1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2018 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/skillrecv.h"
#include "notifymanager.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "const/net/skill.h"
#include "enums/resources/notifytypes.h"
#include "gui/windows/skilldialog.h"
#include "net/messagein.h"
#include "utils/gettext.h"
#include "debug.h"
namespace TmwAthena
{
void SkillRecv::processPlayerSkills(Net::MessageIn &msg)
{
msg.readInt16("len");
const int skillCount = (msg.getLength() - 4) / 37;
int updateSkill = 0;
for (int k = 0; k < skillCount; k++)
{
const int skillId = msg.readInt16("skill id");
const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
msg.readInt16("inf"));
msg.readInt16("skill pool flags");
const int level = msg.readInt16("skill level");
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
msg.skip(24, "unused");
const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
const int oldLevel = PlayerInfo::getSkillLevel(skillId);
if ((oldLevel != 0) && oldLevel != level)
updateSkill = skillId;
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog != nullptr)
{
if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
{
skillDialog->addSkill(SkillOwner::Player,
skillId, "", level, range, up, inf, sp);
}
}
}
if (skillDialog != nullptr)
{
skillDialog->update();
if (updateSkill != 0)
skillDialog->playUpdateEffect(updateSkill);
}
}
void SkillRecv::processSkillFailed(Net::MessageIn &msg)
{
// Action failed (ex. sit because you have not reached the
// right level)
const int skillId = msg.readInt16("skill id");
const int16_t bskill = msg.readInt16("bskill");
msg.readInt16("btype");
const signed char success = msg.readUInt8("success");
const signed char reason = msg.readUInt8("reason");
if (success != CAST_S32(SKILL_FAILED)
&& bskill == CAST_S32(BSKILL_EMOTE))
{
logger->log("Action: %d/%d", bskill, success);
}
std::string txt;
if (success == CAST_S32(SKILL_FAILED)
&& skillId == CAST_S32(SKILL_BASIC))
{
if ((localPlayer != nullptr) &&
bskill == CAST_S32(BSKILL_EMOTE) &&
reason == CAST_S32(RFAIL_SKILLDEP))
{
localPlayer->stopAdvert();
}
switch (bskill)
{
case BSKILL_TRADE:
// TRANSLATORS: error message
txt = _("Trade failed!");
break;
case BSKILL_EMOTE:
// TRANSLATORS: error message
txt = _("Emote failed!");
break;
case BSKILL_SIT:
// TRANSLATORS: error message
txt = _("Sit failed!");
break;
case BSKILL_CREATECHAT:
// TRANSLATORS: error message
txt = _("Chat creating failed!");
break;
case BSKILL_JOINPARTY:
// TRANSLATORS: error message
txt = _("Could not join party!");
break;
case BSKILL_SHOUT:
// TRANSLATORS: error message
txt = _("Cannot shout!");
break;
default:
UNIMPLEMENTEDPACKETFIELD(bskill);
break;
}
txt.append(" ");
switch (reason)
{
case RFAIL_SKILLDEP:
// TRANSLATORS: error message
txt.append(_("You have not yet reached a high enough lvl!"));
break;
case RFAIL_INSUFHP:
// TRANSLATORS: error message
txt.append(_("Insufficient HP!"));
break;
case RFAIL_INSUFSP:
// TRANSLATORS: error message
txt.append(_("Insufficient SP!"));
break;
case RFAIL_NOMEMO:
// TRANSLATORS: error message
txt.append(_("You have no memos!"));
break;
case RFAIL_SKILLDELAY:
// TRANSLATORS: error message
txt.append(_("You cannot do that right now!"));
break;
case RFAIL_ZENY:
// TRANSLATORS: error message
txt.append(_("Seems you need more money... ;-)"));
break;
case RFAIL_WEAPON:
// TRANSLATORS: error message
txt.append(_("You cannot use this skill with that "
"kind of weapon!"));
break;
case RFAIL_REDGEM:
// TRANSLATORS: error message
txt.append(_("You need another red gem!"));
break;
case RFAIL_BLUEGEM:
// TRANSLATORS: error message
txt.append(_("You need another blue gem!"));
break;
case RFAIL_OVERWEIGHT:
// TRANSLATORS: error message
txt.append(_("You're carrying to much to do this!"));
break;
default:
// TRANSLATORS: error message
txt.append(_("Huh? What's that?"));
UNIMPLEMENTEDPACKETFIELD(reason);
break;
}
}
else
{
switch (skillId)
{
case SKILL_WARP :
// TRANSLATORS: error message
txt = _("Warp failed...");
break;
case SKILL_STEAL :
// TRANSLATORS: error message
txt = _("Could not steal anything...");
break;
case SKILL_ENVENOM :
// TRANSLATORS: error message
txt = _("Poison had no effect...");
break;
default:
UNIMPLEMENTEDPACKETFIELD(skillId);
break;
}
}
NotifyManager::notify(NotifyTypes::SKILL_FAIL_MESSAGE, txt);
}
} // namespace TmwAthena
|