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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/ea/itemhandler.h"
#include "actorspritemanager.h"
#include "debug.h"
namespace Ea
{
ItemHandler::ItemHandler()
{
}
ItemHandler::~ItemHandler()
{
}
void ItemHandler::processItemVisible(Net::MessageIn &msg) const
{
const int id = msg.readInt32();
const int itemId = msg.readInt16();
const unsigned char identify = msg.readInt8(); // identify flag
const int x = msg.readInt16();
const int y = msg.readInt16();
const int amount = msg.readInt16();
const int subX = msg.readInt8();
const int subY = msg.readInt8();
if (actorSpriteManager)
{
actorSpriteManager->createItem(id, itemId,
x, y, amount, identify, subX, subY);
}
}
void ItemHandler::processItemDropped(Net::MessageIn &msg) const
{
const int id = msg.readInt32();
const int itemId = msg.readInt16();
const unsigned char identify = msg.readInt8(); // identify flag
const int x = msg.readInt16();
const int y = msg.readInt16();
const int subX = msg.readInt8();
const int subY = msg.readInt8();
const int amount = msg.readInt16();
if (actorSpriteManager)
{
actorSpriteManager->createItem(id, itemId,
x, y, amount, identify, subX, subY);
}
}
void ItemHandler::processItemRemove(Net::MessageIn &msg) const
{
if (actorSpriteManager)
{
if (FloorItem *const item = actorSpriteManager
->findItem(msg.readInt32()))
{
actorSpriteManager->destroy(item);
}
}
}
} // namespace Ea
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