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/*
* The ManaPlus Client
* Copyright (C) 2007-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RESOURCES_DYE_H
#define RESOURCES_DYE_H
#include "resources/dyecolor.h"
#include <string>
#include <vector>
#include "localconsts.h"
const int dyePalateSize = 9;
const int sPaleteIndex = 7;
const int aPaleteIndex = 8;
/**
* Class for performing a linear interpolation between colors.
*/
class DyePalette final
{
public:
/**
* Creates a palette based on the given string.
* The string is either a file name or a sequence of hexadecimal RGB
* values separated by ',' and starting with '#'.
*/
DyePalette(const std::string &pallete, const int8_t blockSize);
A_DELETE_COPY(DyePalette)
/**
* Gets a pixel color depending on its intensity. First color is
* implicitly black (0, 0, 0).
*/
void getColor(const int intensity, int color[3]) const;
/**
* Gets a pixel color depending on its intensity.
*/
void getColor(double intensity, int color[3]) const;
/**
* replace colors for SDL for S dye.
*/
void replaceSColor(uint32_t *pixels, const int bufSize) const;
/**
* replace colors for SDL for S dye.
*/
void replaceAColor(uint32_t *pixels, const int bufSize) const;
/**
* replace colors for OpenGL for S dye.
*/
void replaceSOGLColor(uint32_t *pixels, const int bufSize) const;
/**
* replace colors for OpenGL for A dye.
*/
void replaceAOGLColor(uint32_t *pixels, const int bufSize) const;
static int hexDecode(const signed char c) A_WARN_UNUSED;
private:
std::vector<DyeColor> mColors;
};
/**
* Class for dispatching pixel-recoloring amongst several palettes.
*/
class Dye final
{
public:
/**
* Creates a set of palettes based on the given string.
*
* The parts of string are separated by semi-colons. Each part starts
* by an uppercase letter, followed by a colon and then a palette name.
*/
explicit Dye(const std::string &dye);
A_DELETE_COPY(Dye)
/**
* Destroys the associated palettes.
*/
~Dye();
/**
* Modifies a pixel color.
*/
void update(int color[3]) const;
/**
* Fills the blank in a dye placeholder with some palette names.
*/
static void instantiate(std::string &target,
const std::string &palettes);
/**
* Return special dye palete (S)
*/
DyePalette *getSPalete() const A_WARN_UNUSED
{ return mDyePalettes[sPaleteIndex]; }
/**
* Return special dye palete (A)
*/
DyePalette *getAPalete() const A_WARN_UNUSED
{ return mDyePalettes[aPaleteIndex]; }
/**
* Return dye type for S - 1, for A - 2, 0 for other
*/
int getType() const A_WARN_UNUSED;
private:
/**
* The order of the palettes, as well as their uppercase letter, is:
*
* Red, Green, Yellow, Blue, Magenta, White (or rather gray), Simple.
*/
DyePalette *mDyePalettes[dyePalateSize];
};
#endif // RESOURCES_DYE_H
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