summaryrefslogtreecommitdiff
path: root/src/net/playerhandler.h
blob: 20e0b8855a16e87546eb0b0e835c743ec63ee480 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
/*
 *  The ManaPlus Client
 *  Copyright (C) 2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2019  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef NET_PLAYERHANDLER_H
#define NET_PLAYERHANDLER_H

#include "being/flooritem.h"

#include "enums/being/attributes.h"
#include "enums/being/beingaction.h"

#include "enums/simpletypes/keep.h"
#include "enums/simpletypes/notify.h"

#include "net/messagein.h"

namespace Net
{

class PlayerHandler notfinal
{
    public:
        PlayerHandler()
        { }

        A_DELETE_COPY(PlayerHandler)

        virtual ~PlayerHandler()
        { }

        virtual void attack(const BeingId id,
                            const Keep keep) const = 0;

        virtual void stopAttack() const = 0;

        virtual void emote(const uint8_t emoteId) const = 0;

        virtual void increaseAttribute(const AttributesT attr,
                                       const int amount) const = 0;

        virtual void increaseSkill(const uint16_t skillId) const = 0;

        virtual void pickUp(const FloorItem *const floorItem) const = 0;

        virtual void setDirection(const unsigned char direction) const = 0;

        virtual void setDestination(const int x, const int y,
                                    const int direction) const = 0;

        virtual void changeAction(const BeingActionT &action) const = 0;

        virtual void respawn() const = 0;

        virtual void ignorePlayer(const std::string &player,
                                  const bool ignore) const = 0;

        virtual void ignoreAll(const bool ignore) const = 0;

        virtual bool canUseMagic() const = 0;

        virtual int getDefaultWalkSpeed() const A_WARN_UNUSED = 0;

        virtual void requestOnlineList() const = 0;

        virtual void updateStatus(const uint8_t status) const = 0;

        virtual void setShortcut(const int idx,
                                 const uint8_t type,
                                 const int id,
                                 const int level) const = 0;

        virtual void shortcutShiftRow(const int row,
                                      const int tab) const = 0;

        virtual void removeOption() const = 0;

        virtual void changeCart(const int type) const = 0;

        virtual void setMemo() const = 0;

        virtual void doriDori() const = 0;

        virtual void explosionSpirits() const = 0;

        virtual void requestPvpInfo() const = 0;

        virtual void revive() const = 0;

        virtual void setConfigOption(const int id A_UNUSED,
                                     const int data A_UNUSED) const = 0;

        virtual void setStat(Net::MessageIn &msg,
                             const int type,
                             const int64_t base,
                             const int mod,
                             const Notify notify) const = 0;

        virtual void selectStyle(const int headColor,
                                 const int headStyle,
                                 const int bodyColor,
                                 const int topStyle,
                                 const int middleStyle,
                                 const int bottomStyle,
                                 const int bodyStyle) const = 0;

        virtual void setTitle(const int titleId) const = 0;

        virtual void closeStyleWindow() const = 0;
};

}  // namespace Net

extern Net::PlayerHandler *playerHandler;

#endif  // NET_PLAYERHANDLER_H