1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/tmwa/npchandler.h"
#include "being/localplayer.h"
#include "gui/viewport.h"
#include "gui/windows/npcdialog.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/protocol.h"
#include "net/ea/eaprotocol.h"
#include "debug.h"
extern Net::NpcHandler *npcHandler;
extern int serverVersion;
namespace TmwAthena
{
NpcHandler::NpcHandler() :
MessageHandler(),
Ea::NpcHandler()
{
static const uint16_t _messages[] =
{
SMSG_NPC_CHOICE,
SMSG_NPC_MESSAGE,
SMSG_NPC_NEXT,
SMSG_NPC_CLOSE,
SMSG_NPC_INT_INPUT,
SMSG_NPC_STR_INPUT,
SMSG_NPC_COMMAND,
SMSG_NPC_CHANGETITLE,
0
};
handledMessages = _messages;
npcHandler = this;
}
void NpcHandler::handleMessage(Net::MessageIn &msg)
{
BLOCK_START("NpcHandler::handleMessage")
switch (msg.getId())
{
case SMSG_NPC_CHOICE:
processNpcChoice(msg);
break;
case SMSG_NPC_MESSAGE:
processNpcMessage(msg);
break;
case SMSG_NPC_CLOSE:
processNpcClose(msg);
break;
case SMSG_NPC_NEXT:
processNpcNext(msg);
break;
case SMSG_NPC_INT_INPUT:
processNpcIntInput(msg);
break;
case SMSG_NPC_STR_INPUT:
processNpcStrInput(msg);
break;
case SMSG_NPC_COMMAND:
processNpcCommand(msg);
break;
case SMSG_NPC_CHANGETITLE:
processChangeTitle(msg);
break;
default:
break;
}
mDialog = nullptr;
BLOCK_END("NpcHandler::handleMessage")
}
void NpcHandler::talk(const int npcId) const
{
MessageOut outMsg(CMSG_NPC_TALK);
outMsg.writeInt32(npcId);
outMsg.writeInt8(0); // unused
}
void NpcHandler::nextDialog(const int npcId) const
{
MessageOut outMsg(CMSG_NPC_NEXT_REQUEST);
outMsg.writeInt32(npcId);
}
void NpcHandler::closeDialog(const int npcId)
{
MessageOut outMsg(CMSG_NPC_CLOSE);
outMsg.writeInt32(npcId);
const NpcDialogs::iterator it = NpcDialog::mNpcDialogs.find(npcId);
if (it != NpcDialog::mNpcDialogs.end())
{
NpcDialog *const dialog = (*it).second;
if (dialog)
dialog->close();
if (dialog == mDialog)
mDialog = nullptr;
NpcDialog::mNpcDialogs.erase(it);
}
}
void NpcHandler::listInput(const int npcId, const unsigned char value) const
{
MessageOut outMsg(CMSG_NPC_LIST_CHOICE);
outMsg.writeInt32(npcId);
outMsg.writeInt8(value);
}
void NpcHandler::integerInput(const int npcId, const int value) const
{
MessageOut outMsg(CMSG_NPC_INT_RESPONSE);
outMsg.writeInt32(npcId);
outMsg.writeInt32(value);
}
void NpcHandler::stringInput(const int npcId, const std::string &value) const
{
MessageOut outMsg(CMSG_NPC_STR_RESPONSE);
outMsg.writeInt16(static_cast<int16_t>(value.length() + 9));
outMsg.writeInt32(npcId);
outMsg.writeString(value, static_cast<int>(value.length()));
outMsg.writeInt8(0); // Prevent problems with string reading
}
void NpcHandler::buy(const int beingId) const
{
MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeInt32(beingId);
outMsg.writeInt8(0); // Buy
}
void NpcHandler::sell(const int beingId) const
{
MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST);
outMsg.writeInt32(beingId);
outMsg.writeInt8(1); // Sell
}
void NpcHandler::buyItem(const int beingId A_UNUSED, const int itemId,
const unsigned char color, const int amount) const
{
MessageOut outMsg(CMSG_NPC_BUY_REQUEST);
if (serverVersion > 0)
{
outMsg.writeInt16(10); // One item (length of packet)
outMsg.writeInt16(static_cast<int16_t>(amount));
outMsg.writeInt16(static_cast<int16_t>(itemId));
outMsg.writeInt8(color);
outMsg.writeInt8(0);
}
else
{
outMsg.writeInt16(8); // One item (length of packet)
outMsg.writeInt16(static_cast<int16_t>(amount));
outMsg.writeInt16(static_cast<int16_t>(itemId));
}
}
void NpcHandler::sellItem(const int beingId A_UNUSED,
const int itemId, const int amount) const
{
MessageOut outMsg(CMSG_NPC_SELL_REQUEST);
outMsg.writeInt16(8); // One item (length of packet)
outMsg.writeInt16(static_cast<int16_t>(itemId + INVENTORY_OFFSET));
outMsg.writeInt16(static_cast<int16_t>(amount));
}
void NpcHandler::completeProgressBar() const
{
}
void NpcHandler::produceMix(const int nameId A_UNUSED,
const int materialId1 A_UNUSED,
const int materialId2 A_UNUSED,
const int materialId3 A_UNUSED) const
{
}
void NpcHandler::cooking(const CookingType::Type type,
const int nameId) const
{
}
void NpcHandler::repair(const int index A_UNUSED) const
{
}
int NpcHandler::getNpc(Net::MessageIn &msg)
{
if (msg.getId() == SMSG_NPC_CHOICE
|| msg.getId() == SMSG_NPC_MESSAGE
|| msg.getId() == SMSG_NPC_CHANGETITLE)
{
msg.readInt16(); // length
}
const int npcId = msg.readInt32();
const NpcDialogs::const_iterator diag = NpcDialog::mNpcDialogs.find(npcId);
mDialog = nullptr;
if (diag == NpcDialog::mNpcDialogs.end())
{
// Empty dialogs don't help
if (msg.getId() == SMSG_NPC_CLOSE)
{
closeDialog(npcId);
return npcId;
}
else if (msg.getId() == SMSG_NPC_NEXT)
{
nextDialog(npcId);
return npcId;
}
else
{
mDialog = new NpcDialog(npcId);
mDialog->postInit();
mDialog->saveCamera();
if (localPlayer)
localPlayer->stopWalking(false);
NpcDialog::mNpcDialogs[npcId] = mDialog;
}
}
else
{
NpcDialog *const dialog = diag->second;
if (mDialog && mDialog != dialog)
mDialog->restoreCamera();
mDialog = dialog;
if (mDialog)
mDialog->saveCamera();
}
return npcId;
}
void NpcHandler::processNpcCommand(Net::MessageIn &msg)
{
const int npcId = getNpc(msg);
mRequestLang = false;
const int cmd = msg.readInt16();
switch (cmd)
{
case 0:
mRequestLang = true;
break;
case 1:
if (viewport)
viewport->moveCameraToActor(npcId);
break;
case 2:
if (viewport)
{
const int id = msg.readInt32();
const int x = msg.readInt16();
const int y = msg.readInt16();
if (!id)
viewport->moveCameraToPosition(x, y);
else
viewport->moveCameraToActor(id, x, y);
}
break;
case 3:
if (viewport)
viewport->returnCamera();
break;
case 4:
if (viewport)
{
msg.readInt32(); // id
const int x = msg.readInt16();
const int y = msg.readInt16();
viewport->moveCameraRelative(x, y);
}
break;
case 5: // close dialog
closeDialog(npcId);
break;
case 6: // show avatar
if (mDialog)
{
mDialog->showAvatar(static_cast<uint16_t>(
msg.readInt32())); // avatar id
}
break;
case 7: // set avatar direction
if (mDialog)
{
mDialog->setAvatarDirection(
Net::MessageIn::fromServerDirection(
static_cast<uint8_t>(msg.readInt32()))); // direction
}
break;
case 8: // set avatar action
if (mDialog)
mDialog->setAvatarAction(msg.readInt32()); // direction
break;
case 9: // clear npc dialog
if (mDialog)
mDialog->clearRows();
break;
case 10: // send selected item id
{
int invSize = msg.readInt32();
if (!invSize)
invSize = 1;
if (mDialog)
mDialog->itemRequest(invSize);
break;
}
default:
logger->log("unknown npc command: %d", cmd);
break;
}
}
void NpcHandler::processChangeTitle(Net::MessageIn &msg)
{
getNpc(msg);
mRequestLang = false;
const std::string str = msg.readString();
if (mDialog)
mDialog->setCaption(str);
}
} // namespace TmwAthena
|