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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2013 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CHAR_SELECT_H
#define CHAR_SELECT_H
#include "being.h"
#include "main.h"
#include "gui/widgets/window.h"
#include "net/charhandler.h"
#include <guichan/actionlistener.hpp>
#include <guichan/keylistener.hpp>
class Button;
class CharacterDisplay;
class Label;
class LocalPlayer;
class LoginData;
class PlayerBox;
class TextDialog;
namespace Net
{
class CharHandler;
}
/**
* Character selection dialog.
*
* \ingroup Interface
*/
class CharSelectDialog final : public Window,
public gcn::ActionListener,
public gcn::KeyListener
{
public:
friend class CharDeleteConfirm;
friend class Net::CharHandler;
/**
* Constructor.
*/
CharSelectDialog(LoginData *const data);
A_DELETE_COPY(CharSelectDialog)
~CharSelectDialog();
void action(const gcn::ActionEvent &event) override;
void keyPressed(gcn::KeyEvent &keyEvent) override;
enum SelectAction
{
Focus = 0,
Choose
};
/**
* Attempt to select the character with the given name. Returns whether
* a character with the given name was found.
*
* \param action determines what to do when a character with the given
* name was found (just focus or also try to choose this
* character).
*/
bool selectByName(const std::string &name,
const SelectAction action = Focus);
void askPasswordForDeletion(const int index);
void close() override;
private:
void attemptCharacterDelete(const int index);
void attemptCharacterSelect(const int index);
void setCharacters(const Net::Characters &characters);
void lock();
void unlock();
void setLocked(const bool locked);
bool getFocusedContainer(int &container, int &idx) A_WARN_UNUSED;
void setFocusedContainer(const int i, const int button);
bool mLocked;
LoginData *mLoginData;
Label *mAccountNameLabel;
Label *mLastLoginLabel;
Button *mSwitchLoginButton;
Button *mChangePasswordButton;
Button *mUnregisterButton;
Button *mChangeEmailButton;
/** The player boxes */
std::vector<CharacterDisplay*> mCharacterEntries;
Net::CharHandler *mCharHandler;
TextDialog *mDeleteDialog;
int mDeleteIndex;
};
#endif
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