1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
|
/*
* The ManaPlus Client
* Copyright (C) 2012-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "utils/chatutils.h"
#include "actormanager.h"
#include "guild.h"
#include "guildmanager.h"
#include "party.h"
#include "being/localplayer.h"
#include "gui/chatconsts.h"
#include "gui/widgets/tabs/chat/whispertab.h"
#include "net/chathandler.h"
#include "net/guildhandler.h"
#include "net/partyhandler.h"
#include "net/serverfeatures.h"
#include "utils/stringutils.h"
#include "debug.h"
void outStringNormal(ChatTab *const tab,
const std::string &str,
const std::string &def)
{
if (!localPlayer)
return;
if (!tab)
{
chatHandler->talk(str, GENERAL_CHANNEL);
return;
}
switch (tab->getType())
{
case ChatTabType::PARTY:
{
partyHandler->chat(str);
break;
}
case ChatTabType::GUILD:
{
const Guild *const guild = localPlayer->getGuild();
if (guild)
{
if (guild->getServerGuild())
{
if (!serverFeatures->haveNativeGuilds())
return;
guildHandler->chat(guild->getId(), str);
}
#ifdef TMWA_SUPPORT
else if (guildManager)
{
guildManager->chat(str);
}
#endif
}
break;
}
case ChatTabType::WHISPER:
{
const WhisperTab *const whisper
= static_cast<const WhisperTab *const>(tab);
tab->chatLog(localPlayer->getName(), str);
chatHandler->privateMessage(whisper->getNick(), str);
break;
}
case ChatTabType::DEBUG:
case ChatTabType::BATTLE:
break;
default:
case ChatTabType::UNKNOWN:
case ChatTabType::INPUT:
case ChatTabType::TRADE:
case ChatTabType::LANG:
case ChatTabType::GM:
case ChatTabType::CHANNEL:
chatHandler->talk(def, GENERAL_CHANNEL);
break;
}
}
void replaceVars(std::string &str)
{
if (!localPlayer || !actorManager)
return;
if (str.find("<PLAYER>") != std::string::npos)
{
const Being *target = localPlayer->getTarget();
if (!target || target->getType() != ActorType::Player)
{
target = actorManager->findNearestLivingBeing(
localPlayer, 20, ActorType::Player, true);
}
if (target)
replaceAll(str, "<PLAYER>", target->getName());
else
replaceAll(str, "<PLAYER>", "");
}
if (str.find("<MONSTER>") != std::string::npos)
{
const Being *target = localPlayer->getTarget();
if (!target || target->getType() != ActorType::Monster)
{
target = actorManager->findNearestLivingBeing(
localPlayer, 20, ActorType::Monster, true);
}
if (target)
replaceAll(str, "<MONSTER>", target->getName());
else
replaceAll(str, "<MONSTER>", "");
}
if (str.find("<PEOPLE>") != std::string::npos)
{
StringVect names;
std::string newStr;
actorManager->getPlayerNames(names, false);
FOR_EACH (StringVectCIter, it, names)
{
if (*it != localPlayer->getName())
newStr.append(*it).append(",");
}
if (newStr[newStr.size() - 1] == ',')
newStr = newStr.substr(0, newStr.size() - 1);
if (!newStr.empty())
replaceAll(str, "<PEOPLE>", newStr);
else
replaceAll(str, "<PEOPLE>", "");
}
if (str.find("<PARTY>") != std::string::npos)
{
StringVect names;
std::string newStr;
const Party *party = nullptr;
if (localPlayer->isInParty() && (party = localPlayer->getParty()))
{
party->getNames(names);
FOR_EACH (StringVectCIter, it, names)
{
if (*it != localPlayer->getName())
newStr.append(*it).append(",");
}
if (newStr[newStr.size() - 1] == ',')
newStr = newStr.substr(0, newStr.size() - 1);
if (!newStr.empty())
replaceAll(str, "<PARTY>", newStr);
else
replaceAll(str, "<PARTY>", "");
}
else
{
replaceAll(str, "<PARTY>", "");
}
}
}
std::string textToMe(const std::string &str)
{
return strprintf("*%s*", str.c_str());
}
|