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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WINDOWS_STATUSWINDOW_H
#define GUI_WINDOWS_STATUSWINDOW_H
#include "gui/widgets/window.h"
#include "listeners/actionlistener.h"
#include "listeners/attributelistener.h"
#include "listeners/statlistener.h"
class AttrDisplay;
class Button;
class Label;
class ProgressBar;
class ScrollArea;
class StatsPage;
class StatsPageBasic;
class TabbedArea;
class VertContainer;
/**
* The player status dialog.
*
* \ingroup Interface
*/
class StatusWindow final : public Window,
public ActionListener,
public AttributeListener,
public StatListener
{
public:
/**
* Constructor.
*/
StatusWindow();
A_DELETE_COPY(StatusWindow)
~StatusWindow();
void setPointsNeeded(const AttributesT id,
const int needed);
static void updateHPBar(ProgressBar *const bar,
const bool showMax = false);
void updateMPBar(ProgressBar *bar, const bool showMax = false) const;
static void updateJobBar(ProgressBar *const bar,
const bool percent = true);
static void updateXPBar(ProgressBar *const bar,
const bool percent = true);
static void updateWeightBar(ProgressBar *const bar);
static void updateInvSlotsBar(ProgressBar *const bar);
static void updateMoneyBar(ProgressBar *const bar);
static void updateArrowsBar(ProgressBar *const bar);
void updateStatusBar(ProgressBar *const bar,
const bool percent = true) const;
static void updateProgressBar(ProgressBar *const bar,
const int value,
const int max,
const bool percent);
static void updateProgressBar(ProgressBar *const bar,
const AttributesT id,
const bool percent = true);
void action(const ActionEvent &event) override;
void attributeChanged(const AttributesT id,
const int oldVal,
const int newVal) override final;
void statChanged(const AttributesT id,
const int oldVal1,
const int oldVal2) override final;
void updateLevelLabel();
private:
void addTabs();
void addTab(const std::string &name);
void addTabBasic(const std::string &name);
static std::string translateLetter(const char *const letters);
static std::string translateLetter2(const std::string &letters);
std::vector<StatsPage*> mPages;
TabbedArea *mTabs A_NONNULLPOINTER;
Label *mLvlLabel A_NONNULLPOINTER;
Label *mMoneyLabel A_NONNULLPOINTER;
Label *mHpLabel A_NONNULLPOINTER;
Label *mMpLabel A_NONNULLPOINTER;
Label *mXpLabel A_NONNULLPOINTER;
ProgressBar *mHpBar A_NONNULLPOINTER;
ProgressBar *mMpBar A_NONNULLPOINTER;
ProgressBar *mXpBar A_NONNULLPOINTER;
Label *mJobLvlLabel;
Label *mJobLabel;
ProgressBar *mJobBar;
StatsPageBasic *mBasicStatsPage;
Label *mCharacterPointsLabel A_NONNULLPOINTER;
Button *mCopyButton;
};
extern StatusWindow *statusWindow;
#endif // GUI_WINDOWS_STATUSWINDOW_H
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