summaryrefslogtreecommitdiff
path: root/src/gui/models/shopitems.h
blob: ddba1d1b039fe0653466e38ff0aef7ee17678dc1 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2016  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef GUI_MODELS_SHOPITEMS_H
#define GUI_MODELS_SHOPITEMS_H

#include "enums/resources/itemtype.h"

#include "enums/simpletypes/itemcolor.h"

#include "gui/models/listmodel.h"

#include <vector>

#include "localconsts.h"

class ShopItem;

/**
 * This class handles the list of items available in a shop.
 *
 * The addItem routine can automatically check, if an item already exists and
 * only adds duplicates to the old item, if one is found. The original
 * distribution of the duplicates can be retrieved from the item.
 *
 * This functionality can be enabled in the constructor.
 */
class ShopItems final : public ListModel
{
    public:
        /**
         * Constructor.
         *
         * @param mergeDuplicates lets the Shop look for duplicate entries and
         *                        merges them to one item.
         */
        explicit ShopItems(const bool mergeDuplicates = false);

        A_DELETE_COPY(ShopItems)

        ~ShopItems();

        /**
         * Adds an item to the list.
         */
        ShopItem *addItem(const int id,
                          const ItemTypeT type,
                          const ItemColor color,
                          const int amount,
                          const int price);

        /**
         * Adds an item to the list (used by sell dialog). Looks for
         * duplicate entries, if mergeDuplicates was turned on.
         *
         * @param inventoryIndex the inventory index of the item
         * @param id the id of the item
         * @param quantity number of available copies of the item
         * @param price price of the item
         */
        ShopItem *addItem2(const int inventoryIndex,
                           const int id,
                           const ItemTypeT type,
                           const ItemColor color,
                           const int amount,
                           const int price);

        ShopItem *addItemNoDup(const int id,
                               const ItemTypeT type,
                               const ItemColor color,
                               const int amount,
                               const int price);

        /**
         * Returns the number of items in the shop.
         */
        int getNumberOfElements() final A_WARN_UNUSED
        { return CAST_S32(mShopItems.size()); }

        bool empty() const A_WARN_UNUSED
        { return mShopItems.empty(); }

        /**
         * Returns the name of item number i in the shop.
         *
         * @param i the index to retrieve
         */
        std::string getElementAt(int i) final A_WARN_UNUSED;

        /**
         * Returns the item number i in the shop.
         */
        ShopItem *at(const size_t i) const A_WARN_UNUSED;

        /**
         * Removes an element from the shop.
         *
         * @param i index to remove
         */
        void erase(const unsigned int i);

        /**
         * Removes an element from the shop and destroy it.
         *
         * @param i index to remove
         */
        void del(const unsigned int i);

        /**
         * Clears the list of items in the shop.
         */
        void clear();

        std::vector<ShopItem*> &items() A_WARN_UNUSED
        { return mShopItems; }

        std::vector<ShopItem*> &allItems() A_WARN_UNUSED
        { return mAllShopItems; }

        void setMergeDuplicates(const bool b)
        { mMergeDuplicates = b; }

        void updateList();

    private:
        /**
         * Searches the current items in the shop for the specified
         * id and returns the item if found, or 0 else.
         * 
         * @return the item found or 0
         */
        ShopItem *findItem(const int id,
                           const ItemColor color) const A_WARN_UNUSED;

        bool findInAllItems(std::vector<ShopItem*>::iterator &it,
                            const ShopItem *const item);

        /** The list of items in the shop. */
        std::vector<ShopItem*> mAllShopItems;

        std::vector<ShopItem*> mShopItems;

        /** Look for duplicate entries on addition. */
        bool mMergeDuplicates;
};

#endif  // GUI_MODELS_SHOPITEMS_H