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2011-05-09Impliment air and water block types.Andrei Karas9-10/+77
2011-05-09Separate commands and text for translation.Andrei Karas2-142/+176
2011-05-08Fix some include files paths.Andrei Karas19-19/+22
2011-05-08Fix chat tab size issue, if enabled hiding chat input.Andrei Karas1-10/+7
2011-05-08Improved algorithm for cleaning sdltext cache.Andrei Karas2-11/+34
Now cache using less memory, but possible some times working bit slower.
2011-05-08Add font cache size to /cacheinfo chat command.Andrei Karas1-2/+5
2011-05-08Add opengl texture counter for debugging.Andrei Karas6-2/+27
2011-05-07Fix missing initialisations.Andrei Karas2-5/+7
2011-05-07Ask account password before deleting char.Andrei Karas4-9/+76
2011-05-07Save atack filter between restarts.Andrei Karas4-2/+83
2011-05-06Initialize gui windows pointers by NULL value.Andrei Karas1-22/+22
2011-05-06Move attack filter arrays and methods from localplayer to actorspritemanager ↵Andrei Karas8-265/+273
class.
2011-05-06Fix simple moving with mouse. Was broken after previous commit.Andrei Karas1-1/+0
2011-05-06Fix player moving with mouse.Andrei Karas5-18/+39
Now move with mouse is soft moving. Player always can stop or change direction. Collisions not stoping player what holding down left mouse button. Also fix typo in method name navigateClean.
2011-05-05Fix compilation warnings.Andrei Karas1-5/+0
2011-05-05Fix align in itemdb.cpp.Andrei Karas1-2/+2
2011-05-05Fix debug path drawing after previous commit. Draw path with color from ↵Andrei Karas1-44/+19
settings. Remove unneeded debug lines/fills.
2011-05-05Made the client show much more path debug information.Yohann Ferreira1-36/+65
First of all, the mouse path is only computed when necessary, This will save a bit of CPU when in debug view. Secondly, every being paths, collision radius, and position are graphically represented now. This will help code and content developers when checking their sprite offsets. Reviewed-by: CodyMartin. Conflicts: src/gui/viewport.cpp
2011-05-05Fix complilation warnings.Andrei Karas4-12/+12
2011-05-05Fix monsters selection if monster added to priority listAndrei Karas1-2/+5
and option "cycle monster target" disabled.
2011-05-03Add min, max, critical hits to debug window.Andrei Karas4-0/+62
2011-05-02Fix reading attack delay.Andrei Karas3-8/+9
2011-05-02Split debug window to tabs.Andrei Karas2-117/+288
2011-05-02Save being speed in being object.Andrei Karas2-6/+25
2011-05-01Added customizable on-hit effects for characters.Yohann Ferreira5-8/+54
This patch adds support for the following two parameters in weapon items: hit-effect-id: Effect triggered on the victim on normal hit. critical-hit-effect-id: Triggered on the victim on critical hit. (Specified in effects.xml) The patch also permits the use of custom defaults set in paths.xml by setting the following keys: (Paths are relative to the 'particles' key value, here.) hitEffectId: defaulted to effect id 26. criticalHitEffectId: defaulted to effect id 28. Resolves: Mana-mantis #337. Reviewed-by: bcs86 Conflicts: src/being.cpp src/resources/itemdb.cpp src/resources/iteminfo.h ManaPlus: adding missing checks.
2011-04-30Fix overlaped tiles indexes issue.Andrei Karas1-5/+19
2011-04-30Fix windows mkdir issues.Andrei Karas1-14/+65
2011-04-30Add missing default statement.Andrei Karas1-0/+2
2011-04-30Fix compilation for windows.Andrei Karas4-4/+4
2011-04-30Change version to 1.1.5.1Andrei Karas1-2/+2
2011-04-29Add char command /addpriorityattack.Andrei Karas3-0/+21
2011-04-29Fix code style.Andrei Karas3-6/+11
2011-04-28Dont second set destination packet if using special move modes.Andrei Karas1-9/+11
2011-04-28Change some default settings to more advanced values.Andrei Karas1-3/+3
2011-04-28Add fade out music also to local music.Andrei Karas1-1/+6
2011-04-28Implemented a simple non-blocking fadeOutAndPlay system.Yohann Ferreira4-12/+84
It's currently used when changing maps. Resolves: TMW-Mantis: #750. Reviewed-by: Thorbjorn. Conflicts: src/game.cpp src/sound.cpp src/sound.h
2011-04-27Removed unused variable 'handledEvents'Thorbjørn Lindeijer1-4/+0
At some point this variable was used to avoid limiting the framerate when user input events were coming in. This is no longer relevant now that we limit the framerate globally using SDL_gfx. Conflicts: src/client.cpp
2011-04-26Impliment 3 attack lists. (priority, attack, ignore)Andrei Karas11-147/+368
2011-04-25Add more checks.Andrei Karas1-8/+16
2011-04-25Dont compile manaserv related code if manaserv support disabled.Andrei Karas10-6/+64
2011-04-25Fix cache option enabled/disabled state.Andrei Karas1-1/+2
2011-04-25Add missing checks.Andrei Karas2-3/+9
2011-04-25Possible fix chat scrolling in near bottom position.Andrei Karas1-2/+4
2011-04-24Allow select players if attack filter is set.Andrei Karas1-1/+3
2011-04-24Add reset yellow bar command to bars context menu.Andrei Karas7-2/+95
2011-04-23Move special map flag from object layer to map properties.Andrei Karas1-4/+1
2011-04-23Reorder map sprites to draw correctly player with more than one tile width.Andrei Karas3-7/+21
2011-04-22Small optimisation in opengl gui drawing.Andrei Karas2-20/+20
2011-04-22Remove useless code.Andrei Karas1-4/+0
2011-04-22Fix code style.Andrei Karas3-6/+6