summaryrefslogtreecommitdiff
path: root/src/gui/windows/buydialog.h
blob: 24e616152771567a0ab14b047e8ca98eedcac3b2 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2016  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef GUI_WINDOWS_BUYDIALOG_H
#define GUI_WINDOWS_BUYDIALOG_H

#include "enums/resources/item/itemtype.h"

#include "enums/simpletypes/beingid.h"
#include "enums/simpletypes/itemcolor.h"

#include "gui/widgets/window.h"

#include "listeners/actionlistener.h"
#include "listeners/selectionlistener.h"

class Button;
class DropDown;
class ShopItem;
class ShopItems;
class ShopListBox;
class SortListModelBuy;
class IntTextField;
class Label;
class ScrollArea;
class Slider;
class TextField;

/**
 * The buy dialog.
 *
 * \ingroup Interface
 */
class BuyDialog final : public Window,
                        public ActionListener,
                        public SelectionListener
{
    public:
        /**
         * Constructor.
         *
         * @see Window::Window
         */
        BuyDialog();

        /**
         * Constructor.
         *
         * @see Window::Window
         */
        explicit BuyDialog(const BeingId npcId);

        /**
         * Constructor.
         *
         * @see Window::Window
         */
        explicit BuyDialog(std::string nick);

        A_DELETE_COPY(BuyDialog)

        /**
         * Destructor
         */
        ~BuyDialog();

        enum
        {
            Nick   = -1,
            Items  = -2,
            Market = -3,
            Cash   = -4
        };

        void init();

        /**
         * Resets the dialog, clearing shop inventory.
         */
        void reset();

        /**
         * Sets the amount of available money.
         */
        void setMoney(const int amount);

        /**
         * Adds an item to the shop inventory.
         */
        ShopItem *addItem(const int id,
                          const ItemTypeT type,
                          const ItemColor color,
                          const int amount,
                          const int price);

        /**
         * Called when receiving actions from the widgets.
         */
        void action(const ActionEvent &event) override final;

        /**
         * Returns the number of items in the shop inventory.
         */
        int getNumberOfElements() A_WARN_UNUSED;

        /**
         * Updates the labels according to the selected item.
         */
        void valueChanged(const SelectionEvent &event) override final;

        /**
         * Updates the state of buttons and labels.
         */
        void updateButtonsAndLabels();

        /**
         * Sets the visibility of this window.
         */
        void setVisible(Visible visible) override final;

        void sort();

        void close() override final;

        /**
         * Returns true if any instances exist.
         */
        static bool isActive() A_WARN_UNUSED
        { return !instances.empty(); }

        /**
         * Closes all instances.
         */
        static void closeAll();

    private:
        void updateSlider(const int selectedItem);

        void applyNameFilter(const std::string &filter);

        typedef std::list<BuyDialog*> DialogList;
        static DialogList instances;

        Button *mBuyButton A_NONNULLPOINTER;
        Button *mConfirmButton A_NONNULLPOINTER;
        Button *mQuitButton A_NONNULLPOINTER;
        Button *mAddMaxButton A_NONNULLPOINTER;
        Button *mIncreaseButton A_NONNULLPOINTER;
        Button *mDecreaseButton A_NONNULLPOINTER;
        ShopListBox *mShopItemList A_NONNULLPOINTER;
        ScrollArea *mScrollArea A_NONNULLPOINTER;
        Label *mMoneyLabel A_NONNULLPOINTER;
        Label *mQuantityLabel A_NONNULLPOINTER;
        Slider *mSlider A_NONNULLPOINTER;
        Label *mAmountLabel A_NONNULLPOINTER;
        IntTextField *mAmountField A_NONNULLPOINTER;
        ShopItems *mShopItems A_NONNULLPOINTER;
        SortListModelBuy *mSortModel;
        DropDown *mSortDropDown;
        TextField *mFilterTextField A_NONNULLPOINTER;
        Label *mFilterLabel;

        std::string mNick;
        BeingId mNpcId;
        int mMoney;
        int mAmountItems;
        int mMaxItems;
        bool mAdvanced;
};

#endif  // GUI_WINDOWS_BUYDIALOG_H