summaryrefslogtreecommitdiff
path: root/src/actormanager.h
blob: b9799d61473d447d3d2ea03967aeafa81e9b0a19 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
/*
 *  The ManaPlus Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *  Copyright (C) 2011-2015  The ManaPlus Developers
 *
 *  This file is part of The ManaPlus Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef ACTORMANAGER_H
#define ACTORMANAGER_H

#include "flooritem.h"

#include "listeners/configlistener.h"

#include "utils/stringvector.h"

#include "localconsts.h"

class Being;
class LocalPlayer;
class Map;

typedef std::set<ActorSprite*> ActorSprites;
typedef ActorSprites::iterator ActorSpritesIterator;
typedef ActorSprites::const_iterator ActorSpritesConstIterator;

class ActorManager final: public ConfigListener
{
    public:
        ActorManager();

        A_DELETE_COPY(ActorManager)

        ~ActorManager();

        /**
         * Sets the map on which ActorSprites are created.
         */
        void setMap(Map *const map);

        /**
         * Sets the current player.
         */
        void setPlayer(LocalPlayer *const player);

        /**
         * Create a Being and add it to the list of ActorSprites.
         */
        Being *createBeing(const int id,
                           const ActorType::Type type,
                           const uint16_t subtype) A_WARN_UNUSED;

        static Being *cloneBeing(const Being *const srcBeing,
                                 const int dx, const int dy,
                                 const int id);

        /**
         * Create a FloorItem and add it to the list of ActorSprites.
         */
        FloorItem *createItem(const int id, const int itemId,
                              const int x, const int y,
                              const int amount, const unsigned char color,
                              const int subX, const int subY);

        /**
         * Destroys the given ActorSprite at the end of
         * ActorManager::logic.
         */
        void destroy(ActorSprite *const actor);

        void erase(ActorSprite *const actor);

        void undelete(const ActorSprite *const actor);

        /**
         * Returns a specific Being, by id;
         */
        Being *findBeing(const int id) const A_WARN_UNUSED;

        /**
         * Returns a being at specific coordinates.
         */
        Being *findBeing(const int x, const int y, const ActorType::Type
                         type = ActorType::Unknown) const A_WARN_UNUSED;

        /**
         * Returns a being at the specific pixel.
         */
        Being *findBeingByPixel(const int x, const int y,
                                const bool allPlayers = false)
                                const A_WARN_UNUSED;

        /**
         * Returns a beings at the specific pixel.
         */
        void findBeingsByPixel(std::vector<ActorSprite*> &beings,
                               const int x, const int y,
                               const bool allPlayers) const;

        /**
         * Returns a portal at the specific tile.
         */
        Being *findPortalByTile(const int x, const int y) const A_WARN_UNUSED;

        /**
         * Returns a specific FloorItem, by id.
         */
        FloorItem *findItem(const int id) const A_WARN_UNUSED;

        /**
         * Returns a FloorItem at specific coordinates.
         */
        FloorItem *findItem(const int x, const int y) const A_WARN_UNUSED;

        /**
         * Returns a being nearest to specific coordinates.
         *
         * @param x           X coordinate in pixels.
         * @param y           Y coordinate in pixels.
         * @param maxTileDist Maximal distance in tiles. If minimal distance is
         *                    larger, no being is returned.
         * @param type        The type of being to look for.
         */
        Being *findNearestLivingBeing(const int x, const int y,
                                      int maxTileDist,
                                      const ActorType::Type type,
                                      const Being *const excluded)
                                      const A_WARN_UNUSED;

        /**
         * Returns a being nearest to another being.
         *
         * @param aroundBeing The being to search around.
         * @param maxTileDist Maximal distance in tiles. If minimal distance is
         *                    larger, no being is returned.
         * @param type        The type of being to look for.
         */
        Being *findNearestLivingBeing(const Being *const aroundBeing,
                                      const int maxTileDist,
                                      const ActorType::Type type,
                                      const bool allowSort)
                                      const A_WARN_UNUSED;

        /**
         * Finds a being by name and (optionally) by type.
         */
        Being *findBeingByName(const std::string &name,
                               const ActorType::Type
                               type = ActorType::Unknown)
                               const A_WARN_UNUSED;

       /**
        * Finds a nearest being by name and (optionally) by type.
        */
        Being *findNearestByName(const std::string &name,
                                 const ActorType::Type &type
                                 = ActorType::Unknown) const A_WARN_UNUSED;

       /**
        * Heal all players in distance.
        *
        * \param maxdist maximal distance. If minimal distance is larger,
        *                no being is returned
        */
//        void HealAllTargets(Being *aroundBeing, int maxdist,
//                                            ActorType::Type type) const;

        void healTarget() const;

        void heal(const Being *const target) const;

        void itenplz() const;

        /**
         * Returns the whole list of beings.
         */
        const ActorSprites &getAll() const;

        /**
         * Returns true if the given ActorSprite is in the manager's list,
         * false otherwise.
         *
         * \param actor the ActorSprite to search for
         */
        bool hasActorSprite(const ActorSprite *const actor)
                            const A_WARN_UNUSED;

        /**
         * Performs ActorSprite logic and deletes ActorSprite scheduled to be
         * deleted.
         */
        void logic();

        /**
         * Destroys all ActorSprites except the local player
         */
        void clear();

        void addBlock(const uint32_t id);

        void deleteBlock(const uint32_t id);

        bool isBlocked(const uint32_t id) const;

        void printAllToChat() const;

        static void printBeingsToChat(const ActorSprites &beings,
                                      const std::string &header);

        static void printBeingsToChat(const std::vector<Being*> &beings,
                                      const std::string &header);

        void getPlayerNames(StringVect &names,
                            const bool npcNames) const;

        void getMobNames(StringVect &names) const;

        void updatePlayerNames() const;

        void updatePlayerColors() const;

        void updatePlayerGuild() const;

        void parseLevels(std::string levels) const;

        bool pickUpAll(const int x1, const int y1, const int x2, const int y2,
                       const bool serverBuggy = false);

        bool pickUpNearest(const int x, const int y, int maxdist) const;

        void optionChanged(const std::string &name) override final;

        void removeAttackMob(const std::string &name);

        void removePickupItem(const std::string &name);

        void addPriorityAttackMob(const std::string &name);

        void addAttackMob(const std::string &name);

        void addIgnoreAttackMob(const std::string &name);

        void addPickupItem(const std::string &name);

        void addIgnorePickupItem(const std::string &name);

        void setPriorityAttackMobs(const std::list<std::string> &mobs)
        { mPriorityAttackMobs = mobs; }

        void setAttackMobs(const std::list<std::string> &mobs)
        { mAttackMobs = mobs; }

        int getPriorityAttackMobsSize() const A_WARN_UNUSED
        { return static_cast<int>(mPriorityAttackMobs.size()); }

        int getAttackMobsSize() const A_WARN_UNUSED
        { return static_cast<int>(mAttackMobs.size()); }

        int getPickupItemsSize() const A_WARN_UNUSED
        { return static_cast<int>(mPickupItems.size()); }

#define defList(list1, mob) \
        bool isIn##list1##List(const std::string &name) const A_WARN_UNUSED\
        { return m##list1##mob##Set.find(name) != m##list1##mob##Set.end(); }\
        void rebuild##list1##mob();\
        std::set<std::string> get##list1##mob##Set() const A_WARN_UNUSED\
        { return m##list1##mob##Set; }\
        std::list<std::string> get##list1##mob() const A_WARN_UNUSED\
        { return m##list1##mob; }

        defList(Attack, Mobs)
        defList(PriorityAttack, Mobs)
        defList(IgnoreAttack, Mobs)
        defList(Pickup, Items)
        defList(IgnorePickup, Items)

        const std::map<std::string, int> &getAttackMobsMap()
                                          const A_WARN_UNUSED
        { return mAttackMobsMap; }

        const std::map<std::string, int> &getPriorityAttackMobsMap()
                                   const A_WARN_UNUSED
        { return mPriorityAttackMobsMap; }

        int getAttackMobIndex(const std::string &name) const A_WARN_UNUSED;

        int getPriorityAttackMobIndex(const std::string &name)
                                      const A_WARN_UNUSED;

        int getPickupItemIndex(const std::string &name) const A_WARN_UNUSED;

        static int getIndexByName(const std::string &name,
                                  const std::map<std::string, int> &map)
                                  A_WARN_UNUSED;

        bool checkForPickup(const FloorItem *const item) const A_WARN_UNUSED;

        void updateEffects(const std::map<int, int> &addEffects,
                           const std::set<int> &removeEffects) const;

    protected:
        bool validateBeing(const Being *const aroundBeing,
                           Being *const being,
                           const ActorType::Type &type,
                           const Being *const excluded = nullptr,
                           const int maxCost = 20) const A_WARN_UNUSED;

        Being *findNearestLivingBeing(const Being *const aroundBeing,
                                      const int maxdist,
                                      const ActorType::Type &type,
                                      const int x, const int y,
                                      const Being *const excluded,
                                      const bool allowSort)
                                      const A_WARN_UNUSED;

        void loadAttackList();

        void storeAttackList() const;

        ActorSprites mActors;
        ActorSprites mDeleteActors;
        std::set<uint32_t> mBlockedBeings;
        Map *mMap;
        std::string mSpellHeal1;
        std::string mSpellHeal2;
        std::string mSpellItenplz;
        bool mTargetDeadPlayers;
        bool mTargetOnlyReachable;
        bool mCyclePlayers;
        bool mCycleMonsters;
        bool mCycleNPC;
        bool mExtMouseTargeting;

#define defVarsP(mob) \
        std::list<std::string> mPriority##mob;\
        std::set<std::string> mPriority##mob##Set;\
        std::map<std::string, int> mPriority##mob##Map;

#define defVars(mob) \
        std::list<std::string> m##mob;\
        std::set<std::string> m##mob##Set;\
        std::map<std::string, int> m##mob##Map;\
        std::list<std::string> mIgnore##mob;\
        std::set<std::string> mIgnore##mob##Set;

        defVarsP(AttackMobs)
        defVars(AttackMobs)
        defVars(PickupItems)
};

extern ActorManager *actorManager;

#endif  // ACTORMANAGER_H