summaryrefslogtreecommitdiff
path: root/src/gui/windows/charcreatedialog.h
blob: c3e79133bc722b7a4a4da43b147f2a356c849286 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
/*
 *  The ManaPlus Client
 *  Copyright (C) 2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2019  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef GUI_WINDOWS_CHARCREATEDIALOG_H
#define GUI_WINDOWS_CHARCREATEDIALOG_H

#include "enums/being/gender.h"

#include "gui/widgets/window.h"

#include "listeners/actionlistener.h"
#include "listeners/keylistener.h"

class Being;
class Button;
class CharSelectDialog;
class Label;
class PlayerBox;
class Slider;
class TabStrip;
class TextField;

/**
 * Character creation dialog.
 *
 * \ingroup Interface
 */
class CharCreateDialog final : public Window,
                               public ActionListener,
                               public KeyListener
{
    public:
        /**
         * Constructor.
         */
        CharCreateDialog(CharSelectDialog *const parent, const int slot);

        A_DELETE_COPY(CharCreateDialog)

        /**
         * Destructor.
         */
        ~CharCreateDialog() override final;

        void action(const ActionEvent &event) override final;

        /**
         * Unlocks the dialog, enabling the create character button again.
         */
        void unlock();

        void setAttributes(const StringVect &labels,
                           int available,
                           const int min, const int max);

        void setDefaultGender(const GenderT gender);

        void logic() override final;

        void updatePlayer();

        void keyPressed(KeyEvent &event) override final;

    private:
        int getDistributedPoints() const A_WARN_UNUSED;

        void updateSliders();

        void setButtonsPosition(const int w, const int h);

        /**
         * Returns the name of the character to create.
         */
        std::string getName() const A_WARN_UNUSED;

        /**
         * Communicate character creation to the server.
         */
        void attemptCharCreate();

        void updateHair();

        void updateRace();

        void updateLook();

        CharSelectDialog *mCharSelectDialog;

        TextField *mNameField A_NONNULLPOINTER;
        Label *mNameLabel A_NONNULLPOINTER;
        Button *mNextHairColorButton A_NONNULLPOINTER;
        Button *mPrevHairColorButton A_NONNULLPOINTER;
        Label *mHairColorLabel A_NONNULLPOINTER;
        Label *mHairColorNameLabel A_NONNULLPOINTER;
        Button *mNextHairStyleButton A_NONNULLPOINTER;
        Button *mPrevHairStyleButton A_NONNULLPOINTER;
        Label *mHairStyleLabel A_NONNULLPOINTER;
        Label *mHairStyleNameLabel A_NONNULLPOINTER;
        Button *mNextRaceButton;
        Button *mPrevRaceButton;
        Label *mRaceLabel;
        Label *mRaceNameLabel;
        Button *mNextLookButton;
        Button *mPrevLookButton;
        Label *mLookLabel;
        Label *mLookNameLabel;

        Button *mActionButton;
        Button *mRotateButton;

        STD_VECTOR<Slider*> mAttributeSlider;
        STD_VECTOR<Label*> mAttributeLabel;
        STD_VECTOR<Label*> mAttributeValue;
        Label *mAttributesLeft;

        Button *mCreateButton;
        Button *mCancelButton;

        Being *mPlayer;
        PlayerBox *mPlayerBox;

        TabStrip *mGenderStrip;

        int mMaxPoints;
        int mUsedPoints;

        int mRace;
        int mLook;
        int mMinLook;
        int mMaxLook;
        int mMinRace;
        int mMaxRace;

        int mHairStyle;
        int mHairColor;
        uint32_t mMaxY;

        int mSlot;

        GenderT mDefaultGender;
        GenderT mGender;

        unsigned int maxHairColor;
        unsigned int minHairColor;
        unsigned int maxHairStyle;
        unsigned int minHairStyle;

        unsigned int mAction;
        unsigned int mDirection;
};

#endif  // GUI_WINDOWS_CHARCREATEDIALOG_H