summaryrefslogtreecommitdiff
path: root/src/gui/widgets/tabs/socialnavigationtab.h
blob: 839e2cc3e8ed0eccfe869df779da769d5fed0b1d (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
/*
 *  The ManaPlus Client
 *  Copyright (C) 2011-2016  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef GUI_WIDGETS_TABS_SOCIALNAVIGATIONTAB_H
#define GUI_WIDGETS_TABS_SOCIALNAVIGATIONTAB_H

#include "gui/widgets/tabs/socialtab.h"

#include "actormanager.h"
#include "configuration.h"

#include "gui/models/beingslistmodel.h"

#include "gui/windows/outfitwindow.h"

#include "being/localplayer.h"

#include "input/keyboardconfig.h"

#include "utils/delete2.h"
#include "utils/gettext.h"

#include "resources/map/map.h"
#include "resources/map/mapitem.h"
#include "resources/map/speciallayer.h"

#include "localconsts.h"

class Avatar;

class SocialNavigationTab final : public SocialTab
{
    public:
        SocialNavigationTab(const Widget2 *const widget,
                            const bool showBackground) :
            SocialTab(widget),
            mBeings(new BeingsListModel)
        {
            createControls(mBeings, showBackground);

            // TRANSLATORS: Navigation tab name in social window.
            // TRANSLATORS: Should be small
            setCaption(_("Nav"));
            mMenuAction = "navigation";
        }

        A_DELETE_COPY(SocialNavigationTab)

        ~SocialNavigationTab()
        {
            delete2(mList)
            delete2(mScroll)
            delete2(mBeings)
        }

        void updateList() override final
        {
            if (!socialWindow || !localPlayer)
                return;

            const Map *const map = socialWindow->getMap();
            if (!map || map->empty())
                return;

            if (socialWindow->getProcessedPortals())
                return;

            std::vector<Avatar*> *const avatars = mBeings->getMembers();
            std::vector<MapItem*> portals = map->getPortals();

            std::vector<MapItem*>::const_iterator i = portals.begin();
            const SpecialLayer *const specialLayer = map->getSpecialLayer();

            std::vector<Avatar*>::iterator ia = avatars->begin();

            while (ia != avatars->end())
            {
                delete *ia;
                ++ ia;
            }

            avatars->clear();

            int online = 0;
            int total = 0;

            int idx = 0;
            while (i != portals.end())
            {
                MapItem *portal = *i;
                if (!portal)
                    continue;

                const int x = portal->getX();
                const int y = portal->getY();

                const std::string name = strprintf("%s [%d %d]",
                    portal->getComment().c_str(), x, y);

                Avatar *const ava = new Avatar(name);
                if (localPlayer)
                    ava->setOnline(localPlayer->isReachable(x, y, true));
                else
                    ava->setOnline(false);
                ava->setLevel(-1);
                ava->setType(portal->getType());
                ava->setX(x);
                ava->setY(y);
                avatars->push_back(ava);

                if (ava->getOnline())
                    online ++;
                total ++;

                if (config.getBoolValue("drawHotKeys")
                    && idx < 80 && outfitWindow)
                {
                    Being *const being = actorManager
                        ->findPortalByTile(x, y);
                    if (being)
                    {
                        being->setName(keyboard.getKeyShortString(
                            outfitWindow->keyName(idx)));
                    }

                    if (specialLayer)
                    {
                        portal = specialLayer->getTile(
                            ava->getX(), ava->getY());
                        if (portal)
                        {
                            portal->setName(keyboard.getKeyShortString(
                                outfitWindow->keyName(idx)));
                        }
                    }
                }

                ++i;
                idx ++;
            }
            if (socialWindow)
                socialWindow->setProcessedPortals(true);

            // TRANSLATORS: social window label
            mCounterString = strprintf(_("Portals: %u/%u"),
                CAST_U32(online),
                CAST_U32(total));
            updateCounter();
        }

        void selectIndex(const unsigned num) override final
        {
            if (!localPlayer)
                return;

            std::vector<Avatar*> *const avatars = mBeings->getMembers();
            if (avatars->size() <= CAST_SIZE(num))
                return;

            const Avatar *const ava = avatars->at(num);
            if (ava && localPlayer)
                localPlayer->navigateTo(ava->getX(), ava->getY());
        }

        void updateNames()
        {
            if (!socialWindow)
                return;

            std::vector<Avatar*> *const avatars = mBeings->getMembers();

            const Map *const map = socialWindow->getMap();
            if (!map)
                return;

            std::vector<Avatar*>::const_iterator i = avatars->begin();
            const std::vector<Avatar*>::const_iterator i_end = avatars->end();
            while (i != i_end)
            {
                Avatar *const ava = *i;
                if (!ava)
                    break;

                const  MapItem *const item = map->findPortalXY(
                    ava->getX(), ava->getY());
                if (item)
                {
                    const std::string name = strprintf("%s [%d %d]",
                        item->getComment().c_str(),
                        item->getX(), item->getY());
                    ava->setName(name);
                    ava->setOriginalName(name);
                }

                ++i;
            }
        }

        int getPortalIndex(const int x, const int y)
        {
            if (!socialWindow)
                return -1;

            std::vector<Avatar*> *const avatars = mBeings->getMembers();
            const Map *const map = socialWindow->getMap();
            if (!map)
                return -1;

            std::vector<Avatar*>::const_iterator i = avatars->begin();
            const std::vector<Avatar*>::const_iterator i_end = avatars->end();
            unsigned num = 0;
            while (i != i_end)
            {
                const Avatar *const ava = *i;
                if (!ava)
                    break;

                if (ava->getX() == x && ava->getY() == y)
                    return num;

                ++i;
                num ++;
            }
            return -1;
        }

        void addPortal(const int x, const int y)
        {
            if (!socialWindow || !localPlayer)
                return;

            const Map *const map = socialWindow->getMap();
            if (!map)
                return;

            std::vector<Avatar*> *const avatars = mBeings->getMembers();
            const MapItem *const portal = map->findPortalXY(x, y);
            if (!portal)
                return;

            const std::string name = strprintf("%s [%d %d]",
                portal->getComment().c_str(), x, y);

            Avatar *const ava = new Avatar(name);
            if (localPlayer)
                ava->setOnline(localPlayer->isReachable(x, y, true));
            else
                ava->setOnline(false);
            ava->setLevel(-1);
            ava->setType(portal->getType());
            ava->setX(x);
            ava->setY(y);
            avatars->push_back(ava);
        }

        void removePortal(const int x, const int y)
        {
            if (!socialWindow || !localPlayer)
                return;

            const Map *const map = socialWindow->getMap();
            if (!map)
                return;

            std::vector<Avatar*> *const avatars = mBeings->getMembers();
            std::vector<Avatar*>::iterator i = avatars->begin();
            const std::vector<Avatar*>::iterator i_end = avatars->end();

            while (i != i_end)
            {
                Avatar *ava = (*i);

                if (!ava)
                    break;

                if (ava->getX() == x && ava->getY() == y)
                {
                    delete ava;
                    avatars->erase(i);
                    return;
                }

                ++ i;
            }
        }

    private:
        BeingsListModel *mBeings;
};

#endif  // GUI_WIDGETS_TABS_SOCIALNAVIGATIONTAB_H