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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/widgets/playerbox.h"
#include "animatedsprite.h"
#include "being.h"
#include "client.h"
#include "configuration.h"
#include "graphics.h"
#include "gui/theme.h"
#include "resources/image.h"
#include "utils/dtor.h"
#include "debug.h"
int PlayerBox::instances = 0;
float PlayerBox::mAlpha = 1.0;
ImageRect PlayerBox::background;
PlayerBox::PlayerBox(Being *being):
mBeing(being)
{
setFrameSize(2);
if (instances == 0)
{
if (Theme::instance())
{
Theme::instance()->loadRect(background,
"playerbox_background.xml");
}
}
instances++;
}
PlayerBox::~PlayerBox()
{
instances--;
mBeing = nullptr;
}
void PlayerBox::draw(gcn::Graphics *graphics)
{
if (mBeing)
{
// Draw character
const int bs = getFrameSize();
const int x = getWidth() / 2 + bs - 16;
const int y = getHeight() - bs - 32;
mBeing->drawSpriteAt(static_cast<Graphics*>(graphics), x, y);
}
if (Client::getGuiAlpha() != mAlpha)
{
for (int a = 0; a < 9; a++)
{
if (background.grid[a])
background.grid[a]->setAlpha(Client::getGuiAlpha());
}
}
}
void PlayerBox::drawFrame(gcn::Graphics *graphics)
{
int w, h, bs;
bs = getFrameSize();
w = getWidth() + bs * 2;
h = getHeight() + bs * 2;
static_cast<Graphics*>(graphics)->drawImageRect(0, 0, w, h, background);
}
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