diff options
Diffstat (limited to 'Icon/LoF/weapon-magic')
-rw-r--r-- | Icon/LoF/weapon-magic/weapon-magic.png | bin | 0 -> 6448 bytes | |||
-rw-r--r-- | Icon/LoF/weapon-magic/weapon-magic.xml | 96 |
2 files changed, 96 insertions, 0 deletions
diff --git a/Icon/LoF/weapon-magic/weapon-magic.png b/Icon/LoF/weapon-magic/weapon-magic.png Binary files differnew file mode 100644 index 00000000..e031c18b --- /dev/null +++ b/Icon/LoF/weapon-magic/weapon-magic.png diff --git a/Icon/LoF/weapon-magic/weapon-magic.xml b/Icon/LoF/weapon-magic/weapon-magic.xml new file mode 100644 index 00000000..be30dd4c --- /dev/null +++ b/Icon/LoF/weapon-magic/weapon-magic.xml @@ -0,0 +1,96 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="base" src="graphics/sprites/weapon-magic.png" width="64" height="64"/> + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="43"/> + </animation> + <animation direction="right"> + <frame index="61"/> + </animation> + </action> + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8"/> + </animation> + <animation direction="left"> + <frame index="8"/> + </animation> + <animation direction="up"> + <frame index="8"/> + </animation> + <animation direction="right"> + <frame index="8"/> + </animation> + </action> + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75"/> + <end/> + </animation> + </action> + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end/> + </animation> + </action> +</sprite> |