summaryrefslogtreecommitdiff
path: root/src/gui/widgets/tabs/setup_relations.cpp
blob: 5792313693ea31b0491f06a72319b8466b38e149 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
/*
 *  The ManaVerse Client
 *  Copyright (C) 2008-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2019  The ManaPlus Developers
 *
 *  This file is part of The ManaVerse Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "gui/widgets/tabs/setup_relations.h"

#include "actormanager.h"

#include "being/localplayer.h"

#include "gui/models/ignorechoiceslistmodel.h"
#include "gui/models/playertablemodel.h"

#include "gui/widgets/button.h"
#include "gui/widgets/checkbox.h"
#include "gui/widgets/containerplacer.h"
#include "gui/widgets/dropdown.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/guitable.h"

#include "utils/delete2.h"

#include "debug.h"

static const int COLUMNS_NR = 2;  // name plus listbox
static const int NAME_COLUMN = 0;
static const unsigned int NAME_COLUMN_WIDTH = 230;
static const unsigned int RELATION_CHOICE_COLUMN = 1;
static const unsigned int RELATION_CHOICE_COLUMN_WIDTH = 80;

static const std::string ACTION_DELETE("delete");
static const std::string ACTION_TABLE("table");
static const std::string ACTION_STRATEGY("strategy");

static const char *const table_titles[COLUMNS_NR] =
{
    // TRANSLATORS: relations table header
    N_("Name"),
    // TRANSLATORS: relations table header
    N_("Relation")
};

Setup_Relations::Setup_Relations(const Widget2 *const widget) :
    SetupTab(widget),
    PlayerRelationsListener(),
    mPlayerTableTitleModel(new StaticTableModel(1, COLUMNS_NR)),
    mPlayerTableModel(new PlayerTableModel(this)),
    mPlayerTable(new GuiTable(this, mPlayerTableModel, Opaque_true)),
    mPlayerTitleTable(new GuiTable(this, mPlayerTableTitleModel, Opaque_true)),
    mPlayerScrollArea(new ScrollArea(this,
        mPlayerTable, Opaque_true, std::string())),
    // TRANSLATORS: relation dialog button
    mDefaultTrading(new CheckBox(this, _("Allow trading"),
        (playerRelations.getDefault() & PlayerRelation::TRADE) != 0U,
        nullptr, std::string())),
    // TRANSLATORS: relation dialog button
    mDefaultWhisper(new CheckBox(this, _("Allow whispers"),
        (playerRelations.getDefault() & PlayerRelation::WHISPER) != 0U,
        nullptr, std::string())),
    // TRANSLATORS: relation dialog button
    mDeleteButton(new Button(this, _("Delete"), ACTION_DELETE,
        BUTTON_SKIN, this)),
    mIgnoreActionChoicesModel(new IgnoreChoicesListModel),
    mIgnoreActionChoicesBox(new DropDown(widget, mIgnoreActionChoicesModel,
        false, Modal_false, nullptr, std::string()))
{
    // TRANSLATORS: relation dialog name
    setName(_("Relations"));

    mPlayerTable->setOpaque(Opaque_false);

    mPlayerTableTitleModel->fixColumnWidth(NAME_COLUMN, NAME_COLUMN_WIDTH);
    mPlayerTableTitleModel->fixColumnWidth(RELATION_CHOICE_COLUMN,
                                           RELATION_CHOICE_COLUMN_WIDTH);
    mPlayerTitleTable->setBackgroundColor(getThemeColor(
        ThemeColorId::TABLE_BACKGROUND, 255U));
    mPlayerTitleTable->setSelectableGui(false);

    for (int i = 0; i < COLUMNS_NR; i++)
    {
        mPlayerTableTitleModel->set(0, i, new Label(
            this, gettext(table_titles[i])));
    }

    mPlayerTitleTable->setLinewiseSelection(true);

    mPlayerScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
    mPlayerTable->setActionEventId(ACTION_TABLE);
    mPlayerTable->setLinewiseSelection(true);
    mPlayerTable->addActionListener(this);

    // TRANSLATORS: relation dialog label
    Label *const ignore_action_label = new Label(this, _("When ignoring:"));

    mIgnoreActionChoicesBox->setActionEventId(ACTION_STRATEGY);
    mIgnoreActionChoicesBox->addActionListener(this);

    int ignore_strategy_index = 0;  // safe default

    if (playerRelations.getPlayerIgnoreStrategy() != nullptr)
    {
        ignore_strategy_index = playerRelations.getPlayerIgnoreStrategyIndex(
            playerRelations.getPlayerIgnoreStrategy()->mShortName);
        if (ignore_strategy_index < 0)
            ignore_strategy_index = 0;
    }
    mIgnoreActionChoicesBox->setSelected(ignore_strategy_index);
    mIgnoreActionChoicesBox->adjustHeight();

    reset();

    // Do the layout
    LayoutHelper h(this);
    ContainerPlacer place = h.getPlacer(0, 0);

    place(0, 0, mPlayerTitleTable, 6, 1);
    place(0, 1, mPlayerScrollArea, 6, 4).setPadding(2);
    place(0, 5, mDeleteButton, 1, 1);
    place(3, 5, ignore_action_label, 1, 1);
    place(4, 5, mIgnoreActionChoicesBox, 2, 1).setPadding(2);
    place(3, 6, mDefaultTrading, 3, 1);
    place(3, 7, mDefaultWhisper, 3, 1);

    playerRelations.addListener(this);

    setDimension(Rect(0, 0, 500, 350));
}

Setup_Relations::~Setup_Relations()
{
    playerRelations.removeListener(this);
    delete2(mIgnoreActionChoicesModel)
}


void Setup_Relations::reset()
{
    // We now have to search through the list of ignore choices to find the
    // current selection. We could use an index into the table of config
    // options in playerRelations instead of strategies to sidestep this.
    int selection = 0;
    for (size_t i = 0, sz = playerRelations.getPlayerIgnoreStrategies()
         ->size(); i < sz; ++ i)
    {
        if ((*playerRelations.getPlayerIgnoreStrategies())[i] ==
            playerRelations.getPlayerIgnoreStrategy())
        {
            selection = CAST_S32(i);
            break;
        }
    }
    mIgnoreActionChoicesBox->setSelected(selection);
}

void Setup_Relations::apply()
{
    playerRelations.store();

    const unsigned int old_default_relations = playerRelations.getDefault() &
        ~(PlayerRelation::TRADE | PlayerRelation::WHISPER);
    playerRelations.setDefault(old_default_relations
        | (mDefaultTrading->isSelected() ? PlayerRelation::TRADE : 0)
        | (mDefaultWhisper->isSelected() ? PlayerRelation::WHISPER : 0));

    if (actorManager != nullptr)
        actorManager->updatePlayerNames();

    if (localPlayer != nullptr)
        localPlayer->setCheckNameSetting(true);
}

void Setup_Relations::cancel()
{
}

void Setup_Relations::action(const ActionEvent &event)
{
    const std::string &eventId = event.getId();
    if (eventId == ACTION_TABLE)
    {
        // temporarily eliminate ourselves: we are fully aware of this change,
        // so there is no need for asynchronous updates.  (In fact, thouse
        // might destroy the widet that triggered them, which would be rather
        // embarrassing.)
        playerRelations.removeListener(this);

        const int row = mPlayerTable->getSelectedRow();
        if (row >= 0)
            mPlayerTableModel->updateModelInRow(row);

        playerRelations.addListener(this);
    }
    else if (eventId == ACTION_DELETE)
    {
        const int player_index = mPlayerTable->getSelectedRow();

        if (player_index < 0)
            return;

        playerRelations.removePlayer(mPlayerTableModel->getPlayerAt(
            player_index));
    }
    else if (eventId == ACTION_STRATEGY)
    {
        const int sel = mIgnoreActionChoicesBox->getSelected();
        if (sel < 0)
            return;
        PlayerIgnoreStrategy *const s =
            (*playerRelations.getPlayerIgnoreStrategies())[sel];

        playerRelations.setPlayerIgnoreStrategy(s);
    }
}

void Setup_Relations::updatedPlayer(const std::string &name A_UNUSED)
{
    mPlayerTableModel->playerRelationsUpdated();
    mDefaultTrading->setSelected(
            (playerRelations.getDefault() & PlayerRelation::TRADE) != 0U);
    mDefaultWhisper->setSelected(
            (playerRelations.getDefault() & PlayerRelation::WHISPER) != 0U);
    if (localPlayer != nullptr)
        localPlayer->updateName();
}

void Setup_Relations::updateAll()
{
    PlayerTableModel *const model = new PlayerTableModel(this);
    mPlayerTable->setModel(model);
    delete mPlayerTableModel;
    mPlayerTableModel = model;
    int ignore_strategy_index = 0;  // safe default

    if (playerRelations.getPlayerIgnoreStrategy() != nullptr)
    {
        ignore_strategy_index = playerRelations.getPlayerIgnoreStrategyIndex(
                playerRelations.getPlayerIgnoreStrategy()->mShortName);
        if (ignore_strategy_index < 0)
            ignore_strategy_index = 0;
    }
    mIgnoreActionChoicesBox->setSelected(ignore_strategy_index);
    mIgnoreActionChoicesBox->adjustHeight();
    reset();
}
void Setup_Relations::externalUpdated()
{
    mDefaultTrading->setSelected(
        (playerRelations.getDefault() & PlayerRelation::TRADE) != 0U);
    mDefaultWhisper->setSelected(
        (playerRelations.getDefault() & PlayerRelation::WHISPER) != 0U);
}