summaryrefslogtreecommitdiff
path: root/src/gui/windows/buyselldialog.cpp
blob: 7f814d3f5395f67848b4e7297d320890f74dbe51 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2019  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "gui/windows/buyselldialog.h"

#include "actormanager.h"

#include "net/buysellhandler.h"
#include "net/npchandler.h"

#include "gui/windows/setupwindow.h"

#include "gui/widgets/button.h"

#include "utils/foreach.h"
#include "utils/gettext.h"

#include "debug.h"

BuySellDialog::DialogList BuySellDialog::dialogInstances;

BuySellDialog::BuySellDialog(const BeingId npcId) :
    // TRANSLATORS: shop window name
    Window(_("Shop"), Modal_false, nullptr, "buysell.xml"),
    ActionListener(),
    mNpcId(npcId),
    mNick(""),
    mBuyButton(nullptr)
{
    init();
}

BuySellDialog::BuySellDialog(const std::string &nick) :
    // TRANSLATORS: shop window name
    Window(_("Shop"), Modal_false, nullptr, "buysell.xml"),
    ActionListener(),
    mNpcId(BeingId_negOne),
    mNick(nick),
    mBuyButton(nullptr)
{
    init();
}

void BuySellDialog::init()
{
    setWindowName("BuySell");
    setCloseButton(true);

    if (setupWindow != nullptr)
        setupWindow->registerWindowForReset(this);

    static const char *const buttonNames[] =
    {
        // TRANSLATORS: shop window button
        N_("Buy"),
        // TRANSLATORS: shop window button
        N_("Sell"),
        // TRANSLATORS: shop window button
        N_("Cancel"),
        nullptr
    };
    const int buttonPadding = getOption("buttonpadding", 10);
    int x = buttonPadding;
    const int y = buttonPadding;

    for (const char *const *curBtn = buttonNames;
         *curBtn != nullptr;
         curBtn++)
    {
        Button *const btn = new Button(this,
            gettext(*curBtn),
            *curBtn,
            BUTTON_SKIN,
            this);
        if (mBuyButton == nullptr)
            mBuyButton = btn;  // For focus request
        btn->setPosition(x, y);
        add(btn);
        x += btn->getWidth() + buttonPadding;
    }
    if (mBuyButton != nullptr)
    {
        mBuyButton->requestFocus();
        setContentSize(x, 2 * y + mBuyButton->getHeight());
    }

    center();
    setDefaultSize();
    loadWindowState();
    enableVisibleSound(true);

    dialogInstances.push_back(this);
    setVisible(Visible_true);
}

BuySellDialog::~BuySellDialog()
{
    dialogInstances.remove(this);
}

void BuySellDialog::setVisible(Visible visible)
{
    Window::setVisible(visible);

    if (visible == Visible_true)
    {
        if (mBuyButton != nullptr)
            mBuyButton->requestFocus();
    }
    else
    {
        scheduleDelete();
    }
}

void BuySellDialog::action(const ActionEvent &event)
{
    const std::string &eventId = event.getId();
    if (eventId == "Buy")
    {
        if (mNpcId != BeingId_negOne)
        {
            const Being *const being = actorManager->findBeing(mNpcId);
            if (being != nullptr)
                npcHandler->buy(being);
            else
                npcHandler->buy(mNpcId);
        }
        else
        {
            buySellHandler->requestSellList(mNick);
        }
    }
    else if (eventId == "Sell")
    {
        if (mNpcId != BeingId_negOne)
            npcHandler->sell(mNpcId);
        else
            buySellHandler->requestBuyList(mNick);
    }

    close();
}

void BuySellDialog::closeAll()
{
    FOR_EACH (DialogList::const_iterator, it, dialogInstances)
    {
        if (*it != nullptr)
            (*it)->close();
    }
}