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="30"/>
+ <property name="output" min="0" max="1"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="2"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/power-circle.particle.xml b/tmw-darkside.servegame.com/graphics/particles/power-circle.particle.xml
new file mode 100644
index 00000000..58b43654
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/power-circle.particle.xml
@@ -0,0 +1,43 @@
+<?xml version="1.0"?>
+<!--
+
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-y" value="-32"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="40"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="gravity" value="-0.1"/>
+ <property name="momentum" value="0.2"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#60DAFF,FFFFFF"/>
+ <property name="lifetime" value="30"/>
+ <property name="fade-in" value="5"/>
+ <property name="fade-out" value="10"/>
+ <property name="output" min="0" max="1"/>
+ <property name="randomness" min="100" max="200"/>
+ </emitter>
+ </emitter>
+ <emitter>
+ <property name="position-y" value="-32"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="40"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="2"/>
+ <emitter>
+ <property name="gravity" value="-0.1"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/vline-small.png|W:#A3EAFF"/>
+ <property name="lifetime" value="100"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="90"/>
+ <property name="output" min="0" max="1"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/puff-blue.png b/tmw-darkside.servegame.com/graphics/particles/puff-blue.png
new file mode 100644
index 00000000..2e76b7d5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/puff-blue.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/questdone.particle.xml b/tmw-darkside.servegame.com/graphics/particles/questdone.particle.xml
new file mode 100644
index 00000000..c8b003c1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/questdone.particle.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<!--
+Green stars which are supposed to engulf a character
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="128">
+ <emitter>
+ <property name="image" value="graphics/particles/star-medium.png|W:#000000,ffffff"/>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" value="2"/>
+ <property name="lifetime" value="36"/>
+ <property name="output" min="-5" max="1"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="0" max="32"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/questup.particle.xml b/tmw-darkside.servegame.com/graphics/particles/questup.particle.xml
new file mode 100644
index 00000000..d4a59a75
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/questup.particle.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<!--
+Green stars which are supposed to engulf a character
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="128">
+ <emitter>
+ <property name="image" value="graphics/particles/star-medium.png|W:#009600,ffffff"/>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" value="2"/>
+ <property name="lifetime" value="36"/>
+ <property name="output" min="-5" max="1"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="0" max="32"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/rain.xml b/tmw-darkside.servegame.com/graphics/particles/rain.xml
new file mode 100644
index 00000000..4717325d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/rain.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="400" lifetime="100">
+ <!-- <property name="follow-parent" value="0"/> -->
+ <emitter>
+ <!-- <property name="follow-parent" value="0"/> -->
+ <property name="lifetime" min="25" max="30"/>
+ <property name="position-x" min="60" max="120"/>
+ <property name="position-y" min="-30" max="30"/>
+ <property name="vertical-angle" value="260"/>
+ <property name="power" value="20"/>
+ <property name="output" min="0" max="1"/>
+ <property name="gravity" value="0.04"/>
+ <property name="image" value="graphics/particles/raindrop.png"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/raindrop.png b/tmw-darkside.servegame.com/graphics/particles/raindrop.png
new file mode 100644
index 00000000..2510ba67
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/raindrop.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/single-heart.png b/tmw-darkside.servegame.com/graphics/particles/single-heart.png
new file mode 100644
index 00000000..ee65ae93
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/single-heart.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/skillup.particle.xml b/tmw-darkside.servegame.com/graphics/particles/skillup.particle.xml
new file mode 100644
index 00000000..897d03d4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/skillup.particle.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<!--
+Green stars which are supposed to engulf a character
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0" lifetime="128">
+ <emitter>
+ <property name="image" value="graphics/particles/star-medium.png|W:#00ff00,ffffff"/>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" value="2"/>
+ <property name="lifetime" value="36"/>
+ <property name="output" min="-5" max="1"/>
+ <property name="position-x" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="0" max="32"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/small-explosion.particle.xml b/tmw-darkside.servegame.com/graphics/particles/small-explosion.particle.xml
new file mode 100644
index 00000000..c0411819
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/small-explosion.particle.xml
@@ -0,0 +1,47 @@
+<?xml version="1.0"?>
+<!--
+An explosion
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="20" lifetime="1">
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="-10" max="10"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="5"/>
+ <property name="gravity" value="0.1"/>
+ <property name="image" value="graphics/particles/smoke-large-grey.png"/>
+ <property name="lifetime" min="50" max="800"/>
+ <property name="output" min="9" max="9"/>
+ <property name="fade-out" value="10"/>
+ <property name="bounce" value="0.8"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="45" max="60"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="0.8"/>
+ <property name="gravity" value="0.01"/>
+ <property name="image" value="graphics/particles/fog-medium-a.png"/>
+ <property name="lifetime" min="70" max="180"/>
+ <property name="output" min="3" max="6"/>
+ <property name="fade-out" value="10"/>
+ <property name="bounce" value="0.8"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-10" max="10"/>
+ <property name="position-y" min="-10" max="10"/>
+ <property name="position-z" min="30" max="40"/>
+ <property name="vertical-angle" min="15" max="40"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="0" max="0.7"/>
+ <property name="gravity" value="0.001"/>
+ <property name="image" value="graphics/particles/blaze.png"/>
+ <property name="lifetime" min="0" max="140"/>
+ <property name="output" min="6" max="9"/>
+ <property name="fade-out" value="100"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/small-green-bubbles.particle.xml b/tmw-darkside.servegame.com/graphics/particles/small-green-bubbles.particle.xml
new file mode 100644
index 00000000..1826500d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/small-green-bubbles.particle.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0"?>
+<!--
+Green slow-poison bubbles
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-z" value="90"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="4" max="15"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="gravity" value="-0.1"/>
+ <property name="momentum" value="0.9"/>
+ <animation imageset="graphics/particles/fullbubble-16px.png|W:#80ff80,40a020" width="16" height="16">
+ <frame index="0" delay="80"/>
+ <frame index="1" delay="80"/>
+ <frame index="2" delay="80"/>
+ <frame index="5" delay="30"/>
+ <frame index="6" delay="20"/>
+ <frame index="7" delay="-1"/>
+ </animation>
+ <property name="lifetime" value="29"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="10"/>
+ <property name="output" min="-3" max="1"/>
+ <property name="output-pause" min="30" max="80"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/smoke-large-grey.png b/tmw-darkside.servegame.com/graphics/particles/smoke-large-grey.png
new file mode 100644
index 00000000..01fd98e7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/smoke-large-grey.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/snow.particle.xml b/tmw-darkside.servegame.com/graphics/particles/snow.particle.xml
new file mode 100644
index 00000000..d6def9c1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/snow.particle.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0"?>
+<!--
+Snowflakes which cover 200x200 tiles which is enough for most reasonably-sized
+maps. Most people think it sucks.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="512">
+ <emitter>
+ <property name="position-x" min="0.0" max="6400"/>
+ <property name="position-y" min="0.0" max="6400"/>
+ <property name="gravity" value="0.03"/>
+ <property name="momentum" value="0.97"/>
+ <!--<property name="randomnes" value="100"/>-->
+ <property name="image" value="graphics/particles/snowflake.png"/>
+ <property name="output" min="0" max="3"/>
+ <property name="fade-in" value="100"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/snowflake.png b/tmw-darkside.servegame.com/graphics/particles/snowflake.png
new file mode 100644
index 00000000..3291885f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/snowflake.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/soulmenhir.particle.xml b/tmw-darkside.servegame.com/graphics/particles/soulmenhir.particle.xml
new file mode 100644
index 00000000..7ec06263
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/soulmenhir.particle.xml
@@ -0,0 +1,38 @@
+<?xml version="1.0"?>
+<!--
+Light blue particles which fly up to the sky. About one tile wide, three tiles
+high and supposed to give an object which is about half as large as a player
+character some magical aura.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-z" value="16"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" min="20" max="24"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/gloworb-medium.png|W:#00ffff"/>
+ <property name="lifetime" value="50"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="5" max="15"/>
+ </emitter>
+ <emitter>
+ <property name="gravity" value="-0.2"/>
+ <property name="momentum" value="0.9"/>
+ <property name="image" value="graphics/particles/orb-small.png|W:#00ffff"/>
+ <property name="lifetime" value="50"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="5" max="15"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/sparkle.big.green.particle.xml b/tmw-darkside.servegame.com/graphics/particles/sparkle.big.green.particle.xml
new file mode 100644
index 00000000..2f2c7b1a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/sparkle.big.green.particle.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <animation imageset="graphics/particles/sparkle.png|W:#99ff66" width="15" height="15">
+ <sequence start="0" end="3" delay="100"/>
+ <frame index="0" delay="200"/>
+ </animation>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="0.5" max="0.5"/>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="1" max="1"/>
+ <property name="output-pause" value="1"/>
+ <property name="position-x" min="-20" max="20"/>
+ <property name="position-y" min="-20" max="20"/>
+ <property name="position-z" min="29" max="40"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/sparkle.green.particle.xml b/tmw-darkside.servegame.com/graphics/particles/sparkle.green.particle.xml
new file mode 100644
index 00000000..e78a1473
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/sparkle.green.particle.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <animation imageset="graphics/particles/sparkle.png|W:#99ff66" width="15" height="15">
+ <sequence start="0" end="3" delay="100"/>
+ <frame index="0" delay="200"/>
+ </animation>
+ <property name="vertical-angle" value="90"/>
+ <property name="power" min="0.5" max="0.5"/>
+ <property name="lifetime" min="15" max="25"/>
+ <property name="output" min="1" max="1"/>
+ <property name="output-pause" value="2"/>
+ <property name="position-x" min="-8" max="8"/>
+ <property name="position-y" min="-8" max="8"/>
+ <property name="position-z" min="29" max="40"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/sparkle.png b/tmw-darkside.servegame.com/graphics/particles/sparkle.png
new file mode 100644
index 00000000..7cfbbb26
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/sparkle.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/spectre.particle.xml b/tmw-darkside.servegame.com/graphics/particles/spectre.particle.xml
new file mode 100644
index 00000000..632e5801
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/spectre.particle.xml
@@ -0,0 +1,24 @@
+<?xml version="1.0"?>
+<!--
+A circle on the ground 60 pixels in diameter made from particles.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="48">
+ <emitter>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="-16" max="16"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="power" min="0.4" max="2"/>
+ <property name="lifetime" value="160"/>
+ <property name="fade-out" value="40"/>
+ <property name="fade-in" value="40"/>
+ <property name="output" min="-20" max="1"/>
+ <property name="acceleration" value="0.1"/>
+ <property name="alpha" value="0.5"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#ff77dd,dd77ff"/>
+ <property name="follow-parent"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/sphere-white.particle.xml b/tmw-darkside.servegame.com/graphics/particles/sphere-white.particle.xml
new file mode 100644
index 00000000..d9326523
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/sphere-white.particle.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0"?>
+<!--
+A sphere large enough for a player character. Useful to visualize a barrier.
+481 particles.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="32">
+ <emitter>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="power" value="17"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="3"/>
+ <property name="follow-parent"/>
+ <emitter>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#ffffff"/>
+ <property name="lifetime" value="80"/>
+ <property name="fade-in" value="40"/>
+ <property name="fade-out" value="40"/>
+ <property name="output" value="1"/>
+ <property name="follow-parent"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/star-medium.png b/tmw-darkside.servegame.com/graphics/particles/star-medium.png
new file mode 100644
index 00000000..667d2334
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/star-medium.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/star-small.png b/tmw-darkside.servegame.com/graphics/particles/star-small.png
new file mode 100644
index 00000000..4c3bf365
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/star-small.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/stoneprojectile.particle.xml b/tmw-darkside.servegame.com/graphics/particles/stoneprojectile.particle.xml
new file mode 100644
index 00000000..1eeadfb3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/stoneprojectile.particle.xml
@@ -0,0 +1,8 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="32" lifetime="128">
+ <rotation imageset="graphics/particles/stoneprojectile.png" width="16" height="16">
+ <sequence start="0" end="7"/>
+ </rotation>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/stoneprojectile.png b/tmw-darkside.servegame.com/graphics/particles/stoneprojectile.png
new file mode 100644
index 00000000..a4728be9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/stoneprojectile.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/thelost-attack.particle.xml b/tmw-darkside.servegame.com/graphics/particles/thelost-attack.particle.xml
new file mode 100644
index 00000000..07159b68
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/thelost-attack.particle.xml
@@ -0,0 +1,30 @@
+<?xml version="1.0"?>
+<!--
+ The Lost's missile attack
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="32" lifetime="102">
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#b00000,c70000"/>
+ <property name="lifetime" value="200"/>
+ <property name="fade-out" value="100"/>
+ <property name="output" min="0" max="2"/>
+ <property name="power" min="1" max="3"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-large.png|W:#b00000,c70000,ee7e00"/>
+ <property name="lifetime" value="225"/>
+ <property name="fade-out" value="100"/>
+ <property name="output" value="1"/>
+ <property name="power" value="1"/>
+ <property name="horizontal-angle" min="-10" max="-10"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="75"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/undead-witch-attack.particle.xml b/tmw-darkside.servegame.com/graphics/particles/undead-witch-attack.particle.xml
new file mode 100644
index 00000000..5a5f8767
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/undead-witch-attack.particle.xml
@@ -0,0 +1,30 @@
+<?xml version="1.0"?>
+<!--
+A energy ball like particle effect intended for use of the Undead-Witch's attacks.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="8" lifetime="102">
+ <emitter>
+ <property name="image" value="graphics/particles/star-small.png|W:#111111,222222,333333,444444,555555,aaaaaa"/>
+ <property name="lifetime" value="200"/>
+ <property name="fade-out" value="100"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" min="1" max="3"/>
+ <property name="horizontal-angle" min="-15" max="-175"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="200"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ <emitter>
+ <property name="image" value="graphics/particles/orb-large.png|W:#111111,222222,333333"/>
+ <property name="lifetime" value="225"/>
+ <property name="fade-out" value="100"/>
+ <property name="output" min="0" max="1"/>
+ <property name="power" value="1"/>
+ <property name="horizontal-angle" min="-10" max="-10"/>
+ <property name="momentum" value="0.95"/>
+ <property name="randomness" value="75"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/vline-small.png b/tmw-darkside.servegame.com/graphics/particles/vline-small.png
new file mode 100644
index 00000000..427e6282
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/vline-small.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/voidportal.particle.xml b/tmw-darkside.servegame.com/graphics/particles/voidportal.particle.xml
new file mode 100644
index 00000000..8d6a0edb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/voidportal.particle.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0"?>
+<effect>
+ <!--
+A black circle about 100 pixels in diameter with an unsharp border which emits
+white particles. Looks like a portal to another dimension. It takes about 420
+particles and reduces the FPS by about 30%.
+
+Could be used for a monster spawn area.
+-->
+ <particle position-x="0" position-y="0" position-z="64">
+ <emitter>
+ <property name="power" min="1" max="2"/>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="position-x" min="-18" max="18"/>
+ <property name="position-z" min="-18" max="18"/>
+ <property name="image" value="graphics/particles/glow-medium.png|W:#000000"/>
+ <property name="output" min="1" max="2"/>
+ <property name="acceleration" value="0.05"/>
+ <property name="lifetime" value="80"/>
+ </emitter>
+ <emitter>
+ <property name="power" value="0.2"/>
+ <property name="vertical-angle" min="-80" max="80"/>
+ <property name="horizontal-angle" min="10" max="170"/>
+ <property name="momentum" value="1.03"/>
+ <property name="image" value="graphics/particles/orb-medium.png|W:#ffffff"/>
+ <property name="lifetime" value="90"/>
+ <property name="fade-out" value="45"/>
+ <property name="output" value="3"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/warparea.particle.xml b/tmw-darkside.servegame.com/graphics/particles/warparea.particle.xml
new file mode 100644
index 00000000..d3988c1d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/warparea.particle.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0"?>
+<!--
+Fancy fireworks effect which fills the whole screen.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="1" size-adjustable="true">
+ <emitter>
+ <property name="position-x" min="0" max="32"/>
+ <property name="position-y" min="0" max="48"/>
+ <property name="image" value="graphics/particles/star-medium.png"/>
+ <property name="gravity" value="-0.03"/>
+ <property name="lifetime" value="50"/>
+ <property name="output" min="0" max="1"/>
+ <property name="output-pause" min="10" max="15"/>
+ <property name="fade-in" value="10"/>
+ <property name="fade-out" value="10"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/warper.particle.xml b/tmw-darkside.servegame.com/graphics/particles/warper.particle.xml
new file mode 100644
index 00000000..e7646eff
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/warper.particle.xml
@@ -0,0 +1,76 @@
+<?xml version="1.0"?>
+
+<!--
+Pentagram on floor effect with flashes along the lines.
+Based on the one by fate with simplified structure and modified to be a permanent effect.
+Particle count fluctuates around 800-1000
+
+ (0, -76.0),
+
+(-57, -35), (57, -35),
+
+
+ (-35, 33)] [(35, 33),
+-->
+
+
+<effect>
+ <particle
+ position-x = "16"
+ position-y = "24"
+ position-z = "0"
+ >
+ <emitter>
+ <property name="position-y" value="0"/>
+ <property name="position-z" value="0"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="1"/>
+ <property name="power" value="35"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="1"/>
+ <emitter>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#ffffff"/>
+ <property name="lifetime" value="77"/>
+ <property name="fade-in" value="57"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ <!--
+ <emitter>
+ <property name="position-y" value="0"/>
+ <property name="position-z" value="15"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="1"/>
+ <property name="power" value="30"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="3"/>
+ <emitter>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#ffffff"/>
+ <property name="lifetime" value="77"/>
+ <property name="fade-in" value="57"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+
+ <emitter>
+ <property name="position-y" value="0"/>
+ <property name="position-z" value="30"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" value="27"/>
+ <property name="lifetime" value="1"/>
+ <property name="output" value="3"/>
+ <emitter>
+ <property name="image" value="graphics/particles/gloworb-small.png|W:#ffffff"/>
+ <property name="lifetime" value="77"/>
+ <property name="fade-in" value="57"/>
+ <property name="fade-out" value="20"/>
+ <property name="output" value="1"/>
+ </emitter>
+ </emitter>
+ -->
+ </particle>
+</effect>
+
diff --git a/tmw-darkside.servegame.com/graphics/particles/waterfall-1x2.particle.xml b/tmw-darkside.servegame.com/graphics/particles/waterfall-1x2.particle.xml
new file mode 100644
index 00000000..9fe21913
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/waterfall-1x2.particle.xml
@@ -0,0 +1,41 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-x" min="-4" max="14"/>
+ <property name="position-y" min="-28" max="-24"/>
+ <property name="position-z" min="52" max="62"/>
+ <property name="image" value="graphics/particles/waterfall-a.png"/>
+ <property name="output" min="0" max="1"/>
+ <property name="horizontal-angle" value="90"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" min="0.8" max="1.0"/>
+ <property name="gravity" value="0.05"/>
+ <property name="fade-in" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-16" max="26"/>
+ <property name="position-y" min="20" max="30"/>
+ <property name="position-z" min="0" max="8"/>
+ <property name="image" value="graphics/particles/fog-medium-a.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="output" min="1" max="2"/>
+ <property name="lifetime" min="20" max="40"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-16" max="26"/>
+ <property name="position-y" min="20" max="30"/>
+ <property name="position-z" min="0" max="8"/>
+ <property name="image" value="graphics/particles/fog-medium-b.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="output" min="1" max="2"/>
+ <property name="lifetime" min="20" max="40"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/waterfall-1x3.particle.xml b/tmw-darkside.servegame.com/graphics/particles/waterfall-1x3.particle.xml
new file mode 100644
index 00000000..3be4f8b4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/waterfall-1x3.particle.xml
@@ -0,0 +1,41 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-x" min="-4" max="14"/>
+ <property name="position-y" min="-28" max="-24"/>
+ <property name="position-z" min="72" max="82"/>
+ <property name="image" value="graphics/particles/waterfall-a.png"/>
+ <property name="output" min="0" max="1"/>
+ <property name="horizontal-angle" value="90"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" min="0.8" max="1.0"/>
+ <property name="gravity" value="0.05"/>
+ <property name="fade-in" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-16" max="26"/>
+ <property name="position-y" min="34" max="44"/>
+ <property name="position-z" min="0" max="8"/>
+ <property name="image" value="graphics/particles/fog-medium-a.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="output" min="1" max="1"/>
+ <property name="lifetime" min="20" max="40"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-16" max="26"/>
+ <property name="position-y" min="34" max="44"/>
+ <property name="position-z" min="0" max="8"/>
+ <property name="image" value="graphics/particles/fog-medium-b.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="output" min="1" max="1"/>
+ <property name="lifetime" min="20" max="40"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/waterfall-2x1.particle.xml b/tmw-darkside.servegame.com/graphics/particles/waterfall-2x1.particle.xml
new file mode 100644
index 00000000..1cca7cc3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/waterfall-2x1.particle.xml
@@ -0,0 +1,41 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-x" min="-24" max="30"/>
+ <property name="position-y" min="-28" max="-24"/>
+ <property name="position-z" min="27" max="37"/>
+ <property name="image" value="graphics/particles/waterfall-a.png"/>
+ <property name="output" min="2" max="2"/>
+ <property name="horizontal-angle" value="90"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" min="0.8" max="1.0"/>
+ <property name="gravity" value="0.05"/>
+ <property name="fade-in" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-40" max="48"/>
+ <property name="position-y" min="20" max="30"/>
+ <property name="position-z" min="0" max="8"/>
+ <property name="image" value="graphics/particles/fog-medium-a.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="output" min="2" max="3"/>
+ <property name="lifetime" min="20" max="40"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-40" max="48"/>
+ <property name="position-y" min="20" max="30"/>
+ <property name="position-z" min="0" max="8"/>
+ <property name="image" value="graphics/particles/fog-medium-b.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="output" min="2" max="3"/>
+ <property name="lifetime" min="20" max="40"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/waterfall-2x2.particle.xml b/tmw-darkside.servegame.com/graphics/particles/waterfall-2x2.particle.xml
new file mode 100644
index 00000000..985d8330
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/waterfall-2x2.particle.xml
@@ -0,0 +1,41 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-x" min="-24" max="30"/>
+ <property name="position-y" min="-24" max="-20"/>
+ <property name="position-z" min="55" max="65"/>
+ <property name="image" value="graphics/particles/waterfall-a.png"/>
+ <property name="output" min="2" max="2"/>
+ <property name="horizontal-angle" value="90"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" min="0.8" max="1.0"/>
+ <property name="gravity" value="0.05"/>
+ <property name="fade-in" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-40" max="48"/>
+ <property name="position-y" min="30" max="40"/>
+ <property name="position-z" min="0" max="8"/>
+ <property name="image" value="graphics/particles/fog-medium-a.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="output" min="1" max="2"/>
+ <property name="lifetime" min="20" max="40"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-40" max="48"/>
+ <property name="position-y" min="30" max="40"/>
+ <property name="position-z" min="0" max="8"/>
+ <property name="image" value="graphics/particles/fog-medium-b.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="output" min="1" max="2"/>
+ <property name="lifetime" min="20" max="40"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/waterfall-2x3.particle.xml b/tmw-darkside.servegame.com/graphics/particles/waterfall-2x3.particle.xml
new file mode 100644
index 00000000..4b7c4e9d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/waterfall-2x3.particle.xml
@@ -0,0 +1,41 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-x" min="-24" max="30"/>
+ <property name="position-y" min="-28" max="-24"/>
+ <property name="position-z" min="0" max="100"/>
+ <property name="image" value="graphics/particles/waterfall-a.png"/>
+ <property name="output" min="2" max="2"/>
+ <property name="horizontal-angle" value="90"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" min="0.7" max="1.0"/>
+ <property name="gravity" value="0.05"/>
+ <property name="fade-in" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-40" max="48"/>
+ <property name="position-y" min="34" max="44"/>
+ <property name="position-z" min="0" max="8"/>
+ <property name="image" value="graphics/particles/fog-medium-a.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="output" min="1" max="2"/>
+ <property name="lifetime" min="20" max="40"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-40" max="48"/>
+ <property name="position-y" min="34" max="44"/>
+ <property name="position-z" min="0" max="8"/>
+ <property name="image" value="graphics/particles/fog-medium-b.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="output" min="1" max="2"/>
+ <property name="lifetime" min="20" max="40"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/waterfall-2x4.particle.xml b/tmw-darkside.servegame.com/graphics/particles/waterfall-2x4.particle.xml
new file mode 100644
index 00000000..6eec650a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/waterfall-2x4.particle.xml
@@ -0,0 +1,41 @@
+<?xml version="1.0"?>
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-x" min="-24" max="30"/>
+ <property name="position-y" min="-62" max="-58"/>
+ <property name="position-z" min="105" max="115"/>
+ <property name="image" value="graphics/particles/waterfall-a.png"/>
+ <property name="output" min="2" max="2"/>
+ <property name="horizontal-angle" value="90"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" min="0.8" max="1.0"/>
+ <property name="gravity" value="0.05"/>
+ <property name="fade-in" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-40" max="48"/>
+ <property name="position-y" min="20" max="30"/>
+ <property name="position-z" min="0" max="8"/>
+ <property name="image" value="graphics/particles/fog-medium-a.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="output" min="1" max="2"/>
+ <property name="lifetime" min="20" max="40"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-40" max="48"/>
+ <property name="position-y" min="20" max="30"/>
+ <property name="position-z" min="0" max="8"/>
+ <property name="image" value="graphics/particles/fog-medium-b.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="output" min="1" max="2"/>
+ <property name="lifetime" min="20" max="40"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/waterfall-a.png b/tmw-darkside.servegame.com/graphics/particles/waterfall-a.png
new file mode 100644
index 00000000..bfaa8ca4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/waterfall-a.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/particles/waterfall.particle.xml b/tmw-darkside.servegame.com/graphics/particles/waterfall.particle.xml
new file mode 100644
index 00000000..501f6400
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/waterfall.particle.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0"?>
+<!--
+A waterfall viewed from the front with some steam at the bottom. A little more
+than one tile wide and about 3 tiles high.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="0">
+ <emitter>
+ <property name="position-x" min="0" max="32"/>
+ <property name="position-y" min="0" max="8"/>
+ <property name="position-z" min="80" max="88"/>
+ <property name="image" value="graphics/particles/waterfall-a.png"/>
+ <property name="output" min="1" max="1"/>
+ <property name="horizontal-angle" value="90"/>
+ <property name="vertical-angle" min="0" max="0"/>
+ <property name="power" min="0.8" max="1.0"/>
+ <property name="gravity" value="0.05"/>
+ <property name="fade-in" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-16" max="48"/>
+ <property name="position-y" min="48" max="58"/>
+ <property name="position-z" min="0" max="8"/>
+ <property name="image" value="graphics/particles/fog-medium-a.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="output" min="1" max="2"/>
+ <property name="lifetime" min="20" max="40"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-16" max="48"/>
+ <property name="position-y" min="48" max="58"/>
+ <property name="position-z" min="0" max="8"/>
+ <property name="image" value="graphics/particles/fog-medium-b.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="output" min="1" max="2"/>
+ <property name="lifetime" min="20" max="40"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ <emitter>
+ <property name="position-x" min="-16" max="48"/>
+ <property name="position-y" min="48" max="58"/>
+ <property name="position-z" min="0" max="8"/>
+ <property name="image" value="graphics/particles/fog-medium-c.png"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="90"/>
+ <property name="power" value="1.0"/>
+ <property name="output" min="1" max="2"/>
+ <property name="lifetime" min="20" max="40"/>
+ <property name="fade-out" value="20"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/whirlpool.particle.xml b/tmw-darkside.servegame.com/graphics/particles/whirlpool.particle.xml
new file mode 100644
index 00000000..5b18dfe5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/whirlpool.particle.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<!--
+White bubbles which come out of the ground and fill exactly one tile.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="1">
+ <emitter>
+ <property name="position-x" min="0" max="32"/>
+ <property name="position-y" min="0" max="48"/>
+ <animation imageset="graphics/particles/bubble_8px.png" width="8" height="8">
+ <frame index="0" delay="50"/>
+ <frame index="1" delay="50"/>
+ <frame index="2" delay="50"/>
+ <frame index="3" delay="50"/>
+ <frame index="4" delay="50"/>
+ <frame index="5" delay="50"/>
+ <frame index="6" delay="50"/>
+ <frame index="7" delay="-1"/>
+ </animation>
+ <property name="lifetime" value="100"/>
+ <property name="output" min="-1" max="1"/>
+ <property name="fade-in" value="0"/>
+ <property name="fade-out" value="0"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/wisp.particle.xml b/tmw-darkside.servegame.com/graphics/particles/wisp.particle.xml
new file mode 100644
index 00000000..d9ca2851
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/wisp.particle.xml
@@ -0,0 +1,24 @@
+<?xml version="1.0"?>
+<!--
+A circle on the ground 60 pixels in diameter made from particles.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="48">
+ <emitter>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-y" min="-16" max="16"/>
+ <property name="position-z" min="-16" max="16"/>
+ <property name="horizontal-angle" min="0" max="360"/>
+ <property name="vertical-angle" min="0" max="360"/>
+ <property name="power" min="0.4" max="2"/>
+ <property name="lifetime" value="160"/>
+ <property name="fade-out" value="40"/>
+ <property name="fade-in" value="40"/>
+ <property name="output" min="-20" max="1"/>
+ <property name="acceleration" value="0.1"/>
+ <property name="alpha" value="0.5"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#ffff00,ffffff"/>
+ <property name="follow-parent"/>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/particles/wispdance.particle.xml b/tmw-darkside.servegame.com/graphics/particles/wispdance.particle.xml
new file mode 100644
index 00000000..3069fa3a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/particles/wispdance.particle.xml
@@ -0,0 +1,49 @@
+<?xml version="1.0"?>
+<!--
+Two orbiting particles high above ground which leave a trail of falling sparks
+and thus create a falling double helix.
+
+About 180 particles on max detail.
+
+ Does not work with particleFastPhysics on 2.
+-->
+<effect>
+ <particle position-x="0" position-y="0" position-z="200" lifetime="1">
+ <!-- PURPLE -->
+ <emitter>
+ <property name="position-x" value="60"/>
+ <property name="position-y" value="0"/>
+ <property name="position-z" value="20"/>
+ <property name="image" value="graphics/particles/orb-large.png|W:#dd66ff,ffffff"/>
+ <property name="horizontal-angle" value="90"/>
+ <property name="vertical-angle" value="0"/>
+ <property name="power" value="3"/>
+ <property name="acceleration" value="0.1"/>
+ <emitter>
+ <property name="output" min="-2" max="2"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#dd66ff,ffffff"/>
+ <property name="lifetime" min="200" max="250"/>
+ <property name="fade-out" value="200"/>
+ <property name="gravity" value="0.005"/>
+ </emitter>
+ </emitter>
+ <!-- CYAN-->
+ <emitter>
+ <property name="position-x" value="-60"/>
+ <property name="position-y" value="0"/>
+ <property name="position-z" value="20"/>
+ <property name="image" value="graphics/particles/orb-large.png|W:#00ffff,ffffff"/>
+ <property name="horizontal-angle" value="270"/>
+ <property name="vertical-angle" value="0"/>
+ <property name="power" value="3"/>
+ <property name="acceleration" value="0.1"/>
+ <emitter>
+ <property name="output" min="-2" max="2"/>
+ <property name="image" value="graphics/particles/star-small.png|W:#00ffff,ffffff"/>
+ <property name="lifetime" min="200" max="250"/>
+ <property name="fade-out" value="200"/>
+ <property name="gravity" value="0.005"/>
+ </emitter>
+ </emitter>
+ </particle>
+</effect>
diff --git a/tmw-darkside.servegame.com/graphics/skills/basic/emote.png b/tmw-darkside.servegame.com/graphics/skills/basic/emote.png
new file mode 100644
index 00000000..5ce4b801
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/skills/basic/emote.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/skills/basic/party.png b/tmw-darkside.servegame.com/graphics/skills/basic/party.png
new file mode 100644
index 00000000..2746751a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/skills/basic/party.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/skills/basic/trade.png b/tmw-darkside.servegame.com/graphics/skills/basic/trade.png
new file mode 100644
index 00000000..25227baf
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/skills/basic/trade.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/skills/focus/astralsoul.png b/tmw-darkside.servegame.com/graphics/skills/focus/astralsoul.png
new file mode 100644
index 00000000..1f541c87
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/skills/focus/astralsoul.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/skills/focus/brawling.png b/tmw-darkside.servegame.com/graphics/skills/focus/brawling.png
new file mode 100644
index 00000000..890559e3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/skills/focus/brawling.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/skills/focus/focus.png b/tmw-darkside.servegame.com/graphics/skills/focus/focus.png
new file mode 100644
index 00000000..b40461cd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/skills/focus/focus.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/skills/focus/mallardseye.png b/tmw-darkside.servegame.com/graphics/skills/focus/mallardseye.png
new file mode 100644
index 00000000..34d6e838
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/skills/focus/mallardseye.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/skills/focus/raging.png b/tmw-darkside.servegame.com/graphics/skills/focus/raging.png
new file mode 100644
index 00000000..a6e8e481
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/skills/focus/raging.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/skills/focus/resistpoison.png b/tmw-darkside.servegame.com/graphics/skills/focus/resistpoison.png
new file mode 100644
index 00000000..9449f342
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/skills/focus/resistpoison.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/skills/focus/speed.png b/tmw-darkside.servegame.com/graphics/skills/focus/speed.png
new file mode 100644
index 00000000..2bc2b06f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/skills/focus/speed.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/skills/magic/astral.png b/tmw-darkside.servegame.com/graphics/skills/magic/astral.png
new file mode 100644
index 00000000..ba5bfde2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/skills/magic/astral.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/skills/magic/basic.png b/tmw-darkside.servegame.com/graphics/skills/magic/basic.png
new file mode 100644
index 00000000..00ba54aa
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/skills/magic/basic.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/skills/magic/dark.png b/tmw-darkside.servegame.com/graphics/skills/magic/dark.png
new file mode 100644
index 00000000..886f4311
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/skills/magic/dark.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/skills/magic/life.png b/tmw-darkside.servegame.com/graphics/skills/magic/life.png
new file mode 100644
index 00000000..c3e7dca6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/skills/magic/life.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/skills/magic/nature.png b/tmw-darkside.servegame.com/graphics/skills/magic/nature.png
new file mode 100644
index 00000000..f29b603e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/skills/magic/nature.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/skills/magic/transmutation.png b/tmw-darkside.servegame.com/graphics/skills/magic/transmutation.png
new file mode 100644
index 00000000..6bd82403
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/skills/magic/transmutation.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/skills/magic/war.png b/tmw-darkside.servegame.com/graphics/skills/magic/war.png
new file mode 100644
index 00000000..b84fa5e9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/skills/magic/war.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/skills/skill-icon-ring.png b/tmw-darkside.servegame.com/graphics/skills/skill-icon-ring.png
new file mode 100644
index 00000000..ed77ad84
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/skills/skill-icon-ring.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/skills/unknown.png b/tmw-darkside.servegame.com/graphics/skills/unknown.png
new file mode 100644
index 00000000..c397391c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/skills/unknown.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/emote.png b/tmw-darkside.servegame.com/graphics/sprites/emote.png
new file mode 100644
index 00000000..fc993621
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/emote.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/emote.xml b/tmw-darkside.servegame.com/graphics/sprites/emote.xml
new file mode 100644
index 00000000..6a5653c2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/emote.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="18" variant_offset="1">
+ <imageset name="emotes" src="graphics/sprites/emote.png" width="30" height="32"/>
+ <action name="stand" imageset="emotes">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/armor/shield-buckler.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/armor/shield-buckler.png
new file mode 100755
index 00000000..13ffb30d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/armor/shield-buckler.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/armor/shield-buckler.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/armor/shield-buckler.xml
new file mode 100755
index 00000000..ce3ebe4d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/armor/shield-buckler.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/armor/shield-buckler.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/capes/manta-imperial-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/capes/manta-imperial-female.png
new file mode 100644
index 00000000..4cea05c7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/capes/manta-imperial-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/capes/manta-imperial-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/capes/manta-imperial-female.xml
new file mode 100644
index 00000000..044deabb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/capes/manta-imperial-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/capes/manta-imperial-female.png" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/capes/manta-imperial-male.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/capes/manta-imperial-male.png
new file mode 100644
index 00000000..4378c211
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/capes/manta-imperial-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/capes/manta-imperial-male.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/capes/manta-imperial-male.xml
new file mode 100644
index 00000000..efa87287
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/capes/manta-imperial-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/capes/manta-imperial-male.png" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-demoniaco-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-demoniaco-female.png
new file mode 100644
index 00000000..7558c15f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-demoniaco-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-demoniaco-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-demoniaco-female.xml
new file mode 100644
index 00000000..3e8c80df
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-demoniaco-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/armadura-cavaleiro-demoniaco-female.png" width="30" height="45"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-demoniaco-male.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-demoniaco-male.png
new file mode 100644
index 00000000..9c2f94a9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-demoniaco-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-demoniaco-male.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-demoniaco-male.xml
new file mode 100644
index 00000000..97e60b76
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-demoniaco-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/armadura-cavaleiro-demoniaco-male.png" width="34" height="49"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-negro-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-negro-female.png
new file mode 100644
index 00000000..63028bd6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-negro-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-negro-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-negro-female.xml
new file mode 100644
index 00000000..42ddf48f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-negro-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/armadura-cavaleiro-negro-female.png"width="32" height="44"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-negro-male.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-negro-male.png
new file mode 100644
index 00000000..56366d6c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-negro-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-negro-male.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-negro-male.xml
new file mode 100644
index 00000000..85790571
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-cavaleiro-negro-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/armadura-cavaleiro-negro-male.png" width="30" height="45"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-imperador-male.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-imperador-male.png
new file mode 100644
index 00000000..52429a10
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-imperador-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-imperial-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-imperial-female.png
new file mode 100644
index 00000000..c7358842
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-imperial-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-imperial-male.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-imperial-male.png
new file mode 100644
index 00000000..8ae3da94
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/armadura-imperial-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/assassin-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/assassin-female.png
new file mode 100644
index 00000000..9566fdb4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/assassin-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/assassin-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/assassin-female.xml
new file mode 100644
index 00000000..737c4b86
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/assassin-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/assassin-female.png|R" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/assassin.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/assassin.png
new file mode 100644
index 00000000..aff8e6a9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/assassin.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/assassin.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/assassin.xml
new file mode 100644
index 00000000..8be4ffd7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/assassin.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/assassin.png|R" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/black-mamba-armor-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/black-mamba-armor-female.png
new file mode 100644
index 00000000..7972945a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/black-mamba-armor-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/black-mamba-armor-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/black-mamba-armor-female.xml
new file mode 100644
index 00000000..7a8dd5e5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/black-mamba-armor-female.xml
@@ -0,0 +1,96 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/chest/black-mamba-armor-female.png|W" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/black-mamba-armor.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/black-mamba-armor.png
new file mode 100644
index 00000000..1d8c81d2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/black-mamba-armor.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/black-mamba-armor.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/black-mamba-armor.xml
new file mode 100644
index 00000000..3fe38bef
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/black-mamba-armor.xml
@@ -0,0 +1,96 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/chest/black-mamba-armor.png|W" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-elefantinho-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-elefantinho-female.png
new file mode 100644
index 00000000..d5166446
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-elefantinho-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-elefantinho-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-elefantinho-female.xml
new file mode 100644
index 00000000..54185252
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-elefantinho-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/boia-elefantinho-female.png" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-elefantinho-male.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-elefantinho-male.png
new file mode 100644
index 00000000..49962ff5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-elefantinho-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-elefantinho-male.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-elefantinho-male.xml
new file mode 100644
index 00000000..54580fe8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-elefantinho-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/boia-elefantinho-male.png" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-jiboia-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-jiboia-female.png
new file mode 100644
index 00000000..831660cb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-jiboia-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-jiboia-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-jiboia-female.xml
new file mode 100644
index 00000000..17633629
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-jiboia-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/boia-jiboia-female.png" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-jiboia-male.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-jiboia-male.png
new file mode 100644
index 00000000..ead4c5f6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-jiboia-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-jiboia-male.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-jiboia-male.xml
new file mode 100644
index 00000000..145c03ba
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-jiboia-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/boia-jiboia-male.png" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-patinho-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-patinho-female.png
new file mode 100644
index 00000000..3d25ae77
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-patinho-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-patinho-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-patinho-female.xml
new file mode 100644
index 00000000..0a6990e7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-patinho-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/boia-patinho-male.png" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-patinho-male.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-patinho-male.png
new file mode 100644
index 00000000..7916db17
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-patinho-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-patinho-male.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-patinho-male.xml
new file mode 100644
index 00000000..0a6990e7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-patinho-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/boia-patinho-male.png" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-rinoceronte-male.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-rinoceronte-male.png
new file mode 100644
index 00000000..d7946967
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-rinoceronte-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-rinoceronte-male.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-rinoceronte-male.xml
new file mode 100644
index 00000000..f20bddc6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/boia-rinoceronte-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/boia-rinoceronte-male.png" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/bra-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/bra-female.png
new file mode 100644
index 00000000..c6ab84bd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/bra-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/bra-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/bra-female.xml
new file mode 100644
index 00000000..79276abc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/bra-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/bra-female.png|R" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/bromenalchest-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/bromenalchest-female.png
new file mode 100644
index 00000000..588c0922
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/bromenalchest-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/bromenalchest-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/bromenalchest-female.xml
new file mode 100644
index 00000000..5087c10f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/bromenalchest-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/bromenalchest-female.png|W" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/bromenalchest.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/bromenalchest.png
new file mode 100644
index 00000000..2d84c1c6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/bromenalchest.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/bromenalchest.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/bromenalchest.xml
new file mode 100644
index 00000000..5d6e5d7b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/bromenalchest.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/bromenalchest.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chainmail-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chainmail-female.png
new file mode 100644
index 00000000..f57088e3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chainmail-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chainmail-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chainmail-female.xml
new file mode 100644
index 00000000..11c076d9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chainmail-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/chainmail-female.png|W" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chainmail.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chainmail.png
new file mode 100644
index 00000000..c3817650
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chainmail.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chainmail.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chainmail.xml
new file mode 100644
index 00000000..98e16e14
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chainmail.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/chainmail.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chest-assassin-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chest-assassin-female.png
new file mode 100644
index 00000000..4b8c6cab
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chest-assassin-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chest-assassin-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chest-assassin-female.xml
new file mode 100644
index 00000000..fb0520d2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chest-assassin-female.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/chest/chest-assassin-female.png|R" width="64" height="64" />
+
+ <include file="player_female_base.xml"/>
+
+</sprite>
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chest-assassin-male.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chest-assassin-male.png
new file mode 100644
index 00000000..109dbc62
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chest-assassin-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chest-assassin-male.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chest-assassin-male.xml
new file mode 100644
index 00000000..2bbdfaaa
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chest-assassin-male.xml
@@ -0,0 +1,8 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/chest/chest-assassin-male.png|R" width="64" height="64" />
+
+ <include file="player_male_base.xml"/>
+</sprite>
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chest-greendragon.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chest-greendragon.png
new file mode 100644
index 00000000..3c83cc8b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chest-greendragon.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chest-greendragon.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chest-greendragon.xml
new file mode 100644
index 00000000..4eec6d26
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chest-greendragon.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/chest-greendragon.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/contributor-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/contributor-female.png
new file mode 100644
index 00000000..94af00e1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/contributor-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/contributor-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/contributor-female.xml
new file mode 100644
index 00000000..27164d66
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/contributor-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/contributor-female.png|W;R" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/contributor.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/contributor.png
new file mode 100644
index 00000000..a5ee1adb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/contributor.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/contributor.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/contributor.xml
new file mode 100644
index 00000000..50320c4f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/contributor.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/contributor.png|W;R" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/cotton-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/cotton-female.png
new file mode 100644
index 00000000..86323bb7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/cotton-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/cotton-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/cotton-female.xml
new file mode 100644
index 00000000..4ea6d8c7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/cotton-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/cotton-female.png|W" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/cotton.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/cotton.png
new file mode 100644
index 00000000..588bc7f8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/cotton.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/cotton.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/cotton.xml
new file mode 100644
index 00000000..690acf54
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/cotton.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/cotton.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/demonwarlordplate.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/demonwarlordplate.png
new file mode 100644
index 00000000..04be8582
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/demonwarlordplate.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/demonwarlordplate.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/demonwarlordplate.xml
new file mode 100644
index 00000000..5d4a0de7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/demonwarlordplate.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/demonwarlordplate.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/fine-dress-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/fine-dress-female.png
new file mode 100644
index 00000000..e7de5998
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/fine-dress-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/fine-dress-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/fine-dress-female.xml
new file mode 100644
index 00000000..9b4e7b7c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/fine-dress-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/fine-dress-female.png|W" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/fine-dress.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/fine-dress.png
new file mode 100644
index 00000000..68e9ea68
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/fine-dress.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/fine-dress.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/fine-dress.xml
new file mode 100644
index 00000000..2c5980f9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/fine-dress.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/fine-dress.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/forest-armor-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/forest-armor-female.png
new file mode 100644
index 00000000..863a014f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/forest-armor-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/forest-armor-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/forest-armor-female.xml
new file mode 100644
index 00000000..2f898678
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/forest-armor-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/forest-armor-female.png" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/forest-armor.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/forest-armor.png
new file mode 100644
index 00000000..e804e012
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/forest-armor.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/forest-armor.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/forest-armor.xml
new file mode 100644
index 00000000..2e8abe82
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/forest-armor.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/forest-armor.png" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/leather-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/leather-female.png
new file mode 100644
index 00000000..0d3f1e57
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/leather-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/leather-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/leather-female.xml
new file mode 100644
index 00000000..07e407d3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/leather-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/leather-female.png|W;R" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/leather.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/leather.png
new file mode 100644
index 00000000..a1899fc7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/leather.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/leather.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/leather.xml
new file mode 100644
index 00000000..28a78fb8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/leather.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/leather.png|W;R" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/lightplatemail-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/lightplatemail-female.png
new file mode 100644
index 00000000..2c13af29
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/lightplatemail-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/lightplatemail-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/lightplatemail-female.xml
new file mode 100644
index 00000000..98d9aa14
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/lightplatemail-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/lightplatemail-female.png|W" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/lightplatemail.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/lightplatemail.png
new file mode 100644
index 00000000..66878079
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/lightplatemail.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/lightplatemail.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/lightplatemail.xml
new file mode 100644
index 00000000..b3a11638
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/lightplatemail.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/lightplatemail.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/robe-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/robe-female.png
new file mode 100644
index 00000000..a6a231bb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/robe-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/robe-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/robe-female.xml
new file mode 100644
index 00000000..0f2296e3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/robe-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/robe-female.png|W" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/robe.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/robe.png
new file mode 100644
index 00000000..c06474df
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/robe.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/robe.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/robe.xml
new file mode 100644
index 00000000..2889638d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/robe.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/robe.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/saviorarmor-white-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/saviorarmor-white-female.png
new file mode 100755
index 00000000..2b3fe04a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/saviorarmor-white-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/saviorarmor-white-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/saviorarmor-white-female.xml
new file mode 100755
index 00000000..a63b56fe
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/saviorarmor-white-female.xml
@@ -0,0 +1,110 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/chest/saviorarmor-white-female.png|W" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="27" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="28" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="29" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="30" offsetX="4" offsetY ="0" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="63" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="64" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="65" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="66" offsetX="-4" offsetY ="0" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/saviorarmor-white-male.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/saviorarmor-white-male.png
new file mode 100755
index 00000000..b896f789
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/saviorarmor-white-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/saviorarmor-white-male.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/saviorarmor-white-male.xml
new file mode 100755
index 00000000..db7ecf8d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/saviorarmor-white-male.xml
@@ -0,0 +1,110 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/chest/saviorarmor-white-male.png|W" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="27" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="28" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="29" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="30" offsetX="4" offsetY ="0" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="63" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="64" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="65" offsetX="0" offsetY ="0" delay="75" />
+ <frame index="66" offsetX="-4" offsetY ="0" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/shorttanktop-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/shorttanktop-female.png
new file mode 100644
index 00000000..4f2683e7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/shorttanktop-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/shorttanktop-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/shorttanktop-female.xml
new file mode 100644
index 00000000..e77a1ce0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/shorttanktop-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/shorttanktop-female.png|W" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/shorttanktop.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/shorttanktop.png
new file mode 100644
index 00000000..26e9d7d2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/shorttanktop.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/shorttanktop.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/shorttanktop.xml
new file mode 100644
index 00000000..7288c876
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/shorttanktop.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/shorttanktop.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/sorcerer-robe-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/sorcerer-robe-female.png
new file mode 100644
index 00000000..810877db
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/sorcerer-robe-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/sorcerer-robe-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/sorcerer-robe-female.xml
new file mode 100644
index 00000000..bc0c8b44
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/sorcerer-robe-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/sorcerer-robe-female.png|W;R" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/sorcerer-robe.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/sorcerer-robe.png
new file mode 100644
index 00000000..9114f0f0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/sorcerer-robe.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/sorcerer-robe.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/sorcerer-robe.xml
new file mode 100644
index 00000000..eaf34fca
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/sorcerer-robe.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/sorcerer-robe.png|W;R" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tanktop-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tanktop-female.png
new file mode 100644
index 00000000..a8ecf79c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tanktop-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tanktop-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tanktop-female.xml
new file mode 100644
index 00000000..cef042ae
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tanktop-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/tanktop-female.png|W" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tanktop.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tanktop.png
new file mode 100644
index 00000000..bda08a2e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tanktop.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tanktop.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tanktop.xml
new file mode 100644
index 00000000..c83b9500
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tanktop.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/tanktop.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/terranite-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/terranite-female.png
new file mode 100644
index 00000000..6e17dbe5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/terranite-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/terranite-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/terranite-female.xml
new file mode 100644
index 00000000..ce28ae1e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/terranite-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/terranite-female.png" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/terranite.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/terranite.png
new file mode 100644
index 00000000..431b413f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/terranite.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/terranite.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/terranite.xml
new file mode 100644
index 00000000..1825b4e6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/terranite.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/terranite.png" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tnecksweater-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tnecksweater-female.png
new file mode 100644
index 00000000..83eacd15
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tnecksweater-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tnecksweater-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tnecksweater-female.xml
new file mode 100644
index 00000000..0b1e19ff
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tnecksweater-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/tnecksweater-female.png|W" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tnecksweater.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tnecksweater.png
new file mode 100644
index 00000000..aab1b252
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tnecksweater.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tnecksweater.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tnecksweater.xml
new file mode 100644
index 00000000..d3643412
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/tnecksweater.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/tnecksweater.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/ugly-sweater-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/ugly-sweater-female.png
new file mode 100644
index 00000000..806b9d85
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/ugly-sweater-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/ugly-sweater-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/ugly-sweater-female.xml
new file mode 100644
index 00000000..62f805b9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/ugly-sweater-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/ugly-sweater-female.png|W;Y;G;C" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/ugly-sweater.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/ugly-sweater.png
new file mode 100644
index 00000000..8e7c41da
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/ugly-sweater.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/ugly-sweater.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/ugly-sweater.xml
new file mode 100644
index 00000000..ddda5318
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/ugly-sweater.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/ugly-sweater.png|W;Y;G;C" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/vnecksweater-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/vnecksweater-female.png
new file mode 100644
index 00000000..bbce3137
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/vnecksweater-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/vnecksweater-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/vnecksweater-female.xml
new file mode 100644
index 00000000..4aaa45e6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/vnecksweater-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/vnecksweater-female.png|W" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/vnecksweater.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/vnecksweater.png
new file mode 100644
index 00000000..6b35de11
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/vnecksweater.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/vnecksweater.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/vnecksweater.xml
new file mode 100644
index 00000000..54356c1b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/vnecksweater.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/vnecksweater.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/warlordplate-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/warlordplate-female.png
new file mode 100644
index 00000000..4274064d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/warlordplate-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/warlordplate-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/warlordplate-female.xml
new file mode 100644
index 00000000..5e6eecef
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/warlordplate-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/warlordplate-female.png|W" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/warlordplate.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/warlordplate.png
new file mode 100644
index 00000000..7feeb650
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/warlordplate.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/warlordplate.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/warlordplate.xml
new file mode 100644
index 00000000..936c621a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/warlordplate.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/chest/warlordplate.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/assassin-boots-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/assassin-boots-female.png
new file mode 100644
index 00000000..622b7a20
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/assassin-boots-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/assassin-boots-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/assassin-boots-female.xml
new file mode 100644
index 00000000..e214ff70
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/assassin-boots-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/feet/assassin-boots-female.png|W" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/assassin-boots.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/assassin-boots.png
new file mode 100644
index 00000000..46131c9f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/assassin-boots.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/assassin-boots.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/assassin-boots.xml
new file mode 100644
index 00000000..5f96be25
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/assassin-boots.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/feet/assassin-boots.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/black-mamba-boots.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/black-mamba-boots.png
new file mode 100644
index 00000000..f7bbd25c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/black-mamba-boots.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/black-mamba-boots.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/black-mamba-boots.xml
new file mode 100644
index 00000000..334147a8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/black-mamba-boots.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/feet/black-mamba-boots.png|W" width="64" height="64"/>
+ <include file="equipment/feet/boots-male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/boots-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/boots-female.png
new file mode 100644
index 00000000..64267d5a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/boots-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/boots-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/boots-female.xml
new file mode 100644
index 00000000..0a261553
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/boots-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/feet/boots-female.png|W" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/boots-male.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/boots-male.png
new file mode 100644
index 00000000..f441c5b0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/boots-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/boots-male.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/boots-male.xml
new file mode 100644
index 00000000..7a7d6bfe
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/boots-male.xml
@@ -0,0 +1,96 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/feet/boots-male.png|W" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/boots.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/boots.png
new file mode 100644
index 00000000..ec18ecac
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/boots.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/boots.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/boots.xml
new file mode 100644
index 00000000..c07ec3ec
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/boots.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/feet/boots.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/bromenalboots-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/bromenalboots-female.png
new file mode 100644
index 00000000..830e9d31
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/bromenalboots-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/bromenalboots-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/bromenalboots-female.xml
new file mode 100644
index 00000000..33585d71
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/bromenalboots-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/feet/bromenalboots-female.png" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/bromenalboots.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/bromenalboots.png
new file mode 100644
index 00000000..880ddf1c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/bromenalboots.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/bromenalboots.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/bromenalboots.xml
new file mode 100644
index 00000000..220f2919
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/bromenalboots.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/feet/bromenalboots.png" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/furboots-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/furboots-female.png
new file mode 100644
index 00000000..40906bc9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/furboots-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/furboots-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/furboots-female.xml
new file mode 100644
index 00000000..591dab45
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/furboots-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/feet/furboots-female.png" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/furboots.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/furboots.png
new file mode 100644
index 00000000..0092f399
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/furboots.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/furboots.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/furboots.xml
new file mode 100644
index 00000000..246dd4b4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/furboots.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/feet/furboots.png" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/saviorboots-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/saviorboots-female.png
new file mode 100644
index 00000000..db3b4436
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/saviorboots-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/saviorboots-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/saviorboots-female.xml
new file mode 100644
index 00000000..7163413a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/saviorboots-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/feet/warlordboots-female.png|W" width="64" height="64"/>
+ <include file="equipment/feet/boots-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/saviorboots-male.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/saviorboots-male.png
new file mode 100644
index 00000000..ad8d3415
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/saviorboots-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/saviorboots-male.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/saviorboots-male.xml
new file mode 100644
index 00000000..83d55bd5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/saviorboots-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/feet/warlordboots-male.png|W" width="64" height="64"/>
+ <include file="equipment/feet/boots-male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/warlordboots-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/warlordboots-female.png
new file mode 100644
index 00000000..b66c3f4a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/warlordboots-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/warlordboots-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/warlordboots-female.xml
new file mode 100644
index 00000000..37b21c9b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/warlordboots-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/feet/warlordboots-female.png|W" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/warlordboots.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/warlordboots.png
new file mode 100644
index 00000000..77c233a9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/warlordboots.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/warlordboots.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/warlordboots.xml
new file mode 100644
index 00000000..9dde07aa
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/feet/warlordboots.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/feet/warlordboots.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/assassin-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/assassin-female.png
new file mode 100644
index 00000000..d23f26b3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/assassin-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/assassin-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/assassin-female.xml
new file mode 100644
index 00000000..532efce6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/assassin-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/hands/assassin-female.png|R" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/assassin.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/assassin.png
new file mode 100644
index 00000000..b890d8f2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/assassin.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/assassin.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/assassin.xml
new file mode 100644
index 00000000..90faabf1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/assassin.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/hands/assassin.png|R" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/black-mamba-gloves.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/black-mamba-gloves.png
new file mode 100644
index 00000000..8e789737
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/black-mamba-gloves.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/black-mamba-gloves.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/black-mamba-gloves.xml
new file mode 100644
index 00000000..cd627594
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/black-mamba-gloves.xml
@@ -0,0 +1,96 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/hands/black-mamba-gloves.png|W" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/bromenalgloves-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/bromenalgloves-female.png
new file mode 100644
index 00000000..80b095e0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/bromenalgloves-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/bromenalgloves-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/bromenalgloves-female.xml
new file mode 100644
index 00000000..374ae5b4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/bromenalgloves-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/hands/bromenalgloves-female.png" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/bromenalgloves.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/bromenalgloves.png
new file mode 100644
index 00000000..86e75c6b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/bromenalgloves.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/bromenalgloves.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/bromenalgloves.xml
new file mode 100644
index 00000000..85f9f3fa
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/bromenalgloves.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/hands/bromenalgloves.png" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/generic-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/generic-female.png
new file mode 100644
index 00000000..697842f0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/generic-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/generic-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/generic-female.xml
new file mode 100644
index 00000000..bc58665e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/generic-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/hands/generic-female.png|W" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/generic.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/generic.png
new file mode 100644
index 00000000..6f1becaa
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/generic.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/generic.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/generic.xml
new file mode 100644
index 00000000..a5fea111
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/generic.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/hands/generic.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/magefire.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/magefire.png
new file mode 100644
index 00000000..4cb5dbc9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/magefire.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/magefire.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/magefire.xml
new file mode 100644
index 00000000..d2f5c537
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/hands/magefire.xml
@@ -0,0 +1,96 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/hands/magefire.png" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/antalum-helm.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/antalum-helm.png
new file mode 100644
index 00000000..61a84c80
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/antalum-helm.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/antalum-helm.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/antalum-helm.xml
new file mode 100644
index 00000000..27585bc8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/antalum-helm.xml
@@ -0,0 +1,142 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/antalum-helm.png" width="36" height="35" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-36" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-36"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-35" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY ="-36" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-36" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-36" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-36" delay="75" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-36" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-35" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-36" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-36" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-35" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-36" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-36" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-37" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-37" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-36" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-37" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-37" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-36" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-34" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-32" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-31" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-37" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-38" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-35" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-34" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY ="-36" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-36" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-36" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-33" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-37" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-34" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-34" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-36" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-36" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-36" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-37" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-37" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-36" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-36" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-36" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-35" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-36" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY ="-37" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY ="-37" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-24" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-27"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY ="-27"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="29" offsetY="-13"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/antlerhat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/antlerhat-female.xml
new file mode 100644
index 00000000..f64e8e84
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/antlerhat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/antlerhat.png" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/antlerhat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/antlerhat.png
new file mode 100644
index 00000000..afa1b159
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/antlerhat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/antlerhat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/antlerhat.xml
new file mode 100644
index 00000000..9180e69c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/antlerhat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/antlerhat.png" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/autumn-mask-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/autumn-mask-female.xml
new file mode 100644
index 00000000..444de58e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/autumn-mask-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/autumn-mask.png|R;M;B;C" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-35"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-36"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-34"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-34"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="1" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-34"/>
+ <frame delay="150" index="1" offsetX="1" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-35"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="2" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-34"/>
+ <frame delay="150" index="3" offsetX="2" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-35"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-31"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="5" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="5" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-31"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="3" offsetY="-33"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-35"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-32"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-1" offsetY="-35"/>
+ <frame delay="150" index="3" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-23"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-26"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="23" offsetY="-7"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-32" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-30" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-34" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-33" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-34" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-35" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="8" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-32" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-32" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-37" delay="280"/>
+ <frame index="1" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-32" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-31" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-37" delay="280"/>
+ <frame index="3" offsetX="5" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/autumn-mask.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/autumn-mask.png
new file mode 100644
index 00000000..812d6deb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/autumn-mask.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/autumn-mask.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/autumn-mask.xml
new file mode 100644
index 00000000..0a786dbf
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/autumn-mask.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/autumn-mask.png|R;M;B;C" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-35"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-36"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-35" delay="150"/>
+ <frame index="1" offsetX="1" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-35" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-34" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-34" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-35" delay="150"/>
+ <frame index="3" offsetX="2" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-35" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-33" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-31" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="3" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-35" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-35" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-36" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-33" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-35" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-36" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-23"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-26"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="23" offsetY="-7"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-33" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-34" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-33" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-34" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-33" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-33" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-31" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/axehat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/axehat-female.xml
new file mode 100644
index 00000000..029cde7d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/axehat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="22" name="base" src="graphics/sprites/equipment/head/axehat.png" width="22"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-44"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-44"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-43"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-43"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-44"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-43"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-43"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-44"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-43"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-44"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-43"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-44"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-43"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-43"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-44"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-42"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-43"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-45"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-43"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-42"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-43"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-45"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-46"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-43"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-42"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-43"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-42"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-44"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-43"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-42"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-44"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-45"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-35"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-35"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="27" offsetY="-16"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-42" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-42" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-45" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-43" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-42" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-43" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-41" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-45" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-43" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-42" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-44" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-43" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-46" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-46" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/axehat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/axehat.png
new file mode 100644
index 00000000..a43e4d0e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/axehat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/axehat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/axehat.xml
new file mode 100644
index 00000000..5c9f320b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/axehat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/axehat.png" width="22" height="22"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-44"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-44"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-43" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-43" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-44" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-43" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-44" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-43" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-44" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-43" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-44" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-43" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-44" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-43" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-44" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-42" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-45" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-43" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-43" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-45" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-43" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-42" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-43" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-44" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-45" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-43" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-42" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-44" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-45" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-35"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-35"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="27" offsetY="-16"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-43" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-42" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-45" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-43" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-42" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-43" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-41" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-45" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-43" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-42" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-45" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-43" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-43" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-41" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bandana-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bandana-female.xml
new file mode 100644
index 00000000..ec5f8be3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bandana-female.xml
@@ -0,0 +1,228 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="21" name="base" src="graphics/sprites/equipment/head/bandana.png|W;R" width="29"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-37"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-37"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-37"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-37"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-36"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-38"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-36"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-38"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-39"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="19" offsetY="-17"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-38" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-40" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bandana.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bandana.png
new file mode 100644
index 00000000..3e67814d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bandana.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bandana.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bandana.xml
new file mode 100644
index 00000000..33347c9d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bandana.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/bandana.png|W;R" width="29" height="21"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-38"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-37" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-38" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-39" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-37" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-38" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-39" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="19" offsetY="-17"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beaniecopter-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beaniecopter-female.xml
new file mode 100644
index 00000000..d2ffedfb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beaniecopter-female.xml
@@ -0,0 +1,381 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/beaniecopter.png" width="30" height="30" offsetY="-44"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" delay="56"/>
+ <frame index="1" offsetX="-1" delay="56"/>
+ <frame index="2" offsetX="-1" delay="56"/>
+ <frame index="3" offsetX="-1" delay="57"/>
+ <frame index="0" offsetX="-1" delay="55"/>
+ <frame index="1" offsetX="-1" delay="56"/>
+ <frame index="2" offsetX="-1" delay="56"/>
+ <frame index="3" offsetX="-1" delay="58"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetY="-1" delay="56"/>
+ <frame index="5" offsetY="-1" delay="56"/>
+ <frame index="6" offsetY="-1" delay="56"/>
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+ </animation>
+ </action>
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+ <animation direction="right">
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+ <frame index="14" delay="39"/>
+ <frame index="14" offsetY="-1" delay="17"/>
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+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="3" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="2" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="5" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="6" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
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+ </animation>
+ <animation direction="up">
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+ <end/>
+ </animation>
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+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="1" delay="94"/>
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+ <frame index="3" offsetX="-1" offsetY="1" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
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+ <frame index="7" offsetX="4" offsetY="-2" delay="93"/>
+ <end/>
+ </animation>
+ <animation direction="up">
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+ <frame index="11" offsetX="-3" delay="18"/>
+ <frame index="11" offsetX="-3" offsetY="-1" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
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+ <frame index="14" offsetX="-7" offsetY="-2" delay="57"/>
+ <frame index="15" offsetX="-7" offsetY="-2" delay="93"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="12" delay="56"/>
+ <frame index="1" offsetX="-1" offsetY="12" delay="56"/>
+ <frame index="2" offsetX="-1" offsetY="12" delay="56"/>
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+ <frame index="3" offsetX="-1" offsetY="12" delay="58"/>
+ </animation>
+ <animation direction="left">
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+ </animation>
+ <animation direction="up">
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+ <frame index="11" offsetX="-1" offsetY="8" delay="58"/>
+ </animation>
+ <animation direction="right">
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+ <frame index="15" offsetX="-6" offsetY="8" delay="56"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="16" offsetX="32" offsetY="30"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="3" delay="70"/>
+ <frame index="1" offsetX="-2" offsetY="3" delay="70"/>
+ <frame index="2" offsetX="-2" offsetY="6" delay="70"/>
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+ <frame index="2" offsetX="-2" offsetY="7" delay="70"/>
+ <frame index="3" offsetX="-2" offsetY="7" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="-1" offsetY="3" delay="70"/>
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+ <frame index="6" offsetX="-3" offsetY="3" delay="70"/>
+ <frame index="7" offsetX="-3" offsetY="3" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="-4" offsetY="0" delay="70"/>
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+ <frame index="10" offsetX="-3" offsetY="-1" delay="70"/>
+ <frame index="11" offsetX="-3" offsetY="-1" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX="2" offsetY="2" delay="70"/>
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+ <frame index="14" offsetX="3" offsetY="3" delay="70"/>
+ <frame index="15" offsetX="3" offsetY="3" delay="70"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="2" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="1" delay="100"/>
+ <frame index="2" offsetX="-1" offsetY="4" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="5" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="1" offsetY="-2" delay="100"/>
+ <frame index="5" offsetX="1" offsetY="-3" delay="100"/>
+ <frame index="6" offsetX="-2" offsetY="0" delay="100"/>
+ <frame index="7" offsetX="-4" offsetY="1" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="-3" offsetY="-1" delay="100"/>
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+ <frame index="10" offsetX="-3" offsetY="-1" delay="100"/>
+ <frame index="11" offsetX="-3" offsetY="1" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX="-3" offsetY="-2" delay="100"/>
+ <frame index="13" offsetX="-3" offsetY="-3" delay="100"/>
+ <frame index="14" offsetX="0" offsetY="0" delay="100"/>
+ <frame index="15" offsetX="1" offsetY="1" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="0" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="0" delay="75"/>
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+ <frame index="2" offsetX="-3" offsetY="5" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="5" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="4" offsetY="-2" delay="75"/>
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+ <frame index="7" offsetX="0" offsetY="1" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="-5" offsetY="-1" delay="75"/>
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+ <frame index="10" offsetX="-5" offsetY="-5" delay="75"/>
+ <frame index="11" offsetX="-5" offsetY="-5" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX="-3" offsetY="-2" delay="75"/>
+ <frame index="13" offsetX="-3" offsetY="-2" delay="75"/>
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+ <frame index="13" offsetX="1" offsetY="-2" delay="75"/>
+ <frame index="14" offsetX="4" offsetY="1" delay="75"/>
+ <frame index="15" offsetX="4" offsetY="1" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="3" delay="70"/>
+ <frame index="1" offsetX="-2" offsetY="3" delay="70"/>
+ <frame index="2" offsetX="-2" offsetY="3" delay="70"/>
+ <frame index="3" offsetX="-2" offsetY="3" delay="70"/>
+ <frame index="0" offsetX="-2" offsetY="1" delay="70"/>
+ <frame index="1" offsetX="-2" offsetY="1" delay="70"/>
+ <frame index="2" offsetX="-2" offsetY="7" delay="70"/>
+ <frame index="3" offsetX="-2" offsetY="7" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="3" offsetY="2" delay="70"/>
+ <frame index="5" offsetX="3" offsetY="2" delay="70"/>
+ <frame index="6" offsetX="3" offsetY="2" delay="70"/>
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+ <frame index="4" offsetX="4" offsetY="0" delay="70"/>
+ <frame index="5" offsetX="4" offsetY="0" delay="70"/>
+ <frame index="6" offsetX="-2" offsetY="6" delay="70"/>
+ <frame index="7" offsetX="-2" offsetY="6" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="-4" offsetY="0" delay="70"/>
+ <frame index="9" offsetX="-4" offsetY="0" delay="70"/>
+ <frame index="10" offsetX="-4" offsetY="1" delay="70"/>
+ <frame index="11" offsetX="-4" offsetY="1" delay="70"/>
+ <frame index="8" offsetX="-4" offsetY="1" delay="70"/>
+ <frame index="9" offsetX="-4" offsetY="1" delay="70"/>
+ <frame index="10" offsetX="-4" offsetY="2" delay="70"/>
+ <frame index="11" offsetX="-4" offsetY="2" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX="-3" offsetY="-2" delay="70"/>
+ <frame index="13" offsetX="-3" offsetY="-2" delay="70"/>
+ <frame index="14" offsetX="-2" offsetY="-3" delay="70"/>
+ <frame index="15" offsetX="-2" offsetY="-3" delay="70"/>
+ <frame index="12" offsetX="-2" offsetY="-3" delay="70"/>
+ <frame index="13" offsetX="-2" offsetY="-3" delay="70"/>
+ <frame index="14" offsetX="3" offsetY="-1" delay="70"/>
+ <frame index="15" offsetX="3" offsetY="-1" delay="70"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beaniecopter.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beaniecopter.png
new file mode 100644
index 00000000..aef9505e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beaniecopter.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beaniecopter.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beaniecopter.xml
new file mode 100644
index 00000000..62a4dc83
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beaniecopter.xml
@@ -0,0 +1,381 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/beaniecopter.png" width="30" height="30" offsetY="-44"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" delay="56"/>
+ <frame index="1" offsetX="-1" delay="56"/>
+ <frame index="2" offsetX="-1" delay="56"/>
+ <frame index="3" offsetX="-1" delay="57"/>
+ <frame index="0" offsetX="-1" delay="55"/>
+ <frame index="1" offsetX="-1" delay="56"/>
+ <frame index="2" offsetX="-1" delay="56"/>
+ <frame index="3" offsetX="-1" delay="58"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetY="-1" delay="56"/>
+ <frame index="5" offsetY="-1" delay="56"/>
+ <frame index="6" offsetY="-1" delay="56"/>
+ <frame index="7" offsetY="-1" delay="56"/>
+ <frame index="4" offsetY="-1" delay="56"/>
+ <frame index="5" offsetY="-1" delay="56"/>
+ <frame index="6" offsetY="-1" delay="56"/>
+ <frame index="7" offsetY="-1" delay="58"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="-2" offsetY="-1" delay="56"/>
+ <frame index="9" offsetX="-2" offsetY="-1" delay="56"/>
+ <frame index="10" offsetX="-2" offsetY="-1" delay="56"/>
+ <frame index="11" offsetX="-2" offsetY="-1" delay="57"/>
+ <frame index="8" offsetX="-2" offsetY="-1" delay="55"/>
+ <frame index="9" offsetX="-2" offsetY="-1" delay="56"/>
+ <frame index="10" offsetX="-2" offsetY="-1" delay="56"/>
+ <frame index="11" offsetX="-2" offsetY="-1" delay="58"/>
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetY="-1" delay="56"/>
+ <frame index="13" offsetY="-1" delay="56"/>
+ <frame index="14" offsetY="-1" delay="56"/>
+ <frame index="15" offsetY="-1" delay="56"/>
+ <frame index="12" offsetY="-1" delay="56"/>
+ <frame index="13" offsetY="-1" delay="56"/>
+ <frame index="14" offsetY="-1" delay="56"/>
+ <frame index="15" offsetY="-1" delay="56"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" delay="56"/>
+ <frame index="1" offsetX="-1" delay="19"/>
+ <frame index="1" offsetX="-1" offsetY="-1" delay="37"/>
+ <frame index="2" offsetX="-1" offsetY="-1" delay="56"/>
+ <frame index="3" offsetX="-1" offsetY="-1" delay="57"/>
+ <frame index="0" offsetX="-1" delay="55"/>
+ <frame index="1" offsetX="-1" delay="20"/>
+ <frame index="1" offsetX="-1" offsetY="-1" delay="36"/>
+ <frame index="2" offsetX="-1" offsetY="-1" delay="56"/>
+ <frame index="3" offsetX="-1" offsetY="-1" delay="58"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="-1" offsetY="-1" delay="56"/>
+ <frame index="5" offsetX="-1" offsetY="-1" delay="19"/>
+ <frame index="5" offsetX="-1" delay="37"/>
+ <frame index="6" offsetX="-1" delay="38"/>
+ <frame index="6" offsetX="-1" offsetY="-1" delay="18"/>
+ <frame index="7" offsetX="-1" offsetY="-1" delay="57"/>
+ <frame index="4" offsetX="-1" offsetY="-1" delay="55"/>
+ <frame index="5" offsetX="-1" offsetY="-1" delay="20"/>
+ <frame index="5" offsetX="-1" delay="36"/>
+ <frame index="6" offsetX="-1" delay="39"/>
+ <frame index="6" offsetX="-1" offsetY="-1" delay="17"/>
+ <frame index="7" offsetX="-1" offsetY="-1" delay="58"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="-2" offsetY="-1" delay="56"/>
+ <frame index="9" offsetX="-2" offsetY="-1" delay="19"/>
+ <frame index="9" offsetX="-2" offsetY="-2" delay="37"/>
+ <frame index="10" offsetX="-2" offsetY="-2" delay="56"/>
+ <frame index="11" offsetX="-2" offsetY="-2" delay="57"/>
+ <frame index="8" offsetX="-2" offsetY="-1" delay="55"/>
+ <frame index="9" offsetX="-2" offsetY="-1" delay="20"/>
+ <frame index="9" offsetX="-2" offsetY="-2" delay="36"/>
+ <frame index="10" offsetX="-2" offsetY="-2" delay="56"/>
+ <frame index="11" offsetX="-2" offsetY="-2" delay="58"/>
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetY="-1" delay="56"/>
+ <frame index="13" offsetY="-1" delay="19"/>
+ <frame index="13" delay="37"/>
+ <frame index="14" delay="38"/>
+ <frame index="14" offsetY="-1" delay="18"/>
+ <frame index="15" offsetY="-1" delay="57"/>
+ <frame index="12" offsetY="-1" delay="55"/>
+ <frame index="13" offsetY="-1" delay="20"/>
+ <frame index="13" delay="36"/>
+ <frame index="14" delay="39"/>
+ <frame index="14" offsetY="-1" delay="17"/>
+ <frame index="15" offsetY="-1" delay="56"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="3" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="2" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="5" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="6" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="3" offsetY="-3" delay="75"/>
+ <frame index="5" offsetX="3" offsetY="-4" delay="75"/>
+ <frame index="6" offsetX="-1" offsetY="-1" delay="75"/>
+ <frame index="7" offsetX="-2" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="-3" delay="75"/>
+ <frame index="9" offsetX="-3" delay="75"/>
+ <frame index="10" offsetX="-3" delay="75"/>
+ <frame index="11" offsetX="-3" offsetY="2" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX="-2" offsetY="-2" delay="75"/>
+ <frame index="13" offsetX="-2" offsetY="-3" delay="75"/>
+ <frame index="14" offsetX="1" offsetY="1" delay="75"/>
+ <frame index="15" offsetX="2" offsetY="2" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="1" delay="94"/>
+ <frame index="1" offsetX="-1" offsetY="1" delay="94"/>
+ <frame index="2" offsetX="-1" offsetY="1" delay="37"/>
+ <frame index="2" offsetX="-1" offsetY="2" delay="57"/>
+ <frame index="3" offsetX="-1" offsetY="2" delay="18"/>
+ <frame index="3" offsetX="-1" offsetY="1" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="2" offsetY="-1" delay="94"/>
+ <frame index="5" offsetX="2" offsetY="-1" delay="94"/>
+ <frame index="6" offsetX="2" offsetY="-1" delay="37"/>
+ <frame index="6" offsetX="4" offsetY="-2" delay="57"/>
+ <frame index="7" offsetX="4" offsetY="-2" delay="93"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="-2" offsetY="-1" delay="94"/>
+ <frame index="9" offsetX="-2" offsetY="-1" delay="94"/>
+ <frame index="10" offsetX="-2" offsetY="-1" delay="37"/>
+ <frame index="10" offsetX="-3" delay="57"/>
+ <frame index="11" offsetX="-3" delay="18"/>
+ <frame index="11" offsetX="-3" offsetY="-1" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX="-5" offsetY="-1" delay="94"/>
+ <frame index="13" offsetX="-5" offsetY="-1" delay="94"/>
+ <frame index="14" offsetX="-5" offsetY="-1" delay="37"/>
+ <frame index="14" offsetX="-7" offsetY="-2" delay="57"/>
+ <frame index="15" offsetX="-7" offsetY="-2" delay="93"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="12" delay="56"/>
+ <frame index="1" offsetX="-1" offsetY="12" delay="56"/>
+ <frame index="2" offsetX="-1" offsetY="12" delay="56"/>
+ <frame index="3" offsetX="-1" offsetY="12" delay="57"/>
+ <frame index="0" offsetX="-1" offsetY="12" delay="55"/>
+ <frame index="1" offsetX="-1" offsetY="12" delay="56"/>
+ <frame index="2" offsetX="-1" offsetY="12" delay="56"/>
+ <frame index="3" offsetX="-1" offsetY="12" delay="58"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="4" offsetY="8" delay="56"/>
+ <frame index="5" offsetX="4" offsetY="8" delay="56"/>
+ <frame index="6" offsetX="4" offsetY="8" delay="56"/>
+ <frame index="7" offsetX="4" offsetY="8" delay="56"/>
+ <frame index="4" offsetX="4" offsetY="8" delay="56"/>
+ <frame index="5" offsetX="4" offsetY="8" delay="56"/>
+ <frame index="6" offsetX="4" offsetY="8" delay="56"/>
+ <frame index="7" offsetX="4" offsetY="8" delay="58"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="-1" offsetY="8" delay="56"/>
+ <frame index="9" offsetX="-1" offsetY="8" delay="56"/>
+ <frame index="10" offsetX="-1" offsetY="8" delay="56"/>
+ <frame index="11" offsetX="-1" offsetY="8" delay="57"/>
+ <frame index="8" offsetX="-1" offsetY="8" delay="55"/>
+ <frame index="9" offsetX="-1" offsetY="8" delay="56"/>
+ <frame index="10" offsetX="-1" offsetY="8" delay="56"/>
+ <frame index="11" offsetX="-1" offsetY="8" delay="58"/>
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX="-6" offsetY="8" delay="56"/>
+ <frame index="13" offsetX="-6" offsetY="8" delay="56"/>
+ <frame index="14" offsetX="-6" offsetY="8" delay="56"/>
+ <frame index="15" offsetX="-6" offsetY="8" delay="56"/>
+ <frame index="12" offsetX="-6" offsetY="8" delay="56"/>
+ <frame index="13" offsetX="-6" offsetY="8" delay="56"/>
+ <frame index="14" offsetX="-6" offsetY="8" delay="56"/>
+ <frame index="15" offsetX="-6" offsetY="8" delay="56"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="16" offsetX="32" offsetY="30"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="1" delay="70"/>
+ <frame index="1" offsetX="-1" offsetY="1" delay="70"/>
+ <frame index="2" offsetX="-1" offsetY="5" delay="70"/>
+ <frame index="3" offsetX="-1" offsetY="5" delay="70"/>
+ <frame index="0" offsetX="-1" offsetY="0" delay="70"/>
+ <frame index="1" offsetX="-1" offsetY="0" delay="70"/>
+ <frame index="2" offsetX="-1" offsetY="5" delay="70"/>
+ <frame index="3" offsetX="-1" offsetY="5" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="0" offsetY="0" delay="70"/>
+ <frame index="5" offsetX="0" offsetY="0" delay="70"/>
+ <frame index="6" offsetX="3" offsetY="-3" delay="70"/>
+ <frame index="7" offsetX="3" offsetY="-3" delay="70"/>
+ <frame index="4" offsetX="5" offsetY="-3" delay="70"/>
+ <frame index="5" offsetX="5" offsetY="-3" delay="70"/>
+ <frame index="6" offsetX="-2" offsetY="1" delay="70"/>
+ <frame index="7" offsetX="-2" offsetY="1" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="-3" offsetY="-1" delay="70"/>
+ <frame index="9" offsetX="-3" offsetY="-1" delay="70"/>
+ <frame index="10" offsetX="-3" offsetY="-1" delay="70"/>
+ <frame index="11" offsetX="-3" offsetY="-1" delay="70"/>
+ <frame index="8" offsetX="-3" offsetY="1" delay="70"/>
+ <frame index="9" offsetX="-3" offsetY="1" delay="70"/>
+ <frame index="10" offsetX="-2" offsetY="-2" delay="70"/>
+ <frame index="11" offsetX="-2" offsetY="-2" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX="2" offsetY="0" delay="70"/>
+ <frame index="13" offsetX="2" offsetY="0" delay="70"/>
+ <frame index="14" offsetX="-1" offsetY="-3" delay="70"/>
+ <frame index="15" offsetX="-1" offsetY="-3" delay="70"/>
+ <frame index="12" offsetX="-3" offsetY="-3" delay="70"/>
+ <frame index="13" offsetX="-3" offsetY="-3" delay="70"/>
+ <frame index="14" offsetX="2" offsetY="1" delay="70"/>
+ <frame index="15" offsetX="2" offsetY="1" delay="70"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="2" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="1" delay="100"/>
+ <frame index="2" offsetX="-1" offsetY="4" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="5" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="1" offsetY="-2" delay="100"/>
+ <frame index="5" offsetX="1" offsetY="-3" delay="100"/>
+ <frame index="6" offsetX="-2" offsetY="0" delay="100"/>
+ <frame index="7" offsetX="-4" offsetY="1" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="-3" offsetY="-1" delay="100"/>
+ <frame index="9" offsetX="-3" offsetY="-1" delay="100"/>
+ <frame index="10" offsetX="-3" offsetY="-1" delay="100"/>
+ <frame index="11" offsetX="-3" offsetY="1" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX="-3" offsetY="-2" delay="100"/>
+ <frame index="13" offsetX="-3" offsetY="-3" delay="100"/>
+ <frame index="14" offsetX="0" offsetY="0" delay="100"/>
+ <frame index="15" offsetX="1" offsetY="1" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-1" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-1" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-1" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-1" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-2" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-2" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="5" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="5" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="5" offsetY="-2" delay="75"/>
+ <frame index="5" offsetX="5" offsetY="-2" delay="75"/>
+ <frame index="6" offsetX="6" offsetY="-3" delay="75"/>
+ <frame index="7" offsetX="6" offsetY="-3" delay="75"/>
+ <frame index="4" offsetX="2" offsetY="-4" delay="75"/>
+ <frame index="5" offsetX="2" offsetY="-4" delay="75"/>
+ <frame index="6" offsetX="-1" offsetY="1" delay="75"/>
+ <frame index="7" offsetX="-1" offsetY="1" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="-3" offsetY="-1" delay="75"/>
+ <frame index="9" offsetX="-3" offsetY="-1" delay="75"/>
+ <frame index="10" offsetX="-3" offsetY="-1" delay="75"/>
+ <frame index="11" offsetX="-3" offsetY="-1" delay="75"/>
+ <frame index="8" offsetX="-3" offsetY="-1" delay="75"/>
+ <frame index="9" offsetX="-3" offsetY="-1" delay="75"/>
+ <frame index="10" offsetX="-4" offsetY="-4" delay="75"/>
+ <frame index="11" offsetX="-4" offsetY="-4" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX="-3" offsetY="-2" delay="75"/>
+ <frame index="13" offsetX="-3" offsetY="-2" delay="75"/>
+ <frame index="14" offsetX="-4" offsetY="-3" delay="75"/>
+ <frame index="15" offsetX="-4" offsetY="-3" delay="75"/>
+ <frame index="12" offsetX="1" offsetY="-4" delay="75"/>
+ <frame index="13" offsetX="1" offsetY="-4" delay="75"/>
+ <frame index="14" offsetX="3" offsetY="1" delay="75"/>
+ <frame index="15" offsetX="3" offsetY="1" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="2" delay="70"/>
+ <frame index="1" offsetX="-1" offsetY="2" delay="70"/>
+ <frame index="2" offsetX="-2" offsetY="1" delay="70"/>
+ <frame index="3" offsetX="-2" offsetY="1" delay="70"/>
+ <frame index="0" offsetX="-1" offsetY="-1" delay="70"/>
+ <frame index="1" offsetX="-1" offsetY="-1" delay="70"/>
+ <frame index="2" offsetX="-1" offsetY="4" delay="70"/>
+ <frame index="3" offsetX="-1" offsetY="4" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="4" offsetY="-4" delay="70"/>
+ <frame index="5" offsetX="4" offsetY="-4" delay="70"/>
+ <frame index="6" offsetX="4" offsetY="-3" delay="70"/>
+ <frame index="7" offsetX="4" offsetY="-3" delay="70"/>
+ <frame index="4" offsetX="5" offsetY="-4" delay="70"/>
+ <frame index="5" offsetX="5" offsetY="-4" delay="70"/>
+ <frame index="6" offsetX="-1" offsetY="0" delay="70"/>
+ <frame index="7" offsetX="-1" offsetY="0" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="-3" offsetY="-1" delay="70"/>
+ <frame index="9" offsetX="-3" offsetY="-1" delay="70"/>
+ <frame index="10" offsetX="-3" offsetY="-1" delay="70"/>
+ <frame index="11" offsetX="-3" offsetY="-1" delay="70"/>
+ <frame index="8" offsetX="-3" offsetY="1" delay="70"/>
+ <frame index="9" offsetX="-3" offsetY="1" delay="70"/>
+ <frame index="10" offsetX="-3" offsetY="1" delay="70"/>
+ <frame index="11" offsetX="-3" offsetY="1" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX="-2" offsetY="-4" delay="70"/>
+ <frame index="13" offsetX="-2" offsetY="-4" delay="70"/>
+ <frame index="14" offsetX="-2" offsetY="-3" delay="70"/>
+ <frame index="15" offsetX="-2" offsetY="-3" delay="70"/>
+ <frame index="12" offsetX="-1" offsetY="-4" delay="70"/>
+ <frame index="13" offsetX="-1" offsetY="-4" delay="70"/>
+ <frame index="14" offsetX="3" offsetY="-2" delay="70"/>
+ <frame index="15" offsetX="3" offsetY="-2" delay="70"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beard-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beard-female.xml
new file mode 100644
index 00000000..62cb3dcf
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beard-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/beard.png|W" width="40" height="40"/>
+ <include file="equipment/head/mustache-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beard.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beard.png
new file mode 100644
index 00000000..03b033cf
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beard.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beard.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beard.xml
new file mode 100644
index 00000000..abd9e928
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beard.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/beard.png|W" width="40" height="40"/>
+ <include file="equipment/head/mustache.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beret-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beret-female.xml
new file mode 100644
index 00000000..a6f082f5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beret-female.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="21" name="base" src="graphics/sprites/equipment/head/beret.png|W" width="29"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-40"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-40"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-40"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-39"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-39"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-40"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-39"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-40"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-40"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-39"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-40"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-41"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-42"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-40"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-41"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-42"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-38"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-40"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="150" index="2" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-40"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-41"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-31"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="32" offsetY="1"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-39" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-42" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-40" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-42" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-40" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-39" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-42" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-39" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-42" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beret.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beret.png
new file mode 100644
index 00000000..56f469d5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beret.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beret.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beret.xml
new file mode 100644
index 00000000..43a55414
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/beret.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/beret.png|W" width="29" height="21"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-40"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-40"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-40"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-40" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-40" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-41" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-41" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-40" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-40" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-42" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-40" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-42" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-39" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-41" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-39" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-41" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-31"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="32" offsetY="1"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-40" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-42" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-40" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-42" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-40" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-40" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/black-mamba-helm.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/black-mamba-helm.png
new file mode 100644
index 00000000..f51ae61a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/black-mamba-helm.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/black-mamba-helm.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/black-mamba-helm.xml
new file mode 100755
index 00000000..cf2d8bb9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/black-mamba-helm.xml
@@ -0,0 +1,142 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/black-mamba-helm.png" width="26" height="27" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-39" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY ="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-39"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-38" delay="75"/>
+ <frame index="0" offsetX="0" offsetY ="-39" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-39" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-39" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-39" delay="75" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY ="-39" delay="75"/>
+ <frame index="1" offsetX="1" offsetY ="-38" delay="75"/>
+ <frame index="1" offsetX="1" offsetY ="-39" delay="75"/>
+ <frame index="1" offsetX="1" offsetY ="-39" delay="75"/>
+ <frame index="1" offsetX="1" offsetY ="-38" delay="75"/>
+ <frame index="1" offsetX="1" offsetY ="-39" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-41" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-41" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-38" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-38" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-39" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-37" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-33" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY ="-39" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-41" delay="75" />
+ <frame index="1" offsetX="1" offsetY ="-39" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-37" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-41" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-41" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-41" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-40" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY ="-40" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY ="-41" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-37" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-37" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-38" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-39" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-39" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-39" delay="75" />
+ <frame index="1" offsetX="6" offsetY ="-40" delay="75" />
+ <frame index="1" offsetX="6" offsetY ="-40" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-41" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-41" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-41" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-40" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-41" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="-6" offsetY ="-40" delay="75"/>
+ <frame index="3" offsetX="-6" offsetY ="-40" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-27" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY ="-30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY ="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY ="-30"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="26" offsetY="-16"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/blinkingevil.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/blinkingevil.png
new file mode 100644
index 00000000..76ec7b8f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/blinkingevil.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/blinkingevil.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/blinkingevil.xml
new file mode 100644
index 00000000..4c9b81b1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/blinkingevil.xml
@@ -0,0 +1,291 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/blinkingevil.png|R" width="21" height="21"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="2000"/>
+ <frame index="10" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="11" offsetX="-2" offsetY="-34" delay="300"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="1500"/>
+ <frame index="11" offsetX="-2" offsetY="-34" delay="300"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="500"/>
+ <frame index="11" offsetX="-2" offsetY="-34" delay="350"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="1500"/>
+ <frame index="10" offsetX="-1" offsetY="-34" delay="3500"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-4" offsetY="-37" delay="1750"/>
+ <frame index="13" offsetX="-7" offsetY="-35" delay="100"/>
+ <frame index="14" offsetX="-5" offsetY="-35" delay="300"/>
+ <frame index="1" offsetX="-4" offsetY="-37" delay="1000"/>
+ <frame index="13" offsetX="-7" offsetY="-35" delay="150"/>
+ <frame index="14" offsetX="-5" offsetY="-35" delay="300"/>
+ <frame index="1" offsetX="-4" offsetY="-37" delay="2500"/>
+ <frame index="13" offsetX="-7" offsetY="-35" delay="100"/>
+ <frame index="14" offsetX="-5" offsetY="-35" delay="300"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-37" delay="1750"/>
+ <frame index="12" offsetX="1" offsetY="-35" delay="150"/>
+ <frame index="3" offsetX="2" offsetY="-37" delay="300"/>
+ <frame index="12" offsetX="1" offsetY="-35" delay="150"/>
+ <frame index="3" offsetX="2" offsetY="-37" delay="1500"/>
+ <frame index="12" offsetX="1" offsetY="-35" delay="250"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-4" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-4" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="-4" offsetY="-37" delay="150"/>
+ <frame index="1" offsetX="-4" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="-4" offsetY="-37" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="3" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="3" offsetY="-37" delay="150"/>
+ <frame index="2" offsetX="3" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="3" offsetY="-37" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-37" delay="150"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-37" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="16" offsetX="-2" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="16" offsetX="-2" offsetY="-30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="18" offsetX="-8" offsetY="-33" delay="75"/>
+ <frame index="18" offsetX="-9" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="17" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="17" offsetX="0" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34" delay="225"/>
+ <frame index="16" offsetX="-2" offsetY="-31" delay="75"/>
+ <frame index="16" offsetX="-2" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-36" delay="225"/>
+ <frame index="18" offsetX="-3" offsetY="-35" delay="75"/>
+ <frame index="18" offsetX="-3" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-36" delay="225"/>
+ <frame index="17" offsetX="-5" offsetY="-35" delay="75"/>
+ <frame index="17" offsetX="-5" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-23" delay="750"/>
+ <frame index="11" offsetX="-2" offsetY="-22" delay="250"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="1500"/>
+ <frame index="11" offsetX="-2" offsetY="-22" delay="250"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="2500"/>
+ <frame index="10" offsetX="-1" offsetY="-22" delay="300"/>
+ <frame index="11" offsetX="-2" offsetY="-22" delay="300"/>
+ <frame index="15" offsetX="-1" offsetY="-21" delay="3000"/>
+ <frame index="11" offsetX="-2" offsetY="-22" delay="300"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="1000"/>
+ <frame index="10" offsetX="-1" offsetY="-22" delay="400"/>
+ <frame index="11" offsetX="-2" offsetY="-22" delay="1500"/>
+ <frame index="10" offsetX="-1" offsetY="-22" delay="400"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-27" delay="1500"/>
+ <frame index="14" offsetX="-1" offsetY="-25" delay="300"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="250"/>
+ <frame index="13" offsetX="-3" offsetY="-25" delay="250"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="1500"/>
+ <frame index="13" offsetX="-3" offsetY="-25" delay="250"/>
+ <frame index="14" offsetX="-1" offsetY="-25" delay="2500"/>
+ <frame index="13" offsetX="-3" offsetY="-25" delay="200"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-27" delay="1500"/>
+ <frame index="12" offsetX="-4" offsetY="-25" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-27" delay="600"/>
+ <frame index="12" offsetX="-4" offsetY="-25" delay="350"/>
+ <frame index="3" offsetX="-3" offsetY="-27" delay="450"/>
+ <frame index="12" offsetX="-4" offsetY="-25" delay="1500"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="17" offsetY="-13" delay="200"/>
+ <frame index="5" offsetX="17" offsetY="-13" delay="200"/>
+ <frame index="6" offsetX="17" offsetY="-13" delay="200"/>
+ <frame index="7" offsetX="17" offsetY="-13" delay="200"/>
+ <frame index="8" offsetX="17" offsetY="-13" delay="200"/>
+ <frame index="6" offsetX="17" offsetY="-13" delay="250"/>
+ <frame index="5" offsetX="17" offsetY="-13" delay="250"/>
+ <frame index="8" offsetX="17" offsetY="-13" delay="300"/>
+ <frame index="7" offsetX="17" offsetY="-13" delay="250"/>
+ <frame index="8" offsetX="17" offsetY="-13" delay="250"/>
+ <frame index="9" offsetX="17" offsetY="-13" delay="4000"/>
+ <frame index="8" offsetX="17" offsetY="-13" delay="400"/>
+ <frame index="7" offsetX="17" offsetY="-13" delay="350"/>
+ <frame index="6" offsetX="17" offsetY="-13" delay="300"/>
+ <frame index="5" offsetX="17" offsetY="-13" delay="300"/>
+ <frame index="4" offsetX="17" offsetY="-13" delay="2500"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="140"/>
+ <frame index="16" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="16" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="18" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="18" offsetX="-10" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="17" offsetX="-3" offsetY="-37" delay="140"/>
+ <frame index="17" offsetX="2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="16" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="16" offsetX="-1" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="100"/>
+ <frame index="18" offsetX="2" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <frame index="18" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="100"/>
+ <frame index="17" offsetX="-2" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <frame index="17" offsetX="2" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-39" delay="280"/>
+ <frame index="16" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="16" offsetX="-2" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-39" delay="140"/>
+ <frame index="18" offsetX="4" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="18" offsetX="-3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="17" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="17" offsetX="4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="16" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="16" offsetX="-1" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="18" offsetX="2" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="18" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="17" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="17" offsetX="4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bowler-hat-brown-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bowler-hat-brown-female.xml
new file mode 100644
index 00000000..1596ca17
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bowler-hat-brown-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/bowler-hat-brown.png|W" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bowler-hat-brown.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bowler-hat-brown.png
new file mode 100644
index 00000000..52949571
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bowler-hat-brown.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bowler-hat-brown.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bowler-hat-brown.xml
new file mode 100644
index 00000000..5056f66b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bowler-hat-brown.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/bowler-hat-brown.png|W" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bowler-hat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bowler-hat-female.xml
new file mode 100644
index 00000000..1be3855e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bowler-hat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/bowler-hat.png|W" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bowler-hat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bowler-hat.png
new file mode 100644
index 00000000..0af60a87
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bowler-hat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bowler-hat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bowler-hat.xml
new file mode 100644
index 00000000..782da0e9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bowler-hat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/bowler-hat.png|W" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bromenalhelmet-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bromenalhelmet-female.xml
new file mode 100644
index 00000000..a960ceec
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bromenalhelmet-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="19" name="base" src="graphics/sprites/equipment/head/bromenalhelmet.png" width="27"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-42"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-42"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-41"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-42"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-41"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-42"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-42"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-41"/>
+ <frame delay="150" index="1" offsetX="4" offsetY="-42"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-41"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-42"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-42"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-43"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-42"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-43"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="2" offsetY="-42"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-41"/>
+ <frame delay="150" index="3" offsetX="2" offsetY="-42"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-41"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-42"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="7" offsetY="-43"/>
+ <frame delay="75" index="1" offsetX="7" offsetY="-44"/>
+ <frame delay="75" index="1" offsetX="3" offsetY="-41"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-40"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-42"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-43"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-44"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-41"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-40"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="6" offsetY="-42"/>
+ <frame delay="150" index="1" offsetX="8" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-42"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-42"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-1" offsetY="-42"/>
+ <frame delay="150" index="3" offsetX="-3" offsetY="-43"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-33"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-33"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="31" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-39" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-43" delay="100"/>
+ <frame index="1" offsetX="7" offsetY="-44" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-42" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-43" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-44" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-40" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-42" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="10" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-39" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-44" delay="280"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-40" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-44" delay="280"/>
+ <frame index="3" offsetX="4" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bromenalhelmet.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bromenalhelmet.png
new file mode 100644
index 00000000..555ea093
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bromenalhelmet.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bromenalhelmet.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bromenalhelmet.xml
new file mode 100644
index 00000000..5ff122dc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bromenalhelmet.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/bromenalhelmet.png" width="27" height="19"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-42"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-42"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-42" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-42" delay="150"/>
+ <frame index="1" offsetX="4" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-42" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-42" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-43" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-42" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-43" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-42" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-42" delay="150"/>
+ <frame index="3" offsetX="2" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-42" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-43" delay="75"/>
+ <frame index="1" offsetX="7" offsetY="-44" delay="75"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-42" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-39" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-43" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-44" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-40" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-42" delay="225"/>
+ <frame index="1" offsetX="8" offsetY="-43" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-42" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-42" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-43" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-33"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-33"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="31" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="8" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-42" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-43" delay="100"/>
+ <frame index="1" offsetX="7" offsetY="-44" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-42" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-43" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-44" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-40" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-43" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="8" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="9" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-42" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-42" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bucket-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bucket-female.xml
new file mode 100644
index 00000000..cb309ffc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bucket-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="21" name="base" src="graphics/sprites/equipment/head/bucket.png" width="21"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-39"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-40"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-40"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-38"/>
+ <frame delay="150" index="1" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-41"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-42"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-41"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-38"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-39"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="3" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="3" offsetY="-41"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-41"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-40"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="2" offsetY="-39"/>
+ <frame delay="150" index="1" offsetX="4" offsetY="-40"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-40"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-39"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-40"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-30"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="22" offsetY="-15"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-40" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-41" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-41" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-38" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="280"/>
+ <frame index="1" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-39" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-41" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bucket.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bucket.png
new file mode 100644
index 00000000..93bbac4a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bucket.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bucket.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bucket.xml
new file mode 100644
index 00000000..21ee9f4a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bucket.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/bucket.png" width="21" height="21"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-39"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="150"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-42" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-42" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-41" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="225"/>
+ <frame index="1" offsetX="4" offsetY="-40" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-41" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-40" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-39" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-40" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-30"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="22" offsetY="-15"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-39" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-41" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-42" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-41" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-39" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bull-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bull-female.xml
new file mode 100644
index 00000000..d14b9dfe
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bull-female.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="26" name="equipment" src="graphics/sprites/equipment/head/bull.png" width="27"/>
+ <action imageset="equipment" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-39"/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-38"/>
+ <frame delay="150" index="1" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-37"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-37"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-38"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-39"/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-31"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="3" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="3" offsetY="-41"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-41"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="2" offsetY="-39"/>
+ <frame delay="150" index="1" offsetX="4" offsetY="-40"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-39"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-40"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-24"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-30"/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="38" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-37" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="420"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bull.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bull.png
new file mode 100644
index 00000000..6cd2b783
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bull.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bull.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bull.xml
new file mode 100644
index 00000000..986be1e4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bull.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="equipment" src="graphics/sprites/equipment/head/bull.png" width="27" height="26"/>
+ <action name="stand" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-39"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="150"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="225"/>
+ <frame index="1" offsetX="4" offsetY="-40" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-39" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-40" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-24"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-30"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="equipment">
+ <animation direction="default">
+ <frame index="4" offsetX="38" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-38" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bunnyears-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bunnyears-female.xml
new file mode 100644
index 00000000..5213cca7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bunnyears-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="24" name="base" src="graphics/sprites/equipment/head/bunnyears.png" width="24"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-46"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-47"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-46"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-46"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-49"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-50"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-49"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-50"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="2" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-46"/>
+ <frame delay="150" index="3" offsetX="2" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-46"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-47"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-42"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-47"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-46"/>
+ <frame delay="75" index="3" offsetX="3" offsetY="-45"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-47"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-48"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-49"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-1" offsetY="-47"/>
+ <frame delay="150" index="3" offsetX="-3" offsetY="-48"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="38" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-46" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-49" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-53" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-43" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-49" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-47" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-49" delay="280"/>
+ <frame index="3" offsetX="5" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bunnyears.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bunnyears.png
new file mode 100644
index 00000000..c3196d47
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bunnyears.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bunnyears.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bunnyears.xml
new file mode 100644
index 00000000..ae5ec96e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/bunnyears.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/bunnyears.png" width="24" height="24"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-46"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-47"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-47" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-47" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-49" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-47" delay="150"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-47" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="3" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-47" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-48" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-49" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-47" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-48" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-38"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="38" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-52" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cabeca-rena.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cabeca-rena.png
new file mode 100644
index 00000000..9bdbdcbc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cabeca-rena.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cabeca-rena.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cabeca-rena.xml
new file mode 100644
index 00000000..854b759e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cabeca-rena.xml
@@ -0,0 +1,134 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/cabeca-rena.png" width="42" height="64"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="5"/>
+ </animation>
+ <animation direction="left">
+ <frame index="6"/>
+ </animation>
+ <animation direction="up">
+ <frame index="7"/>
+ </animation>
+ <animation direction="right">
+ <frame index="8"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cabeca-urso.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cabeca-urso.png
new file mode 100644
index 00000000..899bc258
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cabeca-urso.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cabeca-urso.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cabeca-urso.xml
new file mode 100644
index 00000000..4175d795
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cabeca-urso.xml
@@ -0,0 +1,134 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/cabeca-urso.png" width="32" height="56"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="5"/>
+ </animation>
+ <animation direction="left">
+ <frame index="6"/>
+ </animation>
+ <animation direction="up">
+ <frame index="7"/>
+ </animation>
+ <animation direction="right">
+ <frame index="8"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/candlehelmet-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/candlehelmet-female.xml
new file mode 100644
index 00000000..b1c13e65
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/candlehelmet-female.xml
@@ -0,0 +1,298 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="44" name="base" src="graphics/sprites/equipment/head/candlehelmet.png" width="25"/>
+ <imageset height="44" name="base_dead" src="graphics/sprites/equipment/head/candlehelmet.png" width="50"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="4" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="5" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="6" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="7" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="8" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="9" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="10" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="11" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="12" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="13" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="14" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="15" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="16" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="17" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="18" offsetX="1" offsetY="-40"/>
+ <frame delay="75" index="19" offsetX="1" offsetY="-40"/>
+ <frame delay="75" index="20" offsetX="1" offsetY="-40"/>
+ <frame delay="75" index="21" offsetX="1" offsetY="-40"/>
+ <frame delay="75" index="22" offsetX="1" offsetY="-40"/>
+ <frame delay="75" index="23" offsetX="1" offsetY="-40"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="4" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="5" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="6" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="7" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="8" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="9" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="10" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="11" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="12" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="13" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="14" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="15" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="16" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="17" offsetX="-2" offsetY="-39"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="18" offsetX="1" offsetY="-40"/>
+ <frame delay="75" index="19" offsetX="1" offsetY="-39"/>
+ <frame delay="75" index="20" offsetX="1" offsetY="-40"/>
+ <frame delay="75" index="21" offsetX="1" offsetY="-40"/>
+ <frame delay="75" index="22" offsetX="1" offsetY="-39"/>
+ <frame delay="75" index="23" offsetX="1" offsetY="-40"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="6" offsetX="2" offsetY="-39"/>
+ <frame delay="75" index="7" offsetX="2" offsetY="-40"/>
+ <frame delay="75" index="8" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="9" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="12" offsetX="-3" offsetY="-38"/>
+ <frame delay="75" index="13" offsetX="-3" offsetY="-38"/>
+ <frame delay="75" index="14" offsetX="-3" offsetY="-38"/>
+ <frame delay="75" index="15" offsetX="-3" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="18" offsetX="-2" offsetY="-41"/>
+ <frame delay="75" index="19" offsetX="-2" offsetY="-42"/>
+ <frame delay="75" index="20" offsetX="1" offsetY="-39"/>
+ <frame delay="75" index="21" offsetX="2" offsetY="-38"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="4" offsetX="-1" offsetY="-40"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="6" offsetX="3" offsetY="-41"/>
+ <frame delay="75" index="7" offsetX="3" offsetY="-41"/>
+ <frame delay="75" index="8" offsetX="3" offsetY="-41"/>
+ <frame delay="75" index="9" offsetX="5" offsetY="-42"/>
+ <frame delay="75" index="10" offsetX="5" offsetY="-42"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="12" offsetX="-2" offsetY="-42"/>
+ <frame delay="75" index="13" offsetX="-2" offsetY="-42"/>
+ <frame delay="75" index="14" offsetX="-3" offsetY="-42"/>
+ <frame delay="75" index="15" offsetX="-3" offsetY="-41"/>
+ <frame delay="75" index="16" offsetX="-3" offsetY="-42"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="18" offsetX="-3" offsetY="-41"/>
+ <frame delay="75" index="19" offsetX="-3" offsetY="-41"/>
+ <frame delay="75" index="20" offsetX="-3" offsetY="-41"/>
+ <frame delay="75" index="21" offsetX="-5" offsetY="-42"/>
+ <frame delay="75" index="22" offsetX="-5" offsetY="-42"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-27"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-27"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-27"/>
+ <frame delay="75" index="4" offsetX="-1" offsetY="-27"/>
+ <frame delay="75" index="5" offsetX="-1" offsetY="-27"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="6" offsetX="2" offsetY="-30"/>
+ <frame delay="75" index="7" offsetX="2" offsetY="-30"/>
+ <frame delay="75" index="8" offsetX="2" offsetY="-30"/>
+ <frame delay="75" index="9" offsetX="2" offsetY="-30"/>
+ <frame delay="75" index="10" offsetX="2" offsetY="-30"/>
+ <frame delay="75" index="11" offsetX="2" offsetY="-30"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="12" offsetX="-1" offsetY="-30"/>
+ <frame delay="75" index="13" offsetX="-1" offsetY="-30"/>
+ <frame delay="75" index="14" offsetX="-1" offsetY="-30"/>
+ <frame delay="75" index="15" offsetX="-1" offsetY="-30"/>
+ <frame delay="75" index="16" offsetX="-1" offsetY="-30"/>
+ <frame delay="75" index="17" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="18" offsetX="-5" offsetY="-30"/>
+ <frame delay="75" index="19" offsetX="-5" offsetY="-30"/>
+ <frame delay="75" index="20" offsetX="-5" offsetY="-30"/>
+ <frame delay="75" index="21" offsetX="-5" offsetY="-30"/>
+ <frame delay="75" index="22" offsetX="-5" offsetY="-30"/>
+ <frame delay="75" index="23" offsetX="-5" offsetY="-30"/>
+ </animation>
+ </action>
+ <action imageset="base_dead" name="dead">
+ <animation direction="default">
+ <frame delay="140" index="12" offsetX="40" offsetY="-7"/>
+ <frame delay="140" index="13" offsetX="40" offsetY="-7"/>
+ <frame delay="5000" index="14" offsetX="40" offsetY="-7"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="7" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="8" offsetX="2" offsetY="-38" delay="140"/>
+ <frame index="9" offsetX="-5" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="13" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="14" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="15" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="3" offsetY="-37" delay="140"/>
+ <frame index="19" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="20" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="21" offsetX="4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="100"/>
+ <frame index="2" offsetX="-1" offsetY="-35" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="2" offsetY="-39" delay="100"/>
+ <frame index="7" offsetX="2" offsetY="-40" delay="100"/>
+ <frame index="8" offsetX="-2" offsetY="-37" delay="100"/>
+ <frame index="9" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-3" offsetY="-38" delay="100"/>
+ <frame index="13" offsetX="-3" offsetY="-38" delay="100"/>
+ <frame index="14" offsetX="-3" offsetY="-38" delay="100"/>
+ <frame index="15" offsetX="-3" offsetY="-35" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="-2" offsetY="-41" delay="100"/>
+ <frame index="19" offsetX="-2" offsetY="-42" delay="100"/>
+ <frame index="20" offsetX="1" offsetY="-39" delay="100"/>
+ <frame index="21" offsetX="2" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-39" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="7" offsetX="5" offsetY="-37" delay="140"/>
+ <frame index="8" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="9" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-5" offsetY="-38" delay="140"/>
+ <frame index="13" offsetX="-4" offsetY="-38" delay="140"/>
+ <frame index="14" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="15" offsetX="-5" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="19" offsetX="-4" offsetY="-39" delay="140"/>
+ <frame index="20" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="21" offsetX="3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="7" offsetX="1" offsetY="-40" delay="140"/>
+ <frame index="8" offsetX="1" offsetY="-40" delay="140"/>
+ <frame index="9" offsetX="-4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="13" offsetX="-4" offsetY="-36" delay="140"/>
+ <frame index="14" offsetX="-4" offsetY="-36" delay="140"/>
+ <frame index="15" offsetX="-4" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="19" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="20" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="21" offsetX="4" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/candlehelmet.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/candlehelmet.png
new file mode 100644
index 00000000..d8ebcc6f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/candlehelmet.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/candlehelmet.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/candlehelmet.xml
new file mode 100644
index 00000000..9d676b03
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/candlehelmet.xml
@@ -0,0 +1,298 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/candlehelmet.png" width="25" height="44"/>
+ <imageset name="base_dead" src="graphics/sprites/equipment/head/candlehelmet.png" width="50" height="44"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="75"/>
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+ </animation>
+ <animation direction="left">
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+ </animation>
+ <animation direction="up">
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+ <frame index="16" offsetX="-2" offsetY="-38" delay="75"/>
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+ </animation>
+ <animation direction="right">
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+ <frame index="19" offsetX="1" offsetY="-40" delay="75"/>
+ <frame index="20" offsetX="1" offsetY="-40" delay="75"/>
+ <frame index="21" offsetX="1" offsetY="-40" delay="75"/>
+ <frame index="22" offsetX="1" offsetY="-40" delay="75"/>
+ <frame index="23" offsetX="1" offsetY="-40" delay="75"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="75"/>
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+ <frame index="4" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="5" offsetX="-1" offsetY="-39" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="7" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="8" offsetX="-2" offsetY="-38" delay="75"/>
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+ <frame index="10" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="11" offsetX="-2" offsetY="-38" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="13" offsetX="-2" offsetY="-39" delay="75"/>
+ <frame index="14" offsetX="-2" offsetY="-39" delay="75"/>
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+ <frame index="16" offsetX="-2" offsetY="-39" delay="75"/>
+ <frame index="17" offsetX="-2" offsetY="-39" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="1" offsetY="-40" delay="75"/>
+ <frame index="19" offsetX="1" offsetY="-39" delay="75"/>
+ <frame index="20" offsetX="1" offsetY="-40" delay="75"/>
+ <frame index="21" offsetX="1" offsetY="-40" delay="75"/>
+ <frame index="22" offsetX="1" offsetY="-39" delay="75"/>
+ <frame index="23" offsetX="1" offsetY="-40" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="2" offsetY="-39" delay="75"/>
+ <frame index="7" offsetX="2" offsetY="-40" delay="75"/>
+ <frame index="8" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="9" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-3" offsetY="-38" delay="75"/>
+ <frame index="13" offsetX="-3" offsetY="-38" delay="75"/>
+ <frame index="14" offsetX="-3" offsetY="-38" delay="75"/>
+ <frame index="15" offsetX="-3" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="-2" offsetY="-41" delay="75"/>
+ <frame index="19" offsetX="-2" offsetY="-42" delay="75"/>
+ <frame index="20" offsetX="1" offsetY="-39" delay="75"/>
+ <frame index="21" offsetX="2" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="4" offsetX="-1" offsetY="-40" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="3" offsetY="-41" delay="75"/>
+ <frame index="7" offsetX="3" offsetY="-41" delay="75"/>
+ <frame index="8" offsetX="3" offsetY="-41" delay="75"/>
+ <frame index="9" offsetX="5" offsetY="-42" delay="75"/>
+ <frame index="10" offsetX="5" offsetY="-42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-2" offsetY="-42" delay="75"/>
+ <frame index="13" offsetX="-2" offsetY="-42" delay="75"/>
+ <frame index="14" offsetX="-3" offsetY="-42" delay="75"/>
+ <frame index="15" offsetX="-3" offsetY="-41" delay="75"/>
+ <frame index="16" offsetX="-3" offsetY="-42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="-3" offsetY="-41" delay="75"/>
+ <frame index="19" offsetX="-3" offsetY="-41" delay="75"/>
+ <frame index="20" offsetX="-3" offsetY="-41" delay="75"/>
+ <frame index="21" offsetX="-5" offsetY="-42" delay="75"/>
+ <frame index="22" offsetX="-5" offsetY="-42" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-27" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-27" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-27" delay="75"/>
+ <frame index="4" offsetX="-1" offsetY="-27" delay="75"/>
+ <frame index="5" offsetX="-1" offsetY="-27" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="2" offsetY="-30" delay="75"/>
+ <frame index="7" offsetX="2" offsetY="-30" delay="75"/>
+ <frame index="8" offsetX="2" offsetY="-30" delay="75"/>
+ <frame index="9" offsetX="2" offsetY="-30" delay="75"/>
+ <frame index="10" offsetX="2" offsetY="-30" delay="75"/>
+ <frame index="11" offsetX="2" offsetY="-30" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-1" offsetY="-30" delay="75"/>
+ <frame index="13" offsetX="-1" offsetY="-30" delay="75"/>
+ <frame index="14" offsetX="-1" offsetY="-30" delay="75"/>
+ <frame index="15" offsetX="-1" offsetY="-30" delay="75"/>
+ <frame index="16" offsetX="-1" offsetY="-30" delay="75"/>
+ <frame index="17" offsetX="-1" offsetY="-30" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="-5" offsetY="-30" delay="75"/>
+ <frame index="19" offsetX="-5" offsetY="-30" delay="75"/>
+ <frame index="20" offsetX="-5" offsetY="-30" delay="75"/>
+ <frame index="21" offsetX="-5" offsetY="-30" delay="75"/>
+ <frame index="22" offsetX="-5" offsetY="-30" delay="75"/>
+ <frame index="23" offsetX="-5" offsetY="-30" delay="75"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base_dead">
+ <animation direction="default">
+ <frame index="12" offsetX="40" offsetY="-7" delay="140"/>
+ <frame index="13" offsetX="40" offsetY="-7" delay="140"/>
+ <frame index="14" offsetX="40" offsetY="-7" delay="5000"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="7" offsetX="1" offsetY="-40" delay="140"/>
+ <frame index="8" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="9" offsetX="-4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="13" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="14" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="15" offsetX="-2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="3" offsetY="-39" delay="140"/>
+ <frame index="19" offsetX="0" offsetY="-42" delay="140"/>
+ <frame index="20" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="21" offsetX="3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="100"/>
+ <frame index="2" offsetX="-1" offsetY="-35" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="2" offsetY="-39" delay="100"/>
+ <frame index="7" offsetX="2" offsetY="-40" delay="100"/>
+ <frame index="8" offsetX="-2" offsetY="-37" delay="100"/>
+ <frame index="9" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-3" offsetY="-38" delay="100"/>
+ <frame index="13" offsetX="-3" offsetY="-38" delay="100"/>
+ <frame index="14" offsetX="-3" offsetY="-38" delay="100"/>
+ <frame index="15" offsetX="-3" offsetY="-35" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="-2" offsetY="-41" delay="100"/>
+ <frame index="19" offsetX="-2" offsetY="-42" delay="100"/>
+ <frame index="20" offsetX="1" offsetY="-39" delay="100"/>
+ <frame index="21" offsetX="2" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="3" offsetY="-39" delay="140"/>
+ <frame index="7" offsetX="4" offsetY="-40" delay="140"/>
+ <frame index="8" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="9" offsetX="-3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="13" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="14" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="15" offsetX="-4" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="19" offsetX="-3" offsetY="-42" delay="140"/>
+ <frame index="20" offsetX="2" offsetY="-43" delay="140"/>
+ <frame index="21" offsetX="4" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="7" offsetX="2" offsetY="-40" delay="140"/>
+ <frame index="8" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="9" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="13" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="14" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="15" offsetX="-3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="19" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="20" offsetX="0" offsetY="-43" delay="140"/>
+ <frame index="21" offsetX="4" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cap-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cap-female.xml
new file mode 100644
index 00000000..45f9a938
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cap-female.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="19" name="base" src="graphics/sprites/equipment/head/cap.png|R" width="28"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-45"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-45"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-45"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-44"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-44"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-45"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-45"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-44"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-45"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-44"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-45"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-45"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-46"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-45"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-46"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="2" offsetY="-45"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-44"/>
+ <frame delay="150" index="3" offsetX="2" offsetY="-45"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-44"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-45"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-43"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-40"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-44"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-45"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-46"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-44"/>
+ <frame delay="75" index="3" offsetX="3" offsetY="-43"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-43"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-44"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-45"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-46"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-45"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-44"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-1" offsetY="-45"/>
+ <frame delay="150" index="3" offsetX="-3" offsetY="-46"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-36"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="27" offsetY="-16"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-44" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-43" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-44" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-44" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-45" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-45" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-45" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-44" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-44" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-43" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-47" delay="280"/>
+ <frame index="3" offsetX="5" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cap.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cap.png
new file mode 100644
index 00000000..afd9466f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cap.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cap.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cap.xml
new file mode 100644
index 00000000..8662c9d8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cap.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/cap.png|R" width="28" height="19"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-45"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-45"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-45"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-45" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-44" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-44" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-45" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-45" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-45" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-44" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-45" delay="150"/>
+ <frame index="3" offsetX="2" offsetY="-44" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-45" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-43" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-44" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-44" delay="75"/>
+ <frame index="3" offsetX="3" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-45" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-46" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-45" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-44" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-45" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-46" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-36"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="27" offsetY="-16"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-43" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-44" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-44" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-demoniaco-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-demoniaco-female.png
new file mode 100644
index 00000000..57a8d641
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-demoniaco-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-demoniaco-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-demoniaco-female.xml
new file mode 100644
index 00000000..18ebaa32
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-demoniaco-female.xml
@@ -0,0 +1,134 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/capacete-cavaleiro-demoniaco-female.png" width="28" height="48"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-demoniaco-male.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-demoniaco-male.png
new file mode 100644
index 00000000..dee9ab53
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-demoniaco-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-demoniaco-male.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-demoniaco-male.xml
new file mode 100644
index 00000000..075f27c7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-demoniaco-male.xml
@@ -0,0 +1,134 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/capacete-cavaleiro-demoniaco-male.png" width="26" height="48"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-negro-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-negro-female.png
new file mode 100644
index 00000000..1fb1677c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-negro-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-negro-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-negro-female.xml
new file mode 100644
index 00000000..7fb16a9f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-negro-female.xml
@@ -0,0 +1,134 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/capacete-cavaleiro-negro-female.png" width="20" height="44"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-negro-male.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-negro-male.png
new file mode 100644
index 00000000..7ca2c844
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-negro-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-negro-male.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-negro-male.xml
new file mode 100644
index 00000000..1b1d0b27
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/capacete-cavaleiro-negro-male.xml
@@ -0,0 +1,134 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/capacete-cavaleiro-negro-male.png" width="20" height="44"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/captain-hat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/captain-hat-female.xml
new file mode 100644
index 00000000..dbb5add4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/captain-hat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="21" name="base" src="graphics/sprites/equipment/head/captain-hat.png" width="21"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-43"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-43"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-43"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-42"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-43"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-42"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-43"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-43"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-42"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-43"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-42"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-43"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-3" offsetY="-43"/>
+ <frame delay="150" index="2" offsetX="-3" offsetY="-44"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-43"/>
+ <frame delay="150" index="2" offsetX="-3" offsetY="-44"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-43"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-42"/>
+ <frame delay="150" index="3" offsetX="-1" offsetY="-43"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-42"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-43"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-42"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-44"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-45"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-42"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-4" offsetY="-43"/>
+ <frame delay="75" index="2" offsetX="-4" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-4" offsetY="-44"/>
+ <frame delay="75" index="3" offsetX="-4" offsetY="-45"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-42"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-41"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-42"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-42"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-43"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-44"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-43"/>
+ <frame delay="75" index="2" offsetX="-4" offsetY="-42"/>
+ <frame delay="75" index="2" offsetX="-4" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-4" offsetY="-43"/>
+ <frame delay="150" index="3" offsetX="-6" offsetY="-44"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-34"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="30" offsetY="-3"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-42" delay="280"/>
+ <frame index="2" offsetX="-5" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-44" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-45" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-42" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-41" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-43" delay="300"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-44" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-45" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-42" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-41" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-43" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-6" offsetY="-43" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-43" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="-6" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-40" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-45" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="-5" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-45" delay="280"/>
+ <frame index="3" offsetX="2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/captain-hat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/captain-hat.png
new file mode 100644
index 00000000..a327bb55
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/captain-hat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/captain-hat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/captain-hat.xml
new file mode 100644
index 00000000..f1f319c2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/captain-hat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/captain-hat.png" width="21" height="21"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-43"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-43"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-43"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-43" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-42" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-43" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-42" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-43" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-43" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-44" delay="150"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-44" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-43" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-42" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-43" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY="-42" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-43" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-44" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-45" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-42" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-43" delay="225"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-44" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY="-45" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-42" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-43" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-44" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-43" delay="225"/>
+ <frame index="2" offsetX="-4" offsetY="-42" delay="75"/>
+ <frame index="2" offsetX="-4" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-43" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY="-44" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-34"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="30" offsetY="-3"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-43" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-44" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-45" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-42" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-41" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-43" delay="300"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-44" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-45" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-42" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-41" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-44" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-43" delay="420"/>
+ <frame index="2" offsetX="-5" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-43" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cashiershade-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cashiershade-female.xml
new file mode 100644
index 00000000..c38e74e3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cashiershade-female.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="26" name="equipment" src="graphics/sprites/equipment/head/cashiershade.png|G;W" width="27"/>
+ <action imageset="equipment" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-39"/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-38"/>
+ <frame delay="150" index="1" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-37"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-37"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-38"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-39"/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-31"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="3" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="3" offsetY="-41"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-41"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="2" offsetY="-39"/>
+ <frame delay="150" index="1" offsetX="4" offsetY="-40"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-39"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-40"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-30"/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="18" offsetY="-15"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-37" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="420"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cashiershade.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cashiershade.png
new file mode 100644
index 00000000..78ffacd4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cashiershade.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cashiershade.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cashiershade.xml
new file mode 100644
index 00000000..b0ab17ab
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cashiershade.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="equipment" src="graphics/sprites/equipment/head/cashiershade.png|G;W" width="27" height="26"/>
+ <action name="stand" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-39"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="150"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="225"/>
+ <frame index="1" offsetX="4" offsetY="-40" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-39" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-40" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-30"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="equipment">
+ <animation direction="default">
+ <frame index="4" offsetX="18" offsetY="-15"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-38" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/catears-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/catears-female.xml
new file mode 100644
index 00000000..6ea489be
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/catears-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="24" name="base" src="graphics/sprites/equipment/head/catears.png|M;W" width="24"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-46"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-47"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-46"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-46"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-49"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-50"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-49"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-50"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="2" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-46"/>
+ <frame delay="150" index="3" offsetX="2" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-46"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-47"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-42"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-47"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-46"/>
+ <frame delay="75" index="3" offsetX="3" offsetY="-45"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-47"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-48"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-49"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-1" offsetY="-47"/>
+ <frame delay="150" index="3" offsetX="-3" offsetY="-48"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="33" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-46" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-49" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-53" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-43" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-49" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-47" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-49" delay="280"/>
+ <frame index="3" offsetX="5" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/catears.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/catears.png
new file mode 100644
index 00000000..45908443
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/catears.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/catears.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/catears.xml
new file mode 100644
index 00000000..491bada4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/catears.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/catears.png|M;W" width="24" height="24"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-46"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-47"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-47" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-47" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-49" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-47" delay="150"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-47" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="3" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-47" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-48" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-49" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-47" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-48" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-38"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="33" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-52" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/centurionhelm.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/centurionhelm.png
new file mode 100755
index 00000000..ad5a819c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/centurionhelm.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/centurionhelm.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/centurionhelm.xml
new file mode 100755
index 00000000..769c49e8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/centurionhelm.xml
@@ -0,0 +1,142 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/centurionhelm.png" width="36" height="35" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-36" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-36"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-35" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY ="-36" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-36" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-36" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-36" delay="75" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-36" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-35" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-36" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-36" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-35" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-36" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-36" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-37" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-37" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-36" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-37" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-37" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-36" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-34" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-32" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-31" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-37" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-38" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-35" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-34" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY ="-36" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-36" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-36" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-33" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-37" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-34" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-34" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-36" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-36" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-36" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-37" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-37" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-36" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-36" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-36" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-35" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-36" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY ="-37" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY ="-37" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-24" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-27"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY ="-27"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="29" offsetY="-13"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/chefhat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/chefhat-female.xml
new file mode 100644
index 00000000..d4f17471
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/chefhat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="17" name="base" src="graphics/sprites/equipment/head/chefhat.png" width="21"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-50"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-50"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-50"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-50"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-49"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-50"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-49"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-50"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-50"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-49"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-50"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-50"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-50"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-51"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-50"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-51"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-50"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-49"/>
+ <frame delay="150" index="3" offsetX="-1" offsetY="-50"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-50"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-51"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-52"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-50"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-4" offsetY="-51"/>
+ <frame delay="75" index="3" offsetX="-4" offsetY="-52"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-48"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-49"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-50"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-51"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-50"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-50"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-4" offsetY="-50"/>
+ <frame delay="150" index="3" offsetX="-6" offsetY="-51"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-41"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-41"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="40" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-49" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-50" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-51" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-52" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-50" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-51" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-52" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-50" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-50" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-54" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-47" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-52" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-52" delay="280"/>
+ <frame index="3" offsetX="2" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/chefhat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/chefhat.png
new file mode 100644
index 00000000..57961f95
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/chefhat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/chefhat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/chefhat.xml
new file mode 100644
index 00000000..14444f57
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/chefhat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/chefhat.png" width="21" height="17"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-50"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-50"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-50"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-50"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-50" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-50" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-50" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-50" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-50" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-50" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-51" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-51" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-50" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-50" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-50" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-51" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-52" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-50" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-51" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY="-52" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-48" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-49" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-50" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-51" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-50" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-49" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-50" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY="-51" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-41"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-41"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="40" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-50" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-51" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-51" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-52" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-50" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-51" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-52" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-51" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-52" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-53" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-50" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-53" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-53" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-53" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-53" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-50" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-53" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-53" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/christmastree-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/christmastree-female.xml
new file mode 100644
index 00000000..766a80ac
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/christmastree-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="51" name="base" src="graphics/sprites/equipment/head/christmastree.png" width="80"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="34" offsetY="-5"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/christmastree.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/christmastree.png
new file mode 100644
index 00000000..1d700e04
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/christmastree.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/christmastree.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/christmastree.xml
new file mode 100644
index 00000000..239f7a9b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/christmastree.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/christmastree.png" width="80" height="51"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="34" offsetY="-5"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/circlet-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/circlet-female.xml
new file mode 100644
index 00000000..d0b2a753
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/circlet-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="32" name="base" src="graphics/sprites/equipment/head/circlet.png" width="32"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/circlet.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/circlet.png
new file mode 100644
index 00000000..d8c5a74c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/circlet.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/circlet.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/circlet.xml
new file mode 100644
index 00000000..88a05045
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/circlet.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/circlet.png" width="32" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/coroa-imperial.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/coroa-imperial.png
new file mode 100644
index 00000000..241d55f3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/coroa-imperial.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/coroa-imperial.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/coroa-imperial.xml
new file mode 100644
index 00000000..f6e690a1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/coroa-imperial.xml
@@ -0,0 +1,134 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/coroa-imperial.png" width="34" height="56"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/coroathomashawk.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/coroathomashawk.png
new file mode 100644
index 00000000..8b2c0aa9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/coroathomashawk.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/coroathomashawk.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/coroathomashawk.xml
new file mode 100644
index 00000000..279c3e69
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/coroathomashawk.xml
@@ -0,0 +1,142 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/coroathomashawk.png" width="33" height="31" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY ="-37" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-36"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY ="-35" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY ="-36" delay="75" />
+ <frame index="0" offsetX="-2" offsetY ="-36" delay="75" />
+ <frame index="0" offsetX="-2" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="-2" offsetY ="-36" delay="75" />
+ <frame index="0" offsetX="-2" offsetY ="-36" delay="75" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-36" delay="75"/>
+ <frame index="1" offsetX="3" offsetY ="-35" delay="75"/>
+ <frame index="1" offsetX="3" offsetY ="-36" delay="75"/>
+ <frame index="1" offsetX="3" offsetY ="-36" delay="75"/>
+ <frame index="1" offsetX="3" offsetY ="-35" delay="75"/>
+ <frame index="1" offsetX="3" offsetY ="-36" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-36" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-37" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-37" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-36" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-37" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-37" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-36" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="-2" offsetY ="-34" delay="75" />
+ <frame index="0" offsetX="-2" offsetY ="-33" delay="75" />
+ <frame index="0" offsetX="-2" offsetY ="-32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY ="-36" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-37" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-34" delay="75" />
+ <frame index="1" offsetX="2" offsetY ="-33" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-35" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-34" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-33" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-32" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY ="-37" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-34" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY ="-33" delay="75"/>
+ <end />
+ </animation>
+a </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY ="-37" delay="75" />
+ <frame index="0" offsetX="-2" offsetY ="-37" delay="75" />
+ <frame index="0" offsetX="-2" offsetY ="-36" delay="75" />
+ <frame index="0" offsetX="-2" offsetY ="-36" delay="75" />
+ <frame index="0" offsetX="-2" offsetY ="-37" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-36" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-36" delay="75" />
+ <frame index="1" offsetX="6" offsetY ="-36" delay="75" />
+ <frame index="1" offsetX="6" offsetY ="-39" delay="75" />
+ <frame index="1" offsetX="7" offsetY ="-39" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-37" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-37" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-37" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-36" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-37" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="-6" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="-6" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="-7" offsetY ="-39" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY ="-25" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY ="-27"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY ="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-10" offsetY ="-27"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="23" offsetY="0"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cowboyblack-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cowboyblack-female.xml
new file mode 100644
index 00000000..f3916ff1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cowboyblack-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="18" name="base" src="graphics/sprites/equipment/head/cowboyblack.png" width="28"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-47"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-47"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-46"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-46"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-47"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-46"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-48"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-48"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-46"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-46"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-47"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-43"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-42"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-48"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-46"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-46"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-45"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-46"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-47"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-47"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-47"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-48"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-40"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="37" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-47" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-45" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-47" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-52" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-44" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-49" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-46" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-49" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cowboyblack.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cowboyblack.png
new file mode 100644
index 00000000..bf5b8fb5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cowboyblack.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cowboyblack.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cowboyblack.xml
new file mode 100644
index 00000000..11e37163
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cowboyblack.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/cowboyblack.png" width="28" height="18"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-47"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-47"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-47" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-47" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-49" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-49" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-47" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-47" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-46" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-47" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-48" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-48" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-47" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-47" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-48" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-40"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-38"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="37" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-51" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cowboywhite-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cowboywhite-female.xml
new file mode 100644
index 00000000..9b2cd4dd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cowboywhite-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="18" name="base" src="graphics/sprites/equipment/head/cowboywhite.png" width="28"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-47"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-47"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-46"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-46"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-47"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-46"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-48"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-48"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-46"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-46"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-47"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-43"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-42"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-48"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-46"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-46"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-45"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-46"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-47"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-47"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-47"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-48"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-40"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="37" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-47" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-45" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-47" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-52" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-44" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-49" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-46" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-49" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cowboywhite.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cowboywhite.png
new file mode 100644
index 00000000..7c763d56
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cowboywhite.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cowboywhite.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cowboywhite.xml
new file mode 100644
index 00000000..4f43c65b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/cowboywhite.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/cowboywhite.png" width="28" height="18"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-47"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-47"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-47" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-47" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-49" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-49" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-47" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-47" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-46" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-47" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-48" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-48" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-47" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-47" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-48" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-40"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-38"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="37" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-51" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/crown-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/crown-female.xml
new file mode 100644
index 00000000..d465017e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/crown-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="15" name="base" src="graphics/sprites/equipment/head/crown.png" width="21"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-49"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-49"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-49"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-49"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-48"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-49"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-49"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-50"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-49"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-50"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-48"/>
+ <frame delay="150" index="3" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-49"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-44"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-50"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-51"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-47"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-47"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-4" offsetY="-50"/>
+ <frame delay="75" index="3" offsetX="-4" offsetY="-51"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-47"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-49"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-50"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-48"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-49"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-4" offsetY="-49"/>
+ <frame delay="150" index="3" offsetX="-6" offsetY="-50"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-40"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="0" offsetX="40" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-50" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-51" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-51" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-49" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-49" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-53" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-46" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-51" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-47" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-51" delay="280"/>
+ <frame index="3" offsetX="2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/crown.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/crown.png
new file mode 100644
index 00000000..3dc35701
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/crown.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/crown.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/crown.xml
new file mode 100644
index 00000000..74099c44
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/crown.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/crown.png" width="21" height="15"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-49"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-49"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-49"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-49" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-50" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-51" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY="-51" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-49" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-50" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-49" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-49" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY="-50" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-40"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetX="40" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-50" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-51" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-51" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-50" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-52" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/crusadehelm-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/crusadehelm-female.xml
new file mode 100644
index 00000000..fa774554
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/crusadehelm-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="22" name="base" src="graphics/sprites/equipment/head/crusadehelm.png" width="22"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-39"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-39"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-38"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-38"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-39"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-38"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-39"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-39"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-40"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-38"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-39"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-41"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-41"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-39"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-40"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-39"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-40"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-31"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-30"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-39" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-39" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-39" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-39" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-41" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/crusadehelm.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/crusadehelm.png
new file mode 100644
index 00000000..324480d8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/crusadehelm.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/crusadehelm.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/crusadehelm.xml
new file mode 100644
index 00000000..3b155eb4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/crusadehelm.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/crusadehelm.png" width="22" height="22"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-39"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-39"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-39" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-39" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-40" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-40" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-39" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-39" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-40" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-39" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-39" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-40" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-31"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-30"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-39" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-39" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-39" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-39" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/dark-helm-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/dark-helm-female.xml
new file mode 100644
index 00000000..9396c41f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/dark-helm-female.xml
@@ -0,0 +1,227 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="26" name="base" src="graphics/sprites/equipment/head/dark-helm.png" width="27"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-32"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-34"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-34"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-32"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-31"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-32"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-32"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-34"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-35"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-34"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="2" offsetY="-32"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-31"/>
+ <frame delay="150" index="3" offsetX="2" offsetY="-32"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-32"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-30"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-31"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="3" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="3" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-32"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="4" offsetY="-32"/>
+ <frame delay="150" index="1" offsetX="6" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-1" offsetY="-32"/>
+ <frame delay="150" index="3" offsetX="-3" offsetY="-33"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-20"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-23"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-23"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="31" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-31" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="200"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-34" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-32" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-34" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-30" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-32" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-32" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-32" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-34" delay="280"/>
+ <frame index="1" offsetX="-3" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-30" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-34" delay="280"/>
+ <frame index="3" offsetX="4" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/dark-helm.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/dark-helm.png
new file mode 100644
index 00000000..6887b8d9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/dark-helm.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/dark-helm.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/dark-helm.xml
new file mode 100644
index 00000000..5586fa30
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/dark-helm.xml
@@ -0,0 +1,228 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/dark-helm.png" width="27" height="26"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-32" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-32" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-32" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-35" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-35" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-32" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-32" delay="150"/>
+ <frame index="3" offsetX="2" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-32" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="3" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-32" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-39" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-30" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="225"/>
+ <frame index="1" offsetX="6" offsetY="-33" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-34" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-32" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-33" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-20"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-23"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-23"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="31" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-32" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="200"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-34" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-32" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-34" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-30" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-32" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-32" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/demonmask-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/demonmask-female.xml
new file mode 100644
index 00000000..acd647d8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/demonmask-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="23" name="base" src="graphics/sprites/equipment/head/demonmask.png|W;R" width="25"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-39"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="1" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="150" index="3" offsetX="1" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-36"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-38"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="3" offsetX="-4" offsetY="-39"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="20" offsetY="-7"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-37" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-35" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="280"/>
+ <frame index="3" offsetX="4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/demonmask.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/demonmask.png
new file mode 100644
index 00000000..8d75ad70
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/demonmask.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/demonmask.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/demonmask.xml
new file mode 100644
index 00000000..faef3474
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/demonmask.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/demonmask.png|W;R" width="25" height="23"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="150"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-38" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-39" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-38" delay="225"/>
+ <frame index="3" offsetX="-4" offsetY="-39" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="20" offsetY="-7"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-39" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/desert-helmet-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/desert-helmet-female.xml
new file mode 100644
index 00000000..ba70c368
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/desert-helmet-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/desert-helmet.png" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/desert-helmet.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/desert-helmet.png
new file mode 100644
index 00000000..d1535ef2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/desert-helmet.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/desert-helmet.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/desert-helmet.xml
new file mode 100644
index 00000000..62b85325
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/desert-helmet.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/desert-helmet.png" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/deserthat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/deserthat-female.xml
new file mode 100644
index 00000000..448eb97a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/deserthat-female.xml
@@ -0,0 +1,255 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="35" name="base" src="graphics/sprites/equipment/head/deserthat.png|R" width="32"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="7" offsetX="-1" offsetY="-32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="15" offsetX="-2" offsetY="-32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="22" offsetX="0" offsetY="-32"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="1" offsetX="-1" offsetY="-31"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="4" offsetX="-1" offsetY="-31"/>
+ <frame delay="75" index="5" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="6" offsetX="-1" offsetY="-32"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="8" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="9" offsetX="-1" offsetY="-31"/>
+ <frame delay="75" index="10" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="11" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="12" offsetX="-1" offsetY="-31"/>
+ <frame delay="75" index="13" offsetX="-1" offsetY="-32"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="16" offsetX="-2" offsetY="-32"/>
+ <frame delay="75" index="17" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="18" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="19" offsetX="-2" offsetY="-32"/>
+ <frame delay="75" index="20" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="21" offsetX="-2" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="23" offsetX="0" offsetY="-32"/>
+ <frame delay="75" index="24" offsetX="0" offsetY="-31"/>
+ <frame delay="75" index="25" offsetX="0" offsetY="-32"/>
+ <frame delay="75" index="26" offsetX="0" offsetY="-32"/>
+ <frame delay="75" index="27" offsetX="0" offsetY="-31"/>
+ <frame delay="75" index="28" offsetX="0" offsetY="-32"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="1" offsetX="-1" offsetY="-30"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-29"/>
+ <frame delay="75" index="4" offsetX="-1" offsetY="-26"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="8" offsetX="3" offsetY="-33"/>
+ <frame delay="75" index="9" offsetX="3" offsetY="-34"/>
+ <frame delay="75" index="10" offsetX="0" offsetY="-32"/>
+ <frame delay="75" index="11" offsetX="-1" offsetY="-31"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="16" offsetX="-3" offsetY="-32"/>
+ <frame delay="75" index="17" offsetX="-3" offsetY="-32"/>
+ <frame delay="75" index="18" offsetX="-3" offsetY="-32"/>
+ <frame delay="75" index="19" offsetX="-3" offsetY="-31"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="23" offsetX="-3" offsetY="-33"/>
+ <frame delay="75" index="24" offsetX="-3" offsetY="-33"/>
+ <frame delay="75" index="25" offsetX="0" offsetY="-32"/>
+ <frame delay="75" index="26" offsetX="1" offsetY="-31"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="75" index="1" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-31"/>
+ <frame delay="75" index="4" offsetX="-1" offsetY="-30"/>
+ <frame delay="75" index="5" offsetX="-1" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="8" offsetX="2" offsetY="-32"/>
+ <frame delay="75" index="9" offsetX="2" offsetY="-32"/>
+ <frame delay="75" index="10" offsetX="2" offsetY="-32"/>
+ <frame delay="75" index="11" offsetX="4" offsetY="-33"/>
+ <frame delay="75" index="12" offsetX="4" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="16" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="17" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="18" offsetX="-3" offsetY="-32"/>
+ <frame delay="75" index="19" offsetX="-3" offsetY="-32"/>
+ <frame delay="75" index="20" offsetX="-3" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="23" offsetX="-3" offsetY="-32"/>
+ <frame delay="75" index="24" offsetX="-3" offsetY="-32"/>
+ <frame delay="75" index="25" offsetX="-3" offsetY="-32"/>
+ <frame delay="75" index="26" offsetX="-5" offsetY="-33"/>
+ <frame delay="75" index="27" offsetX="-5" offsetY="-33"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-20"/>
+ </animation>
+ <animation direction="left">
+ <frame index="7" offsetX="3" offsetY="-23"/>
+ </animation>
+ <animation direction="up">
+ <frame index="15" offsetX="-1" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="22" offsetX="-6" offsetY="-23"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="14" offsetX="20" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="1" offsetX="-2" offsetY="-29" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="4" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="-2" offsetY="-29" delay="140"/>
+ <frame index="9" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="10" offsetX="4" offsetY="-33" delay="140"/>
+ <frame index="11" offsetX="-3" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="17" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="18" offsetX="-4" offsetY="-29" delay="140"/>
+ <frame index="19" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="24" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="25" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="26" offsetX="3" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="1" offsetX="-1" offsetY="-30" delay="100"/>
+ <frame index="2" offsetX="-1" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="100"/>
+ <frame index="4" offsetX="-1" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="3" offsetY="-33" delay="100"/>
+ <frame index="9" offsetX="3" offsetY="-34" delay="100"/>
+ <frame index="10" offsetX="0" offsetY="-32" delay="100"/>
+ <frame index="11" offsetX="-1" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" offsetX="-3" offsetY="-32" delay="100"/>
+ <frame index="17" offsetX="-3" offsetY="-32" delay="100"/>
+ <frame index="18" offsetX="-3" offsetY="-32" delay="100"/>
+ <frame index="19" offsetX="-3" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" offsetX="-3" offsetY="-33" delay="100"/>
+ <frame index="24" offsetX="-3" offsetY="-33" delay="100"/>
+ <frame index="25" offsetX="0" offsetY="-32" delay="100"/>
+ <frame index="26" offsetX="1" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="1" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="4" offsetX="-3" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="3" offsetY="-33" delay="140"/>
+ <frame index="9" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="10" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="11" offsetX="0" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" offsetX="-5" offsetY="-32" delay="140"/>
+ <frame index="17" offsetX="-4" offsetY="-32" delay="140"/>
+ <frame index="18" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="19" offsetX="-5" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="24" offsetX="-5" offsetY="-30" delay="140"/>
+ <frame index="25" offsetX="1" offsetY="-34" delay="140"/>
+ <frame index="26" offsetX="2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="1" offsetX="-2" offsetY="-29" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="4" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="2" offsetY="-33" delay="140"/>
+ <frame index="9" offsetX="2" offsetY="-34" delay="140"/>
+ <frame index="10" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="11" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="17" offsetX="-4" offsetY="-30" delay="140"/>
+ <frame index="18" offsetX="-4" offsetY="-30" delay="140"/>
+ <frame index="19" offsetX="-4" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="24" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="25" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="26" offsetX="3" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/deserthat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/deserthat.png
new file mode 100644
index 00000000..8c61e886
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/deserthat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/deserthat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/deserthat.xml
new file mode 100644
index 00000000..7682f625
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/deserthat.xml
@@ -0,0 +1,255 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/deserthat.png|R" width="32" height="35"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="7" offsetX="-1" offsetY="-32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="15" offsetX="-2" offsetY="-32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="22" offsetX="0" offsetY="-32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="1" offsetX="-1" offsetY="-31" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="4" offsetX="-1" offsetY="-31" delay="75"/>
+ <frame index="5" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="6" offsetX="-1" offsetY="-32" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="9" offsetX="-1" offsetY="-31" delay="75"/>
+ <frame index="10" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="11" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="12" offsetX="-1" offsetY="-31" delay="75"/>
+ <frame index="13" offsetX="-1" offsetY="-32" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" offsetX="-2" offsetY="-32" delay="75"/>
+ <frame index="17" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="18" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="19" offsetX="-2" offsetY="-32" delay="75"/>
+ <frame index="20" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="21" offsetX="-2" offsetY="-33" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" offsetX="0" offsetY="-32" delay="75"/>
+ <frame index="24" offsetX="0" offsetY="-31" delay="75"/>
+ <frame index="25" offsetX="0" offsetY="-32" delay="75"/>
+ <frame index="26" offsetX="0" offsetY="-32" delay="75"/>
+ <frame index="27" offsetX="0" offsetY="-31" delay="75"/>
+ <frame index="28" offsetX="0" offsetY="-32" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="1" offsetX="-1" offsetY="-30" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="75"/>
+ <frame index="4" offsetX="-1" offsetY="-26" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="3" offsetY="-33" delay="75"/>
+ <frame index="9" offsetX="3" offsetY="-34" delay="75"/>
+ <frame index="10" offsetX="0" offsetY="-32" delay="75"/>
+ <frame index="11" offsetX="-1" offsetY="-31" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" offsetX="-3" offsetY="-32" delay="75"/>
+ <frame index="17" offsetX="-3" offsetY="-32" delay="75"/>
+ <frame index="18" offsetX="-3" offsetY="-32" delay="75"/>
+ <frame index="19" offsetX="-3" offsetY="-31" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" offsetX="-3" offsetY="-33" delay="75"/>
+ <frame index="24" offsetX="-3" offsetY="-33" delay="75"/>
+ <frame index="25" offsetX="0" offsetY="-32" delay="75"/>
+ <frame index="26" offsetX="1" offsetY="-31" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="1" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="75"/>
+ <frame index="4" offsetX="-1" offsetY="-30" delay="75"/>
+ <frame index="5" offsetX="-1" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="2" offsetY="-32" delay="75"/>
+ <frame index="9" offsetX="2" offsetY="-32" delay="75"/>
+ <frame index="10" offsetX="2" offsetY="-32" delay="75"/>
+ <frame index="11" offsetX="4" offsetY="-33" delay="75"/>
+ <frame index="12" offsetX="4" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="17" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="18" offsetX="-3" offsetY="-32" delay="75"/>
+ <frame index="19" offsetX="-3" offsetY="-32" delay="75"/>
+ <frame index="20" offsetX="-3" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" offsetX="-3" offsetY="-32" delay="75"/>
+ <frame index="24" offsetX="-3" offsetY="-32" delay="75"/>
+ <frame index="25" offsetX="-3" offsetY="-32" delay="75"/>
+ <frame index="26" offsetX="-5" offsetY="-33" delay="75"/>
+ <frame index="27" offsetX="-5" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-20"/>
+ </animation>
+ <animation direction="left">
+ <frame index="7" offsetX="3" offsetY="-23"/>
+ </animation>
+ <animation direction="up">
+ <frame index="15" offsetX="-1" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="22" offsetX="-6" offsetY="-23"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="14" offsetX="20" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="1" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-27" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="4" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="9" offsetX="2" offsetY="-34" delay="140"/>
+ <frame index="10" offsetX="5" offsetY="-35" delay="140"/>
+ <frame index="11" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="17" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="18" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="19" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="24" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="25" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="26" offsetX="2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="1" offsetX="-1" offsetY="-30" delay="100"/>
+ <frame index="2" offsetX="-1" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="100"/>
+ <frame index="4" offsetX="-1" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="3" offsetY="-33" delay="100"/>
+ <frame index="9" offsetX="3" offsetY="-34" delay="100"/>
+ <frame index="10" offsetX="0" offsetY="-32" delay="100"/>
+ <frame index="11" offsetX="-1" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" offsetX="-3" offsetY="-32" delay="100"/>
+ <frame index="17" offsetX="-3" offsetY="-32" delay="100"/>
+ <frame index="18" offsetX="-3" offsetY="-32" delay="100"/>
+ <frame index="19" offsetX="-3" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" offsetX="-3" offsetY="-33" delay="100"/>
+ <frame index="24" offsetX="-3" offsetY="-33" delay="100"/>
+ <frame index="25" offsetX="0" offsetY="-32" delay="100"/>
+ <frame index="26" offsetX="1" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="1" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="4" offsetX="-2" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="4" offsetY="-33" delay="140"/>
+ <frame index="9" offsetX="5" offsetY="-34" delay="140"/>
+ <frame index="10" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="11" offsetX="-1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="17" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="18" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="19" offsetX="-4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="24" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="25" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="26" offsetX="3" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="1" offsetX="-1" offsetY="-30" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="4" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="9" offsetX="3" offsetY="-34" delay="140"/>
+ <frame index="10" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="11" offsetX="-1" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="16" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="17" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="18" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="19" offsetX="-3" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="24" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="25" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="26" offsetX="3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/devcap-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/devcap-female.xml
new file mode 100644
index 00000000..e1cb4425
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/devcap-female.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="19" name="base" src="graphics/sprites/equipment/head/devcap.png|R" width="28"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-45"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-45"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-45"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-44"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-44"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-45"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-45"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-44"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-45"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-44"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-45"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-45"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-46"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-45"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-46"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="2" offsetY="-45"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-44"/>
+ <frame delay="150" index="3" offsetX="2" offsetY="-45"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-44"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-45"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-43"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-40"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-44"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-45"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-46"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-44"/>
+ <frame delay="75" index="3" offsetX="3" offsetY="-43"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-43"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-44"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-45"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-46"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-45"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-44"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-1" offsetY="-45"/>
+ <frame delay="150" index="3" offsetX="-3" offsetY="-46"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-36"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="27" offsetY="-16"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-44" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-43" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-44" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-44" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-45" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-45" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-45" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-44" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-44" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-43" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-47" delay="280"/>
+ <frame index="3" offsetX="5" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/devcap.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/devcap.png
new file mode 100644
index 00000000..15662fe8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/devcap.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/devcap.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/devcap.xml
new file mode 100644
index 00000000..5bc2fe8b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/devcap.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/devcap.png|R" width="28" height="19"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-45"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-45"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-45"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-45" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-44" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-44" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-45" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-45" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-45" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-44" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-45" delay="150"/>
+ <frame index="3" offsetX="2" offsetY="-44" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-45" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-43" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-44" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-44" delay="75"/>
+ <frame index="3" offsetX="3" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-45" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-46" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-45" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-44" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-45" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-46" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-36"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="27" offsetY="-16"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-43" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-44" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-44" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/earmuffs-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/earmuffs-female.xml
new file mode 100644
index 00000000..27b3bc00
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/earmuffs-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="29" name="base" src="graphics/sprites/equipment/head/earmuffs.png" width="23"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="0" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="0" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-34"/>
+ <frame delay="150" index="3" offsetX="-2" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-34"/>
+ <frame delay="150" index="3" offsetX="-2" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="2" offsetX="1" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-33"/>
+ <frame delay="150" index="2" offsetX="1" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-2" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-30"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-29"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="2" offsetX="-3" offsetY="-35"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <frame delay="75" index="2" offsetX="0" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-32"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="2" offsetY="-34"/>
+ <frame delay="150" index="1" offsetX="4" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="3" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-33"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-34"/>
+ <frame delay="150" index="2" offsetX="-5" offsetY="-35"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-6" offsetY="-28"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="25" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-4" offsetY="-33" delay="280"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="300"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="100"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <frame index="2" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="2" offsetX="1" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-34" delay="280"/>
+ <frame index="0" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-5" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-31" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-32" delay="280"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/earmuffs.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/earmuffs.png
new file mode 100644
index 00000000..6b295d4e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/earmuffs.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/earmuffs.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/earmuffs.xml
new file mode 100644
index 00000000..1de35980
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/earmuffs.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/earmuffs.png" width="23" height="29"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="150"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-35" delay="150"/>
+ <frame index="3" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-35" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="1" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-34" delay="150"/>
+ <frame index="2" offsetX="1" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-34" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="225"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-34" delay="225"/>
+ <frame index="1" offsetX="4" offsetY="-35" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-33" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="225"/>
+ <frame index="2" offsetX="-5" offsetY="-35" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-6" offsetY="-28"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="25" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="280"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="2" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="300"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="100"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <frame index="2" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="2" offsetX="1" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-35" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="420"/>
+ <frame index="3" offsetX="-4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="280"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eggshell-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eggshell-female.xml
new file mode 100644
index 00000000..7a3ea2de
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eggshell-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/eggshell.png|W" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-29"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-30"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-29"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-29"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-29"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-28"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-29"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-21"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-28" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-26" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-29" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-27" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eggshell.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eggshell.png
new file mode 100644
index 00000000..067c5994
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eggshell.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eggshell.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eggshell.xml
new file mode 100644
index 00000000..f7418672
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eggshell.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/eggshell.png|W" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-29" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-30" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-29" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-30" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-29" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-29" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-28" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-21"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-29" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-29" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/elf-nightcap-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/elf-nightcap-female.xml
new file mode 100644
index 00000000..d953951f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/elf-nightcap-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="31" name="base" src="graphics/sprites/equipment/head/elf-nightcap.png" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-32"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-32"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-32"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-3" offsetY="-34"/>
+ <frame delay="150" index="2" offsetX="-3" offsetY="-35"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-34"/>
+ <frame delay="150" index="2" offsetX="-3" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-31"/>
+ <frame delay="150" index="3" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-32"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-31"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-5" offsetY="-33"/>
+ <frame delay="75" index="3" offsetX="-5" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-31"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-34"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-5" offsetY="-33"/>
+ <frame delay="150" index="3" offsetX="-7" offsetY="-34"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-19"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-23"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-8" offsetY="-23"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-33" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="100"/>
+ <frame index="3" offsetX="-5" offsetY="-34" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-30" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-33" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-7" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-32" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-34" delay="280"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/elf-nightcap.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/elf-nightcap.png
new file mode 100644
index 00000000..4675776d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/elf-nightcap.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/elf-nightcap.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/elf-nightcap.xml
new file mode 100644
index 00000000..d6c905e2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/elf-nightcap.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/elf-nightcap.png" width="40" height="31"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="150"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-30" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-32" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-34" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-35" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-34" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="225"/>
+ <frame index="3" offsetX="-7" offsetY="-34" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-19"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-23"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-8" offsetY="-23"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="100"/>
+ <frame index="3" offsetX="-5" offsetY="-34" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-30" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eskimohat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eskimohat-female.xml
new file mode 100644
index 00000000..5d6e3860
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eskimohat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="17" name="base" src="graphics/sprites/equipment/head/eskimohat.png" width="33"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="4" offsetY="-42"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-42"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="3" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="8" offsetY="-42"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="4" offsetY="-41"/>
+ <frame delay="150" index="0" offsetX="4" offsetY="-42"/>
+ <frame delay="75" index="0" offsetX="4" offsetY="-41"/>
+ <frame delay="150" index="0" offsetX="4" offsetY="-42"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="8" offsetY="-42"/>
+ <frame delay="75" index="1" offsetX="8" offsetY="-41"/>
+ <frame delay="150" index="1" offsetX="8" offsetY="-42"/>
+ <frame delay="75" index="1" offsetX="8" offsetY="-41"/>
+ <frame delay="75" index="1" offsetX="8" offsetY="-42"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="3" offsetY="-42"/>
+ <frame delay="150" index="2" offsetX="3" offsetY="-43"/>
+ <frame delay="75" index="2" offsetX="3" offsetY="-42"/>
+ <frame delay="150" index="2" offsetX="3" offsetY="-43"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="9" offsetY="-42"/>
+ <frame delay="75" index="3" offsetX="9" offsetY="-41"/>
+ <frame delay="150" index="3" offsetX="9" offsetY="-42"/>
+ <frame delay="75" index="3" offsetX="9" offsetY="-41"/>
+ <frame delay="75" index="3" offsetX="9" offsetY="-42"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="4" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="4" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="4" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="4" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="12" offsetY="-43"/>
+ <frame delay="75" index="1" offsetX="12" offsetY="-44"/>
+ <frame delay="75" index="1" offsetX="8" offsetY="-41"/>
+ <frame delay="75" index="1" offsetX="7" offsetY="-40"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="2" offsetY="-42"/>
+ <frame delay="75" index="2" offsetX="2" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="6" offsetY="-43"/>
+ <frame delay="75" index="3" offsetX="6" offsetY="-44"/>
+ <frame delay="75" index="3" offsetX="9" offsetY="-41"/>
+ <frame delay="75" index="3" offsetX="10" offsetY="-40"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="4" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="4" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="4" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="11" offsetY="-42"/>
+ <frame delay="150" index="1" offsetX="13" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="3" offsetY="-42"/>
+ <frame delay="75" index="2" offsetX="2" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="2" offsetY="-42"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="6" offsetY="-42"/>
+ <frame delay="150" index="3" offsetX="4" offsetY="-43"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="4" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="12" offsetY="-33"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="4" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-33"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="35" offsetY="-7"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="3" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="3" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="10" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="12" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="2" offsetX="2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="11" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="8" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="6" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="12" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="4" offsetY="-40" delay="100"/>
+ <frame index="0" offsetX="4" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="4" offsetY="-38" delay="100"/>
+ <frame index="0" offsetX="4" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="12" offsetY="-43" delay="100"/>
+ <frame index="1" offsetX="12" offsetY="-44" delay="100"/>
+ <frame index="1" offsetX="8" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="7" offsetY="-40" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="2" offsetY="-42" delay="300"/>
+ <frame index="2" offsetX="2" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="6" offsetY="-43" delay="100"/>
+ <frame index="3" offsetX="6" offsetY="-44" delay="100"/>
+ <frame index="3" offsetX="9" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="10" offsetY="-40" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="2" offsetY="-42" delay="280"/>
+ <frame index="0" offsetX="2" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="12" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="15" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="8" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="8" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="0" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="6" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="10" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="11" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-39" delay="280"/>
+ <frame index="0" offsetX="3" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="11" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="11" offsetY="-44" delay="280"/>
+ <frame index="1" offsetX="6" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-40" delay="280"/>
+ <frame index="2" offsetX="1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="6" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="7" offsetY="-44" delay="280"/>
+ <frame index="3" offsetX="12" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eskimohat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eskimohat.png
new file mode 100644
index 00000000..a1077bf3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eskimohat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eskimohat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eskimohat.xml
new file mode 100644
index 00000000..820b6438
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eskimohat.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/eskimohat.png" width="33" height="17"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="4" offsetY="-42"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-42"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="3" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="8" offsetY="-42"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="4" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="4" offsetY="-42" delay="150"/>
+ <frame index="0" offsetX="4" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="4" offsetY="-42" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="8" offsetY="-42" delay="75"/>
+ <frame index="1" offsetX="8" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="8" offsetY="-42" delay="150"/>
+ <frame index="1" offsetX="8" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="8" offsetY="-42" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="3" offsetY="-42" delay="75"/>
+ <frame index="2" offsetX="3" offsetY="-43" delay="150"/>
+ <frame index="2" offsetX="3" offsetY="-42" delay="75"/>
+ <frame index="2" offsetX="3" offsetY="-43" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="9" offsetY="-42" delay="75"/>
+ <frame index="3" offsetX="9" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="9" offsetY="-42" delay="150"/>
+ <frame index="3" offsetX="9" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="9" offsetY="-42" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="4" offsetY="-40" delay="75"/>
+ <frame index="0" offsetX="4" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="4" offsetY="-38" delay="75"/>
+ <frame index="0" offsetX="4" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="12" offsetY="-43" delay="75"/>
+ <frame index="1" offsetX="12" offsetY="-44" delay="75"/>
+ <frame index="1" offsetX="8" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="7" offsetY="-40" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="2" offsetY="-42" delay="225"/>
+ <frame index="2" offsetX="2" offsetY="-39" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="6" offsetY="-43" delay="75"/>
+ <frame index="3" offsetX="6" offsetY="-44" delay="75"/>
+ <frame index="3" offsetX="9" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="10" offsetY="-40" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="4" offsetY="-41" delay="225"/>
+ <frame index="0" offsetX="4" offsetY="-40" delay="75"/>
+ <frame index="0" offsetX="4" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="11" offsetY="-42" delay="225"/>
+ <frame index="1" offsetX="13" offsetY="-43" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="3" offsetY="-42" delay="225"/>
+ <frame index="2" offsetX="2" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="2" offsetY="-42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="6" offsetY="-42" delay="225"/>
+ <frame index="3" offsetX="4" offsetY="-43" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="4" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="12" offsetY="-33"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="4" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-33"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="35" offsetY="-7"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="4" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="4" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="4" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="8" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="11" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="13" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="2" offsetY="-42" delay="280"/>
+ <frame index="2" offsetX="2" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="11" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="8" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="6" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="11" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="4" offsetY="-40" delay="100"/>
+ <frame index="0" offsetX="4" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="4" offsetY="-38" delay="100"/>
+ <frame index="0" offsetX="4" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="12" offsetY="-43" delay="100"/>
+ <frame index="1" offsetX="12" offsetY="-44" delay="100"/>
+ <frame index="1" offsetX="8" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="7" offsetY="-40" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="2" offsetY="-42" delay="300"/>
+ <frame index="2" offsetX="2" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="6" offsetY="-43" delay="100"/>
+ <frame index="3" offsetX="6" offsetY="-44" delay="100"/>
+ <frame index="3" offsetX="9" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="10" offsetY="-40" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-43" delay="280"/>
+ <frame index="0" offsetX="3" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="13" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="14" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="9" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="2" offsetY="-42" delay="420"/>
+ <frame index="2" offsetX="1" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="6" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="10" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="12" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="4" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="3" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="4" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="4" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="12" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="12" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="12" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="2" offsetY="-42" delay="280"/>
+ <frame index="2" offsetX="2" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="7" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="7" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="8" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="12" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/evileyes.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/evileyes.png
new file mode 100644
index 00000000..99b96018
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/evileyes.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/evileyes.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/evileyes.xml
new file mode 100644
index 00000000..2a165365
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/evileyes.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/evileyes.png" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eyepatch-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eyepatch-female.xml
new file mode 100644
index 00000000..8d7e9f1c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eyepatch-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="32" name="base" src="graphics/sprites/equipment/head/eyepatch.png" width="32"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eyepatch.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eyepatch.png
new file mode 100644
index 00000000..b639f160
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eyepatch.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eyepatch.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eyepatch.xml
new file mode 100644
index 00000000..f2e607a8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/eyepatch.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/eyepatch.png" width="32" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fairy_hat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fairy_hat-female.xml
new file mode 100644
index 00000000..7559e2f7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fairy_hat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/fairy_hat.png" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fairy_hat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fairy_hat.png
new file mode 100644
index 00000000..7a4079a2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fairy_hat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fairy_hat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fairy_hat.xml
new file mode 100644
index 00000000..360cff1b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fairy_hat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/fairy_hat.png" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fancyhat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fancyhat-female.xml
new file mode 100644
index 00000000..383de6f3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fancyhat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/fancyhat.png" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fancyhat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fancyhat.png
new file mode 100644
index 00000000..1b9f2e28
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fancyhat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fancyhat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fancyhat.xml
new file mode 100644
index 00000000..6f3e00e4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fancyhat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/fancyhat.png" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fluffyhat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fluffyhat-female.xml
new file mode 100644
index 00000000..f664ff7c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fluffyhat-female.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="22" name="base" src="graphics/sprites/equipment/head/fluffyhat.png" width="25"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-44"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-43"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-43"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-44"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-37"/>
+ <frame delay="150" index="1" offsetX="2" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-37"/>
+ <frame delay="150" index="3" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-42"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-43"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="6" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="6" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-4" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="-4" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-36"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-43"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-42"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="5" offsetY="-38"/>
+ <frame delay="150" index="1" offsetX="7" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="150" index="2" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-4" offsetY="-38"/>
+ <frame delay="150" index="3" offsetX="-6" offsetY="-39"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="35" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="6" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-1" offsetY="-35" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-44" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="9" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-41" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-40" delay="280"/>
+ <frame index="1" offsetX="0" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="280"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fluffyhat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fluffyhat.png
new file mode 100644
index 00000000..a752046c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fluffyhat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fluffyhat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fluffyhat.xml
new file mode 100644
index 00000000..fe583925
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/fluffyhat.xml
@@ -0,0 +1,231 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/fluffyhat.png" width="25" height="22"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-44"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-43" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-38" delay="150"/>
+ <frame index="1" offsetX="2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-38" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="150"/>
+ <frame index="3" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="6" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-38" delay="225"/>
+ <frame index="2" offsetX="-1" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-43" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-38" delay="225"/>
+ <frame index="1" offsetX="7" offsetY="-39" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-38" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-38" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY="-39" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="35" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="0" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="6" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-1" offsetY="-35" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-45" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="8" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-38" delay="420"/>
+ <frame index="2" offsetX="-2" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/funkywinter-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/funkywinter-female.xml
new file mode 100644
index 00000000..b81343b0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/funkywinter-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="20" name="base" src="graphics/sprites/equipment/head/funkywinter.png" width="21"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-42"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-40"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-41"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-42"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-41"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-42"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="1" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-39"/>
+ <frame delay="150" index="1" offsetX="1" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="0" offsetY="-41"/>
+ <frame delay="150" index="2" offsetX="0" offsetY="-42"/>
+ <frame delay="75" index="2" offsetX="0" offsetY="-41"/>
+ <frame delay="150" index="2" offsetX="0" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-39"/>
+ <frame delay="150" index="3" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-40"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="5" offsetY="-41"/>
+ <frame delay="75" index="1" offsetX="5" offsetY="-42"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-4" offsetY="-41"/>
+ <frame delay="75" index="3" offsetX="-4" offsetY="-42"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-38"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="4" offsetY="-40"/>
+ <frame delay="150" index="1" offsetX="6" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="0" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-4" offsetY="-40"/>
+ <frame delay="150" index="3" offsetX="-6" offsetY="-41"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-31"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="35" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-40" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-40" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="300"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-42" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-42" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="8" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-42" delay="280"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-42" delay="280"/>
+ <frame index="3" offsetX="2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/funkywinter.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/funkywinter.png
new file mode 100644
index 00000000..f205c1cc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/funkywinter.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/funkywinter.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/funkywinter.xml
new file mode 100644
index 00000000..2f533344
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/funkywinter.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/funkywinter.png" width="21" height="20"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-42"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-40"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="150"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-42" delay="150"/>
+ <frame index="2" offsetX="0" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-42" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-40" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="225"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY="-42" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-41" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-40" delay="225"/>
+ <frame index="1" offsetX="6" offsetY="-41" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-41" delay="225"/>
+ <frame index="2" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-40" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY="-41" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-31"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="35" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="2" offsetX="0" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-40" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="300"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-42" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-43" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="420"/>
+ <frame index="2" offsetX="-2" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gas-carbon-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gas-carbon-female.xml
new file mode 100644
index 00000000..a0a305b6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gas-carbon-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="23" name="base" src="graphics/sprites/equipment/head/gas-carbon.png" width="25"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-39"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="1" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="150" index="3" offsetX="1" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-36"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-38"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="3" offsetX="-4" offsetY="-39"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="19" offsetY="-14"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-37" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-35" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="280"/>
+ <frame index="3" offsetX="4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gas-carbon.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gas-carbon.png
new file mode 100644
index 00000000..ff6f49a4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gas-carbon.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gas-carbon.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gas-carbon.xml
new file mode 100644
index 00000000..978aab5f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gas-carbon.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/gas-carbon.png" width="25" height="23"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="150"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-38" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-39" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-38" delay="225"/>
+ <frame index="3" offsetX="-4" offsetY="-39" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="19" offsetY="-14"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-39" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gasmask-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gasmask-female.xml
new file mode 100644
index 00000000..20997a8c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gasmask-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="23" name="base" src="graphics/sprites/equipment/head/gasmask.png" width="25"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-39"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="1" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="150" index="3" offsetX="1" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-36"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-38"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="3" offsetX="-4" offsetY="-39"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="17" offsetY="-14"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-37" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-35" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="280"/>
+ <frame index="3" offsetX="4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gasmask.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gasmask.png
new file mode 100644
index 00000000..74971385
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gasmask.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gasmask.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gasmask.xml
new file mode 100644
index 00000000..a722fae1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gasmask.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/gasmask.png" width="25" height="23"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="150"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-38" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-39" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-38" delay="225"/>
+ <frame index="3" offsetX="-4" offsetY="-39" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="17" offsetY="-14"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-39" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gladiator-helm.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gladiator-helm.png
new file mode 100755
index 00000000..fd16ac81
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gladiator-helm.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gladiator-helm.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gladiator-helm.xml
new file mode 100755
index 00000000..67d1a1fa
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gladiator-helm.xml
@@ -0,0 +1,142 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/gladiator-helm.png" width="26" height="27" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-39" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY ="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-39"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-38" delay="75"/>
+ <frame index="0" offsetX="0" offsetY ="-39" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-39" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-39" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-39" delay="75" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY ="-39" delay="75"/>
+ <frame index="1" offsetX="1" offsetY ="-38" delay="75"/>
+ <frame index="1" offsetX="1" offsetY ="-39" delay="75"/>
+ <frame index="1" offsetX="1" offsetY ="-39" delay="75"/>
+ <frame index="1" offsetX="1" offsetY ="-38" delay="75"/>
+ <frame index="1" offsetX="1" offsetY ="-39" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-41" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-41" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-38" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-38" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-39" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-37" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-33" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY ="-39" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-41" delay="75" />
+ <frame index="1" offsetX="1" offsetY ="-39" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-37" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-41" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-41" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-41" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-40" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY ="-40" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY ="-41" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-37" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-37" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-38" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-39" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-39" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-39" delay="75" />
+ <frame index="1" offsetX="6" offsetY ="-40" delay="75" />
+ <frame index="1" offsetX="6" offsetY ="-40" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-41" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-41" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-41" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-40" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-41" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="-6" offsetY ="-40" delay="75"/>
+ <frame index="3" offsetX="-6" offsetY ="-40" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-27" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY ="-30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY ="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY ="-30"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="26" offsetY="-16"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/glasses-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/glasses-female.xml
new file mode 100644
index 00000000..1174a034
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/glasses-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="29" name="base" src="graphics/sprites/equipment/head/glasses.png|B" width="23"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="0" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="0" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-34"/>
+ <frame delay="150" index="3" offsetX="-2" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-34"/>
+ <frame delay="150" index="3" offsetX="-2" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="2" offsetX="1" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-33"/>
+ <frame delay="150" index="2" offsetX="1" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-2" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-30"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-29"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="2" offsetX="-3" offsetY="-35"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <frame delay="75" index="2" offsetX="0" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-32"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="2" offsetY="-34"/>
+ <frame delay="150" index="1" offsetX="4" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="3" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-33"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-34"/>
+ <frame delay="150" index="2" offsetX="-5" offsetY="-35"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-6" offsetY="-28"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="19" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-4" offsetY="-33" delay="280"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="300"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="100"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <frame index="2" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="2" offsetX="1" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-34" delay="280"/>
+ <frame index="0" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-5" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-31" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-32" delay="280"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/glasses.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/glasses.png
new file mode 100644
index 00000000..52e66335
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/glasses.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/glasses.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/glasses.xml
new file mode 100644
index 00000000..e338fac3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/glasses.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/glasses.png|B" width="23" height="29"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="150"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-35" delay="150"/>
+ <frame index="3" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-35" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="1" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-34" delay="150"/>
+ <frame index="2" offsetX="1" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-34" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="225"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-34" delay="225"/>
+ <frame index="1" offsetX="4" offsetY="-35" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-33" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="225"/>
+ <frame index="2" offsetX="-5" offsetY="-35" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-6" offsetY="-28"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="19" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="280"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="2" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="300"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="100"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <frame index="2" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="2" offsetX="1" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-35" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="420"/>
+ <frame index="3" offsetX="-4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="280"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gmcap-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gmcap-female.xml
new file mode 100644
index 00000000..1162241c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gmcap-female.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="19" name="base" src="graphics/sprites/equipment/head/gmcap.png|R" width="28"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-45"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-45"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-45"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-44"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-44"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-45"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-45"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-44"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-45"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-44"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-45"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-45"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-46"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-45"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-46"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="2" offsetY="-45"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-44"/>
+ <frame delay="150" index="3" offsetX="2" offsetY="-45"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-44"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-45"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-43"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-40"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-44"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-45"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-46"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-44"/>
+ <frame delay="75" index="3" offsetX="3" offsetY="-43"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-43"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-44"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-45"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-46"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-45"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-44"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-1" offsetY="-45"/>
+ <frame delay="150" index="3" offsetX="-3" offsetY="-46"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-36"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="27" offsetY="-16"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-44" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-43" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-44" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-44" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-45" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-45" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-45" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-44" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-44" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-43" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-47" delay="280"/>
+ <frame index="3" offsetX="5" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gmcap.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gmcap.png
new file mode 100644
index 00000000..4c006848
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gmcap.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gmcap.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gmcap.xml
new file mode 100644
index 00000000..79cac04e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gmcap.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/gmcap.png|R" width="28" height="19"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-45"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-45"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-45"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-45" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-44" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-44" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-45" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-45" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-45" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-44" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-45" delay="150"/>
+ <frame index="3" offsetX="2" offsetY="-44" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-45" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-43" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-44" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-44" delay="75"/>
+ <frame index="3" offsetX="3" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-45" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-46" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-45" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-44" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-45" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-46" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-36"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="27" offsetY="-16"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-43" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-44" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-44" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goatee-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goatee-female.xml
new file mode 100644
index 00000000..f13c4abf
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goatee-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/goatee.png|W" width="40" height="40"/>
+ <include file="equipment/head/mustache-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goatee.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goatee.png
new file mode 100644
index 00000000..f3ff43ed
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goatee.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goatee.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goatee.xml
new file mode 100644
index 00000000..44d2ee6e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goatee.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/goatee.png|W" width="40" height="40"/>
+ <include file="equipment/head/mustache.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goblin-mask-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goblin-mask-female.xml
new file mode 100644
index 00000000..7939609d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goblin-mask-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="23" name="base" src="graphics/sprites/equipment/head/goblin-mask.png" width="25"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-39"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="1" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="150" index="3" offsetX="1" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-36"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-38"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="3" offsetX="-4" offsetY="-39"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="17" offsetY="-14"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-37" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-35" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="280"/>
+ <frame index="3" offsetX="4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goblin-mask.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goblin-mask.png
new file mode 100644
index 00000000..e44b79ec
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goblin-mask.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goblin-mask.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goblin-mask.xml
new file mode 100644
index 00000000..c2f39fab
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goblin-mask.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/goblin-mask.png" width="25" height="23"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="150"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-38" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-39" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-38" delay="225"/>
+ <frame index="3" offsetX="-4" offsetY="-39" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="17" offsetY="-14"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-39" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goggles-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goggles-female.xml
new file mode 100644
index 00000000..c371da29
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goggles-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="20" name="base" src="graphics/sprites/equipment/head/goggles.png|R" width="20"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-36"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-35"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-35"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-35"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-36"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-36"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="2" offsetY="-36"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-35"/>
+ <frame delay="150" index="3" offsetX="2" offsetY="-36"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-36"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-31"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-36"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="3" offsetY="-34"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-36"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-35"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-1" offsetY="-36"/>
+ <frame delay="150" index="3" offsetX="-3" offsetY="-37"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-24"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-27"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-27"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="19" offsetY="-15"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-38" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-38" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-35" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-36" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-33" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-38" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="280"/>
+ <frame index="3" offsetX="5" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goggles.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goggles.png
new file mode 100644
index 00000000..3b0394a0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goggles.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goggles.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goggles.xml
new file mode 100644
index 00000000..2738320b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goggles.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/goggles.png|R" width="20" height="20"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-36"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-36" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-36" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-37" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-37" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="150"/>
+ <frame index="3" offsetX="2" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="3" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-35" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-36" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-37" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-36" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-36" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-37" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-24"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-27"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-27"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="19" offsetY="-15"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-38" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-38" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-35" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-34" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goldencatears-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goldencatears-female.xml
new file mode 100644
index 00000000..2f4a507b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goldencatears-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="46" name="base" src="graphics/sprites/equipment/head/goldencatears.png|M;W" width="22"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-17"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-16" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-17" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-16" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-17" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-18" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-17" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-18" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-17" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-18" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-19" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-21" delay="150"/>
+ <frame index="2" offsetX="0" offsetY="-19" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-21" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-18" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-17" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-18" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-17" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-18" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-15" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-16" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-13" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-19" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-19" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-17" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-16" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-19" delay="225"/>
+ <frame index="2" offsetX="0" offsetY="-18" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-19" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-19" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-17" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-16" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-16" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-15" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-16" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-18" delay="225"/>
+ <frame index="1" offsetX="0" offsetY="-19" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-0" offsetY="-19" delay="225"/>
+ <frame index="2" offsetX="-0" offsetY="-19" delay="75"/>
+ <frame index="2" offsetX="-0" offsetY="-19" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-18" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-19" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-5"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-9"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-12"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-9"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="33" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-16" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-12" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-17" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-12" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-17" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-16" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-19" delay="280"/>
+ <frame index="2" offsetX="0" offsetY="-18" delay="140"/>
+ <frame index="2" offsetX="0" offsetY="-21" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-17" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-16" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-15" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-16" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-13" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-19" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-19" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-17" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-16" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-19" delay="300"/>
+ <frame index="2" offsetX="0" offsetY="-18" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-19" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-19" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-17" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-16" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-18" delay="280"/>
+ <frame index="0" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-12" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-21" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-16" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-19" delay="420"/>
+ <frame index="2" offsetX="0" offsetY="-23" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-21" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-16" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-15" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-16" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-18" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-13" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-21" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-21" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-17" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-19" delay="280"/>
+ <frame index="2" offsetX="0" offsetY="-18" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-21" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-21" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-17" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goldencatears.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goldencatears.png
new file mode 100644
index 00000000..226ee1e7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goldencatears.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goldencatears.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goldencatears.xml
new file mode 100644
index 00000000..4f1a8691
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/goldencatears.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/goldencatears.png|M;W" width="22" height="46"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-17"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-16" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-17" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-16" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-17" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-18" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-17" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-18" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-17" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-18" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-19" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-21" delay="150"/>
+ <frame index="2" offsetX="0" offsetY="-19" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-21" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-18" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-17" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-18" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-17" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-18" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-15" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-16" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-13" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-19" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-19" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-17" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-16" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-19" delay="225"/>
+ <frame index="2" offsetX="0" offsetY="-18" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-19" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-19" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-17" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-16" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-16" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-15" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-16" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-18" delay="225"/>
+ <frame index="1" offsetX="0" offsetY="-19" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-0" offsetY="-19" delay="225"/>
+ <frame index="2" offsetX="-0" offsetY="-19" delay="75"/>
+ <frame index="2" offsetX="-0" offsetY="-19" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-18" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-19" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-5"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-9"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-12"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-9"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="33" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-16" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-12" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-17" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-12" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-17" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-16" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-19" delay="280"/>
+ <frame index="2" offsetX="0" offsetY="-18" delay="140"/>
+ <frame index="2" offsetX="0" offsetY="-21" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-17" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-16" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-15" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-16" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-13" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-19" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-19" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-17" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-16" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-19" delay="300"/>
+ <frame index="2" offsetX="0" offsetY="-18" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-19" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-19" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-17" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-16" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-18" delay="280"/>
+ <frame index="0" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-12" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-21" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-16" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-19" delay="420"/>
+ <frame index="2" offsetX="0" offsetY="-23" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-21" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-16" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-15" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-16" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-18" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-13" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-21" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-21" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-17" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-19" delay="280"/>
+ <frame index="2" offsetX="0" offsetY="-18" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-21" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-19" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-21" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-17" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gradcap-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gradcap-female.xml
new file mode 100644
index 00000000..44560b2f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gradcap-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="14" name="base" src="graphics/sprites/equipment/head/gradcap.png" width="27"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-49"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-49"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-49"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-49"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-48"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-49"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-49"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-50"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-49"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-50"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-48"/>
+ <frame delay="150" index="3" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-49"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-44"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-50"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-51"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-47"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-47"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-4" offsetY="-50"/>
+ <frame delay="75" index="3" offsetX="-4" offsetY="-51"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-47"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-49"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-50"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-48"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-49"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-4" offsetY="-49"/>
+ <frame delay="150" index="3" offsetX="-6" offsetY="-50"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-40"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="0" offsetX="30" offsetY="-15"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-50" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-51" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-51" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-49" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-49" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-53" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-46" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-51" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-47" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-51" delay="280"/>
+ <frame index="3" offsetX="2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gradcap.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gradcap.png
new file mode 100644
index 00000000..86a5103e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gradcap.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gradcap.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gradcap.xml
new file mode 100644
index 00000000..6fab9707
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/gradcap.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/gradcap.png" width="27" height="14"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-49"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-49"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-49"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-49" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-50" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-51" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY="-51" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-49" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-50" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-49" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-49" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY="-50" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-40"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetX="30" offsetY="-15"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-50" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-51" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-51" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-50" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-52" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/guyfawkes-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/guyfawkes-female.xml
new file mode 100644
index 00000000..3b071446
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/guyfawkes-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="23" name="base" src="graphics/sprites/equipment/head/guyfawkes.png" width="25"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-39"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="1" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="150" index="3" offsetX="1" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-36"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-38"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="3" offsetX="-4" offsetY="-39"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="17" offsetY="-14"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-37" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-35" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="280"/>
+ <frame index="3" offsetX="4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/guyfawkes.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/guyfawkes.png
new file mode 100644
index 00000000..be75ced8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/guyfawkes.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/guyfawkes.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/guyfawkes.xml
new file mode 100644
index 00000000..3cf880e9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/guyfawkes.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/guyfawkes.png" width="25" height="23"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="150"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-38" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-39" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-38" delay="225"/>
+ <frame index="3" offsetX="-4" offsetY="-39" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="17" offsetY="-14"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-39" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-aureola-barba.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-aureola-barba.png
new file mode 100644
index 00000000..f0f0621e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-aureola-barba.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-aureola-barba.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-aureola-barba.xml
new file mode 100644
index 00000000..88dcc873
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-aureola-barba.xml
@@ -0,0 +1,124 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/head-aureola-barba.png" width="40" height="40" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-29" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-29"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY ="-29" delay="150" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-29" delay="150" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-26" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-27" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-25" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-24" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-30" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-31" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-27" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY ="-25" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY ="-23" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-27" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-28" delay="225" />
+ <frame index="0" offsetX="0" offsetY ="-27" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-29" delay="225" />
+ <frame index="1" offsetX="5" offsetY ="-30" delay="150" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-25" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY ="-24" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-25" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY ="-30" delay="150"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-17" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY ="-20"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-aureola.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-aureola.png
new file mode 100644
index 00000000..6f2fb6fc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-aureola.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-aureola.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-aureola.xml
new file mode 100644
index 00000000..55a8024b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-aureola.xml
@@ -0,0 +1,124 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/head-aureola.png" width="40" height="40" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-35" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-35"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-31"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-35"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY ="-35" delay="150" />
+ <frame index="0" offsetX="0" offsetY ="-34" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-35" delay="150" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-35" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-34" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-35" delay="150"/>
+ <frame index="1" offsetX="0" offsetY ="-34" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-35" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-31" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-32" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY ="-31" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-32" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-34" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-35" delay="150"/>
+ <frame index="3" offsetX="0" offsetY ="-34" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-35" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-33" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-34" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-31" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-36" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-37" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-34" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-33" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY ="-31" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY ="-29" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-37" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-34" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-33" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-34" delay="225" />
+ <frame index="0" offsetX="0" offsetY ="-33" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-34" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-35" delay="225" />
+ <frame index="1" offsetX="5" offsetY ="-36" delay="150" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-31" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY ="-30" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-31" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-35" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY ="-36" delay="150"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-23" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-23"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY ="-26"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-10"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-f.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-f.png
new file mode 100644
index 00000000..8b0f97bc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-f.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-f.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-f.xml
new file mode 100644
index 00000000..f80ef8d9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-f.xml
@@ -0,0 +1,124 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/head-bordado-f.png" width="21" height="21" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-43" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-43"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-43"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY ="-43" delay="150" />
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-43" delay="150" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-43" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-42" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-43" delay="150"/>
+ <frame index="1" offsetX="0" offsetY ="-42" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-43" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-43" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-44" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY ="-43" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-44" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-43" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-43" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-43" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-41" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-39" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-38" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-44" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-45" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-42" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-41" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY ="-43" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY ="-41" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY ="-44" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY ="-45" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-41" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="225" />
+ <frame index="0" offsetX="-1" offsetY ="-41" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-43" delay="225" />
+ <frame index="1" offsetX="5" offsetY ="-44" delay="150" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-43" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY ="-42" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-43" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY ="-43" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY ="-44" delay="150"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-31" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY ="-34"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="30" offsetY="-3"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-l.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-l.png
new file mode 100644
index 00000000..992ee2e3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-l.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-l.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-l.xml
new file mode 100644
index 00000000..82a25c1d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-l.xml
@@ -0,0 +1,124 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/head-bordado-l.png" width="21" height="21" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-43" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-43"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-43"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY ="-43" delay="150" />
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-43" delay="150" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-43" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-42" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-43" delay="150"/>
+ <frame index="1" offsetX="0" offsetY ="-42" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-43" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-43" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-44" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY ="-43" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-44" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-43" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-43" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-43" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-41" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-39" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-38" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-44" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-45" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-42" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-41" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY ="-43" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY ="-41" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY ="-44" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY ="-45" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-41" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="225" />
+ <frame index="0" offsetX="-1" offsetY ="-41" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-43" delay="225" />
+ <frame index="1" offsetX="5" offsetY ="-44" delay="150" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-43" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY ="-42" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-43" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY ="-43" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY ="-44" delay="150"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-31" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY ="-34"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="30" offsetY="-3"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-m.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-m.png
new file mode 100644
index 00000000..9c2e50d3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-m.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-m.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-m.xml
new file mode 100644
index 00000000..5449ba25
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-m.xml
@@ -0,0 +1,124 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/head-bordado-m.png" width="21" height="21" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-43" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-43"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-43"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY ="-43" delay="150" />
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-43" delay="150" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-43" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-42" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-43" delay="150"/>
+ <frame index="1" offsetX="0" offsetY ="-42" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-43" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-43" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-44" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY ="-43" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-44" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-43" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-43" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-43" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-41" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-39" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-38" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-44" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-45" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-42" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-41" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY ="-43" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY ="-41" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY ="-44" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY ="-45" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-41" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="225" />
+ <frame index="0" offsetX="-1" offsetY ="-41" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-43" delay="225" />
+ <frame index="1" offsetX="5" offsetY ="-44" delay="150" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-43" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY ="-42" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-43" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY ="-43" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY ="-44" delay="150"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-31" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY ="-34"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="30" offsetY="-3"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-p.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-p.png
new file mode 100644
index 00000000..2f19578c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-p.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-p.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-p.xml
new file mode 100644
index 00000000..7efc4992
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-bordado-p.xml
@@ -0,0 +1,124 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/head-bordado-p.png" width="21" height="21" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-43" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-43"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-43"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY ="-43" delay="150" />
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-43" delay="150" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-43" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-42" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-43" delay="150"/>
+ <frame index="1" offsetX="0" offsetY ="-42" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-43" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-43" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-44" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY ="-43" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-44" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-43" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-43" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-43" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-41" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-39" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-38" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-44" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-45" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-42" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-41" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY ="-43" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY ="-41" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY ="-44" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY ="-45" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-42" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-41" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="225" />
+ <frame index="0" offsetX="-1" offsetY ="-41" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-42" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-43" delay="225" />
+ <frame index="1" offsetX="5" offsetY ="-44" delay="150" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-43" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY ="-42" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-43" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY ="-43" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY ="-44" delay="150"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-31" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY ="-34"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="30" offsetY="-3"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-capacete-lord.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-capacete-lord.png
new file mode 100644
index 00000000..01ba8bea
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-capacete-lord.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-capacete-lord.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-capacete-lord.xml
new file mode 100644
index 00000000..4d87e9f8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-capacete-lord.xml
@@ -0,0 +1,124 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/head-capacete-lord.png" width="40" height="40" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-29" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-29"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY ="-29" delay="150" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-29" delay="150" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-29" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-30" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY ="-29" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-30" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-27" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-25" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-24" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-30" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-31" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-27" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-29" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY ="-27" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-27" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-28" delay="225" />
+ <frame index="0" offsetX="0" offsetY ="-27" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-29" delay="225" />
+ <frame index="1" offsetX="5" offsetY ="-30" delay="150" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-29" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY ="-28" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-29" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY ="-30" delay="150"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-17" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY ="-21"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY ="-20"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-coroa-farao.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-coroa-farao.png
new file mode 100644
index 00000000..e830a71c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-coroa-farao.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-coroa-farao.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-coroa-farao.xml
new file mode 100644
index 00000000..5c6b7aa6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-coroa-farao.xml
@@ -0,0 +1,151 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/head-coroa-farao.png" width="26" height="25"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-36"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-36" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-36" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-36" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="5" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="5" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="3" offsetY="-36" delay="75"/>
+ <frame index="6" offsetX="3" offsetY="-36" delay="75"/>
+ <frame index="6" offsetX="5" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="8" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="8" offsetX="-5" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-23"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-27"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-27"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-27"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="25" offsetY="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="9" offsetX="21" offsetY="-10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="25" offsetY="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="21" offsetY="-10"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-elmo-samurai.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-elmo-samurai.png
new file mode 100644
index 00000000..f793216b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-elmo-samurai.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-elmo-samurai.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-elmo-samurai.xml
new file mode 100644
index 00000000..65474579
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-elmo-samurai.xml
@@ -0,0 +1,142 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/head-elmo-samurai.png" width="40" height="40" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-29" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-29"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY ="-29" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-29" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-29" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-29" delay="75" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-29" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-30" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-30" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-29" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-30" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-30" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-27" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-25" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-24" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-30" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-31" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-27" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-29" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-29" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-29" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-27" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-27" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-27" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-29" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-29" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-29" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-30" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-29" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-29" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-29" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-28" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-29" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY ="-30" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY ="-30" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-17" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY ="-21"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY ="-20"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-greendragon.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-greendragon.png
new file mode 100644
index 00000000..9babe5d5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-greendragon.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-greendragon.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-greendragon.xml
new file mode 100644
index 00000000..7694b971
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-greendragon.xml
@@ -0,0 +1,142 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/head-greendragon.png" width="40" height="40" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-34" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY ="-35"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-35"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-34" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-35" delay="75" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY ="-35" delay="75"/>
+ <frame index="1" offsetX="2" offsetY ="-34" delay="75"/>
+ <frame index="1" offsetX="2" offsetY ="-35" delay="75"/>
+ <frame index="1" offsetX="2" offsetY ="-35" delay="75"/>
+ <frame index="1" offsetX="2" offsetY ="-34" delay="75"/>
+ <frame index="1" offsetX="2" offsetY ="-35" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-34" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-35" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-35" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-34" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-35" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-35" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-34" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-34" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-35" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-32" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-33" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-30" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-29" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY ="-36" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-37" delay="75" />
+ <frame index="1" offsetX="1" offsetY ="-34" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-33" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-34" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-34" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-34" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-32" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-37" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-34" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-33" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-33" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-33" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-33" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-32" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-33" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-35" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-35" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-35" delay="75" />
+ <frame index="1" offsetX="6" offsetY ="-36" delay="75" />
+ <frame index="1" offsetX="6" offsetY ="-36" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-34" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-34" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-34" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-33" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-34" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY ="-36" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-22" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY ="-26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY ="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY ="-26"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="44" offsetY="-9"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-mascara-flamejante.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-mascara-flamejante.png
new file mode 100644
index 00000000..ae5916df
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-mascara-flamejante.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-mascara-flamejante.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-mascara-flamejante.xml
new file mode 100644
index 00000000..64b9fe92
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-mascara-flamejante.xml
@@ -0,0 +1,158 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/head-mascara-flamejante.png" width="64" height="32" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence offsetX="-1" offsetY="-36" start="0" end="4" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence offsetX="1" offsetY="-35" start="10" end="14" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence offsetX="-3" offsetY="-38" start="15" end="19" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence offsetX="-1" offsetY="-35" start="5" end="9" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-35" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY ="-36" delay="75" />
+ <frame index="2" offsetX="-1" offsetY ="-36" delay="75" />
+ <frame index="3" offsetX="-1" offsetY ="-35" delay="75" />
+ <frame index="4" offsetX="-1" offsetY ="-36" delay="75" />
+ <frame index="2" offsetX="-1" offsetY ="-36" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetX="0" offsetY ="-36" delay="75"/>
+ <frame index="11" offsetX="0" offsetY ="-35" delay="75"/>
+ <frame index="12" offsetX="0" offsetY ="-36" delay="75"/>
+ <frame index="13" offsetX="0" offsetY ="-36" delay="75"/>
+ <frame index="14" offsetX="0" offsetY ="-35" delay="75"/>
+ <frame index="12" offsetX="0" offsetY ="-36" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="15" offsetX="-3" offsetY ="-38" delay="75"/>
+ <frame index="16" offsetX="-3" offsetY ="-39" delay="75"/>
+ <frame index="17" offsetX="-3" offsetY ="-39" delay="75"/>
+ <frame index="18" offsetX="-3" offsetY ="-38" delay="75"/>
+ <frame index="19" offsetX="-3" offsetY ="-39" delay="75"/>
+ <frame index="17" offsetX="-3" offsetY ="-39" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="5" offsetX="-1" offsetY ="-36" delay="75"/>
+ <frame index="6" offsetX="-1" offsetY ="-35" delay="75"/>
+ <frame index="7" offsetX="-1" offsetY ="-36" delay="75"/>
+ <frame index="8" offsetX="-1" offsetY ="-36" delay="75"/>
+ <frame index="9" offsetX="-1" offsetY ="-35" delay="75"/>
+ <frame index="7" offsetX="-1" offsetY ="-36" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-34" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-35" delay="75" />
+ <frame index="2" offsetX="-1" offsetY ="-32" delay="75" />
+ <frame index="3" offsetX="-1" offsetY ="-31" delay="75" />
+ <frame index="4" offsetX="-1" offsetY ="-31" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetX="5" offsetY ="-37" delay="75" />
+ <frame index="11" offsetX="5" offsetY ="-38" delay="75" />
+ <frame index="12" offsetX="1" offsetY ="-35" delay="75" />
+ <frame index="13" offsetX="0" offsetY ="-34" delay="75" />
+ <frame index="14" offsetX="0" offsetY ="-34" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="15" offsetX="-4" offsetY ="-38" delay="75"/>
+ <frame index="16" offsetX="-4" offsetY ="-38" delay="75"/>
+ <frame index="17" offsetX="-4" offsetY ="-38" delay="75"/>
+ <frame index="18" offsetX="-4" offsetY ="-36" delay="75"/>
+ <frame index="19" offsetX="-4" offsetY ="-36" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="5" offsetX="-4" offsetY ="-37" delay="75"/>
+ <frame index="6" offsetX="-4" offsetY ="-38" delay="75"/>
+ <frame index="7" offsetX="-1" offsetY ="-35" delay="75"/>
+ <frame index="8" offsetX="0" offsetY ="-34" delay="75"/>
+ <frame index="9" offsetX="0" offsetY ="-34" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-36" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-36" delay="75" />
+ <frame index="2" offsetX="-1" offsetY ="-36" delay="75" />
+ <frame index="3" offsetX="-1" offsetY ="-35" delay="75" />
+ <frame index="4" offsetX="-1" offsetY ="-36" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetX="3" offsetY ="-35" delay="75" />
+ <frame index="11" offsetX="3" offsetY ="-35" delay="75" />
+ <frame index="12" offsetX="3" offsetY ="-35" delay="75" />
+ <frame index="13" offsetX="5" offsetY ="-36" delay="75" />
+ <frame index="14" offsetX="5" offsetY ="-36" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="15" offsetX="-3" offsetY ="-38" delay="75"/>
+ <frame index="16" offsetX="-3" offsetY ="-38" delay="75"/>
+ <frame index="17" offsetX="-4" offsetY ="-38" delay="75"/>
+ <frame index="18" offsetX="-4" offsetY ="-37" delay="75"/>
+ <frame index="19" offsetX="-4" offsetY ="-38" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="5" offsetX="-3" offsetY ="-35" delay="75" />
+ <frame index="6" offsetX="-3" offsetY ="-35" delay="75" />
+ <frame index="7" offsetX="-3" offsetY ="-35" delay="75" />
+ <frame index="8" offsetX="-5" offsetY ="-36" delay="75" />
+ <frame index="9" offsetX="-5" offsetY ="-36" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <sequence offsetX="-1" offsetY="-24" start="0" end="4" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence offsetX="5" offsetY="-27" start="10" end="14" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence offsetX="-2" offsetY="-30" start="15" end="19" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence offsetX="-7" offsetY="-26" start="5" end="9" delay="75" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="20" offsetX="0" offsetY ="-13" delay="75" />
+ <frame index="21" offsetX="0" offsetY ="-13" delay="75" />
+ <frame index="22" offsetX="0" offsetY ="-13" delay="75" />
+ <frame index="25" offsetX="0" offsetY ="-13" delay="75" />
+ <frame index="26" offsetX="0" offsetY ="-13" delay="75" />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-mascara-morte.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-mascara-morte.png
new file mode 100644
index 00000000..aac0172f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-mascara-morte.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-mascara-morte.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-mascara-morte.xml
new file mode 100644
index 00000000..b47d58a0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-mascara-morte.xml
@@ -0,0 +1,151 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/head-mascara-morte.png" width="26" height="25"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-36"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-36" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-36" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-36" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="3" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="3" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-23"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-27"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-27"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-27"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="25" offsetY="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="21" offsetY="-10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="25" offsetY="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="21" offsetY="-10"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-mask-aguia.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-mask-aguia.png
new file mode 100644
index 00000000..5a0cd49b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-mask-aguia.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-mask-aguia.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-mask-aguia.xml
new file mode 100644
index 00000000..f487fc86
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-mask-aguia.xml
@@ -0,0 +1,142 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/head-mask-aguia.png" width="40" height="40" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-23" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-5" offsetY ="-22"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="5" offsetY ="-22"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-24" delay="75"/>
+ <frame index="0" offsetX="0" offsetY ="-25" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-25" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-25" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-25" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-25" delay="75" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-5" offsetY ="-21" delay="75"/>
+ <frame index="1" offsetX="-5" offsetY ="-21" delay="75"/>
+ <frame index="1" offsetX="-5" offsetY ="-22" delay="75"/>
+ <frame index="1" offsetX="-5" offsetY ="-21" delay="75"/>
+ <frame index="1" offsetX="-5" offsetY ="-21" delay="75"/>
+ <frame index="1" offsetX="-5" offsetY ="-21" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-23" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-23" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-24" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-23" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-23" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-23" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="5" offsetY ="-21" delay="75"/>
+ <frame index="3" offsetX="5" offsetY ="-21" delay="75"/>
+ <frame index="3" offsetX="5" offsetY ="-22" delay="75"/>
+ <frame index="3" offsetX="5" offsetY ="-21" delay="75"/>
+ <frame index="3" offsetX="5" offsetY ="-21" delay="75"/>
+ <frame index="3" offsetX="5" offsetY ="-21" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-21" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-22" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-19" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-18" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY ="-24" delay="75" />
+ <frame index="1" offsetX="2" offsetY ="-25" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-22" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-21" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-23" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-23" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-23" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-21" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-24" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-25" delay="75"/>
+ <frame index="3" offsetX="3" offsetY ="-22" delay="75"/>
+ <frame index="3" offsetX="4" offsetY ="-21" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-22" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-22" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-22" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-21" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-22" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY ="-23" delay="75" />
+ <frame index="1" offsetX="1" offsetY ="-23" delay="75" />
+ <frame index="1" offsetX="1" offsetY ="-23" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-24" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-24" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-23" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-23" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-23" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-22" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-23" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-23" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-23" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-23" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-24" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-24" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-13" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY ="-13"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY ="-18"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-13"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-orelhas-urso.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-orelhas-urso.png
new file mode 100644
index 00000000..4bd4bc83
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-orelhas-urso.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-orelhas-urso.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-orelhas-urso.xml
new file mode 100644
index 00000000..235e563e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/head-orelhas-urso.xml
@@ -0,0 +1,142 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/head-orelhas-urso.png" width="24" height="24" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-46" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY ="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY ="-47"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-45" delay="75"/>
+ <frame index="0" offsetX="0" offsetY ="-46" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-46" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-45" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-46" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-46" delay="75" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY ="-47" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY ="-46" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY ="-47" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY ="-47" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY ="-46" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY ="-47" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-49" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-50" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-50" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-49" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-50" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-50" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY ="-47" delay="75"/>
+ <frame index="3" offsetX="2" offsetY ="-46" delay="75"/>
+ <frame index="3" offsetX="2" offsetY ="-47" delay="75"/>
+ <frame index="3" offsetX="2" offsetY ="-47" delay="75"/>
+ <frame index="3" offsetX="2" offsetY ="-46" delay="75"/>
+ <frame index="3" offsetX="2" offsetY ="-47" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-44" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-45" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-42" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-41" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY ="-48" delay="75" />
+ <frame index="1" offsetX="2" offsetY ="-49" delay="75" />
+ <frame index="1" offsetX="-2" offsetY ="-46" delay="75" />
+ <frame index="1" offsetX="-3" offsetY ="-45" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY ="-49" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-49" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-49" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-47" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-48" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-49" delay="75"/>
+ <frame index="3" offsetX="2" offsetY ="-46" delay="75"/>
+ <frame index="3" offsetX="3" offsetY ="-45" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-45" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-45" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-45" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-44" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-45" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY ="-47" delay="75" />
+ <frame index="1" offsetX="1" offsetY ="-47" delay="75" />
+ <frame index="1" offsetX="1" offsetY ="-47" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-48" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY ="-49" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY ="-49" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-49" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-48" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY ="-49" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-47" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-47" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-47" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-48" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-48" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-34" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY ="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY ="-38"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="30" offsetY="-13"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/heart-glasses-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/heart-glasses-female.xml
new file mode 100644
index 00000000..7eec7166
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/heart-glasses-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="29" name="base" src="graphics/sprites/equipment/head/heart-glasses.png" width="23"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="0" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="0" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-34"/>
+ <frame delay="150" index="3" offsetX="-2" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-34"/>
+ <frame delay="150" index="3" offsetX="-2" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="2" offsetX="1" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-33"/>
+ <frame delay="150" index="2" offsetX="1" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-2" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-30"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-29"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="2" offsetX="-3" offsetY="-35"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <frame delay="75" index="2" offsetX="0" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-32"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="2" offsetY="-34"/>
+ <frame delay="150" index="1" offsetX="4" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="3" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-33"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-34"/>
+ <frame delay="150" index="2" offsetX="-5" offsetY="-35"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-6" offsetY="-28"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="19" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-4" offsetY="-33" delay="280"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="300"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="100"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <frame index="2" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="2" offsetX="1" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-34" delay="280"/>
+ <frame index="0" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-5" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-31" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-32" delay="280"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/heart-glasses.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/heart-glasses.png
new file mode 100644
index 00000000..e5c55bd1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/heart-glasses.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/heart-glasses.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/heart-glasses.xml
new file mode 100644
index 00000000..1b1c9071
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/heart-glasses.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/heart-glasses.png" width="23" height="29"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="150"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-35" delay="150"/>
+ <frame index="3" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-35" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="1" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-34" delay="150"/>
+ <frame index="2" offsetX="1" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-34" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="225"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-34" delay="225"/>
+ <frame index="1" offsetX="4" offsetY="-35" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-33" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="225"/>
+ <frame index="2" offsetX="-5" offsetY="-35" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-6" offsetY="-28"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="19" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="280"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="2" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="300"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="100"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <frame index="2" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="2" offsetX="1" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-35" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="420"/>
+ <frame index="3" offsetX="-4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="280"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/highpriest-crown-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/highpriest-crown-female.xml
new file mode 100644
index 00000000..516b2166
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/highpriest-crown-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/highpriest-crown.png" width="40"/>
+ <include file="equipment/head/monster-skull-helm-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/highpriest-crown.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/highpriest-crown.png
new file mode 100644
index 00000000..ebfa00a4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/highpriest-crown.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/highpriest-crown.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/highpriest-crown.xml
new file mode 100644
index 00000000..ab3484df
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/highpriest-crown.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/highpriest-crown.png" width="40" height="40"/>
+ <include file="equipment/head/monster-skull-helm.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/infantryhelm-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/infantryhelm-female.xml
new file mode 100644
index 00000000..adaac249
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/infantryhelm-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="22" name="base" src="graphics/sprites/equipment/head/infantryhelm.png" width="25"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-37"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-37"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-37"/>
+ <frame delay="150" index="1" offsetX="2" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-39"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-37"/>
+ <frame delay="150" index="3" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="6" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="6" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-4" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="-4" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-36"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="5" offsetY="-38"/>
+ <frame delay="150" index="1" offsetX="7" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-4" offsetY="-38"/>
+ <frame delay="150" index="3" offsetX="-6" offsetY="-39"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="35" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-37" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="6" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-38" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="9" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-40" delay="280"/>
+ <frame index="1" offsetX="0" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="280"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/infantryhelm.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/infantryhelm.png
new file mode 100644
index 00000000..62bee082
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/infantryhelm.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/infantryhelm.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/infantryhelm.xml
new file mode 100644
index 00000000..be90144b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/infantryhelm.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/infantryhelm.png" width="25" height="22"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-38" delay="150"/>
+ <frame index="1" offsetX="2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-38" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-38" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-38" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="6" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-37" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-38" delay="225"/>
+ <frame index="1" offsetX="7" offsetY="-39" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-38" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY="-39" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="35" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="6" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="8" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/inspector-hat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/inspector-hat-female.xml
new file mode 100644
index 00000000..54757fef
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/inspector-hat-female.xml
@@ -0,0 +1,225 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="14" name="base" src="graphics/sprites/equipment/head/inspector-hat.png|W" width="21"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-48"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-47"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-48"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-48"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-48"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-47"/>
+ <frame delay="150" index="3" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-48"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-50"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="300" index="2" offsetX="-3" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-4" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="-4" offsetY="-50"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-48"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-48"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-49"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-48"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-47"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-4" offsetY="-48"/>
+ <frame delay="150" index="3" offsetX="-6" offsetY="-49"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-41"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-40"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-41"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="40" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-47" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-50" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-47" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-48" delay="400"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-50" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-48" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-52" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-47" delay="420"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-50" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-50" delay="280"/>
+ <frame index="3" offsetX="2" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/inspector-hat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/inspector-hat.png
new file mode 100644
index 00000000..a4093e89
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/inspector-hat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/inspector-hat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/inspector-hat.xml
new file mode 100644
index 00000000..0ef382e4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/inspector-hat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/inspector-hat.png|W" width="21" height="14"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-48"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-49" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-48" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-49" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-50" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-46" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-48" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-46" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY="-50" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-46" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-48" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-49" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-48" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY="-49" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-41"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-41"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="40" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-46" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-50" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-47" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-48" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-50" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-49" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-48" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-51" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-46" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/jestermask-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/jestermask-female.xml
new file mode 100644
index 00000000..7d12f22c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/jestermask-female.xml
@@ -0,0 +1,152 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="64" name="base" src="graphics/sprites/equipment/head/jestermask.png" width="64"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <sequence delay="75" end="6" start="1"/>
+ </animation>
+ <animation direction="left">
+ <sequence delay="75" end="24" start="19"/>
+ </animation>
+ <animation direction="up">
+ <sequence delay="75" end="42" start="37"/>
+ </animation>
+ <animation direction="right">
+ <sequence delay="75" end="60" start="55"/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <sequence delay="75" end="12" start="9"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence delay="75" end="30" start="27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence delay="75" end="48" start="45"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence delay="75" end="66" start="63"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <sequence delay="75" end="17" start="13"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence delay="75" end="35" start="31"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence delay="75" end="53" start="49"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence delay="75" end="71" start="67"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <end/>
+ </animation>
+ <animation direction="left">
+ <end/>
+ </animation>
+ <animation direction="up">
+ <end/>
+ </animation>
+ <animation direction="right">
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <end/>
+ </animation>
+ <animation direction="left">
+ <end/>
+ </animation>
+ <animation direction="up">
+ <end/>
+ </animation>
+ <animation direction="right">
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <end/>
+ </animation>
+ <animation direction="left">
+ <end/>
+ </animation>
+ <animation direction="up">
+ <end/>
+ </animation>
+ <animation direction="right">
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <end/>
+ </animation>
+ <animation direction="left">
+ <end/>
+ </animation>
+ <animation direction="up">
+ <end/>
+ </animation>
+ <animation direction="right">
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/jestermask.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/jestermask.png
new file mode 100644
index 00000000..6341302d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/jestermask.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/jestermask.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/jestermask.xml
new file mode 100644
index 00000000..d1d6bcd1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/jestermask.xml
@@ -0,0 +1,152 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/jestermask.png" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack_dagger_stab" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <end/>
+ </animation>
+ <animation direction="left">
+ <end/>
+ </animation>
+ <animation direction="up">
+ <end/>
+ </animation>
+ <animation direction="right">
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <end/>
+ </animation>
+ <animation direction="left">
+ <end/>
+ </animation>
+ <animation direction="up">
+ <end/>
+ </animation>
+ <animation direction="right">
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <end/>
+ </animation>
+ <animation direction="left">
+ <end/>
+ </animation>
+ <animation direction="up">
+ <end/>
+ </animation>
+ <animation direction="right">
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <end/>
+ </animation>
+ <animation direction="left">
+ <end/>
+ </animation>
+ <animation direction="up">
+ <end/>
+ </animation>
+ <animation direction="right">
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/knighthelm-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/knighthelm-female.xml
new file mode 100644
index 00000000..ff3bcc88
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/knighthelm-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="25" name="base" src="graphics/sprites/equipment/head/knighthelm.png" width="25"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-36"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-35"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-35"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-35"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-36"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-36"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-35"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-36"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-31"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-36"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-34"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-36"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-36"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-35"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-36"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-37"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-24"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-27"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-27"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="29" offsetY="-13"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-35" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-38" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-36" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-38" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-36" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-38" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-34" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/knighthelm.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/knighthelm.png
new file mode 100644
index 00000000..0649a679
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/knighthelm.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/knighthelm.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/knighthelm.xml
new file mode 100644
index 00000000..a0a93bcb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/knighthelm.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/knighthelm.png" width="25" height="25"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-36"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-36" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-36" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-36" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-36" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-36" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-36" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-36" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-36" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-37" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-24"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-27"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-27"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="29" offsetY="-13"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-38" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-36" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-38" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-34" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-37" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-36" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/knit-cap-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/knit-cap-female.xml
new file mode 100644
index 00000000..e4ce8e7c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/knit-cap-female.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="26" name="base" src="graphics/sprites/equipment/head/knit-cap.png|W;Y;R" width="24"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-40"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-40"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-39"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-39"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-40"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="1" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-39"/>
+ <frame delay="150" index="1" offsetX="1" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="0" offsetY="-41"/>
+ <frame delay="150" index="2" offsetX="0" offsetY="-42"/>
+ <frame delay="75" index="2" offsetX="0" offsetY="-41"/>
+ <frame delay="150" index="2" offsetX="0" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-39"/>
+ <frame delay="150" index="3" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-40"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="5" offsetY="-41"/>
+ <frame delay="75" index="1" offsetX="5" offsetY="-42"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-4" offsetY="-41"/>
+ <frame delay="75" index="3" offsetX="-4" offsetY="-42"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-38"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="4" offsetY="-40"/>
+ <frame delay="150" index="1" offsetX="6" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="150" index="2" offsetX="0" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-4" offsetY="-40"/>
+ <frame delay="150" index="3" offsetX="-6" offsetY="-41"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-31"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="33" offsetY="-13"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-40" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="300"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-42" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-40" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="8" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-42" delay="280"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-42" delay="280"/>
+ <frame index="3" offsetX="2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/knit-cap.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/knit-cap.png
new file mode 100644
index 00000000..824a4648
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/knit-cap.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/knit-cap.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/knit-cap.xml
new file mode 100644
index 00000000..e1b826f4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/knit-cap.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/knit-cap.png|W;Y;R" width="24" height="26"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-40"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-40"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="150"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-42" delay="150"/>
+ <frame index="2" offsetX="0" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-42" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="225"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY="-42" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-39" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-40" delay="225"/>
+ <frame index="1" offsetX="6" offsetY="-41" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-41" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-40" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY="-41" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-31"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="33" offsetY="-13"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="2" offsetX="0" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="300"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-42" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="420"/>
+ <frame index="2" offsetX="-2" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/long-beard-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/long-beard-female.xml
new file mode 100644
index 00000000..ec8a5a43
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/long-beard-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/long-beard.png|W" width="40" height="40"/>
+ <include file="equipment/head/mustache-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/long-beard.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/long-beard.png
new file mode 100644
index 00000000..e95aecb4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/long-beard.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/long-beard.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/long-beard.xml
new file mode 100644
index 00000000..6253c057
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/long-beard.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/long-beard.png|W" width="40" height="40"/>
+ <include file="equipment/head/mustache.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/magicgmtophat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/magicgmtophat-female.xml
new file mode 100644
index 00000000..dc186745
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/magicgmtophat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="34" name="base" src="graphics/sprites/equipment/head/magicgmtophat.png" width="21"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-50"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-50"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-50"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-50"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-49"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-50"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-49"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-50"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-50"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-49"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-50"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-50"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-50"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-51"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-50"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-51"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-50"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-49"/>
+ <frame delay="150" index="3" offsetX="-1" offsetY="-50"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-50"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-51"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-52"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-50"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-4" offsetY="-51"/>
+ <frame delay="75" index="3" offsetX="-4" offsetY="-52"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-48"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-49"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-50"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-51"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-50"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-50"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-4" offsetY="-50"/>
+ <frame delay="150" index="3" offsetX="-6" offsetY="-51"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-41"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-41"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="40" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-49" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-50" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-51" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-52" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-50" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-51" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-52" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-50" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-50" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-54" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-47" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-52" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-52" delay="280"/>
+ <frame index="3" offsetX="2" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/magicgmtophat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/magicgmtophat.png
new file mode 100644
index 00000000..1ef8d71f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/magicgmtophat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/magicgmtophat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/magicgmtophat.xml
new file mode 100644
index 00000000..c4cc5347
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/magicgmtophat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/magicgmtophat.png" width="21" height="34"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-50"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-50"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-50"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-50"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-50" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-50" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-50" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-50" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-50" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-50" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-51" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-51" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-50" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-50" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-50" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-51" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-52" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-50" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-51" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY="-52" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-48" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-49" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-50" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-51" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-50" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-49" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-50" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY="-51" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-41"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-41"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="40" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-50" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-51" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-51" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-52" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-50" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-51" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-52" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-51" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-52" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-53" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-50" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-53" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-53" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-53" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-53" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-50" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-53" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-53" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/majorhelmet.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/majorhelmet.png
new file mode 100755
index 00000000..0fe2c0cf
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/majorhelmet.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/majorhelmet.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/majorhelmet.xml
new file mode 100755
index 00000000..b959b5a0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/majorhelmet.xml
@@ -0,0 +1,142 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/majorhelmet.png" width="40" height="40" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-29" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-29"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY ="-29" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-29" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-29" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-29" delay="75" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-26" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-26" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-26" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-26" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-27" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-25" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-24" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-30" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-31" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-27" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-23" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-27" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-27" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-29" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-29" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-29" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-30" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="0" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-26" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-30" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-17" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY ="-20"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="19" offsetY="-4"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-abobora.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-abobora.png
new file mode 100644
index 00000000..13d9a6ba
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-abobora.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-abobora.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-abobora.xml
new file mode 100644
index 00000000..73b5094e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-abobora.xml
@@ -0,0 +1,135 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/head/mascara-abobora.png" width="26" height="47"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-alma-triste.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-alma-triste.png
new file mode 100644
index 00000000..c8713f33
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-alma-triste.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-alma-triste.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-alma-triste.xml
new file mode 100644
index 00000000..22ea6dc6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-alma-triste.xml
@@ -0,0 +1,134 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/head/mascara-alma-triste.png" width="24" height="43"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-aranha.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-aranha.png
new file mode 100644
index 00000000..dcf01a3e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-aranha.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-aranha.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-aranha.xml
new file mode 100644
index 00000000..e0bb00ad
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-aranha.xml
@@ -0,0 +1,135 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/head/mascara-aranha.png" width="18" height="43"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-ciclope.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-ciclope.png
new file mode 100644
index 00000000..31c05d73
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-ciclope.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-ciclope.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-ciclope.xml
new file mode 100644
index 00000000..5771ed7c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-ciclope.xml
@@ -0,0 +1,135 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/head/mascara-ciclope.png" width="18" height="42"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-corey.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-corey.png
new file mode 100644
index 00000000..893431f0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-corey.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-corey.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-corey.xml
new file mode 100644
index 00000000..5a648970
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-corey.xml
@@ -0,0 +1,135 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/head/mascara-corey.png" width="18" height="43"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-espantalho-cabelo.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-espantalho-cabelo.png
new file mode 100644
index 00000000..2713350f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-espantalho-cabelo.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-espantalho-cabelo.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-espantalho-cabelo.xml
new file mode 100644
index 00000000..348ff34f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-espantalho-cabelo.xml
@@ -0,0 +1,135 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/head/mascara-espantalho-cabelo.png" width="26" height="45"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-espantalho.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-espantalho.png
new file mode 100644
index 00000000..e0016131
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-espantalho.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-espantalho.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-espantalho.xml
new file mode 100644
index 00000000..0d498c4d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-espantalho.xml
@@ -0,0 +1,135 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/head/mascara-espantalho.png" width="20" height="43"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-faces.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-faces.png
new file mode 100644
index 00000000..83a41151
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-faces.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-faces.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-faces.xml
new file mode 100644
index 00000000..adc9d9ac
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-faces.xml
@@ -0,0 +1,135 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/head/mascara-faces.png" width="18" height="43"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-ferro.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-ferro.png
new file mode 100644
index 00000000..76d418ac
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-ferro.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-ferro.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-ferro.xml
new file mode 100644
index 00000000..8509e4d7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-ferro.xml
@@ -0,0 +1,135 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/head/mascara-ferro.png" width="18" height="43"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-frank.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-frank.png
new file mode 100644
index 00000000..e8964a1a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-frank.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-frank.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-frank.xml
new file mode 100644
index 00000000..296f482c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-frank.xml
@@ -0,0 +1,135 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/head/mascara-frank.png" width="24" height="46"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-garras.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-garras.png
new file mode 100644
index 00000000..ebda4993
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-garras.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-garras.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-garras.xml
new file mode 100644
index 00000000..f3511640
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-garras.xml
@@ -0,0 +1,135 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/head/mascara-garras.png" width="26" height="46"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-jason.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-jason.png
new file mode 100644
index 00000000..ddf34860
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-jason.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-jason.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-jason.xml
new file mode 100644
index 00000000..9a18c8ea
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-jason.xml
@@ -0,0 +1,135 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/head/mascara-jason.png" width="18" height="43"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-joey.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-joey.png
new file mode 100644
index 00000000..ccb18fd6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-joey.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-joey.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-joey.xml
new file mode 100644
index 00000000..e386003e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-joey.xml
@@ -0,0 +1,135 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/head/mascara-joey.png" width="24" height="45"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-lobisomen.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-lobisomen.png
new file mode 100644
index 00000000..1b2a4ee7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-lobisomen.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-lobisomen.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-lobisomen.xml
new file mode 100644
index 00000000..043468e2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-lobisomen.xml
@@ -0,0 +1,135 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/head/mascara-lobisomen.png" width="26" height="45"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-monstro-pedra.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-monstro-pedra.png
new file mode 100644
index 00000000..46f4747c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-monstro-pedra.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-monstro-pedra.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-monstro-pedra.xml
new file mode 100644
index 00000000..43bdf5e5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-monstro-pedra.xml
@@ -0,0 +1,135 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/head/mascara-monstro-pedra.png" width="18" height="43"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-ninja.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-ninja.png
new file mode 100644
index 00000000..e0431e43
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-ninja.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-ninja.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-ninja.xml
new file mode 100644
index 00000000..2d4b345f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mascara-ninja.xml
@@ -0,0 +1,135 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/head/mascara-ninja.png" width="18" height="43"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <frame index="0" delay="150" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="150" offsetY="-16"/>
+ <frame index="1" delay="75" offsetY="-15"/>
+ <frame index="1" delay="75" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ <frame index="2" delay="75" offsetY="-16"/>
+ <frame index="2" delay="150" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="150" offsetY="-16"/>
+ <frame index="3" delay="75" offsetY="-15"/>
+ <frame index="3" delay="75" offsetY="-16"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-7"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" offsetX="20" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetX="0" offsetY="-14"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-12"/>
+ <frame index="0" delay="75" offsetX="0" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="4" offsetY="-17"/>
+ <frame index="1" delay="75" offsetX="4" offsetY="-18"/>
+ <frame index="1" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="1" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="225" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetX="-3" offsetY="-17"/>
+ <frame index="3" delay="75" offsetX="-3" offsetY="-18"/>
+ <frame index="3" delay="75" offsetX="0" offsetY="-15"/>
+ <frame index="3" delay="75" offsetX="1" offsetY="-14"/>
+ <end/>
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="225" offsetY="-15"/>
+ <frame index="0" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="225" offsetX="3" offsetY="-16"/>
+ <frame index="1" delay="150" offsetX="5" offsetY="-17"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="150" offsetX="0" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-15"/>
+ <frame index="2" delay="75" offsetX="-1" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="225" offsetX="-3" offsetY="-16"/>
+ <frame index="3" delay="150" offsetX="-5" offsetY="-17"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mask-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mask-female.xml
new file mode 100644
index 00000000..ffb15961
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mask-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="32" name="base" src="graphics/sprites/equipment/head/mask.png" width="32"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-19"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mask.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mask.png
new file mode 100644
index 00000000..5bd5aabb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mask.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mask.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mask.xml
new file mode 100644
index 00000000..36eef7b3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mask.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/mask.png" width="32" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-19"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/minershat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/minershat-female.xml
new file mode 100644
index 00000000..58943b2f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/minershat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/minershat.png" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/minershat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/minershat.png
new file mode 100644
index 00000000..3854c64e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/minershat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/minershat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/minershat.xml
new file mode 100644
index 00000000..3ae2f591
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/minershat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/minershat.png" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/monocle-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/monocle-female.xml
new file mode 100644
index 00000000..6481dba0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/monocle-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="29" name="base" src="graphics/sprites/equipment/head/monocle.png" width="23"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="0" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="0" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-34"/>
+ <frame delay="150" index="3" offsetX="-2" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-34"/>
+ <frame delay="150" index="3" offsetX="-2" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="2" offsetX="1" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-33"/>
+ <frame delay="150" index="2" offsetX="1" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-2" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-30"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-29"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="2" offsetX="-3" offsetY="-35"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <frame delay="75" index="2" offsetX="0" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-32"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="2" offsetY="-34"/>
+ <frame delay="150" index="1" offsetX="4" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="3" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-33"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-34"/>
+ <frame delay="150" index="2" offsetX="-5" offsetY="-35"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-22"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-24"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-1" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-6" offsetY="-24"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="19" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-4" offsetY="-33" delay="280"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="300"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="100"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <frame index="2" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="2" offsetX="1" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-34" delay="280"/>
+ <frame index="0" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-5" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-31" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-32" delay="280"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/monocle.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/monocle.png
new file mode 100644
index 00000000..1fae949f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/monocle.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/monocle.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/monocle.xml
new file mode 100644
index 00000000..269a6566
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/monocle.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/monocle.png" width="23" height="29"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="150"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-35" delay="150"/>
+ <frame index="3" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-35" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="1" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-34" delay="150"/>
+ <frame index="2" offsetX="1" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-34" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="225"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-34" delay="225"/>
+ <frame index="1" offsetX="4" offsetY="-35" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-33" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="225"/>
+ <frame index="2" offsetX="-5" offsetY="-35" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-22"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-24"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-1" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-6" offsetY="-24"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="19" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="280"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="2" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="300"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="100"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <frame index="2" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="2" offsetX="1" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-35" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="420"/>
+ <frame index="3" offsetX="-4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="280"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/monster-skull-helm-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/monster-skull-helm-female.xml
new file mode 100644
index 00000000..216832d2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/monster-skull-helm-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/monster-skull-helm.png" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-35"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-35"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-34"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-34"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-34"/>
+ <frame delay="150" index="1" offsetX="2" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-35"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-34"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-35"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-34"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-34"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-35"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-30"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-29"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="5" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="5" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-36"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-33"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="4" offsetY="-35"/>
+ <frame delay="150" index="1" offsetX="6" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-35"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-36"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-22"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-26"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="31" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-33" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-34" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-34" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-36" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="8" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-37" delay="280"/>
+ <frame index="1" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-37" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/monster-skull-helm.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/monster-skull-helm.png
new file mode 100644
index 00000000..de770148
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/monster-skull-helm.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/monster-skull-helm.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/monster-skull-helm.xml
new file mode 100644
index 00000000..f36762b3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/monster-skull-helm.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/monster-skull-helm.png" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-35"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-35"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-35" delay="150"/>
+ <frame index="1" offsetX="2" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-35" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-35" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-35" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-34" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-33" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-35" delay="225"/>
+ <frame index="1" offsetX="6" offsetY="-36" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-34" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-35" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-36" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-22"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-26"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="31" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-34" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-34" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-34" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-36" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-34" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-34" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-32" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/moonshroomhat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/moonshroomhat-female.xml
new file mode 100644
index 00000000..883c578f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/moonshroomhat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="15" name="base" src="graphics/sprites/equipment/head/moonshroomhat.png" width="26"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-1" offsetY="-47"/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetX="0" offsetY="-47"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-46"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-46"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-47"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-46"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="1" offsetX="-1" offsetY="-47"/>
+ <frame delay="150" index="1" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-47"/>
+ <frame delay="150" index="1" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="1" offsetX="1" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-46"/>
+ <frame delay="150" index="1" offsetX="1" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-47"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-43"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-42"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="1" offsetX="-2" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="1" offsetX="-3" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-45"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-46"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-47"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="1" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-47"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="1" offsetX="-3" offsetY="-47"/>
+ <frame delay="150" index="1" offsetX="-5" offsetY="-48"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="0" offsetY="-39"/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetX="-6" offsetY="-37"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="0" offsetX="37" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-3" offsetY="-46" delay="280"/>
+ <frame index="1" offsetX="-3" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetX="2" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-47" delay="300"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetX="-3" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-47" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-4" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-51" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetX="-3" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-44" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-49" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-3" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-45" delay="280"/>
+ <frame index="1" offsetX="-3" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetX="-3" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-49" delay="280"/>
+ <frame index="1" offsetX="3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/moonshroomhat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/moonshroomhat.png
new file mode 100644
index 00000000..04621d59
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/moonshroomhat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/moonshroomhat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/moonshroomhat.xml
new file mode 100644
index 00000000..7d591353
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/moonshroomhat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/moonshroomhat.png" width="26" height="15"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-1" offsetY="-47"/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetX="0" offsetY="-47"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-47" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-47" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="150"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetX="1" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-47" delay="150"/>
+ <frame index="1" offsetX="1" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-47" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-47" delay="225"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetX="-3" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-47" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-48" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-1" offsetY="-47" delay="225"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetX="-3" offsetY="-47" delay="225"/>
+ <frame index="1" offsetX="-5" offsetY="-48" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="0" offsetY="-39"/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetX="-6" offsetY="-37"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetX="37" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-47" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetX="2" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-47" delay="300"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetX="-3" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-48" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-47" delay="420"/>
+ <frame index="1" offsetX="-3" offsetY="-50" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetX="-3" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-47" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetX="-2" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mouboohead-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mouboohead-female.xml
new file mode 100644
index 00000000..5f225a8f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mouboohead-female.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="32" name="base" src="graphics/sprites/equipment/head/mouboohead.png" width="28"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-35"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-35"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-34"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-34"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-34"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-35"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-35"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-36"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-35"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-36"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="2" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-34"/>
+ <frame delay="150" index="3" offsetX="2" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-35"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="5" offsetX="0" offsetY="-33"/>
+ <frame delay="75" index="5" offsetX="0" offsetY="-34"/>
+ <frame delay="75" index="5" offsetX="0" offsetY="-31"/>
+ <frame delay="75" index="5" offsetX="0" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="6" offsetX="2" offsetY="-36"/>
+ <frame delay="75" index="6" offsetX="2" offsetY="-37"/>
+ <frame delay="75" index="6" offsetX="-1" offsetY="-34"/>
+ <frame delay="75" index="6" offsetX="-3" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-35"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="8" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="8" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="8" offsetX="2" offsetY="-34"/>
+ <frame delay="75" index="8" offsetX="3" offsetY="-33"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-35"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-35"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-1" offsetY="-35"/>
+ <frame delay="150" index="3" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-23"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-27"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-26"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="27" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="5" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="5" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="5" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="6" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="6" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="6" offsetX="-5" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-34" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-32" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="8" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="8" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="8" offsetX="5" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="5" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="5" offsetX="0" offsetY="-31" delay="100"/>
+ <frame index="5" offsetX="0" offsetY="-30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="6" offsetX="2" offsetY="-37" delay="100"/>
+ <frame index="6" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="6" offsetX="-3" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="8" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="8" offsetX="2" offsetY="-34" delay="100"/>
+ <frame index="8" offsetX="3" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="-2" offsetY="-35" delay="280"/>
+ <frame index="5" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="5" offsetX="-2" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="6" offsetX="5" offsetY="-34" delay="140"/>
+ <frame index="6" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="6" offsetX="-2" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="8" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="8" offsetX="3" offsetY="-36" delay="140"/>
+ <frame index="8" offsetX="4" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="-1" offsetY="-32" delay="280"/>
+ <frame index="5" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="5" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="6" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="6" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="6" offsetX="-4" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-33" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="8" offsetX="0" offsetY="-37" delay="280"/>
+ <frame index="8" offsetX="5" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mouboohead.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mouboohead.png
new file mode 100644
index 00000000..02d36270
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mouboohead.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mouboohead.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mouboohead.xml
new file mode 100644
index 00000000..8bd29dd5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mouboohead.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/mouboohead.png" width="28" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-35"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-35"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-35" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-35" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-35" delay="150"/>
+ <frame index="3" offsetX="2" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-35" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="5" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="5" offsetX="0" offsetY="-31" delay="75"/>
+ <frame index="5" offsetX="0" offsetY="-30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="2" offsetY="-36" delay="75"/>
+ <frame index="6" offsetX="2" offsetY="-37" delay="75"/>
+ <frame index="6" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="6" offsetX="-3" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="8" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="8" offsetX="2" offsetY="-34" delay="75"/>
+ <frame index="8" offsetX="3" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-35" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-36" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-35" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-35" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-36" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-23"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-27"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-26"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="27" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="5" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="5" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="5" offsetX="0" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="-2" offsetY="-34" delay="140"/>
+ <frame index="6" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="6" offsetX="4" offsetY="-37" delay="140"/>
+ <frame index="6" offsetX="-4" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="4" offsetY="-34" delay="140"/>
+ <frame index="8" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="8" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="8" offsetX="4" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="5" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="5" offsetX="0" offsetY="-31" delay="100"/>
+ <frame index="5" offsetX="0" offsetY="-30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="6" offsetX="2" offsetY="-37" delay="100"/>
+ <frame index="6" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="6" offsetX="-3" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="8" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="8" offsetX="2" offsetY="-34" delay="100"/>
+ <frame index="8" offsetX="3" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="-1" offsetY="-36" delay="280"/>
+ <frame index="5" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="5" offsetX="-1" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="3" offsetY="-36" delay="140"/>
+ <frame index="6" offsetX="4" offsetY="-37" delay="140"/>
+ <frame index="6" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="6" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="8" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="8" offsetX="3" offsetY="-38" delay="140"/>
+ <frame index="8" offsetX="5" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="0" offsetY="-33" delay="140"/>
+ <frame index="5" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="5" offsetX="0" offsetY="-36" delay="140"/>
+ <frame index="5" offsetX="0" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="2" offsetY="-38" delay="140"/>
+ <frame index="6" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="6" offsetX="3" offsetY="-38" delay="140"/>
+ <frame index="6" offsetX="-3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="8" offsetX="0" offsetY="-37" delay="140"/>
+ <frame index="8" offsetX="1" offsetY="-38" delay="140"/>
+ <frame index="8" offsetX="5" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/moubootaurhead-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/moubootaurhead-female.xml
new file mode 100644
index 00000000..bcfc383d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/moubootaurhead-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="51" name="base" src="graphics/sprites/equipment/head/moubootaurhead.png" width="80"/>
+ <include file="equipment/head/christmastree-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/moubootaurhead.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/moubootaurhead.png
new file mode 100644
index 00000000..09b8760e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/moubootaurhead.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/moubootaurhead.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/moubootaurhead.xml
new file mode 100644
index 00000000..82f5f3a7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/moubootaurhead.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/moubootaurhead.png" width="80" height="51"/>
+ <include file="equipment/head/christmastree.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mushroom-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mushroom-female.xml
new file mode 100644
index 00000000..e6dbf7b7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mushroom-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="15" name="base" src="graphics/sprites/equipment/head/mushroom.png" width="26"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="0" offsetY="-48"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-2" offsetY="-48"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-1" offsetY="-48"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="0" offsetX="0" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-47"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-48"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="0" offsetX="-2" offsetY="-48"/>
+ <frame delay="150" index="0" offsetX="-2" offsetY="-49"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-48"/>
+ <frame delay="150" index="0" offsetX="-2" offsetY="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="0" offsetX="4" offsetY="-49"/>
+ <frame delay="75" index="0" offsetX="4" offsetY="-50"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-46"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="0" offsetX="-3" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-3" offsetY="-46"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="0" offsetX="-4" offsetY="-49"/>
+ <frame delay="75" index="0" offsetX="-4" offsetY="-50"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-46"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="0" offsetX="3" offsetY="-48"/>
+ <frame delay="150" index="0" offsetX="5" offsetY="-49"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="0" offsetX="-2" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-3" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="-3" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="0" offsetX="-4" offsetY="-48"/>
+ <frame delay="150" index="0" offsetX="-6" offsetY="-49"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="4" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-1" offsetY="-40"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-7" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="1" offsetX="37" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="2" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="4" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-4" offsetY="-47" delay="280"/>
+ <frame index="0" offsetX="-4" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="1" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="2" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="4" offsetY="-49" delay="100"/>
+ <frame index="0" offsetX="4" offsetY="-50" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-3" offsetY="-48" delay="300"/>
+ <frame index="0" offsetX="-3" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-4" offsetY="-49" delay="100"/>
+ <frame index="0" offsetX="-4" offsetY="-50" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-48" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="4" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="7" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-5" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-5" offsetY="-52" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-6" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="1" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-45" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="3" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="3" offsetY="-50" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-4" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-46" delay="280"/>
+ <frame index="0" offsetX="-4" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-50" delay="280"/>
+ <frame index="0" offsetX="2" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mushroom.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mushroom.png
new file mode 100644
index 00000000..03caedc6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mushroom.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mushroom.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mushroom.xml
new file mode 100644
index 00000000..8fb5b8eb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mushroom.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/mushroom.png" width="26" height="15"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="0" offsetY="-48"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-2" offsetY="-48"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-1" offsetY="-48"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="0" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-48" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-48" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-2" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-49" delay="150"/>
+ <frame index="0" offsetX="-2" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-49" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="4" offsetY="-49" delay="75"/>
+ <frame index="0" offsetX="4" offsetY="-50" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-3" offsetY="-48" delay="225"/>
+ <frame index="0" offsetX="-3" offsetY="-46" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-4" offsetY="-49" delay="75"/>
+ <frame index="0" offsetX="-4" offsetY="-50" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="3" offsetY="-48" delay="225"/>
+ <frame index="0" offsetX="5" offsetY="-49" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-2" offsetY="-48" delay="225"/>
+ <frame index="0" offsetX="-3" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-3" offsetY="-48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-4" offsetY="-48" delay="225"/>
+ <frame index="0" offsetX="-6" offsetY="-49" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="4" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-1" offsetY="-40"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-7" offsetY="-38"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="1" offsetX="37" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="0" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="3" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="5" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-3" offsetY="-48" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="1" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="4" offsetY="-49" delay="100"/>
+ <frame index="0" offsetX="4" offsetY="-50" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-3" offsetY="-48" delay="300"/>
+ <frame index="0" offsetX="-3" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-4" offsetY="-49" delay="100"/>
+ <frame index="0" offsetX="-4" offsetY="-50" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-49" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="5" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="6" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="1" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-3" offsetY="-48" delay="420"/>
+ <frame index="0" offsetX="-4" offsetY="-51" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-5" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="2" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="4" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="4" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="4" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetX="-3" offsetY="-48" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-46" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetX="-3" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mustache-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mustache-female.xml
new file mode 100644
index 00000000..167bf412
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mustache-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/mustache.png|W" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mustache.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mustache.png
new file mode 100644
index 00000000..5954f01a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mustache.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mustache.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mustache.xml
new file mode 100644
index 00000000..fc26f89a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/mustache.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/mustache.png|W" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/ninjamask.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/ninjamask.png
new file mode 100755
index 00000000..a2101d6b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/ninjamask.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/ninjamask.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/ninjamask.xml
new file mode 100755
index 00000000..ddb2a680
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/ninjamask.xml
@@ -0,0 +1,142 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/ninjamask.png" width="40" height="31" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="4" offsetY ="-35" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-35"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="3" offsetY ="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="5" offsetY ="-35"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="4" offsetY ="-34" delay="75"/>
+ <frame index="0" offsetX="4" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="4" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="4" offsetY ="-34" delay="75" />
+ <frame index="0" offsetX="4" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="4" offsetY ="-35" delay="75" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-35" delay="75"/>
+ <frame index="1" offsetX="3" offsetY ="-34" delay="75"/>
+ <frame index="1" offsetX="3" offsetY ="-35" delay="75"/>
+ <frame index="1" offsetX="3" offsetY ="-35" delay="75"/>
+ <frame index="1" offsetX="3" offsetY ="-34" delay="75"/>
+ <frame index="1" offsetX="3" offsetY ="-35" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="3" offsetY ="-34" delay="75"/>
+ <frame index="2" offsetX="3" offsetY ="-35" delay="75"/>
+ <frame index="2" offsetX="3" offsetY ="-35" delay="75"/>
+ <frame index="2" offsetX="3" offsetY ="-34" delay="75"/>
+ <frame index="2" offsetX="3" offsetY ="-35" delay="75"/>
+ <frame index="2" offsetX="3" offsetY ="-35" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="5" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="5" offsetY ="-34" delay="75"/>
+ <frame index="3" offsetX="5" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="5" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="5" offsetY ="-34" delay="75"/>
+ <frame index="3" offsetX="5" offsetY ="-35" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="4" offsetY ="-33" delay="75" />
+ <frame index="0" offsetX="4" offsetY ="-34" delay="75" />
+ <frame index="0" offsetX="4" offsetY ="-31" delay="75" />
+ <frame index="0" offsetX="4" offsetY ="-30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY ="-35" delay="75" />
+ <frame index="1" offsetX="7" offsetY ="-36" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-33" delay="75" />
+ <frame index="1" offsetX="2" offsetY ="-32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="3" offsetY ="-34" delay="75"/>
+ <frame index="2" offsetX="3" offsetY ="-34" delay="75"/>
+ <frame index="2" offsetX="3" offsetY ="-34" delay="75"/>
+ <frame index="2" offsetX="3" offsetY ="-32" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="2" offsetY ="-36" delay="75"/>
+ <frame index="3" offsetX="5" offsetY ="-33" delay="75"/>
+ <frame index="3" offsetX="6" offsetY ="-32" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="4" offsetY ="-34" delay="75" />
+ <frame index="0" offsetX="4" offsetY ="-34" delay="75" />
+ <frame index="0" offsetX="4" offsetY ="-34" delay="75" />
+ <frame index="0" offsetX="4" offsetY ="-33" delay="75" />
+ <frame index="0" offsetX="4" offsetY ="-34" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY ="-35" delay="75" />
+ <frame index="1" offsetX="6" offsetY ="-35" delay="75" />
+ <frame index="1" offsetX="6" offsetY ="-35" delay="75" />
+ <frame index="1" offsetX="8" offsetY ="-36" delay="75" />
+ <frame index="1" offsetX="8" offsetY ="-36" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="3" offsetY ="-34" delay="75"/>
+ <frame index="2" offsetX="3" offsetY ="-34" delay="75"/>
+ <frame index="2" offsetX="2" offsetY ="-34" delay="75"/>
+ <frame index="2" offsetX="2" offsetY ="-33" delay="75"/>
+ <frame index="2" offsetX="2" offsetY ="-34" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY ="-34" delay="75"/>
+ <frame index="3" offsetX="4" offsetY ="-34" delay="75"/>
+ <frame index="3" offsetX="4" offsetY ="-34" delay="75"/>
+ <frame index="3" offsetX="2" offsetY ="-35" delay="75"/>
+ <frame index="3" offsetX="2" offsetY ="-35" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="4" offsetY ="-23" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY ="-26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="3" offsetY ="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-26"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="22" offsetY="-11"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/nohmask-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/nohmask-female.xml
new file mode 100644
index 00000000..a6e3b4f1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/nohmask-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="23" name="base" src="graphics/sprites/equipment/head/nohmask.png" width="25"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-39"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="1" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="150" index="3" offsetX="1" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-36"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-38"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="3" offsetX="-4" offsetY="-39"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="17" offsetY="-14"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-37" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-35" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="280"/>
+ <frame index="3" offsetX="4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/nohmask.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/nohmask.png
new file mode 100644
index 00000000..4ed4ea3c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/nohmask.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/nohmask.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/nohmask.xml
new file mode 100644
index 00000000..f978968d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/nohmask.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/nohmask.png" width="25" height="23"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="150"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-38" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-39" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-38" delay="225"/>
+ <frame index="3" offsetX="-4" offsetY="-39" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="17" offsetY="-14"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-39" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/nutcrackerhat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/nutcrackerhat-female.xml
new file mode 100644
index 00000000..372e408d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/nutcrackerhat-female.xml
@@ -0,0 +1,231 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="32" name="base" src="graphics/sprites/equipment/head/nutcrackerhat.png" width="19"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-46"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-46"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-46"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-45"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-45"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-46"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-45"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-45"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-46"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-46"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-47"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-46"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-47"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="1" offsetY="-46"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-45"/>
+ <frame delay="150" index="3" offsetX="1" offsetY="-46"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-45"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-46"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-42"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-44"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-46"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-44"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-45"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-44"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-47"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-46"/>
+ <frame delay="75" index="2" offsetX="-4" offsetY="-45"/>
+ <frame delay="75" index="2" offsetX="-4" offsetY="-46"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-1" offsetY="-47"/>
+ <frame delay="150" index="3" offsetX="-3" offsetY="-48"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-37"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-37"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="3" offsetX="37" offsetY="-10" delay="5000"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-45" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-43" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-47" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-44" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-46" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-44" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-47" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-45" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-44" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-46" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-46" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-45" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-50" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-43" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-45" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-44" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/nutcrackerhat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/nutcrackerhat.png
new file mode 100644
index 00000000..f45ed645
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/nutcrackerhat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/nutcrackerhat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/nutcrackerhat.xml
new file mode 100644
index 00000000..32103eef
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/nutcrackerhat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/nutcrackerhat.png" width="19" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-46"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-46"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-46"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-46" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-47" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-47" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-45" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-46" delay="150"/>
+ <frame index="3" offsetX="1" offsetY="-45" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-46" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-44" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-46" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-44" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-45" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-44" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-45" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-47" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-48" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-46" delay="225"/>
+ <frame index="2" offsetX="-4" offsetY="-45" delay="75"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-47" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-48" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-37"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-37"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="3" offsetX="37" offsetY="-10" delay="5000"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-46" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-44" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-47" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-44" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-46" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-44" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-47" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-45" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-44" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-47" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-46" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-46" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-44" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/operamask-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/operamask-female.xml
new file mode 100644
index 00000000..148e6267
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/operamask-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="23" name="base" src="graphics/sprites/equipment/head/operamask.png" width="25"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-39"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="1" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="150" index="3" offsetX="1" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-36"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-38"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="3" offsetX="-4" offsetY="-39"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="17" offsetY="-14"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-37" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-35" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="280"/>
+ <frame index="3" offsetX="4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/operamask.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/operamask.png
new file mode 100644
index 00000000..11c9f1f0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/operamask.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/operamask.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/operamask.xml
new file mode 100644
index 00000000..7211c2fd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/operamask.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/operamask.png" width="25" height="23"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="150"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-38" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-39" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-38" delay="225"/>
+ <frame index="3" offsetX="-4" offsetY="-39" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="17" offsetY="-14"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-39" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/overlordhelm-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/overlordhelm-female.xml
new file mode 100644
index 00000000..015977b8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/overlordhelm-female.xml
@@ -0,0 +1,231 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="39" name="base" src="graphics/sprites/equipment/head/overlordhelm.png" width="39"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-31"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-30"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-31"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-30"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-31"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-30"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-32"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-32"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-30"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-31"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-30"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-26"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-32"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-29"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-32"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-29"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-32"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-33"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-29"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-30"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-31"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-32"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-32"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-19"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-22"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-22"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-5"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-25" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-31" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-32" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-32" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-33" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-32" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-32" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-33" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-30" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-33" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/overlordhelm.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/overlordhelm.png
new file mode 100644
index 00000000..790e29f1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/overlordhelm.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/overlordhelm.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/overlordhelm.xml
new file mode 100644
index 00000000..9dba725b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/overlordhelm.xml
@@ -0,0 +1,231 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/overlordhelm.png" width="39" height="39"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-31"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-31" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-31" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-32" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-33" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-32" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-33" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-31" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-31" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-26" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-32" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-32" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-33" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-31" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-32" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-32" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-31" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-32" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-19"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-22"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-22"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-5"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-32" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-32" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-32" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-33" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-32" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-32" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/paladinhelm-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/paladinhelm-female.xml
new file mode 100644
index 00000000..4531329d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/paladinhelm-female.xml
@@ -0,0 +1,231 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="39" name="base" src="graphics/sprites/equipment/head/paladinhelm.png" width="39"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-31"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-30"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-31"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-30"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-31"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-30"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-32"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-32"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-30"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-31"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-30"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-26"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-32"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-29"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-32"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-29"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-32"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-33"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-29"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-30"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-31"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-32"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-32"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-19"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-22"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-22"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-5"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-25" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-31" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-32" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-32" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-33" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-32" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-32" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-33" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-30" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-33" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/paladinhelm.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/paladinhelm.png
new file mode 100644
index 00000000..8bc05f84
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/paladinhelm.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/paladinhelm.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/paladinhelm.xml
new file mode 100644
index 00000000..347bd0ab
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/paladinhelm.xml
@@ -0,0 +1,231 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/paladinhelm.png" width="39" height="39"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-31"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-31" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-31" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-32" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-33" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-32" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-33" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-31" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-31" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-26" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-32" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-32" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-33" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-31" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-32" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-32" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-31" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-32" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-19"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-22"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-22"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-5"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-32" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-32" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-32" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-33" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-32" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-32" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/panhat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/panhat-female.xml
new file mode 100644
index 00000000..78268eac
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/panhat-female.xml
@@ -0,0 +1,226 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="24" name="base" src="graphics/sprites/equipment/head/panhat.png" width="24"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-43"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-43"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="2" offsetY="-44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-43"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-4" offsetY="-42"/>
+ <frame delay="150" index="0" offsetX="-4" offsetY="-43"/>
+ <frame delay="75" index="0" offsetX="-4" offsetY="-42"/>
+ <frame delay="150" index="0" offsetX="-4" offsetY="-43"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-1" offsetY="-43"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-42"/>
+ <frame delay="150" index="1" offsetX="-1" offsetY="-43"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-42"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-43"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="2" offsetY="-44"/>
+ <frame delay="150" index="2" offsetX="2" offsetY="-45"/>
+ <frame delay="75" index="2" offsetX="2" offsetY="-44"/>
+ <frame delay="150" index="2" offsetX="2" offsetY="-45"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="1" offsetY="-43"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-42"/>
+ <frame delay="150" index="3" offsetX="1" offsetY="-43"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-42"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-43"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-4" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="-4" offsetY="-42"/>
+ <frame delay="75" index="0" offsetX="-4" offsetY="-39"/>
+ <frame delay="75" index="0" offsetX="-4" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="3" offsetY="-45"/>
+ <frame delay="75" index="1" offsetX="3" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-43"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-42"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="300" index="2" offsetX="1" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-45"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-46"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-43"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-42"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="375" index="0" offsetX="-4" offsetY="-42"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="2" offsetY="-44"/>
+ <frame delay="150" index="1" offsetX="4" offsetY="-44"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="150" index="2" offsetX="2" offsetY="-43"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-43"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-42"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-2" offsetY="-44"/>
+ <frame delay="150" index="3" offsetX="-4" offsetY="-44"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-31"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="3" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-34"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="38" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-5" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-5" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-5" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-5" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-42" delay="280"/>
+ <frame index="2" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="-4" offsetY="-42" delay="100"/>
+ <frame index="0" offsetX="-4" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="-4" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-45" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-43" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-42" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-43" delay="400"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-45" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-43" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-42" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-6" offsetY="-43" delay="280"/>
+ <frame index="0" offsetX="-6" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-6" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="2" offsetX="0" offsetY="-43" delay="140"/>
+ <frame index="2" offsetX="0" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-5" offsetY="-40" delay="280"/>
+ <frame index="0" offsetX="-5" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-5" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-46" delay="280"/>
+ <frame index="1" offsetX="-3" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="0" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="0" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-46" delay="280"/>
+ <frame index="3" offsetX="4" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/panhat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/panhat.png
new file mode 100644
index 00000000..7441fcf2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/panhat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/panhat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/panhat.xml
new file mode 100644
index 00000000..4941b63d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/panhat.xml
@@ -0,0 +1,227 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/panhat.png" width="24" height="24"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-43"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-43"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="2" offsetY="-44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-43"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-42" delay="75"/>
+ <frame index="0" offsetX="-4" offsetY="-43" delay="150"/>
+ <frame index="0" offsetX="-4" offsetY="-42" delay="75"/>
+ <frame index="0" offsetX="-4" offsetY="-43" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-43" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-42" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-43" delay="150"/>
+ <frame index="1" offsetX="-1" offsetY="-42" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-43" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="2" offsetY="-44" delay="75"/>
+ <frame index="2" offsetX="2" offsetY="-45" delay="150"/>
+ <frame index="2" offsetX="2" offsetY="-44" delay="75"/>
+ <frame index="2" offsetX="2" offsetY="-45" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-43" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-42" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-43" delay="150"/>
+ <frame index="3" offsetX="1" offsetY="-42" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-43" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="-4" offsetY="-42" delay="75"/>
+ <frame index="0" offsetX="-4" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="-4" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-45" delay="75"/>
+ <frame index="1" offsetX="3" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-43" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-43" delay="300"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-45" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-43" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-42" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-42" delay="375"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-44" delay="225"/>
+ <frame index="1" offsetX="4" offsetY="-44" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="2" offsetY="-43" delay="150"/>
+ <frame index="2" offsetX="1" offsetY="-43" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-42" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-44" delay="225"/>
+ <frame index="3" offsetX="-4" offsetY="-44" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-31"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="3" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-34"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="38" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-43" delay="280"/>
+ <frame index="2" offsetX="1" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="2" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="-4" offsetY="-42" delay="100"/>
+ <frame index="0" offsetX="-4" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="-4" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-45" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-43" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-42" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-43" delay="400"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-45" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-43" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-42" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-5" offsetY="-44" delay="280"/>
+ <frame index="0" offsetX="-5" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-5" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-43" delay="420"/>
+ <frame index="2" offsetX="0" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-5" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-43" delay="280"/>
+ <frame index="2" offsetX="1" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/paperbag-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/paperbag-female.xml
new file mode 100644
index 00000000..54396e80
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/paperbag-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="46" name="base" src="graphics/sprites/equipment/head/paperbag.png" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-28"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-27"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-28"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-29"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-28"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="1" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <frame delay="150" index="3" offsetX="1" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-28"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-26"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="3" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-26"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="2" offsetX="0" offsetY="-26"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-26"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-26"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-29"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-27"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-2" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="-4" offsetY="-29"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-19"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-20"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-19"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="20" offsetY="-7"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-25" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-21" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-25" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-27" delay="280"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="0" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-26" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-28" delay="300"/>
+ <frame index="2" offsetX="0" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-29" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-28" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-23" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-27" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-28" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-27" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-27" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-25" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-21" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-30" delay="280"/>
+ <frame index="1" offsetX="-3" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-27" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="3" offsetX="4" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/paperbag.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/paperbag.png
new file mode 100644
index 00000000..86677176
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/paperbag.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/paperbag.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/paperbag.xml
new file mode 100644
index 00000000..c47d725e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/paperbag.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/paperbag.png" width="40" height="46"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-28"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-28" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-29" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-28" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-28" delay="150"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-28" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-26" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="3" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-26" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="2" offsetX="0" offsetY="-26" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-26" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-26" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-28" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-29" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="2" offsetX="-1" offsetY="-27" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-28" delay="225"/>
+ <frame index="3" offsetX="-4" offsetY="-29" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-19"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-20"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-19"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="20" offsetY="-7"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-23" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-28" delay="280"/>
+ <frame index="2" offsetX="0" offsetY="-26" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-26" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-28" delay="300"/>
+ <frame index="2" offsetX="0" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-29" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-28" delay="420"/>
+ <frame index="2" offsetX="-1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-28" delay="280"/>
+ <frame index="2" offsetX="0" offsetY="-26" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/parsley-earplugs-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/parsley-earplugs-female.xml
new file mode 100644
index 00000000..a10a95e8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/parsley-earplugs-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="16" name="base" src="graphics/sprites/equipment/head/parsley-earplugs.png" width="32"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-40"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-40"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-39"/>
+ <frame delay="150" index="1" offsetX="2" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-39"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-39"/>
+ <frame delay="150" index="3" offsetX="-3" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-40"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="6" offsetY="-41"/>
+ <frame delay="75" index="1" offsetX="6" offsetY="-42"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-6" offsetY="-41"/>
+ <frame delay="75" index="3" offsetX="-6" offsetY="-42"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-38"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-40"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="5" offsetY="-40"/>
+ <frame delay="150" index="1" offsetX="7" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-6" offsetY="-40"/>
+ <frame delay="150" index="3" offsetX="-8" offsetY="-41"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-9" offsetY="-31"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="1" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-37" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="6" offsetY="-42" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="-6" offsetY="-42" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-41" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="9" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-8" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-38" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="280"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-42" delay="280"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/parsley-earplugs.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/parsley-earplugs.png
new file mode 100644
index 00000000..b2b68b8f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/parsley-earplugs.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/parsley-earplugs.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/parsley-earplugs.xml
new file mode 100644
index 00000000..1b4e1db8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/parsley-earplugs.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/parsley-earplugs.png" width="32" height="16"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="150"/>
+ <frame index="1" offsetX="2" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="150"/>
+ <frame index="3" offsetX="-3" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="6" offsetY="-42" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="-6" offsetY="-42" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-40" delay="225"/>
+ <frame index="1" offsetX="7" offsetY="-41" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-38" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-40" delay="225"/>
+ <frame index="3" offsetX="-8" offsetY="-41" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-9" offsetY="-31"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="1" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="6" offsetY="-42" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="-6" offsetY="-42" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-42" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="8" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-7" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-38" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/phylactery-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/phylactery-female.xml
new file mode 100644
index 00000000..bf24fd08
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/phylactery-female.xml
@@ -0,0 +1,190 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/phylactery.png" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-26"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="22" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-26" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-27" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="420"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/phylactery.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/phylactery.png
new file mode 100644
index 00000000..87c2a449
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/phylactery.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/phylactery.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/phylactery.xml
new file mode 100644
index 00000000..867ba681
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/phylactery.xml
@@ -0,0 +1,192 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/phylactery.png" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-26" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="22" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-26" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pilot-hat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pilot-hat-female.xml
new file mode 100644
index 00000000..d04be80f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pilot-hat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="31" name="base" src="graphics/sprites/equipment/head/pilot-hat.png" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-32"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-32"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-32"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-3" offsetY="-34"/>
+ <frame delay="150" index="2" offsetX="-3" offsetY="-35"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-34"/>
+ <frame delay="150" index="2" offsetX="-3" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-31"/>
+ <frame delay="150" index="3" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-32"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-31"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-5" offsetY="-33"/>
+ <frame delay="75" index="3" offsetX="-5" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-31"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-34"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-5" offsetY="-33"/>
+ <frame delay="150" index="3" offsetX="-7" offsetY="-34"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-19"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-23"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-8" offsetY="-23"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-33" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="100"/>
+ <frame index="3" offsetX="-5" offsetY="-34" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-30" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-33" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-7" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-32" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-34" delay="280"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pilot-hat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pilot-hat.png
new file mode 100644
index 00000000..15f634f8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pilot-hat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pilot-hat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pilot-hat.xml
new file mode 100644
index 00000000..3cbf1feb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pilot-hat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/pilot-hat.png" width="40" height="31"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="150"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-30" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-32" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-34" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-35" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-34" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="225"/>
+ <frame index="3" offsetX="-7" offsetY="-34" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-19"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-23"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-8" offsetY="-23"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="100"/>
+ <frame index="3" offsetX="-5" offsetY="-34" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-30" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pinkie-helmet-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pinkie-helmet-female.xml
new file mode 100644
index 00000000..34b1783d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pinkie-helmet-female.xml
@@ -0,0 +1,233 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/pinkie-helmet.png" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-35"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-35"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="5" offsetX="0" offsetY="-34"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-34"/>
+ <frame delay="150" index="5" offsetX="0" offsetY="-35"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="6" offsetX="2" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-34"/>
+ <frame delay="150" index="6" offsetX="2" offsetY="-35"/>
+ <frame delay="75" index="6" offsetX="2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-35"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="7" offsetX="-1" offsetY="-34"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-35"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-34"/>
+ <frame delay="150" index="7" offsetX="-1" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="8" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-34"/>
+ <frame delay="150" index="8" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="8" offsetX="0" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-35"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="5" offsetX="0" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-33"/>
+ <frame delay="75" index="5" offsetX="0" offsetY="-30"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-29"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="6" offsetX="5" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="5" offsetY="-37"/>
+ <frame delay="75" index="6" offsetX="1" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="7" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="8" offsetX="-3" offsetY="-36"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-37"/>
+ <frame delay="75" index="8" offsetX="0" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-33"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="5" offsetX="0" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-32"/>
+ <frame delay="75" index="5" offsetX="0" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="6" offsetX="4" offsetY="-35"/>
+ <frame delay="150" index="1" offsetX="6" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="7" offsetX="-1" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="7" offsetX="-2" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="8" offsetX="-3" offsetY="-35"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-36"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-22"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-26"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="44" offsetY="-9"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="5" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="0" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="6" offsetX="5" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="7" offsetX="-3" offsetY="-33" delay="280"/>
+ <frame index="7" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="8" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="0" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="5" offsetX="0" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="5" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="100"/>
+ <frame index="6" offsetX="1" offsetY="-34" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="7" offsetX="-2" offsetY="-34" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="-3" offsetY="-36" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-37" delay="100"/>
+ <frame index="8" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="-2" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="140"/>
+ <frame index="5" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="5" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="8" offsetY="-34" delay="140"/>
+ <frame index="6" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="7" offsetX="-4" offsetY="-34" delay="140"/>
+ <frame index="7" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="7" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-34" delay="140"/>
+ <frame index="8" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="5" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-37" delay="140"/>
+ <frame index="6" offsetX="4" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="7" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="7" offsetX="-3" offsetY="-32" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="8" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pinkie-helmet.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pinkie-helmet.png
new file mode 100644
index 00000000..113b8adf
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pinkie-helmet.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pinkie-helmet.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pinkie-helmet.xml
new file mode 100644
index 00000000..cce7d1ae
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pinkie-helmet.xml
@@ -0,0 +1,231 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/pinkie-helmet.png" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-35"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-35"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="5" offsetX="0" offsetY="-35" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="2" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-34" delay="75"/>
+ <frame index="6" offsetX="2" offsetY="-35" delay="150"/>
+ <frame index="6" offsetX="2" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-35" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="7" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-35" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="7" offsetX="-1" offsetY="-35" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="8" offsetX="0" offsetY="-35" delay="150"/>
+ <frame index="8" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-35" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="0" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="5" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="5" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="75"/>
+ <frame index="6" offsetX="1" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="7" offsetX="-2" offsetY="-34" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-37" delay="75"/>
+ <frame index="8" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="0" offsetY="-33" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-32" delay="75"/>
+ <frame index="5" offsetX="0" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="4" offsetY="-35" delay="225"/>
+ <frame index="1" offsetX="6" offsetY="-36" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="7" offsetX="-1" offsetY="-34" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="7" offsetX="-2" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="-3" offsetY="-35" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-36" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-22"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-26"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="44" offsetY="-9"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="0" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="5" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="1" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-37" delay="140"/>
+ <frame index="6" offsetX="6" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="7" offsetX="-2" offsetY="-34" delay="280"/>
+ <frame index="7" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="2" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="8" offsetX="-3" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="0" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="5" offsetX="0" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="5" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="100"/>
+ <frame index="6" offsetX="1" offsetY="-34" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="7" offsetX="-2" offsetY="-34" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="-3" offsetY="-36" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-37" delay="100"/>
+ <frame index="8" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-33" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="5" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="6" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-37" delay="140"/>
+ <frame index="6" offsetX="2" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="7" offsetX="-2" offsetY="-34" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="8" offsetX="1" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetX="0" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="5" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="5" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-37" delay="140"/>
+ <frame index="6" offsetX="5" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="7" offsetX="-2" offsetY="-34" delay="280"/>
+ <frame index="7" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="8" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pinkiehat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pinkiehat-female.xml
new file mode 100644
index 00000000..7d50a082
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pinkiehat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="46" name="base" src="graphics/sprites/equipment/head/pinkiehat.png" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-28"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-27"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-28"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-29"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-28"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="1" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <frame delay="150" index="3" offsetX="1" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-28"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-26"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="3" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-26"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="2" offsetX="0" offsetY="-26"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-26"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-26"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-29"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-27"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-2" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="-4" offsetY="-29"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-19"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-20"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-19"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="20" offsetY="-7"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-25" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-21" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-25" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-27" delay="280"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="0" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-26" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-28" delay="300"/>
+ <frame index="2" offsetX="0" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-29" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-28" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-23" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-27" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-28" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-27" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-27" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-25" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-21" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-30" delay="280"/>
+ <frame index="1" offsetX="-3" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-27" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="3" offsetX="4" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pinkiehat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pinkiehat.png
new file mode 100644
index 00000000..546228b0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pinkiehat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pinkiehat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pinkiehat.xml
new file mode 100644
index 00000000..8f154b40
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pinkiehat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/pinkiehat.png" width="40" height="46"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-28"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-28" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-29" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-28" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-28" delay="150"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-28" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-26" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="3" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-26" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="2" offsetX="0" offsetY="-26" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-26" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-26" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-28" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-29" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="2" offsetX="-1" offsetY="-27" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-28" delay="225"/>
+ <frame index="3" offsetX="-4" offsetY="-29" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-19"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-20"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-19"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="20" offsetY="-7"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-23" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-28" delay="280"/>
+ <frame index="2" offsetX="0" offsetY="-26" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-26" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-28" delay="300"/>
+ <frame index="2" offsetX="0" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-29" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-28" delay="420"/>
+ <frame index="2" offsetX="-1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-28" delay="280"/>
+ <frame index="2" offsetX="0" offsetY="-26" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pipe.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pipe.png
new file mode 100644
index 00000000..44150d47
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pipe.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pipe.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pipe.xml
new file mode 100644
index 00000000..926f64bd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pipe.xml
@@ -0,0 +1,223 @@
+<?xml version="1.0"?>
+<!-- Needs a Complete Male/Female Xml (Only NPC works for now) -->
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/pipe.png" width="16" height="16"/>
+ <action name="stand" imageset="base">
+ <animation direction="left">
+ <frame index="0" offsetX="-10" offsetY="-38" delay="250"/>
+ <frame index="1" offsetX="-10" offsetY="-38" delay="250"/>
+ <frame index="2" offsetX="-10" offsetY="-38" delay="250"/>
+ <frame index="3" offsetX="-10" offsetY="-38" delay="250"/>
+ <frame index="4" offsetX="-10" offsetY="-38" delay="250"/>
+ <frame index="5" offsetX="-10" offsetY="-38" delay="250"/>
+ <frame index="6" offsetX="-10" offsetY="-38" delay="250"/>
+ <frame index="7" offsetX="-10" offsetY="-38" delay="250"/>
+ </animation>
+ <animation direction="down">
+ <frame index="8" offsetX="3" offsetY="-33" delay="250"/>
+ <frame index="9" offsetX="3" offsetY="-33" delay="250"/>
+ <frame index="10" offsetX="3" offsetY="-33" delay="250"/>
+ <frame index="11" offsetX="3" offsetY="-33" delay="250"/>
+ <frame index="12" offsetX="3" offsetY="-33" delay="250"/>
+ <frame index="13" offsetX="3" offsetY="-33" delay="250"/>
+ <frame index="14" offsetX="3" offsetY="-33" delay="250"/>
+ <frame index="15" offsetX="3" offsetY="-33" delay="250"/>
+ </animation>
+ <animation direction="right">
+ <frame index="16" offsetX="10" offsetY="-40" delay="250"/>
+ <frame index="17" offsetX="10" offsetY="-40" delay="250"/>
+ <frame index="18" offsetX="10" offsetY="-40" delay="250"/>
+ <frame index="19" offsetX="10" offsetY="-40" delay="250"/>
+ <frame index="20" offsetX="10" offsetY="-40" delay="250"/>
+ <frame index="21" offsetX="10" offsetY="-40" delay="250"/>
+ <frame index="22" offsetX="10" offsetY="-40" delay="250"/>
+ <frame index="23" offsetX="10" offsetY="-40" delay="250"/>
+ </animation>
+ <animation direction="up">
+ <frame index="27"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="8" offsetX="3" offsetY="-33" delay="250"/>
+ <frame index="9" offsetX="3" offsetY="-33" delay="250"/>
+ <frame index="10" offsetX="3" offsetY="-33" delay="250"/>
+ <frame index="11" offsetX="3" offsetY="-33" delay="250"/>
+ <frame index="12" offsetX="3" offsetY="-33" delay="250"/>
+ <frame index="13" offsetX="3" offsetY="-33" delay="250"/>
+ <frame index="14" offsetX="3" offsetY="-33" delay="250"/>
+ <frame index="15" offsetX="3" offsetY="-33" delay="250"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetX="-10" offsetY="-38" delay="250"/>
+ <frame index="1" offsetX="-10" offsetY="-38" delay="250"/>
+ <frame index="2" offsetX="-10" offsetY="-38" delay="250"/>
+ <frame index="3" offsetX="-10" offsetY="-38" delay="250"/>
+ <frame index="4" offsetX="-10" offsetY="-38" delay="250"/>
+ <frame index="5" offsetX="-10" offsetY="-38" delay="250"/>
+ <frame index="6" offsetX="-10" offsetY="-38" delay="250"/>
+ <frame index="7" offsetX="-10" offsetY="-38" delay="250"/>
+ </animation>
+ <animation direction="up">
+ <frame index="27"/>
+ </animation>
+ <animation direction="right">
+ <frame index="16" offsetX="10" offsetY="-40" delay="250"/>
+ <frame index="17" offsetX="10" offsetY="-40" delay="250"/>
+ <frame index="18" offsetX="10" offsetY="-40" delay="250"/>
+ <frame index="19" offsetX="10" offsetY="-40" delay="250"/>
+ <frame index="20" offsetX="10" offsetY="-40" delay="250"/>
+ <frame index="21" offsetX="10" offsetY="-40" delay="250"/>
+ <frame index="22" offsetX="10" offsetY="-40" delay="250"/>
+ <frame index="23" offsetX="10" offsetY="-40" delay="250"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="left">
+ <frame index="0" offsetX="-8" offsetY="-30" delay="250"/>
+ <frame index="1" offsetX="-8" offsetY="-30" delay="250"/>
+ <frame index="2" offsetX="-8" offsetY="-30" delay="250"/>
+ <frame index="3" offsetX="-8" offsetY="-30" delay="250"/>
+ <frame index="4" offsetX="-8" offsetY="-30" delay="250"/>
+ <frame index="5" offsetX="-8" offsetY="-30" delay="250"/>
+ <frame index="6" offsetX="-8" offsetY="-30" delay="250"/>
+ <frame index="7" offsetX="-8" offsetY="-30" delay="250"/>
+ </animation>
+ <animation direction="down">
+ <frame index="8" offsetX="0" offsetY="-25" delay="250"/>
+ <frame index="9" offsetX="0" offsetY="-25" delay="250"/>
+ <frame index="10" offsetX="0" offsetY="-25" delay="250"/>
+ <frame index="11" offsetX="0" offsetY="-25" delay="250"/>
+ <frame index="12" offsetX="0" offsetY="-25" delay="250"/>
+ <frame index="13" offsetX="0" offsetY="-25" delay="250"/>
+ <frame index="14" offsetX="0" offsetY="-25" delay="250"/>
+ <frame index="15" offsetX="0" offsetY="-25" delay="250"/>
+ </animation>
+ <animation direction="right">
+ <frame index="16" offsetX="6" offsetY="-30" delay="250"/>
+ <frame index="17" offsetX="6" offsetY="-30" delay="250"/>
+ <frame index="18" offsetX="6" offsetY="-30" delay="250"/>
+ <frame index="19" offsetX="6" offsetY="-30" delay="250"/>
+ <frame index="20" offsetX="6" offsetY="-30" delay="250"/>
+ <frame index="21" offsetX="6" offsetY="-30" delay="250"/>
+ <frame index="22" offsetX="6" offsetY="-30" delay="250"/>
+ <frame index="23" offsetX="6" offsetY="-30" delay="250"/>
+ </animation>
+ <animation direction="up">
+ <frame index="27"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="27"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="27"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/piratehat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/piratehat-female.xml
new file mode 100644
index 00000000..f1eb31e9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/piratehat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="17" name="base" src="graphics/sprites/equipment/head/piratehat.png" width="27"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-45"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-47"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-46"/>
+ <frame delay="150" index="1" offsetX="2" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-45"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-46"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-45"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-46"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-46"/>
+ <frame delay="150" index="3" offsetX="-3" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-46"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-47"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="6" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="6" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-45"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-6" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="-6" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-46"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-45"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="5" offsetY="-47"/>
+ <frame delay="150" index="1" offsetX="7" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-45"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-44"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-6" offsetY="-47"/>
+ <frame delay="150" index="3" offsetX="-8" offsetY="-48"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-9" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="0" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-44" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="6" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="-6" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-48" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="9" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-45" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-45" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-44" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-8" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-45" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-49" delay="280"/>
+ <frame index="1" offsetX="0" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-44" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-43" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-49" delay="280"/>
+ <frame index="3" offsetX="0" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/piratehat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/piratehat.png
new file mode 100644
index 00000000..99888900
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/piratehat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/piratehat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/piratehat.xml
new file mode 100644
index 00000000..25fe5bb8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/piratehat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/piratehat.png" width="27" height="17"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-45"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-47"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="150"/>
+ <frame index="1" offsetX="2" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-45" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-45" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-47" delay="150"/>
+ <frame index="3" offsetX="-3" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-47" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="6" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="-6" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-47" delay="225"/>
+ <frame index="1" offsetX="7" offsetY="-48" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-45" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-44" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-47" delay="225"/>
+ <frame index="3" offsetX="-8" offsetY="-48" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-9" offsetY="-38"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="6" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="-6" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-49" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="8" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-7" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-45" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-43" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pumpkinhelmet-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pumpkinhelmet-female.xml
new file mode 100644
index 00000000..7a2aed9c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pumpkinhelmet-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/pumpkinhelmet.png" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-29"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-30"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-29"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-29"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-29"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-28"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-29"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-21"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-28" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-26" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-29" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-27" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pumpkinhelmet.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pumpkinhelmet.png
new file mode 100644
index 00000000..cdce888e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pumpkinhelmet.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pumpkinhelmet.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pumpkinhelmet.xml
new file mode 100644
index 00000000..2203b0f9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/pumpkinhelmet.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/pumpkinhelmet.png" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-29" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-30" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-29" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-30" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-29" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-29" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-28" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-21"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-29" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-29" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rabbit-ears-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rabbit-ears-female.xml
new file mode 100644
index 00000000..8eb42ea9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rabbit-ears-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="24" name="base" src="graphics/sprites/equipment/head/rabbit-ears.png|W" width="24"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-46"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-47"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-46"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-46"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-49"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-50"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-49"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-50"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="2" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-46"/>
+ <frame delay="150" index="3" offsetX="2" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-46"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-47"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-42"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-47"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-46"/>
+ <frame delay="75" index="3" offsetX="3" offsetY="-45"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-47"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-48"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-49"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-1" offsetY="-47"/>
+ <frame delay="150" index="3" offsetX="-3" offsetY="-48"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-38"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="38" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-46" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-49" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-53" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-43" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-49" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-47" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-49" delay="280"/>
+ <frame index="3" offsetX="5" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rabbit-ears.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rabbit-ears.png
new file mode 100644
index 00000000..b24d506a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rabbit-ears.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rabbit-ears.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rabbit-ears.xml
new file mode 100644
index 00000000..ad6bb4ab
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rabbit-ears.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/rabbit-ears.png|W" width="24" height="24"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-46"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-47"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-47"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-47" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-47" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-49" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-47" delay="150"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-47" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="3" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-47" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-48" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-49" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-47" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-48" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-38"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-38"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="38" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-52" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rangerhat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rangerhat-female.xml
new file mode 100644
index 00000000..9b369400
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rangerhat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/rangerhat.png" width="80"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="24" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rangerhat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rangerhat.png
new file mode 100644
index 00000000..f2fe9db5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rangerhat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rangerhat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rangerhat.xml
new file mode 100644
index 00000000..f37124d4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rangerhat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/rangerhat.png" width="80" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="24" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rednose-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rednose-female.xml
new file mode 100644
index 00000000..1db0e076
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rednose-female.xml
@@ -0,0 +1,231 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="15" name="equipment" src="graphics/sprites/equipment/head/rednose.png" width="18"/>
+ <action imageset="equipment" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-39"/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-35"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-35"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-38"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-41"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-42"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-41"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="2" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-38"/>
+ <frame delay="150" index="3" offsetX="2" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-39"/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-31"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-41"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="3" offsetY="-37"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-38"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-40"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="150" index="2" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-40"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-1" offsetY="-38"/>
+ <frame delay="150" index="3" offsetX="-3" offsetY="-40"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-24"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-30"/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="16" offsetY="-18"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-40" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-41" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-38" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-36" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-33" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-39" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-41" delay="280"/>
+ <frame index="3" offsetX="5" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rednose.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rednose.png
new file mode 100644
index 00000000..529145c8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rednose.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rednose.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rednose.xml
new file mode 100644
index 00000000..5b3d4eb9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rednose.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="equipment" src="graphics/sprites/equipment/head/rednose.png" width="18" height="15"/>
+ <action name="stand" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-39"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-39" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-39" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-42" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-42" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-39" delay="150"/>
+ <frame index="3" offsetX="2" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-39" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-41" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="3" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-35" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-38" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-40" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-40" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-38" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-24"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-30"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="equipment">
+ <animation direction="default">
+ <frame index="4" offsetX="16" offsetY="-18"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-41" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-38" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-41" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rosehat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rosehat-female.xml
new file mode 100644
index 00000000..50bdab19
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rosehat-female.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="12" name="equipment" src="graphics/sprites/equipment/head/rosehat.png|R" width="16"/>
+ <action imageset="equipment" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-50"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-6" offsetY="-50"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="5" offsetY="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-48"/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-4" offsetY="-49"/>
+ <frame delay="150" index="0" offsetX="-4" offsetY="-50"/>
+ <frame delay="75" index="0" offsetX="-4" offsetY="-49"/>
+ <frame delay="150" index="0" offsetX="-4" offsetY="-50"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-6" offsetY="-50"/>
+ <frame delay="75" index="1" offsetX="-6" offsetY="-49"/>
+ <frame delay="150" index="1" offsetX="-6" offsetY="-50"/>
+ <frame delay="75" index="1" offsetX="-6" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="-6" offsetY="-50"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="5" offsetY="-49"/>
+ <frame delay="150" index="2" offsetX="5" offsetY="-50"/>
+ <frame delay="75" index="2" offsetX="5" offsetY="-49"/>
+ <frame delay="150" index="2" offsetX="5" offsetY="-50"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="4" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="4" offsetY="-47"/>
+ <frame delay="150" index="3" offsetX="4" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="4" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="4" offsetY="-48"/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-4" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-4" offsetY="-49"/>
+ <frame delay="75" index="0" offsetX="-4" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="-4" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-51"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-52"/>
+ <frame delay="75" index="1" offsetX="-6" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="-7" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="4" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="4" offsetY="-47"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="1" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-50"/>
+ <frame delay="75" index="3" offsetX="4" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="5" offsetY="-47"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-4" offsetY="-49"/>
+ <frame delay="75" index="0" offsetX="-4" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-4" offsetY="-49"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="-3" offsetY="-50"/>
+ <frame delay="150" index="1" offsetX="-1" offsetY="-51"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="5" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="4" offsetY="-48"/>
+ <frame delay="75" index="2" offsetX="4" offsetY="-49"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="1" offsetY="-48"/>
+ <frame delay="150" index="3" offsetX="-1" offsetY="-49"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-41"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="6" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39"/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="35" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-5" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-5" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-5" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-5" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-7" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-9" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="3" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="3" offsetY="-46" delay="140"/>
+ <frame index="2" offsetX="4" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="6" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="7" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-48" delay="100"/>
+ <frame index="0" offsetX="-4" offsetY="-49" delay="100"/>
+ <frame index="0" offsetX="-4" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="-4" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-51" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-52" delay="100"/>
+ <frame index="1" offsetX="-6" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="-7" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="4" offsetY="-49" delay="300"/>
+ <frame index="2" offsetX="4" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-50" delay="100"/>
+ <frame index="3" offsetX="4" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="5" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-6" offsetY="-50" delay="280"/>
+ <frame index="0" offsetX="-6" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="-6" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="-6" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="-6" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="2" offsetY="-49" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-49" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="2" offsetY="-53" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="6" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-5" offsetY="-47" delay="280"/>
+ <frame index="0" offsetX="-5" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-5" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-52" delay="280"/>
+ <frame index="1" offsetX="-8" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="3" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-47" delay="280"/>
+ <frame index="2" offsetX="3" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="7" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rosehat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rosehat.png
new file mode 100644
index 00000000..a5542e7e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rosehat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rosehat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rosehat.xml
new file mode 100644
index 00000000..9215ff31
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/rosehat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="equipment" src="graphics/sprites/equipment/head/rosehat.png|R" width="16" height="12"/>
+ <action name="stand" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-50"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-6" offsetY="-50"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="5" offsetY="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-48"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-49" delay="75"/>
+ <frame index="0" offsetX="-4" offsetY="-50" delay="150"/>
+ <frame index="0" offsetX="-4" offsetY="-49" delay="75"/>
+ <frame index="0" offsetX="-4" offsetY="-50" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-6" offsetY="-50" delay="75"/>
+ <frame index="1" offsetX="-6" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="-6" offsetY="-50" delay="150"/>
+ <frame index="1" offsetX="-6" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="-6" offsetY="-50" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="5" offsetY="-49" delay="75"/>
+ <frame index="2" offsetX="5" offsetY="-50" delay="150"/>
+ <frame index="2" offsetX="5" offsetY="-49" delay="75"/>
+ <frame index="2" offsetX="5" offsetY="-50" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="4" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="4" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="4" offsetY="-48" delay="150"/>
+ <frame index="3" offsetX="4" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="4" offsetY="-48" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-4" offsetY="-49" delay="75"/>
+ <frame index="0" offsetX="-4" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="-4" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-51" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-52" delay="75"/>
+ <frame index="1" offsetX="-6" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="-7" offsetY="-48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="4" offsetY="-49" delay="225"/>
+ <frame index="2" offsetX="4" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-50" delay="75"/>
+ <frame index="3" offsetX="4" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="5" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-49" delay="225"/>
+ <frame index="0" offsetX="-4" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-4" offsetY="-49" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-50" delay="225"/>
+ <frame index="1" offsetX="-1" offsetY="-51" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="5" offsetY="-49" delay="225"/>
+ <frame index="2" offsetX="4" offsetY="-48" delay="75"/>
+ <frame index="2" offsetX="4" offsetY="-49" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-48" delay="225"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-41"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="6" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-39"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="equipment">
+ <animation direction="default">
+ <frame index="4" offsetX="35" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-6" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="-8" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="4" offsetY="-49" delay="280"/>
+ <frame index="2" offsetX="4" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="5" offsetY="-50" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="6" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="6" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-48" delay="100"/>
+ <frame index="0" offsetX="-4" offsetY="-49" delay="100"/>
+ <frame index="0" offsetX="-4" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="-4" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-51" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-52" delay="100"/>
+ <frame index="1" offsetX="-6" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="-7" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="4" offsetY="-49" delay="300"/>
+ <frame index="2" offsetX="4" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-50" delay="100"/>
+ <frame index="3" offsetX="4" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="5" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-5" offsetY="-51" delay="280"/>
+ <frame index="0" offsetX="-5" offsetY="-52" delay="140"/>
+ <frame index="0" offsetX="-5" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-53" delay="140"/>
+ <frame index="1" offsetX="-7" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="4" offsetY="-49" delay="420"/>
+ <frame index="2" offsetX="3" offsetY="-52" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="7" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-5" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-53" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-53" delay="140"/>
+ <frame index="1" offsetX="-7" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="4" offsetY="-49" delay="280"/>
+ <frame index="2" offsetX="4" offsetY="-47" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="7" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/sailor-hat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/sailor-hat-female.xml
new file mode 100644
index 00000000..116bae84
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/sailor-hat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="15" name="base" src="graphics/sprites/equipment/head/sailor-hat.png" width="21"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-48"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-47"/>
+ <frame delay="150" index="1" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-3" offsetY="-48"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-49"/>
+ <frame delay="150" index="2" offsetX="-3" offsetY="-48"/>
+ <frame delay="150" index="2" offsetX="-3" offsetY="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-47"/>
+ <frame delay="150" index="3" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-48"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="3" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="3" offsetY="-50"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-46"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-4" offsetY="-48"/>
+ <frame delay="75" index="2" offsetX="-4" offsetY="-46"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-4" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="-4" offsetY="-50"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-46"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="2" offsetY="-48"/>
+ <frame delay="150" index="1" offsetX="4" offsetY="-49"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-48"/>
+ <frame delay="75" index="2" offsetX="-4" offsetY="-47"/>
+ <frame delay="75" index="2" offsetX="-4" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-4" offsetY="-48"/>
+ <frame delay="150" index="3" offsetX="-6" offsetY="-49"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-40"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-39"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="30" offsetY="-2"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-47" delay="280"/>
+ <frame index="2" offsetX="-5" offsetY="-45" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-50" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="300"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-50" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-48" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-6" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="-6" offsetY="-52" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-45" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-50" delay="280"/>
+ <frame index="1" offsetX="-3" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-46" delay="280"/>
+ <frame index="2" offsetX="-5" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-50" delay="280"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/sailor-hat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/sailor-hat.png
new file mode 100644
index 00000000..d3380fe5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/sailor-hat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/sailor-hat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/sailor-hat.xml
new file mode 100644
index 00000000..327c78d3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/sailor-hat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/sailor-hat.png" width="21" height="15"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-48"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="150"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-48" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-49" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="150"/>
+ <frame index="2" offsetX="-3" offsetY="-49" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="3" offsetY="-50" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="225"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY="-50" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-46" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-48" delay="225"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-48" delay="225"/>
+ <frame index="2" offsetX="-4" offsetY="-47" delay="75"/>
+ <frame index="2" offsetX="-4" offsetY="-48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-48" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY="-49" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-40"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-39"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="30" offsetY="-2"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-50" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="300"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-50" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-46" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-49" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="420"/>
+ <frame index="2" offsetX="-5" offsetY="-51" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/santabeardhat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/santabeardhat-female.xml
new file mode 100644
index 00000000..d379df3c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/santabeardhat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/santabeardhat.png" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/santabeardhat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/santabeardhat.png
new file mode 100644
index 00000000..d71c4525
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/santabeardhat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/santabeardhat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/santabeardhat.xml
new file mode 100644
index 00000000..e94589ea
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/santabeardhat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/santabeardhat.png" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/santahat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/santahat-female.xml
new file mode 100644
index 00000000..b719000d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/santahat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/santahat.png|R;W" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/santahat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/santahat.png
new file mode 100644
index 00000000..f381afd6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/santahat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/santahat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/santahat.xml
new file mode 100644
index 00000000..a1ced392
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/santahat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/santahat.png|R;W" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="200"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/serf-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/serf-female.xml
new file mode 100644
index 00000000..6fba764d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/serf-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="26" name="base" src="graphics/sprites/equipment/head/serf.png" width="24"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-40"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-40"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-39"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-39"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-40"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="1" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-39"/>
+ <frame delay="150" index="1" offsetX="1" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="0" offsetY="-41"/>
+ <frame delay="150" index="2" offsetX="0" offsetY="-42"/>
+ <frame delay="75" index="2" offsetX="0" offsetY="-41"/>
+ <frame delay="150" index="2" offsetX="0" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-39"/>
+ <frame delay="150" index="3" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-40"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="5" offsetY="-41"/>
+ <frame delay="75" index="1" offsetX="5" offsetY="-42"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-4" offsetY="-41"/>
+ <frame delay="75" index="3" offsetX="-4" offsetY="-42"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-38"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="4" offsetY="-40"/>
+ <frame delay="150" index="1" offsetX="6" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="0" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-4" offsetY="-40"/>
+ <frame delay="150" index="3" offsetX="-6" offsetY="-41"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-31"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="23" offsetY="-13"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-40" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="300"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-42" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-40" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="8" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-42" delay="280"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-42" delay="280"/>
+ <frame index="3" offsetX="2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/serf.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/serf.png
new file mode 100644
index 00000000..6c018fe0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/serf.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/serf.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/serf.xml
new file mode 100644
index 00000000..bb7f68fe
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/serf.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/serf.png" width="24" height="26"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-40"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-40"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="150"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-42" delay="150"/>
+ <frame index="2" offsetX="0" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-42" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="225"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY="-42" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-39" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-40" delay="225"/>
+ <frame index="1" offsetX="6" offsetY="-41" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-41" delay="225"/>
+ <frame index="2" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-40" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY="-41" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-31"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="23" offsetY="-13"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="2" offsetX="0" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="300"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-42" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="420"/>
+ <frame index="2" offsetX="-2" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/shroom-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/shroom-female.xml
new file mode 100644
index 00000000..5c3351aa
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/shroom-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/shroom.png" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/shroom.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/shroom.png
new file mode 100644
index 00000000..1d018ebb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/shroom.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/shroom.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/shroom.xml
new file mode 100644
index 00000000..75d1756e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/shroom.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/shroom.png" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/silkheadband-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/silkheadband-female.xml
new file mode 100644
index 00000000..5fb7ebf6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/silkheadband-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/silkheadband.png|W" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/silkheadband.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/silkheadband.png
new file mode 100644
index 00000000..ab4f9c8c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/silkheadband.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/silkheadband.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/silkheadband.xml
new file mode 100644
index 00000000..b7dfe1fc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/silkheadband.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/silkheadband.png|W" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/skullmask-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/skullmask-female.xml
new file mode 100644
index 00000000..a1db2e68
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/skullmask-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="32" name="base" src="graphics/sprites/equipment/head/skullmask.png" width="32"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/skullmask.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/skullmask.png
new file mode 100644
index 00000000..85c8097d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/skullmask.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/skullmask.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/skullmask.xml
new file mode 100644
index 00000000..b7b85406
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/skullmask.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/skullmask.png" width="32" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/snowgoggles-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/snowgoggles-female.xml
new file mode 100644
index 00000000..6c5baf20
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/snowgoggles-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="29" name="base" src="graphics/sprites/equipment/head/snowgoggles.png" width="23"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="0" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="0" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-34"/>
+ <frame delay="150" index="3" offsetX="-2" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-34"/>
+ <frame delay="150" index="3" offsetX="-2" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="2" offsetX="1" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-33"/>
+ <frame delay="150" index="2" offsetX="1" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-2" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-30"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-29"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="2" offsetX="-3" offsetY="-35"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <frame delay="75" index="2" offsetX="0" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-32"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="2" offsetY="-34"/>
+ <frame delay="150" index="1" offsetX="4" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="3" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-33"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-34"/>
+ <frame delay="150" index="2" offsetX="-5" offsetY="-35"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-6" offsetY="-28"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="19" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-4" offsetY="-33" delay="280"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="300"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="100"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <frame index="2" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="2" offsetX="1" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-34" delay="280"/>
+ <frame index="0" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-5" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-31" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-32" delay="280"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/snowgoggles.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/snowgoggles.png
new file mode 100644
index 00000000..18221fed
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/snowgoggles.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/snowgoggles.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/snowgoggles.xml
new file mode 100644
index 00000000..3c92e427
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/snowgoggles.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/snowgoggles.png" width="23" height="29"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="150"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-35" delay="150"/>
+ <frame index="3" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-35" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="1" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-34" delay="150"/>
+ <frame index="2" offsetX="1" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-34" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="225"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-34" delay="225"/>
+ <frame index="1" offsetX="4" offsetY="-35" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-33" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="225"/>
+ <frame index="2" offsetX="-5" offsetY="-35" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-6" offsetY="-28"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="19" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="280"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="2" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="300"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="100"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <frame index="2" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="2" offsetX="1" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-35" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="420"/>
+ <frame index="3" offsetX="-4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="280"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/soldiershelmet.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/soldiershelmet.png
new file mode 100755
index 00000000..b9e36436
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/soldiershelmet.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/soldiershelmet.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/soldiershelmet.xml
new file mode 100755
index 00000000..fe0fc19d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/soldiershelmet.xml
@@ -0,0 +1,142 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/soldiershelmet.png" width="40" height="40" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-29" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-29"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY ="-29" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-29" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-29" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-29" delay="75" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-26" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-26" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-26" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-26" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-27" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-25" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-24" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-30" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-31" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-27" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-23" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-27" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-27" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-29" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-29" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-29" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-30" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="0" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-26" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-30" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-17" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY ="-20"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="19" offsetY="-4"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/standardheadband-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/standardheadband-female.xml
new file mode 100644
index 00000000..b6aaacaa
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/standardheadband-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/standardheadband.png|W" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/standardheadband.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/standardheadband.png
new file mode 100644
index 00000000..a3f3898b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/standardheadband.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/standardheadband.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/standardheadband.xml
new file mode 100644
index 00000000..0ab6356b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/standardheadband.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/standardheadband.png|W" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/sunglasses-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/sunglasses-female.xml
new file mode 100644
index 00000000..fb3270eb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/sunglasses-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="29" name="base" src="graphics/sprites/equipment/head/sunglasses.png" width="23"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="0" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="0" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-34"/>
+ <frame delay="150" index="3" offsetX="-2" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-34"/>
+ <frame delay="150" index="3" offsetX="-2" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="2" offsetX="1" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-33"/>
+ <frame delay="150" index="2" offsetX="1" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-2" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-30"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-29"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="2" offsetX="-3" offsetY="-35"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <frame delay="75" index="2" offsetX="0" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="1" offsetY="-32"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-2" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="2" offsetY="-34"/>
+ <frame delay="150" index="1" offsetX="4" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="3" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-33"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-34"/>
+ <frame delay="150" index="2" offsetX="-5" offsetY="-35"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-6" offsetY="-28"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="19" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-4" offsetY="-33" delay="280"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="300"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="100"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <frame index="2" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="2" offsetX="1" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-4" offsetY="-34" delay="280"/>
+ <frame index="0" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-5" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-31" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-32" delay="280"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/sunglasses.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/sunglasses.png
new file mode 100644
index 00000000..a0b3d6ac
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/sunglasses.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/sunglasses.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/sunglasses.xml
new file mode 100644
index 00000000..aac51eb8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/sunglasses.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/sunglasses.png" width="23" height="29"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="150"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-35" delay="150"/>
+ <frame index="3" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-35" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="1" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-34" delay="150"/>
+ <frame index="2" offsetX="1" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-34" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="1" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="225"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-34" delay="225"/>
+ <frame index="1" offsetX="4" offsetY="-35" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-2" offsetY="-34" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-33" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="225"/>
+ <frame index="2" offsetX="-5" offsetY="-35" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-28"/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-6" offsetY="-28"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="19" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="280"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="2" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="300"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="100"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <frame index="2" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="2" offsetX="1" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-35" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="420"/>
+ <frame index="3" offsetX="-4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="280"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/tamoshanter-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/tamoshanter-female.xml
new file mode 100644
index 00000000..690aca09
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/tamoshanter-female.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="26" name="equipment" src="graphics/sprites/equipment/head/tamoshanter.png|R;B" width="27"/>
+ <action imageset="equipment" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-39"/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-38"/>
+ <frame delay="150" index="1" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-37"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-38"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-37"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-38"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-39"/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-31"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="3" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="3" offsetY="-41"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-41"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-37"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-35"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="2" offsetY="-39"/>
+ <frame delay="150" index="1" offsetX="4" offsetY="-40"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-37"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-36"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-39"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-40"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-30"/>
+ </animation>
+ </action>
+ <action imageset="equipment" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="28" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-36" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-37" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-36" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-35" delay="420"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/tamoshanter.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/tamoshanter.png
new file mode 100644
index 00000000..c9f3cb07
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/tamoshanter.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/tamoshanter.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/tamoshanter.xml
new file mode 100644
index 00000000..0f2aff0b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/tamoshanter.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="equipment" src="graphics/sprites/equipment/head/tamoshanter.png|R;B" width="27" height="26"/>
+ <action name="stand" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-39"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="150"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-37" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="225"/>
+ <frame index="1" offsetX="4" offsetY="-40" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-39" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-40" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-30"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="equipment">
+ <animation direction="default">
+ <frame index="4" offsetX="28" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-40" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-38" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="equipment">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-37" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/terranitehelm-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/terranitehelm-female.xml
new file mode 100644
index 00000000..b367f3af
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/terranitehelm-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="26" name="base" src="graphics/sprites/equipment/head/terranitehelm.png" width="19"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42"/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-41"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-41"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-42"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-41"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-42"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-40"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-41"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-42"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-41"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-40"/>
+ <frame delay="150" index="3" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-41"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-36"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="2" offsetX="3" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="3" offsetY="-42"/>
+ <frame delay="75" index="2" offsetX="0" offsetY="-39"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="1" offsetX="-3" offsetY="-41"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-4" offsetY="-42"/>
+ <frame delay="75" index="3" offsetX="-4" offsetY="-43"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-39"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="2" offsetX="2" offsetY="-41"/>
+ <frame delay="150" index="2" offsetX="4" offsetY="-42"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="1" offsetX="-2" offsetY="-41"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-4" offsetY="-41"/>
+ <frame delay="150" index="3" offsetX="-6" offsetY="-42"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="3" offsetY="-32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-1" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-32"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="30" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="4" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-4" offsetY="-40" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-38" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-38" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="3" offsetY="-41" delay="100"/>
+ <frame index="2" offsetX="3" offsetY="-42" delay="100"/>
+ <frame index="2" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="2" offsetX="-1" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-3" offsetY="-41" delay="300"/>
+ <frame index="1" offsetX="-3" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-42" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-43" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-42" delay="420"/>
+ <frame index="0" offsetX="-3" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="3" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="6" offsetY="-39" delay="140"/>
+ <frame index="2" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="0" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-5" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-39" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="2" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="2" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-4" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-39" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-43" delay="280"/>
+ <frame index="3" offsetX="2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/terranitehelm.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/terranitehelm.png
new file mode 100644
index 00000000..d1a3b0a5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/terranitehelm.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/terranitehelm.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/terranitehelm.xml
new file mode 100644
index 00000000..6422fa57
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/terranitehelm.xml
@@ -0,0 +1,228 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/terranitehelm.png" width="19" height="26"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42"/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-41"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-41" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-41" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-42" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-42" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-41" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-41" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="3" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="3" offsetY="-42" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-39" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-3" offsetY="-41" delay="225"/>
+ <frame index="1" offsetX="-3" offsetY="-39" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-42" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY="-43" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="2" offsetY="-41" delay="225"/>
+ <frame index="2" offsetX="4" offsetY="-42" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-41" delay="225"/>
+ <frame index="1" offsetX="-3" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY="-42" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="3" offsetY="-32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-1" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-32"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="30" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="2" offsetX="2" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="5" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-3" offsetY="-41" delay="280"/>
+ <frame index="1" offsetX="-3" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="3" offsetY="-41" delay="100"/>
+ <frame index="2" offsetX="3" offsetY="-42" delay="100"/>
+ <frame index="2" offsetX="0" offsetY="-39" delay="100"/>
+ <frame index="2" offsetX="-1" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-3" offsetY="-41" delay="300"/>
+ <frame index="1" offsetX="-3" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-42" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-43" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-43" delay="420"/>
+ <frame index="0" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="4" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="5" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="1" offsetY="-43" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-3" offsetY="-41" delay="420"/>
+ <frame index="1" offsetX="-4" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="3" offsetY="-43" delay="140"/>
+ <frame index="2" offsetX="3" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="4" offsetY="-43" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-3" offsetY="-41" delay="280"/>
+ <frame index="1" offsetX="-3" offsetY="-39" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/thin-crown-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/thin-crown-female.xml
new file mode 100644
index 00000000..da70a1e6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/thin-crown-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="15" name="base" src="graphics/sprites/equipment/head/thin-crown.png|W;R;G" width="21"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-49"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-49"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-49"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-49"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-48"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-49"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-49"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-50"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-49"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-50"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-48"/>
+ <frame delay="150" index="3" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-49"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-44"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-50"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-51"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-47"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-47"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-4" offsetY="-50"/>
+ <frame delay="75" index="3" offsetX="-4" offsetY="-51"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-47"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-49"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-50"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-48"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-49"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-4" offsetY="-49"/>
+ <frame delay="150" index="3" offsetX="-6" offsetY="-50"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-40"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="0" offsetX="40" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-50" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-51" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-51" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-49" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-49" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-53" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-46" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-51" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-47" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-51" delay="280"/>
+ <frame index="3" offsetX="2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/thin-crown.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/thin-crown.png
new file mode 100644
index 00000000..4d88808e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/thin-crown.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/thin-crown.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/thin-crown.xml
new file mode 100644
index 00000000..079ec8c9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/thin-crown.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/thin-crown.png|W;R;G" width="21" height="15"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-49"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-49"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-49"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-49" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-50" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-51" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY="-51" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-49" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-50" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-49" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-49" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-49" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY="-50" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-40"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetX="40" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-50" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-51" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-51" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-50" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-52" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-49" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/tophat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/tophat-female.xml
new file mode 100644
index 00000000..840978ca
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/tophat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="17" name="base" src="graphics/sprites/equipment/head/tophat.png" width="21"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-50"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-50"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-50"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-50"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-49"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-50"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-49"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-50"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-50"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-49"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-50"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-50"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-50"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-51"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-50"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-51"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-50"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-49"/>
+ <frame delay="150" index="3" offsetX="-1" offsetY="-50"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-50"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-45"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-51"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-52"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-50"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-4" offsetY="-51"/>
+ <frame delay="75" index="3" offsetX="-4" offsetY="-52"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-48"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-49"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-50"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-51"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-50"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-50"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-4" offsetY="-50"/>
+ <frame delay="150" index="3" offsetX="-6" offsetY="-51"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-41"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-41"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="40" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-49" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-50" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-51" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-52" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-50" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-51" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-52" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-50" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-50" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-50" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-54" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-47" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-52" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-52" delay="280"/>
+ <frame index="3" offsetX="2" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/tophat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/tophat.png
new file mode 100644
index 00000000..7d4d5f70
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/tophat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/tophat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/tophat.xml
new file mode 100644
index 00000000..dd767090
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/tophat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/tophat.png" width="21" height="17"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-50"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-50"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-50"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-50"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-50" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-50" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-50" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-50" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-50" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-50" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-51" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-50" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-51" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-50" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-50" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-50" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-51" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-52" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-50" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-51" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY="-52" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-48" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-49" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-50" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-51" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-50" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-49" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-50" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-50" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY="-51" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-41"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-41"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="40" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-50" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-51" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-49" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-51" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-52" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-50" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-51" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-52" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-48" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-51" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-52" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-53" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-50" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-53" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-53" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-53" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-53" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-50" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-53" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-53" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/underworld-mask-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/underworld-mask-female.xml
new file mode 100644
index 00000000..427637ce
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/underworld-mask-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/underworld-mask.png" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-29"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-30"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-29"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-29"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-29"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-28"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-29"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-21"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-28" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-26" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-29" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-27" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/underworld-mask.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/underworld-mask.png
new file mode 100644
index 00000000..983f3a0f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/underworld-mask.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/underworld-mask.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/underworld-mask.xml
new file mode 100644
index 00000000..a716e7eb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/underworld-mask.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/underworld-mask.png" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-29" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-30" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-29" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-30" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-29" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-29" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-28" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-21"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-29" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-29" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/unsilvered-crusadehelm.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/unsilvered-crusadehelm.png
new file mode 100755
index 00000000..bea331bd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/unsilvered-crusadehelm.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/unsilvered-crusadehelm.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/unsilvered-crusadehelm.xml
new file mode 100755
index 00000000..b59d39c2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/unsilvered-crusadehelm.xml
@@ -0,0 +1,142 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/unsilvered-crusadehelm.png" width="22" height="22" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="1" offsetY ="-39" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY ="-39"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-39"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="1" offsetY ="-38" delay="75"/>
+ <frame index="0" offsetX="1" offsetY ="-39" delay="75" />
+ <frame index="0" offsetX="1" offsetY ="-39" delay="75" />
+ <frame index="0" offsetX="1" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="1" offsetY ="-39" delay="75" />
+ <frame index="0" offsetX="1" offsetY ="-39" delay="75" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-39" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-38" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-39" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-39" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-38" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-39" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY ="-39" delay="75"/>
+ <frame index="2" offsetX="0" offsetY ="-40" delay="75"/>
+ <frame index="2" offsetX="0" offsetY ="-40" delay="75"/>
+ <frame index="2" offsetX="0" offsetY ="-39" delay="75"/>
+ <frame index="2" offsetX="0" offsetY ="-40" delay="75"/>
+ <frame index="2" offsetX="0" offsetY ="-40" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-38" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-39" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="1" offsetY ="-37" delay="75" />
+ <frame index="0" offsetX="1" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="1" offsetY ="-35" delay="75" />
+ <frame index="0" offsetX="1" offsetY ="-34" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-40" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-41" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-38" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-37" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-39" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-39" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-39" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-36" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-40" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-41" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-38" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-37" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="1" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="1" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="1" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="1" offsetY ="-37" delay="75" />
+ <frame index="0" offsetX="1" offsetY ="-38" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-39" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-39" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-39" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-40" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-40" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY ="-39" delay="75"/>
+ <frame index="2" offsetX="0" offsetY ="-39" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-39" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-38" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-39" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY ="-40" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY ="-40" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="1" offsetY ="-27" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY ="-31"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY ="-30"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-12"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/vikinghelm.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/vikinghelm.png
new file mode 100755
index 00000000..e936ac0d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/vikinghelm.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/vikinghelm.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/vikinghelm.xml
new file mode 100755
index 00000000..1e472912
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/vikinghelm.xml
@@ -0,0 +1,142 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/vikinghelm.png" width="40" height="40" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-29" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-29"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY ="-29" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-29" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-29" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-29" delay="75" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY ="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-26" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-26" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-26" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-26" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-29" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-27" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-25" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-24" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-30" delay="75" />
+ <frame index="1" offsetX="4" offsetY ="-31" delay="75" />
+ <frame index="1" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="1" offsetX="-1" offsetY ="-27" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-23" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY ="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY ="-27" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-27" delay="75" />
+ <frame index="0" offsetX="0" offsetY ="-28" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY ="-29" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-29" delay="75" />
+ <frame index="1" offsetX="3" offsetY ="-29" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-30" delay="75" />
+ <frame index="1" offsetX="5" offsetY ="-30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="0" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-26" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-25" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-29" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY ="-30" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY ="-17" />
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY ="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY ="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY ="-20"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="19" offsetY="-4"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/warlordhelm-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/warlordhelm-female.xml
new file mode 100644
index 00000000..89a106d7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/warlordhelm-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="19" name="base" src="graphics/sprites/equipment/head/warlordhelm.png" width="27"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-42"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-42"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-41"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-42"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-41"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-42"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-42"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-41"/>
+ <frame delay="150" index="1" offsetX="4" offsetY="-42"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-41"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-42"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-2" offsetY="-42"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-43"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-42"/>
+ <frame delay="150" index="2" offsetX="-2" offsetY="-43"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="2" offsetY="-42"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-41"/>
+ <frame delay="150" index="3" offsetX="2" offsetY="-42"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-41"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-42"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="7" offsetY="-43"/>
+ <frame delay="75" index="1" offsetX="7" offsetY="-44"/>
+ <frame delay="75" index="1" offsetX="3" offsetY="-41"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-40"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-42"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-2" offsetY="-43"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-44"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-41"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-40"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="6" offsetY="-42"/>
+ <frame delay="150" index="1" offsetX="8" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-42"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-42"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-1" offsetY="-42"/>
+ <frame delay="150" index="3" offsetX="-3" offsetY="-43"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-33"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-33"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="31" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-39" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-43" delay="100"/>
+ <frame index="1" offsetX="7" offsetY="-44" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-42" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-43" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-44" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-40" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-42" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="10" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-42" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-39" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-44" delay="280"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-40" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-44" delay="280"/>
+ <frame index="3" offsetX="4" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/warlordhelm.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/warlordhelm.png
new file mode 100644
index 00000000..417d575f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/warlordhelm.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/warlordhelm.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/warlordhelm.xml
new file mode 100644
index 00000000..ddedaa4b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/warlordhelm.xml
@@ -0,0 +1,230 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/warlordhelm.png" width="27" height="19"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-42"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-42"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-42" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-42" delay="150"/>
+ <frame index="1" offsetX="4" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-42" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-42" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-43" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-42" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-43" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-42" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-42" delay="150"/>
+ <frame index="3" offsetX="2" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-42" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-43" delay="75"/>
+ <frame index="1" offsetX="7" offsetY="-44" delay="75"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-42" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-39" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-43" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-44" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-40" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-42" delay="225"/>
+ <frame index="1" offsetX="8" offsetY="-43" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-42" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-42" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-42" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-43" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-33"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-33"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="31" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="8" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-42" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="3" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-43" delay="100"/>
+ <frame index="1" offsetX="7" offsetY="-44" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-42" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-43" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-44" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-40" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-43" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="8" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="9" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-42" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="7" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-42" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-doctor-mask-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-doctor-mask-female.xml
new file mode 100644
index 00000000..7004fa53
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-doctor-mask-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="31" name="base" src="graphics/sprites/equipment/head/witch-doctor-mask.png" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-4" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-33"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-34"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-33"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-4" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-4" offsetY="-33"/>
+ <frame delay="150" index="1" offsetX="-4" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-4" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="-4" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-4" offsetY="-30"/>
+ <frame delay="150" index="2" offsetX="-4" offsetY="-31"/>
+ <frame delay="75" index="2" offsetX="-4" offsetY="-30"/>
+ <frame delay="150" index="2" offsetX="-4" offsetY="-31"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="1" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-33"/>
+ <frame delay="150" index="3" offsetX="1" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-33"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-30"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-29"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-4" offsetY="-30"/>
+ <frame delay="75" index="2" offsetX="-4" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-36"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-33"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-32"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-34"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-30"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-29"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-34"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-35"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-22"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-22"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-25"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-29" delay="280"/>
+ <frame index="2" offsetX="-5" offsetY="-27" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-30" delay="300"/>
+ <frame index="2" offsetX="-4" offsetY="-28" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-35" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-36" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-6" offsetY="-30" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-30" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-29" delay="140"/>
+ <frame index="2" offsetX="-6" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-36" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-29" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-28" delay="280"/>
+ <frame index="2" offsetX="-5" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-36" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-doctor-mask.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-doctor-mask.png
new file mode 100644
index 00000000..e1d2857d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-doctor-mask.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-doctor-mask.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-doctor-mask.xml
new file mode 100644
index 00000000..c1ed9f64
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-doctor-mask.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/witch-doctor-mask.png" width="40" height="31"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-4" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-34"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-4" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="-4" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-4" offsetY="-34" delay="150"/>
+ <frame index="1" offsetX="-4" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-4" offsetY="-34" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-30" delay="75"/>
+ <frame index="2" offsetX="-4" offsetY="-31" delay="150"/>
+ <frame index="2" offsetX="-4" offsetY="-30" delay="75"/>
+ <frame index="2" offsetX="-4" offsetY="-31" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-33" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-34" delay="150"/>
+ <frame index="3" offsetX="1" offsetY="-33" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-34" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-30" delay="225"/>
+ <frame index="2" offsetX="-4" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-36" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-33" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-33" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-34" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-35" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-30" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-29" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-34" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-35" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-22"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-22"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-25"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-30" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-28" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-30" delay="300"/>
+ <frame index="2" offsetX="-4" offsetY="-28" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-35" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-36" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-33" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-35" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-30" delay="420"/>
+ <frame index="2" offsetX="-5" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-30" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-28" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-hat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-hat-female.xml
new file mode 100644
index 00000000..2793e107
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-hat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/witch-hat.png|W" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-hat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-hat.png
new file mode 100644
index 00000000..5c339046
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-hat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-hat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-hat.xml
new file mode 100644
index 00000000..2ea5186d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-hat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/witch-hat.png|W" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-hat2-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-hat2-female.xml
new file mode 100644
index 00000000..eefbfbc4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-hat2-female.xml
@@ -0,0 +1,228 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="32" name="base" src="graphics/sprites/equipment/head/witch-hat2.png|R;W" width="32"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-45"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-45"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-45"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-44"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-44"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-45"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-45"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-44"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-45"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-45"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-41"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-42"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-41"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-45"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-44"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-45"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-45"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-43"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-40"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-46"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-46"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-44"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-43"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-44"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-43"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-44"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-45"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-46"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="375" index="2" offsetX="-2" offsetY="-42"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-45"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-46"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-36"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-40" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-43" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-47" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-44" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-41" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-47" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-44" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-45" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-47" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-39" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-47" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-hat2.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-hat2.png
new file mode 100644
index 00000000..e38eb552
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-hat2.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-hat2.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-hat2.xml
new file mode 100644
index 00000000..6f870944
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/witch-hat2.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/witch-hat2.png|R;W" width="32" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-45"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-45"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-45"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-45" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-45" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-45" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-42" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-42" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-45" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-45" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-45" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-43" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-41" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-44" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-45" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-46" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-40" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-45" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-46" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-36"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-36"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-44" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-44" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-43" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-46" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-47" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-44" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-41" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-46" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-47" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-44" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-40" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-46" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-41" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/wizard-hat-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/wizard-hat-female.xml
new file mode 100644
index 00000000..f09aa09d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/wizard-hat-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/equipment/head/wizard-hat.png|W" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-31"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-27"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-31"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-30"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-31"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-30"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-31"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-30"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-27"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-28"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-27"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-28"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-30"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-31"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-30"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-26"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-32"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-29"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-27"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-32"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-33"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-29"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-30"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-31"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-27"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-32"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-19"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-22"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-19"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-22"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="23" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-25" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-26" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-27" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-32" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-33" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-27" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-27" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-26" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-28" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-33" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-26" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-33" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/wizard-hat.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/wizard-hat.png
new file mode 100644
index 00000000..ddebb5f8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/wizard-hat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/wizard-hat.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/wizard-hat.xml
new file mode 100644
index 00000000..2beec166
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/wizard-hat.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/wizard-hat.png|W" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-31"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-27"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-31"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-31" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-31" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-27" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-28" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-27" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-28" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-31" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-31" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-26" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-27" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-32" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-33" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-29" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-30" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-31" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-32" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-27" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-26" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-31" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-32" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-19"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-22"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-19"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-22"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="23" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-27" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-26" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-27" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-32" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-33" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-29" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-32" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-27" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-27" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/woolen-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/woolen-female.xml
new file mode 100644
index 00000000..1508a33a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/woolen-female.xml
@@ -0,0 +1,227 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="17" name="base" src="graphics/sprites/equipment/head/woolen.png|W" width="18"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-48"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="+1" offsetY="-48"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-47"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-48"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-47"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-48"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-47"/>
+ <frame delay="150" index="1" offsetX="-1" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-47"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-48"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-49"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-48"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-49"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="+1" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="+1" offsetY="-47"/>
+ <frame delay="150" index="3" offsetX="+1" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="+1" offsetY="-47"/>
+ <frame delay="75" index="3" offsetX="+1" offsetY="-48"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-46"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-43"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="3" offsetY="-49"/>
+ <frame delay="75" index="1" offsetX="3" offsetY="-50"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-48"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-47"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-48"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-47"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="150" index="3" offsetX="-3" offsetY="-49"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-48"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-47"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-47"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-45"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-47"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="2" offsetY="-48"/>
+ <frame delay="150" index="1" offsetX="4" offsetY="-49"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="150" index="2" offsetX="-1" offsetY="-49"/>
+ <frame delay="225" index="2" offsetX="-2" offsetY="-48"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-48"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-49"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-39"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-39"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="1" offsetX="32" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-45" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-45" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-48" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-47" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-45" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-49" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-45" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-50" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-49" delay="200"/>
+ <frame index="3" offsetX="0" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-48" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-48" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-53" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-46" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-50" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-45" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-48" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-47" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-46" delay="420"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/woolen.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/woolen.png
new file mode 100644
index 00000000..667f8a37
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/woolen.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/woolen.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/woolen.xml
new file mode 100644
index 00000000..31950b77
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/woolen.xml
@@ -0,0 +1,228 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/woolen.png|W" width="18" height="17"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-48"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-48"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="+1" offsetY="-48"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-48" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-48" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="150"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-49" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-49" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="+1" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="+1" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="+1" offsetY="-48" delay="150"/>
+ <frame index="3" offsetX="+1" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="+1" offsetY="-48" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-49" delay="75"/>
+ <frame index="1" offsetX="3" offsetY="-50" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-49" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-47" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-48" delay="225"/>
+ <frame index="1" offsetX="4" offsetY="-49" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-49" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-48" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-49" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-48" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-49" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-36"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-39"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-39"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-39"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="1" offsetX="32" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-49" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-50" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-47" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-46" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-47" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-45" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-49" delay="100"/>
+ <frame index="1" offsetX="3" offsetY="-50" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-48" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-49" delay="200"/>
+ <frame index="3" offsetX="0" offsetY="-48" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-47" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-49" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-51" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-43" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-49" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-52" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-46" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-47" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-50" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-51" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-50" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-52" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-48" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-47" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-51" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-49" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-52" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-48" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/xmaself-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/xmaself-female.xml
new file mode 100644
index 00000000..8e2ce336
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/xmaself-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="20" name="base" src="graphics/sprites/equipment/head/xmaself.png" width="21"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-42"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-40"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-41"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-42"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-41"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-42"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="1" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-39"/>
+ <frame delay="150" index="1" offsetX="1" offsetY="-40"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="0" offsetY="-41"/>
+ <frame delay="150" index="2" offsetX="0" offsetY="-42"/>
+ <frame delay="75" index="2" offsetX="0" offsetY="-41"/>
+ <frame delay="150" index="2" offsetX="0" offsetY="-42"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-39"/>
+ <frame delay="150" index="3" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-40"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-38"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-37"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="5" offsetY="-41"/>
+ <frame delay="75" index="1" offsetX="5" offsetY="-42"/>
+ <frame delay="75" index="1" offsetX="1" offsetY="-39"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-39"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-4" offsetY="-41"/>
+ <frame delay="75" index="3" offsetX="-4" offsetY="-42"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-39"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-38"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-41"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-40"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="4" offsetY="-40"/>
+ <frame delay="150" index="1" offsetX="6" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="0" offsetY="-41"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-40"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-41"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-4" offsetY="-40"/>
+ <frame delay="150" index="3" offsetX="-6" offsetY="-41"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-31"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="35" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-36" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-40" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-40" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-41" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-37" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-40" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-40" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="300"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-42" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-42" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="8" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-41" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-45" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-42" delay="280"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-40" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-39" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-42" delay="280"/>
+ <frame index="3" offsetX="2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/xmaself.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/xmaself.png
new file mode 100644
index 00000000..038e6ce4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/xmaself.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/xmaself.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/xmaself.xml
new file mode 100644
index 00000000..bdfa27f6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/xmaself.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/xmaself.png" width="21" height="20"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-42"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-41"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-40"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="150"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-40" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-42" delay="150"/>
+ <frame index="2" offsetX="0" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-42" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-40" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-41" delay="75"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="75"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="225"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY="-42" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-41" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-40" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-40" delay="225"/>
+ <frame index="1" offsetX="6" offsetY="-41" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-41" delay="225"/>
+ <frame index="2" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-40" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY="-41" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="1" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-31"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="35" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-42" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="140"/>
+ <frame index="2" offsetX="0" offsetY="-42" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-39" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-40" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-41" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-37" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-41" delay="100"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="100"/>
+ <frame index="1" offsetX="1" offsetY="-39" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="300"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="100"/>
+ <frame index="3" offsetX="-4" offsetY="-42" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-43" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="6" offsetY="-41" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="420"/>
+ <frame index="2" offsetX="-2" offsetY="-44" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-40" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-43" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-42" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-43" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-41" delay="280"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-42" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-43" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-39" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/yeti-mask-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/yeti-mask-female.xml
new file mode 100644
index 00000000..a86e2efa
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/yeti-mask-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="31" name="base" src="graphics/sprites/equipment/head/yeti-mask.png" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-32"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-32"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-32"/>
+ <frame delay="150" index="0" offsetX="-1" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="150" index="1" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-3" offsetY="-34"/>
+ <frame delay="150" index="2" offsetX="-3" offsetY="-35"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-34"/>
+ <frame delay="150" index="2" offsetX="-3" offsetY="-35"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-31"/>
+ <frame delay="150" index="3" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-32"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="-1" offsetY="-31"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="2" offsetY="-35"/>
+ <frame delay="75" index="1" offsetX="2" offsetY="-36"/>
+ <frame delay="75" index="1" offsetX="-2" offsetY="-33"/>
+ <frame delay="75" index="1" offsetX="-3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-3" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-5" offsetY="-33"/>
+ <frame delay="75" index="3" offsetX="-5" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="-2" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="-1" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="-1" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-31"/>
+ <frame delay="75" index="0" offsetX="-1" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="1" offsetY="-34"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-35"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-34"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-33"/>
+ <frame delay="75" index="2" offsetX="-3" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-5" offsetY="-33"/>
+ <frame delay="150" index="3" offsetX="-7" offsetY="-34"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-19"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-23"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-8" offsetY="-23"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-34" delay="140"/>
+ <frame index="1" offsetX="-5" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-33" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="100"/>
+ <frame index="3" offsetX="-5" offsetY="-34" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-30" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-3" offsetY="-33" delay="280"/>
+ <frame index="0" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-5" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-34" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-5" offsetY="-38" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-7" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="280"/>
+ <frame index="1" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-33" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-32" delay="280"/>
+ <frame index="2" offsetX="-4" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-34" delay="280"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/yeti-mask.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/yeti-mask.png
new file mode 100644
index 00000000..1eab7ce5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/yeti-mask.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/head/yeti-mask.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/yeti-mask.xml
new file mode 100644
index 00000000..401d4681
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/head/yeti-mask.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/yeti-mask.png" width="40" height="31"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-34" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="150"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-35" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="75"/>
+ <frame index="3" offsetX="-5" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-30" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-32" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-34" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-35" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-34" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-33" delay="75"/>
+ <frame index="2" offsetX="-3" offsetY="-34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="225"/>
+ <frame index="3" offsetX="-7" offsetY="-34" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-19"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-23"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-24"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-8" offsetY="-23"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-33" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-4" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-35" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="0" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-32" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="100"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-35" delay="100"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="100"/>
+ <frame index="1" offsetX="-2" offsetY="-33" delay="100"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="300"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="100"/>
+ <frame index="3" offsetX="-5" offsetY="-34" delay="100"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="-1" offsetY="-30" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-34" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-35" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-35" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="420"/>
+ <frame index="2" offsetX="-4" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-33" delay="140"/>
+ <frame index="3" offsetX="-6" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-37" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-34" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-32" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/assassin-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/assassin-female.png
new file mode 100644
index 00000000..ba8479e4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/assassin-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/assassin-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/assassin-female.xml
new file mode 100644
index 00000000..73e77c9f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/assassin-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/legs/assassin-female.png|R" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/assassin.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/assassin.png
new file mode 100644
index 00000000..a8d7aaf6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/assassin.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/assassin.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/assassin.xml
new file mode 100644
index 00000000..b6e3ced4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/assassin.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/legs/assassin.png|R" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/black-mamba-pants-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/black-mamba-pants-female.png
new file mode 100644
index 00000000..e62d54e2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/black-mamba-pants-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/black-mamba-pants-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/black-mamba-pants-female.xml
new file mode 100644
index 00000000..5ab5dd35
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/black-mamba-pants-female.xml
@@ -0,0 +1,96 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/legs/black-mamba-pants-female.png|W" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/black-mamba-pants-male.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/black-mamba-pants-male.png
new file mode 100644
index 00000000..67d74e99
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/black-mamba-pants-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/black-mamba-pants-male.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/black-mamba-pants-male.xml
new file mode 100644
index 00000000..d03fb4fb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/black-mamba-pants-male.xml
@@ -0,0 +1,96 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/equipment/legs/black-mamba-pants-male.png|W" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/black-mamba-pants.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/black-mamba-pants.png
new file mode 100644
index 00000000..e6e38eea
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/black-mamba-pants.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/black-mamba-pants.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/black-mamba-pants.xml
new file mode 100644
index 00000000..bf9865ed
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/black-mamba-pants.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/legs/black-mamba-pants.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/blackjeans-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/blackjeans-female.png
new file mode 100644
index 00000000..99259782
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/blackjeans-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/blackjeans-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/blackjeans-female.xml
new file mode 100644
index 00000000..31b0c059
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/blackjeans-female.xml
@@ -0,0 +1,106 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/legs/blackjeans-female.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
+
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/blackjeans-male.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/blackjeans-male.png
new file mode 100644
index 00000000..a83675c7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/blackjeans-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/blackjeans.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/blackjeans.xml
new file mode 100644
index 00000000..3e2a58f0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/blackjeans.xml
@@ -0,0 +1,106 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/legs/blackjeans.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
+
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/bromenallegs-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/bromenallegs-female.png
new file mode 100644
index 00000000..5028f160
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/bromenallegs-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/bromenallegs-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/bromenallegs-female.xml
new file mode 100644
index 00000000..c67050a5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/bromenallegs-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/legs/bromenallegs-female.png" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/bromenallegs.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/bromenallegs.png
new file mode 100644
index 00000000..326b30d5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/bromenallegs.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/bromenallegs.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/bromenallegs.xml
new file mode 100644
index 00000000..a682be3a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/bromenallegs.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/legs/bromenallegs.png" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/chaps-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/chaps-female.png
new file mode 100644
index 00000000..f6026aac
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/chaps-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/chaps-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/chaps-female.xml
new file mode 100644
index 00000000..ec296947
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/chaps-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/legs/chaps-female.png" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/chaps.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/chaps.png
new file mode 100644
index 00000000..711355b1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/chaps.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/chaps.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/chaps.xml
new file mode 100644
index 00000000..ed0eaf81
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/chaps.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/legs/chaps.png" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/miniskirt-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/miniskirt-female.png
new file mode 100644
index 00000000..20aa90aa
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/miniskirt-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/miniskirt-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/miniskirt-female.xml
new file mode 100644
index 00000000..2081e8e6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/miniskirt-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/legs/miniskirt-female.png|W" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/miniskirt.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/miniskirt.png
new file mode 100644
index 00000000..0d6a5142
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/miniskirt.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/miniskirt.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/miniskirt.xml
new file mode 100644
index 00000000..64b48eff
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/miniskirt.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/legs/miniskirt.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/pants-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/pants-female.png
new file mode 100644
index 00000000..0e3af2d3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/pants-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/pants-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/pants-female.xml
new file mode 100644
index 00000000..a957616a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/pants-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/legs/pants-female.png|W" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/pants-male-oversized.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/pants-male-oversized.xml
new file mode 100644
index 00000000..afa541c6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/pants-male-oversized.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/legs/pants-male.png|W" width="64" height="64"/>
+ <action name="default" imageset="base"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/pants-oversized.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/pants-oversized.xml
new file mode 100644
index 00000000..9acbedbc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/pants-oversized.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/legs/pants.png|W" width="64" height="64"/>
+ <action name="default" imageset="base"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/pants.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/pants.png
new file mode 100644
index 00000000..3af6ca19
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/pants.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/pants.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/pants.xml
new file mode 100644
index 00000000..50ee7b64
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/pants.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/legs/pants.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/saviorpants-male.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/saviorpants-male.png
new file mode 100755
index 00000000..5887e80e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/saviorpants-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/saviorpants-male.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/saviorpants-male.xml
new file mode 100755
index 00000000..438beec2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/saviorpants-male.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/legs/saviorpants-male.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/shorts-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/shorts-female.png
new file mode 100644
index 00000000..8160479e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/shorts-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/shorts-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/shorts-female.xml
new file mode 100644
index 00000000..3658e995
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/shorts-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/legs/shorts-female.png|W" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/shorts.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/shorts.png
new file mode 100644
index 00000000..8f8e7bf0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/shorts.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/shorts.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/shorts.xml
new file mode 100644
index 00000000..683a7134
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/shorts.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/legs/shorts.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/silkpants-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/silkpants-female.png
new file mode 100644
index 00000000..91d59499
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/silkpants-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/silkpants-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/silkpants-female.xml
new file mode 100644
index 00000000..8c6d88d0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/silkpants-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/legs/silkpants-female.png|W" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/silkpants.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/silkpants.png
new file mode 100644
index 00000000..fd46f3da
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/silkpants.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/silkpants.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/silkpants.xml
new file mode 100644
index 00000000..78793ca4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/silkpants.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/legs/silkpants.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/skirt-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/skirt-female.png
new file mode 100644
index 00000000..3f85aa84
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/skirt-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/skirt-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/skirt-female.xml
new file mode 100644
index 00000000..c4d1a9d0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/skirt-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/legs/skirt-female.png|W" width="64" height="64"/>
+ <include file="model/female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/skirt.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/skirt.png
new file mode 100644
index 00000000..c3408399
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/skirt.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/skirt.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/skirt.xml
new file mode 100644
index 00000000..11606c5e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/skirt.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/legs/skirt.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/terranite-female.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/terranite-female.png
new file mode 100644
index 00000000..3e61e4df
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/terranite-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/terranite-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/terranite-female.xml
new file mode 100644
index 00000000..8119a9f0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/terranite-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/legs/terranite-female.png" width="64" height="64"/>
+ <include file="model/male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/terranite.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/terranite.png
new file mode 100644
index 00000000..2664f78d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/terranite.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/terranite.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/terranite.xml
new file mode 100644
index 00000000..72f27002
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/legs/terranite.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/legs/terranite.png" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/override/adult-head.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/adult-head.png
new file mode 100644
index 00000000..fd4a7565
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/adult-head.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/override/adult-head.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/adult-head.xml
new file mode 100644
index 00000000..3e42fd73
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/adult-head.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="8" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/override/adult-head.png|W;Y;G;C;B;M;R" width="32" height="64"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0" offsetX="0" offsetY="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/override/adult-outfits.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/adult-outfits.png
new file mode 100644
index 00000000..e661dfe5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/adult-outfits.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/override/adult-outfits.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/adult-outfits.xml
new file mode 100644
index 00000000..0bafd361
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/adult-outfits.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="16" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/override/adult-outfits.png|W" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/override/child-head-in-bed.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/child-head-in-bed.xml
new file mode 100644
index 00000000..7c8c4a5f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/child-head-in-bed.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="6" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/override/child-head.png|W;R" width="30" height="30"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0" offsetX="14" offsetY="-34"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/override/child-head.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/child-head.png
new file mode 100644
index 00000000..145bc7ed
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/child-head.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/override/child-head.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/child-head.xml
new file mode 100644
index 00000000..3ff02638
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/child-head.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="6" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/override/child-head.png|W;R" width="30" height="30"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0" offsetX="0" offsetY="-37"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/override/child-outfits-in-bed.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/child-outfits-in-bed.xml
new file mode 100644
index 00000000..b5afcb01
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/child-outfits-in-bed.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="22" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/override/child-outfits.png|W;Y;G;C;B;M;R" width="30" height="65"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetX="23" offsetY="4"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/override/child-outfits.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/child-outfits.png
new file mode 100644
index 00000000..c5e26c58
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/child-outfits.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/override/child-outfits.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/child-outfits.xml
new file mode 100644
index 00000000..7deb0ba5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/child-outfits.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="22" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/equipment/override/child-outfits.png|W;Y;G;C;B;M;R" width="30" height="65"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/override/skeleton.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/skeleton.png
new file mode 100644
index 00000000..0ef5b673
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/skeleton.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/override/skeleton.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/skeleton.xml
new file mode 100644
index 00000000..88913c76
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/override/skeleton.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/override/skeleton.png|W" width="64" height="64"/>
+ <include file="player_male_base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop-female.xml
new file mode 100644
index 00000000..8885903c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop-female.xml
@@ -0,0 +1,65 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="axe-chop"/>
+ <action name="stand" imageset="axe-chop">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="axe-chop">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="axe-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="axe-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop.png
new file mode 100644
index 00000000..e7fa9c71
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop.xml
new file mode 100644
index 00000000..8885903c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop.xml
@@ -0,0 +1,65 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="axe-chop"/>
+ <action name="stand" imageset="axe-chop">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="axe-chop">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="axe-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="axe-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab-female.xml
new file mode 100644
index 00000000..476e6e79
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab-female.xml
@@ -0,0 +1,65 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="axe-stab"/>
+ <action name="stand" imageset="axe-stab">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="axe-stab">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="axe-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="axe-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab.png
new file mode 100644
index 00000000..16f5a39a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab.xml
new file mode 100644
index 00000000..476e6e79
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab.xml
@@ -0,0 +1,65 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="axe-stab"/>
+ <action name="stand" imageset="axe-stab">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="axe-stab">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="axe-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="axe-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee-female.xml
new file mode 100644
index 00000000..14078256
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee-female.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B" width="128" height="128"/>
+ <action name="default" imageset="banshee-bow"/>
+ <action name="stand" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="banshee-bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="banshee-bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee.png
new file mode 100644
index 00000000..e3c2c04b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee.xml
new file mode 100644
index 00000000..14078256
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B" width="128" height="128"/>
+ <action name="default" imageset="banshee-bow"/>
+ <action name="stand" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="banshee-bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="banshee-bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="banshee-bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-female.xml
new file mode 100644
index 00000000..1ed461b1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-female.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml
new file mode 100644
index 00000000..584bb97d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/>
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered.png
new file mode 100644
index 00000000..97ab7f4a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered.xml
new file mode 100644
index 00000000..584bb97d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/>
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot-female.xml
new file mode 100644
index 00000000..50a593a5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot-female.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R" width="128" height="128"/>
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot.png
new file mode 100644
index 00000000..875faf2c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot.xml
new file mode 100644
index 00000000..50a593a5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R" width="128" height="128"/>
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow.png
new file mode 100644
index 00000000..4ef3a2de
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow.xml
new file mode 100644
index 00000000..1ed461b1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="bow"/>
+ <action name="stand" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="bow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="bow">
+ <animation direction="down">
+ <sequence offsetY="32" start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger-female.xml
new file mode 100644
index 00000000..d100e878
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger-female.xml
@@ -0,0 +1,83 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="dagger"/>
+ <action name="stand" imageset="dagger">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="dagger">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger.png
new file mode 100644
index 00000000..258466b4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger.xml
new file mode 100644
index 00000000..d100e878
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger.xml
@@ -0,0 +1,83 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="dagger"/>
+ <action name="stand" imageset="dagger">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="dagger">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="dagger">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/kanabo.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/kanabo.png
new file mode 100755
index 00000000..e227b988
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/kanabo.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/kanabo.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/kanabo.xml
new file mode 100755
index 00000000..4bed340e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/kanabo.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="kanabo" src="graphics/sprites/equipment/weapons/kanabo.png" width="64" height="64" />
+
+ <action name="default" imageset="kanabo">
+ </action>
+
+ <action name="attack" imageset="kanabo">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt-female.xml
new file mode 100644
index 00000000..45efe267
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt-female.xml
@@ -0,0 +1,97 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/>
+ <action name="default" imageset="polearm-blunt"/>
+ <action name="stand" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-blunt">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="polearm-blunt">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack" imageset="polearm-blunt">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt.png
new file mode 100644
index 00000000..39ae078b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt.xml
new file mode 100644
index 00000000..45efe267
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt.xml
@@ -0,0 +1,97 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/>
+ <action name="default" imageset="polearm-blunt"/>
+ <action name="stand" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-blunt">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-blunt">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="polearm-blunt">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack" imageset="polearm-blunt">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow-female.xml
new file mode 100644
index 00000000..ab5e7caa
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow-female.xml
@@ -0,0 +1,97 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-bluntyellow" src="graphics/sprites/equipment/weapons/polearm-bluntyellow.png|R" width="128" height="128"/>
+ <action name="default" imageset="polearm-bluntyellow"/>
+ <action name="stand" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow.png
new file mode 100644
index 00000000..f38d0e82
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow.xml
new file mode 100644
index 00000000..ab5e7caa
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow.xml
@@ -0,0 +1,97 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-bluntyellow" src="graphics/sprites/equipment/weapons/polearm-bluntyellow.png|R" width="128" height="128"/>
+ <action name="default" imageset="polearm-bluntyellow"/>
+ <action name="stand" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack" imageset="polearm-bluntyellow">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop-female.xml
new file mode 100644
index 00000000..6a75fed0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop-female.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="polearm-chop"/>
+ <action name="stand" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="polearm-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop.png
new file mode 100644
index 00000000..d5f76561
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop.xml
new file mode 100644
index 00000000..6a75fed0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="polearm-chop"/>
+ <action name="stand" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-chop">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="polearm-chop">
+ <animation direction="down">
+ <sequence offsetY="32" start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear-female.xml
new file mode 100644
index 00000000..66402495
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear-female.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="polearm-spear"/>
+ <action name="stand" imageset="polearm-spear">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-spear">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-spear">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-spear">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="polearm-spear">
+ <animation direction="down">
+ <sequence offsetY="32" start="72" end="75" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="76" end="79" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="81" end="84" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="85" end="88" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear.png
new file mode 100644
index 00000000..ef299eb9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear.xml
new file mode 100644
index 00000000..66402495
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="polearm-spear"/>
+ <action name="stand" imageset="polearm-spear">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-spear">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-spear">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-spear">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="polearm-spear">
+ <animation direction="down">
+ <sequence offsetY="32" start="72" end="75" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="76" end="79" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="81" end="84" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="85" end="88" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab-female.xml
new file mode 100644
index 00000000..dd501b2f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab-female.xml
@@ -0,0 +1,79 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-stab" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="polearm-stab"/>
+ <action name="stand" imageset="polearm-stab">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-stab">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-stab">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="polearm-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab.png
new file mode 100644
index 00000000..5be42f16
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab.xml
new file mode 100644
index 00000000..240599e3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab.xml
@@ -0,0 +1,78 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="polearm-stab" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R" width="128" height="128"/>
+ <action name="stand" imageset="polearm-stab">
+ <animation direction="down">
+ <frame offsetY="32" index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="polearm-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="polearm-stab">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="polearm-stab">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="polearm-stab">
+ <animation direction="down">
+ <sequence offsetY="32" start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword-female.xml
new file mode 100644
index 00000000..71ef39fd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/>
+ <include file="equipment/weapons/sword-long-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword.png
new file mode 100644
index 00000000..4b1c5cbe
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword.xml
new file mode 100644
index 00000000..f35e9b77
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/>
+ <include file="equipment/weapons/sword-long.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long-female.xml
new file mode 100644
index 00000000..b7ded47d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long-female.xml
@@ -0,0 +1,115 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="sword-long"/>
+ <action name="stand" imageset="sword-long">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="sword-long">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="sword-long">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long.png
new file mode 100644
index 00000000..3ac36a12
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long.xml
new file mode 100644
index 00000000..b7ded47d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long.xml
@@ -0,0 +1,115 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="sword-long"/>
+ <action name="stand" imageset="sword-long">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="sword-long">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="sword-long">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="sword-long">
+ <animation direction="down">
+ <sequence offsetY="32" start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short-female.xml
new file mode 100644
index 00000000..04cc7fe6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short-female.xml
@@ -0,0 +1,97 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="sword-short"/>
+ <action name="stand" imageset="sword-short">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="sword-short">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="sword-short">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="sword-short">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="sword-short">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="sword-short">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short.png
new file mode 100644
index 00000000..cf33d04b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short.xml
new file mode 100644
index 00000000..04cc7fe6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short.xml
@@ -0,0 +1,97 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R" width="128" height="128"/>
+ <action name="default" imageset="sword-short"/>
+ <action name="stand" imageset="sword-short">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="sword-short">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="sword-short">
+ <animation direction="down">
+ <frame offsetY="32" index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="sword-short">
+ <animation direction="down">
+ <frame offsetY="32" index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame offsetY="32" index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame offsetY="32" index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame offsetY="32" index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="sword-short">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="sword-short">
+ <animation direction="down">
+ <sequence offsetY="32" start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand-female.xml
new file mode 100644
index 00000000..d9b7ef7c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="wand" src="graphics/sprites/equipment/weapons/wand-deathshand.png" width="128" height="128"/>
+ <include file="equipment/weapons/wand-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand.png
new file mode 100644
index 00000000..c14f11b5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand.xml
new file mode 100644
index 00000000..c8590111
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="wand" src="graphics/sprites/equipment/weapons/wand-deathshand.png" width="128" height="128"/>
+ <include file="equipment/weapons/wand.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-female.xml
new file mode 100644
index 00000000..07f18b59
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-female.xml
@@ -0,0 +1,65 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R" width="128" height="128"/>
+ <action name="default" imageset="wand"/>
+ <action name="stand" imageset="wand">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="wand">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="wand">
+ <animation direction="down">
+ <sequence offsetY="32" start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="wand">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand.png
new file mode 100644
index 00000000..bd082c6f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand.xml
new file mode 100644
index 00000000..c2164aff
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand.xml
@@ -0,0 +1,65 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R" width="128" height="128"/>
+ <action name="default" imageset="wand"/>
+ <action name="stand" imageset="wand">
+ <animation direction="down">
+ <frame index="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="wand">
+ <animation direction="down">
+ <frame index="7" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetY="32"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="wand">
+ <animation direction="down">
+ <sequence offsetY="32" start="0" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="18" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="36" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="54" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="wand">
+ <animation direction="down">
+ <sequence offsetY="32" start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence offsetY="32" start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence offsetY="32" start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence offsetY="32" start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-bastao.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-bastao.png
new file mode 100644
index 00000000..198b36d9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-bastao.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-foice-morte.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-foice-morte.png
new file mode 100644
index 00000000..8019a5f4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-foice-morte.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-foice-morte.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-foice-morte.xml
new file mode 100644
index 00000000..0835c696
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-foice-morte.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-foice-morte.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-singleblade-axe.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-singleblade-axe.png
new file mode 100644
index 00000000..f1361980
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-singleblade-axe.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-singleblade-axe.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-singleblade-axe.xml
new file mode 100644
index 00000000..6888cf9e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-singleblade-axe.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="great-axe" src="graphics/sprites/equipment/weapons/weapon-singleblade-axe.png" width="64" height="64"/>
+ <action name="default" imageset="great-axe"/>
+ <action name="attack_2hand" imageset="great-axe">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-black.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-black.png
new file mode 100644
index 00000000..22e2af79
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-black.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-black.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-black.xml
new file mode 100644
index 00000000..af8d9782
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-black.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff-black.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-blue.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-blue.png
new file mode 100644
index 00000000..937ecb20
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-blue.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-blue.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-blue.xml
new file mode 100644
index 00000000..e92cbcaf
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-blue.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff-blue.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-green.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-green.png
new file mode 100644
index 00000000..86eb007a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-green.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-green.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-green.xml
new file mode 100644
index 00000000..6917ddf9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-green.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff-green.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-purple.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-purple.png
new file mode 100644
index 00000000..8187ad5a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-purple.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-purple.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-purple.xml
new file mode 100644
index 00000000..99222bc9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-purple.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff-purple.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-red.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-red.png
new file mode 100644
index 00000000..f70b15d6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-red.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-red.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-red.xml
new file mode 100644
index 00000000..f5d7dc0c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-red.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff-red.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-white.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-white.xml
new file mode 100644
index 00000000..b72ceede
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-white.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-bastao.png" width="128" height="128"/>
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-yellow.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-yellow.png
new file mode 100644
index 00000000..26d35a65
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-yellow.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-yellow.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-yellow.xml
new file mode 100644
index 00000000..a58776f0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-yellow.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff-yellow.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff.png
new file mode 100644
index 00000000..772e0167
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff.xml
new file mode 100644
index 00000000..fd8617cd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff.xml
@@ -0,0 +1,87 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff.png" width="128" height="128" />
+
+ <action name="default" imageset="staff">
+ </action>
+
+ <action name="stand" imageset="staff">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="48" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="staff">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="staff">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="23" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="39" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="55" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="staff">
+ <animation direction="down">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="left">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" offsetX ="0" offsetY ="32" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="staff">
+ <animation direction="down">
+ <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/angel-wings.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/angel-wings.png
new file mode 100644
index 00000000..90f61ad2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/angel-wings.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/angel-wings.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/angel-wings.xml
new file mode 100644
index 00000000..6df8611b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/angel-wings.xml
@@ -0,0 +1,102 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/equipment/wings/angel-wings.png|W" width="64" height="64" />
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="75" offsetY="0" offsetX="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="23" delay="75" offsetY="1" offsetX="0" />
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="41" delay="75" offsetY="3" offsetX="0" />
+ </animation>
+ <animation direction="right">
+ <sequence start="54" end="59" delay="75" offsetY="1" offsetX="0" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="82" end="86" delay="75" offsetY="0" offsetX="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="23" delay="75" offsetY="1" offsetX="0" />
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="41" delay="75" offsetY="3" offsetX="0" />
+ </animation>
+ <animation direction="right">
+ <sequence start="54" end="59" delay="75" offsetY="1" offsetX="0" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <sequence start="72" end="77" delay="75" offsetY="8" offsetX="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="23" delay="75" offsetY="8" offsetX="6" />
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="41" delay="75" offsetY="9" offsetX="0" />
+ </animation>
+ <animation direction="right">
+ <sequence start="54" end="59" delay="75" offsetY="8" offsetX="-8" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" offsetY="1" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" offsetY="3" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" offsetY="1" offsetX="0" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" offsetY="1" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" offsetY="3" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" offsetY="1" offsetX="0" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/angelwings.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/angelwings.png
new file mode 100755
index 00000000..f79403e6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/angelwings.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/angelwings.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/angelwings.xml
new file mode 100755
index 00000000..317807a8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/angelwings.xml
@@ -0,0 +1,102 @@
+<?xml version="1.0"?>
+<sprite>
+<!-- Original from tmw.ufbteam.org - Authors: Varuna and Arikel-->
+ <imageset name="base" src="graphics/sprites/equipment/wings/angelwings.png|W" width="64" height="64" />
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="75" offsetY="0" offsetX="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="23" delay="75" offsetY="0" offsetX="0" />
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="41" delay="75" offsetY="0" offsetX="0" />
+ </animation>
+ <animation direction="right">
+ <sequence start="54" end="59" delay="75" offsetY="0" offsetX="0" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="75" offsetY="0" offsetX="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="23" delay="75" offsetY="0" offsetX="0" />
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="41" delay="75" offsetY="0" offsetX="0" />
+ </animation>
+ <animation direction="right">
+ <sequence start="54" end="59" delay="75" offsetY="0" offsetX="0" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="75" offsetY="8" offsetX="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="23" delay="75" offsetY="8" offsetX="6" />
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="41" delay="75" offsetY="8" offsetX="0" />
+ </animation>
+ <animation direction="right">
+ <sequence start="54" end="59" delay="75" offsetY="8" offsetX="-8" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/butterflywings.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/butterflywings.png
new file mode 100755
index 00000000..acc9bb42
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/butterflywings.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/butterflywings.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/butterflywings.xml
new file mode 100755
index 00000000..c90bb0d0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/butterflywings.xml
@@ -0,0 +1,102 @@
+<?xml version="1.0"?>
+<sprite>
+<!-- Original from themanaworld.com.br - Authors: Katucha-->
+ <imageset name="base" src="graphics/sprites/equipment/wings/butterflywings.png" width="72" height="72" />
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="100" offsetY="0" offsetX="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="23" delay="100" offsetY="0" offsetX="0" />
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="41" delay="100" offsetY="0" offsetX="0" />
+ </animation>
+ <animation direction="right">
+ <sequence start="54" end="59" delay="100" offsetY="0" offsetX="0" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="100" offsetY="0" offsetX="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="23" delay="100" offsetY="0" offsetX="0" />
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="41" delay="100" offsetY="0" offsetX="0" />
+ </animation>
+ <animation direction="right">
+ <sequence start="54" end="59" delay="100" offsetY="0" offsetX="0" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="100" offsetY="8" offsetX="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="23" delay="100" offsetY="8" offsetX="6" />
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="41" delay="100" offsetY="8" offsetX="0" />
+ </animation>
+ <animation direction="right">
+ <sequence start="54" end="59" delay="100" offsetY="8" offsetX="-8" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="100" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="100" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="100" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="100" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="100" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="100" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="100" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="100" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/daemonwings.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/daemonwings.png
new file mode 100755
index 00000000..586bf82c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/daemonwings.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/daemonwings.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/daemonwings.xml
new file mode 100755
index 00000000..aa79fafa
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/daemonwings.xml
@@ -0,0 +1,88 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/equipment/wings/daemonwings.png" width="128" height="128" />
+
+ <action name="default" imageset="base">
+ </action>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" offsetX="0" offsetY="32"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" offsetX="0" offsetY="32" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" offsetX="0" offsetY="32" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" offsetX="0" offsetY="32" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" offsetX="0" offsetY="32" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" offsetX="0" offsetY="32" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" offsetX="0" offsetY="32" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" offsetX="0" offsetY="32" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" offsetX="0" offsetY="32" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61" offsetX="0" offsetY="32"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="8" offsetX="0" offsetY="32"/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/dragonflywings.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/dragonflywings.png
new file mode 100755
index 00000000..cd4eecd9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/dragonflywings.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/dragonflywings.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/dragonflywings.xml
new file mode 100755
index 00000000..4868ec16
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/wings/dragonflywings.xml
@@ -0,0 +1,102 @@
+<?xml version="1.0"?>
+<sprite>
+<!-- Original from themanaworld.com.br - Authors: Katucha-->
+ <imageset name="base" src="graphics/sprites/equipment/wings/dragonflywings.png" width="72" height="72" />
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="75" offsetY="0" offsetX="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="23" delay="75" offsetY="0" offsetX="0" />
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="41" delay="75" offsetY="0" offsetX="0" />
+ </animation>
+ <animation direction="right">
+ <sequence start="54" end="59" delay="75" offsetY="0" offsetX="0" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="75" offsetY="0" offsetX="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="23" delay="75" offsetY="0" offsetX="0" />
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="41" delay="75" offsetY="0" offsetX="0" />
+ </animation>
+ <animation direction="right">
+ <sequence start="54" end="59" delay="75" offsetY="0" offsetX="0" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="75" offsetY="8" offsetX="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="23" delay="75" offsetY="8" offsetX="6" />
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="41" delay="75" offsetY="8" offsetX="0" />
+ </animation>
+ <animation direction="right">
+ <sequence start="54" end="59" delay="75" offsetY="8" offsetX="-8" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" offsetY="0" offsetX="0" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/error.png b/tmw-darkside.servegame.com/graphics/sprites/error.png
new file mode 100644
index 00000000..67ae5845
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/error.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/error.xml b/tmw-darkside.servegame.com/graphics/sprites/error.xml
new file mode 100644
index 00000000..22fbf937
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/error.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/error.png" width="32" height="32"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle00-female.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle00-female.png
new file mode 100644
index 00000000..f3d92f50
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle00-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle00-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle00-female.xml
new file mode 100644
index 00000000..e0551e41
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle00-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle00-female.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle00-male.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle00-male.png
new file mode 100644
index 00000000..19b55c81
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle00-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle00-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle00-male.xml
new file mode 100644
index 00000000..0b07b71d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle00-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle00-male.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle00.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle00.png
new file mode 100644
index 00000000..8ec84735
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle00.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle00.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle00.xml
new file mode 100644
index 00000000..77cf5dbc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle00.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle00.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle01-female.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle01-female.png
new file mode 100644
index 00000000..16d1ebef
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle01-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle01-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle01-female.xml
new file mode 100644
index 00000000..12429a1b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle01-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/hairstyles/hairstyle01-female.png|W;B;R" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle01-male.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle01-male.png
new file mode 100644
index 00000000..a938beac
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle01-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle01-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle01-male.xml
new file mode 100644
index 00000000..282ebbf4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle01-male.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle01-male.png|W;B;R" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle01.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle01.png
new file mode 100644
index 00000000..5ba653c1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle01.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle01.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle01.xml
new file mode 100644
index 00000000..8d6bd1d8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle01.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle01.png|W;B;R" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02-female.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02-female.png
new file mode 100644
index 00000000..ce886804
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02-female.xml
new file mode 100644
index 00000000..f998d65b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle02-female.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02-male-oversized.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02-male-oversized.xml
new file mode 100644
index 00000000..8cb00e49
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02-male-oversized.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle02.png|W;B;R" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-32"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02-male.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02-male.png
new file mode 100644
index 00000000..b938ca97
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02-male.xml
new file mode 100644
index 00000000..8bc8a72e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle02-male.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02-oversized.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02-oversized.xml
new file mode 100644
index 00000000..8cb00e49
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02-oversized.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle02.png|W;B;R" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-32"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02.png
new file mode 100644
index 00000000..1a76ac84
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02.xml
new file mode 100644
index 00000000..afc9a4fa
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle02.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle02.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle03-female.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle03-female.png
new file mode 100644
index 00000000..52d5c96f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle03-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle03-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle03-female.xml
new file mode 100644
index 00000000..32dba643
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle03-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle03-female.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle03-male.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle03-male.png
new file mode 100644
index 00000000..983fd966
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle03-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle03-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle03-male.xml
new file mode 100644
index 00000000..30249445
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle03-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle03-male.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle03.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle03.png
new file mode 100644
index 00000000..cd03804f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle03.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle03.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle03.xml
new file mode 100644
index 00000000..5ad863e4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle03.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle03.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle04-female.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle04-female.png
new file mode 100644
index 00000000..7a863b59
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle04-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle04-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle04-female.xml
new file mode 100644
index 00000000..a740efd5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle04-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle04-female.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle04-male.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle04-male.png
new file mode 100644
index 00000000..1f263a05
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle04-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle04-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle04-male.xml
new file mode 100644
index 00000000..18cf9dea
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle04-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle04-male.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle04.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle04.png
new file mode 100644
index 00000000..b4819780
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle04.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle04.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle04.xml
new file mode 100644
index 00000000..b5e51ed7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle04.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle04.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle05-female.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle05-female.png
new file mode 100644
index 00000000..94fb6075
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle05-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle05-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle05-female.xml
new file mode 100644
index 00000000..06d672c4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle05-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle05-female.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle05-male.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle05-male.png
new file mode 100644
index 00000000..71b05974
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle05-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle05-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle05-male.xml
new file mode 100644
index 00000000..971d1f57
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle05-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle05-male.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle05.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle05.png
new file mode 100644
index 00000000..d1fba5da
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle05.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle05.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle05.xml
new file mode 100644
index 00000000..676214a2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle05.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle05.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle06-female.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle06-female.png
new file mode 100644
index 00000000..ff37c2b8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle06-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle06-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle06-female.xml
new file mode 100644
index 00000000..0f298d64
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle06-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle06-female.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle06-male.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle06-male.png
new file mode 100644
index 00000000..eba0f197
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle06-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle06-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle06-male.xml
new file mode 100644
index 00000000..344815d3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle06-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle06-male.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle06.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle06.png
new file mode 100644
index 00000000..ab9b91cc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle06.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle06.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle06.xml
new file mode 100644
index 00000000..30e6452d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle06.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle06.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle07-female.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle07-female.png
new file mode 100644
index 00000000..c438ab35
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle07-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle07-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle07-female.xml
new file mode 100644
index 00000000..1e782e14
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle07-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle07-female.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle07-male.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle07-male.png
new file mode 100644
index 00000000..b1ef3102
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle07-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle07-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle07-male.xml
new file mode 100644
index 00000000..5f9d7329
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle07-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle07-male.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle07.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle07.png
new file mode 100644
index 00000000..33528d68
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle07.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle07.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle07.xml
new file mode 100644
index 00000000..92df8e39
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle07.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle07.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle08-female.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle08-female.png
new file mode 100644
index 00000000..823d52ce
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle08-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle08-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle08-female.xml
new file mode 100644
index 00000000..b0ccc5b3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle08-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle08-female.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle08-male.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle08-male.png
new file mode 100644
index 00000000..238fdf41
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle08-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle08-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle08-male.xml
new file mode 100644
index 00000000..0ace921e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle08-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle08-male.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle08.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle08.png
new file mode 100644
index 00000000..f6f43d21
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle08.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle08.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle08.xml
new file mode 100644
index 00000000..0b2cef20
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle08.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle08.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle09-female.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle09-female.png
new file mode 100644
index 00000000..b62359ff
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle09-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle09-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle09-female.xml
new file mode 100644
index 00000000..00deebd1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle09-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle09-female.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle09-male.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle09-male.png
new file mode 100644
index 00000000..e7a1e95c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle09-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle09-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle09-male.xml
new file mode 100644
index 00000000..bc04fbab
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle09-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle09-male.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle09.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle09.png
new file mode 100644
index 00000000..0f608fd1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle09.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle09.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle09.xml
new file mode 100644
index 00000000..ae86df67
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle09.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle09.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle10-female.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle10-female.png
new file mode 100644
index 00000000..19744e80
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle10-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle10-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle10-female.xml
new file mode 100644
index 00000000..a521a54c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle10-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle10-female.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle10-male.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle10-male.png
new file mode 100644
index 00000000..b85d55a7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle10-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle10-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle10-male.xml
new file mode 100644
index 00000000..0cdc17c0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle10-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle10-male.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle10.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle10.png
new file mode 100644
index 00000000..0aabe4b3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle10.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle10.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle10.xml
new file mode 100644
index 00000000..aaabe35a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle10.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle10.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle11-female.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle11-female.png
new file mode 100644
index 00000000..d9eb399a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle11-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle11-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle11-female.xml
new file mode 100644
index 00000000..3280f431
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle11-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle11-female.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle11-male.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle11-male.png
new file mode 100644
index 00000000..d13f93af
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle11-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle11-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle11-male.xml
new file mode 100644
index 00000000..dc616407
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle11-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle11-male.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle11.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle11.png
new file mode 100644
index 00000000..4e5c3422
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle11.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle11.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle11.xml
new file mode 100644
index 00000000..e2bd6e55
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle11.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle11.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle12-female.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle12-female.png
new file mode 100644
index 00000000..aa61b051
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle12-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle12-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle12-female.xml
new file mode 100644
index 00000000..44a38077
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle12-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle12-female.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle12-male.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle12-male.png
new file mode 100644
index 00000000..6bdedbaa
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle12-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle12-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle12-male.xml
new file mode 100644
index 00000000..63fabb88
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle12-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle12-male.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle12.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle12.png
new file mode 100644
index 00000000..2ec9a8cb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle12.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle12.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle12.xml
new file mode 100644
index 00000000..5b56ebf7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle12.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle12.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle13-female.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle13-female.png
new file mode 100644
index 00000000..ad7b7978
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle13-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle13-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle13-female.xml
new file mode 100644
index 00000000..28d8c013
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle13-female.xml
@@ -0,0 +1,228 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="32" name="base" src="graphics/sprites/hairstyles/hairstyle13-female.png|W;B;R" width="32"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="3" offsetY="-33"/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="3" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="3" offsetY="-33"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="3" offsetY="-32"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="3" offsetY="-32"/>
+ <frame delay="150" index="2" offsetX="3" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="3" offsetX="3" offsetY="-33"/>
+ <frame delay="75" index="4" offsetX="3" offsetY="-32"/>
+ <frame delay="150" index="4" offsetX="3" offsetY="-33"/>
+ <frame delay="75" index="5" offsetX="3" offsetY="-32"/>
+ <frame delay="75" index="5" offsetX="3" offsetY="-33"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="6" offsetX="3" offsetY="-33"/>
+ <frame delay="150" index="7" offsetX="3" offsetY="-34"/>
+ <frame delay="75" index="6" offsetX="3" offsetY="-33"/>
+ <frame delay="150" index="8" offsetX="3" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="9" offsetX="3" offsetY="-33"/>
+ <frame delay="75" index="10" offsetX="3" offsetY="-32"/>
+ <frame delay="150" index="10" offsetX="3" offsetY="-33"/>
+ <frame delay="75" index="11" offsetX="3" offsetY="-32"/>
+ <frame delay="75" index="11" offsetX="3" offsetY="-33"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="3" offsetY="-30"/>
+ <frame delay="75" index="0" offsetX="3" offsetY="-31"/>
+ <frame delay="75" index="0" offsetX="3" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="3" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="3" offsetX="7" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="7" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="3" offsetY="-32"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-31"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="6" offsetX="2" offsetY="-33"/>
+ <frame delay="75" index="6" offsetX="2" offsetY="-31"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="9" offsetX="0" offsetY="-34"/>
+ <frame delay="75" index="9" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="9" offsetX="3" offsetY="-32"/>
+ <frame delay="75" index="9" offsetX="4" offsetY="-31"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="3" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="3" offsetY="-31"/>
+ <frame delay="75" index="0" offsetX="3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="3" offsetX="6" offsetY="-33"/>
+ <frame delay="150" index="3" offsetX="8" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="6" offsetX="3" offsetY="-33"/>
+ <frame delay="75" index="6" offsetX="2" offsetY="-32"/>
+ <frame delay="75" index="6" offsetX="2" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="9" offsetX="0" offsetY="-33"/>
+ <frame delay="150" index="9" offsetX="-2" offsetY="-34"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-21"/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="7" offsetY="-24"/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="4" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="-3" offsetY="-24"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="12" offsetX="23" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="2" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-33" delay="280"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="1" offsetY="-32" delay="280"/>
+ <frame index="6" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="6" offsetX="2" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="9" offsetX="2" offsetY="-33" delay="140"/>
+ <frame index="9" offsetX="0" offsetY="-33" delay="140"/>
+ <frame index="9" offsetX="6" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="3" offsetY="-31" delay="100"/>
+ <frame index="0" offsetX="3" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="3" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="7" offsetY="-34" delay="100"/>
+ <frame index="3" offsetX="7" offsetY="-35" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-32" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="2" offsetY="-33" delay="300"/>
+ <frame index="6" offsetX="2" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="9" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="9" offsetX="3" offsetY="-32" delay="100"/>
+ <frame index="9" offsetX="4" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="1" offsetY="-32" delay="280"/>
+ <frame index="0" offsetX="1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="7" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="10" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="0" offsetY="-33" delay="140"/>
+ <frame index="6" offsetX="1" offsetY="-33" delay="140"/>
+ <frame index="6" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="6" offsetX="0" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="9" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="9" offsetX="4" offsetY="-34" delay="140"/>
+ <frame index="9" offsetX="5" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="6" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="6" offsetY="-35" delay="280"/>
+ <frame index="3" offsetX="1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="6" offsetX="1" offsetY="-31" delay="280"/>
+ <frame index="6" offsetX="1" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="9" offsetX="1" offsetY="-35" delay="280"/>
+ <frame index="9" offsetX="6" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle13-male.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle13-male.png
new file mode 100644
index 00000000..07750d73
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle13-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle13-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle13-male.xml
new file mode 100644
index 00000000..a07cd9af
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle13-male.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle13-male.png|W;B;R" width="32" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="3" offsetY="-33"/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="3" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="3" offsetY="-33"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-32" delay="75"/>
+ <frame index="1" offsetX="3" offsetY="-33" delay="150"/>
+ <frame index="0" offsetX="3" offsetY="-32" delay="75"/>
+ <frame index="2" offsetX="3" offsetY="-33" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="3" offsetY="-33" delay="75"/>
+ <frame index="4" offsetX="3" offsetY="-32" delay="75"/>
+ <frame index="4" offsetX="3" offsetY="-33" delay="150"/>
+ <frame index="5" offsetX="3" offsetY="-32" delay="75"/>
+ <frame index="5" offsetX="3" offsetY="-33" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="3" offsetY="-33" delay="75"/>
+ <frame index="7" offsetX="3" offsetY="-34" delay="150"/>
+ <frame index="6" offsetX="3" offsetY="-33" delay="75"/>
+ <frame index="8" offsetX="3" offsetY="-34" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="3" offsetY="-33" delay="75"/>
+ <frame index="10" offsetX="3" offsetY="-32" delay="75"/>
+ <frame index="10" offsetX="3" offsetY="-33" delay="150"/>
+ <frame index="11" offsetX="3" offsetY="-32" delay="75"/>
+ <frame index="11" offsetX="3" offsetY="-33" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="3" offsetY="-31" delay="75"/>
+ <frame index="0" offsetX="3" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="3" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="7" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="7" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="3" offsetY="-32" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-31" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="2" offsetY="-33" delay="225"/>
+ <frame index="6" offsetX="2" offsetY="-31" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="9" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="9" offsetX="3" offsetY="-32" delay="75"/>
+ <frame index="9" offsetX="4" offsetY="-31" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-32" delay="225"/>
+ <frame index="0" offsetX="3" offsetY="-31" delay="75"/>
+ <frame index="0" offsetX="3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="6" offsetY="-33" delay="225"/>
+ <frame index="3" offsetX="8" offsetY="-34" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="3" offsetY="-33" delay="225"/>
+ <frame index="6" offsetX="2" offsetY="-32" delay="75"/>
+ <frame index="6" offsetX="2" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="0" offsetY="-33" delay="225"/>
+ <frame index="9" offsetX="-2" offsetY="-34" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-21"/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="7" offsetY="-24"/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="4" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="-3" offsetY="-24"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="12" offsetX="23" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="3" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="3" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="6" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="8" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="2" offsetY="-33" delay="280"/>
+ <frame index="6" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="6" offsetX="3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="5" offsetY="-32" delay="140"/>
+ <frame index="9" offsetX="2" offsetY="-35" delay="140"/>
+ <frame index="9" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="9" offsetX="5" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="3" offsetY="-31" delay="100"/>
+ <frame index="0" offsetX="3" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="3" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="7" offsetY="-34" delay="100"/>
+ <frame index="3" offsetX="7" offsetY="-35" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-32" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="2" offsetY="-33" delay="300"/>
+ <frame index="6" offsetX="2" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="9" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="9" offsetX="3" offsetY="-32" delay="100"/>
+ <frame index="9" offsetX="4" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="2" offsetY="-33" delay="280"/>
+ <frame index="0" offsetX="2" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="8" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="9" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="2" offsetY="-33" delay="420"/>
+ <frame index="6" offsetX="1" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="9" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="9" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="9" offsetX="6" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="3" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="7" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="7" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="7" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="2" offsetY="-33" delay="280"/>
+ <frame index="6" offsetX="2" offsetY="-31" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="9" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="9" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="9" offsetX="6" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle13.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle13.png
new file mode 100644
index 00000000..4fcd1ec9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle13.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle13.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle13.xml
new file mode 100644
index 00000000..b297337b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle13.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle13.png|W;B;R" width="32" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="3" offsetY="-33"/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="3" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="3" offsetY="-33"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-32" delay="75"/>
+ <frame index="1" offsetX="3" offsetY="-33" delay="150"/>
+ <frame index="0" offsetX="3" offsetY="-32" delay="75"/>
+ <frame index="2" offsetX="3" offsetY="-33" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="3" offsetY="-33" delay="75"/>
+ <frame index="4" offsetX="3" offsetY="-32" delay="75"/>
+ <frame index="4" offsetX="3" offsetY="-33" delay="150"/>
+ <frame index="5" offsetX="3" offsetY="-32" delay="75"/>
+ <frame index="5" offsetX="3" offsetY="-33" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="3" offsetY="-33" delay="75"/>
+ <frame index="7" offsetX="3" offsetY="-34" delay="150"/>
+ <frame index="6" offsetX="3" offsetY="-33" delay="75"/>
+ <frame index="8" offsetX="3" offsetY="-34" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="3" offsetY="-33" delay="75"/>
+ <frame index="10" offsetX="3" offsetY="-32" delay="75"/>
+ <frame index="10" offsetX="3" offsetY="-33" delay="150"/>
+ <frame index="11" offsetX="3" offsetY="-32" delay="75"/>
+ <frame index="11" offsetX="3" offsetY="-33" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-30" delay="75"/>
+ <frame index="0" offsetX="3" offsetY="-31" delay="75"/>
+ <frame index="0" offsetX="3" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="3" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="7" offsetY="-34" delay="75"/>
+ <frame index="3" offsetX="7" offsetY="-35" delay="75"/>
+ <frame index="3" offsetX="3" offsetY="-32" delay="75"/>
+ <frame index="3" offsetX="2" offsetY="-31" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="2" offsetY="-33" delay="225"/>
+ <frame index="6" offsetX="2" offsetY="-31" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="0" offsetY="-34" delay="75"/>
+ <frame index="9" offsetX="0" offsetY="-35" delay="75"/>
+ <frame index="9" offsetX="3" offsetY="-32" delay="75"/>
+ <frame index="9" offsetX="4" offsetY="-31" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-32" delay="225"/>
+ <frame index="0" offsetX="3" offsetY="-31" delay="75"/>
+ <frame index="0" offsetX="3" offsetY="-32" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="6" offsetY="-33" delay="225"/>
+ <frame index="3" offsetX="8" offsetY="-34" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="3" offsetY="-33" delay="225"/>
+ <frame index="6" offsetX="2" offsetY="-32" delay="75"/>
+ <frame index="6" offsetX="2" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="0" offsetY="-33" delay="225"/>
+ <frame index="9" offsetX="-2" offsetY="-34" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-21"/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="7" offsetY="-24"/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="4" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="-3" offsetY="-24"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="12" offsetX="23" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="3" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="3" offsetY="-32" delay="140"/>
+ <frame index="0" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="3" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="6" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="8" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="2" offsetY="-33" delay="280"/>
+ <frame index="6" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="6" offsetX="3" offsetY="-34" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="5" offsetY="-32" delay="140"/>
+ <frame index="9" offsetX="2" offsetY="-35" delay="140"/>
+ <frame index="9" offsetX="0" offsetY="-35" delay="140"/>
+ <frame index="9" offsetX="5" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="3" offsetY="-31" delay="100"/>
+ <frame index="0" offsetX="3" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="3" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="7" offsetY="-34" delay="100"/>
+ <frame index="3" offsetX="7" offsetY="-35" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-32" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="2" offsetY="-33" delay="300"/>
+ <frame index="6" offsetX="2" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="9" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="9" offsetX="3" offsetY="-32" delay="100"/>
+ <frame index="9" offsetX="4" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="2" offsetY="-33" delay="280"/>
+ <frame index="0" offsetX="2" offsetY="-34" delay="140"/>
+ <frame index="0" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="8" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="9" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="2" offsetY="-33" delay="420"/>
+ <frame index="6" offsetX="1" offsetY="-36" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="9" offsetX="-1" offsetY="-35" delay="140"/>
+ <frame index="9" offsetX="4" offsetY="-36" delay="140"/>
+ <frame index="9" offsetX="6" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="3" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="7" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="7" offsetY="-35" delay="140"/>
+ <frame index="3" offsetX="7" offsetY="-36" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="2" offsetY="-33" delay="280"/>
+ <frame index="6" offsetX="2" offsetY="-31" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="1" offsetY="-36" delay="140"/>
+ <frame index="9" offsetX="1" offsetY="-35" delay="140"/>
+ <frame index="9" offsetX="2" offsetY="-36" delay="140"/>
+ <frame index="9" offsetX="6" offsetY="-32" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle14-female.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle14-female.png
new file mode 100644
index 00000000..ace1ade5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle14-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle14-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle14-female.xml
new file mode 100644
index 00000000..2bf8df2f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle14-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle14-female.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle14-male.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle14-male.png
new file mode 100644
index 00000000..bdfed8f9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle14-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle14-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle14-male.xml
new file mode 100644
index 00000000..612e727d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle14-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle14-male.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle14.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle14.png
new file mode 100644
index 00000000..9d1b759b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle14.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle14.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle14.xml
new file mode 100644
index 00000000..ee0a5cd9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle14.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle14.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle15-female.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle15-female.png
new file mode 100644
index 00000000..571976f3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle15-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle15-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle15-female.xml
new file mode 100644
index 00000000..79606d35
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle15-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle15-female.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle15-male.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle15-male.png
new file mode 100644
index 00000000..880f3551
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle15-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle15-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle15-male.xml
new file mode 100644
index 00000000..78385bf6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle15-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle15-male.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle15.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle15.png
new file mode 100644
index 00000000..fd6fc65e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle15.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle15.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle15.xml
new file mode 100644
index 00000000..0a9de742
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle15.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle15.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle16-female.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle16-female.png
new file mode 100644
index 00000000..1e04f488
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle16-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle16-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle16-female.xml
new file mode 100644
index 00000000..78441178
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle16-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle16-female.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle16-male.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle16-male.png
new file mode 100644
index 00000000..20bc6ae3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle16-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle16-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle16-male.xml
new file mode 100644
index 00000000..25e4de8a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle16-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle16-male.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle16.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle16.png
new file mode 100644
index 00000000..414626e6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle16.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle16.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle16.xml
new file mode 100644
index 00000000..bdee3372
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle16.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle16.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle17-female.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle17-female.png
new file mode 100644
index 00000000..ab3493b7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle17-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle17-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle17-female.xml
new file mode 100644
index 00000000..bb6bb71c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle17-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle17-female.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle17-male.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle17-male.png
new file mode 100644
index 00000000..6b972e92
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle17-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle17-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle17-male.xml
new file mode 100644
index 00000000..3baf34a1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle17-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle17-male.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle17.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle17.png
new file mode 100644
index 00000000..8af49d12
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle17.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle17.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle17.xml
new file mode 100644
index 00000000..aba6291f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle17.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle17.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle18-female.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle18-female.png
new file mode 100644
index 00000000..6685bbd7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle18-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle18-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle18-female.xml
new file mode 100644
index 00000000..be829987
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle18-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle18-female.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle18-male.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle18-male.png
new file mode 100644
index 00000000..ef80032a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle18-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle18-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle18-male.xml
new file mode 100644
index 00000000..f49f85a6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle18-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle18-male.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle18.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle18.png
new file mode 100644
index 00000000..74c7e69e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle18.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle18.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle18.xml
new file mode 100644
index 00000000..198f4d7e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle18.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle18.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle19-female.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle19-female.png
new file mode 100644
index 00000000..57372362
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle19-female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle19-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle19-female.xml
new file mode 100644
index 00000000..5e7a0908
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle19-female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle19-female.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-female.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle19-male.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle19-male.png
new file mode 100644
index 00000000..daa91455
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle19-male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle19-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle19-male.xml
new file mode 100644
index 00000000..271ba2f0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle19-male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle19-male.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01-male.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle19.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle19.png
new file mode 100644
index 00000000..a1dc6a71
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle19.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle19.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle19.xml
new file mode 100644
index 00000000..23f72efb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle19.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle19.png|W;B;R" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle20-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle20-female.xml
new file mode 100644
index 00000000..23936690
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle20-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/hairstyles/hairstyle20.png|W;B;R" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle20-male.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle20-male.xml
new file mode 100644
index 00000000..4ae83e3b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle20-male.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle20.png|W;B;R" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle20.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle20.png
new file mode 100644
index 00000000..73ca578f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle20.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle20.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle20.xml
new file mode 100644
index 00000000..4ae83e3b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle20.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle20.png|W;B;R" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle21-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle21-female.xml
new file mode 100644
index 00000000..9ddde8ea
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle21-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/hairstyles/hairstyle21.png|W;B;R" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle21.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle21.png
new file mode 100644
index 00000000..d82406e1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle21.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle21.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle21.xml
new file mode 100644
index 00000000..cca79f8a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle21.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle21.png|W;B;R" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle22-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle22-female.xml
new file mode 100644
index 00000000..4dc8ce5c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle22-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/hairstyles/hairstyle22.png|W;B;R" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle22.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle22.png
new file mode 100644
index 00000000..bcbc0b54
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle22.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle22.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle22.xml
new file mode 100644
index 00000000..1063d5b6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle22.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle22.png|W;B;R" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle23-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle23-female.xml
new file mode 100644
index 00000000..af9ffdfe
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle23-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/hairstyles/hairstyle23.png|W;B;R" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle23.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle23.png
new file mode 100644
index 00000000..456e6cb6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle23.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle23.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle23.xml
new file mode 100644
index 00000000..fc77324f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle23.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle23.png|W;B;R" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle24-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle24-female.xml
new file mode 100644
index 00000000..efe876ea
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle24-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/hairstyles/hairstyle24.png|W;B;R" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle24.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle24.png
new file mode 100644
index 00000000..2db22790
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle24.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle24.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle24.xml
new file mode 100644
index 00000000..83de94a1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle24.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle24.png|W;B;R" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle25-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle25-female.xml
new file mode 100644
index 00000000..23992976
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle25-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/hairstyles/hairstyle25.png|W;B;R" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle25.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle25.png
new file mode 100644
index 00000000..05844698
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle25.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle25.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle25.xml
new file mode 100644
index 00000000..da5adec8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle25.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle25.png|W;B;R" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle26-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle26-female.xml
new file mode 100644
index 00000000..da18260f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle26-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/hairstyles/hairstyle26.png|W;B;R" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle26.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle26.png
new file mode 100644
index 00000000..5923868b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle26.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle26.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle26.xml
new file mode 100644
index 00000000..4eb958a5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle26.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle26.png|W;B;R" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle27-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle27-female.xml
new file mode 100644
index 00000000..b62df541
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle27-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/hairstyles/hairstyle27.png|W;B;R" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle27.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle27.png
new file mode 100644
index 00000000..f36e538e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle27.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle27.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle27.xml
new file mode 100644
index 00000000..abf05830
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle27.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle27.png|W;B;R" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle28-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle28-female.xml
new file mode 100644
index 00000000..a9bcfe9b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle28-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/hairstyles/hairstyle28.png|W;B;R" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle28.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle28.png
new file mode 100644
index 00000000..bfd80bf3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle28.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle28.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle28.xml
new file mode 100644
index 00000000..a226c45d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle28.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle28.png|W;B;R" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle29-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle29-female.xml
new file mode 100644
index 00000000..aa902d6e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle29-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/hairstyles/hairstyle29.png|W;B;R" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle29.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle29.png
new file mode 100644
index 00000000..c1a0a753
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle29.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle29.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle29.xml
new file mode 100644
index 00000000..320a2173
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle29.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle29.png|W;B;R" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle30-female.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle30-female.xml
new file mode 100644
index 00000000..78d608e4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle30-female.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="40" name="base" src="graphics/sprites/hairstyles/hairstyle30.png|W;B;R" width="40"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="1" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ <frame delay="75" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="150" index="2" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="150" index="3" offsetX="0" offsetY="-29"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-25"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="1" offsetX="4" offsetY="-30"/>
+ <frame delay="75" index="1" offsetX="4" offsetY="-31"/>
+ <frame delay="75" index="1" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="1" offsetX="-1" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-2" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-23"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="3" offsetX="-3" offsetY="-30"/>
+ <frame delay="75" index="3" offsetX="-3" offsetY="-31"/>
+ <frame delay="75" index="3" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="3" offsetX="1" offsetY="-27"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="0" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-27"/>
+ <frame delay="75" index="0" offsetX="0" offsetY="-28"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="1" offsetX="3" offsetY="-29"/>
+ <frame delay="150" index="1" offsetX="5" offsetY="-30"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="2" offsetX="-1" offsetY="-25"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-24"/>
+ <frame delay="75" index="2" offsetX="-2" offsetY="-25"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="3" offsetX="-3" offsetY="-29"/>
+ <frame delay="150" index="3" offsetX="-5" offsetY="-30"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-23" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-1" offsetY="-26" delay="140"/>
+ <frame index="1" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-29" delay="140"/>
+ <frame index="1" offsetX="-3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-29" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="-2" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="-2" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="7" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="0" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-4" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-25" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-4" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-5" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="280"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-24" delay="140"/>
+ <frame index="2" offsetX="-3" offsetY="-23" delay="280"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="280"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle30.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle30.png
new file mode 100644
index 00000000..40b451a5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle30.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle30.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle30.xml
new file mode 100644
index 00000000..23359c4a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle30.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle30.png|W;B;R" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle31.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle31.png
new file mode 100644
index 00000000..e18ec534
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle31.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle31.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle31.xml
new file mode 100644
index 00000000..62caa7a8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle31.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle31.png|W;B;R" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle32.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle32.png
new file mode 100644
index 00000000..6ccf04e9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle32.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle32.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle32.xml
new file mode 100644
index 00000000..177664c1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle32.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle32.png|W;B;R" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle33.png b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle33.png
new file mode 100644
index 00000000..b5a3845a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle33.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle33.xml b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle33.xml
new file mode 100644
index 00000000..19b9d724
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/hairstyles/hairstyle33.xml
@@ -0,0 +1,229 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/hairstyles/hairstyle33.png|W;B;R" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-25" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="150"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="75"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="75"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="225"/>
+ <frame index="0" offsetX="0" offsetY="-27" delay="75"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="3" offsetY="-29" delay="225"/>
+ <frame index="1" offsetX="5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-25" delay="225"/>
+ <frame index="2" offsetX="-2" offsetY="-24" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-25" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-29" delay="225"/>
+ <frame index="3" offsetX="-5" offsetY="-30" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="0" offsetY="-17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="21" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="0" offsetY="-28" delay="140"/>
+ <frame index="1" offsetX="3" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="5" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="-2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="140"/>
+ <frame index="2" offsetX="-1" offsetY="-26" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="2" offsetY="-28" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="2" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="100"/>
+ <frame index="0" offsetX="0" offsetY="-24" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-30" delay="100"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="100"/>
+ <frame index="1" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="300"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="100"/>
+ <frame index="3" offsetX="-3" offsetY="-31" delay="100"/>
+ <frame index="3" offsetX="0" offsetY="-28" delay="100"/>
+ <frame index="3" offsetX="1" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-30" delay="280"/>
+ <frame index="0" offsetX="-1" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-24" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="1" offsetX="6" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="420"/>
+ <frame index="2" offsetX="-3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-3" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="-4" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-27" delay="140"/>
+ <frame index="0" offsetX="-1" offsetY="-28" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-30" delay="140"/>
+ <frame index="0" offsetX="0" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-31" delay="140"/>
+ <frame index="1" offsetX="4" offsetY="-32" delay="140"/>
+ <frame index="1" offsetX="-1" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-25" delay="280"/>
+ <frame index="2" offsetX="-2" offsetY="-23" delay="280"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="-2" offsetY="-31" delay="140"/>
+ <frame index="3" offsetX="-1" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-28" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/feather.png b/tmw-darkside.servegame.com/graphics/sprites/icons/feather.png
new file mode 100644
index 00000000..425fb286
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/feather.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/feather.xml b/tmw-darkside.servegame.com/graphics/sprites/icons/feather.xml
new file mode 100644
index 00000000..010e25c4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/feather.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/feather.png" width="13" height="20"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetY="-12" delay="100"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/green-barrier.png b/tmw-darkside.servegame.com/graphics/sprites/icons/green-barrier.png
new file mode 100644
index 00000000..24e4217b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/green-barrier.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/green-barrier.xml b/tmw-darkside.servegame.com/graphics/sprites/icons/green-barrier.xml
new file mode 100644
index 00000000..0e74d763
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/green-barrier.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/green-barrier.png" width="13" height="20"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetY="-12" delay="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/haste-potion.xml b/tmw-darkside.servegame.com/graphics/sprites/icons/haste-potion.xml
new file mode 100644
index 00000000..887d1b91
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/haste-potion.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/potion-c.png|G" width="13" height="20"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetY="-12" delay="100"/>
+ <frame index="1" offsetY="-12" delay="100"/>
+ <frame index="2" offsetY="-12" delay="100"/>
+ <frame index="3" offsetY="-12" delay="100"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/hidden.png b/tmw-darkside.servegame.com/graphics/sprites/icons/hidden.png
new file mode 100644
index 00000000..c326d0ad
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/hidden.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/hidden.xml b/tmw-darkside.servegame.com/graphics/sprites/icons/hidden.xml
new file mode 100644
index 00000000..e2b8f1d9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/hidden.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/hidden.png" width="12" height="12"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetY="15" delay="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/invisible.png b/tmw-darkside.servegame.com/graphics/sprites/icons/invisible.png
new file mode 100644
index 00000000..e03a2b0c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/invisible.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/invisible.xml b/tmw-darkside.servegame.com/graphics/sprites/icons/invisible.xml
new file mode 100644
index 00000000..cbb4d0cd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/invisible.xml
@@ -0,0 +1,35 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/invisible.png" width="16" height="24"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetY="-10" delay="2000"/>
+ <frame index="1" offsetY="-10" delay="100"/>
+ <frame index="2" offsetY="-10" delay="100"/>
+ <frame index="3" offsetY="-10" delay="100"/>
+ <frame index="4" offsetY="-10" delay="100"/>
+ <frame index="0" offsetY="-10" delay="5000"/>
+ <frame index="1" offsetY="-10" delay="100"/>
+ <frame index="2" offsetY="-10" delay="100"/>
+ <frame index="3" offsetY="-10" delay="100"/>
+ <frame index="4" offsetY="-10" delay="100"/>
+ <frame index="0" offsetY="-10" delay="3000"/>
+ <frame index="7" offsetY="-10" delay="500"/>
+ <frame index="0" offsetY="-10" delay="3000"/>
+ <frame index="5" offsetY="-10" delay="50"/>
+ <frame index="6" offsetY="-10" delay="50"/>
+ <frame index="5" offsetY="-10" delay="50"/>
+ <frame index="6" offsetY="-10" delay="50"/>
+ <frame index="5" offsetY="-10" delay="50"/>
+ <frame index="6" offsetY="-10" delay="50"/>
+ <frame index="5" offsetY="-10" delay="50"/>
+ <frame index="6" offsetY="-10" delay="50"/>
+ <frame index="5" offsetY="-10" delay="50"/>
+ <frame index="6" offsetY="-10" delay="50"/>
+ <frame index="0" offsetY="-10" delay="3000"/>
+ <frame index="7" offsetY="-10" delay="300"/>
+ <frame index="0" offsetY="-10" delay="5000"/>
+ <frame index="7" offsetY="-10" delay="200"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/iron-potion.xml b/tmw-darkside.servegame.com/graphics/sprites/icons/iron-potion.xml
new file mode 100644
index 00000000..2d34a4d0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/iron-potion.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/potion-b.png|G" width="13" height="20"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetY="-12"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/poison.png b/tmw-darkside.servegame.com/graphics/sprites/icons/poison.png
new file mode 100644
index 00000000..b7803cd9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/poison.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/poison.xml b/tmw-darkside.servegame.com/graphics/sprites/icons/poison.xml
new file mode 100644
index 00000000..e4827cf9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/poison.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/poison.png" width="12" height="20"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetY="-12" delay="80"/>
+ <frame index="1" offsetY="-12" delay="80"/>
+ <frame index="2" offsetY="-12" delay="80"/>
+ <frame index="3" offsetY="-12" delay="80"/>
+ <frame index="4" offsetY="-12" delay="80"/>
+ <frame index="5" offsetY="-12" delay="80"/>
+ <frame index="6" offsetY="-12" delay="80"/>
+ <frame index="7" offsetY="-12" delay="80"/>
+ <frame index="8" offsetY="-12" delay="80"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/potion-b.png b/tmw-darkside.servegame.com/graphics/sprites/icons/potion-b.png
new file mode 100644
index 00000000..cc1ac529
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/potion-b.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/potion-c.png b/tmw-darkside.servegame.com/graphics/sprites/icons/potion-c.png
new file mode 100644
index 00000000..08150318
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/potion-c.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/quest-continue.xml b/tmw-darkside.servegame.com/graphics/sprites/icons/quest-continue.xml
new file mode 100644
index 00000000..265eda76
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/quest-continue.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="1" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/icons/quest-indicators.png" width="32" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="1"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/quest-indicators.png b/tmw-darkside.servegame.com/graphics/sprites/icons/quest-indicators.png
new file mode 100644
index 00000000..a660c101
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/quest-indicators.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/quest-start.xml b/tmw-darkside.servegame.com/graphics/sprites/icons/quest-start.xml
new file mode 100644
index 00000000..485cbb65
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/quest-start.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="2" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/icons/quest-indicators.png" width="32" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/red-rotating-hex.xml b/tmw-darkside.servegame.com/graphics/sprites/icons/red-rotating-hex.xml
new file mode 100644
index 00000000..107b16be
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/red-rotating-hex.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/particles/hex-facet-50.png|W" width="9" height="11"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetX="-2" offsetY="-16" delay="120"/>
+ <frame index="1" offsetX="-2" offsetY="-16" delay="120"/>
+ <frame index="2" offsetX="-2" offsetY="-16" delay="120"/>
+ <frame index="3" offsetX="-2" offsetY="-16" delay="120"/>
+ <frame index="4" offsetX="-2" offsetY="-16" delay="120"/>
+ <frame index="5" offsetX="-3" offsetY="-16" delay="120"/>
+ <frame index="6" offsetX="-2" offsetY="-16" delay="120"/>
+ <frame index="7" offsetX="-2" offsetY="-16" delay="120"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/slow-poison.png b/tmw-darkside.servegame.com/graphics/sprites/icons/slow-poison.png
new file mode 100644
index 00000000..1cccb26d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/slow-poison.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/slow-poison.xml b/tmw-darkside.servegame.com/graphics/sprites/icons/slow-poison.xml
new file mode 100644
index 00000000..df6b9652
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/slow-poison.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/slow-poison.png" width="12" height="20"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetY="-12" delay="190"/>
+ <frame index="1" offsetY="-12" delay="275"/>
+ <frame index="2" offsetY="-12" delay="300"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/spell-attack-generic.png b/tmw-darkside.servegame.com/graphics/sprites/icons/spell-attack-generic.png
new file mode 100644
index 00000000..c7e570a2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/spell-attack-generic.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/spell-attack-generic.xml b/tmw-darkside.servegame.com/graphics/sprites/icons/spell-attack-generic.xml
new file mode 100644
index 00000000..c4185bc5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/spell-attack-generic.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/spell-attack-generic.png" width="13" height="20"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetY="-12" delay="100"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/spell-haste.png b/tmw-darkside.servegame.com/graphics/sprites/icons/spell-haste.png
new file mode 100644
index 00000000..47661a7b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/spell-haste.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/spell-haste.xml b/tmw-darkside.servegame.com/graphics/sprites/icons/spell-haste.xml
new file mode 100644
index 00000000..1c7c4969
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/spell-haste.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/spell-haste.png" width="13" height="20"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetY="-23" delay="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/spell-protection-generic.png b/tmw-darkside.servegame.com/graphics/sprites/icons/spell-protection-generic.png
new file mode 100644
index 00000000..c7ddff6f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/spell-protection-generic.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/spell-protection-generic.xml b/tmw-darkside.servegame.com/graphics/sprites/icons/spell-protection-generic.xml
new file mode 100644
index 00000000..6bb0501c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/spell-protection-generic.xml
@@ -0,0 +1,12 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/spell-protection-generic.png" width="12" height="20"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetY="-12" delay="400"/>
+ <frame index="1" offsetY="-12" delay="200"/>
+ <frame index="2" offsetY="-12" delay="250"/>
+ <frame index="1" offsetY="-12" delay="200"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/spell-shearing.png b/tmw-darkside.servegame.com/graphics/sprites/icons/spell-shearing.png
new file mode 100644
index 00000000..6adace2e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/spell-shearing.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/icons/spell-shearing.xml b/tmw-darkside.servegame.com/graphics/sprites/icons/spell-shearing.xml
new file mode 100644
index 00000000..f2e73c75
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/icons/spell-shearing.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/icons/spell-shearing.png" width="13" height="20"/>
+ <action name="default" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetY="-12" delay="100"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/base.xml b/tmw-darkside.servegame.com/graphics/sprites/model/base.xml
new file mode 100644
index 00000000..790ccee4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/base.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <!-- uses the male model because otherwise the neutral tank top shows on some npcs -->
+ <imageset name="base" src="graphics/sprites/model/male.png|W;B;R" width="64" height="64"/>
+ <include file="model/neutral.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/child-in-bed.xml b/tmw-darkside.servegame.com/graphics/sprites/model/child-in-bed.xml
new file mode 100644
index 00000000..5fd2dcf0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/child-in-bed.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="7" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/model/child.png|W;B;R" width="30" height="65"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetX="14" offsetY="3"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/child.png b/tmw-darkside.servegame.com/graphics/sprites/model/child.png
new file mode 100644
index 00000000..85149a64
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/child.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/child.xml b/tmw-darkside.servegame.com/graphics/sprites/model/child.xml
new file mode 100644
index 00000000..c93ec7d6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/child.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="7" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/model/child.png|W;B;R" width="30" height="65"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/city-emblems.png b/tmw-darkside.servegame.com/graphics/sprites/model/city-emblems.png
new file mode 100644
index 00000000..c747b339
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/city-emblems.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/city-emblems.xml b/tmw-darkside.servegame.com/graphics/sprites/model/city-emblems.xml
new file mode 100644
index 00000000..14a72f4a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/city-emblems.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="8" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/model/city-emblems.png" width="32" height="96"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/female.png b/tmw-darkside.servegame.com/graphics/sprites/model/female.png
new file mode 100644
index 00000000..cb66ed85
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/female.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/female.xml b/tmw-darkside.servegame.com/graphics/sprites/model/female.xml
new file mode 100644
index 00000000..6c070232
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/female.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/model/female.png|W;B;R" width="64" height="64"/>
+ <include file="model/neutral.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/male.png b/tmw-darkside.servegame.com/graphics/sprites/model/male.png
new file mode 100644
index 00000000..d16cad92
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/male.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/male.xml b/tmw-darkside.servegame.com/graphics/sprites/model/male.xml
new file mode 100644
index 00000000..364efa34
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/male.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/model/male.png|W;B;R" width="64" height="64"/>
+ <include file="model/neutral.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/neutral.png b/tmw-darkside.servegame.com/graphics/sprites/model/neutral.png
new file mode 100644
index 00000000..2ffb4f53
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/neutral.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/neutral.xml b/tmw-darkside.servegame.com/graphics/sprites/model/neutral.xml
new file mode 100644
index 00000000..0cbdaf45
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/neutral.xml
@@ -0,0 +1,187 @@
+<?xml version="1.0"?>
+<sprite variants="135" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/model/neutral.png|W;B;R" width="64" height="64"/>
+ <action name="default" imageset="base"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <sequence start="72" end="75" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="76" end="79" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="81" end="84" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="85" end="88" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <sequence start="90" end="93" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="94" end="97" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="99" end="102" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="103" end="106" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <sequence start="108" end="111" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="112" end="115" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="117" end="120" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="121" end="124" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="cast" imageset="base">
+ <animation direction="down">
+ <sequence start="126" end="127" delay="250"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="128" end="129" delay="250"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="130" end="131" delay="250"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="132" end="133" delay="250"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/oversized.png b/tmw-darkside.servegame.com/graphics/sprites/model/oversized.png
new file mode 100644
index 00000000..5b400ffe
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/oversized.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/oversized.xml b/tmw-darkside.servegame.com/graphics/sprites/model/oversized.xml
new file mode 100644
index 00000000..dbd717ce
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/oversized.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="10" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/model/oversized.png" width="90" height="100"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/player-male-tritan-base.png b/tmw-darkside.servegame.com/graphics/sprites/model/player-male-tritan-base.png
new file mode 100644
index 00000000..9802bc58
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/player-male-tritan-base.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/player-male-tritan-base.xml b/tmw-darkside.servegame.com/graphics/sprites/model/player-male-tritan-base.xml
new file mode 100644
index 00000000..d2024c98
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/player-male-tritan-base.xml
@@ -0,0 +1,110 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base"
+ src= "graphics/sprites/model/player-male-tritan-base.png"
+ width= "64"
+ height= "64"
+ />
+
+ <action name = "stand"
+ imageset = "base"
+ >
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/player_female_base.png b/tmw-darkside.servegame.com/graphics/sprites/model/player_female_base.png
new file mode 100644
index 00000000..c4c0a80b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/player_female_base.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/player_female_base.xml b/tmw-darkside.servegame.com/graphics/sprites/model/player_female_base.xml
new file mode 100644
index 00000000..f6ee9b60
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/player_female_base.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/player_female_base.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/player_male_base.png b/tmw-darkside.servegame.com/graphics/sprites/model/player_male_base.png
new file mode 100644
index 00000000..72b9b375
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/player_male_base.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/player_male_base.xml b/tmw-darkside.servegame.com/graphics/sprites/model/player_male_base.xml
new file mode 100644
index 00000000..5df564b9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/player_male_base.xml
@@ -0,0 +1,110 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base"
+ src= "graphics/sprites/player_male_base.png"
+ width= "64"
+ height= "64"
+ />
+
+ <action name = "stand"
+ imageset = "base"
+ >
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite> \ No newline at end of file
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/unique.png b/tmw-darkside.servegame.com/graphics/sprites/model/unique.png
new file mode 100644
index 00000000..b593e56e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/unique.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/model/unique.xml b/tmw-darkside.servegame.com/graphics/sprites/model/unique.xml
new file mode 100644
index 00000000..077387a5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/model/unique.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="30" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/model/unique.png" width="50" height="80"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/ball-lighning-shadow.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/ball-lighning-shadow.xml
new file mode 100644
index 00000000..0d811374
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/ball-lighning-shadow.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/generic-shadow-small-circle.png" width="16" height="11"/>
+ <imageset name="empty" src="graphics/sprites/monsters/accessories/empty-frame.png" width="1" height="1"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0" offsetY="5"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="empty">
+ <animation>
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/ball-lightning-shadow.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/ball-lightning-shadow.xml
new file mode 100644
index 00000000..0d811374
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/ball-lightning-shadow.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/generic-shadow-small-circle.png" width="16" height="11"/>
+ <imageset name="empty" src="graphics/sprites/monsters/accessories/empty-frame.png" width="1" height="1"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0" offsetY="5"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="empty">
+ <animation>
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/bow-slimecovered.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/bow-slimecovered.png
new file mode 100644
index 00000000..e3f17a41
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/bow-slimecovered.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/empty-frame.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/empty-frame.png
new file mode 100644
index 00000000..dabd9f21
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/empty-frame.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/generic-shadow-medium-circle.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/generic-shadow-medium-circle.png
new file mode 100644
index 00000000..1c43e809
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/generic-shadow-medium-circle.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/generic-shadow-medium-circle.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/generic-shadow-medium-circle.xml
new file mode 100644
index 00000000..acf2cd6c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/generic-shadow-medium-circle.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/generic-shadow-medium-circle.png" width="32" height="22"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0" offsetY="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/generic-shadow-small-circle.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/generic-shadow-small-circle.png
new file mode 100644
index 00000000..d5fcfb86
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/generic-shadow-small-circle.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/generic-shadow-small-circle.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/generic-shadow-small-circle.xml
new file mode 100644
index 00000000..9affd612
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/generic-shadow-small-circle.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/generic-shadow-small-circle.png" width="16" height="11"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0" offsetY="8"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle05.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle05.png
new file mode 100644
index 00000000..d034fe67
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle05.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle05.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle05.xml
new file mode 100644
index 00000000..6a4d9eb4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle05.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/hairstyle05.png|W" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle07.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle07.png
new file mode 100644
index 00000000..c3a27ddc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle07.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle07.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle07.xml
new file mode 100644
index 00000000..d4769375
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle07.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/hairstyle07.png|W" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle08.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle08.png
new file mode 100644
index 00000000..3c81a1a8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle08.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle08.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle08.xml
new file mode 100644
index 00000000..f1742e05
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle08.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/hairstyle08.png|W" width="40" height="40"/>
+ <include file="hairstyles/hairstyle01.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle13.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle13.png
new file mode 100644
index 00000000..0421089a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle13.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle13.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle13.xml
new file mode 100644
index 00000000..2d70caf2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/hairstyle13.xml
@@ -0,0 +1,228 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset height="32" name="base" src="graphics/sprites/monsters/accessories/hairstyle13.png|W" width="32"/>
+ <action imageset="base" name="stand">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="3" offsetY="-33"/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="3" offsetY="-33"/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="3" offsetY="-33"/>
+ </animation>
+ </action>
+ <action imageset="base" name="walk">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="3" offsetY="-32"/>
+ <frame delay="150" index="1" offsetX="3" offsetY="-33"/>
+ <frame delay="75" index="0" offsetX="3" offsetY="-32"/>
+ <frame delay="150" index="2" offsetX="3" offsetY="-33"/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="3" offsetX="3" offsetY="-33"/>
+ <frame delay="75" index="4" offsetX="3" offsetY="-32"/>
+ <frame delay="150" index="4" offsetX="3" offsetY="-33"/>
+ <frame delay="75" index="5" offsetX="3" offsetY="-32"/>
+ <frame delay="75" index="5" offsetX="3" offsetY="-33"/>
+ </animation>
+ <animation direction="up">
+ <frame delay="75" index="6" offsetX="3" offsetY="-33"/>
+ <frame delay="150" index="7" offsetX="3" offsetY="-34"/>
+ <frame delay="75" index="6" offsetX="3" offsetY="-33"/>
+ <frame delay="150" index="8" offsetX="3" offsetY="-34"/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="9" offsetX="3" offsetY="-33"/>
+ <frame delay="75" index="10" offsetX="3" offsetY="-32"/>
+ <frame delay="150" index="10" offsetX="3" offsetY="-33"/>
+ <frame delay="75" index="11" offsetX="3" offsetY="-32"/>
+ <frame delay="75" index="11" offsetX="3" offsetY="-33"/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack">
+ <animation direction="down">
+ <frame delay="75" index="0" offsetX="3" offsetY="-30"/>
+ <frame delay="75" index="0" offsetX="3" offsetY="-31"/>
+ <frame delay="75" index="0" offsetX="3" offsetY="-28"/>
+ <frame delay="75" index="0" offsetX="3" offsetY="-27"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="75" index="3" offsetX="7" offsetY="-34"/>
+ <frame delay="75" index="3" offsetX="7" offsetY="-35"/>
+ <frame delay="75" index="3" offsetX="3" offsetY="-32"/>
+ <frame delay="75" index="3" offsetX="2" offsetY="-31"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="6" offsetX="2" offsetY="-33"/>
+ <frame delay="75" index="6" offsetX="2" offsetY="-31"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="75" index="9" offsetX="0" offsetY="-34"/>
+ <frame delay="75" index="9" offsetX="0" offsetY="-35"/>
+ <frame delay="75" index="9" offsetX="3" offsetY="-32"/>
+ <frame delay="75" index="9" offsetX="4" offsetY="-31"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="attack_bow">
+ <animation direction="down">
+ <frame delay="225" index="0" offsetX="3" offsetY="-32"/>
+ <frame delay="75" index="0" offsetX="3" offsetY="-31"/>
+ <frame delay="75" index="0" offsetX="3" offsetY="-32"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame delay="225" index="3" offsetX="6" offsetY="-33"/>
+ <frame delay="150" index="3" offsetX="8" offsetY="-34"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame delay="225" index="6" offsetX="3" offsetY="-33"/>
+ <frame delay="75" index="6" offsetX="2" offsetY="-32"/>
+ <frame delay="75" index="6" offsetX="2" offsetY="-33"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame delay="225" index="9" offsetX="0" offsetY="-33"/>
+ <frame delay="150" index="9" offsetX="-2" offsetY="-34"/>
+ <end/>
+ </animation>
+ </action>
+ <action imageset="base" name="sit">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-21"/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="7" offsetY="-24"/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="4" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="-3" offsetY="-24"/>
+ </animation>
+ </action>
+ <action imageset="base" name="dead">
+ <animation direction="default">
+ <frame index="12" offsetX="23" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="attack_2hand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="2" offsetY="-29" delay="140"/>
+ <frame index="0" offsetX="2" offsetY="-26" delay="140"/>
+ <frame index="0" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="2" offsetY="-30" delay="140"/>
+ <frame index="3" offsetX="5" offsetY="-33" delay="280"/>
+ <frame index="3" offsetX="0" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="1" offsetY="-32" delay="280"/>
+ <frame index="6" offsetX="1" offsetY="-30" delay="140"/>
+ <frame index="6" offsetX="2" offsetY="-33" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="5" offsetY="-30" delay="140"/>
+ <frame index="9" offsetX="2" offsetY="-33" delay="140"/>
+ <frame index="9" offsetX="0" offsetY="-33" delay="140"/>
+ <frame index="9" offsetX="6" offsetY="-29" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_sword_stab" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="3" offsetY="-30" delay="100"/>
+ <frame index="0" offsetX="3" offsetY="-31" delay="100"/>
+ <frame index="0" offsetX="3" offsetY="-28" delay="100"/>
+ <frame index="0" offsetX="3" offsetY="-27" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="7" offsetY="-34" delay="100"/>
+ <frame index="3" offsetX="7" offsetY="-35" delay="100"/>
+ <frame index="3" offsetX="3" offsetY="-32" delay="100"/>
+ <frame index="3" offsetX="2" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="2" offsetY="-33" delay="300"/>
+ <frame index="6" offsetX="2" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="0" offsetY="-34" delay="100"/>
+ <frame index="9" offsetX="0" offsetY="-35" delay="100"/>
+ <frame index="9" offsetX="3" offsetY="-32" delay="100"/>
+ <frame index="9" offsetX="4" offsetY="-31" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_spear" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="1" offsetY="-32" delay="280"/>
+ <frame index="0" offsetX="1" offsetY="-33" delay="140"/>
+ <frame index="0" offsetX="1" offsetY="-27" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="7" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="10" offsetY="-32" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="3" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="0" offsetY="-33" delay="140"/>
+ <frame index="6" offsetX="1" offsetY="-33" delay="140"/>
+ <frame index="6" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="6" offsetX="0" offsetY="-37" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="9" offsetX="-2" offsetY="-32" delay="140"/>
+ <frame index="9" offsetX="4" offsetY="-34" delay="140"/>
+ <frame index="9" offsetX="5" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_chop" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="2" offsetY="-29" delay="280"/>
+ <frame index="0" offsetX="2" offsetY="-31" delay="140"/>
+ <frame index="0" offsetX="2" offsetY="-25" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="6" offsetY="-34" delay="140"/>
+ <frame index="3" offsetX="6" offsetY="-35" delay="280"/>
+ <frame index="3" offsetX="1" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="1" offsetY="-32" delay="140"/>
+ <frame index="6" offsetX="1" offsetY="-31" delay="280"/>
+ <frame index="6" offsetX="1" offsetY="-30" delay="140"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="0" offsetY="-34" delay="140"/>
+ <frame index="9" offsetX="1" offsetY="-35" delay="280"/>
+ <frame index="9" offsetX="6" offsetY="-31" delay="140"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-antlers.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-antlers.png
new file mode 100644
index 00000000..cab475ca
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-antlers.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-antlers.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-antlers.xml
new file mode 100644
index 00000000..e38c37e8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-antlers.xml
@@ -0,0 +1,98 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="accessory" src="graphics/sprites/monsters/accessories/mouboo-antlers.png" width="28" height="21"/>
+ <action name="stand" imageset="accessory">
+ <animation direction="down">
+ <frame index="0" offsetY="-49"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-16" offsetY="-55"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetY="-56"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="16" offsetY="-55"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="accessory">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-52"/>
+ <frame index="0" delay="150" offsetY="-54"/>
+ <frame index="0" delay="75" offsetY="-51"/>
+ <frame index="0" delay="75" offsetY="-48"/>
+ <frame index="0" delay="75" offsetY="-49"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="-16" offsetY="-59"/>
+ <frame index="1" delay="75" offsetX="-14" offsetY="-59"/>
+ <frame index="1" delay="75" offsetX="-15" offsetY="-61"/>
+ <frame index="1" delay="75" offsetX="-20" offsetY="-60"/>
+ <frame index="1" delay="75" offsetX="-20" offsetY="-56"/>
+ <frame index="1" delay="75" offsetX="-21" offsetY="-51"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="75" offsetY="-59"/>
+ <frame index="0" delay="75" offsetY="-60"/>
+ <frame index="0" delay="75" offsetY="-63"/>
+ <frame index="0" delay="75" offsetY="-61"/>
+ <frame index="0" delay="75" offsetY="-60"/>
+ <frame index="0" delay="75" offsetY="-58"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" delay="75" offsetX="16" offsetY="-59"/>
+ <frame index="2" delay="75" offsetX="14" offsetY="-59"/>
+ <frame index="2" delay="75" offsetX="15" offsetY="-61"/>
+ <frame index="2" delay="75" offsetX="20" offsetY="-60"/>
+ <frame index="2" delay="75" offsetX="20" offsetY="-56"/>
+ <frame index="2" delay="75" offsetX="21" offsetY="-51"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="accessory">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-50"/>
+ <frame index="0" delay="75" offsetY="-52"/>
+ <frame index="0" delay="75" offsetY="-39"/>
+ <frame index="0" delay="75" offsetY="-31"/>
+ <frame index="0" delay="75" offsetY="-30"/>
+ <frame index="0" delay="75" offsetY="-31"/>
+ <frame index="0" delay="75" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="-14" offsetY="-56"/>
+ <frame index="1" delay="75" offsetX="-7" offsetY="-56"/>
+ <frame index="1" delay="75" offsetX="-21" offsetY="-40"/>
+ <frame index="1" delay="75" offsetX="-23" offsetY="-40"/>
+ <frame index="1" delay="75" offsetX="-27" offsetY="-40"/>
+ <frame index="1" delay="75" offsetX="-24" offsetY="-49"/>
+ <frame index="1" delay="75" offsetX="-16" offsetY="-55"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="75" offsetY="-55"/>
+ <frame index="0" delay="75" offsetY="-53"/>
+ <frame index="0" delay="75" offsetY="-59"/>
+ <frame index="0" delay="75" offsetY="-53"/>
+ <frame index="0" delay="75" offsetY="-51"/>
+ <frame index="0" delay="75" offsetY="-54"/>
+ <frame index="0" delay="75" offsetY="-56"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" delay="75" offsetX="14" offsetY="-56"/>
+ <frame index="2" delay="75" offsetX="7" offsetY="-56"/>
+ <frame index="2" delay="75" offsetX="21" offsetY="-40"/>
+ <frame index="2" delay="75" offsetX="23" offsetY="-40"/>
+ <frame index="2" delay="75" offsetX="27" offsetY="-40"/>
+ <frame index="2" delay="75" offsetX="24" offsetY="-49"/>
+ <frame index="2" delay="75" offsetX="16" offsetY="-55"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="accessory">
+ <animation>
+ <frame index="3" delay="1600" offsetX="20" offsetY="-8"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-demonic-antlers.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-demonic-antlers.png
new file mode 100644
index 00000000..88817f27
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-demonic-antlers.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-demonic-antlers.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-demonic-antlers.xml
new file mode 100644
index 00000000..324eda8e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-demonic-antlers.xml
@@ -0,0 +1,98 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="accessory" src="graphics/sprites/monsters/accessories/mouboo-demonic-antlers.png" width="37" height="30"/>
+ <action name="stand" imageset="accessory">
+ <animation direction="down">
+ <frame index="0" offsetY="-49"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-16" offsetY="-55"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetY="-56"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" offsetX="19" offsetY="-55"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="accessory">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-52"/>
+ <frame index="0" delay="150" offsetY="-54"/>
+ <frame index="0" delay="75" offsetY="-51"/>
+ <frame index="0" delay="75" offsetY="-48"/>
+ <frame index="0" delay="75" offsetY="-49"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="-16" offsetY="-59"/>
+ <frame index="1" delay="75" offsetX="-14" offsetY="-59"/>
+ <frame index="1" delay="75" offsetX="-15" offsetY="-61"/>
+ <frame index="1" delay="75" offsetX="-20" offsetY="-60"/>
+ <frame index="1" delay="75" offsetX="-20" offsetY="-56"/>
+ <frame index="1" delay="75" offsetX="-21" offsetY="-51"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="75" offsetY="-59"/>
+ <frame index="0" delay="75" offsetY="-60"/>
+ <frame index="0" delay="75" offsetY="-63"/>
+ <frame index="0" delay="75" offsetY="-61"/>
+ <frame index="0" delay="75" offsetY="-60"/>
+ <frame index="0" delay="75" offsetY="-58"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" delay="75" offsetX="16" offsetY="-59"/>
+ <frame index="2" delay="75" offsetX="14" offsetY="-59"/>
+ <frame index="2" delay="75" offsetX="15" offsetY="-61"/>
+ <frame index="2" delay="75" offsetX="20" offsetY="-60"/>
+ <frame index="2" delay="75" offsetX="20" offsetY="-56"/>
+ <frame index="2" delay="75" offsetX="21" offsetY="-51"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="accessory">
+ <animation direction="down">
+ <frame index="0" delay="75" offsetY="-50"/>
+ <frame index="0" delay="75" offsetY="-52"/>
+ <frame index="0" delay="75" offsetY="-39"/>
+ <frame index="0" delay="75" offsetY="-31"/>
+ <frame index="0" delay="75" offsetY="-30"/>
+ <frame index="0" delay="75" offsetY="-31"/>
+ <frame index="0" delay="75" offsetY="-38"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetX="-14" offsetY="-56"/>
+ <frame index="1" delay="75" offsetX="-7" offsetY="-56"/>
+ <frame index="1" delay="75" offsetX="-21" offsetY="-40"/>
+ <frame index="1" delay="75" offsetX="-23" offsetY="-40"/>
+ <frame index="1" delay="75" offsetX="-27" offsetY="-40"/>
+ <frame index="1" delay="75" offsetX="-24" offsetY="-49"/>
+ <frame index="1" delay="75" offsetX="-16" offsetY="-55"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="75" offsetY="-55"/>
+ <frame index="0" delay="75" offsetY="-53"/>
+ <frame index="0" delay="75" offsetY="-59"/>
+ <frame index="0" delay="75" offsetY="-53"/>
+ <frame index="0" delay="75" offsetY="-51"/>
+ <frame index="0" delay="75" offsetY="-54"/>
+ <frame index="0" delay="75" offsetY="-56"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" delay="75" offsetX="14" offsetY="-56"/>
+ <frame index="2" delay="75" offsetX="7" offsetY="-56"/>
+ <frame index="2" delay="75" offsetX="21" offsetY="-40"/>
+ <frame index="2" delay="75" offsetX="23" offsetY="-40"/>
+ <frame index="2" delay="75" offsetX="27" offsetY="-40"/>
+ <frame index="2" delay="75" offsetX="24" offsetY="-49"/>
+ <frame index="2" delay="75" offsetX="16" offsetY="-55"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="accessory">
+ <animation>
+ <frame index="3" delay="1600" offsetX="20" offsetY="-8"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-red-nose.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-red-nose.png
new file mode 100644
index 00000000..63857cb3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-red-nose.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-red-nose.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-red-nose.xml
new file mode 100644
index 00000000..297f18cf
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-red-nose.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="mob" src="graphics/sprites/monsters/accessories/mouboo-red-nose.png" width="80" height="80"/>
+ <include file="monsters/mouboo.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-red-saddle.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-red-saddle.png
new file mode 100644
index 00000000..1e0973cf
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-red-saddle.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-red-saddle.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-red-saddle.xml
new file mode 100644
index 00000000..fd2ce1e7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-red-saddle.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="mob" src="graphics/sprites/monsters/accessories/mouboo-red-saddle.png" width="80" height="80"/>
+ <include file="monsters/mouboo.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-red-shoes.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-red-shoes.png
new file mode 100644
index 00000000..9e2f2dad
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-red-shoes.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-red-shoes.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-red-shoes.xml
new file mode 100644
index 00000000..4b48e8df
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-red-shoes.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="mob" src="graphics/sprites/monsters/accessories/mouboo-red-shoes.png" width="80" height="80"/>
+ <include file="monsters/mouboo.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-santa-hat.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-santa-hat.png
new file mode 100644
index 00000000..b1b89788
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-santa-hat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-santa-hat.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-santa-hat.xml
new file mode 100644
index 00000000..ed788518
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mouboo-santa-hat.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="mob" src="graphics/sprites/monsters/accessories/mouboo-santa-hat.png" width="80" height="80"/>
+ <include file="monsters/mouboo.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-arms1.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-arms1.png
new file mode 100644
index 00000000..aceb7139
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-arms1.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-arms1.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-arms1.xml
new file mode 100644
index 00000000..9b903035
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-arms1.xml
@@ -0,0 +1,101 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/mushroom-base1-arms1.png|W" width="22" height="12"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-5"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="10" offsetX="-2" offsetY="-5"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="30" offsetX="2" offsetY="-5"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetY="-5"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetY="-5"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetY="-5"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="150" offsetY="-5"/>
+ <frame index="2" delay="75" offsetY="-10"/>
+ <frame index="3" delay="150" offsetY="-5"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="10" delay="150" offsetX="2" offsetY="-5"/>
+ <frame index="13" delay="75" offsetX="2" offsetY="-8"/>
+ <frame index="14" delay="75" offsetX="2" offsetY="-5"/>
+ <frame index="14" delay="75" offsetX="2" offsetY="-6"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="30" delay="150" offsetX="-2" offsetY="-5"/>
+ <frame index="33" delay="75" offsetX="-2" offsetY="-6"/>
+ <frame index="34" delay="75" offsetX="-2" offsetY="-5"/>
+ <frame index="34" delay="75" offsetX="-2" offsetY="-6"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" delay="150" offsetY="-5"/>
+ <frame index="13" delay="75" offsetY="-8"/>
+ <frame index="14" delay="75" offsetY="-5"/>
+ <frame index="14" delay="75" offsetY="-6"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" delay="150" offsetY="-5"/>
+ <frame index="23" delay="75" offsetY="-10"/>
+ <frame index="24" delay="75" offsetY="-5"/>
+ <frame index="24" delay="75" offsetY="-6"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" delay="150" offsetY="-5"/>
+ <frame index="33" delay="75" offsetY="-6"/>
+ <frame index="34" delay="75" offsetY="-5"/>
+ <frame index="34" delay="75" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19"/>
+ </animation>
+ <animation direction="up">
+ <frame index="30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetY="-5"/>
+ <end/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="15" end="18" delay="75" offsetX="2" offsetY="-5"/>
+ <end/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="35" end="38" delay="75" offsetX="-2" offsetY="-5"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetY="-5"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetY="-5"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetY="-5"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-cap1-spikes.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-cap1-spikes.png
new file mode 100644
index 00000000..5bdd50d2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-cap1-spikes.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-cap1-spikes.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-cap1-spikes.xml
new file mode 100644
index 00000000..c6279afe
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-cap1-spikes.xml
@@ -0,0 +1,84 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/mushroom-base1-cap1-spikes.png|W" width="18" height="13"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-20"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetY="-20"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="150" offsetY="-20"/>
+ <frame index="2" delay="75" offsetY="-26"/>
+ <frame index="0" delay="75" offsetY="-20"/>
+ <frame index="3" delay="75" offsetY="-20"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="150" offsetY="-19"/>
+ <frame index="1" delay="75" offsetX="2" offsetY="-20"/>
+ <frame index="1" delay="75" offsetY="-19"/>
+ <frame index="1" delay="75" offsetY="-17"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="150" offsetY="-20"/>
+ <frame index="3" delay="75" offsetY="-25"/>
+ <frame index="0" delay="75" offsetY="-20"/>
+ <frame index="0" delay="75" offsetY="-21"/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" delay="150" offsetY="-19"/>
+ <frame index="1" delay="75" offsetX="-2" offsetY="-20"/>
+ <frame index="1" delay="75" offsetY="-19"/>
+ <frame index="1" delay="75" offsetY="-17"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetY="12"/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" offsetX="-12" offsetY="2"/>
+ </animation>
+ <animation direction="up">
+ <frame index="9" offsetX="-1" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="10" offsetX="12" offsetY="2"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="4" delay="75" offsetY="-19"/>
+ <frame index="4" delay="75" offsetY="-17"/>
+ <frame index="0" delay="150" offsetY="-20"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" delay="75" offsetY="-19"/>
+ <frame index="1" delay="75" offsetY="-17"/>
+ <frame index="1" delay="150" offsetY="-20"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" delay="75" offsetY="-19"/>
+ <frame index="4" delay="75" offsetY="-17"/>
+ <frame index="0" delay="150" offsetY="-20"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" delay="75" offsetY="-19"/>
+ <frame index="1" delay="75" offsetY="-17"/>
+ <frame index="1" delay="150" offsetY="-20"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-cap1.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-cap1.png
new file mode 100644
index 00000000..49574e9e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-cap1.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-cap1.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-cap1.xml
new file mode 100644
index 00000000..f4ffb4ad
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-cap1.xml
@@ -0,0 +1,84 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/mushroom-base1-cap1.png|W;R" width="26" height="20"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-12"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetY="-12"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetY="-12"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="150" offsetY="-12"/>
+ <frame index="1" delay="75" offsetY="-19"/>
+ <frame index="0" delay="75" offsetY="-12"/>
+ <frame index="2" delay="75" offsetY="-12"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="150" offsetY="-12"/>
+ <frame index="5" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-13"/>
+ <frame index="6" delay="75" offsetY="-9"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="150" offsetY="-12"/>
+ <frame index="2" delay="75" offsetY="-19"/>
+ <frame index="0" delay="75" offsetY="-12"/>
+ <frame index="1" delay="75" offsetY="-12"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="150" offsetY="-12"/>
+ <frame index="6" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-13"/>
+ <frame index="5" delay="75" offsetY="-9"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetY="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="7" offsetX="-8"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetY="-12"/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="11"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="3" delay="75" offsetY="-12"/>
+ <frame index="3" delay="75" offsetY="-10"/>
+ <frame index="0" delay="150" offsetY="-12"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" delay="75" offsetY="-12"/>
+ <frame index="3" delay="75" offsetY="-10"/>
+ <frame index="0" delay="150" offsetY="-12"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" delay="75" offsetY="-12"/>
+ <frame index="3" delay="75" offsetY="-10"/>
+ <frame index="0" delay="150" offsetY="-12"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-12"/>
+ <frame index="3" delay="75" offsetY="-10"/>
+ <frame index="0" delay="150" offsetY="-12"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-cap2.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-cap2.png
new file mode 100644
index 00000000..56b43e52
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-cap2.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-cap2.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-cap2.xml
new file mode 100644
index 00000000..90ea51cc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-cap2.xml
@@ -0,0 +1,84 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/mushroom-base1-cap2.png|W;R" width="28" height="24"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-12"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" offsetY="-12"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetY="-12"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="150" offsetY="-12"/>
+ <frame index="1" delay="75" offsetY="-19"/>
+ <frame index="0" delay="75" offsetY="-12"/>
+ <frame index="2" delay="75" offsetY="-12"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="150" offsetY="-12"/>
+ <frame index="5" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-13"/>
+ <frame index="6" delay="75" offsetY="-9"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="150" offsetY="-12"/>
+ <frame index="2" delay="75" offsetY="-19"/>
+ <frame index="0" delay="75" offsetY="-12"/>
+ <frame index="1" delay="75" offsetY="-12"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="150" offsetY="-12"/>
+ <frame index="6" delay="75" offsetY="-14"/>
+ <frame index="0" delay="75" offsetY="-13"/>
+ <frame index="5" delay="75" offsetY="-9"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="4" offsetY="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="7" offsetX="-8"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" offsetY="-12"/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" offsetX="11"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="3" delay="75" offsetY="-12"/>
+ <frame index="3" delay="75" offsetY="-10"/>
+ <frame index="0" delay="150" offsetY="-12"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" delay="75" offsetY="-12"/>
+ <frame index="3" delay="75" offsetY="-10"/>
+ <frame index="0" delay="150" offsetY="-12"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="3" delay="75" offsetY="-12"/>
+ <frame index="3" delay="75" offsetY="-10"/>
+ <frame index="0" delay="150" offsetY="-12"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" delay="75" offsetY="-12"/>
+ <frame index="3" delay="75" offsetY="-10"/>
+ <frame index="0" delay="150" offsetY="-12"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-face1.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-face1.png
new file mode 100644
index 00000000..a9cbc128
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-face1.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-face1.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-face1.xml
new file mode 100644
index 00000000..a2e7ee1d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-face1.xml
@@ -0,0 +1,108 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/mushroom-base1-face1.png|W;R" width="12" height="12"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="2200" offsetY="-5"/>
+ <frame index="1" delay="80" offsetY="-5"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="18" delay="2200" offsetY="-5"/>
+ <frame index="19" delay="80" offsetY="-5"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="6" delay="2200" offsetY="-5"/>
+ <frame index="7" delay="80" offsetY="-5"/>
+ </animation>
+ <animation direction="left">
+ <frame index="24" delay="2200" offsetY="-5"/>
+ <frame index="25" delay="80" offsetY="-5"/>
+ </animation>
+ <animation direction="up">
+ <frame index="30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="12" delay="2200" offsetY="-5"/>
+ <frame index="13" delay="80" offsetY="-5"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="150" offsetY="-5"/>
+ <frame index="2" delay="75" offsetY="-10"/>
+ <frame index="3" delay="150" offsetY="-5"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="18" delay="150" offsetY="-5"/>
+ <frame index="21" delay="75" offsetY="-8"/>
+ <frame index="22" delay="75" offsetY="-5"/>
+ <frame index="22" delay="75" offsetY="-4"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="6" delay="150" offsetY="-5"/>
+ <frame index="8" delay="75" offsetY="-8"/>
+ <frame index="9" delay="75" offsetY="-5"/>
+ <frame index="9" delay="75" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="24" delay="150" offsetY="-5"/>
+ <frame index="26" delay="75" offsetY="-6"/>
+ <frame index="27" delay="75" offsetY="-5"/>
+ <frame index="27" delay="75" offsetY="-4"/>
+ </animation>
+ <animation direction="up">
+ <frame index="30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="12" delay="150" offsetY="-5"/>
+ <frame index="14" delay="75" offsetY="-6"/>
+ <frame index="15" delay="75" offsetY="-5"/>
+ <frame index="15" delay="75" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="5" delay="150" offsetY="-5"/>
+ <frame index="4" delay="75" offsetY="-5"/>
+ <end/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="23" delay="150" offsetY="-5"/>
+ <frame index="22" delay="75" offsetY="-5"/>
+ <end/>
+ </animation>
+ <animation direction="downright">
+ <frame index="11" delay="150" offsetY="-5"/>
+ <frame index="10" delay="75" offsetY="-5"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="29" delay="150" offsetY="-5"/>
+ <frame index="28" delay="75" offsetY="-5"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="30"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="17" delay="150" offsetY="-5"/>
+ <frame index="16" delay="75" offsetY="-5"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-face2.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-face2.png
new file mode 100644
index 00000000..a8e1cf25
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-face2.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-face2.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-face2.xml
new file mode 100644
index 00000000..6433a2d3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1-face2.xml
@@ -0,0 +1,108 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/mushroom-base1-face2.png|W;R" width="12" height="12"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="2200" offsetY="-5"/>
+ <frame index="1" delay="80" offsetY="-5"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="18" delay="2200" offsetY="-5"/>
+ <frame index="19" delay="80" offsetY="-5"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="6" delay="2200" offsetY="-5"/>
+ <frame index="7" delay="80" offsetY="-5"/>
+ </animation>
+ <animation direction="left">
+ <frame index="24" delay="2200" offsetY="-5"/>
+ <frame index="25" delay="80" offsetY="-5"/>
+ </animation>
+ <animation direction="up">
+ <frame index="30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="12" delay="2200" offsetY="-5"/>
+ <frame index="13" delay="80" offsetY="-5"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="150" offsetY="-5"/>
+ <frame index="2" delay="75" offsetY="-10"/>
+ <frame index="3" delay="150" offsetY="-5"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="18" delay="150" offsetY="-5"/>
+ <frame index="21" delay="75" offsetY="-8"/>
+ <frame index="22" delay="75" offsetY="-5"/>
+ <frame index="22" delay="75" offsetY="-4"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="6" delay="150" offsetY="-5"/>
+ <frame index="8" delay="75" offsetY="-8"/>
+ <frame index="9" delay="75" offsetY="-5"/>
+ <frame index="9" delay="75" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="24" delay="150" offsetY="-5"/>
+ <frame index="26" delay="75" offsetY="-6"/>
+ <frame index="27" delay="75" offsetY="-5"/>
+ <frame index="27" delay="75" offsetY="-4"/>
+ </animation>
+ <animation direction="up">
+ <frame index="30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="12" delay="150" offsetY="-5"/>
+ <frame index="14" delay="75" offsetY="-6"/>
+ <frame index="15" delay="75" offsetY="-5"/>
+ <frame index="15" delay="75" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="30"/>
+ </animation>
+ <animation direction="left">
+ <frame index="30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="5" delay="150" offsetY="-5"/>
+ <frame index="4" delay="75" offsetY="-5"/>
+ <end/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="23" delay="150" offsetY="-5"/>
+ <frame index="22" delay="75" offsetY="-5"/>
+ <end/>
+ </animation>
+ <animation direction="downright">
+ <frame index="11" delay="150" offsetY="-5"/>
+ <frame index="10" delay="75" offsetY="-5"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="29" delay="150" offsetY="-5"/>
+ <frame index="28" delay="75" offsetY="-5"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="30"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="17" delay="150" offsetY="-5"/>
+ <frame index="16" delay="75" offsetY="-5"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1.png
new file mode 100644
index 00000000..e95efc8a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1.xml
new file mode 100644
index 00000000..32c8e6bc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/mushroom-base1.xml
@@ -0,0 +1,76 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/mushroom-base1.png|W" width="18" height="25"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="150"/>
+ <frame index="1" delay="75" offsetY="-6"/>
+ <frame index="2" delay="75"/>
+ <frame index="3" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <frame index="5" delay="150"/>
+ <frame index="6" delay="75" offsetY="-4"/>
+ <frame index="2" delay="75" offsetY="-3"/>
+ <frame index="8" delay="75" offsetY="-2"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="150"/>
+ <frame index="1" delay="75" offsetY="-6"/>
+ <frame index="2" delay="75"/>
+ <frame index="3" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="10" delay="150"/>
+ <frame index="11" delay="75" offsetY="-4"/>
+ <frame index="2" delay="75" offsetY="-3"/>
+ <frame index="13" delay="75" offsetY="-2"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="20"/>
+ </animation>
+ <animation direction="left">
+ <frame index="21"/>
+ </animation>
+ <animation direction="up">
+ <frame index="22"/>
+ </animation>
+ <animation direction="right">
+ <frame index="23"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="4"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="4"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="4"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="4"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/nutcrackerhat.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/nutcrackerhat.xml
new file mode 100644
index 00000000..5979c83f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/nutcrackerhat.xml
@@ -0,0 +1,117 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/equipment/head/nutcrackerhat.png" width="19" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-46"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-46"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-46"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-46"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-46" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="-2" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-45" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-46" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-46" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-47" delay="150"/>
+ <frame index="2" offsetX="-2" offsetY="-46" delay="75"/>
+ <frame index="2" offsetX="-2" offsetY="-47" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="1" offsetY="-46" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-45" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-46" delay="150"/>
+ <frame index="3" offsetX="1" offsetY="-45" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-46" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-42" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-41" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-47" delay="75"/>
+ <frame index="1" offsetX="2" offsetY="-48" delay="75"/>
+ <frame index="1" offsetX="0" offsetY="-46" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-44" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-3" offsetY="-46" delay="225"/>
+ <frame index="2" offsetX="-3" offsetY="-44" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-2" offsetY="-47" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-48" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-45" delay="75"/>
+ <frame index="3" offsetX="1" offsetY="-44" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-45" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-44" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-45" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="1" offsetY="-47" delay="225"/>
+ <frame index="1" offsetX="3" offsetY="-48" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-2" offsetY="-46" delay="225"/>
+ <frame index="2" offsetX="-4" offsetY="-45" delay="75"/>
+ <frame index="2" offsetX="-4" offsetY="-46" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-47" delay="225"/>
+ <frame index="3" offsetX="-3" offsetY="-48" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-34"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetX="2" offsetY="-37"/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" offsetX="-1" offsetY="-38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-5" offsetY="-37"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="3" offsetX="37" offsetY="-10"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/reaper-shadow.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/reaper-shadow.xml
new file mode 100644
index 00000000..94eb61cd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/reaper-shadow.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/generic-shadow-medium-circle.png" width="32" height="22"/>
+ <imageset name="empty" src="graphics/sprites/monsters/accessories/empty-frame.png" width="1" height="1"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0" offsetY="-2"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="empty">
+ <animation>
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/scythe-shadow.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/scythe-shadow.png
new file mode 100644
index 00000000..c4471ca5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/scythe-shadow.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/scythe-shadow.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/scythe-shadow.xml
new file mode 100644
index 00000000..dc14033b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/scythe-shadow.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/scythe-shadow.png" width="100" height="100"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="7" delay="40" offsetY="35"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="7" delay="40" offsetY="35"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="8" delay="80" offsetY="35"/>
+ <frame index="9" delay="80" offsetY="35"/>
+ <frame index="10" delay="80" offsetY="35"/>
+ <frame index="11" offsetY="35"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="7" delay="40" offsetY="35"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-bubble.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-bubble.png
new file mode 100644
index 00000000..78d92547
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-bubble.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-bubble.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-bubble.xml
new file mode 100644
index 00000000..eb2887d5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-bubble.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/slime-bubble.png|W" width="32" height="25"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <sequence start="0" end="2" offsetY="-7" delay="200"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation>
+ <sequence start="0" end="2" offsetY="-7" delay="200"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation>
+ <sequence start="0" end="2" offsetY="-7" delay="200"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="3"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-covered-bow.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-covered-bow.xml
new file mode 100644
index 00000000..6f3429c2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-covered-bow.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="bow" src="graphics/sprites/monsters/accessories/bow-slimecovered.png|B;R;W" width="64" height="64"/>
+ <action name="default" imageset="bow"/>
+ <action name="attack" imageset="bow">
+ <animation direction="down">
+ <sequence start="0" end="4" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="5" end="9" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="10" end="14" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="15" end="19" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-littleslime.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-littleslime.png
new file mode 100644
index 00000000..0abed38a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-littleslime.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-littleslime.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-littleslime.xml
new file mode 100644
index 00000000..b985c12b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-littleslime.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/slime-littleslime.png|W" width="20" height="20"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0" offsetY="16"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="2" delay="200" offsetY="16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="200" offsetY="16"/>
+ <sequence start="3" end="4" delay="200" offsetY="16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="200" offsetY="16"/>
+ <sequence start="5" end="6" delay="200" offsetY="16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="200" offsetY="16"/>
+ <sequence start="7" end="8" delay="200" offsetY="16"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="9" offsetY="16"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="200" offsetY="16"/>
+ <frame index="1" delay="200" offsetY="16"/>
+ <frame index="5" delay="200" offsetY="16"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="200" offsetY="16"/>
+ <frame index="1" delay="200" offsetY="16"/>
+ <frame index="5" delay="200" offsetY="16"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="200" offsetY="16"/>
+ <frame index="1" delay="200" offsetY="16"/>
+ <frame index="5" delay="200" offsetY="16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="200" offsetY="16"/>
+ <frame index="1" delay="200" offsetY="16"/>
+ <frame index="5" delay="200" offsetY="16"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-rudolph.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-rudolph.png
new file mode 100644
index 00000000..b786aea4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-rudolph.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-rudolph.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-rudolph.xml
new file mode 100644
index 00000000..5db91dfe
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-rudolph.xml
@@ -0,0 +1,46 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/slime-rudolph.png" width="26" height="15"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="6" offsetY="-16"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetY="-16"/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetY="-16"/>
+ </animation>
+ <animation direction="right">
+ <frame index="6" offsetY="-16"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="3" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetY="-8"/>
+ </animation>
+ <animation direction="up">
+ <frame index="7" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="7" offsetY="-8"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-santa.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-santa.png
new file mode 100644
index 00000000..6f9b8c21
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-santa.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-santa.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-santa.xml
new file mode 100644
index 00000000..30803a80
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-santa.xml
@@ -0,0 +1,50 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/slime-santa.png" width="18" height="14"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetX="2" offsetY="-14"/>
+ </animation>
+ <animation direction="up">
+ <frame index="4" offsetY="-12"/>
+ </animation>
+ <animation direction="right">
+ <frame index="7" offsetX="-4" offsetY="-14"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="2" offsetX="3" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="3" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="6" offsetX="-3" offsetY="-15"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="6" offsetX="-3" offsetY="-15"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="3" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="3" offsetY="-8"/>
+ </animation>
+ <animation direction="up">
+ <frame index="7" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="7" offsetY="-8"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-seajelly.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-seajelly.png
new file mode 100644
index 00000000..8e92c2f4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-seajelly.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-seajelly.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-seajelly.xml
new file mode 100644
index 00000000..87c4d928
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-seajelly.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/slime-seajelly.png|W" width="26" height="15"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-5"/>
+ </animation>
+ <animation direction="left">
+ <frame index="1" offsetY="-5"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" offsetY="-5"/>
+ </animation>
+ <animation direction="right">
+ <frame index="1" offsetY="-5"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation>
+ <sequence start="0" end="1" delay="600" offsetY="-5"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation>
+ <sequence start="0" end="1" delay="75" offsetY="-5"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="2"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-slimeblast.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-slimeblast.xml
new file mode 100644
index 00000000..0025d7df
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/accessories/slime-slimeblast.xml
@@ -0,0 +1,46 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/slime-littleslime.png|W" width="20" height="20"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="2" delay="200" offsetY="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="3" end="4" delay="200" offsetY="0"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="5" end="6" delay="200" offsetY="0"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="7" end="8" delay="200" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="9" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="9" delay="200" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="9" delay="200" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="9" delay="200" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="9" delay="200" offsetY="0"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/archant.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/archant.png
new file mode 100644
index 00000000..b554435f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/archant.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/archant.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/archant.xml
new file mode 100644
index 00000000..40486be3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/archant.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/archant.png" width="24" height="30"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="2"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetX="-1" offsetY="-3"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetX="0" offsetY="3"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetX="-1" offsetY="-3"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="75" offsetX="0" offsetY="2"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="75" offsetX="-1" offsetY="-3"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="75" offsetX="0" offsetY="3"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="75" offsetX="-1" offsetY="-3"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetX="0" offsetY="2"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetX="-1" offsetY="-3"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetX="0" offsetY="3"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetX="-1" offsetY="-3"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetX="0" offsetY="2"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetX="-1" offsetY="-3"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetX="0" offsetY="3"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetX="-1" offsetY="-3"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/ball-lightning.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/ball-lightning.png
new file mode 100644
index 00000000..894dcecc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/ball-lightning.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/ball-lightning.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/ball-lightning.xml
new file mode 100644
index 00000000..6bc6f98c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/ball-lightning.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/ball-lightning.png" width="70" height="60"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="2" delay="100"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="2" delay="100"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <sequence start="3" end="5" delay="100"/>
+ <frame index="6"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="2" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/bandit-lord.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/bandit-lord.png
new file mode 100644
index 00000000..8c860143
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/bandit-lord.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/bandit-lord.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/bandit-lord.xml
new file mode 100644
index 00000000..eb81d35a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/bandit-lord.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/bandit-lord.png" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/bandit.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/bandit.png
new file mode 100644
index 00000000..a0c2fd46
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/bandit.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/bandit.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/bandit.xml
new file mode 100644
index 00000000..f117a8e9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/bandit.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/bandit.png" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/bat.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/bat.png
new file mode 100644
index 00000000..f84a1f76
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/bat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/bat.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/bat.xml
new file mode 100644
index 00000000..502325a7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/bat.xml
@@ -0,0 +1,50 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/bat.png" width="37" height="58"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="50" offsetY="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="50" offsetY="0"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="50" offsetY="0"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="50" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetY="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetY="0"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/bee.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/bee.png
new file mode 100644
index 00000000..cd1f8bcd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/bee.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/bee.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/bee.xml
new file mode 100644
index 00000000..c718bbd0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/bee.xml
@@ -0,0 +1,94 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/bee.png" width="20" height="19"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="8" end="11" delay="75" offsetY="-20"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="0" end="3" delay="75" offsetY="-20"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="12" end="15" delay="75" offsetY="-20"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="4" end="7" delay="75" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <sequence start="16" end="19" delay="75" offsetY="-16"/>
+ <sequence start="16" end="19" delay="75" offsetY="-12"/>
+ <sequence start="16" end="19" delay="75" offsetY="-8"/>
+ <sequence start="16" end="19" delay="75" offsetY="-4"/>
+ <sequence start="16" end="19" delay="75" offsetY="0"/>
+ <frame index="16" offsetY="16"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="16" end="19" delay="75" offsetY="-8"/>
+ <sequence start="16" end="19" delay="75" offsetY="-12"/>
+ <sequence start="16" end="19" delay="75" offsetY="-8"/>
+ <sequence start="16" end="19" delay="75" offsetY="-4"/>
+ <sequence start="16" end="19" delay="75" offsetY="0"/>
+ <frame index="17" offsetY="8"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="16" end="19" delay="75" offsetY="-16"/>
+ <sequence start="16" end="19" delay="75" offsetY="-12"/>
+ <sequence start="16" end="19" delay="75" offsetY="-8"/>
+ <sequence start="16" end="19" delay="75" offsetY="-4"/>
+ <sequence start="16" end="19" delay="75" offsetY="0"/>
+ <frame index="18" offsetY="4"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="16" end="19" delay="75" offsetY="-16"/>
+ <sequence start="16" end="19" delay="75" offsetY="-12"/>
+ <sequence start="16" end="19" delay="75" offsetY="-8"/>
+ <sequence start="16" end="19" delay="75" offsetY="-4"/>
+ <sequence start="16" end="19" delay="75" offsetY="0"/>
+ <frame index="19" offsetY="12"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="8" delay="75" offsetY="-12"/>
+ <frame index="9" delay="75" offsetY="-8"/>
+ <frame index="10" delay="75" offsetY="-4"/>
+ <frame index="11" delay="75" offsetY="0"/>
+ <frame index="10" delay="75" offsetY="-4"/>
+ <frame index="9" delay="75" offsetY="-8"/>
+ <frame index="8" delay="75" offsetY="-12"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="75" offsetY="-16" offsetX="0"/>
+ <frame index="1" delay="75" offsetY="-16" offsetX="-4"/>
+ <frame index="2" delay="75" offsetY="-16" offsetX="-8"/>
+ <frame index="3" delay="75" offsetY="-16" offsetX="-12"/>
+ <frame index="2" delay="75" offsetY="-16" offsetX="-8"/>
+ <frame index="1" delay="75" offsetY="-16" offsetX="-4"/>
+ <frame index="0" delay="75" offsetY="-16" offsetX="0"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" delay="75" offsetY="-14"/>
+ <frame index="13" delay="75" offsetY="-16"/>
+ <frame index="14" delay="75" offsetY="-18"/>
+ <frame index="15" delay="75" offsetY="-20"/>
+ <frame index="14" delay="75" offsetY="-18"/>
+ <frame index="13" delay="75" offsetY="-16"/>
+ <frame index="12" delay="75" offsetY="-14"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" delay="75" offsetY="-16" offsetX="0"/>
+ <frame index="5" delay="75" offsetY="-16" offsetX="4"/>
+ <frame index="6" delay="75" offsetY="-16" offsetX="8"/>
+ <frame index="7" delay="75" offsetY="-16" offsetX="12"/>
+ <frame index="6" delay="75" offsetY="-16" offsetX="8"/>
+ <frame index="5" delay="75" offsetY="-16" offsetX="4"/>
+ <frame index="4" delay="75" offsetY="-16" offsetX="0"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/bluepar.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/bluepar.png
new file mode 100644
index 00000000..764630a8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/bluepar.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/bluepar.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/bluepar.xml
new file mode 100644
index 00000000..a5a99067
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/bluepar.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/bluepar.png" width="50" height="42"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-12"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetY="-12"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetY="-12"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="75" offsetY="-12"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="75" offsetY="-12"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="75" offsetY="-12"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="75" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY="-12"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY="-12"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetY="-12"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetY="-12"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetY="-12"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetY="-12"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetY="-12"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/butterfly.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/butterfly.png
new file mode 100644
index 00000000..f15cd2c7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/butterfly.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/butterfly.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/butterfly.xml
new file mode 100644
index 00000000..9d0af81e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/butterfly.xml
@@ -0,0 +1,98 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/butterfly.png|W" width="28" height="28"/>
+ <action name="stand" imageset="base">
+ <animation direction="up">
+ <sequence start="0" end="3" delay="120" offsetY="-20"/>
+ </animation>
+ <animation direction="down">
+ <sequence start="0" end="3" delay="120" offsetY="-20"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="4" end="7" delay="120" offsetY="-20"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="8" end="11" delay="120" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="up">
+ <sequence start="0" end="3" delay="75" offsetY="-20"/>
+ </animation>
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75" offsetY="-20"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="4" end="7" delay="75" offsetY="-20"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="8" end="11" delay="75" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="up">
+ <frame index="0" delay="50" offsetY="-24"/>
+ <frame index="1" delay="50" offsetY="-36"/>
+ <frame index="2" delay="50" offsetY="-84"/>
+ <frame index="3" delay="60" offsetY="-52"/>
+ <frame index="2" delay="60" offsetY="-36"/>
+ <frame index="1" delay="60" offsetY="-28"/>
+ <frame index="0" delay="60" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="down">
+ <frame index="0" delay="50" offsetY="-16"/>
+ <frame index="1" delay="50" offsetY="-4"/>
+ <frame index="2" delay="50" offsetY="44"/>
+ <frame index="3" delay="60" offsetY="12"/>
+ <frame index="2" delay="60" offsetY="-4"/>
+ <frame index="1" delay="60" offsetY="-12"/>
+ <frame index="0" delay="60" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" delay="50" offsetY="-20" offsetX="4"/>
+ <frame index="5" delay="50" offsetY="-20" offsetX="16"/>
+ <frame index="6" delay="50" offsetY="-20" offsetX="64"/>
+ <frame index="7" delay="60" offsetY="-20" offsetX="32"/>
+ <frame index="6" delay="60" offsetY="-20" offsetX="16"/>
+ <frame index="5" delay="60" offsetY="-20" offsetX="8"/>
+ <frame index="4" delay="60" offsetY="-20" offsetX="4"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" delay="50" offsetY="-20" offsetX="-4"/>
+ <frame index="9" delay="50" offsetY="-20" offsetX="-16"/>
+ <frame index="10" delay="50" offsetY="-20" offsetX="-64"/>
+ <frame index="11" delay="60" offsetY="-20" offsetX="-32"/>
+ <frame index="10" delay="60" offsetY="-20" offsetX="-16"/>
+ <frame index="9" delay="60" offsetY="-20" offsetX="-8"/>
+ <frame index="8" delay="60" offsetY="-20" offsetX="-4"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="12" delay="70" offsetY="-19" offsetX="2"/>
+ <frame index="13" delay="70" offsetY="-18" offsetX="4"/>
+ <frame index="14" delay="70" offsetY="-17" offsetX="8"/>
+ <frame index="13" delay="70" offsetY="-16" offsetX="10"/>
+ <frame index="12" delay="75" offsetY="-15" offsetX="8"/>
+ <frame index="13" delay="75" offsetY="-14" offsetX="4"/>
+ <frame index="14" delay="75" offsetY="-13" offsetX="2"/>
+ <frame index="13" delay="75" offsetY="-12" offsetX="0"/>
+ <frame index="12" delay="80" offsetY="-11" offsetX="-2"/>
+ <frame index="13" delay="80" offsetY="-10" offsetX="-4"/>
+ <frame index="14" delay="80" offsetY="-9" offsetX="-6"/>
+ <frame index="13" delay="80" offsetY="-8" offsetX="-8"/>
+ <frame index="12" delay="85" offsetY="-7" offsetX="-10"/>
+ <frame index="13" delay="85" offsetY="-6" offsetX="-8"/>
+ <frame index="14" delay="85" offsetY="-5" offsetX="-6"/>
+ <frame index="13" delay="85" offsetY="-4" offsetX="-4"/>
+ <frame index="12" delay="90" offsetY="-3" offsetX="-2"/>
+ <frame index="13" delay="90" offsetY="-2" offsetX="0"/>
+ <frame index="14" delay="90" offsetY="-1" offsetX="2"/>
+ <frame index="15" delay="5000" offsetY="0" offsetX="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/cave-maggot-giant.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/cave-maggot-giant.png
new file mode 100644
index 00000000..4eee44d7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/cave-maggot-giant.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/cave-maggot-giant.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/cave-maggot-giant.xml
new file mode 100644
index 00000000..c4a63558
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/cave-maggot-giant.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/cave-maggot-giant.png|W" width="58" height="46"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="100"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="100"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/cave-maggot.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/cave-maggot.png
new file mode 100644
index 00000000..fe5f3c0d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/cave-maggot.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/cave-maggot.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/cave-maggot.xml
new file mode 100644
index 00000000..ce7e9ffe
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/cave-maggot.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/cave-maggot.png|W" width="20" height="15"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetY="-11"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="150" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="150" offsetY="-11"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="150" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="150" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY="-11"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="150" offsetY="-8"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="150" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="150" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="150" offsetY="-11"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/christmas-mouboo.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/christmas-mouboo.png
new file mode 100644
index 00000000..025d0513
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/christmas-mouboo.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/christmas-mouboo.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/christmas-mouboo.xml
new file mode 100644
index 00000000..074acefb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/christmas-mouboo.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="60" variant_offset="1">
+ <imageset name="mob" src="graphics/sprites/monsters/christmas-mouboo.png" width="80" height="80"/>
+ <include file="monsters/mouboo.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/clover.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/clover.png
new file mode 100644
index 00000000..c2d3ee3d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/clover.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/clover.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/clover.xml
new file mode 100644
index 00000000..a3976baf
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/clover.xml
@@ -0,0 +1,14 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/clover.png" width="30" height="30"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="1"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/demon.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/demon.png
new file mode 100644
index 00000000..229e619f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/demon.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/demon.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/demon.xml
new file mode 100644
index 00000000..16b68baa
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/demon.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/demon.png|W" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/dragon.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/dragon.png
new file mode 100644
index 00000000..ea97605a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/dragon.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/dragon.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/dragon.xml
new file mode 100644
index 00000000..2ddbf90b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/dragon.xml
@@ -0,0 +1,46 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/dragon.png" width="256" height="128"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="1000" offsetY="10"/>
+ <frame index="1" delay="250" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" delay="1000" offsetY="10"/>
+ <frame index="9" delay="250" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="16" delay="1000" offsetY="10"/>
+ <frame index="17" delay="250" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="24" delay="1000" offsetY="10"/>
+ <frame index="25" delay="250" offsetY="10"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="2" end="7" delay="100" offsetY="10"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="10" end="15" delay="100" offsetY="10"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="18" end="23" delay="100" offsetY="10"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="26" end="31" delay="100" offsetY="10"/>
+ <end />
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="32" offsetY="10"/>
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/duck.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/duck.png
new file mode 100644
index 00000000..44319fb9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/duck.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/duck.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/duck.xml
new file mode 100644
index 00000000..209c0774
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/duck.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/duck.png|W;M;R;G;C;B" width="24" height="26"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="3" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="13" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="23" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="33" delay="75"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/element-ball.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/element-ball.png
new file mode 100644
index 00000000..a58f500a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/element-ball.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/element-ball.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/element-ball.xml
new file mode 100644
index 00000000..dfdcdab7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/element-ball.xml
@@ -0,0 +1,121 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/element-ball.png|W" width="50" height="80"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0" delay="90"/>
+ <frame index="1" delay="90"/>
+ <frame index="2" delay="90"/>
+ <frame index="3" delay="90"/>
+ <frame index="4" delay="90"/>
+ <frame index="5" delay="90"/>
+ <frame index="6" delay="90"/>
+ <frame index="7" delay="90"/>
+ <frame index="8" delay="90"/>
+ <frame index="9" delay="90"/>
+ <frame index="10" delay="90"/>
+ <frame index="11" delay="90"/>
+ <frame index="12" delay="90"/>
+ <frame index="13" delay="90"/>
+ <frame index="14" delay="90"/>
+ <frame index="15" delay="90"/>
+ <frame index="16" delay="90"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="0" delay="55" offsetY="1"/>
+ <frame index="0" delay="55" offsetY="2"/>
+ <frame index="0" delay="45" offsetY="3"/>
+ <frame index="0" delay="45" offsetY="4"/>
+ <frame index="0" delay="45" offsetY="5"/>
+ <frame index="0" delay="45" offsetY="6"/>
+ <frame index="0" delay="35" offsetY="7"/>
+ <frame index="0" delay="35" offsetY="8"/>
+ <frame index="0" delay="25" offsetY="9"/>
+ <frame index="0" delay="25" offsetY="10"/>
+ <frame index="0" delay="25" offsetY="11"/>
+ <frame index="0" delay="25" offsetY="12"/>
+ <frame index="0" delay="25" offsetY="13"/>
+ <frame index="0" delay="15" offsetY="14"/>
+ <frame index="0" delay="15" offsetY="15"/>
+ <frame index="40" delay="140" offsetY="15"/>
+ <frame index="41" delay="140" offsetY="15"/>
+ <frame index="42" delay="140" offsetY="15"/>
+ <frame index="43" delay="140" offsetY="15"/>
+ <frame index="44" delay="140" offsetY="15"/>
+ <frame index="45" delay="110" offsetY="15"/>
+ <frame index="46" delay="110" offsetY="15"/>
+ <frame index="47" delay="110" offsetY="15"/>
+ <frame index="48" delay="110" offsetY="15"/>
+ <frame index="49" delay="110" offsetY="15"/>
+ <frame index="17"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="20" delay="80"/>
+ <frame index="21" delay="80"/>
+ <frame index="22" delay="80"/>
+ <frame index="23" delay="80"/>
+ <frame index="24" delay="80"/>
+ <frame index="25" delay="80"/>
+ <frame index="26" delay="220"/>
+ <frame index="25" delay="180"/>
+ <frame index="24" delay="140"/>
+ <frame index="23" delay="100"/>
+ <frame index="22" delay="80"/>
+ <frame index="21" delay="60"/>
+ <frame index="20" delay="60"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="20" delay="80"/>
+ <frame index="21" delay="80"/>
+ <frame index="22" delay="80"/>
+ <frame index="23" delay="80"/>
+ <frame index="24" delay="80"/>
+ <frame index="25" delay="80"/>
+ <frame index="26" delay="220"/>
+ <frame index="25" delay="180"/>
+ <frame index="24" delay="140"/>
+ <frame index="23" delay="100"/>
+ <frame index="22" delay="80"/>
+ <frame index="21" delay="60"/>
+ <frame index="20" delay="60"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="36" delay="80"/>
+ <frame index="35" delay="80"/>
+ <frame index="34" delay="80"/>
+ <frame index="33" delay="80"/>
+ <frame index="32" delay="80"/>
+ <frame index="31" delay="80"/>
+ <frame index="30" delay="220"/>
+ <frame index="31" delay="180"/>
+ <frame index="32" delay="140"/>
+ <frame index="33" delay="100"/>
+ <frame index="34" delay="80"/>
+ <frame index="35" delay="60"/>
+ <frame index="36" delay="60"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="36" delay="80"/>
+ <frame index="35" delay="80"/>
+ <frame index="34" delay="80"/>
+ <frame index="33" delay="80"/>
+ <frame index="32" delay="80"/>
+ <frame index="31" delay="80"/>
+ <frame index="30" delay="220"/>
+ <frame index="31" delay="180"/>
+ <frame index="32" delay="140"/>
+ <frame index="33" delay="100"/>
+ <frame index="34" delay="80"/>
+ <frame index="35" delay="60"/>
+ <frame index="36" delay="60"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/flower.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/flower.png
new file mode 100644
index 00000000..d2835b85
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/flower.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/flower.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/flower.xml
new file mode 100644
index 00000000..5a385cb2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/flower.xml
@@ -0,0 +1,50 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/flower.png|W;R;Y" width="58" height="45"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="3"/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetY="3"/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" offsetY="3"/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" offsetY="3"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="5" offsetY="3"/>
+ </animation>
+ <animation direction="left">
+ <frame index="11" offsetY="3"/>
+ </animation>
+ <animation direction="up">
+ <frame index="17" offsetY="3"/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" offsetY="3"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="5" delay="75" offsetY="3"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="7" end="10" delay="75" offsetY="3"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="13" end="16" delay="75" offsetY="3"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="19" end="22" delay="75" offsetY="3"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/fluffy.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/fluffy.png
new file mode 100644
index 00000000..8cb26d03
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/fluffy.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/fluffy.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/fluffy.xml
new file mode 100644
index 00000000..b28330e7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/fluffy.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/fluffy.png" width="28" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-3"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetY="-6"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetY="-4"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="100" offsetY="-3"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="100" offsetY="-6"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="100" offsetY="-4"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="100" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY="-3"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY="-6"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetY="-4"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetY="-6"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="175" offsetY="-3"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="175" offsetY="-6"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="175" offsetY="-4"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="175" offsetY="-6"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/ghost-pumpkin.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/ghost-pumpkin.png
new file mode 100644
index 00000000..e464c885
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/ghost-pumpkin.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/ghost-pumpkin.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/ghost-pumpkin.xml
new file mode 100644
index 00000000..85b76e93
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/ghost-pumpkin.xml
@@ -0,0 +1,42 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/ghost-pumpkin.png" width="60" height="60"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="2" delay="200"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="3" end="5" delay="200"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="6" end="8" delay="200"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="9" end="11" delay="200"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="12" end="14" delay="200"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="15" end="17" delay="200"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="20" delay="200"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="23" delay="200"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <sequence start="24" end="28" delay="200"/>
+ <frame index="28" delay="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/goblin-fire.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/goblin-fire.png
new file mode 100644
index 00000000..b52d274e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/goblin-fire.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/goblin-fire.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/goblin-fire.xml
new file mode 100644
index 00000000..3365c0bf
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/goblin-fire.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/goblin-fire.png" width="60" height="43"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetX="-6" offsetY="-8"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetX="0" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetX="6" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="75" offsetX="0" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="75" offsetX="-6" offsetY="-8"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="75" offsetX="0" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="75" offsetX="6" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetX="-6" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetX="-6" offsetY="-8"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetX="6" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetX="6" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetX="0" offsetY="-8"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetX="-6" offsetY="-8"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetX="0" offsetY="-8"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetX="6" offsetY="-8"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/goblin-ice.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/goblin-ice.png
new file mode 100644
index 00000000..cbba8f3e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/goblin-ice.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/goblin-ice.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/goblin-ice.xml
new file mode 100644
index 00000000..6359ef5a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/goblin-ice.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/goblin-ice.png" width="60" height="43"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetX="-6" offsetY="-8"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetX="0" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetX="6" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="75" offsetX="0" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="75" offsetX="-6" offsetY="-8"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="75" offsetX="0" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="75" offsetX="6" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetX="-6" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetX="-6" offsetY="-8"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetX="6" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetX="6" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetX="0" offsetY="-8"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetX="-6" offsetY="-8"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetX="0" offsetY="-8"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetX="6" offsetY="-8"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/larvespa.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/larvespa.png
new file mode 100644
index 00000000..84e9ad6e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/larvespa.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/larvespa.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/larvespa.xml
new file mode 100644
index 00000000..a431f679
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/larvespa.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/larvespa.png|R;G" width="45" height="45"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="27" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="150"/>
+ </animation>
+ <animation direction="up">
+ <frame index="9" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" delay="150"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="27" end="31" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="0" end="4" delay="150"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="9" end="13" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="18" end="22" delay="150"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="right">
+ <frame index="26" delay="0"/>
+ </animation>
+ <animation direction="down">
+ <frame index="35" delay="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" delay="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="17" delay="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="32" end="34" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="5" end="7" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="14" end="16" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="23" end="25" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/lizard.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/lizard.png
new file mode 100644
index 00000000..7ce934b0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/lizard.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/lizard.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/lizard.xml
new file mode 100644
index 00000000..9558904e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/lizard.xml
@@ -0,0 +1,58 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/lizard.png|W" width="80" height="56"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="14"/>
+ </animation>
+ <animation direction="up">
+ <frame index="38"/>
+ </animation>
+ <animation direction="right">
+ <frame index="2"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="24" end="29" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="12" end="17" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="41" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="0" end="5" delay="75"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="11" delay="100"/>
+ <frame index="23" delay="100"/>
+ <frame index="35" delay="100"/>
+ <frame index="47" delay="5000"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="30" end="34" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="22" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="42" end="46" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="6" end="10" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/logmonster.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/logmonster.png
new file mode 100644
index 00000000..183faf69
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/logmonster.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/logmonster.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/logmonster.xml
new file mode 100644
index 00000000..5cd3c847
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/logmonster.xml
@@ -0,0 +1,66 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/logmonster.png" width="45" height="43"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="100"/>
+ <frame index="1" delay="100"/>
+ <frame index="0" delay="100"/>
+ <frame index="1" delay="3500"/>
+ <frame index="0" delay="100"/>
+ <frame index="1" delay="4000"/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" delay="100"/>
+ <frame index="19" delay="100"/>
+ <frame index="18" delay="100"/>
+ <frame index="19" delay="3500"/>
+ <frame index="18" delay="100"/>
+ <frame index="19" delay="4000"/>
+ </animation>
+ <animation direction="up">
+ <frame index="6"/>
+ </animation>
+ <animation direction="left">
+ <frame index="12"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="2" end="5" delay="120"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="20" end="23" delay="120"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="11" delay="120"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="14" end="17" delay="120"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <sequence start="24" end="29" delay="400"/>
+ <frame index="29" delay="5000"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="34" end="35" delay="120"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="46" end="47" delay="120"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="41" delay="120"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="52" end="53" delay="120"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/maggot-giant.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/maggot-giant.png
new file mode 100644
index 00000000..a9bf0fb7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/maggot-giant.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/maggot-giant.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/maggot-giant.xml
new file mode 100644
index 00000000..78fdf8ee
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/maggot-giant.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/maggot-giant.png" width="58" height="46"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="100"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="100"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/maggot.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/maggot.png
new file mode 100644
index 00000000..64474f94
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/maggot.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/maggot.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/maggot.xml
new file mode 100644
index 00000000..fa093e05
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/maggot.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/maggot.png" width="20" height="15"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetY="-11"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="150" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="150" offsetY="-11"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="150" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="150" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY="-11"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="150" offsetY="-8"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="150" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="150" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="150" offsetY="-11"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/mana-bug.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/mana-bug.png
new file mode 100644
index 00000000..598716d5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/mana-bug.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/mana-bug.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/mana-bug.xml
new file mode 100644
index 00000000..37319dbb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/mana-bug.xml
@@ -0,0 +1,122 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/mana-bug.png|W" width="16" height="16"/>
+ <action name="stand" imageset="base">
+ <animation direction="up">
+ <sequence start="0" end="1" delay="6" offsetY="-20"/>
+ </animation>
+ <animation direction="down">
+ <sequence start="12" end="13" delay="6" offsetY="-20"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="4" end="5" delay="6" offsetY="-20"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="8" end="9" delay="6" offsetY="-20"/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="2" end="3" delay="6" offsetY="-20"/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="6" end="7" delay="6" offsetY="-20"/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="10" end="11" delay="6" offsetY="-20"/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="14" end="15" delay="6" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="up">
+ <sequence start="0" end="1" delay="7" offsetY="-20"/>
+ </animation>
+ <animation direction="down">
+ <sequence start="12" end="13" delay="7" offsetY="-20"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="4" end="5" delay="7" offsetY="-20"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="8" end="9" delay="7" offsetY="-20"/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="2" end="3" delay="7" offsetY="-20"/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="6" end="7" delay="7" offsetY="-20"/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="10" end="11" delay="7" offsetY="-20"/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="14" end="15" delay="7" offsetY="-20"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="up">
+ <frame index="0" delay="50" offsetY="-24"/>
+ <frame index="1" delay="50" offsetY="-36"/>
+ <frame index="2" delay="50" offsetY="-84"/>
+ <frame index="3" delay="60" offsetY="-52"/>
+ <frame index="2" delay="60" offsetY="-36"/>
+ <frame index="1" delay="60" offsetY="-28"/>
+ <frame index="0" delay="60" offsetY="-24"/>
+ <end/>
+ </animation>
+ <animation direction="down">
+ <frame index="0" delay="50" offsetY="-16"/>
+ <frame index="1" delay="50" offsetY="-4"/>
+ <frame index="2" delay="50" offsetY="44"/>
+ <frame index="3" delay="60" offsetY="12"/>
+ <frame index="2" delay="60" offsetY="-4"/>
+ <frame index="1" delay="60" offsetY="-12"/>
+ <frame index="0" delay="60" offsetY="-16"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="4" delay="50" offsetY="-20" offsetX="4"/>
+ <frame index="5" delay="50" offsetY="-20" offsetX="16"/>
+ <frame index="6" delay="50" offsetY="-20" offsetX="64"/>
+ <frame index="7" delay="60" offsetY="-20" offsetX="32"/>
+ <frame index="6" delay="60" offsetY="-20" offsetX="16"/>
+ <frame index="5" delay="60" offsetY="-20" offsetX="8"/>
+ <frame index="4" delay="60" offsetY="-20" offsetX="4"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" delay="50" offsetY="-20" offsetX="-4"/>
+ <frame index="9" delay="50" offsetY="-20" offsetX="-16"/>
+ <frame index="10" delay="50" offsetY="-20" offsetX="-64"/>
+ <frame index="11" delay="60" offsetY="-20" offsetX="-32"/>
+ <frame index="10" delay="60" offsetY="-20" offsetX="-16"/>
+ <frame index="9" delay="60" offsetY="-20" offsetX="-8"/>
+ <frame index="8" delay="60" offsetY="-20" offsetX="-4"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="12" delay="70" offsetY="-19" offsetX="2"/>
+ <frame index="13" delay="70" offsetY="-18" offsetX="4"/>
+ <frame index="14" delay="70" offsetY="-17" offsetX="8"/>
+ <frame index="13" delay="70" offsetY="-16" offsetX="10"/>
+ <frame index="12" delay="75" offsetY="-15" offsetX="8"/>
+ <frame index="13" delay="75" offsetY="-14" offsetX="4"/>
+ <frame index="14" delay="75" offsetY="-13" offsetX="2"/>
+ <frame index="13" delay="75" offsetY="-12" offsetX="0"/>
+ <frame index="12" delay="80" offsetY="-11" offsetX="-2"/>
+ <frame index="13" delay="80" offsetY="-10" offsetX="-4"/>
+ <frame index="14" delay="80" offsetY="-9" offsetX="-6"/>
+ <frame index="13" delay="80" offsetY="-8" offsetX="-8"/>
+ <frame index="12" delay="85" offsetY="-7" offsetX="-10"/>
+ <frame index="13" delay="85" offsetY="-6" offsetX="-8"/>
+ <frame index="14" delay="85" offsetY="-5" offsetX="-6"/>
+ <frame index="13" delay="85" offsetY="-4" offsetX="-4"/>
+ <frame index="12" delay="90" offsetY="-3" offsetX="-2"/>
+ <frame index="13" delay="90" offsetY="-2" offsetX="0"/>
+ <frame index="14" delay="90" offsetY="-1" offsetX="2"/>
+ <frame index="15" delay="5000" offsetY="0" offsetX="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/mana-ghost.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/mana-ghost.png
new file mode 100644
index 00000000..fd526670
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/mana-ghost.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/mana-ghost.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/mana-ghost.xml
new file mode 100644
index 00000000..ada1522a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/mana-ghost.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/mana-ghost.png" width="50" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="4" delay="200"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="30" end="34" delay="200"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="20" end="24" delay="200"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="10" end="14" delay="200"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="8" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="30" end="38" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="20" end="28" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="10" end="18" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" delay="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" delay="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" delay="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" delay="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/moggun.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/moggun.png
new file mode 100644
index 00000000..9645ff0c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/moggun.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/moggun.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/moggun.xml
new file mode 100644
index 00000000..49b90477
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/moggun.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/moggun.png" width="77" height="76"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="14"/>
+ </animation>
+ <animation direction="left">
+ <frame index="7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="21"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="14" end="17" delay="120"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="7" end="10" delay="120"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="120"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="0" end="3" delay="120"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="20" delay="900"/>
+ </animation>
+ <animation direction="left">
+ <frame index="13" delay="900"/>
+ </animation>
+ <animation direction="up">
+ <frame index="27" delay="900"/>
+ </animation>
+ <animation direction="right">
+ <frame index="6" delay="900"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="18" end="19" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="12" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="26" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="4" end="5" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ant.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ant.png
new file mode 100644
index 00000000..af47f131
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ant.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ant.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ant.xml
new file mode 100644
index 00000000..067e9682
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ant.xml
@@ -0,0 +1,71 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-ant.png" width="24" height="30" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="2" />
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetX ="-1" offsetY ="-3" />
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetX ="0" offsetY ="3" />
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetX ="-1" offsetY ="-3" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="75" offsetX ="0" offsetY ="2" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="75" offsetX ="-1" offsetY ="-3" />
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="75" offsetX ="0" offsetY ="3" />
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="75" offsetX ="-1" offsetY ="-3" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetX ="0" offsetY ="2" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetX ="-1" offsetY ="-3" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetX ="0" offsetY ="3" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetX ="-1" offsetY ="-3" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetX ="0" offsetY ="2" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetX ="-1" offsetY ="-3" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetX ="0" offsetY ="3" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetX ="-1" offsetY ="-3" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-arachnide.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-arachnide.png
new file mode 100644
index 00000000..7cf67e93
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-arachnide.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-arachnide.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-arachnide.xml
new file mode 100644
index 00000000..8516860e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-arachnide.xml
@@ -0,0 +1,70 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-arachnide.png|W" width="24" height="30" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="2" />
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetX ="-1" offsetY ="-3" />
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetX ="0" offsetY ="3" />
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetX ="-1" offsetY ="-3" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="75" offsetX ="0" offsetY ="2" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="75" offsetX ="-1" offsetY ="-3" />
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="75" offsetX ="0" offsetY ="3" />
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="75" offsetX ="-1" offsetY ="-3" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetX ="0" offsetY ="2" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetX ="-1" offsetY ="-3" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetX ="0" offsetY ="3" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetX ="-1" offsetY ="-3" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetX ="0" offsetY ="2" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetX ="-1" offsetY ="-3" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetX ="0" offsetY ="3" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetX ="-1" offsetY ="-3" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-assassin.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-assassin.png
new file mode 100644
index 00000000..8f4b5586
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-assassin.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-assassin.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-assassin.xml
new file mode 100644
index 00000000..5fc936f6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-assassin.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-assassin.png|W" width="64" height="64" />
+
+ <include file="model/base.xml"/>
+
+</sprite>
+
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-duck.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-duck.png
new file mode 100644
index 00000000..44319fb9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-duck.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-duck.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-duck.xml
new file mode 100644
index 00000000..adc08933
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-duck.xml
@@ -0,0 +1,72 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-duck.png|W;M;R;G;C;B" width="24" height="26" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="10" />
+ </animation>
+ <animation direction="up">
+ <frame index="20" />
+ </animation>
+ <animation direction="right">
+ <frame index="30" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="3" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="13" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="23" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="33" delay="75" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
+
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-evilpinkie.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-evilpinkie.png
new file mode 100644
index 00000000..8b8aaacd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-evilpinkie.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-evilpinkie.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-evilpinkie.xml
new file mode 100644
index 00000000..dab45a41
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-evilpinkie.xml
@@ -0,0 +1,72 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-evilpinkie.png" width="50" height="42" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY ="-12" />
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetY ="-12" />
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetY ="-12" />
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetY ="-12" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="75" offsetY ="-12" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="75" offsetY ="-12" />
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="75" offsetY ="-12" />
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="75" offsetY ="-12" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY ="-12" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY ="-12" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetY ="-12" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetY ="-12" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetY ="-12" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetY ="-12" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetY ="-12" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetY ="-12" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
+
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fafidragon.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fafidragon.png
new file mode 100755
index 00000000..ea97605a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fafidragon.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fafidragon.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fafidragon.xml
new file mode 100755
index 00000000..79d8ee96
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fafidragon.xml
@@ -0,0 +1,51 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-fafidragon.png" width="256" height="128"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="1000" offsetY="10"/>
+ <frame index="1" delay="250" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" delay="1000" offsetY="10"/>
+ <frame index="9" delay="250" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="16" delay="1000" offsetY="10"/>
+ <frame index="17" delay="250" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="24" delay="1000" offsetY="10"/>
+ <frame index="25" delay="250" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="2" end="7" delay="100" offsetY="10"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="10" end="15" delay="100" offsetY="10"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="18" end="23" delay="100" offsetY="10"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="26" end="31" delay="100" offsetY="10"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="32" offsetY="10"/>
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy-blue.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy-blue.png
new file mode 100644
index 00000000..de50ae48
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy-blue.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy-blue.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy-blue.xml
new file mode 100644
index 00000000..44765912
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy-blue.xml
@@ -0,0 +1,43 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/monster-fairy-blue.png|W" width="37" height="58" />
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="25"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="23" delay="25"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="35" end="40" delay="25"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="52" end="57" delay="25"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="6" end="8" delay="150"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="23" end="25" delay="150"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="42" delay="150"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="57" end="59" delay="150"/>
+ <end />
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <sequence start="9" end="16" delay="200"/>
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy-green.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy-green.png
new file mode 100644
index 00000000..be77cbd0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy-green.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy-green.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy-green.xml
new file mode 100644
index 00000000..c399751b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy-green.xml
@@ -0,0 +1,50 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/monstro-fada.png" width="37" height="58" />
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="25" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="9" end="14" delay="25" />
+ </animation>
+ <animation direction="up">
+ <sequence start="18" end="23" delay="25" />
+ </animation>
+ <animation direction="right">
+ <sequence start="27" end="32" delay="25" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="6" end="8" delay="150" />
+ <frame index="8" delay="150" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="17" delay="150" />
+ <frame index="17" delay="150" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="26" delay="150" />
+ <frame index="26" delay="150" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="33" end="35" delay="150" />
+ <frame index="35" delay="150" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation>
+ <sequence start="36" end="44" delay="200" />
+ <frame index="44"/>
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy-red.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy-red.png
new file mode 100644
index 00000000..1640ba4c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy-red.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy-red.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy-red.xml
new file mode 100644
index 00000000..4b4f2f5c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy-red.xml
@@ -0,0 +1,51 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monstro-fada-2.png" width="37" height="58" />
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="25" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="9" end="14" delay="25" />
+ </animation>
+ <animation direction="up">
+ <sequence start="18" end="23" delay="25" />
+ </animation>
+ <animation direction="right">
+ <sequence start="27" end="32" delay="25" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="6" end="8" delay="150" />
+ <frame index="8" delay="150" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="17" delay="150" />
+ <frame index="17" delay="150" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="26" delay="150" />
+ <frame index="26" delay="150" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="33" end="35" delay="150" />
+ <frame index="35" delay="150" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation>
+ <sequence start="36" end="44" delay="200" />
+ <frame index="44"/>
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy.png
new file mode 100644
index 00000000..b026cea9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy.xml
new file mode 100644
index 00000000..2cb8e6ab
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fairy.xml
@@ -0,0 +1,49 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-fairy.png" width="37" height="58" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="25" offsetY="0" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="23" delay="25" offsetY="0" />
+ </animation>
+ <animation direction="up">
+ <sequence start="35" end="40" delay="25" offsetY="0" />
+ </animation>
+ <animation direction="right">
+ <sequence start="52" end="57" delay="25" offsetY="0" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="6" end="8" delay="150" offsetY ="0" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="23" end="25" delay="150" offsetY ="0" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="42" delay="150" offsetY ="0" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="57" end="59" delay="150" offsetY ="0" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="16" delay="200" offsetY ="0" />
+ <frame index="82" offsetY ="0" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fluffy-winter.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fluffy-winter.png
new file mode 100644
index 00000000..f8cb60b1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fluffy-winter.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fluffy-winter.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fluffy-winter.xml
new file mode 100644
index 00000000..a0d2e1ac
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-fluffy-winter.xml
@@ -0,0 +1,6 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/monster-fluffy-winter.png" width="28" height="32" />
+ <include file="monsters/monster-fluffy.xml"/>
+</sprite>
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ghost-pumpkin.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ghost-pumpkin.png
new file mode 100644
index 00000000..e464c885
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ghost-pumpkin.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ghost-pumpkin.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ghost-pumpkin.xml
new file mode 100644
index 00000000..773d8baa
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ghost-pumpkin.xml
@@ -0,0 +1,43 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/monster-ghost-pumpkin.png" width="60" height="60" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="2" delay="200" />
+ </animation>
+ <animation direction="right">
+ <sequence start="3" end="5" delay="200" />
+ </animation>
+ <animation direction="left">
+ <sequence start="6" end="8" delay="200" />
+ </animation>
+ <animation direction="up">
+ <sequence start="9" end="11" delay="200" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="12" end="14" delay="200" />
+ </animation>
+ <animation direction="right">
+ <sequence start="15" end="17" delay="200" />
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="20" delay="200" />
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="23" delay="200" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <sequence start="24" end="28" delay="200" />
+ <frame index="28" delay="0" />
+ </animation>
+ </action>
+
+</sprite>
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ghost.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ghost.png
new file mode 100644
index 00000000..b54d542a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ghost.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ghost.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ghost.xml
new file mode 100644
index 00000000..e94500bf
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ghost.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-ghost.png|W" width="64" height="64" />
+
+ <include file="model/base.xml"/>
+
+</sprite>
+
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-goblin-fire.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-goblin-fire.png
new file mode 100644
index 00000000..b52d274e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-goblin-fire.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-goblin-fire.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-goblin-fire.xml
new file mode 100644
index 00000000..eaf47ff2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-goblin-fire.xml
@@ -0,0 +1,71 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-goblin-fire.png" width="60" height="43" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="-8" />
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetX ="-6" offsetY ="-8" />
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetX ="0" offsetY ="-8" />
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetX ="6" offsetY ="-8" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="75" offsetX ="0" offsetY ="-8" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="75" offsetX ="-6" offsetY ="-8" />
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="75" offsetX ="0" offsetY ="-8" />
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="75" offsetX ="6" offsetY ="-8" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetX ="-6" offsetY ="-8" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetX ="-6" offsetY ="-8" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetX ="6" offsetY ="-8" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetX ="6" offsetY ="-8" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetX ="0" offsetY ="-8" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetX ="-6" offsetY ="-8" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetX ="0" offsetY ="-8" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetX ="6" offsetY ="-8" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-golem.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-golem.png
new file mode 100644
index 00000000..baaf3eeb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-golem.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-golem.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-golem.xml
new file mode 100644
index 00000000..e7f706be
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-golem.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-golem.png|W" width="64" height="64" />
+
+ <include file="model/base.xml"/>
+
+
+</sprite>
+
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ironflower.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ironflower.png
new file mode 100644
index 00000000..e7b22808
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ironflower.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ironflower.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ironflower.xml
new file mode 100644
index 00000000..d2cc5825
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ironflower.xml
@@ -0,0 +1,68 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-ironflower.png" width="60" height="60" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY ="3" />
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetY ="3" />
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetY ="3" />
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetY ="3" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="75" offsetY ="3" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="75" offsetY ="3" />
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="75" offsetY ="3" />
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="75" offsetY ="3" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY ="3" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY ="3" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetY ="3" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetY ="3" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetY ="3" />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetY ="3" />
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetY ="3" />
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetY ="3" />
+ </animation>
+ </action>
+
+</sprite>
+
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-lizard.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-lizard.png
new file mode 100644
index 00000000..1d0ff1b7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-lizard.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-lizard.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-lizard.xml
new file mode 100644
index 00000000..e363a4b1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-lizard.xml
@@ -0,0 +1,69 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-lizard.png|W" width="80" height="56" />
+
+
+<action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="26" />
+ </animation>
+ <animation direction="left">
+ <frame index="14" />
+ </animation>
+ <animation direction="up">
+ <frame index="38" />
+ </animation>
+ <animation direction="right">
+ <frame index="2" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="24" end="29" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="12" end="17" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="41" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="0" end="5" delay="75" />
+ </animation>
+ </action>
+
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="11" delay="100" />
+ <frame index="23" delay="100" />
+ <frame index="35" delay="100" />
+ <frame index="47" delay="0" />
+ <frame index="47" delay="0" />
+ </animation>
+ </action>
+
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="30" end="34" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="22" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="42" end="46" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="6" end="10" delay="75" />
+ <end />
+ </animation>
+ </action>
+</sprite>
+
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-maggot.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-maggot.png
new file mode 100644
index 00000000..64474f94
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-maggot.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-maggot.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-maggot.xml
new file mode 100644
index 00000000..16c0b37d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-maggot.xml
@@ -0,0 +1,67 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-maggot.png" width="20" height="15" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY ="-8" />
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetY ="-11" />
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetY ="-10" />
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetY ="-11" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="150" offsetY ="-8" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="150" offsetY ="-11" />
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="150" offsetY ="-10" />
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="150" offsetY ="-11" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY ="-8" />
+ </animation>
+ <animation direction="left" >
+ <frame index="19" offsetY ="-11" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetY ="-10" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetY ="-11" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="150" offsetY ="-8" />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="150" offsetY ="-11" />
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="150" offsetY ="-10" />
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="150" offsetY ="-11" />
+ </animation>
+ </action>
+
+</sprite>
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-mushroom-red.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-mushroom-red.png
new file mode 100644
index 00000000..b40b47cb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-mushroom-red.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-mushroom-red.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-mushroom-red.xml
new file mode 100644
index 00000000..de9eb03a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-mushroom-red.xml
@@ -0,0 +1,71 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-mushroom-red.png" width="42" height="33" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX ="7" offsetY ="-10" />
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetX ="5" offsetY ="-10" />
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetX ="7" offsetY ="-10" />
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetX ="7" offsetY ="-10" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="125" offsetX ="7" offsetY ="-10" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="125" offsetX ="5" offsetY ="-10" />
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="125" offsetX ="7" offsetY ="-10" />
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="250" offsetX ="7" offsetY ="-10" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetX ="7" offsetY ="-10" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetX ="5" offsetY ="-10" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetX ="7" offsetY ="-10" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetX ="7" offsetY ="-10" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetX ="7" offsetY ="-10" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetX ="5" offsetY ="-10" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetX ="7" offsetY ="-10" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetX ="7" offsetY ="-10" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-mushroom-spiky.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-mushroom-spiky.png
new file mode 100644
index 00000000..d5c9a835
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-mushroom-spiky.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-mushroom-spiky.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-mushroom-spiky.xml
new file mode 100644
index 00000000..38cca40f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-mushroom-spiky.xml
@@ -0,0 +1,71 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-mushroom-spiky.png" width="42" height="40" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY ="-8" />
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetY ="-8" />
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetY ="-8" />
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetX ="1" offsetY ="-8" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="75" offsetY ="-8" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="75" offsetY ="-8" />
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="75" offsetY ="-8" />
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="75" offsetX ="1" offsetY ="-8" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY ="-8" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY ="-8" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetY ="-8" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetX ="1" offsetY ="-8" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetY ="-8" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetY ="-8" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetY ="-8" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetX ="1" offsetY ="-8" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-mushroom-spiky2.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-mushroom-spiky2.png
new file mode 100644
index 00000000..2d28927a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-mushroom-spiky2.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-mushroom-spiky2.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-mushroom-spiky2.xml
new file mode 100644
index 00000000..76b86c32
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-mushroom-spiky2.xml
@@ -0,0 +1,72 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-mushroom-spiky2.png" width="42" height="40" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY ="-8" />
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetY ="-8" />
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetY ="-8" />
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetX ="1" offsetY ="-8" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="75" offsetY ="-8" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="75" offsetY ="-8" />
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="75" offsetY ="-8" />
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="75" offsetX ="1" offsetY ="-8" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY ="-8" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY ="-8" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetY ="-8" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetX ="1" offsetY ="-8" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetY ="-8" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetY ="-8" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetY ="-8" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetX ="1" offsetY ="-8" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
+
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-pinkie.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-pinkie.png
new file mode 100644
index 00000000..44a4683f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-pinkie.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-pinkie.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-pinkie.xml
new file mode 100644
index 00000000..938e6166
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-pinkie.xml
@@ -0,0 +1,71 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-pinkie.png" width="50" height="42" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY ="-12" />
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetY ="-12" />
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetY ="-12" />
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetY ="-12" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="75" offsetY ="-12" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="75" offsetY ="-12" />
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="75" offsetY ="-12" />
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="75" offsetY ="-12" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY ="-12" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY ="-12" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetY ="-12" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetY ="-12" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetY ="-12" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetY ="-12" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetY ="-12" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetY ="-12" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-scorpion.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-scorpion.png
new file mode 100644
index 00000000..0bd693fd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-scorpion.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-scorpion.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-scorpion.xml
new file mode 100644
index 00000000..f0e826cf
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-scorpion.xml
@@ -0,0 +1,72 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-scorpion.png|W" width="48" height="45" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY ="2" />
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetY ="2" />
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetX ="-1" offsetY ="3" />
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetY ="2" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="75" offsetY ="2" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="75" offsetY ="2" />
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="75" offsetX ="-1" offsetY ="3" />
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="75" offsetY ="2" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY ="2" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY ="2" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetX ="-1" offsetY ="3" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetY ="2" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetY ="2" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetY ="2" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetX ="-1" offsetY ="3" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetY ="2" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
+
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skeleton.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skeleton.png
new file mode 100644
index 00000000..53438cf3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skeleton.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skeleton.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skeleton.xml
new file mode 100644
index 00000000..89a86967
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skeleton.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-skeleton.png|W" width="64" height="64" />
+
+ <include file="model/base.xml"/>
+
+</sprite>
+
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skull-fire.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skull-fire.png
new file mode 100644
index 00000000..843a7a5f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skull-fire.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skull-fire.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skull-fire.xml
new file mode 100644
index 00000000..ddc70df7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skull-fire.xml
@@ -0,0 +1,56 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-skull-fire.png" width="50" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="100" />
+ </animation>
+ <animation direction="left">
+ <sequence start="10" end="13" delay="100" />
+ </animation>
+ <animation direction="up">
+ <sequence start="20" end="23" delay="100" />
+ </animation>
+ <animation direction="right">
+ <sequence start="30" end="33" delay="100" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="4" end="8" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="14" end="18" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="28" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="34" end="38" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skull-firelord.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skull-firelord.png
new file mode 100644
index 00000000..1cd45ee9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skull-firelord.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skull-firelord.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skull-firelord.xml
new file mode 100644
index 00000000..8d03f144
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skull-firelord.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-skull-firelord.png" width="50" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="100" />
+ </animation>
+ <animation direction="left">
+ <sequence start="10" end="13" delay="100" />
+ </animation>
+ <animation direction="up">
+ <sequence start="20" end="23" delay="100" />
+ </animation>
+ <animation direction="right">
+ <sequence start="30" end="33" delay="100" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="4" end="8" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="14" end="18" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="28" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="34" end="38" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
+
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skull-poison.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skull-poison.png
new file mode 100644
index 00000000..5d1b3a48
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skull-poison.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skull-poison.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skull-poison.xml
new file mode 100644
index 00000000..19e1ba91
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-skull-poison.xml
@@ -0,0 +1,56 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-skull-poison.png" width="50" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="100" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="100" />
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="100" />
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="100" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-slime.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-slime.png
new file mode 100644
index 00000000..877b4a44
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-slime.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-slime.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-slime.xml
new file mode 100644
index 00000000..bb383f39
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-slime.xml
@@ -0,0 +1,72 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-slime.png|W" width="52" height="24" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY ="-4" />
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetY ="-4" />
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetY ="-4" />
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetY ="-4" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="200" offsetY ="-4" />
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="200" offsetY ="-4" />
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="200" offsetY ="-4" />
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="200" offsetY ="-4" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY ="-4" />
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY ="-4" />
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetY ="-4" />
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetY ="-4" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="100" offsetY ="-4" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="100" offsetY ="-4" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="100" offsetY ="-4" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="100" offsetY ="-4" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
+
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-snowflake.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-snowflake.png
new file mode 100755
index 00000000..a733cb55
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-snowflake.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-snowflake.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-snowflake.xml
new file mode 100755
index 00000000..18f63671
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-snowflake.xml
@@ -0,0 +1,66 @@
+<?xml version="1.0"?>
+<!-- The Big Snowflake Monster! -->
+<sprite>
+<!-- height and width are equal to sprite frame size -->
+ <imageset name="base" src="graphics/sprites/monsters/monster-snowflake.png" width="29" height="30" />
+<!-- index=static frame. for start, each frame is decided from width/height above, if I understand correctly, and end is the last frame. Delay is in milliseconds. Offset is for alignment correction purposes. No alignment problems from what I can see. -->
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="6" />
+ </animation>
+ <animation direction="up">
+ <frame index="0" />
+ </animation>
+ <animation direction="right">
+ <frame index="12" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="6" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="0" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="12" />
+ <end />
+ </animation>
+ </action>
+<!-- Animated death must be in this format. Doing it like the other actions will result in extra frame.-->
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <sequence start="18" end="21" delay="250"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="2" end="5" delay="150" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="8" end="11" delay="150" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="0" end="0" delay="150" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="14" end="17" delay="150" />
+ <end />
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-terranite-mask.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-terranite-mask.png
new file mode 100644
index 00000000..3ec1653b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-terranite-mask.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-terranite-mask.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-terranite-mask.xml
new file mode 100644
index 00000000..54632569
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-terranite-mask.xml
@@ -0,0 +1,144 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/monster-terranite-mask.png" width="19" height="28" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-39" />
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="-1" offsetY ="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY ="-40"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-40"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-38" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY ="-39" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-39" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-39" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-39" delay="75" />
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="-1" offsetY ="-40" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-39" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-40" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-40" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-39" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY ="-40" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY ="-40" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY ="-41" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY ="-41" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY ="-40" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY ="-41" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY ="-41" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY ="-40" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-40" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-40" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-40" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-37" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-34" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-33" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="3" offsetY ="-40" delay="75" />
+ <frame index="2" offsetX="3" offsetY ="-41" delay="75" />
+ <frame index="2" offsetX="0" offsetY ="-38" delay="75" />
+ <frame index="2" offsetX="-1" offsetY ="-37" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-3" offsetY ="-40" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY ="-40" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY ="-40" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY ="-38" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY ="-41" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY ="-42" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY ="-39" delay="75"/>
+ <frame index="3" offsetX="0" offsetY ="-38" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-38" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-37" delay="75" />
+ <frame index="0" offsetX="-1" offsetY ="-38" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="2" offsetY ="-40" delay="75" />
+ <frame index="2" offsetX="2" offsetY ="-40" delay="75" />
+ <frame index="2" offsetX="2" offsetY ="-40" delay="75" />
+ <frame index="2" offsetX="4" offsetY ="-41" delay="75" />
+ <frame index="2" offsetX="4" offsetY ="-41" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY ="-40" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY ="-40" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY ="-40" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY ="-39" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY ="-40" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY ="-40" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY ="-40" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY ="-40" delay="75"/>
+ <frame index="3" offsetX="-6" offsetY ="-41" delay="75"/>
+ <frame index="3" offsetX="-6" offsetY ="-41" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY ="-26" />
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="3" offsetY ="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-1" offsetY ="-32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY ="-31"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="20" offsetY="-16"/>
+ </animation>
+ </action>
+
+</sprite>
+
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ukar.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ukar.png
new file mode 100644
index 00000000..a2a600dc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ukar.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ukar.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ukar.xml
new file mode 100644
index 00000000..881bd59a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-ukar.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/monster-ukar.png|W" width="64" height="64" />
+ <include file="model/base.xml"/>
+</sprite>
+
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-whirlybird.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-whirlybird.png
new file mode 100755
index 00000000..d6162316
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-whirlybird.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-whirlybird.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-whirlybird.xml
new file mode 100755
index 00000000..3c0a17ae
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-whirlybird.xml
@@ -0,0 +1,70 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-whirlybird.png" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX ="0" offsetY ="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="14" offsetX ="0" offsetY ="0" />
+ </animation>
+ <animation direction="up">
+ <frame index="28" offsetX ="0" offsetY ="0" />
+ </animation>
+ <animation direction="right">
+ <frame index="42" offsetX ="0" offsetY ="0" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="8" end="13" offsetX ="0" offsetY ="0" delay="150" />
+ </animation>
+ <animation direction="left">
+ <sequence start="22" end="27" offsetX ="0" offsetY ="0" delay="150" />
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="41" offsetX ="0" offsetY ="0" delay="150" />
+ </animation>
+ <animation direction="right">
+ <sequence start="50" end="55" offsetX ="0" offsetY ="0" delay="150" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="7" offsetX ="0" offsetY ="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="21" offsetX ="0" offsetY ="0" />
+ </animation>
+ <animation direction="up">
+ <frame index="35" offsetX ="0" offsetY ="0" />
+ </animation>
+ <animation direction="right">
+ <frame index="49" offsetX ="0" offsetY ="0" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="150" offsetX ="0" offsetY ="0" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="20" delay="150" offsetX ="0" offsetY ="0" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="29" end="34" delay="150" offsetX ="0" offsetY ="0" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="43" end="48" delay="150" offsetX ="0" offsetY ="0" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern.png
new file mode 100644
index 00000000..56ec41d6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern.xml
new file mode 100644
index 00000000..9e897bfc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern.xml
@@ -0,0 +1,66 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-wyvern.png|R;G" width="80" height="80" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="20" end="31" offsetX ="0" offsetY ="0" delay="65" />
+ </animation>
+ <animation direction="left">
+ <sequence start="40" end="51" offsetX ="0" offsetY ="0" delay="65" />
+ </animation>
+ <animation direction="up">
+ <sequence start="60" end="71" offsetX ="0" offsetY ="0" delay="65" />
+ </animation>
+ <animation direction="right">
+ <sequence start="0" end="11" offsetX ="0" offsetY ="0" delay="65" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="20" end="31" offsetX ="0" offsetY ="0" delay="65" />
+ </animation>
+ <animation direction="left">
+ <sequence start="40" end="51" offsetX ="0" offsetY ="0" delay="65" />
+ </animation>
+ <animation direction="up">
+ <sequence start="60" end="71" offsetX ="0" offsetY ="0" delay="65" />
+ </animation>
+ <animation direction="right">
+ <sequence start="0" end="11" offsetX ="0" offsetY ="0" delay="65" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="16" offsetX ="0" offsetY ="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="16" offsetX ="0" offsetY ="0" />
+ </animation>
+ <animation direction="up">
+ <frame index="16" offsetX ="0" offsetY ="0" />
+ </animation>
+ <animation direction="right">
+ <frame index="16" offsetX ="0" offsetY ="0" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="20" end="31" offsetX ="0" offsetY ="0" delay="65" />
+ </animation>
+ <animation direction="left">
+ <sequence start="40" end="51" offsetX ="0" offsetY ="0" delay="65" />
+ </animation>
+ <animation direction="up">
+ <sequence start="60" end="71" offsetX ="0" offsetY ="0" delay="65" />
+ </animation>
+ <animation direction="right">
+ <sequence start="0" end="11" offsetX ="0" offsetY ="0" delay="65" />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern1.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern1.xml
new file mode 100644
index 00000000..7220b33d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern1.xml
@@ -0,0 +1,10 @@
+<?xml version="1.0"?>
+<sprite>
+ <!-- sand wyvern -->
+
+ <imageset name="base" src="graphics/sprites/monsters/monster-wyvern.png|R:#ffcc77;G:#f5f5dc" width="80" height="80" />
+
+ <include file="monsters/monster-wyvern.xml"/>
+
+</sprite>
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern2.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern2.xml
new file mode 100644
index 00000000..ca6663d1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern2.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <!-- ice wyvern -->
+ <imageset name="base" src="graphics/sprites/monsters/monster-wyvern.png|R:#96cbff;G:#ff88ff" width="80" height="80" />
+
+ <include file="monsters/monster-wyvern.xml"/>
+
+</sprite>
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern3.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern3.xml
new file mode 100644
index 00000000..4afb423f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern3.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <!-- avalon wyvern -->
+ <imageset name="base" src="graphics/sprites/monsters/monster-wyvern.png|R:#fde732;G:#dddddd" width="80" height="80" />
+
+ <include file="monsters/monster-wyvern.xml"/>
+
+</sprite>
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern4.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern4.xml
new file mode 100644
index 00000000..34004fc2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern4.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <!-- red wyvern -->
+ <imageset name="base" src="graphics/sprites/monsters/monster-wyvern.png|R:#dd4422;G:#ffdd55" width="80" height="80" />
+
+ <include file="monsters/monster-wyvern.xml"/>
+
+</sprite>
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern5.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern5.xml
new file mode 100644
index 00000000..20998b06
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern5.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <!-- grass wyvern -->
+ <imageset name="base" src="graphics/sprites/monsters/monster-wyvern.png|R:#449924;G:#27d5b4" width="80" height="80" />
+
+ <include file="monsters/monster-wyvern.xml"/>
+
+</sprite>
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern6.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern6.xml
new file mode 100644
index 00000000..8aeb8872
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monster-wyvern6.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <!-- black wyvern -->
+ <imageset name="base" src="graphics/sprites/monsters/monster-wyvern.png|R:#545454;G:#bbbbbb" width="80" height="80" />
+
+ <include file="monsters/monster-wyvern.xml"/>
+
+</sprite>
+
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monstro-fada-2.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monstro-fada-2.png
new file mode 100644
index 00000000..ed5aa95a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monstro-fada-2.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/monstro-fada.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/monstro-fada.png
new file mode 100644
index 00000000..93ae6ece
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/monstro-fada.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/moonshroom.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/moonshroom.png
new file mode 100644
index 00000000..66d98851
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/moonshroom.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/moonshroom.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/moonshroom.xml
new file mode 100644
index 00000000..be815e17
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/moonshroom.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/moonshroom.png" width="42" height="33"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetX="5" offsetY="-10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetX="7" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="125" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="125" offsetX="5" offsetY="-10"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="125" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="250" offsetX="7" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetX="5" offsetY="-10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetX="7" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="150" offsetX="7" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="150" offsetX="5" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="150" offsetX="7" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="150" offsetX="7" offsetY="-10"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/mouboo-demonic.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/mouboo-demonic.png
new file mode 100644
index 00000000..c99878e8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/mouboo-demonic.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/mouboo-demonic.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/mouboo-demonic.xml
new file mode 100644
index 00000000..d3d11834
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/mouboo-demonic.xml
@@ -0,0 +1,58 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="mob" src="graphics/sprites/monsters/mouboo-demonic.png" width="80" height="80"/>
+ <action name="stand" imageset="mob">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="15"/>
+ </animation>
+ <animation direction="up">
+ <frame index="30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="45"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="mob">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="16" end="21" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="31" end="36" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="46" end="51" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="mob">
+ <animation direction="down">
+ <sequence start="7" end="13" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="22" end="28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="52" end="58" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="mob">
+ <animation>
+ <frame index="14" delay="150"/>
+ <frame index="29" delay="150"/>
+ <frame index="44" delay="150"/>
+ <frame index="59" delay="5150"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/mouboo.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/mouboo.png
new file mode 100644
index 00000000..6629f45d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/mouboo.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/mouboo.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/mouboo.xml
new file mode 100644
index 00000000..bca5a93e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/mouboo.xml
@@ -0,0 +1,58 @@
+<?xml version="1.0"?>
+<sprite variants="60" variant_offset="1">
+ <imageset name="mob" src="graphics/sprites/monsters/mouboo.png" width="80" height="80"/>
+ <action name="stand" imageset="mob">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="15"/>
+ </animation>
+ <animation direction="up">
+ <frame index="30"/>
+ </animation>
+ <animation direction="right">
+ <frame index="45"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="mob">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="16" end="21" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="31" end="36" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="46" end="51" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="mob">
+ <animation direction="down">
+ <sequence start="7" end="13" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="22" end="28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="43" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="52" end="58" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="mob">
+ <animation>
+ <frame index="14" delay="150"/>
+ <frame index="29" delay="150"/>
+ <frame index="44" delay="150"/>
+ <frame index="59" delay="5150"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/mushroom-red.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/mushroom-red.png
new file mode 100644
index 00000000..743d83e7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/mushroom-red.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/mushroom-red.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/mushroom-red.xml
new file mode 100644
index 00000000..dc669756
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/mushroom-red.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/mushroom-red.png" width="42" height="33"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetX="5" offsetY="-10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetX="7" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="125" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="125" offsetX="5" offsetY="-10"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="125" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="250" offsetX="7" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetX="5" offsetY="-10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetX="7" offsetY="-10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetX="7" offsetY="-10"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetX="7" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetX="5" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetX="7" offsetY="-10"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetX="7" offsetY="-10"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/mushroom-spiky.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/mushroom-spiky.png
new file mode 100644
index 00000000..78ac875d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/mushroom-spiky.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/mushroom-spiky.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/mushroom-spiky.xml
new file mode 100644
index 00000000..1800abdc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/mushroom-spiky.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/mushroom-spiky.png" width="42" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetY="-8"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetX="1" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="75" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="75" offsetY="-8"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="75" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="75" offsetX="1" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY="-8"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetX="1" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetY="-8"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetY="-8"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetY="-8"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetX="1" offsetY="-8"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/mushroom-wicked.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/mushroom-wicked.png
new file mode 100644
index 00000000..31339c73
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/mushroom-wicked.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/mushroom-wicked.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/mushroom-wicked.xml
new file mode 100644
index 00000000..d7cc3581
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/mushroom-wicked.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/mushroom-wicked.png" width="42" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetY="-8"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetX="1" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="75" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="75" offsetY="-8"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="75" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="75" offsetX="1" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY="-8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY="-8"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetY="-8"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetX="1" offsetY="-8"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetY="-8"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetY="-8"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetY="-8"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetX="1" offsetY="-8"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/npc-treasurebox.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/npc-treasurebox.png
new file mode 100755
index 00000000..4f8ee548
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/npc-treasurebox.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/npc-treasurebox.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/npc-treasurebox.xml
new file mode 100755
index 00000000..ab8186b0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/npc-treasurebox.xml
@@ -0,0 +1,46 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/npc-treasurebox.png|W;R;Y" width="48" height="48"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="0" />
+ </animation>
+ <animation direction="up">
+ <frame index="0" />
+ </animation>
+ <animation direction="right">
+ <frame index="0" />
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="10" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="0" end="10" delay="200" />
+ </animation>
+ <animation direction="up">
+ <sequence start="0" end="10" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="0" end="10" delay="75" />
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="11" />
+ </animation>
+ <animation direction="left">
+ <frame index="11" />
+ </animation>
+ <animation direction="up">
+ <frame index="11" />
+ </animation>
+ <animation direction="right">
+ <frame index="11" />
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/nutcracker.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/nutcracker.png
new file mode 100644
index 00000000..cca8dd37
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/nutcracker.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/nutcracker.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/nutcracker.xml
new file mode 100644
index 00000000..5f4f2373
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/nutcracker.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0"?>
+<sprite variants="72" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/monsters/nutcracker.png" width="64" height="64"/>
+ <include file="model/base.xml"/>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/penguin.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/penguin.png
new file mode 100644
index 00000000..336bcab8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/penguin.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/penguin.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/penguin.xml
new file mode 100644
index 00000000..af47d77c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/penguin.xml
@@ -0,0 +1,90 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/penguin.png" width="29" height="29"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="1500"/>
+ <frame index="2" delay="200"/>
+ </animation>
+ <animation direction="left">
+ <frame index="44" delay="1500"/>
+ <frame index="46" delay="200"/>
+ </animation>
+ <animation direction="up">
+ <frame index="32" delay="1500"/>
+ <frame index="34" delay="200"/>
+ </animation>
+ <animation direction="right">
+ <frame index="20" delay="1500"/>
+ <frame index="22" delay="200"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="56" delay="1500"/>
+ <frame index="58" delay="200"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="8" delay="1500"/>
+ <frame index="10" delay="200"/>
+ </animation>
+ <animation direction="upleft">
+ <frame index="40" delay="1500"/>
+ <frame index="42" delay="200"/>
+ </animation>
+ <animation direction="upright">
+ <frame index="24" delay="1500"/>
+ <frame index="26" delay="200"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="200"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="44" end="47" delay="200"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="32" end="35" delay="200"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="20" end="23" delay="200"/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="56" end="59" delay="200"/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="8" end="11" delay="200"/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="40" end="43" delay="200"/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="24" end="27" delay="200"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="0" delay="100"/>
+ <frame index="8" delay="100"/>
+ <frame index="16" delay="100"/>
+ <frame index="24" delay="100"/>
+ <frame index="32" delay="100"/>
+ <frame index="40" delay="100"/>
+ <frame index="48" delay="100"/>
+ <frame index="56" delay="100"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="2" delay="10" offsetY="-5"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="45" end="46" delay="10" offsetY="-5"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="34" delay="10" offsetY="-5"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="20" end="21" delay="10" offsetY="-5"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/pinkie.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/pinkie.png
new file mode 100644
index 00000000..fdb8a5b6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/pinkie.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/pinkie.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/pinkie.xml
new file mode 100644
index 00000000..5069c612
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/pinkie.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/pinkie.png" width="50" height="42"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="-12"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetY="-12"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetY="-12"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="75" offsetY="-12"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="75" offsetY="-12"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="75" offsetY="-12"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="75" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY="-12"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY="-12"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetY="-12"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetY="-12"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetY="-12"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetY="-12"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetY="-12"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetY="-12"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/plant.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/plant.png
new file mode 100644
index 00000000..2f701c7e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/plant.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/plant.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/plant.xml
new file mode 100644
index 00000000..a7c2fd82
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/plant.xml
@@ -0,0 +1,14 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/plant.png|W" width="46" height="42"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="1"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/psi-brain.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/psi-brain.png
new file mode 100644
index 00000000..662f7717
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/psi-brain.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/psi-brain.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/psi-brain.xml
new file mode 100644
index 00000000..2fef27a3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/psi-brain.xml
@@ -0,0 +1,36 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/psi-brain.png" width="64" height="67"/>
+ <action name="default" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="125"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="15" delay="125"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="6" end="9" delay="125"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="21" delay="125"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <sequence start="24" end="27" delay="200"/>
+ <frame index="27" delay="0"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="24" end="27" delay="200"/>
+ <frame index="27" delay="0"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="27" delay="200"/>
+ <frame index="27" delay="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="27" delay="200"/>
+ <frame index="27" delay="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/psi-bubble.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/psi-bubble.xml
new file mode 100644
index 00000000..2183428e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/psi-bubble.xml
@@ -0,0 +1,48 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/psi-brain.png" width="128" height="67"/>
+ <action name="default" imageset="base">
+ <animation direction="down">
+ <frame index="14" delay="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="14" delay="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="14" delay="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="14" delay="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="2" delay="100"/>
+ <frame index="5" delay="100"/>
+ <frame index="8" delay="100"/>
+ <frame index="11" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="2" delay="100"/>
+ <frame index="5" delay="100"/>
+ <frame index="8" delay="100"/>
+ <frame index="11" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="2" delay="100"/>
+ <frame index="5" delay="100"/>
+ <frame index="8" delay="100"/>
+ <frame index="11" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" delay="100"/>
+ <frame index="5" delay="100"/>
+ <frame index="8" delay="100"/>
+ <frame index="11" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/pumpkin.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/pumpkin.png
new file mode 100644
index 00000000..011b097b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/pumpkin.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/pumpkin.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/pumpkin.xml
new file mode 100644
index 00000000..a71c6ceb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/pumpkin.xml
@@ -0,0 +1,14 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/pumpkin.png" width="50" height="50"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="1" offsetX="4" offsetY="3"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="0" offsetX="4" offsetY="3"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/reaper.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/reaper.png
new file mode 100644
index 00000000..2b6598d8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/reaper.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/reaper.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/reaper.xml
new file mode 100644
index 00000000..88b26b8e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/reaper.xml
@@ -0,0 +1,98 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/reaper.png" width="100" height="100"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="25" delay="300"/>
+ <frame index="25" delay="300" offsetY="-1"/>
+ <frame index="25" delay="300" offsetY="-2"/>
+ <frame index="25" delay="300" offsetY="-1"/>
+ </animation>
+ <animation direction="left">
+ <frame index="29" delay="300"/>
+ <frame index="29" delay="300" offsetY="-1"/>
+ <frame index="29" delay="300" offsetY="-2"/>
+ <frame index="29" delay="300" offsetY="-1"/>
+ </animation>
+ <animation direction="up">
+ <frame index="19" delay="300"/>
+ <frame index="19" delay="300" offsetY="-1"/>
+ <frame index="19" delay="300" offsetY="-2"/>
+ <frame index="19" delay="300" offsetY="-1"/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" delay="300"/>
+ <frame index="23" delay="300" offsetY="-1"/>
+ <frame index="23" delay="300" offsetY="-2"/>
+ <frame index="23" delay="300" offsetY="-1"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="25" delay="75" offsetY="0"/>
+ <frame index="26" delay="75" offsetY="-1"/>
+ <frame index="25" delay="75" offsetY="-2"/>
+ <frame index="24" delay="75" offsetY="-1"/>
+ </animation>
+ <animation direction="left">
+ <frame index="28" delay="75" offsetY="0"/>
+ <frame index="27" delay="75" offsetY="-1"/>
+ <frame index="28" delay="75" offsetY="-2"/>
+ <frame index="27" delay="75" offsetY="-1"/>
+ </animation>
+ <animation direction="up">
+ <frame index="19" delay="75" offsetY="0"/>
+ <frame index="20" delay="75" offsetY="-1"/>
+ <frame index="19" delay="75" offsetY="-2"/>
+ <frame index="18" delay="75" offsetY="-1"/>
+ </animation>
+ <animation direction="right">
+ <frame index="22" delay="75" offsetY="0"/>
+ <frame index="21" delay="75" offsetY="-1"/>
+ <frame index="22" delay="75" offsetY="-2"/>
+ <frame index="21" delay="75" offsetY="-1"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="75"/>
+ <frame index="4" delay="75"/>
+ <frame index="3" delay="75"/>
+ <frame index="2" delay="75"/>
+ <frame index="1" delay="75"/>
+ <frame index="0" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="17" delay="150" offsetY="-1"/>
+ <frame index="16" delay="150" offsetY="-1"/>
+ <frame index="15" delay="225"/>
+ <frame index="16" delay="150" offsetY="-1"/>
+ <frame index="17" delay="150" offsetY="-1"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="6" end="11" delay="75"/>
+ <frame index="10" delay="75"/>
+ <frame index="9" delay="75"/>
+ <frame index="8" delay="75"/>
+ <frame index="7" delay="75"/>
+ <frame index="6" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="12" delay="150" offsetY="-1"/>
+ <frame index="13" delay="150" offsetY="-1"/>
+ <frame index="14" delay="225"/>
+ <frame index="13" delay="150" offsetY="-1"/>
+ <frame index="12" delay="150" offsetY="-1"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <sequence start="30" end="44" delay="150"/>
+ <frame index="45"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/red-dragon.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/red-dragon.png
new file mode 100644
index 00000000..e4b560c4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/red-dragon.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/red-dragon.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/red-dragon.xml
new file mode 100644
index 00000000..04a5ae16
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/red-dragon.xml
@@ -0,0 +1,51 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/red-dragon.png" width="256" height="128"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="1000" offsetY="10"/>
+ <frame index="1" delay="250" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" delay="1000" offsetY="10"/>
+ <frame index="9" delay="250" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="16" delay="1000" offsetY="10"/>
+ <frame index="17" delay="250" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="24" delay="1000" offsetY="10"/>
+ <frame index="25" delay="250" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="2" end="7" delay="100" offsetY="10"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="10" end="15" delay="100" offsetY="10"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="18" end="23" delay="100" offsetY="10"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="26" end="31" delay="100" offsetY="10"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="32" offsetY="10"/>
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/scorpion.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/scorpion.png
new file mode 100644
index 00000000..0bd693fd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/scorpion.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/scorpion.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/scorpion.xml
new file mode 100644
index 00000000..4812aefe
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/scorpion.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/scorpion.png|W" width="48" height="45"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetY="2"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetY="2"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetX="-1" offsetY="3"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetY="2"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="75" offsetY="2"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="75" offsetY="2"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="75" offsetX="-1" offsetY="3"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="75" offsetY="2"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY="2"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY="2"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetX="-1" offsetY="3"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetY="2"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetY="2"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetY="2"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetX="-1" offsetY="3"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetY="2"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/serqet.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/serqet.png
new file mode 100644
index 00000000..3432dcf4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/serqet.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/serqet.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/serqet.xml
new file mode 100644
index 00000000..e0070841
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/serqet.xml
@@ -0,0 +1,68 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/serqet.png" width="60" height="47"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="22" delay="1000"/>
+ <frame index="23" delay="100"/>
+ </animation>
+ <animation direction="left">
+ <frame index="11" delay="1000"/>
+ <frame index="12" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <frame index="33" delay="1000"/>
+ <frame index="34" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="1000"/>
+ <frame index="1" delay="100"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="24" end="27" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="13" end="16" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="35" end="38" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="2" end="5" delay="75"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <sequence start="30" end="32" delay="5000"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="21" delay="5000"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="41" end="43" delay="5000"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="8" end="10" delay="5000"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="28" end="29" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="18" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="39" end="40" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="6" end="7" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/silkworm.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/silkworm.png
new file mode 100644
index 00000000..b5a78964
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/silkworm.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/silkworm.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/silkworm.xml
new file mode 100644
index 00000000..572c7c85
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/silkworm.xml
@@ -0,0 +1,37 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/silkworm.png|W;R" width="32" height="24"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="5"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="15"/>
+ </animation>
+ <animation direction="right">
+ <frame index="10"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="100"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="0" end="3" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="15" end="18" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="10" end="13" delay="100"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="4"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/skeleton.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/skeleton.png
new file mode 100644
index 00000000..53438cf3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/skeleton.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/skeleton.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/skeleton.xml
new file mode 100644
index 00000000..46ec397a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/skeleton.xml
@@ -0,0 +1,96 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/skeleton.png|W" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/skeleton_inv.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/skeleton_inv.png
new file mode 100644
index 00000000..fd85c9cc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/skeleton_inv.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/skeleton_inv.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/skeleton_inv.xml
new file mode 100644
index 00000000..543cf5ce
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/skeleton_inv.xml
@@ -0,0 +1,96 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/skeleton_inv.png|W" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/skull-fire.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/skull-fire.png
new file mode 100644
index 00000000..843a7a5f
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/skull-fire.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/skull-fire.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/skull-fire.xml
new file mode 100644
index 00000000..5125aa40
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/skull-fire.xml
@@ -0,0 +1,50 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/skull-fire.png" width="50" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="100"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="10" end="13" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="20" end="23" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="30" end="33" delay="100"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="4" end="8" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="14" end="18" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="34" end="38" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/skull-ice.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/skull-ice.png
new file mode 100644
index 00000000..dcc66922
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/skull-ice.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/skull-ice.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/skull-ice.xml
new file mode 100644
index 00000000..6b34efd6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/skull-ice.xml
@@ -0,0 +1,72 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/skull-ice.png" width="45" height="60"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="350"/>
+ <frame index="1" delay="350"/>
+ </animation>
+ <animation direction="left">
+ <frame index="12" delay="350"/>
+ <frame index="13" delay="350"/>
+ </animation>
+ <animation direction="up">
+ <frame index="24" delay="350"/>
+ <frame index="25" delay="350"/>
+ </animation>
+ <animation direction="right">
+ <frame index="36" delay="350"/>
+ <frame index="37" delay="350"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="4" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="12" end="16" delay="150"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="28" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="36" end="40" delay="150"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="right">
+ <sequence start="44" end="46" delay="150"/>
+ <frame index="47" delay="0"/>
+ </animation>
+ <animation direction="down">
+ <sequence start="8" end="10" delay="150"/>
+ <frame index="11" delay="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="20" end="22" delay="150"/>
+ <frame index="23" delay="0"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="32" end="34" delay="150"/>
+ <frame index="35" delay="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="7" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="19" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="29" end="31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="41" end="43" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/skull-poison.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/skull-poison.png
new file mode 100644
index 00000000..5d1b3a48
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/skull-poison.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/skull-poison.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/skull-poison.xml
new file mode 100644
index 00000000..3ea3cfe8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/skull-poison.xml
@@ -0,0 +1,50 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/skull-poison.png" width="50" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="100"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="100"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/sleeping-bandit.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/sleeping-bandit.png
new file mode 100644
index 00000000..ab13fc1e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/sleeping-bandit.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/sleeping-bandit.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/sleeping-bandit.xml
new file mode 100644
index 00000000..badd931e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/sleeping-bandit.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/sleeping-bandit.png" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="4" delay="1500"/>
+ <frame index="3" delay="1500"/>
+ <frame index="2" delay="1500"/>
+ <frame index="1" delay="1500"/>
+ <frame index="0" delay="1500"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="5"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/slime-littleslime.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/slime-littleslime.xml
new file mode 100644
index 00000000..d8cf5c18
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/slime-littleslime.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/slime-littleslime.png|W" width="20" height="20"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="2" delay="200"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="200"/>
+ <sequence start="3" end="4" delay="200"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="200"/>
+ <sequence start="5" end="6" delay="200"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="200"/>
+ <sequence start="7" end="8" delay="200"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="9"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="200"/>
+ <frame index="1" delay="200"/>
+ <frame index="5" delay="200"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="200"/>
+ <frame index="1" delay="200"/>
+ <frame index="5" delay="200"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="200"/>
+ <frame index="1" delay="200"/>
+ <frame index="5" delay="200"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="200"/>
+ <frame index="1" delay="200"/>
+ <frame index="5" delay="200"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/slime-mother.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/slime-mother.png
new file mode 100644
index 00000000..1b139414
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/slime-mother.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/slime-mother.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/slime-mother.xml
new file mode 100644
index 00000000..1ea9db9a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/slime-mother.xml
@@ -0,0 +1,90 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/slime-mother.png|W" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="8" delay="400"/>
+ <frame index="26" delay="400"/>
+ <frame index="44" delay="400"/>
+ <frame index="62" delay="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/slime.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/slime.png
new file mode 100644
index 00000000..ab14bbb5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/slime.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/slime.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/slime.xml
new file mode 100644
index 00000000..77b873f9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/slime.xml
@@ -0,0 +1,49 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/slime.png|W" width="52" height="24"/>
+ <action name="stand" imageset="base">
+ <animation>
+ <frame index="0" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="200" offsetY="-4"/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="200" offsetY="-4"/>
+ <sequence start="10" end="12" delay="200" offsetY="-4"/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="200" offsetY="-4"/>
+ <sequence start="19" end="21" delay="200" offsetY="-4"/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="200" offsetY="-4"/>
+ <sequence start="28" end="30" delay="200" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <frame index="8" offsetY="-4"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="4" end="7" delay="100" offsetY="-4"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="4" end="7" delay="100" offsetY="-4"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="22" end="25" delay="100" offsetY="-4"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="22" end="25" delay="100" offsetY="-4"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/smoke-dragon.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/smoke-dragon.png
new file mode 100644
index 00000000..bfc7de92
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/smoke-dragon.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/smoke-dragon.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/smoke-dragon.xml
new file mode 100644
index 00000000..cac8d4ef
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/smoke-dragon.xml
@@ -0,0 +1,51 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/monsters/smoke-dragon.png" width="256" height="128"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="1000" offsetY="10"/>
+ <frame index="1" delay="250" offsetY="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" delay="1000" offsetY="10"/>
+ <frame index="9" delay="250" offsetY="10"/>
+ </animation>
+ <animation direction="right">
+ <frame index="16" delay="1000" offsetY="10"/>
+ <frame index="17" delay="250" offsetY="10"/>
+ </animation>
+ <animation direction="left">
+ <frame index="24" delay="1000" offsetY="10"/>
+ <frame index="25" delay="250" offsetY="10"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="2" end="7" delay="100" offsetY="10"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="10" end="15" delay="100" offsetY="10"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="18" end="23" delay="100" offsetY="10"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="26" end="31" delay="100" offsetY="10"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="32" offsetY="10"/>
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/snail.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/snail.png
new file mode 100644
index 00000000..2e974de2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/snail.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/snail.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/snail.xml
new file mode 100644
index 00000000..46a86138
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/snail.xml
@@ -0,0 +1,100 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/snail.png|W;R;Y;G;C;B" width="50" height="50"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="30"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20"/>
+ </animation>
+ <animation direction="right">
+ <frame index="10"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="200"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="34" delay="200"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="200"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="14" delay="200"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" delay="50"/>
+ <frame index="9" delay="50" offsetY="-2"/>
+ <frame index="9" delay="50" offsetY="-1"/>
+ <frame index="9" delay="50"/>
+ <frame index="9" delay="50" offsetY="-2"/>
+ <frame index="9" delay="50" offsetY="-1"/>
+ <frame index="9" delay="6000" offsetY="-2"/>
+ </animation>
+ <animation direction="left">
+ <frame index="39" delay="50"/>
+ <frame index="39" delay="50" offsetY="-2"/>
+ <frame index="39" delay="50" offsetY="-1"/>
+ <frame index="39" delay="50"/>
+ <frame index="39" delay="50" offsetY="-2"/>
+ <frame index="39" delay="50" offsetY="-1"/>
+ <frame index="39" delay="6000" offsetY="-2"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" delay="50"/>
+ <frame index="29" delay="50" offsetY="-2"/>
+ <frame index="29" delay="50" offsetY="-1"/>
+ <frame index="29" delay="50"/>
+ <frame index="29" delay="50" offsetY="-2"/>
+ <frame index="29" delay="50" offsetY="-1"/>
+ <frame index="29" delay="6000" offsetY="-2"/>
+ </animation>
+ <animation direction="right">
+ <frame index="19" delay="50"/>
+ <frame index="19" delay="50" offsetY="-2"/>
+ <frame index="19" delay="50" offsetY="-1"/>
+ <frame index="19" delay="50"/>
+ <frame index="19" delay="50" offsetY="-2"/>
+ <frame index="19" delay="50" offsetY="-1"/>
+ <frame index="19" delay="6000" offsetY="-2"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="5" delay="150" offsetY="-1"/>
+ <frame index="6" delay="150" offsetY="-2"/>
+ <frame index="7" delay="150" offsetY="-3"/>
+ <frame index="8" delay="150" offsetY="-2"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="35" delay="150" offsetX="-1"/>
+ <frame index="36" delay="150" offsetX="-2"/>
+ <frame index="37" delay="150" offsetX="-3"/>
+ <frame index="38" delay="150" offsetX="-2"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="25" delay="150" offsetY="1"/>
+ <frame index="26" delay="150" offsetY="2"/>
+ <frame index="27" delay="150" offsetY="3"/>
+ <frame index="28" delay="150" offsetY="2"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="15" delay="150" offsetX="1"/>
+ <frame index="16" delay="150" offsetX="2"/>
+ <frame index="17" delay="150" offsetX="3"/>
+ <frame index="18" delay="150" offsetX="2"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/snake-cave.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/snake-cave.png
new file mode 100644
index 00000000..ea4045d1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/snake-cave.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/snake-cave.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/snake-cave.xml
new file mode 100644
index 00000000..ff503052
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/snake-cave.xml
@@ -0,0 +1,76 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/snake-cave.png" width="96" height="56"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="6"/>
+ </animation>
+ <animation direction="left">
+ <frame index="7" offsetX="-1" offsetY="4"/>
+ </animation>
+ <animation direction="up">
+ <frame index="14" offsetX="0" offsetY="-5"/>
+ </animation>
+ <animation direction="right">
+ <frame index="21" offsetX="1" offsetY="5"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" offsetX="0" offsetY="6" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="8" end="11" offsetX="-1" offsetY="4" delay="150"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="15" end="18" offsetX="0" offsetY="-5" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="22" end="25" offsetX="1" offsetY="5" delay="150"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="29" delay="300" offsetX="0" offsetY="6"/>
+ <frame index="28" delay="500" offsetX="0" offsetY="6"/>
+ <frame index="30" delay="5000" offsetX="0" offsetY="6"/>
+ </animation>
+ <animation direction="left">
+ <frame index="36" delay="300" offsetX="0" offsetY="6"/>
+ <frame index="8" delay="500" offsetX="0" offsetY="6"/>
+ <frame index="37" delay="5000" offsetX="0" offsetY="6"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43" delay="300" offsetX="0" offsetY="6"/>
+ <frame index="42" delay="500" offsetX="0" offsetY="6"/>
+ <frame index="44" delay="5000" offsetX="0" offsetY="6"/>
+ </animation>
+ <animation direction="right">
+ <frame index="50" delay="300" offsetX="0" offsetY="6"/>
+ <frame index="22" delay="500" offsetX="0" offsetY="6"/>
+ <frame index="51" delay="5000" offsetX="0" offsetY="6"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="6" delay="150" offsetX="0" offsetY="6"/>
+ <sequence start="28" end="29" delay="150" offsetX="0" offsetY="6"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="12" end="13" delay="150" offsetX="-1" offsetY="4"/>
+ <sequence start="35" end="36" delay="150" offsetX="-1" offsetY="4"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="19" end="20" delay="150" offsetX="0" offsetY="-5"/>
+ <sequence start="42" end="43" delay="150" offsetX="0" offsetY="-5"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="26" end="27" delay="150" offsetX="1" offsetY="5"/>
+ <sequence start="49" end="50" delay="150" offsetX="1" offsetY="5"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/snake.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/snake.png
new file mode 100644
index 00000000..2164d69b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/snake.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/snake.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/snake.xml
new file mode 100644
index 00000000..5aeff357
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/snake.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/snake.png|W" width="48" height="29"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="0" offsetY="-3"/>
+ </animation>
+ <animation direction="left">
+ <frame index="10" offsetX="-1" offsetY="-11"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20" offsetX="0" offsetY="-5"/>
+ </animation>
+ <animation direction="right">
+ <frame index="30" offsetX="-1" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" offsetX="0" offsetY="-3" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" offsetX="-1" offsetY="-11" delay="150"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" offsetX="0" offsetY="-5" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" offsetX="-1" offsetY="-11" delay="150"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetX="0" offsetY="-3"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetX="-1" offsetY="-11"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetX="0" offsetY="-5"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetX="-1" offsetY="-11"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="150" offsetX="0" offsetY="-3"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="150" offsetX="-1" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="150" offsetX="0" offsetY="-5"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="150" offsetX="-1" offsetY="-11"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/snowflower.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/snowflower.png
new file mode 100644
index 00000000..d0018b4c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/snowflower.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/snowflower.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/snowflower.xml
new file mode 100644
index 00000000..4670fccc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/snowflower.xml
@@ -0,0 +1,50 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/snowflower.png" width="58" height="45"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" offsetX="0" offsetY="-1"/>
+ </animation>
+ <animation direction="up">
+ <frame index="12"/>
+ </animation>
+ <animation direction="right">
+ <frame index="18"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="7" end="10" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="13" end="16" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="19" end="22" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="5"/>
+ </animation>
+ <animation direction="left">
+ <frame index="11"/>
+ </animation>
+ <animation direction="up">
+ <frame index="17"/>
+ </animation>
+ <animation direction="right">
+ <frame index="23"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/spider.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/spider.png
new file mode 100644
index 00000000..b6f455a8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/spider.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/spider.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/spider.xml
new file mode 100644
index 00000000..82a626cf
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/spider.xml
@@ -0,0 +1,68 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/spider.png|W;R" width="35" height="35"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="275"/>
+ <frame index="2" delay="275"/>
+ </animation>
+ <animation direction="left">
+ <frame index="7" delay="275"/>
+ <frame index="9" delay="275"/>
+ </animation>
+ <animation direction="up">
+ <frame index="14" delay="275"/>
+ <frame index="16" delay="275"/>
+ </animation>
+ <animation direction="right">
+ <frame index="21" delay="275"/>
+ <frame index="23" delay="275"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="3" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="7" end="10" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="14" end="17" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="21" end="24" delay="75"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="6"/>
+ </animation>
+ <animation direction="left">
+ <frame index="13"/>
+ </animation>
+ <animation direction="up">
+ <frame index="20"/>
+ </animation>
+ <animation direction="right">
+ <frame index="27"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="4" end="5" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="18" end="19" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="25" end="26" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/spinning-scythe.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/spinning-scythe.png
new file mode 100644
index 00000000..1c5e0b45
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/spinning-scythe.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/spinning-scythe.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/spinning-scythe.xml
new file mode 100644
index 00000000..4301748c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/spinning-scythe.xml
@@ -0,0 +1,32 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/spinning-scythe.png" width="100" height="100"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="7" delay="40"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="7" delay="40"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="8" delay="80" offsetY="-10"/>
+ <frame index="9" delay="90" offsetY="10"/>
+ <frame index="10" delay="110" offsetY="20"/>
+ <frame index="11" delay="140" offsetY="35"/>
+ <frame index="12" delay="110" offsetY="35"/>
+ <frame index="13" delay="80" offsetY="35"/>
+ <frame index="14" delay="120" offsetY="35"/>
+ <frame index="15" offsetY="35"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="default">
+ <sequence start="0" end="7" delay="40"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/spirit-demonic.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/spirit-demonic.png
new file mode 100644
index 00000000..20972932
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/spirit-demonic.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/spirit-demonic.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/spirit-demonic.xml
new file mode 100644
index 00000000..b937cdae
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/spirit-demonic.xml
@@ -0,0 +1,68 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/spirit-demonic.png|W" width="48" height="29"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="1" offsetX="0" offsetY="-3" delay="200"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="13" end="14" offsetX="-1" offsetY="-11" delay="200"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="26" end="27" offsetX="0" offsetY="-5" delay="200"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="39" end="40" offsetX="-1" offsetY="-11" delay="200"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="2" end="5" offsetX="0" offsetY="-3" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" offsetX="-1" offsetY="-11" delay="150"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="28" end="31" offsetX="0" offsetY="-5" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="41" end="44" offsetX="-1" offsetY="-11" delay="150"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <sequence start="10" end="12" offsetX="0" offsetY="-3" delay="200"/>
+ <frame index="12" delay="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="23" end="25" offsetX="-1" offsetY="-11" delay="200"/>
+ <frame index="25" delay="0"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="36" end="38" offsetX="0" offsetY="-5" delay="200"/>
+ <frame index="38" delay="0"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="49" end="51" offsetX="-1" offsetY="-11" delay="200"/>
+ <frame index="51" delay="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="6" end="9" delay="150" offsetX="0" offsetY="-3"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="22" delay="150" offsetX="-1" offsetY="-11"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="32" end="35" delay="150" offsetX="0" offsetY="-5"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="45" end="48" delay="150" offsetX="-1" offsetY="-11"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/squirrel.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/squirrel.png
new file mode 100644
index 00000000..36e863ca
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/squirrel.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/squirrel.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/squirrel.xml
new file mode 100644
index 00000000..8bf96d79
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/squirrel.xml
@@ -0,0 +1,68 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/squirrel.png|R" width="32" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="16" end="19" delay="375"/>
+ <sequence start="20" end="25" delay="75"/>
+ <sequence start="16" end="19" delay="120"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="0" end="3" delay="375"/>
+ <sequence start="4" end="7" delay="75"/>
+ <sequence start="0" end="3" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="27" delay="375"/>
+ <sequence start="28" end="31" delay="75"/>
+ <sequence start="24" end="27" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="8" end="11" delay="375"/>
+ <sequence start="12" end="15" delay="75"/>
+ <sequence start="8" end="11" delay="75"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="48" end="50" delay="110"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="32" end="34" delay="110"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="56" end="58" delay="110"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="40" end="42" delay="110"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <sequence start="54" end="55" delay="800"/>
+ <frame index="55" delay="5000"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="16" delay="250"/>
+ <frame index="52" delay="250"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="250"/>
+ <frame index="36" delay="250"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="24" delay="250"/>
+ <frame index="60" delay="250"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" delay="250"/>
+ <frame index="44" delay="250"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/terranite-mask.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/terranite-mask.png
new file mode 100644
index 00000000..7362a057
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/terranite-mask.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/terranite-mask.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/terranite-mask.xml
new file mode 100644
index 00000000..e848047a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/terranite-mask.xml
@@ -0,0 +1,117 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/terranite-mask.png" width="19" height="28"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-39"/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="-1" offsetY="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-40"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-40"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="150"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-39" delay="150"/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-40" delay="150"/>
+ <frame index="2" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-40" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-41" delay="150"/>
+ <frame index="1" offsetX="-2" offsetY="-40" delay="75"/>
+ <frame index="1" offsetX="-2" offsetY="-41" delay="150"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-1" offsetY="-40" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="150"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-40" delay="75"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-34" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-33" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="3" offsetY="-40" delay="75"/>
+ <frame index="2" offsetX="3" offsetY="-41" delay="75"/>
+ <frame index="2" offsetX="0" offsetY="-38" delay="75"/>
+ <frame index="2" offsetX="-1" offsetY="-37" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-3" offsetY="-40" delay="225"/>
+ <frame index="1" offsetX="-3" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-41" delay="75"/>
+ <frame index="3" offsetX="-4" offsetY="-42" delay="75"/>
+ <frame index="3" offsetX="-1" offsetY="-39" delay="75"/>
+ <frame index="3" offsetX="0" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-38" delay="225"/>
+ <frame index="0" offsetX="-1" offsetY="-37" delay="75"/>
+ <frame index="0" offsetX="-1" offsetY="-38" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="2" offsetY="-40" delay="225"/>
+ <frame index="2" offsetX="4" offsetY="-41" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-2" offsetY="-40" delay="225"/>
+ <frame index="1" offsetX="-3" offsetY="-39" delay="75"/>
+ <frame index="1" offsetX="-3" offsetY="-40" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-4" offsetY="-40" delay="225"/>
+ <frame index="3" offsetX="-6" offsetY="-41" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="0" offsetX="-1" offsetY="-26"/>
+ </animation>
+ <animation direction="left">
+ <frame index="2" offsetX="3" offsetY="-31"/>
+ </animation>
+ <animation direction="up">
+ <frame index="1" offsetX="-1" offsetY="-32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="3" offsetX="-7" offsetY="-31"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="4" offsetX="20" offsetY="-16"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/terranite.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/terranite.png
new file mode 100644
index 00000000..77f808b2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/terranite.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/terranite.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/terranite.xml
new file mode 100644
index 00000000..130f6789
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/terranite.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/terranite.png" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/troll-race.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/troll-race.xml
new file mode 100644
index 00000000..52de0366
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/troll-race.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/troll.png|W;R;Y;G" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="300"/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="6" end="11" delay="300"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="17" delay="300"/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="18" end="23" delay="300"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="29" delay="300"/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="30" end="35" delay="300"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="36" end="41" delay="300"/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="42" end="47" delay="300"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="48" end="53" delay="100"/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="54" end="59" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="60" end="65" delay="100"/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="66" end="71" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="72" end="77" delay="100"/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="78" end="83" delay="100"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="84" end="89" delay="100"/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="90" end="95" delay="100"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="96" end="101" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="102" end="107" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="108" end="113" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="114" end="119" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="120" end="125" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="126" end="131" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="132" end="137" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="138" end="143" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="146"/>
+ </animation>
+ <animation direction="right">
+ <frame index="152"/>
+ </animation>
+ <animation direction="up">
+ <frame index="158"/>
+ </animation>
+ <animation direction="left">
+ <frame index="164"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/troll.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/troll.png
new file mode 100644
index 00000000..01b5ba75
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/troll.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/troll.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/troll.xml
new file mode 100644
index 00000000..f8ab7ea6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/troll.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/troll.png|W;R;Y;G" width="40" height="40"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="300"/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="6" end="11" delay="300"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="12" end="17" delay="300"/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="18" end="23" delay="300"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="29" delay="300"/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="30" end="35" delay="300"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="36" end="41" delay="300"/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="42" end="47" delay="300"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="48" end="53" delay="100"/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="54" end="59" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="60" end="65" delay="100"/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="66" end="71" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="72" end="77" delay="100"/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="78" end="83" delay="100"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="84" end="89" delay="100"/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="90" end="95" delay="100"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="96" end="101" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="102" end="107" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="108" end="113" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="114" end="119" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="120" end="125" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="126" end="131" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="132" end="137" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="138" end="143" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <sequence start="144" end="149" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="150" end="155" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="156" end="161" delay="100"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="162" end="167" delay="100"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/vampire-bat.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/vampire-bat.png
new file mode 100644
index 00000000..1e92e9ba
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/vampire-bat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/vampire-bat.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/vampire-bat.xml
new file mode 100644
index 00000000..cdc592ef
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/vampire-bat.xml
@@ -0,0 +1,50 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/vampire-bat.png" width="37" height="58"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="50" offsetY="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="50" offsetY="0"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="24" delay="50" offsetY="0"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="31" end="34" delay="50" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9" offsetY="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19" offsetY="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="29" offsetY="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="39" offsetY="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="75" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="75" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="25" end="28" delay="75" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="35" end="38" delay="75" offsetY="0"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/vespa.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/vespa.png
new file mode 100644
index 00000000..69b9749a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/vespa.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/vespa.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/vespa.xml
new file mode 100644
index 00000000..d90138a0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/vespa.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/vespa.png|R;G" width="65" height="75"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="60"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="26" end="30" delay="60"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="39" end="43" delay="60"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="0" end="4" delay="60"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="20" delay="65"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="26" end="33" delay="65"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="39" end="46" delay="65"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="0" end="7" delay="65"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="right">
+ <frame index="12" delay="0"/>
+ </animation>
+ <animation direction="down">
+ <frame index="25" delay="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="38" delay="0"/>
+ </animation>
+ <animation direction="up">
+ <frame index="51" delay="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="21" end="24" delay="65"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="34" end="37" delay="65"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="47" end="50" delay="65"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="8" end="11" delay="65"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/wight.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/wight.png
new file mode 100644
index 00000000..0bcd3438
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/wight.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/wight.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/wight.xml
new file mode 100644
index 00000000..768d0fdb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/wight.xml
@@ -0,0 +1,96 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/wight.png|W" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/wisp.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/wisp.png
new file mode 100644
index 00000000..c0641cae
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/wisp.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/wisp.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/wisp.xml
new file mode 100644
index 00000000..39753943
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/wisp.xml
@@ -0,0 +1,72 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/wisp.png|W" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="2" delay="100"/>
+ <frame index="1" delay="100"/>
+ <frame index="0" delay="100"/>
+ <frame index="1" delay="100"/>
+ <frame index="2" delay="100"/>
+ <frame index="3" delay="100"/>
+ <frame index="4" delay="100"/>
+ <frame index="3" delay="100"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <sequence start="5" end="8" delay="150"/>
+ <frame index="9" delay="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="50" offsetY="4"/>
+ <frame index="1" delay="50" offsetY="8"/>
+ <frame index="2" delay="50" offsetY="16"/>
+ <frame index="3" delay="50" offsetY="32"/>
+ <frame index="4" delay="50" offsetY="64"/>
+ <frame index="3" delay="50" offsetY="32"/>
+ <frame index="2" delay="50" offsetY="16"/>
+ <frame index="1" delay="50" offsetY="8"/>
+ <frame index="0" delay="0" offsetY="4"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="0" delay="50" offsetX="4"/>
+ <frame index="1" delay="50" offsetX="8"/>
+ <frame index="2" delay="50" offsetX="16"/>
+ <frame index="3" delay="50" offsetX="32"/>
+ <frame index="4" delay="50" offsetX="64"/>
+ <frame index="3" delay="50" offsetX="32"/>
+ <frame index="2" delay="50" offsetX="16"/>
+ <frame index="1" delay="50" offsetX="8"/>
+ <frame index="0" delay="0" offsetX="4"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="0" delay="50" offsetY="0"/>
+ <frame index="1" delay="50" offsetY="-4"/>
+ <frame index="2" delay="50" offsetY="-8"/>
+ <frame index="3" delay="50" offsetY="-16"/>
+ <frame index="4" delay="50" offsetY="-32"/>
+ <frame index="3" delay="50" offsetY="-16"/>
+ <frame index="2" delay="50" offsetY="-8"/>
+ <frame index="1" delay="50" offsetY="-4"/>
+ <frame index="0" delay="0" offsetY="0"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="0" delay="50" offsetX="0"/>
+ <frame index="1" delay="50" offsetX="-4"/>
+ <frame index="2" delay="50" offsetX="-8"/>
+ <frame index="3" delay="50" offsetX="-16"/>
+ <frame index="4" delay="50" offsetX="-32"/>
+ <frame index="3" delay="50" offsetX="-16"/>
+ <frame index="2" delay="50" offsetX="-8"/>
+ <frame index="1" delay="50" offsetX="-4"/>
+ <frame index="0" delay="0" offsetX="0"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/wolvern.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/wolvern.png
new file mode 100644
index 00000000..803c4e78
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/wolvern.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/wolvern.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/wolvern.xml
new file mode 100644
index 00000000..39ac12b5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/wolvern.xml
@@ -0,0 +1,104 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/wolvern.png|W" width="92" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="28" delay="300"/>
+ <frame index="29" delay="300"/>
+ <frame index="30" delay="300"/>
+ <frame index="29" delay="300"/>
+ <frame index="30" delay="300"/>
+ <frame index="28" delay="300"/>
+ <frame index="30" delay="300"/>
+ <frame index="31" delay="500"/>
+ <frame index="32" delay="600"/>
+ <frame index="31" delay="400"/>
+ <frame index="32" delay="700"/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" delay="300"/>
+ <frame index="7" delay="300"/>
+ <frame index="8" delay="300"/>
+ <frame index="7" delay="300"/>
+ <frame index="8" delay="300"/>
+ <frame index="6" delay="300"/>
+ <frame index="8" delay="300"/>
+ <frame index="9" delay="500"/>
+ <frame index="10" delay="600"/>
+ <frame index="9" delay="400"/>
+ <frame index="10" delay="700"/>
+ </animation>
+ <animation direction="up">
+ <frame index="39" delay="300"/>
+ <frame index="40" delay="300"/>
+ <frame index="41" delay="300"/>
+ <frame index="40" delay="300"/>
+ <frame index="41" delay="300"/>
+ <frame index="39" delay="300"/>
+ <frame index="41" delay="300"/>
+ <frame index="42" delay="500"/>
+ <frame index="43" delay="600"/>
+ <frame index="42" delay="400"/>
+ <frame index="43" delay="700"/>
+ </animation>
+ <animation direction="right">
+ <frame index="17" delay="300"/>
+ <frame index="18" delay="300"/>
+ <frame index="19" delay="300"/>
+ <frame index="18" delay="300"/>
+ <frame index="19" delay="300"/>
+ <frame index="17" delay="300"/>
+ <frame index="19" delay="300"/>
+ <frame index="20" delay="500"/>
+ <frame index="21" delay="600"/>
+ <frame index="20" delay="400"/>
+ <frame index="21" delay="700"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="22" end="27" delay="100"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="0" end="5" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="33" end="38" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="11" end="16" delay="100"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="up">
+ <frame index="54" delay="0"/>
+ </animation>
+ <animation direction="down">
+ <frame index="65" delay="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54" delay="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="65" delay="0"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="55" end="59" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="49" end="53" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="60" end="64" delay="70"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="44" end="48" delay="70"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/wraith.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/wraith.png
new file mode 100644
index 00000000..fbf6daee
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/wraith.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/wraith.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/wraith.xml
new file mode 100644
index 00000000..5d74fe81
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/wraith.xml
@@ -0,0 +1,68 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/wraith.png" width="97" height="127"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="24"/>
+ </animation>
+ <animation direction="up">
+ <frame index="16"/>
+ </animation>
+ <animation direction="left">
+ <frame index="8"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="2" delay="100"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="24" end="26" delay="100"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="16" end="18" delay="100"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="8" end="10" delay="100"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="4" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="24" end="28" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="16" end="20" delay="150"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="8" end="12" delay="150"/>
+ <end/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="7" delay="200"/>
+ <frame index="7" delay="0"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="29" end="31" delay="200"/>
+ <frame index="31" delay="0"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="23" delay="200"/>
+ <frame index="23" delay="0"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="13" end="15" delay="200"/>
+ <frame index="15" delay="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/yeti.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/yeti.png
new file mode 100644
index 00000000..5ccfe7b7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/yeti.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/yeti.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/yeti.xml
new file mode 100644
index 00000000..9d1e995a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/yeti.xml
@@ -0,0 +1,64 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/yeti.png" width="80" height="80"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="3"/>
+ </animation>
+ <animation>
+ <frame index="10"/>
+ </animation>
+ <animation direction="up">
+ <frame index="31"/>
+ </animation>
+ <animation direction="right">
+ <frame index="20"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="4" delay="70"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="11" end="14" delay="70"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="31" end="34" delay="70"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="21" end="24" delay="70"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="9"/>
+ </animation>
+ <animation direction="left">
+ <frame index="19"/>
+ </animation>
+ <animation direction="up">
+ <frame index="39"/>
+ </animation>
+ <animation direction="right">
+ <frame index="29"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="8" delay="60"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="18" delay="60"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="35" end="38" delay="60"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="25" end="28" delay="60"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/zombie.png b/tmw-darkside.servegame.com/graphics/sprites/monsters/zombie.png
new file mode 100644
index 00000000..bf1f1818
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/zombie.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/monsters/zombie.xml b/tmw-darkside.servegame.com/graphics/sprites/monsters/zombie.xml
new file mode 100644
index 00000000..ad4250cf
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/monsters/zombie.xml
@@ -0,0 +1,56 @@
+<?xml version="1.0"?>
+<sprite variants="56" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/monsters/zombie.png" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="right">
+ <frame index="7"/>
+ </animation>
+ <animation direction="up">
+ <frame index="21"/>
+ </animation>
+ <animation direction="left">
+ <frame index="14"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="200"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="8" end="13" delay="200"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="21" end="27" delay="200"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="14" end="20" delay="200"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation>
+ <sequence start="44" end="55" delay="100"/>
+ <frame index="55" delay="5000"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="28" end="31" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="32" end="35" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="43" delay="100"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="36" end="39" delay="100"/>
+ <end/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/bleeding-heart-tree-sm.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/bleeding-heart-tree-sm.png
new file mode 100644
index 00000000..0a218eb6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/bleeding-heart-tree-sm.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/bleeding-heart-tree.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/bleeding-heart-tree.png
new file mode 100644
index 00000000..1b63c89e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/bleeding-heart-tree.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/christmastree.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/christmastree.png
new file mode 100644
index 00000000..b2404f44
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/christmastree.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/christmastree.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/christmastree.xml
new file mode 100644
index 00000000..00cf7748
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/christmastree.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="1" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/npcs/christmastree.png" width="192" height="256"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame offsetX="18" offsetY="18" index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/koga.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/koga.png
new file mode 100644
index 00000000..43f80e2c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/koga.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/koga.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/koga.xml
new file mode 100644
index 00000000..cff9a83e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/koga.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="1" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/npcs/koga.png" width="634" height="477"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-beerguyghost.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-beerguyghost.png
new file mode 100644
index 00000000..c45cdb7b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-beerguyghost.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-beerguyghost.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-beerguyghost.xml
new file mode 100644
index 00000000..53f6f88a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-beerguyghost.xml
@@ -0,0 +1,21 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-beerguyghost.png" width="32" height="118"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Ghost beer -->
+ <frame index="0" delay="225"/>
+ <frame index="1" delay="225"/>
+ <frame index="2" delay="225"/>
+ <frame index="3" delay="225"/>
+ <frame index="4" delay="225"/>
+ <frame index="5" delay="225"/>
+ <frame index="6" delay="225"/>
+ <frame index="7" delay="225"/>
+ <frame index="8" delay="225"/>
+ <frame index="9" delay="225"/>
+ <frame index="10" delay="225"/>
+ <frame index="11" delay="225"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-chronos.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-chronos.png
new file mode 100644
index 00000000..ac4abf17
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-chronos.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-chronos.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-chronos.xml
new file mode 100644
index 00000000..91b40c9d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-chronos.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-chronos.png" width="50" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Chronos -->
+ <frame index="0" delay="1000"/>
+ <frame index="1" delay="1000"/>
+ <frame index="2" delay="1000"/>
+ <frame index="3" delay="1000"/>
+ <frame index="4" delay="1000"/>
+ <frame index="5" delay="1000"/>
+ <frame index="6" delay="1000"/>
+ <frame index="7" delay="1000"/>
+ <frame index="8" delay="1000"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-creepysurgeon.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-creepysurgeon.png
new file mode 100644
index 00000000..88fc095c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-creepysurgeon.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-creepysurgeon.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-creepysurgeon.xml
new file mode 100644
index 00000000..efcd173c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-creepysurgeon.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-creepysurgeon.png" width="50" height="70"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Scissor demonstration -->
+ <sequence start="1" end="9" delay="200"/>
+ <frame index="10" delay="500"/>
+ <frame index="11" delay="500"/>
+ <frame index="10" delay="500"/>
+ <frame index="11" delay="500"/>
+ <frame index="10" delay="500"/>
+ <frame index="11" delay="500"/>
+ <frame index="10" delay="500"/>
+ <frame index="12" delay="300"/>
+ <frame index="13" delay="1000"/>
+ <sequence start="14" end="16" delay="400"/>
+ <frame index="0" delay="3000"/>
+ <!-- blinking -->
+ <frame index="19" delay="500"/>
+ <frame index="0" delay="3000"/>
+ <!-- checking pocket -->
+ <frame index="12" delay="1000"/>
+ <sequence start="14" end="16" delay="400"/>
+ <frame index="0" delay="3000"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-cryingchild.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-cryingchild.png
new file mode 100644
index 00000000..d9c33acd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-cryingchild.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-cryingchild.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-cryingchild.xml
new file mode 100644
index 00000000..ca6f8bcc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-cryingchild.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-cryingchild.png" width="30" height="50"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Crying child animation -->
+ <frame index="0" delay="180"/>
+ <frame index="1" delay="180"/>
+ <frame index="2" delay="180"/>
+ <frame index="3" delay="180"/>
+ <frame index="4" delay="180"/>
+ <frame index="5" delay="180"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-dice.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-dice.png
new file mode 100644
index 00000000..ddc3c47b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-dice.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-dice.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-dice.xml
new file mode 100644
index 00000000..6e8e4141
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-dice.xml
@@ -0,0 +1,41 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-dice.png" width="58" height="87"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- dice hand -->
+ <frame index="0" delay="90"/>
+ <frame index="1" delay="90"/>
+ <frame index="0" delay="90"/>
+ <frame index="1" delay="90"/>
+ <frame index="0" delay="90"/>
+ <frame index="1" delay="90"/>
+ <frame index="2" delay="90"/>
+ <frame index="3" delay="90"/>
+ <frame index="4" delay="90"/>
+ <frame index="5" delay="90"/>
+ <frame index="6" delay="90"/>
+ <frame index="7" delay="90"/>
+ <frame index="8" delay="90"/>
+ <frame index="9" delay="90"/>
+ <frame index="10" delay="90"/>
+ <frame index="11" delay="90"/>
+ <frame index="12" delay="90"/>
+ <frame index="13" delay="90"/>
+ <frame index="14" delay="90"/>
+ <frame index="13" delay="90"/>
+ <frame index="12" delay="90"/>
+ <frame index="11" delay="90"/>
+ <frame index="10" delay="90"/>
+ <frame index="9" delay="90"/>
+ <frame index="8" delay="90"/>
+ <frame index="7" delay="90"/>
+ <frame index="6" delay="90"/>
+ <frame index="5" delay="400"/>
+ <frame index="4" delay="90"/>
+ <frame index="3" delay="90"/>
+ <frame index="2" delay="90"/>
+ <frame index="1" delay="90"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-ghostinnkeeper.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-ghostinnkeeper.png
new file mode 100644
index 00000000..4e98964e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-ghostinnkeeper.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-ghostinnkeeper.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-ghostinnkeeper.xml
new file mode 100644
index 00000000..732093d7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-ghostinnkeeper.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-ghostinnkeeper.png" width="64" height="96"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Ghost -->
+ <frame index="0" delay="190"/>
+ <frame index="1" delay="190"/>
+ <frame index="2" delay="190"/>
+ <frame index="3" delay="190"/>
+ <frame index="4" delay="190"/>
+ <frame index="5" delay="190"/>
+ <frame index="6" delay="190"/>
+ <frame index="7" delay="190"/>
+ <frame index="8" delay="190"/>
+ <frame index="9" delay="190"/>
+ <frame index="10" delay="190"/>
+ <frame index="11" delay="190"/>
+ <frame index="12" delay="190"/>
+ <frame index="13" delay="190"/>
+ <frame index="14" delay="190"/>
+ <frame index="15" delay="190"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-guard.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-guard.png
new file mode 100644
index 00000000..96318851
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-guard.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-guard.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-guard.xml
new file mode 100644
index 00000000..281351cb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-guard.xml
@@ -0,0 +1,22 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-guard.png" width="67" height="68"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Bloody Eyes -->
+ <frame index="0" delay="500"/>
+ <frame index="1" delay="90"/>
+ <frame index="2" delay="90"/>
+ <frame index="3" delay="90"/>
+ <frame index="4" delay="90"/>
+ <frame index="5" delay="90"/>
+ <frame index="6" delay="90"/>
+ <frame index="7" delay="90"/>
+ <frame index="8" delay="90"/>
+ <frame index="9" delay="90"/>
+ <frame index="10" delay="90"/>
+ <frame index="11" delay="90"/>
+ <frame index="12" delay="90"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-headhang.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-headhang.png
new file mode 100644
index 00000000..28f6419c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-headhang.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-headhang.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-headhang.xml
new file mode 100644
index 00000000..f457add5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-headhang.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-headhang.png" width="33" height="70"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Hanghead -->
+ <frame index="0" delay="500"/>
+ <frame index="1" delay="100"/>
+ <frame index="2" delay="100"/>
+ <frame index="3" delay="100"/>
+ <frame index="4" delay="100"/>
+ <frame index="5" delay="100"/>
+ <frame index="7" delay="100"/>
+ <frame index="6" delay="80"/>
+ <frame index="7" delay="300"/>
+ <frame index="5" delay="100"/>
+ <frame index="4" delay="100"/>
+ <frame index="3" delay="100"/>
+ <frame index="2" delay="100"/>
+ <frame index="1" delay="100"/>
+ <frame index="9" delay="80"/>
+ <frame index="8" delay="100"/>
+ <frame index="9" delay="80"/>
+ <frame index="8" delay="100"/>
+ <frame index="9" delay="80"/>
+ <frame index="0" delay="100"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-headless.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-headless.png
new file mode 100644
index 00000000..aa1913b8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-headless.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-headless.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-headless.xml
new file mode 100644
index 00000000..a6d77b95
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-headless.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-headless.png" width="40" height="60"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Head animation -->
+ <frame index="0" delay="300"/>
+ <frame index="1" delay="100"/>
+ <frame index="2" delay="100"/>
+ <frame index="3" delay="100"/>
+ <frame index="4" delay="100"/>
+ <frame index="5" delay="100"/>
+ <frame index="6" delay="100"/>
+ <frame index="7" delay="100"/>
+ <frame index="8" delay="100"/>
+ <frame index="9" delay="200"/>
+ <frame index="19" delay="200"/>
+ <frame index="18" delay="100"/>
+ <frame index="17" delay="100"/>
+ <frame index="16" delay="100"/>
+ <frame index="15" delay="100"/>
+ <frame index="14" delay="100"/>
+ <frame index="13" delay="100"/>
+ <frame index="12" delay="100"/>
+ <frame index="11" delay="100"/>
+ <frame index="10" delay="100"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-joyful.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-joyful.png
new file mode 100644
index 00000000..dc39b114
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-joyful.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-joyful.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-joyful.xml
new file mode 100644
index 00000000..8afd68be
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-joyful.xml
@@ -0,0 +1,48 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-joyful.png" width="44" height="45"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetX="5" offsetY="-2" delay="150"/>
+ <frame index="1" offsetX="15" offsetY="-6" delay="150"/>
+ <frame index="2" offsetX="30" offsetY="-11" delay="150"/>
+ <frame index="3" offsetX="32" offsetY="-15" delay="150"/>
+ <frame index="4" offsetX="35" offsetY="-20" delay="150"/>
+ <frame index="3" offsetX="30" offsetY="-24" delay="150"/>
+ <frame index="2" offsetX="28" offsetY="-26" delay="150"/>
+ <frame index="1" offsetX="26" offsetY="-27" delay="150"/>
+ <frame index="0" offsetX="20" offsetY="-30" delay="150"/>
+ <frame index="1" offsetX="15" offsetY="-36" delay="150"/>
+ <frame index="2" offsetX="10" offsetY="-42" delay="150"/>
+ <frame index="3" offsetX="6" offsetY="-44" delay="150"/>
+ <frame index="4" offsetX="0" offsetY="-45" delay="150"/>
+ <frame index="3" offsetX="-9" offsetY="-41" delay="150"/>
+ <frame index="2" offsetX="-18" offsetY="-38" delay="150"/>
+ <frame index="1" offsetX="-27" offsetY="-34" delay="150"/>
+ <frame index="0" offsetX="-35" offsetY="-30" delay="150"/>
+ <frame index="1" offsetX="-30" offsetY="-27" delay="150"/>
+ <frame index="2" offsetX="-28" offsetY="-23" delay="150"/>
+ <frame index="3" offsetX="-27" offsetY="-20" delay="150"/>
+ <frame index="4" offsetX="-25" offsetY="-18" delay="150"/>
+ <frame index="3" offsetX="-18" offsetY="-20" delay="150"/>
+ <frame index="2" offsetX="-10" offsetY="-19" delay="150"/>
+ <frame index="1" offsetX="1" offsetY="-20" delay="150"/>
+ <frame index="0" offsetX="10" offsetY="-20" delay="150"/>
+ <frame index="1" offsetX="4" offsetY="-21" delay="150"/>
+ <frame index="2" offsetX="-3" offsetY="-22" delay="150"/>
+ <frame index="3" offsetX="-18" offsetY="-24" delay="150"/>
+ <frame index="4" offsetX="-24" offsetY="-25" delay="150"/>
+ <frame index="3" offsetX="-28" offsetY="-20" delay="150"/>
+ <frame index="2" offsetX="-32" offsetY="-18" delay="150"/>
+ <frame index="1" offsetX="-36" offsetY="-15" delay="150"/>
+ <frame index="0" offsetX="-40" offsetY="-9" delay="150"/>
+ <frame index="1" offsetX="-35" offsetY="-7" delay="150"/>
+ <frame index="2" offsetX="-31" offsetY="-5" delay="150"/>
+ <frame index="3" offsetX="-24" offsetY="-4" delay="150"/>
+ <frame index="4" offsetX="-19" offsetY="-4" delay="150"/>
+ <frame index="3" offsetX="-9" offsetY="-2" delay="150"/>
+ <frame index="2" offsetX="-3" offsetY="0" delay="150"/>
+ <frame index="1" offsetX="-0" offsetY="-1" delay="150"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-lightman.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-lightman.png
new file mode 100644
index 00000000..21763b94
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-lightman.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-lightman.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-lightman.xml
new file mode 100644
index 00000000..21f79f23
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-lightman.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-lightman.png" width="50" height="80"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Light animation -->
+ <frame index="0" delay="80"/>
+ <frame index="1" delay="80"/>
+ <frame index="2" delay="80"/>
+ <frame index="3" delay="80"/>
+ <frame index="4" delay="80"/>
+ <frame index="5" delay="80"/>
+ <frame index="6" delay="80"/>
+ <frame index="7" delay="80"/>
+ <frame index="8" delay="80"/>
+ <frame index="9" delay="80"/>
+ <frame index="10" delay="80"/>
+ <frame index="11" delay="80"/>
+ <frame index="12" delay="80"/>
+ <frame index="13" delay="80"/>
+ <frame index="14" delay="80"/>
+ <frame index="15" delay="80"/>
+ <frame index="16" delay="80"/>
+ <frame index="17" delay="80"/>
+ <frame index="18" delay="80"/>
+ <frame index="19" delay="80"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-lumberjack.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-lumberjack.png
new file mode 100644
index 00000000..63b79f42
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-lumberjack.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-lumberjack.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-lumberjack.xml
new file mode 100644
index 00000000..c099838b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-lumberjack.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-lumberjack.png" width="42" height="63"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- eyes movements -->
+ <frame index="0" delay="3000"/>
+ <frame index="1" delay="80"/>
+ <frame index="0" delay="1500"/>
+ <frame index="1" delay="80"/>
+ <frame index="0" delay="3000"/>
+ <frame index="1" delay="300"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-mirak.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-mirak.png
new file mode 100644
index 00000000..25ba1caa
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-mirak.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-mirak.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-mirak.xml
new file mode 100644
index 00000000..6178dbdf
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-mirak.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-mirak.png" width="81" height="74"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-reaper.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-reaper.xml
new file mode 100644
index 00000000..c2996cad
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-reaper.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/reaper.png" width="100" height="100"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- reaper float -->
+ <frame index="25" delay="300"/>
+ <frame index="25" delay="300" offsetY="-1"/>
+ <frame index="25" delay="300" offsetY="-2"/>
+ <frame index="25" delay="300" offsetY="-1"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-receptionist.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-receptionist.png
new file mode 100644
index 00000000..f5a95ca4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-receptionist.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-receptionist.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-receptionist.xml
new file mode 100644
index 00000000..fc1052e3
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-receptionist.xml
@@ -0,0 +1,18 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-receptionist.png" width="32" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Bloody body -->
+ <frame index="0" delay="500"/>
+ <frame index="1" delay="370"/>
+ <frame index="2" delay="330"/>
+ <frame index="3" delay="320"/>
+ <frame index="4" delay="340"/>
+ <frame index="5" delay="320"/>
+ <frame index="6" delay="330"/>
+ <frame index="7" delay="370"/>
+ <frame index="8" delay="500"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-skeletons.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-skeletons.xml
new file mode 100644
index 00000000..e86fff11
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-skeletons.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/skeleton.png|W" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="1"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-undeadbanker.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-undeadbanker.png
new file mode 100644
index 00000000..c2a9930c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-undeadbanker.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-undeadbanker.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-undeadbanker.xml
new file mode 100644
index 00000000..f7bd5fda
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/npc-undeadbanker.xml
@@ -0,0 +1,16 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/npc-undeadbanker.png" width="32" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- Banker Blood -->
+ <frame index="0" delay="500"/>
+ <frame index="1" delay="80"/>
+ <frame index="2" delay="80"/>
+ <frame index="3" delay="80"/>
+ <frame index="4" delay="80"/>
+ <frame index="5" delay="80"/>
+ <frame index="6" delay="80"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/palm-tree.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/palm-tree.xml
new file mode 100644
index 00000000..eff38982
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/palm-tree.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="1" variant_offset="1">
+ <imageset name="base" src="graphics/tiles/desert_x5.png" width="96" height="160"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/present.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/present.xml
new file mode 100644
index 00000000..90271cd1
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/present.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/items/generic/presentbox.png|R;W" width="32" height="32"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/signs.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/signs.png
new file mode 100644
index 00000000..4262335a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/signs.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/signs.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/signs.xml
new file mode 100644
index 00000000..40f914df
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/signs.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="24" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/npcs/signs.png" width="32" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/sittingsage.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/sittingsage.png
new file mode 100644
index 00000000..fcc26d04
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/sittingsage.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/sittingsage.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/sittingsage.xml
new file mode 100644
index 00000000..cec21443
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/sittingsage.xml
@@ -0,0 +1,21 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/npcs/sittingsage.png" width="40" height="49"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <!-- First Line -->
+ <frame index="0" delay="140"/>
+ <frame index="1" delay="140"/>
+ <frame index="2" delay="160"/>
+ <!-- Goto Second Line -->
+ <frame index="1" delay="90"/>
+ <!-- Second Line -->
+ <frame index="3" delay="160"/>
+ <frame index="4" delay="140"/>
+ <frame index="5" delay="160"/>
+ <!-- Goto First Line -->
+ <frame index="4" delay="80"/>
+ <frame index="1" delay="100"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/snowtree.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/snowtree.xml
new file mode 100644
index 00000000..fbe21b2c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/snowtree.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="4" variant_offset="1">
+ <imageset name="base" src="graphics/tiles/snow_tree_x3.png" width="64" height="96"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame offsetX="18" index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/tree-large.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/tree-large.png
new file mode 100644
index 00000000..e6f1627a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/tree-large.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/tree-large.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/tree-large.xml
new file mode 100644
index 00000000..4a7948e4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/tree-large.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="1" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/npcs/tree-large.png" width="96" height="160"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/tree.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/tree.xml
new file mode 100644
index 00000000..bed8673e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/tree.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="3" variant_offset="1">
+ <imageset name="base" src="graphics/tiles/woodland_x3.png" width="64" height="96"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/undead-mouboo-master.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/undead-mouboo-master.png
new file mode 100644
index 00000000..879e1858
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/undead-mouboo-master.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/weaver-wheel.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/weaver-wheel.xml
new file mode 100644
index 00000000..9f4e041a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/weaver-wheel.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="1" variant_offset="1">
+ <imageset name="base" src="graphics/tiles/spinning_wheel.png" width="64" height="64"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0" offsetX="-16" offsetY="8"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/xmas-palm.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/xmas-palm.png
new file mode 100644
index 00000000..8c9ef5bb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/xmas-palm.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/xmas-palm.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/xmas-palm.xml
new file mode 100644
index 00000000..f266b048
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/xmas-palm.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="1" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/npcs/xmas-palm.png" width="95" height="144"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/xmastree-nosnow.png b/tmw-darkside.servegame.com/graphics/sprites/npcs/xmastree-nosnow.png
new file mode 100644
index 00000000..96975aa8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/xmastree-nosnow.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/npcs/xmastree-nosnow.xml b/tmw-darkside.servegame.com/graphics/sprites/npcs/xmastree-nosnow.xml
new file mode 100644
index 00000000..0065606a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/npcs/xmastree-nosnow.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0"?>
+<sprite variants="1" variant_offset="1">
+ <imageset name="base" src="graphics/sprites/npcs/xmastree-nosnow.png" width="128" height="192"/>
+ <action name="stand" imageset="base">
+ <animation direction="default">
+ <frame offsetY="18" index="0"/>
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/pets/blue-fairy.png b/tmw-darkside.servegame.com/graphics/sprites/pets/blue-fairy.png
new file mode 100644
index 00000000..416140b6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/pets/blue-fairy.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/pets/cat.png b/tmw-darkside.servegame.com/graphics/sprites/pets/cat.png
new file mode 100644
index 00000000..8c366c6e
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/pets/cat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/pets/green-dragon.png b/tmw-darkside.servegame.com/graphics/sprites/pets/green-dragon.png
new file mode 100644
index 00000000..575170ec
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/pets/green-dragon.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/pets/green-dragon.xml b/tmw-darkside.servegame.com/graphics/sprites/pets/green-dragon.xml
new file mode 100644
index 00000000..477de5c9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/pets/green-dragon.xml
@@ -0,0 +1,82 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/pets/green-dragon.png" width="64" height="32"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="1000" offsetX="-40"/>
+ <frame index="1" delay="250" offsetX="-40"/>
+ </animation>
+ <animation direction="left">
+ <frame index="24" delay="1000" offsetX="-40"/>
+ <frame index="25" delay="250" offsetX="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="8" delay="1000" offsetX="-40"/>
+ <frame index="9" delay="250" offsetX="-40"/>
+ </animation>
+ <animation direction="right">
+ <frame index="16" delay="1000" offsetX="-40"/>
+ <frame index="17" delay="250" offsetX="-40"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="1" delay="100" offsetX="-40"/>
+ <frame index="1" delay="100" offsetX="-40"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="24" end="25" delay="100" offsetX="-40"/>
+ <frame index="25" delay="100" offsetX="-40"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="8" end="9" delay="100" offsetX="-40"/>
+ <frame index="9" delay="100" offsetX="-40"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="16" end="17" delay="100" offsetX="-40"/>
+ <frame index="17" delay="100" offsetX="-40"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="32" offsetX="-40"/>
+ </animation>
+ <animation direction="left">
+ <frame index="32" offsetX="-40"/>
+ </animation>
+ <animation direction="up">
+ <frame index="32" offsetX="-40"/>
+ </animation>
+ <animation direction="right">
+ <frame index="32" offsetX="-40"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="2" end="7" delay="150" offsetX="-40" />
+ <frame index="7" delay="150" offsetX="-40" />
+ <end/>
+ </animation>
+ <animation direction="left">
+ <sequence start="26" end="31" delay="150" offsetX="-40" />
+ <frame index="31" delay="150" offsetX="-40" />
+ <end/>
+ </animation>
+ <animation direction="up">
+ <sequence start="10" end="15" delay="150" offsetX="-40" />
+ <frame index="15" delay="150" offsetX="-40" />
+ <end/>
+ </animation>
+ <animation direction="right">
+ <sequence start="18" end="23" delay="150" offsetX="-40" />
+ <frame index="23" delay="150" offsetX="-40" />
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/pets/green-fairy.png b/tmw-darkside.servegame.com/graphics/sprites/pets/green-fairy.png
new file mode 100644
index 00000000..f5cf5aa2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/pets/green-fairy.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/pets/green-fairy.xml b/tmw-darkside.servegame.com/graphics/sprites/pets/green-fairy.xml
new file mode 100644
index 00000000..8e4f60ee
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/pets/green-fairy.xml
@@ -0,0 +1,53 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/pets/monstro-fada.png" width="37" height="58" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="25" offsetX="-30" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="9" end="14" delay="25" offsetX="-30" />
+ </animation>
+ <animation direction="up">
+ <sequence start="18" end="23" delay="25" offsetX="-30" />
+ </animation>
+ <animation direction="right">
+ <sequence start="27" end="32" delay="25" offsetX="-30" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="6" end="8" delay="150" offsetX="-30" />
+ <frame index="8" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="17" delay="150" offsetX="-30" />
+ <frame index="17" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="26" delay="150" offsetX="-30" />
+ <frame index="26" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="33" end="35" delay="150" offsetX="-30" />
+ <frame index="35" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation>
+ <sequence start="36" end="44" delay="200" offsetX="-30" />
+ <frame index="44" offsetX="-30" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/pets/monstro-fada-2.png b/tmw-darkside.servegame.com/graphics/sprites/pets/monstro-fada-2.png
new file mode 100644
index 00000000..ed5aa95a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/pets/monstro-fada-2.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/pets/monstro-fada.png b/tmw-darkside.servegame.com/graphics/sprites/pets/monstro-fada.png
new file mode 100644
index 00000000..93ae6ece
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/pets/monstro-fada.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/pets/pet-black-cat.png b/tmw-darkside.servegame.com/graphics/sprites/pets/pet-black-cat.png
new file mode 100644
index 00000000..f10e4e24
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/pets/pet-black-cat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/pets/pet-black-cat.xml b/tmw-darkside.servegame.com/graphics/sprites/pets/pet-black-cat.xml
new file mode 100644
index 00000000..02d13249
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/pets/pet-black-cat.xml
@@ -0,0 +1,56 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/pets/pet-black-cat.png" width="32" height="32" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="19" end="19" delay="25" offsetX="-30" />
+ </animation>
+ <animation direction="left">
+ <sequence start="22" end="22" delay="25" offsetX="-30" />
+ </animation>
+ <animation direction="up">
+ <sequence start="13" end="13" delay="25" offsetX="-30" />
+ </animation>
+ <animation direction="right">
+ <sequence start="16" end="16" delay="25" offsetX="-30" />
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="19" end="19" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="22" end="22" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="13" end="13" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="16" end="16" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="18" end="20" delay="150" offsetX="-30" />
+ <frame index="19" delay="150" offsetX="-30" />
+ </animation>
+ <animation direction="left">
+ <sequence start="21" end="23" delay="100" offsetX="-30" />
+ <frame index="22" delay="150" offsetX="-30" />
+ </animation>
+ <animation direction="up">
+ <sequence start="12" end="14" delay="100" offsetX="-30" />
+ <frame index="13" delay="150" offsetX="-30" />
+ </animation>
+ <animation direction="right">
+ <sequence start="15" end="17" delay="100" offsetX="-30" />
+ <frame index="16" delay="150" offsetX="-30" />
+ </animation>
+
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/pets/pet-cat.xml b/tmw-darkside.servegame.com/graphics/sprites/pets/pet-cat.xml
new file mode 100644
index 00000000..5a1aa2e8
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/pets/pet-cat.xml
@@ -0,0 +1,56 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/pets/cat.png" width="32" height="32" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="19" end="19" delay="25" offsetX="-30" />
+ </animation>
+ <animation direction="left">
+ <sequence start="22" end="22" delay="25" offsetX="-30" />
+ </animation>
+ <animation direction="up">
+ <sequence start="13" end="13" delay="25" offsetX="-30" />
+ </animation>
+ <animation direction="right">
+ <sequence start="16" end="16" delay="25" offsetX="-30" />
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="19" end="19" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="22" end="22" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="13" end="13" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="16" end="16" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="18" end="20" delay="150" offsetX="-30" />
+ <frame index="19" delay="150" offsetX="-30" />
+ </animation>
+ <animation direction="left">
+ <sequence start="21" end="23" delay="100" offsetX="-30" />
+ <frame index="22" delay="150" offsetX="-30" />
+ </animation>
+ <animation direction="up">
+ <sequence start="12" end="14" delay="100" offsetX="-30" />
+ <frame index="13" delay="150" offsetX="-30" />
+ </animation>
+ <animation direction="right">
+ <sequence start="15" end="17" delay="100" offsetX="-30" />
+ <frame index="16" delay="150" offsetX="-30" />
+ </animation>
+
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/pets/pet-dog.png b/tmw-darkside.servegame.com/graphics/sprites/pets/pet-dog.png
new file mode 100644
index 00000000..450dd475
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/pets/pet-dog.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/pets/pet-dog.xml b/tmw-darkside.servegame.com/graphics/sprites/pets/pet-dog.xml
new file mode 100644
index 00000000..45364306
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/pets/pet-dog.xml
@@ -0,0 +1,106 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/pets/pet-dog.png" width="32" height="32"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="1500" offsetX="-32"/>
+ <frame index="2" delay="200" offsetX="-32"/>
+ <frame index="0" delay="200" offsetX="-32"/>
+ <frame index="2" delay="200" offsetX="-32"/>
+ <frame index="0" delay="200" offsetX="-32"/>
+ <frame index="2" delay="200" offsetX="-32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" delay="1500" offsetX="-32"/>
+ <frame index="8" delay="200" offsetX="-32"/>
+ <frame index="6" delay="200" offsetX="-32"/>
+ <frame index="8" delay="200" offsetX="-32"/>
+ <frame index="6" delay="200" offsetX="-32"/>
+ <frame index="8" delay="200" offsetX="-32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" delay="1500" offsetX="-32"/>
+ <frame index="14" delay="200" offsetX="-32"/>
+ <frame index="12" delay="200" offsetX="-32"/>
+ <frame index="14" delay="200" offsetX="-32"/>
+ <frame index="12" delay="200" offsetX="-32"/>
+ <frame index="14" delay="200" offsetX="-32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" delay="1500" offsetX="-32"/>
+ <frame index="20" delay="200" offsetX="-32"/>
+ <frame index="18" delay="200" offsetX="-32"/>
+ <frame index="20" delay="200" offsetX="-32"/>
+ <frame index="18" delay="200" offsetX="-32"/>
+ <frame index="20" delay="200" offsetX="-32"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="3" delay="100" offsetX="-32"/>
+ <frame index="2" delay="100" offsetX="-32"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="7" end="9" delay="100" offsetX="-32"/>
+ <frame index="8" delay="100" offsetX="-32"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="13" end="15" delay="100" offsetX="-32"/>
+ <frame index="14" delay="100" offsetX="-32"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="19" end="21" delay="100" offsetX="-32"/>
+ <frame index="20" delay="100" offsetX="-32"/>
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="24" offsetX="-32"/>
+ </animation>
+ <animation direction="left">
+ <frame index="24" offsetX="-32"/>
+ </animation>
+ <animation direction="up">
+ <frame index="24" offsetX="-32"/>
+ </animation>
+ <animation direction="right">
+ <frame index="24" offsetX="-32"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="5" delay="100" offsetX="-32"/>
+ <frame index="4" delay="100" offsetX="-32"/>
+ <frame index="5" delay="100" offsetX="-32"/>
+ <frame index="4" offsetX="-32"/>
+ <end/>
+ </animation>
+ <animation direction="left">
+ <frame index="11" delay="100" offsetX="-32"/>
+ <frame index="10" delay="100" offsetX="-32"/>
+ <frame index="11" delay="100" offsetX="-32"/>
+ <frame index="10" offsetX="-32"/>
+ <end/>
+ </animation>
+ <animation direction="up">
+ <frame index="17" delay="100" offsetX="-32"/>
+ <frame index="16" delay="100" offsetX="-32"/>
+ <frame index="17" delay="100" offsetX="-32"/>
+ <frame index="16" offsetX="-32"/>
+ <end/>
+ </animation>
+ <animation direction="right">
+ <frame index="23" delay="100" offsetX="-32"/>
+ <frame index="22" delay="100" offsetX="-32"/>
+ <frame index="23" delay="100" offsetX="-32"/>
+ <frame index="22" offsetX="-32"/>
+ <end/>
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/pets/pet-fairy-blue.xml b/tmw-darkside.servegame.com/graphics/sprites/pets/pet-fairy-blue.xml
new file mode 100644
index 00000000..7429a800
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/pets/pet-fairy-blue.xml
@@ -0,0 +1,48 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/pets/blue-fairy.png" width="37" height="58" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="25" offsetX="-30" />
+ </animation>
+ <animation direction="left">
+ <sequence start="18" end="23" delay="25" offsetX="-30" />
+ </animation>
+ <animation direction="up">
+ <sequence start="35" end="40" delay="25" offsetX="-30" />
+ </animation>
+ <animation direction="right">
+ <sequence start="52" end="57" delay="25" offsetX="-30" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="6" end="8" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="23" end="25" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="40" end="42" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="57" end="59" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="16" delay="200" offsetX="-30" />
+ <frame index="82" offsetX="-30" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/pets/pet-fairy-red.xml b/tmw-darkside.servegame.com/graphics/sprites/pets/pet-fairy-red.xml
new file mode 100644
index 00000000..e75c53d9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/pets/pet-fairy-red.xml
@@ -0,0 +1,53 @@
+<?xml version="1.0"?>
+<sprite>
+
+ <imageset name="base" src="graphics/sprites/pets/monstro-fada-2.png" width="37" height="58" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="5" delay="25" offsetX="-30" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="9" end="14" delay="25" offsetX="-30" />
+ </animation>
+ <animation direction="up">
+ <sequence start="18" end="23" delay="25" offsetX="-30" />
+ </animation>
+ <animation direction="right">
+ <sequence start="27" end="32" delay="25" offsetX="-30" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="6" end="8" delay="150" offsetX="-30" />
+ <frame index="8" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="17" delay="150" offsetX="-30" />
+ <frame index="17" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="24" end="26" delay="150" offsetX="-30" />
+ <frame index="26" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="33" end="35" delay="150" offsetX="-30" />
+ <frame index="35" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation>
+ <sequence start="36" end="44" delay="200" offsetX="-30" />
+ <frame index="44" offsetX="-30" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/pets/pet-rat.png b/tmw-darkside.servegame.com/graphics/sprites/pets/pet-rat.png
new file mode 100644
index 00000000..2ecb0677
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/pets/pet-rat.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/sprites/pets/pet-rat.xml b/tmw-darkside.servegame.com/graphics/sprites/pets/pet-rat.xml
new file mode 100644
index 00000000..90213b33
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/pets/pet-rat.xml
@@ -0,0 +1,70 @@
+<?xml version="1.0"?>
+<sprite>
+ <imageset name="base" src="graphics/sprites/pets/pet-rat.png" width="32" height="32" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <sequence start="0" end="2" delay="50" offsetX="-30" />
+ </animation>
+ <animation direction="left">
+ <sequence start="12" end="14" delay="50" offsetX="-30" />
+ </animation>
+ <animation direction="up">
+ <sequence start="6" end="8" delay="50" offsetX="-30" />
+ </animation>
+ <animation direction="right">
+ <sequence start="18" end="20" delay="50" offsetX="-30" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="5" end="5" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="17" end="17" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="11" end="11" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="23" end="23" delay="150" offsetX="-30" />
+ <end />
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="3" end="4" delay="150" offsetX="-30" />
+ <frame index="0" delay="150" offsetX="-30" />
+ </animation>
+ <animation direction="left">
+ <sequence start="15" end="16" delay="100" offsetX="-30" />
+ <frame index="12" delay="150" offsetX="-30" />
+ </animation>
+ <animation direction="up">
+ <sequence start="9" end="10" delay="100" offsetX="-30" />
+ <frame index="6" delay="150" offsetX="-30" />
+ </animation>
+ <animation direction="right">
+ <sequence start="21" end="22" delay="100" offsetX="-30" />
+ <frame index="18" delay="100" offsetX="-30" />
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="24" offsetX="-30" />
+ </animation>
+ <animation direction="left">
+ <frame index="24" offsetX="-30" />
+ </animation>
+ <animation direction="up">
+ <frame index="24" offsetX="-30" />
+ </animation>
+ <animation direction="right">
+ <frame index="24" offsetX="-30" />
+ </animation>
+ </action>
+</sprite>
diff --git a/tmw-darkside.servegame.com/graphics/sprites/pets/red-fairy.png b/tmw-darkside.servegame.com/graphics/sprites/pets/red-fairy.png
new file mode 100644
index 00000000..1640ba4c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/sprites/pets/red-fairy.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/Woodland_ground.png b/tmw-darkside.servegame.com/graphics/tiles/Woodland_ground.png
new file mode 100644
index 00000000..e3febbed
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/Woodland_ground.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/arena.png b/tmw-darkside.servegame.com/graphics/tiles/arena.png
new file mode 100644
index 00000000..947bc83a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/arena.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/arrows.png b/tmw-darkside.servegame.com/graphics/tiles/arrows.png
new file mode 100644
index 00000000..06ecf6ce
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/arrows.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/barbarians_outdoor.png b/tmw-darkside.servegame.com/graphics/tiles/barbarians_outdoor.png
new file mode 100644
index 00000000..1601ce1b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/barbarians_outdoor.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/barbarians_yurt_x4.png b/tmw-darkside.servegame.com/graphics/tiles/barbarians_yurt_x4.png
new file mode 100644
index 00000000..2fe1fdae
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/barbarians_yurt_x4.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/block_walls-0043.png b/tmw-darkside.servegame.com/graphics/tiles/block_walls-0043.png
new file mode 100644
index 00000000..de942adc
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/block_walls-0043.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/blockwalls.png b/tmw-darkside.servegame.com/graphics/tiles/blockwalls.png
new file mode 100644
index 00000000..a0da3fcf
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/blockwalls.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/blockwalls_x2.png b/tmw-darkside.servegame.com/graphics/tiles/blockwalls_x2.png
new file mode 100644
index 00000000..54cb644c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/blockwalls_x2.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/castle1.png b/tmw-darkside.servegame.com/graphics/tiles/castle1.png
new file mode 100644
index 00000000..40fbbea0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/castle1.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/castle2.png b/tmw-darkside.servegame.com/graphics/tiles/castle2.png
new file mode 100644
index 00000000..b93a9c3b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/castle2.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/cave.png b/tmw-darkside.servegame.com/graphics/tiles/cave.png
new file mode 100644
index 00000000..5775b0f4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/cave.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/cave2.png b/tmw-darkside.servegame.com/graphics/tiles/cave2.png
new file mode 100644
index 00000000..0af306d2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/cave2.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/cave2_bilevel.png b/tmw-darkside.servegame.com/graphics/tiles/cave2_bilevel.png
new file mode 100644
index 00000000..63b6fb46
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/cave2_bilevel.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/cave2_bilevel_water_lava.png b/tmw-darkside.servegame.com/graphics/tiles/cave2_bilevel_water_lava.png
new file mode 100644
index 00000000..94ff06a0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/cave2_bilevel_water_lava.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/cave2_sewer_mine.png b/tmw-darkside.servegame.com/graphics/tiles/cave2_sewer_mine.png
new file mode 100644
index 00000000..e65c72ec
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/cave2_sewer_mine.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/cave2_sewer_mine_x2.png b/tmw-darkside.servegame.com/graphics/tiles/cave2_sewer_mine_x2.png
new file mode 100644
index 00000000..858e08f0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/cave2_sewer_mine_x2.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/cave2_sewer_mine_x3.png b/tmw-darkside.servegame.com/graphics/tiles/cave2_sewer_mine_x3.png
new file mode 100644
index 00000000..cf03b1fb
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/cave2_sewer_mine_x3.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/cave2_sewer_mine_x4.png b/tmw-darkside.servegame.com/graphics/tiles/cave2_sewer_mine_x4.png
new file mode 100644
index 00000000..517f3185
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/cave2_sewer_mine_x4.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/cave2_sewers.png b/tmw-darkside.servegame.com/graphics/tiles/cave2_sewers.png
new file mode 100644
index 00000000..d677f165
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/cave2_sewers.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/cave2_transistions.png b/tmw-darkside.servegame.com/graphics/tiles/cave2_transistions.png
new file mode 100644
index 00000000..4631f61a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/cave2_transistions.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/cave2_x2.png b/tmw-darkside.servegame.com/graphics/tiles/cave2_x2.png
new file mode 100644
index 00000000..6acd5378
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/cave2_x2.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/cave_ani_wetwall.png b/tmw-darkside.servegame.com/graphics/tiles/cave_ani_wetwall.png
new file mode 100644
index 00000000..1102f71a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/cave_ani_wetwall.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/cave_bilevel.png b/tmw-darkside.servegame.com/graphics/tiles/cave_bilevel.png
new file mode 100644
index 00000000..d52017f9
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/cave_bilevel.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/cave_x2.png b/tmw-darkside.servegame.com/graphics/tiles/cave_x2.png
new file mode 100644
index 00000000..f4773a14
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/cave_x2.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/clock.png b/tmw-darkside.servegame.com/graphics/tiles/clock.png
new file mode 100644
index 00000000..67488400
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/clock.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/collision.png b/tmw-darkside.servegame.com/graphics/tiles/collision.png
new file mode 100644
index 00000000..d0e9c7d0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/collision.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/concrete_walls-0113.png b/tmw-darkside.servegame.com/graphics/tiles/concrete_walls-0113.png
new file mode 100644
index 00000000..9a3a16f7
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/concrete_walls-0113.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/concrete_walls.png b/tmw-darkside.servegame.com/graphics/tiles/concrete_walls.png
new file mode 100644
index 00000000..7e8667e0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/concrete_walls.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/crypt1.png b/tmw-darkside.servegame.com/graphics/tiles/crypt1.png
new file mode 100644
index 00000000..6ecb3810
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/crypt1.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/crypt2.png b/tmw-darkside.servegame.com/graphics/tiles/crypt2.png
new file mode 100644
index 00000000..7b7c7da5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/crypt2.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/crypt2_x4.png b/tmw-darkside.servegame.com/graphics/tiles/crypt2_x4.png
new file mode 100644
index 00000000..4f127391
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/crypt2_x4.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/crypt_blockwall.png b/tmw-darkside.servegame.com/graphics/tiles/crypt_blockwall.png
new file mode 100644
index 00000000..7fd58af4
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/crypt_blockwall.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/crypt_fringe2_x3.png b/tmw-darkside.servegame.com/graphics/tiles/crypt_fringe2_x3.png
new file mode 100644
index 00000000..0dbf8b3a
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/crypt_fringe2_x3.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/crypt_fringe_x3.png b/tmw-darkside.servegame.com/graphics/tiles/crypt_fringe_x3.png
new file mode 100644
index 00000000..31af1590
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/crypt_fringe_x3.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/crypt_reaper_room.png b/tmw-darkside.servegame.com/graphics/tiles/crypt_reaper_room.png
new file mode 100644
index 00000000..75639221
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/crypt_reaper_room.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/crypt_x2.png b/tmw-darkside.servegame.com/graphics/tiles/crypt_x2.png
new file mode 100644
index 00000000..9799d538
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/crypt_x2.png
Binary files differ
diff --git a/tmw-darkside.servegame.com/graphics/tiles/crypt_x4.png b/tmw-darkside.servegame.com/graphics/tiles/crypt_x4.png
new file mode 100644
index 00000000..4bbeb58c
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/crypt_x4.png
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diff --git a/tmw-darkside.servegame.com/graphics/tiles/vigie.png b/tmw-darkside.servegame.com/graphics/tiles/vigie.png
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+++ b/tmw-darkside.servegame.com/graphics/tiles/woodland_graveyard_x3.png
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diff --git a/tmw-darkside.servegame.com/graphics/tiles/woodland_graveyard_x4.png b/tmw-darkside.servegame.com/graphics/tiles/woodland_graveyard_x4.png
new file mode 100644
index 00000000..8fb6b5b6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/woodland_graveyard_x4.png
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diff --git a/tmw-darkside.servegame.com/graphics/tiles/woodland_ground.png b/tmw-darkside.servegame.com/graphics/tiles/woodland_ground.png
new file mode 100644
index 00000000..89c550f0
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/woodland_ground.png
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diff --git a/tmw-darkside.servegame.com/graphics/tiles/woodland_indoor.png b/tmw-darkside.servegame.com/graphics/tiles/woodland_indoor.png
new file mode 100644
index 00000000..937f6e47
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/woodland_indoor.png
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diff --git a/tmw-darkside.servegame.com/graphics/tiles/woodland_indoor_backup.png b/tmw-darkside.servegame.com/graphics/tiles/woodland_indoor_backup.png
new file mode 100644
index 00000000..a678d7ca
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/woodland_indoor_backup.png
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diff --git a/tmw-darkside.servegame.com/graphics/tiles/woodland_indoor_x2.png b/tmw-darkside.servegame.com/graphics/tiles/woodland_indoor_x2.png
new file mode 100644
index 00000000..e084ceab
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/woodland_indoor_x2.png
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diff --git a/tmw-darkside.servegame.com/graphics/tiles/woodland_indoor_x3.png b/tmw-darkside.servegame.com/graphics/tiles/woodland_indoor_x3.png
new file mode 100644
index 00000000..d5960e7d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/woodland_indoor_x3.png
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diff --git a/tmw-darkside.servegame.com/graphics/tiles/woodland_swamp.png b/tmw-darkside.servegame.com/graphics/tiles/woodland_swamp.png
new file mode 100644
index 00000000..f0037e03
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/woodland_swamp.png
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diff --git a/tmw-darkside.servegame.com/graphics/tiles/woodland_village.png b/tmw-darkside.servegame.com/graphics/tiles/woodland_village.png
new file mode 100644
index 00000000..d9296417
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/woodland_village.png
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diff --git a/tmw-darkside.servegame.com/graphics/tiles/woodland_village_x2.png b/tmw-darkside.servegame.com/graphics/tiles/woodland_village_x2.png
new file mode 100644
index 00000000..9d853b0b
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/woodland_village_x2.png
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diff --git a/tmw-darkside.servegame.com/graphics/tiles/woodland_village_x3.png b/tmw-darkside.servegame.com/graphics/tiles/woodland_village_x3.png
new file mode 100644
index 00000000..837546d5
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/woodland_village_x3.png
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diff --git a/tmw-darkside.servegame.com/graphics/tiles/woodland_water.png b/tmw-darkside.servegame.com/graphics/tiles/woodland_water.png
new file mode 100644
index 00000000..52f14cd2
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/woodland_water.png
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diff --git a/tmw-darkside.servegame.com/graphics/tiles/woodland_x2.png b/tmw-darkside.servegame.com/graphics/tiles/woodland_x2.png
new file mode 100644
index 00000000..6cad428d
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/woodland_x2.png
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diff --git a/tmw-darkside.servegame.com/graphics/tiles/woodland_x3.png b/tmw-darkside.servegame.com/graphics/tiles/woodland_x3.png
new file mode 100644
index 00000000..984cf1fd
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/woodland_x3.png
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diff --git a/tmw-darkside.servegame.com/graphics/tiles/woodland_x4.png b/tmw-darkside.servegame.com/graphics/tiles/woodland_x4.png
new file mode 100644
index 00000000..a0da2dd6
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/woodland_x4.png
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diff --git a/tmw-darkside.servegame.com/graphics/tiles/woodland_x5.png b/tmw-darkside.servegame.com/graphics/tiles/woodland_x5.png
new file mode 100644
index 00000000..75282164
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/woodland_x5.png
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diff --git a/tmw-darkside.servegame.com/graphics/tiles/woodland_x8.png b/tmw-darkside.servegame.com/graphics/tiles/woodland_x8.png
new file mode 100644
index 00000000..615a5585
--- /dev/null
+++ b/tmw-darkside.servegame.com/graphics/tiles/woodland_x8.png
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