summaryrefslogblamecommitdiff
path: root/tmw-darkside.servegame.com/graphics/sprites/equipment/chest/chest-greendragon.xml
blob: 4eec6d263330d5f73b5c4bed52486d52b3d4bb9d (plain) (tree)







































































































                                                                                              
<?xml version="1.0"?>
<sprite name="player" action="stand">

  <imageset name="base" src="graphics/sprites/chest-greendragon.png" width="64" height="64" />

  <action name="stand" imageset="base">
    <animation direction="down">
      <frame index="0" />
    </animation>
    <animation direction="left">
      <frame index="18" />
    </animation>
    <animation direction="up">
      <frame index="36" />
    </animation>
    <animation direction="right">
      <frame index="54" />
    </animation>
  </action>

  <action name="walk" imageset="base">
    <animation direction="down">
      <sequence start="1" end="6" delay="75" />
    </animation>
    <animation direction="left">
      <sequence start="19" end="24" delay="75" />
    </animation>
    <animation direction="up">
      <sequence start="37" end="42" delay="75" />
    </animation>
    <animation direction="right">
      <sequence start="55" end="60" delay="75" />
    </animation>
  </action>

  <action name="sit" imageset="base">
    <animation direction="down">
     <frame index="7" />
    </animation>
    <animation direction="left">
     <frame index="25" />
    </animation>
    <animation direction="up">
     <frame index="43" />
    </animation>
    <animation direction="right">
     <frame index="61" />
    </animation>
  </action>

  <action name="dead" imageset="base">
    <animation direction="down">
      <frame index="8" />
    </animation>
    <animation direction="left">
      <frame index="26" />
    </animation>
    <animation direction="up">
      <frame index="44" />
    </animation>
    <animation direction="right">
      <frame index="62" />
    </animation>
  </action>

  <action name="attack" imageset="base">
    <animation direction="down">
      <sequence start="9" end="12" delay="75" />
      <end />
    </animation>
    <animation direction="left">
      <sequence start="27" end="30" delay="75" />
      <end />
    </animation>
    <animation direction="up">
      <sequence start="45" end="48" delay="75" />
      <end />
    </animation>
    <animation direction="right">
      <sequence start="63" end="66" delay="75" />
      <end />
    </animation>
  </action>

  <action name="attack_bow" imageset="base">
    <animation direction="down">
      <sequence start="13" end="17" delay="75" />
      <end />
    </animation>
    <animation direction="left">
      <sequence start="31" end="35" delay="75" />
      <end />
    </animation>
    <animation direction="up">
      <sequence start="49" end="53" delay="75" />
      <end />
    </animation>
    <animation direction="right">
      <sequence start="67" end="71" delay="75" />
      <end />
    </animation>
  </action>

</sprite>