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/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CHAR_CREATE_DIALOG_H
#define CHAR_CREATE_DIALOG_H
#include "being.h"
#include "gui/charselectdialog.h"
#include <guichan/actionlistener.hpp>
#include <guichan/keylistener.hpp>
class LocalPlayer;
class PlayerBox;
class TextField;
namespace gcn
{
class Label;
class RadioButton;
class Slider;
}
/**
* Character creation dialog.
*
* \ingroup Interface
*/
class CharCreateDialog : public Window,
public gcn::ActionListener,
public gcn::KeyListener
{
public:
/**
* Constructor.
*/
CharCreateDialog(CharSelectDialog *const parent, const int slot);
/**
* Destructor.
*/
~CharCreateDialog();
void action(const gcn::ActionEvent &event);
/**
* Unlocks the dialog, enabling the create character button again.
*/
void unlock();
void setAttributes(const StringVect &labels,
const int available,
const int min, const int max);
void setFixedGender(const bool fixed,
const Gender gender = GENDER_FEMALE);
void logic();
void updatePlayer();
void keyPressed(gcn::KeyEvent &keyEvent);
private:
int getDistributedPoints() const;
void updateSliders();
/**
* Returns the name of the character to create.
*/
std::string getName() const;
/**
* Communicate character creation to the server.
*/
void attemptCharCreate();
void updateHair();
void updateRace();
CharSelectDialog *mCharSelectDialog;
TextField *mNameField;
gcn::Label *mNameLabel;
gcn::Button *mNextHairColorButton;
gcn::Button *mPrevHairColorButton;
gcn::Label *mHairColorLabel;
gcn::Label *mHairColorNameLabel;
gcn::Button *mNextHairStyleButton;
gcn::Button *mPrevHairStyleButton;
gcn::Label *mHairStyleLabel;
gcn::Label *mHairStyleNameLabel;
gcn::Button *mNextRaceButton;
gcn::Button *mPrevRaceButton;
gcn::Label *mRaceLabel;
gcn::Label *mRaceNameLabel;
gcn::Button *mActionButton;
gcn::Button *mRotateButton;
gcn::RadioButton *mMale;
gcn::RadioButton *mFemale;
gcn::RadioButton *mOther;
std::vector<gcn::Slider*> mAttributeSlider;
std::vector<gcn::Label*> mAttributeLabel;
std::vector<gcn::Label*> mAttributeValue;
gcn::Label *mAttributesLeft;
int mMaxPoints;
int mUsedPoints;
gcn::Button *mCreateButton;
gcn::Button *mCancelButton;
int mRace;
Being *mPlayer;
PlayerBox *mPlayerBox;
int mHairStyle;
int mHairColor;
int mSlot;
unsigned maxHairColor;
unsigned minHairColor;
unsigned maxHairStyle;
unsigned minHairStyle;
unsigned mAction;
unsigned mDirection;
};
#endif // CHAR_CREATE_DIALOG_H
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