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authorJesusaves <cpntb1@ymail.com>2019-09-21 18:01:59 -0300
committerJesusaves <cpntb1@ymail.com>2019-09-21 18:01:59 -0300
commit2be6b52ac22c7156bcca785a090e2442f90bb8b5 (patch)
tree258b26995d4d8004b3a8b04b5b06e52b44fa56ea /Sprites/Monsters
parent1d4b4914f7e940bbb1142274dc859545789a815a (diff)
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Sapheart and Oak Top monsters by Jarrett Thomas (GPL)
Might need XML fixing
Diffstat (limited to 'Sprites/Monsters')
-rw-r--r--Sprites/Monsters/sapheart-loghead.xml138
-rw-r--r--Sprites/Monsters/sapheart-oaktop.pngbin0 -> 54415 bytes
-rw-r--r--Sprites/Monsters/sapheart-oaktop.xml86
-rw-r--r--Sprites/Monsters/sapheart.pngbin0 -> 50272 bytes
-rw-r--r--Sprites/Monsters/sapheart_mobs.xml27
5 files changed, 251 insertions, 0 deletions
diff --git a/Sprites/Monsters/sapheart-loghead.xml b/Sprites/Monsters/sapheart-loghead.xml
new file mode 100644
index 00000000..9c00ead5
--- /dev/null
+++ b/Sprites/Monsters/sapheart-loghead.xml
@@ -0,0 +1,138 @@
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/sapheart.png|W;R" width="36" height="43"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="100"/>
+ <frame index="1" delay="100"/>
+ <frame index="0" delay="100"/>
+ <frame index="1" delay="3500"/>
+ <frame index="0" delay="100"/>
+ <frame index="1" delay="4000"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="84" delay="100"/>
+ <frame index="85" delay="100"/>
+ <frame index="84" delay="100"/>
+ <frame index="85" delay="3500"/>
+ <frame index="84" delay="100"/>
+ <frame index="85" delay="4000"/>
+ </animation>
+ <animation direction="right">
+ <frame index="72" delay="100"/>
+ <frame index="73" delay="100"/>
+ <frame index="72" delay="100"/>
+ <frame index="73" delay="3500"/>
+ <frame index="72" delay="100"/>
+ <frame index="73" delay="4000"/>
+ </animation>
+ <animation direction="upright">
+ <frame index="60" delay="100"/>
+ <frame index="61" delay="100"/>
+ <frame index="60" delay="100"/>
+ <frame index="61" delay="3500"/>
+ <frame index="60" delay="100"/>
+ <frame index="61" delay="4000"/>
+ </animation>
+ <animation direction="up">
+ <frame index="48" delay="100"/>
+ <frame index="49" delay="100"/>
+ <frame index="48" delay="100"/>
+ <frame index="49" delay="3500"/>
+ <frame index="48" delay="100"/>
+ <frame index="49" delay="4000"/>
+ </animation>
+ <animation direction="upleft">
+ <frame index="36" delay="100"/>
+ <frame index="37" delay="100"/>
+ <frame index="36" delay="100"/>
+ <frame index="37" delay="3500"/>
+ <frame index="36" delay="100"/>
+ <frame index="37" delay="4000"/>
+ </animation>
+ <animation direction="left">
+ <frame index="24" delay="100"/>
+ <frame index="25" delay="100"/>
+ <frame index="24" delay="100"/>
+ <frame index="25" delay="3500"/>
+ <frame index="24" delay="100"/>
+ <frame index="25" delay="4000"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="12" delay="100"/>
+ <frame index="13" delay="100"/>
+ <frame index="12" delay="100"/>
+ <frame index="13" delay="3500"/>
+ <frame index="12" delay="100"/>
+ <frame index="13" delay="4000"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="2" end="5" delay="120"/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="86" end="89" delay="120"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="74" end="77" delay="120"/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="62" end="65" delay="120"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="50" end="53" delay="120"/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="38" end="41" delay="120"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="26" end="29" delay="120"/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="14" end="17" delay="120"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="6" end="11" delay="120"/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="90" end="95" delay="120"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="78" end="83" delay="120"/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="66" end="71" delay="120"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="54" end="59" delay="120"/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="42" end="47" delay="120"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="30" end="35" delay="120"/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="18" end="23" delay="120"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <frame index="96" delay="200"/>
+ <frame index="97" delay="200"/>
+ <frame index="96" delay="200"/>
+ <frame index="97" delay="800"/>
+ <frame index="96" delay="200"/>
+ <frame index="97" delay="200"/>
+ <frame index="96" delay="200"/>
+ <frame index="97" delay="800"/>
+ <frame index="96" delay="200"/>
+ <frame index="97" delay="200"/>
+ <frame index="96" delay="200"/>
+ <frame index="97" delay="800"/>
+ <sequence start="96" end="100" delay="200"/>
+ </animation>
+ </action>
+</sprite> \ No newline at end of file
diff --git a/Sprites/Monsters/sapheart-oaktop.png b/Sprites/Monsters/sapheart-oaktop.png
new file mode 100644
index 00000000..d1af5a59
--- /dev/null
+++ b/Sprites/Monsters/sapheart-oaktop.png
Binary files differ
diff --git a/Sprites/Monsters/sapheart-oaktop.xml b/Sprites/Monsters/sapheart-oaktop.xml
new file mode 100644
index 00000000..4319f1c2
--- /dev/null
+++ b/Sprites/Monsters/sapheart-oaktop.xml
@@ -0,0 +1,86 @@
+<sprite>
+ <imageset name="base" src="graphics/sprites/monsters/accessories/sapheart-oaktop.png|W;R" width="62" height="56"/>
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="21" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="18" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="upright">
+ <frame index="15" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="12" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="upleft">
+ <frame index="9" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="left">
+ <frame index="6" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="3" delay="120" offsetY="-25"/>
+ </animation>
+ </action>
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="2" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="downright">
+ <sequence start="22" end="23" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="19" end="20" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="upright">
+ <sequence start="16" end="17" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="13" end="14" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="upleft">
+ <sequence start="10" end="11" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="7" end="8" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="downleft">
+ <sequence start="4" end="5" delay="120" offsetY="-25"/>
+ </animation>
+ </action>
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <frame index="2" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="downright">
+ <frame index="23" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="right">
+ <frame index="20" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="upright">
+ <frame index="17" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="14" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="upleft">
+ <frame index="11" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="left">
+ <frame index="8" delay="120" offsetY="-25"/>
+ </animation>
+ <animation direction="downleft">
+ <frame index="5" delay="120" offsetY="-25"/>
+ </animation>
+ </action>
+ <action name="dead" imageset="base">
+ <animation direction="default">
+ <sequence start="24" end="26" delay="120" offsetY="-25"/>
+ </animation>
+ </action>
+</sprite> \ No newline at end of file
diff --git a/Sprites/Monsters/sapheart.png b/Sprites/Monsters/sapheart.png
new file mode 100644
index 00000000..88df3d15
--- /dev/null
+++ b/Sprites/Monsters/sapheart.png
Binary files differ
diff --git a/Sprites/Monsters/sapheart_mobs.xml b/Sprites/Monsters/sapheart_mobs.xml
new file mode 100644
index 00000000..e52659b1
--- /dev/null
+++ b/Sprites/Monsters/sapheart_mobs.xml
@@ -0,0 +1,27 @@
+<?xml version="1.0"?>
+<!-- Copyright 2011 The Mana World Development Team
+ See here for documentation: http://doc.manasource.org/monsters.xml
+-->
+<monsters>
+ <monster id="23" name="Sapheart Log Head">
+ <sprite>monsters/sapheart-loghead.xml|#3C3319,696128,A59A3D,B7AC44,C5C099,ffffff;#183828,286444,4fa354,c1ed47,94f2b5,ffffff</sprite>
+ <sound event="hit">monsters/loghead/loghead-hit1.ogg</sound>
+ <sound event="hurt">monsters/loghead/loghead-hurt1.ogg</sound>
+ <sound event="hurt">monsters/loghead/loghead-hurt2.ogg</sound>
+ <sound event="hurt">monsters/loghead/loghead-hurt3.ogg</sound>
+ <sound event="hurt">monsters/loghead/loghead-hurt4.ogg</sound>
+ <sound event="hurt">monsters/loghead/loghead-hurt5.ogg</sound>
+ <sound event="die">monsters/loghead/loghead-die1.ogg</sound>
+ </monster>
+ <monster id="113" name="Oaktop">
+ <sprite>monsters/sapheart-loghead.xml|#3C3319,696128,A59A3D,B7AC44,C5C099,ffffff;#183828,286444,4fa354,c1ed47,94f2b5,ffffff</sprite>
+ <sprite>monsters/accessories/sapheart-oaktop.xml|#3C3319,696128,A59A3D,B7AC44,C5C099,ffffff;#233644,204633,32a340,8cbf43,44db49,4dfa53,bdd688</sprite>
+ <sound event="hit">monsters/loghead/loghead-hit1.ogg</sound>
+ <sound event="hurt">monsters/loghead/loghead-hurt1.ogg</sound>
+ <sound event="hurt">monsters/loghead/loghead-hurt2.ogg</sound>
+ <sound event="hurt">monsters/loghead/loghead-hurt3.ogg</sound>
+ <sound event="hurt">monsters/loghead/loghead-hurt4.ogg</sound>
+ <sound event="hurt">monsters/loghead/loghead-hurt5.ogg</sound>
+ <sound event="die">monsters/loghead/loghead-die1.ogg</sound>
+ </monster>
+</monsters>