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<?xml version="1.0"?>
<sprite name="player" action="stand">
<imageset name="shield" src="graphics/sprites/shield/armor-shield-dragonshield.png" width="64" height="64" />
<action name="default" imageset="shield">
</action>
<action name="stand" imageset="shield">
<animation direction="down">
<frame index="0" />
</animation>
<animation direction="left">
<frame index="18" />
</animation>
<animation direction="up">
<frame index="36" />
</animation>
<animation direction="right">
<frame index="54" />
</animation>
</action>
<action name="walk" imageset="shield">
<animation direction="down">
<sequence start="1" end="6" delay="75" />
</animation>
<animation direction="left">
<sequence start="19" end="24" delay="75" />
</animation>
<animation direction="up">
<sequence start="37" end="42" delay="75" />
</animation>
<animation direction="right">
<sequence start="55" end="60" delay="75" />
</animation>
</action>
<action name="sit" imageset="shield">
<animation direction="down">
<frame index="7" />
</animation>
<animation direction="left">
<frame index="25" />
</animation>
<animation direction="up">
<frame index="43" />
</animation>
<animation direction="right">
<frame index="61" />
</animation>
</action>
<action name="dead" imageset="shield">
<animation direction="down">
<frame index="8" offsetX ="0" offsetY ="32" />
</animation>
<animation direction="left">
<frame index="8" offsetX ="0" offsetY ="32" />
</animation>
<animation direction="up">
<frame index="8" offsetX ="0" offsetY ="32" />
</animation>
<animation direction="right">
<frame index="8" offsetX ="0" offsetY ="32" />
</animation>
</action>
<action name="attack" imageset="shield">
<animation direction="down">
<sequence start="9" end="12" delay="75" />
<end />
</animation>
<animation direction="left">
<sequence start="27" end="30" delay="75" />
<end />
</animation>
<animation direction="up">
<sequence start="45" end="48" delay="75" />
<end />
</animation>
<animation direction="right">
<sequence start="63" end="66" delay="75" />
<end />
</animation>
</action>
</sprite>
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