blob: b0fb4229fbbfa2dd9aeef9ae548e9629f857d544 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DYETOOL_CLIENT_H
#define DYETOOL_CLIENT_H
#include "enums/state.h"
#include "listeners/actionlistener.h"
#include "net/serverinfo.h"
#ifdef USE_SDL2
#include <SDL2_framerate.h>
#else
#include <SDL_framerate.h>
#endif
#include "localconsts.h"
class Button;
class Desktop;
class Skin;
class Window;
extern bool isSafeMode;
extern int serverVersion;
extern unsigned int tmwServerVersion;
extern int start_time;
extern int textures_count;
extern std::string errorMessage;
/**
* The core part of the client. This class initializes all subsystems, runs
* the event loop, and shuts everything down again.
*/
class Client final : public ActionListener
{
public:
Client();
A_DELETE_COPY(Client)
~Client();
void gameInit();
void testsInit();
int gameExec();
static int testsExec();
void setState(const State state)
{ mState = state; }
State getState() const A_WARN_UNUSED
{ return mState; }
void action(const ActionEvent &event) override final;
void moveButtons(const int width);
void windowRemoved(const Window *const window);
void slowLogic();
private:
void stateGame();
void initSoundManager();
static void initGraphics();
void gameClear();
void testsClear();
static void logVars();
Window *mCurrentDialog;
Button *mSetupButton;
Button *mVideoButton;
Button *mHelpButton;
Button *mAboutButton;
Button *mThemesButton;
Button *mPerfomanceButton;
#ifdef ANDROID
Button *mCloseButton;
#endif
State mState;
State mOldState;
Skin *mSkin;
int mButtonPadding;
int mButtonSpacing;
int mPing;
bool mConfigAutoSaved;
};
extern Client *client;
extern unsigned int mLastHost;
extern unsigned long mSearchHash;
#endif // DYETOOL_CLIENT_H
|