summaryrefslogtreecommitdiff
path: root/src/gui/windows/inventorywindow.h
blob: 657bcbaddaa062795f4a82444d76195cec484e9a (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2020  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef GUI_WINDOWS_INVENTORYWINDOW_H
#define GUI_WINDOWS_INVENTORYWINDOW_H

#include "resources/inventory/inventory.h"

#include "gui/widgets/window.h"

#include "listeners/actionlistener.h"
#include "listeners/attributelistener.h"
#include "listeners/inventorylistener.h"
#include "listeners/keylistener.h"
#include "listeners/selectionlistener.h"

class Button;
class DropDown;
class InventoryWindow;
class Item;
class ItemContainer;
class LayoutCell;
class ProgressBar;
class SortListModelInv;
class TabStrip;
class TextField;

extern InventoryWindow *inventoryWindow;
extern InventoryWindow *storageWindow;
extern InventoryWindow *cartWindow;

/**
 * Inventory dialog.
 *
 * \ingroup Interface
 */
class InventoryWindow final : public Window,
                              public ActionListener,
                              public KeyListener,
                              public SelectionListener,
                              public InventoryListener,
                              public AttributeListener
{
    public:
        /**
         * Constructor.
         */
        explicit InventoryWindow(Inventory *const inventory);

        A_DELETE_COPY(InventoryWindow)

        /**
         * Destructor.
         */
        ~InventoryWindow() override final;

        void postInit() override final;

        void storeSortOrder() const;

        /**
         * Called when receiving actions from the widgets.
         */
        void action(const ActionEvent &event) override final;

        /**
         * Returns the selected item.
         */
        Item* getSelectedItem() const A_WARN_UNUSED;

        /**
         * Unselect item
         */
        void unselectItem();

        /**
         * Handles closing of the window
         */
        void widgetHidden(const Event &event) override final;

        /**
         * Handles the mouse clicks.
         */
        void mouseClicked(MouseEvent &event) override final;

        /**
         * Handles the key presses.
         */
        void keyPressed(KeyEvent &event) override final;

        /**
         * Handles the key releases.
         */
        void keyReleased(KeyEvent &event) override final;

        /**
         * Updates labels to currently selected item.
         */
        void valueChanged(const SelectionEvent &event) override final;

        /**
         * Closes the Storage Window, as well as telling the server that the
         * window has been closed.
         */
        void close() override final;

        void slotsChanged(const Inventory *const inventory) override final;

        bool isMainInventory() const A_WARN_UNUSED
        {
            return mInventory != nullptr ?
                mInventory->isMainInventory() : false;
        }

        /**
         * Returns true if any instances exist.
         */
        static bool isStorageActive() A_WARN_UNUSED
        { return storageWindow != nullptr; }

        void updateDropButton();

        void updateButtons(const Item *item);

        bool isInputFocused() const A_WARN_UNUSED;

        void widgetResized(const Event &event) override final;

        void mouseMoved(MouseEvent &event) override final;

        void mouseExited(MouseEvent &event) override final;

        void setVisible(Visible visible) override final;

        void unsetInventory();

        void attributeChanged(const AttributesT id,
                              const int64_t oldVal,
                              const int64_t newVal) override final;

        void combineItems(const int index1,
                          const int index2);

        void moveItemToCraft(const int craftSlot);

        static bool isAnyInputFocused();

        static InventoryWindow *getFirstVisible();

        static void nextTab();

        static void prevTab();

    private:
        /**
         * Updates the weight bar.
         */
        void updateWeight();

        typedef std::list<InventoryWindow*> WindowList;
        static WindowList invInstances;

        Inventory *mInventory;
        ItemContainer *mItems A_NONNULLPOINTER;

        Button *mUseButton;
        Button *mDropButton;
        Button *mOutfitButton;
        Button *mShopButton;
        Button *mCartButton;
        Button *mEquipmentButton;
        Button *mStoreButton;
        Button *mStoreAllButton;
        Button *mRetrieveButton;
        Button *mInvCloseButton;

        ProgressBar *mWeightBar;
        ProgressBar *mSlotsBar A_NONNULLPOINTER;
        TabStrip *mFilter;
        SortListModelInv *mSortModel A_NONNULLPOINTER;
        DropDown *mSortDropDown A_NONNULLPOINTER;
        TextField *mNameFilter A_NONNULLPOINTER;
        LayoutCell *mSortDropDownCell;
        LayoutCell *mNameFilterCell;
        LayoutCell *mFilterCell;
        LayoutCell *mSlotsBarCell;

        bool mSplit;
        bool mCompactMode;
};

#endif  // GUI_WINDOWS_INVENTORYWINDOW_H