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/*
* The ManaPlus Client
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/mercenaryhandler.h"
#include "actormanager.h"
#include "logger.h"
#include "being/being.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "gui/windows/skilldialog.h"
#include "net/ea/eaprotocol.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "debug.h"
extern Net::MercenaryHandler *mercenaryHandler;
namespace EAthena
{
MercenaryHandler::MercenaryHandler() :
MessageHandler()
{
static const uint16_t _messages[] =
{
SMSG_MERCENARY_UPDATE,
SMSG_MERCENARY_INFO,
SMSG_MERCENARY_SKILLS,
0
};
handledMessages = _messages;
mercenaryHandler = this;
}
void MercenaryHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_MERCENARY_UPDATE:
processMercenaryUpdate(msg);
break;
case SMSG_MERCENARY_INFO:
processMercenaryInfo(msg);
break;
case SMSG_MERCENARY_SKILLS:
processMercenarySkills(msg);
break;
default:
break;
}
}
void MercenaryHandler::processMercenaryUpdate(Net::MessageIn &msg)
{
// +++ need create if need mercenary being and update stats
msg.readInt16("type");
msg.readInt32("value");
}
void MercenaryHandler::processMercenaryInfo(Net::MessageIn &msg)
{
// +++ need create if need mercenary being and update stats
Being *const dstBeing = actorManager->findBeing(msg.readInt32("being id"));
msg.readInt16("atk");
msg.readInt16("matk");
msg.readInt16("hit");
msg.readInt16("crit/10");
msg.readInt16("def");
msg.readInt16("mdef");
msg.readInt16("flee");
msg.readInt16("attack speed");
const std::string name = msg.readString(24, "name");
const int level = msg.readInt16("level");
msg.readInt32("hp");
msg.readInt32("max hp");
msg.readInt32("sp");
msg.readInt32("max sp");
msg.readInt32("expire time");
msg.readInt16("faith");
msg.readInt32("calls");
msg.readInt32("kills");
const int range = msg.readInt16("attack range");
if (dstBeing)
{
dstBeing->setName(name);
dstBeing->setLevel(level);
dstBeing->setAttackRange(range);
if (localPlayer)
localPlayer->setMercenary(dstBeing->getId());
}
}
void MercenaryHandler::processMercenarySkills(Net::MessageIn &msg)
{
if (skillDialog)
skillDialog->hideSkills(SkillOwner::Mercenary);
const int count = (msg.readInt16("len") - 4) / 37;
for (int f = 0; f < count; f ++)
{
const int skillId = msg.readInt16("skill id");
const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
msg.readInt32("inf"));
const int level = msg.readInt16("skill level");
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
const std::string name = msg.readString(24, "skill name");
const int up = msg.readUInt8("up flag");
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog)
{
if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
{
skillDialog->addSkill(SkillOwner::Mercenary,
skillId, name, level, range, up, inf, sp);
}
}
}
}
} // namespace EAthena
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