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author | Jesusaves <cpntb1@ymail.com> | 2018-03-26 19:15:14 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-03-26 19:15:14 -0300 |
commit | 1b17d653d437cb73c189ee3ac517a08806a50fb6 (patch) | |
tree | 72e3c4ce62be674288491fe1f5d9147c41d5dad2 /Sprites | |
parent | 6e4adbc25ff5aef48a3f4c4ea64fdeb6138568ff (diff) | |
download | art-1b17d653d437cb73c189ee3ac517a08806a50fb6.tar.gz art-1b17d653d437cb73c189ee3ac517a08806a50fb6.tar.bz2 art-1b17d653d437cb73c189ee3ac517a08806a50fb6.tar.xz art-1b17d653d437cb73c189ee3ac517a08806a50fb6.zip |
Add some shield and weapons sprites, courtesy from TMW-BR
Diffstat (limited to 'Sprites')
-rw-r--r-- | Sprites/Equipment/shields/steel.png | bin | 0 -> 46026 bytes | |||
-rw-r--r-- | Sprites/Equipment/shields/steel.xml | 87 | ||||
-rw-r--r-- | Sprites/Equipment/weapons/weapon-bastao.png | bin | 0 -> 27523 bytes | |||
-rw-r--r-- | Sprites/Equipment/weapons/weapon-bastao.xml | 87 | ||||
-rw-r--r-- | Sprites/Equipment/weapons/weapon-setzer.png | bin | 0 -> 31067 bytes | |||
-rw-r--r-- | Sprites/Equipment/weapons/weapon-setzer.xml | 79 | ||||
-rw-r--r-- | Sprites/Equipment/weapons/weapon-staff.png | bin | 0 -> 9098 bytes | |||
-rw-r--r-- | Sprites/Equipment/weapons/weapon-staff.xml | 87 | ||||
-rw-r--r-- | Sprites/Equipment/weapons/weapon-tomahawk.png | bin | 0 -> 34016 bytes | |||
-rw-r--r-- | Sprites/Equipment/weapons/weapon-tomahawk.xml | 79 |
10 files changed, 419 insertions, 0 deletions
diff --git a/Sprites/Equipment/shields/steel.png b/Sprites/Equipment/shields/steel.png Binary files differnew file mode 100644 index 00000000..696307fd --- /dev/null +++ b/Sprites/Equipment/shields/steel.png diff --git a/Sprites/Equipment/shields/steel.xml b/Sprites/Equipment/shields/steel.xml new file mode 100644 index 00000000..48c5161e --- /dev/null +++ b/Sprites/Equipment/shields/steel.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="shield" src="graphics/sprites/steel.png" width="64" height="64" /> + + <action name="default" imageset="shield"> + </action> + + <action name="stand" imageset="shield"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="shield"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="shield"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + + <action name="dead" imageset="shield"> + <animation direction="down"> + <frame index="8" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="8" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="8" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="8" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="shield"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/Sprites/Equipment/weapons/weapon-bastao.png b/Sprites/Equipment/weapons/weapon-bastao.png Binary files differnew file mode 100644 index 00000000..198b36d9 --- /dev/null +++ b/Sprites/Equipment/weapons/weapon-bastao.png diff --git a/Sprites/Equipment/weapons/weapon-bastao.xml b/Sprites/Equipment/weapons/weapon-bastao.xml new file mode 100644 index 00000000..853fd5b4 --- /dev/null +++ b/Sprites/Equipment/weapons/weapon-bastao.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="staff" src="graphics/sprites/weapon-bastao.png" width="128" height="128" /> + + <action name="default" imageset="staff"> + </action> + + <action name="stand" imageset="staff"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="16" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="32" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="48" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="walk" imageset="staff"> + <animation direction="down"> + <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="staff"> + <animation direction="down"> + <frame index="7" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="23" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="39" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="55" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="dead" imageset="staff"> + <animation direction="down"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="staff"> + <animation direction="down"> + <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/Sprites/Equipment/weapons/weapon-setzer.png b/Sprites/Equipment/weapons/weapon-setzer.png Binary files differnew file mode 100644 index 00000000..2e9120cc --- /dev/null +++ b/Sprites/Equipment/weapons/weapon-setzer.png diff --git a/Sprites/Equipment/weapons/weapon-setzer.xml b/Sprites/Equipment/weapons/weapon-setzer.xml new file mode 100644 index 00000000..34ebe0ee --- /dev/null +++ b/Sprites/Equipment/weapons/weapon-setzer.xml @@ -0,0 +1,79 @@ +<?xml version="1.0" ?> +<sprite> + <imageset name="sword" src="graphics/sprites/weapon-setzer.png" width="64" height="64" /> + <action name="default" imageset="sword" /> + <action name="stand" imageset="sword"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + <action name="walk" imageset="sword"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + <action name="sit" imageset="sword"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + <action name="dead" imageset="sword"> + <animation direction="down"> + <frame index="8" offsetX="0" offsetY="32" /> + </animation> + <animation direction="left"> + <frame index="8" offsetX="0" offsetY="32" /> + </animation> + <animation direction="up"> + <frame index="8" offsetX="0" offsetY="32" /> + </animation> + <animation direction="right"> + <frame index="8" offsetX="0" offsetY="32" /> + </animation> + </action> + <action name="attack" imageset="sword"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end/> + </animation> + </action> +</sprite> diff --git a/Sprites/Equipment/weapons/weapon-staff.png b/Sprites/Equipment/weapons/weapon-staff.png Binary files differnew file mode 100644 index 00000000..772e0167 --- /dev/null +++ b/Sprites/Equipment/weapons/weapon-staff.png diff --git a/Sprites/Equipment/weapons/weapon-staff.xml b/Sprites/Equipment/weapons/weapon-staff.xml new file mode 100644 index 00000000..1b93e327 --- /dev/null +++ b/Sprites/Equipment/weapons/weapon-staff.xml @@ -0,0 +1,87 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="staff" src="graphics/sprites/weapon-staff.png" width="128" height="128" /> + + <action name="default" imageset="staff"> + </action> + + <action name="stand" imageset="staff"> + <animation direction="down"> + <frame index="0" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="16" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="32" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="48" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="walk" imageset="staff"> + <animation direction="down"> + <sequence start="1" end="6" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="17" end="22" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="33" end="38" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="49" end="54" offsetX ="0" offsetY ="32" delay="75" /> + </animation> + </action> + + <action name="sit" imageset="staff"> + <animation direction="down"> + <frame index="7" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="23" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="39" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="55" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="dead" imageset="staff"> + <animation direction="down"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="left"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="up"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + <animation direction="right"> + <frame index="12" offsetX ="0" offsetY ="32" /> + </animation> + </action> + + <action name="attack" imageset="staff"> + <animation direction="down"> + <sequence start="8" end="11" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="24" end="27" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="40" end="43" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="56" end="59" offsetX ="0" offsetY ="32" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/Sprites/Equipment/weapons/weapon-tomahawk.png b/Sprites/Equipment/weapons/weapon-tomahawk.png Binary files differnew file mode 100644 index 00000000..83a8776e --- /dev/null +++ b/Sprites/Equipment/weapons/weapon-tomahawk.png diff --git a/Sprites/Equipment/weapons/weapon-tomahawk.xml b/Sprites/Equipment/weapons/weapon-tomahawk.xml new file mode 100644 index 00000000..01dcedd0 --- /dev/null +++ b/Sprites/Equipment/weapons/weapon-tomahawk.xml @@ -0,0 +1,79 @@ +<?xml version="1.0" ?> +<sprite> + <imageset name="axe" src="graphics/sprites/weapon-tomahawk.png" width="64" height="64" /> + <action name="default" imageset="axe" /> + <action name="stand" imageset="axe"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + <action name="walk" imageset="axe"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + <action name="sit" imageset="axe"> + <animation direction="down"> + <frame index="7" /> + </animation> + <animation direction="left"> + <frame index="25" /> + </animation> + <animation direction="up"> + <frame index="43" /> + </animation> + <animation direction="right"> + <frame index="61" /> + </animation> + </action> + <action name="dead" imageset="axe"> + <animation direction="down"> + <frame index="8" offsetX="0" offsetY="32" /> + </animation> + <animation direction="left"> + <frame index="8" offsetX="0" offsetY="32" /> + </animation> + <animation direction="up"> + <frame index="8" offsetX="0" offsetY="32" /> + </animation> + <animation direction="right"> + <frame index="8" offsetX="0" offsetY="32" /> + </animation> + </action> + <action name="attack" imageset="axe"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> +</sprite> |