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author | Jesusaves <cpntb1@ymail.com> | 2018-06-12 01:33:37 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-12 01:33:37 -0300 |
commit | 89bb08d438da9acb31e546f32473f4d2a855abb4 (patch) | |
tree | eea4eb0a0eae2fac62795f9353c9e159170f8ff5 /Sprites/Equipment/chests/chest-sanctum-female.xml | |
parent | 8e1fe115ae60c9368977fb001f192d6819524278 (diff) | |
download | art-89bb08d438da9acb31e546f32473f4d2a855abb4.tar.gz art-89bb08d438da9acb31e546f32473f4d2a855abb4.tar.bz2 art-89bb08d438da9acb31e546f32473f4d2a855abb4.tar.xz art-89bb08d438da9acb31e546f32473f4d2a855abb4.zip |
Bring a lot of junk from TMW-BR v2, must see what can be used.
From sprites to icons, and a string to make Saulc merry.
Diffstat (limited to 'Sprites/Equipment/chests/chest-sanctum-female.xml')
-rw-r--r-- | Sprites/Equipment/chests/chest-sanctum-female.xml | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/Sprites/Equipment/chests/chest-sanctum-female.xml b/Sprites/Equipment/chests/chest-sanctum-female.xml new file mode 100644 index 00000000..bd0a0932 --- /dev/null +++ b/Sprites/Equipment/chests/chest-sanctum-female.xml @@ -0,0 +1,106 @@ +<?xml version="1.0"?>
+<sprite name="player" action="stand">
+
+ <imageset name="base" src="graphics/sprites/equipment/chest/chest-sanctum-female.png|W" width="64" height="64" />
+
+ <action name="stand" imageset="base">
+ <animation direction="down">
+ <frame index="0" />
+ </animation>
+ <animation direction="left">
+ <frame index="18" />
+ </animation>
+ <animation direction="up">
+ <frame index="36" />
+ </animation>
+ <animation direction="right">
+ <frame index="54" />
+ </animation>
+ </action>
+
+ <action name="walk" imageset="base">
+ <animation direction="down">
+ <sequence start="1" end="6" delay="75" />
+ </animation>
+ <animation direction="left">
+ <sequence start="19" end="24" delay="75" />
+ </animation>
+ <animation direction="up">
+ <sequence start="37" end="42" delay="75" />
+ </animation>
+ <animation direction="right">
+ <sequence start="55" end="60" delay="75" />
+ </animation>
+ </action>
+
+ <action name="sit" imageset="base">
+ <animation direction="down">
+ <frame index="7" />
+ </animation>
+ <animation direction="left">
+ <frame index="25" />
+ </animation>
+ <animation direction="up">
+ <frame index="43" />
+ </animation>
+ <animation direction="right">
+ <frame index="61" />
+ </animation>
+ </action>
+
+ <action name="dead" imageset="base">
+ <animation direction="down">
+ <frame index="8" />
+ </animation>
+ <animation direction="left">
+ <frame index="26" />
+ </animation>
+ <animation direction="up">
+ <frame index="44" />
+ </animation>
+ <animation direction="right">
+ <frame index="62" />
+ </animation>
+ </action>
+
+ <action name="attack" imageset="base">
+ <animation direction="down">
+ <sequence start="9" end="12" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="27" end="30" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="45" end="48" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="63" end="66" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+ <action name="attack_bow" imageset="base">
+ <animation direction="down">
+ <sequence start="13" end="17" delay="75" />
+ <end />
+ </animation>
+ <animation direction="left">
+ <sequence start="31" end="35" delay="75" />
+ <end />
+ </animation>
+ <animation direction="up">
+ <sequence start="49" end="53" delay="75" />
+ <end />
+ </animation>
+ <animation direction="right">
+ <sequence start="67" end="71" delay="75" />
+ <end />
+ </animation>
+ </action>
+
+</sprite>
+
+
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