1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
|
/*
* The ManaPlus Client
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gamemodifiers.h"
#include "configuration.h"
#include "settings.h"
#include "being/localplayer.h"
#include "gui/widgets/tabs/chattab.h"
#include "listeners/updatestatuslistener.h"
#include "utils/gettext.h"
#include "debug.h"
GameModifiers *modifiers = nullptr;
GameModifiers::GameModifiers()
{
}
GameModifiers::~GameModifiers()
{
}
void GameModifiers::changeMode(unsigned *restrict const var,
const unsigned limit,
const char *restrict const conf,
std::string (GameModifiers::*const func)(),
const unsigned def,
const bool save,
const bool forward)
{
if (!var)
return;
if (forward)
{
(*var) ++;
if (*var >= limit)
*var = def;
}
else
{
if (!*var)
*var = limit - 1;
else
(*var) --;
}
if (save)
config.setValue(conf, *var);
UpdateStatusListener::distributeEvent();
const std::string str = (this->*func)();
if (str.size() > 4)
debugMsg(str.substr(4));
}
const char *GameModifiers::getVarItem(const char *const *const arr,
const unsigned index,
const unsigned sz)
{
if (index < sz)
return arr[index];
return arr[sz];
}
static const unsigned moveTypeSize = 5;
void GameModifiers::changeMoveType(const bool forward)
{
player_node->setMoveState(0);
changeMode(&settings.moveType, moveTypeSize, "invertMoveDirection",
&GameModifiers::getMoveTypeString, 0, false, forward);
}
static const char *const moveTypeStrings[] =
{
// TRANSLATORS: move type in status bar
N_("(D) default moves"),
// TRANSLATORS: move type in status bar
N_("(I) invert moves"),
// TRANSLATORS: move type in status bar
N_("(c) moves with some crazy moves"),
// TRANSLATORS: move type in status bar
N_("(C) moves with crazy moves"),
// TRANSLATORS: move type in status bar
N_("(d) double normal + crazy"),
// TRANSLATORS: move type in status bar
N_("(?) unknown move")
};
std::string GameModifiers::getMoveTypeString()
{
return gettext(getVarItem(&moveTypeStrings[0],
settings.moveType, moveTypeSize));
}
|