1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
|
/*
* The ManaPlus Client
* Copyright (C) 2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "utils/gettext.h"
#ifndef RENDER_RENDERERSLIST_H
#define RENDER_RENDERERSLIST_H
#ifdef USE_OPENGL
#ifdef ANDROID
// map for index to RenderType
const RenderType indexToRender[] =
{
RENDER_SOFTWARE,
RENDER_GLES_OPENGL,
};
const char *OPENGL_NAME[] =
{
// TRANSLATORS: draw backend
N_("Software"),
// TRANSLATORS: draw backend
N_("Mobile OpenGL"),
};
const int renderModesListSize = 2;
const int renderToIndex[] =
{
0, // RENDER_SOFTWARE
3, // RENDER_GLES_OPENGL
3, // RENDER_GLES_OPENGL
3 // RENDER_GLES_OPENGL
};
#else // ANDROID
// map for index to RenderType
const RenderType indexToRender[] =
{
RENDER_SOFTWARE,
RENDER_NORMAL_OPENGL,
RENDER_SAFE_OPENGL,
RENDER_GLES_OPENGL,
};
const char *OPENGL_NAME[] =
{
// TRANSLATORS: draw backend
N_("Software"),
// TRANSLATORS: draw backend
N_("Fast OpenGL"),
// TRANSLATORS: draw backend
N_("Safe OpenGL"),
// TRANSLATORS: draw backend
N_("Mobile OpenGL"),
};
const int renderModesListSize = 4;
const int renderToIndex[] =
{
0, // RENDER_SOFTWARE
1, // RENDER_NORMAL_OPENGL
2, // RENDER_SAFE_OPENGL
3 // RENDER_GLES_OPENGL
};
#endif // ANDROID
#else // USE_OPENGL
// map for index to RenderType
const RenderType indexToRender[] =
{
RENDER_SOFTWARE
};
const char *OPENGL_NAME[] =
{
// TRANSLATORS: draw backend
N_("Software")
};
const int renderModesListSize = 1;
const int renderToIndex[] =
{
0, // RENDER_SOFTWARE
0, // RENDER_SOFTWARE
0, // RENDER_SOFTWARE
0 // RENDER_SOFTWARE
};
#endif // USE_OPENGL
#endif // RENDER_RENDERERSLIST_H
|