diff options
Diffstat (limited to 'tmw-darkside.servegame.com/graphics/particles/black-glow.particle.xml')
-rw-r--r-- | tmw-darkside.servegame.com/graphics/particles/black-glow.particle.xml | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/tmw-darkside.servegame.com/graphics/particles/black-glow.particle.xml b/tmw-darkside.servegame.com/graphics/particles/black-glow.particle.xml new file mode 100644 index 00000000..3b0c01b8 --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/particles/black-glow.particle.xml @@ -0,0 +1,41 @@ +<?xml version="1.0"?> +<!-- +Orange-ish particles that fly up to the sky; based on Crush's Soul Menhir effect. +--> +<effect> + <particle position-x="0" position-y="0" position-z="0"> + <emitter> + <property name="position-z" min="16" max="48"/> + <property name="vertical-angle" min="0" max="90"/> + <property name="horizontal-angle" min="0" max="360"/> + <property name="power" min="10" max="25"/> + <property name="lifetime" value="1"/> + <property name="output" value="1"/> + <emitter> + <property name="gravity" value="-0.2"/> + <property name="momentum" value="0.9"/> + <property name="image" value="graphics/particles/gloworb-medium.png|W:#000000"/> + <property name="lifetime" value="35"/> + <property name="fade-in" value="5"/> + <property name="fade-out" value="20"/> + <property name="output" min="0" max="1"/> + <property name="output-pause" min="30" max="80"/> + <property name="randomness" value="200"/> + </emitter> + <emitter> + <property name="gravity" value="-0.2"/> + <property name="momentum" value="0.9"/> + <animation imageset="graphics/particles/sparkle.png|W:#000000" width="15" height="15"> + <sequence start="0" end="3" delay="50"/> + <frame index="0" delay="100"/> + </animation> + <property name="lifetime" value="35"/> + <property name="fade-in" value="5"/> + <property name="fade-out" value="20"/> + <property name="output" min="0" max="1"/> + <property name="output-pause" min="30" max="80"/> + <property name="randomness" value="200"/> + </emitter> + </emitter> + </particle> +</effect> |