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/*
* The ManaPlus Client
* Copyright (C) 2009-2010 Andrei Karas
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/setup_visual.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/scrollarea.h"
#include "client.h"
#include "utils/gettext.h"
#include "debug.h"
Setup_Visual::Setup_Visual(const Widget2 *const widget) :
SetupTabScroll(widget),
mSpeachList(new SetupItemNames),
mAmbientFxList(new SetupItemNames),
mParticleList(new SetupItemNames),
mParticleTypeList(new SetupItemNames),
mVSyncList(new SetupItemNames)
{
setName(_("Visual"));
// Do the layout
LayoutHelper h(this);
ContainerPlacer place = h.getPlacer(0, 0);
place(0, 0, mScroll, 10, 10);
mPreferredFirstItemSize = 150;
new SetupItemLabel(_("Notifications"), "", this);
new SetupItemCheckBox(_("Show pickup notifications in chat"), "",
"showpickupchat", this, "showpickupchatEvent");
new SetupItemCheckBox(_("Show pickup notifications as particle effects"),
"", "showpickupparticle", this, "showpickupparticleEvent");
new SetupItemLabel(_("Effects"), "", this);
new SetupItemCheckBox(_("Grab mouse and keyboard input"),
"", "grabinput", this, "grabinputEvent");
new SetupItemCheckBox(_("Blurring textures (OpenGL)"),
"", "blur", this, "blurEvent");
new SetupItemSlider(_("Gui opacity"), "", "guialpha",
this, "guialphaEvent", 0.1, 1.0, 150, true);
mSpeachList->push_back(_("No text"));
mSpeachList->push_back(_("Text"));
mSpeachList->push_back(_("Bubbles, no names"));
mSpeachList->push_back(_("Bubbles with names"));
new SetupItemSlider2(_("Overhead text"), "", "speech", this,
"speechEvent", 0, 3, mSpeachList);
mAmbientFxList->push_back(_("off"));
mAmbientFxList->push_back(_("low"));
mAmbientFxList->push_back(_("high"));
new SetupItemSlider2(_("Ambient FX"), "", "OverlayDetail", this,
"OverlayDetailEvent", 0, 2, mAmbientFxList);
new SetupItemCheckBox(_("Particle effects"), "",
"particleeffects", this, "particleeffectsEvent");
mParticleList->push_back(_("low"));
mParticleList->push_back(_("medium"));
mParticleList->push_back(_("high"));
mParticleList->push_back(_("max"));
(new SetupItemSlider2(_("Particle detail"), "", "particleEmitterSkip",
this, "particleEmitterSkipEvent", 0, 3,
mParticleList, true))->setInvertValue(3);
mParticleTypeList->push_back(_("best quality"));
mParticleTypeList->push_back(_("normal"));
mParticleTypeList->push_back(_("best perfomance"));
new SetupItemSlider2(_("Particle physics"), "", "particleFastPhysics",
this, "particleFastPhysicsEvent", 0, 2, mParticleTypeList);
new SetupItemLabel(_("Other"), "", this);
new SetupItemSlider(_("Gamma"), "", "gamma",
this, "gammeEvent", 1, 20, 350, true);
mVSyncList->push_back(_("default"));
mVSyncList->push_back(_("off"));
mVSyncList->push_back(_("on"));
new SetupItemSlider2(_("Vsync"), "", "vsync", this,
"vsyncEvent", 0, 2, mVSyncList);
#if defined(WIN32) || defined(__APPLE__)
new SetupItemCheckBox(_("Center game window"),
"", "centerwindow", this, "centerwindowEvent");
#endif
new SetupItemCheckBox(_("Allow screensaver to run"),
"", "allowscreensaver", this, "allowscreensaverEvent");
setDimension(gcn::Rectangle(0, 0, 550, 350));
}
Setup_Visual::~Setup_Visual()
{
delete mSpeachList;
mSpeachList = nullptr;
delete mAmbientFxList;
mAmbientFxList = nullptr;
delete mParticleList;
mParticleList = nullptr;
delete mParticleTypeList;
mParticleTypeList = nullptr;
delete mVSyncList;
mVSyncList = nullptr;
}
void Setup_Visual::apply()
{
SetupTabScroll::apply();
Client::applyGrabMode();
}
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