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author | Jesusaves <cpntb1@ymail.com> | 2018-06-09 15:53:24 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-09 15:53:24 -0300 |
commit | 984b43d29ae5104b26dcae086f355efff1409c44 (patch) | |
tree | e7ef04135497ad4535317855e56b65d9149ef841 /tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml | |
parent | f6c8e69330444a34925e21623f6f08ead7ca869b (diff) | |
download | art-984b43d29ae5104b26dcae086f355efff1409c44.tar.gz art-984b43d29ae5104b26dcae086f355efff1409c44.tar.bz2 art-984b43d29ae5104b26dcae086f355efff1409c44.tar.xz art-984b43d29ae5104b26dcae086f355efff1409c44.zip |
Darkside filesdarkside
Diffstat (limited to 'tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml')
-rw-r--r-- | tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml new file mode 100644 index 00000000..584bb97d --- /dev/null +++ b/tmw-darkside.servegame.com/graphics/sprites/equipment/weapons/bow-slimecovered-female.xml @@ -0,0 +1,79 @@ +<?xml version="1.0"?> +<sprite variants="135" variant_offset="1"> + <imageset name="bow" src="graphics/sprites/equipment/weapons/bow-slimecovered.png|B;R;W" width="128" height="128"/> + <action name="default" imageset="bow"/> + <action name="stand" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="0"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="18"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="36"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="54"/> + </animation> + </action> + <action name="walk" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="7"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="25"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="43"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="61"/> + </animation> + </action> + <action name="dead" imageset="bow"> + <animation direction="down"> + <frame offsetY="32" index="8"/> + </animation> + <animation direction="left"> + <frame offsetY="32" index="26"/> + </animation> + <animation direction="up"> + <frame offsetY="32" index="44"/> + </animation> + <animation direction="right"> + <frame offsetY="32" index="62"/> + </animation> + </action> + <action name="attack_bow" imageset="bow"> + <animation direction="down"> + <sequence offsetY="32" start="13" end="17" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence offsetY="32" start="31" end="35" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence offsetY="32" start="49" end="53" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence offsetY="32" start="67" end="71" delay="75"/> + <end/> + </animation> + </action> +</sprite> |