diff options
Diffstat (limited to 'tmw-darkside.servegame.com/graphics/sprites/equipment/weapons')
73 files changed, 3325 insertions, 0 deletions
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop-female.xml new file mode 100644 index 00000000..8885903c --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop-female.xml @@ -0,0 +1,65 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R" width="128" height="128"/> + <action name="default" imageset="axe-chop"/> + <action name="stand" imageset="axe-chop"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="sit" imageset="axe-chop"> + <animation direction="down"> + <frame index="7" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="axe-chop"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="attack_chop" imageset="axe-chop"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop.png Binary files differnew file mode 100644 index 00000000..e7fa9c71 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop.xml new file mode 100644 index 00000000..8885903c --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-chop.xml @@ -0,0 +1,65 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="axe-chop" src="graphics/sprites/equipment/weapons/axe-chop.png|B;R" width="128" height="128"/> + <action name="default" imageset="axe-chop"/> + <action name="stand" imageset="axe-chop"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="sit" imageset="axe-chop"> + <animation direction="down"> + <frame index="7" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="axe-chop"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="attack_chop" imageset="axe-chop"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab-female.xml new file mode 100644 index 00000000..476e6e79 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab-female.xml @@ -0,0 +1,65 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R" width="128" height="128"/> + <action name="default" imageset="axe-stab"/> + <action name="stand" imageset="axe-stab"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="sit" imageset="axe-stab"> + <animation direction="down"> + <frame index="7" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="axe-stab"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="attack_sword_stab" imageset="axe-stab"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="100"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab.png Binary files differnew file mode 100644 index 00000000..16f5a39a --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab.xml new file mode 100644 index 00000000..476e6e79 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/axe-stab.xml @@ -0,0 +1,65 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="axe-stab" src="graphics/sprites/equipment/weapons/axe-stab.png|B;R" width="128" height="128"/> + <action name="default" imageset="axe-stab"/> + <action name="stand" imageset="axe-stab"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="sit" imageset="axe-stab"> + <animation direction="down"> + <frame index="7" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="axe-stab"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="attack_sword_stab" imageset="axe-stab"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="100"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee-female.xml new file mode 100644 index 00000000..14078256 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B" width="128" height="128"/> + <action name="default" imageset="banshee-bow"/> + <action name="stand" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="banshee-bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="banshee-bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee.png Binary files differnew file mode 100644 index 00000000..e3c2c04b --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee.xml new file mode 100644 index 00000000..14078256 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-banshee.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="banshee-bow" src="graphics/sprites/equipment/weapons/bow-banshee.png|B" width="128" height="128"/> + <action name="default" imageset="banshee-bow"/> + <action name="stand" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="banshee-bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="banshee-bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="banshee-bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-female.xml new file mode 100644 index 00000000..1ed461b1 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/> + <action name="default" imageset="bow"/> + <action name="stand" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml new file mode 100644 index 00000000..584bb97d --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/> + <action name="default" imageset="bow"/> + <action name="stand" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered.png Binary files differnew file mode 100644 index 00000000..97ab7f4a --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered.xml new file mode 100644 index 00000000..584bb97d --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/> + <action name="default" imageset="bow"/> + <action name="stand" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot-female.xml new file mode 100644 index 00000000..50a593a5 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R" width="128" height="128"/> + <action name="default" imageset="bow"/> + <action name="stand" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot.png Binary files differnew file mode 100644 index 00000000..875faf2c --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot.xml new file mode 100644 index 00000000..50a593a5 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slingshot.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slingshot.png|G;R" width="128" height="128"/> + <action name="default" imageset="bow"/> + <action name="stand" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow.png Binary files differnew file mode 100644 index 00000000..4ef3a2de --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow.xml new file mode 100644 index 00000000..1ed461b1 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow.png|B;R" width="128" height="128"/> + <action name="default" imageset="bow"/> + <action name="stand" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger-female.xml new file mode 100644 index 00000000..d100e878 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger-female.xml @@ -0,0 +1,83 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/> + <action name="default" imageset="dagger"/> + <action name="stand" imageset="dagger"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="sit" imageset="dagger"> + <animation direction="down"> + <frame index="7" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="dagger"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="attack" imageset="dagger"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="dagger"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger.png Binary files differnew file mode 100644 index 00000000..258466b4 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger.xml new file mode 100644 index 00000000..d100e878 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/dagger.xml @@ -0,0 +1,83 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="dagger" src="graphics/sprites/equipment/weapons/dagger.png|B;R" width="128" height="128"/> + <action name="default" imageset="dagger"/> + <action name="stand" imageset="dagger"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="sit" imageset="dagger"> + <animation direction="down"> + <frame index="7" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="dagger"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="attack" imageset="dagger"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="dagger"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/kanabo.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/kanabo.png Binary files differnew file mode 100755 index 00000000..e227b988 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/kanabo.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/kanabo.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/kanabo.xml new file mode 100755 index 00000000..4bed340e --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/kanabo.xml @@ -0,0 +1,26 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="kanabo" src="graphics/sprites/equipment/weapons/kanabo.png" width="64" height="64" /> + + <action name="default" imageset="kanabo"> + </action> + + <action name="attack" imageset="kanabo"> + <animation direction="down"> + <sequence start="0" end="3" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="4" end="7" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="8" end="11" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="12" end="15" delay="75" /> + <end /> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt-female.xml new file mode 100644 index 00000000..45efe267 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt-female.xml @@ -0,0 +1,97 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/> + <action name="default" imageset="polearm-blunt"/> + <action name="stand" imageset="polearm-blunt"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-blunt"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="polearm-blunt"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-blunt"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_sword_stab" imageset="polearm-blunt"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="100"/> + <end/> + </animation> + </action> + <action name="attack" imageset="polearm-blunt"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="100"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt.png Binary files differnew file mode 100644 index 00000000..39ae078b --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt.xml new file mode 100644 index 00000000..45efe267 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-blunt.xml @@ -0,0 +1,97 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="polearm-blunt" src="graphics/sprites/equipment/weapons/polearm-blunt.png|R" width="128" height="128"/> + <action name="default" imageset="polearm-blunt"/> + <action name="stand" imageset="polearm-blunt"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-blunt"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="polearm-blunt"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-blunt"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_sword_stab" imageset="polearm-blunt"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="100"/> + <end/> + </animation> + </action> + <action name="attack" imageset="polearm-blunt"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="100"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow-female.xml new file mode 100644 index 00000000..ab5e7caa --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow-female.xml @@ -0,0 +1,97 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="polearm-bluntyellow" src="graphics/sprites/equipment/weapons/polearm-bluntyellow.png|R" width="128" height="128"/> + <action name="default" imageset="polearm-bluntyellow"/> + <action name="stand" imageset="polearm-bluntyellow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-bluntyellow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="polearm-bluntyellow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-bluntyellow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_sword_stab" imageset="polearm-bluntyellow"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="100"/> + <end/> + </animation> + </action> + <action name="attack" imageset="polearm-bluntyellow"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="100"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow.png Binary files differnew file mode 100644 index 00000000..f38d0e82 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow.xml new file mode 100644 index 00000000..ab5e7caa --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-bluntyellow.xml @@ -0,0 +1,97 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="polearm-bluntyellow" src="graphics/sprites/equipment/weapons/polearm-bluntyellow.png|R" width="128" height="128"/> + <action name="default" imageset="polearm-bluntyellow"/> + <action name="stand" imageset="polearm-bluntyellow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-bluntyellow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="polearm-bluntyellow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-bluntyellow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_sword_stab" imageset="polearm-bluntyellow"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="100"/> + <end/> + </animation> + </action> + <action name="attack" imageset="polearm-bluntyellow"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="100"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop-female.xml new file mode 100644 index 00000000..6a75fed0 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/> + <action name="default" imageset="polearm-chop"/> + <action name="stand" imageset="polearm-chop"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-chop"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="polearm-chop"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-chop"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_2hand" imageset="polearm-chop"> + <animation direction="down"> + <sequence offsetY="32" start="108" end="111" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="112" end="115" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="117" end="120" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="121" end="124" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop.png Binary files differnew file mode 100644 index 00000000..d5f76561 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop.xml new file mode 100644 index 00000000..6a75fed0 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-chop.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="polearm-chop" src="graphics/sprites/equipment/weapons/polearm-chop.png|B;R" width="128" height="128"/> + <action name="default" imageset="polearm-chop"/> + <action name="stand" imageset="polearm-chop"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-chop"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="polearm-chop"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-chop"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_2hand" imageset="polearm-chop"> + <animation direction="down"> + <sequence offsetY="32" start="108" end="111" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="112" end="115" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="117" end="120" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="121" end="124" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear-female.xml new file mode 100644 index 00000000..66402495 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R" width="128" height="128"/> + <action name="default" imageset="polearm-spear"/> + <action name="stand" imageset="polearm-spear"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-spear"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="polearm-spear"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-spear"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_spear" imageset="polearm-spear"> + <animation direction="down"> + <sequence offsetY="32" start="72" end="75" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="76" end="79" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="81" end="84" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="85" end="88" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear.png Binary files differnew file mode 100644 index 00000000..ef299eb9 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear.xml new file mode 100644 index 00000000..66402495 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-spear.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="polearm-spear" src="graphics/sprites/equipment/weapons/polearm-spear.png|B;R" width="128" height="128"/> + <action name="default" imageset="polearm-spear"/> + <action name="stand" imageset="polearm-spear"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-spear"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="polearm-spear"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-spear"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_spear" imageset="polearm-spear"> + <animation direction="down"> + <sequence offsetY="32" start="72" end="75" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="76" end="79" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="81" end="84" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="85" end="88" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab-female.xml new file mode 100644 index 00000000..dd501b2f --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="polearm-stab" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R" width="128" height="128"/> + <action name="default" imageset="polearm-stab"/> + <action name="stand" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-stab"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_2hand" imageset="polearm-stab"> + <animation direction="down"> + <sequence offsetY="32" start="108" end="111" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="112" end="115" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="117" end="120" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="121" end="124" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab.png Binary files differnew file mode 100644 index 00000000..5be42f16 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab.xml new file mode 100644 index 00000000..240599e3 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/polearm-stab.xml @@ -0,0 +1,78 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="polearm-stab" src="graphics/sprites/equipment/weapons/polearm-stab.png|B;R" width="128" height="128"/> + <action name="stand" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="polearm-stab"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="polearm-stab"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_2hand" imageset="polearm-stab"> + <animation direction="down"> + <sequence offsetY="32" start="108" end="111" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="112" end="115" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="117" end="120" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="121" end="124" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword-female.xml new file mode 100644 index 00000000..71ef39fd --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/> + <include file="equipment/weapons/sword-long-female.xml"/> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword.png Binary files differnew file mode 100644 index 00000000..4b1c5cbe --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword.xml new file mode 100644 index 00000000..f35e9b77 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-deadsword.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-deadsword.png" width="128" height="128"/> + <include file="equipment/weapons/sword-long.xml"/> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long-female.xml new file mode 100644 index 00000000..b7ded47d --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long-female.xml @@ -0,0 +1,115 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/> + <action name="default" imageset="sword-long"/> + <action name="stand" imageset="sword-long"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="sword-long"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="sword-long"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="sword-long"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_sword_stab" imageset="sword-long"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="sword-long"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_2hand" imageset="sword-long"> + <animation direction="down"> + <sequence offsetY="32" start="108" end="111" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="112" end="115" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="117" end="120" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="121" end="124" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long.png Binary files differnew file mode 100644 index 00000000..3ac36a12 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long.xml new file mode 100644 index 00000000..b7ded47d --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-long.xml @@ -0,0 +1,115 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="sword-long" src="graphics/sprites/equipment/weapons/sword-long.png|B;R" width="128" height="128"/> + <action name="default" imageset="sword-long"/> + <action name="stand" imageset="sword-long"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="sword-long"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="sword-long"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="sword-long"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_sword_stab" imageset="sword-long"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="100"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="100"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="100"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="100"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="sword-long"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="140"/> + <end/> + </animation> + </action> + <action name="attack_2hand" imageset="sword-long"> + <animation direction="down"> + <sequence offsetY="32" start="108" end="111" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="112" end="115" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="117" end="120" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="121" end="124" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short-female.xml new file mode 100644 index 00000000..04cc7fe6 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short-female.xml @@ -0,0 +1,97 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R" width="128" height="128"/> + <action name="default" imageset="sword-short"/> + <action name="stand" imageset="sword-short"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="sword-short"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="sword-short"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="sword-short"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack" imageset="sword-short"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="sword-short"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short.png Binary files differnew file mode 100644 index 00000000..cf33d04b --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short.xml new file mode 100644 index 00000000..04cc7fe6 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/sword-short.xml @@ -0,0 +1,97 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="sword-short" src="graphics/sprites/equipment/weapons/sword-short.png|B;R" width="128" height="128"/> + <action name="default" imageset="sword-short"/> + <action name="stand" imageset="sword-short"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="sword-short"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="sword-short"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="sword-short"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack" imageset="sword-short"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="75"/> + <end/> + </animation> + </action> + <action name="attack_chop" imageset="sword-short"> + <animation direction="down"> + <sequence offsetY="32" start="90" end="93" delay="140"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="94" end="97" delay="140"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="99" end="102" delay="140"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="103" end="106" delay="140"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand-female.xml new file mode 100644 index 00000000..d9b7ef7c --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand-female.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="wand" src="graphics/sprites/equipment/weapons/wand-deathshand.png" width="128" height="128"/> + <include file="equipment/weapons/wand-female.xml"/> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand.png Binary files differnew file mode 100644 index 00000000..c14f11b5 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand.xml new file mode 100644 index 00000000..c8590111 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-deathshand.xml @@ -0,0 +1,5 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="wand" src="graphics/sprites/equipment/weapons/wand-deathshand.png" width="128" height="128"/> + <include file="equipment/weapons/wand.xml"/> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-female.xml new file mode 100644 index 00000000..07f18b59 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand-female.xml @@ -0,0 +1,65 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R" width="128" height="128"/> + <action name="default" imageset="wand"/> + <action name="stand" imageset="wand"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="sit" imageset="wand"> + <animation direction="down"> + <frame index="7" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="wand"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="attack" imageset="wand"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand.png Binary files differnew file mode 100644 index 00000000..bd082c6f --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand.xml new file mode 100644 index 00000000..c2164aff --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/wand.xml @@ -0,0 +1,65 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="wand" src="graphics/sprites/equipment/weapons/wand.png|R" width="128" height="128"/> + <action name="default" imageset="wand"/> + <action name="stand" imageset="wand"> + <animation direction="down"> + <frame index="0" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="18" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="36" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="54" offsetY="32"/> + </animation> + </action> + <action name="sit" imageset="wand"> + <animation direction="down"> + <frame index="7" offsetY="32"/> + </animation> + <animation direction="left"> + <frame index="25" offsetY="32"/> + </animation> + <animation direction="up"> + <frame index="43" offsetY="32"/> + </animation> + <animation direction="right"> + <frame index="61" offsetY="32"/> + </animation> + </action> + <action name="walk" imageset="wand"> + <animation direction="down"> + <sequence offsetY="32" start="0" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="18" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="36" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="54" end="60" delay="75"/> + </animation> + </action> + <action name="attack" imageset="wand"> + <animation direction="down"> + <sequence offsetY="32" start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="63" end="66" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-bastao.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-bastao.png Binary files differnew file mode 100644 index 00000000..198b36d9 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-bastao.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-foice-morte.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-foice-morte.png Binary files differnew file mode 100644 index 00000000..8019a5f4 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-foice-morte.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-foice-morte.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-foice-morte.xml new file mode 100644 index 00000000..0835c696 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-foice-morte.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-foice-morte.png" width="128" height="128" /> + + <action name="default" imageset="staff"> + </action> + + <action name="stand" imageset="staff"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="16" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="32" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="48" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="walk" imageset="staff"> + <animation direction="down"> + <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="staff"> + <animation direction="down"> + <frame index="7" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="23" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="39" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="55" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="dead" imageset="staff"> + <animation direction="down"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="staff"> + <animation direction="down"> + <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-singleblade-axe.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-singleblade-axe.png Binary files differnew file mode 100644 index 00000000..f1361980 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-singleblade-axe.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-singleblade-axe.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-singleblade-axe.xml new file mode 100644 index 00000000..6888cf9e --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-singleblade-axe.xml @@ -0,0 +1,23 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="great-axe" src="graphics/sprites/equipment/weapons/weapon-singleblade-axe.png" width="64" height="64"/> + <action name="default" imageset="great-axe"/> + <action name="attack_2hand" imageset="great-axe"> + <animation direction="down"> + <sequence start="0" end="3" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="4" end="7" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="8" end="11" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="12" end="15" delay="75"/> + <end/> + </animation> + </action> +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-black.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-black.png Binary files differnew file mode 100644 index 00000000..22e2af79 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-black.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-black.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-black.xml new file mode 100644 index 00000000..af8d9782 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-black.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff-black.png" width="128" height="128" /> + + <action name="default" imageset="staff"> + </action> + + <action name="stand" imageset="staff"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="16" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="32" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="48" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="walk" imageset="staff"> + <animation direction="down"> + <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="staff"> + <animation direction="down"> + <frame index="7" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="23" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="39" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="55" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="dead" imageset="staff"> + <animation direction="down"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="staff"> + <animation direction="down"> + <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-blue.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-blue.png Binary files differnew file mode 100644 index 00000000..937ecb20 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-blue.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-blue.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-blue.xml new file mode 100644 index 00000000..e92cbcaf --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-blue.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff-blue.png" width="128" height="128" /> + + <action name="default" imageset="staff"> + </action> + + <action name="stand" imageset="staff"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="16" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="32" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="48" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="walk" imageset="staff"> + <animation direction="down"> + <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="staff"> + <animation direction="down"> + <frame index="7" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="23" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="39" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="55" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="dead" imageset="staff"> + <animation direction="down"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="staff"> + <animation direction="down"> + <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-green.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-green.png Binary files differnew file mode 100644 index 00000000..86eb007a --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-green.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-green.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-green.xml new file mode 100644 index 00000000..6917ddf9 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-green.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff-green.png" width="128" height="128" /> + + <action name="default" imageset="staff"> + </action> + + <action name="stand" imageset="staff"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="16" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="32" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="48" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="walk" imageset="staff"> + <animation direction="down"> + <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="staff"> + <animation direction="down"> + <frame index="7" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="23" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="39" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="55" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="dead" imageset="staff"> + <animation direction="down"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="staff"> + <animation direction="down"> + <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-purple.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-purple.png Binary files differnew file mode 100644 index 00000000..8187ad5a --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-purple.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-purple.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-purple.xml new file mode 100644 index 00000000..99222bc9 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-purple.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff-purple.png" width="128" height="128" /> + + <action name="default" imageset="staff"> + </action> + + <action name="stand" imageset="staff"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="16" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="32" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="48" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="walk" imageset="staff"> + <animation direction="down"> + <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="staff"> + <animation direction="down"> + <frame index="7" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="23" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="39" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="55" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="dead" imageset="staff"> + <animation direction="down"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="staff"> + <animation direction="down"> + <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-red.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-red.png Binary files differnew file mode 100644 index 00000000..f70b15d6 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-red.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-red.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-red.xml new file mode 100644 index 00000000..f5d7dc0c --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-red.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff-red.png" width="128" height="128" /> + + <action name="default" imageset="staff"> + </action> + + <action name="stand" imageset="staff"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="16" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="32" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="48" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="walk" imageset="staff"> + <animation direction="down"> + <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="staff"> + <animation direction="down"> + <frame index="7" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="23" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="39" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="55" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="dead" imageset="staff"> + <animation direction="down"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="staff"> + <animation direction="down"> + <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-white.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-white.xml new file mode 100644 index 00000000..b72ceede --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-white.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-bastao.png" width="128" height="128"/> + + <action name="default" imageset="staff"> + </action> + + <action name="stand" imageset="staff"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="16" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="32" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="48" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="walk" imageset="staff"> + <animation direction="down"> + <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="staff"> + <animation direction="down"> + <frame index="7" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="23" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="39" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="55" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="dead" imageset="staff"> + <animation direction="down"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="staff"> + <animation direction="down"> + <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-yellow.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-yellow.png Binary files differnew file mode 100644 index 00000000..26d35a65 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-yellow.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-yellow.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-yellow.xml new file mode 100644 index 00000000..a58776f0 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff-yellow.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff-yellow.png" width="128" height="128" /> + + <action name="default" imageset="staff"> + </action> + + <action name="stand" imageset="staff"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="16" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="32" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="48" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="walk" imageset="staff"> + <animation direction="down"> + <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="staff"> + <animation direction="down"> + <frame index="7" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="23" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="39" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="55" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="dead" imageset="staff"> + <animation direction="down"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="staff"> + <animation direction="down"> + <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff.png b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff.png Binary files differnew file mode 100644 index 00000000..772e0167 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff.png diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff.xml new file mode 100644 index 00000000..fd8617cd --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/weapon-staff.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="staff" src="graphics/sprites/equipment/weapons/weapon-staff.png" width="128" height="128" /> + + <action name="default" imageset="staff"> + </action> + + <action name="stand" imageset="staff"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="16" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="32" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="48" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="walk" imageset="staff"> + <animation direction="down"> + <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="staff"> + <animation direction="down"> + <frame index="7" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="23" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="39" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="55" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="dead" imageset="staff"> + <animation direction="down"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="staff"> + <animation direction="down"> + <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + </action> + +</sprite> |