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author | Jesusaves <cpntb1@ymail.com> | 2018-06-12 01:33:37 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-12 01:33:37 -0300 |
commit | 89bb08d438da9acb31e546f32473f4d2a855abb4 (patch) | |
tree | eea4eb0a0eae2fac62795f9353c9e159170f8ff5 /Sprites/Equipment/chests/chest-snakeplate-female.xml | |
parent | 8e1fe115ae60c9368977fb001f192d6819524278 (diff) | |
download | art-89bb08d438da9acb31e546f32473f4d2a855abb4.tar.gz art-89bb08d438da9acb31e546f32473f4d2a855abb4.tar.bz2 art-89bb08d438da9acb31e546f32473f4d2a855abb4.tar.xz art-89bb08d438da9acb31e546f32473f4d2a855abb4.zip |
Bring a lot of junk from TMW-BR v2, must see what can be used.
From sprites to icons, and a string to make Saulc merry.
Diffstat (limited to 'Sprites/Equipment/chests/chest-snakeplate-female.xml')
-rw-r--r-- | Sprites/Equipment/chests/chest-snakeplate-female.xml | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/Sprites/Equipment/chests/chest-snakeplate-female.xml b/Sprites/Equipment/chests/chest-snakeplate-female.xml new file mode 100644 index 00000000..21ee5cbb --- /dev/null +++ b/Sprites/Equipment/chests/chest-snakeplate-female.xml @@ -0,0 +1,103 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="base" src="graphics/sprites/chest-snakeplate-female.png" width="64" height="64"/> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="43"/> + </animation> + <animation direction="right"> + <frame index="61"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75"/> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75"/> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75"/> + <end /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8"/> + </animation> + <animation direction="left"> + <frame index="26"/> + </animation> + <animation direction="up"> + <frame index="44"/> + </animation> + <animation direction="right"> + <frame index="62"/> + </animation> + </action> + +</sprite> |