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/*
* The ManaPlus Client
* Copyright (C) 2007-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WINDOWS_OUTFITWINDOW_H
#define GUI_WINDOWS_OUTFITWINDOW_H
#include "gui/widgets/window.h"
#include "listeners/actionlistener.h"
const unsigned int OUTFITS_COUNT = 100;
const unsigned int OUTFIT_ITEM_COUNT = 16;
class Button;
class CheckBox;
class Label;
class OutfitWindow final : public Window,
private ActionListener
{
public:
/**
* Constructor.
*/
OutfitWindow();
A_DELETE_COPY(OutfitWindow)
/**
* Destructor.
*/
~OutfitWindow();
void action(const ActionEvent &event) override final;
void draw(Graphics *graphics) override final;
void mousePressed(MouseEvent &event) override final;
void mouseDragged(MouseEvent &event) override final;
void mouseReleased(MouseEvent &event) override final;
void load(const bool oldConfig = false);
void wearOutfit(const int outfit, const bool unwearEmpty = true,
const bool select = false);
void copyOutfit(const int outfit);
void copyOutfit(const int src, const int dst);
void copyFromEquiped();
void copyFromEquiped(const int dst);
void unequipNotInOutfit(const int outfit) const;
void next();
void previous();
void wearNextOutfit(const bool all = false);
void wearPreviousOutfit(const bool all = false);
void wearAwayOutfit();
void unwearAwayOutfit();
void showCurrentOutfit();
static std::string keyName(const int number) A_WARN_UNUSED;
void clearCurrentOutfit();
private:
Button *mPreviousButton;
Button *mNextButton;
Button *mEquipButtom;
Label *mCurrentLabel;
CheckBox *mUnequipCheck;
CheckBox *mAwayOutfitCheck;
int mCurrentOutfit;
Label *mKeyLabel;
int getIndexFromGrid(const int pointX,
const int pointY) const A_WARN_UNUSED;
void save() const;
int mBoxWidth;
int mBoxHeight;
int mGridWidth;
int mGridHeight;
int mItems[OUTFITS_COUNT + 1][OUTFIT_ITEM_COUNT];
int mAwayOutfit;
gcn::Color mBorderColor;
gcn::Color mBackgroundColor;
unsigned char mItemColors[OUTFITS_COUNT + 1][OUTFIT_ITEM_COUNT];
bool mItemClicked;
bool mItemsUnequip[OUTFITS_COUNT];
};
extern OutfitWindow *outfitWindow;
#endif // GUI_WINDOWS_OUTFITWINDOW_H
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