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LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := manaplus
ROOT_PATH := $(LOCAL_PATH)/..
SDL_PATH := ../SDL
LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include \
$(LOCAL_PATH)/src \
$(LOCAL_PATH)/src/guichan/include \
$(ROOT_PATH)/xml2/include \
$(ROOT_PATH)/gettext-0.18/gettext-runtime/intl \
$(ROOT_PATH)/sdl_gfx \
$(ROOT_PATH)/physfs/include \
$(ROOT_PATH)/curl/include \
$(ROOT_PATH)/SDL2_net-2.0.0
LOCAL_CPPFLAGS += -DUSE_SDL2 -DUSE_INTERNALGUICHAN -DEATHENA_SUPPORT -DUSE_OPENGL -DENABLE_NLS
LOCAL_CPPFLAGS += -frtti -fexceptions -Wno-error=format-security -fvisibility=hidden
LOCAL_CPPFLAGS += -ffast-math -funswitch-loops -pedantic -Wall -Wc++11-compat -std=c++0x -funsafe-loop-optimizations -flto -fwhole-program
LOCAL_SHARED_LIBRARIES := SDL2 SDL2_mixer sdl_net SDL2_ttf SDL2_image libcurl intl png physfs sdl2_gfx xml2
LOCAL_LDLIBS := -lGLESv1_CM -lEGL -llog -lz
# Add your application source files here...
LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \
$(subst $(LOCAL_PATH)/,, \
$(wildcard $(LOCAL_PATH)/src/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/being/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/gui/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/gui/widgets/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/gui/windows/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/guichan/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/guichan/widgets/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/input/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/net/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/net/ea/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/net/ea/gui/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/net/eathena/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/net/eathena/gui/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/net/tmwa/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/net/tmwa/gui/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/particle/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/render/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/resources/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/test/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/utils/*.cpp) \
$(wildcard $(LOCAL_PATH)/src/utils/translation/*.cpp) \
)
include $(BUILD_SHARED_LIBRARY)
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