diff options
Diffstat (limited to 'tmw-darkside.servegame.com/graphics/particles/hadesblaze.particle.xml')
-rw-r--r-- | tmw-darkside.servegame.com/graphics/particles/hadesblaze.particle.xml | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/tmw-darkside.servegame.com/graphics/particles/hadesblaze.particle.xml b/tmw-darkside.servegame.com/graphics/particles/hadesblaze.particle.xml new file mode 100644 index 00000000..dee524a7 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/particles/hadesblaze.particle.xml @@ -0,0 +1,39 @@ +<?xml version="1.0"?> +<!-- +A huge, blue blaze-like effect about 100 pixels wide and 300 pixels high. +Takes exactly 1161 particles and reduces my framerate to one third but looks +really awesome. Maybe we can use this effect at some "special place". Maybe +some evil magicans laboratory or a demonic temple or something like that. +--> +<effect> + <particle position-x="0" position-y="0" position-z="0"> + <emitter> + <property name="position-z" value="16"/> + <property name="vertical-angle" min="0" max="90"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="power" min="30" max="34"/> + <property name="lifetime" value="1"/> + <property name="output" value="2"/> + <emitter> + <property name="gravity" value="-0.2"/> + <property name="momentum" value="0.9"/> + <property name="image" value="graphics/particles/orb-medium.png|W:#00ffff"/> + <property name="lifetime" value="180"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="150"/> + <property name="output" value="1"/> + <property name="randomness" value="200"/> + </emitter> + <emitter> + <property name="gravity" value="-0.2"/> + <property name="momentum" value="0.9"/> + <property name="image" value="graphics/particles/glow-medium.png|W:#0000ff"/> + <property name="lifetime" value="200"/> + <property name="fade-in" value="10"/> + <property name="fade-out" value="150"/> + <property name="output" value="1"/> + <property name="randomness" value="200"/> + </emitter> + </emitter> + </particle> +</effect> |