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author | Jesusaves <cpntb1@ymail.com> | 2018-03-26 21:34:54 -0300 |
---|---|---|
committer | Jesusaves <cpntb1@ymail.com> | 2018-03-26 21:34:54 -0300 |
commit | c115f6818a36174e47858c26771ac13669ddc497 (patch) | |
tree | 1e54d6c167f44ab250a9b50018ad0dd0ee4c16db /Rules/cave | |
parent | 1b17d653d437cb73c189ee3ac517a08806a50fb6 (diff) | |
download | art-c115f6818a36174e47858c26771ac13669ddc497.tar.gz art-c115f6818a36174e47858c26771ac13669ddc497.tar.bz2 art-c115f6818a36174e47858c26771ac13669ddc497.tar.xz art-c115f6818a36174e47858c26771ac13669ddc497.zip |
Cave Automapping. Linux only, includes a symbolic link in graphics/tilesets
Diffstat (limited to 'Rules/cave')
-rw-r--r-- | Rules/cave/rule_cave.txt | 41 | ||||
-rw-r--r-- | Rules/cave/rule_cave_001.tmx | 169 | ||||
-rw-r--r-- | Rules/cave/rule_cave_002.tmx | 75 | ||||
-rw-r--r-- | Rules/cave/rule_cave_003.tmx | 47 | ||||
-rw-r--r-- | Rules/cave/rule_cave_004.tmx | 70 | ||||
-rw-r--r-- | Rules/cave/rule_cave_005.tmx | 70 | ||||
-rw-r--r-- | Rules/cave/rule_cave_006.tmx | 135 | ||||
-rw-r--r-- | Rules/cave/rule_cave_007.tmx | 147 | ||||
-rw-r--r-- | Rules/cave/rule_cave_008.tmx | 144 | ||||
-rw-r--r-- | Rules/cave/rule_cave_009.tmx | 75 | ||||
-rw-r--r-- | Rules/cave/rule_cave_010.tmx | 92 | ||||
-rw-r--r-- | Rules/cave/rule_cave_050.tmx | 129 | ||||
-rw-r--r-- | Rules/cave/rule_cave_100.tmx | 53 |
13 files changed, 1247 insertions, 0 deletions
diff --git a/Rules/cave/rule_cave.txt b/Rules/cave/rule_cave.txt new file mode 100644 index 00000000..080ae6bc --- /dev/null +++ b/Rules/cave/rule_cave.txt @@ -0,0 +1,41 @@ +// lines starting with // or // are comments +// all other lines will be parsed and treated as filenames. + +// Rules for caves + +// basic stuff: each rule-tile gets a default tile +// here is a map attribute set: "DeleteTiles := true" This means to delete all +// tiles in all touched tileslayers first. +./rule_cave_001.tmx + +// straight walls: +./rule_cave_002.tmx + +// corners at walls +./rule_cave_003.tmx +./rule_cave_004.tmx +./rule_cave_005.tmx + +// water in caves: +./rule_cave_006.tmx +./rule_cave_007.tmx + +// rules for entrances, has bad exception handling, +// so mind where to put entrances. (So avoid putting them near corners) +./rule_cave_008.tmx + +// straight carpets +./rule_cave_009.tmx + +// corners in carpets +./rule_cave_010.tmx + +// all tiles, which are walkable, but have unwalkable neighbors, +// should be unwalkable +// example: a decorative stone in a sea + +./rule_cave_050.tmx + +// error handling: some situations cannot be handled properly with this ruleset: +// so indicate these situations with the error-tile +./rule_cave_100.tmx diff --git a/Rules/cave/rule_cave_001.tmx b/Rules/cave/rule_cave_001.tmx new file mode 100644 index 00000000..334a39f2 --- /dev/null +++ b/Rules/cave/rule_cave_001.tmx @@ -0,0 +1,169 @@ +<?xml version="1.0" encoding="UTF-8"?> +<map version="1.0" tiledversion="2018.02.14" orientation="orthogonal" renderorder="right-down" width="17" height="17" tilewidth="32" tileheight="32" infinite="0" nextobjectid="1"> + <properties> + <property name="AutomappingRadius" value="1"/> + <property name="DeleteTiles" value="true"/> + </properties> + <tileset firstgid="1" name="collision" tilewidth="32" tileheight="32" tilecount="9" columns="3"> + <image source="../../graphics/tilesets/collision.png" width="96" height="96"/> + </tileset> + <tileset firstgid="10" name="set" tilewidth="32" tileheight="32" tilecount="64" columns="8"> + <image source="../tilesets/set_cave.png" width="256" height="256"/> + </tileset> + <tileset firstgid="74" name="set_rules" tilewidth="32" tileheight="32" tilecount="4" columns="2"> + <image source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="78" name="cave" tilewidth="32" tileheight="32" tilecount="128" columns="16"> + <image source="../../graphics/tilesets/cave.png" width="512" height="256"/> + </tileset> + <tileset firstgid="206" name="cave_x2" tilewidth="32" tileheight="64" tilecount="16" columns="16"> + <image source="../../graphics/tilesets/cave_x2.png" width="512" height="64"/> + </tileset> + <layer name="Regions" width="17" height="17"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,74,0,74,0,74,0,74,0,74,0,74,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,74,0,74,0,74,0,74,0,74,0,74,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,74,0,74,0,0,0,74,0,74,0,74,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,74,0,74,0,0,0,0,0,74,0,74,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,74,0,74,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="17" height="17"> + <data encoding="csv"> +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,10,0,11,0,12,0,13,0,14,0,15,0,0,0,17,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,18,0,19,0,20,0,21,0,22,0,23,0,0,0,25,0, +0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, +0,26,0,27,0,0,0,29,0,30,0,31,0,0,0,0,0, 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source="../tilesets/set_rules.png" width="64" height="64"/> + </tileset> + <tileset firstgid="78" name="cave" tilewidth="32" tileheight="32" tilecount="128" columns="16"> + <image source="../../graphics/tilesets/cave.png" width="512" height="256"/> + </tileset> + <layer name="Regions" width="8" height="6"> + <data encoding="csv"> +0,0,0,0,0,0,0,0, +0,74,0,0,0,0,0,0, +0,74,0,0,0,74,74,0, +0,74,0,74,0,0,0,0, +0,74,0,74,0,74,74,0, +0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Input_set" width="8" height="6"> + <data encoding="csv"> +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,14,0, +0,14,0,0,0,0,0,0, +0,0,0,14,0,14,0,0, +0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="InputNot_set" width="8" height="6"> + <data encoding="csv"> +0,0,0,0,0,0,0,0, +0,0,0,0,0,0,0,0, +0,0,0,0,0,14,0,0, +0,0,0,14,0,0,0,0, +0,14,0,0,0,0,14,0, +0,0,0,0,0,0,0,0 +</data> + </layer> + <layer name="Output_Ground" width="8" height="6"> + <data encoding="csv"> +0,0,0,0,0,0,0,0, +0,114,0,0,0,0,0,0, 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