summaryrefslogtreecommitdiff
path: root/src/resources/beinginfo.h
blob: e62dda149421876d0ff04ce4e0fb2930702d5da7 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2013  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef RESOURCES_BEINGINFO_H
#define RESOURCES_BEINGINFO_H

#include "actorsprite.h"

#include "resources/cursor.h"
#include "resources/soundinfo.h"

#include <list>
#include <map>

struct Attack final
{
    std::string mAction;
    int mEffectId;
    int mHitEffectId;
    int mCriticalHitEffectId;
    int mMissEffectId;
    std::string mMissileParticle;

    Attack(const std::string &action, const int effectId,
           const int hitEffectId, const int criticalHitEffectId,
           const int missEffectId, const std::string &missileParticle) :
        mAction(action),
        mEffectId(effectId),
        mHitEffectId(hitEffectId),
        mCriticalHitEffectId(criticalHitEffectId),
        mMissEffectId(missEffectId),
        mMissileParticle(missileParticle)
    {
    }

    A_DELETE_COPY(Attack)
};

typedef std::map<int, Attack*> Attacks;

enum SoundEvent
{
    SOUND_EVENT_HIT = 0,
    SOUND_EVENT_MISS,
    SOUND_EVENT_HURT,
    SOUND_EVENT_DIE,
    SOUND_EVENT_MOVE,
    SOUND_EVENT_SIT,
    SOUND_EVENT_SITTOP,
    SOUND_EVENT_SPAWN
};

typedef std::map<SoundEvent, SoundInfoVect*> SoundEvents;

/**
 * Holds information about a certain type of monster. This includes the name
 * of the monster, the sprite to display and the sounds the monster makes.
 *
 * @see MonsterDB
 * @see NPCDB
 */
class BeingInfo final
{
    public:
        static BeingInfo *unknown;
        static Attack *empty;

        BeingInfo();

        A_DELETE_COPY(BeingInfo)

        ~BeingInfo();

        void setName(const std::string &name)
        { mName = name; }

        const std::string &getName() const A_WARN_UNUSED
        { return mName; }

        void setDisplay(SpriteDisplay display);

        const SpriteDisplay &getDisplay() const A_WARN_UNUSED
        { return mDisplay; }

        void setTargetCursorSize(const std::string &size);

        void setTargetCursorSize(const ActorSprite::TargetCursorSize
                                 &targetSize)
        { mTargetCursorSize = targetSize; }

        void setHoverCursor(const std::string &name)
        { return setHoverCursor(Cursor::stringToCursor(name)); }

        void setHoverCursor(const Cursor::Cursor &cursor)
        { mHoverCursor = cursor; }

        Cursor::Cursor getHoverCursor() const A_WARN_UNUSED
        { return mHoverCursor; }

        ActorSprite::TargetCursorSize getTargetCursorSize() const A_WARN_UNUSED
        { return mTargetCursorSize; }

        void addSound(const SoundEvent event, const std::string &filename,
                      const int delay);

        const SoundInfo &getSound(const SoundEvent event)
                                  const A_WARN_UNUSED;

        void addAttack(const int id, std::string action, const int effectId,
                       const int hitEffectId, const int criticalHitEffectId,
                       const int missEffectId,
                       const std::string &missileParticle);

        const Attack *getAttack(const int id) const A_WARN_UNUSED;

        void setWalkMask(const unsigned char mask)
        { mWalkMask = mask; }

        /**
         * Gets the way the being is blocked by other objects
         */
        unsigned char getWalkMask() const A_WARN_UNUSED
        { return mWalkMask; }

        void setBlockType(const Map::BlockType &blockType)
        { mBlockType = blockType; }

        Map::BlockType getBlockType() const A_WARN_UNUSED
        { return mBlockType; }

        void setTargetOffsetX(const int n)
        { mTargetOffsetX = n; }

        int getTargetOffsetX() const A_WARN_UNUSED
        { return mTargetOffsetX; }

        void setTargetOffsetY(const int n)
        { mTargetOffsetY = n; }

        int getTargetOffsetY() const A_WARN_UNUSED
        { return mTargetOffsetY; }

        void setMaxHP(const int n)
        { mMaxHP = n; }

        int getMaxHP() const A_WARN_UNUSED
        { return mMaxHP; }

        bool isStaticMaxHP() const A_WARN_UNUSED
        { return mStaticMaxHP; }

        void setStaticMaxHP(const bool n)
        { mStaticMaxHP = n; }

        void setTargetSelection(const bool n)
        { mTargetSelection = n; }

        bool isTargetSelection() const A_WARN_UNUSED
        { return mTargetSelection; }

        int getSortOffsetY() const A_WARN_UNUSED
        { return mSortOffsetY; }

        void setSortOffsetY(const int n)
        { mSortOffsetY = n; }

        int getDeadSortOffsetY() const A_WARN_UNUSED
        { return mDeadSortOffsetY; }

        void setDeadSortOffsetY(const int n)
        { mDeadSortOffsetY = n; }

        uint16_t getAvatarId() const A_WARN_UNUSED
        { return mAvatarId; }

        void setAvatarId(const uint16_t id)
        { mAvatarId = id; }

        int getWidth() const
        { return mWidth; }

        int getHeight() const
        { return mHeight; }

        void setWidth(const int n)
        { mWidth = n; }

        void setHeight(const int n)
        { mHeight = n; }

        static void init();

        static void clear();

    private:
        SpriteDisplay mDisplay;
        std::string mName;
        ActorSprite::TargetCursorSize mTargetCursorSize;
        Cursor::Cursor mHoverCursor;
        SoundEvents mSounds;
        Attacks mAttacks;
        unsigned char mWalkMask;
        Map::BlockType mBlockType;
        int mTargetOffsetX;
        int mTargetOffsetY;
        int mMaxHP;
        int mSortOffsetY;
        int mDeadSortOffsetY;
        uint16_t mAvatarId;
        int mWidth;
        int mHeight;
        bool mStaticMaxHP;
        bool mTargetSelection;
};

typedef std::map<int, BeingInfo*> BeingInfos;
typedef BeingInfos::iterator BeingInfoIterator;

#endif  // RESOURCES_BEINGINFO_H