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/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2018 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_EATHENA_GENERALHANDLER_H
#define NET_EATHENA_GENERALHANDLER_H
#include "net/generalhandler.h"
namespace EAthena
{
class AdminHandler;
class BeingHandler;
class BuySellHandler;
class CharServerHandler;
class ChatHandler;
class ClanHandler;
class GameHandler;
class GuildHandler;
class InventoryHandler;
class ItemHandler;
class LoginHandler;
class NpcHandler;
class PartyHandler;
class PetHandler;
class PlayerHandler;
class SkillHandler;
class TradeHandler;
class QuestHandler;
class ServerFeatures;
class AuctionHandler;
class AchievementHandler;
class AttendanceHandler;
class BankHandler;
class BattleGroundHandler;
class BuyingStoreHandler;
class CashShopHandler;
class ElementalHandler;
class FamilyHandler;
class FriendsHandler;
class HomunculusHandler;
class MailHandler;
class Mail2Handler;
class MapHandler;
class MarketHandler;
class MercenaryHandler;
class RouletteHandler;
class SearchStoreHandler;
class VendingHandler;
class GeneralHandler final : public Net::GeneralHandler
{
public:
GeneralHandler();
A_DELETE_COPY(GeneralHandler)
~GeneralHandler() override final;
void load() const override final;
void reload() const override final;
void unload() const override final;
void flushNetwork() const override final;
void flushSend() const override final;
void clearHandlers() const override final;
void reloadPartially() const override final;
void gameStarted() const override final;
void gameEnded() const override final;
protected:
AdminHandler *mAdminHandler;
BeingHandler *mBeingHandler;
BuySellHandler *mBuySellHandler;
CharServerHandler *mCharServerHandler;
ChatHandler *mChatHandler;
ClanHandler *mClanHandler;
GameHandler *mGameHandler;
GuildHandler *mGuildHandler;
InventoryHandler *mInventoryHandler;
ItemHandler *mItemHandler;
LoginHandler *mLoginHandler;
NpcHandler *mNpcHandler;
PartyHandler *mPartyHandler;
PetHandler *mPetHandler;
PlayerHandler *mPlayerHandler;
SkillHandler *mSkillHandler;
TradeHandler *mTradeHandler;
QuestHandler *mQuestHandler;
ServerFeatures *mServerFeatures;
Mail2Handler *mMail2Handler;
MailHandler *mMailHandler;
AuctionHandler *mAuctionHandler;
AchievementHandler *mAchievementHandler;
AttendanceHandler *mAttendanceHandler;
CashShopHandler *mCashShopHandler;
FamilyHandler *mFamilyHandler;
BankHandler *mBankHandler;
BattleGroundHandler *mBattleGroundHandler;
MercenaryHandler *mMercenaryHandler;
BuyingStoreHandler *mBuyingStoreHandler;
HomunculusHandler *mHomunculusHandler;
FriendsHandler *mFriendsHandler;
ElementalHandler *mElementalHandler;
MapHandler *mMapHandler;
MarketHandler *mMarketHandler;
VendingHandler *mVendingHandler;
RouletteHandler *mRouletteHandler;
SearchStoreHandler *mSearchStoreHandler;
};
} // namespace EAthena
#endif // NET_EATHENA_GENERALHANDLER_H
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