summaryrefslogtreecommitdiff
path: root/Sprites/Equipment/chests/chest-snakeplate-female.xml
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2018-06-12 01:33:37 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-12 01:33:37 -0300
commit89bb08d438da9acb31e546f32473f4d2a855abb4 (patch)
treeeea4eb0a0eae2fac62795f9353c9e159170f8ff5 /Sprites/Equipment/chests/chest-snakeplate-female.xml
parent8e1fe115ae60c9368977fb001f192d6819524278 (diff)
downloadart-89bb08d438da9acb31e546f32473f4d2a855abb4.tar.gz
art-89bb08d438da9acb31e546f32473f4d2a855abb4.tar.bz2
art-89bb08d438da9acb31e546f32473f4d2a855abb4.tar.xz
art-89bb08d438da9acb31e546f32473f4d2a855abb4.zip
Bring a lot of junk from TMW-BR v2, must see what can be used.
From sprites to icons, and a string to make Saulc merry.
Diffstat (limited to 'Sprites/Equipment/chests/chest-snakeplate-female.xml')
-rw-r--r--Sprites/Equipment/chests/chest-snakeplate-female.xml103
1 files changed, 103 insertions, 0 deletions
diff --git a/Sprites/Equipment/chests/chest-snakeplate-female.xml b/Sprites/Equipment/chests/chest-snakeplate-female.xml
new file mode 100644
index 00000000..21ee5cbb
--- /dev/null
+++ b/Sprites/Equipment/chests/chest-snakeplate-female.xml
@@ -0,0 +1,103 @@
+<?xml version="1.0"?>
+<sprite name="player" action="stand">
+ <imageset name="base" src="graphics/sprites/chest-snakeplate-female.png" width="64" height="64"/>
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0"/>
+ </animation>
+ <animation direction="left">
+ <frame index="18"/>
+ </animation>
+ <animation direction="up">
+ <frame index="36"/>
+ </animation>
+ <animation direction="right">
+ <frame index="54"/>
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75"/>
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75"/>
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75"/>
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75"/>
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7"/>
+ </animation>
+ <animation direction="left">
+ <frame index="25"/>
+ </animation>
+ <animation direction="up">
+ <frame index="43"/>
+ </animation>
+ <animation direction="right">
+ <frame index="61"/>
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75"/>
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75"/>
+ <end />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8"/>
+ </animation>
+ <animation direction="left">
+ <frame index="26"/>
+ </animation>
+ <animation direction="up">
+ <frame index="44"/>
+ </animation>
+ <animation direction="right">
+ <frame index="62"/>
+ </animation>
+ </action>
+
+</sprite>