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authorJesusaves <cpntb1@ymail.com>2018-03-26 21:34:54 -0300
committerJesusaves <cpntb1@ymail.com>2018-03-26 21:34:54 -0300
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parent1b17d653d437cb73c189ee3ac517a08806a50fb6 (diff)
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Cave Automapping. Linux only, includes a symbolic link in graphics/tilesets
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+// lines starting with // or // are comments
+// all other lines will be parsed and treated as filenames.
+
+// Rules for caves
+
+// basic stuff: each rule-tile gets a default tile
+// here is a map attribute set: "DeleteTiles := true" This means to delete all
+// tiles in all touched tileslayers first.
+./rule_cave_001.tmx
+
+// straight walls:
+./rule_cave_002.tmx
+
+// corners at walls
+./rule_cave_003.tmx
+./rule_cave_004.tmx
+./rule_cave_005.tmx
+
+// water in caves:
+./rule_cave_006.tmx
+./rule_cave_007.tmx
+
+// rules for entrances, has bad exception handling,
+// so mind where to put entrances. (So avoid putting them near corners)
+./rule_cave_008.tmx
+
+// straight carpets
+./rule_cave_009.tmx
+
+// corners in carpets
+./rule_cave_010.tmx
+
+// all tiles, which are walkable, but have unwalkable neighbors,
+// should be unwalkable
+// example: a decorative stone in a sea
+
+./rule_cave_050.tmx
+
+// error handling: some situations cannot be handled properly with this ruleset:
+// so indicate these situations with the error-tile
+./rule_cave_100.tmx