Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2011-05-19 | Enable server type selection again. Add evol server type. Now working same ↵ | Andrei Karas | 10 | -28/+55 | |
as tmweathena. | |||||
2011-05-18 | Impliment support for images in browser box. Enabled for help window. | Andrei Karas | 3 | -4/+65 | |
2011-05-17 | Debug option to dump loaded images names. | Andrei Karas | 6 | -14/+107 | |
2011-05-14 | Change version to 1.1.5.15.v1.1.5.15 | Andrei Karas | 1 | -2/+2 | |
2011-05-14 | Add missing checks. | Andrei Karas | 4 | -23/+22 | |
2011-05-13 | Add more MANASERV_SUPPORT defines to disable server type checks, if manaserv ↵ | Andrei Karas | 8 | -7/+50 | |
disabled. Fix some compilation warnings. | |||||
2011-05-12 | Add missing checks to actorsprite.cpp | Andrei Karas | 1 | -0/+5 | |
2011-05-12 | Renaming login, sell, trade (cpp, h) files to correct names. | Andrei Karas | 23 | -40/+40 | |
2011-05-11 | Fix incorrecly drawed collisions. | Andrei Karas | 1 | -2/+2 | |
2011-05-10 | Dont prevent animation from players and monsters in special collisions. | Andrei Karas | 2 | -4/+2 | |
2011-05-09 | Fix code style. | Andrei Karas | 2 | -3/+5 | |
2011-05-09 | Add drawing colors for new collision types. | Andrei Karas | 5 | -80/+63 | |
2011-05-09 | Impliment air and water block types. | Andrei Karas | 9 | -10/+77 | |
2011-05-09 | Separate commands and text for translation. | Andrei Karas | 2 | -142/+176 | |
2011-05-08 | Fix some include files paths. | Andrei Karas | 19 | -19/+22 | |
2011-05-08 | Fix chat tab size issue, if enabled hiding chat input. | Andrei Karas | 1 | -10/+7 | |
2011-05-08 | Improved algorithm for cleaning sdltext cache. | Andrei Karas | 2 | -11/+34 | |
Now cache using less memory, but possible some times working bit slower. | |||||
2011-05-08 | Add font cache size to /cacheinfo chat command. | Andrei Karas | 1 | -2/+5 | |
2011-05-08 | Add opengl texture counter for debugging. | Andrei Karas | 6 | -2/+27 | |
2011-05-07 | Fix missing initialisations. | Andrei Karas | 2 | -5/+7 | |
2011-05-07 | Ask account password before deleting char. | Andrei Karas | 4 | -9/+76 | |
2011-05-07 | Save atack filter between restarts. | Andrei Karas | 4 | -2/+83 | |
2011-05-06 | Initialize gui windows pointers by NULL value. | Andrei Karas | 1 | -22/+22 | |
2011-05-06 | Move attack filter arrays and methods from localplayer to actorspritemanager ↵ | Andrei Karas | 8 | -265/+273 | |
class. | |||||
2011-05-06 | Fix simple moving with mouse. Was broken after previous commit. | Andrei Karas | 1 | -1/+0 | |
2011-05-06 | Fix player moving with mouse. | Andrei Karas | 5 | -18/+39 | |
Now move with mouse is soft moving. Player always can stop or change direction. Collisions not stoping player what holding down left mouse button. Also fix typo in method name navigateClean. | |||||
2011-05-05 | Fix compilation warnings. | Andrei Karas | 1 | -5/+0 | |
2011-05-05 | Fix align in itemdb.cpp. | Andrei Karas | 1 | -2/+2 | |
2011-05-05 | Fix debug path drawing after previous commit. Draw path with color from ↵ | Andrei Karas | 1 | -44/+19 | |
settings. Remove unneeded debug lines/fills. | |||||
2011-05-05 | Made the client show much more path debug information. | Yohann Ferreira | 1 | -36/+65 | |
First of all, the mouse path is only computed when necessary, This will save a bit of CPU when in debug view. Secondly, every being paths, collision radius, and position are graphically represented now. This will help code and content developers when checking their sprite offsets. Reviewed-by: CodyMartin. Conflicts: src/gui/viewport.cpp | |||||
2011-05-05 | Fix complilation warnings. | Andrei Karas | 4 | -12/+12 | |
2011-05-05 | Fix monsters selection if monster added to priority list | Andrei Karas | 1 | -2/+5 | |
and option "cycle monster target" disabled. | |||||
2011-05-03 | Add min, max, critical hits to debug window. | Andrei Karas | 4 | -0/+62 | |
2011-05-02 | Fix reading attack delay. | Andrei Karas | 3 | -8/+9 | |
2011-05-02 | Split debug window to tabs. | Andrei Karas | 2 | -117/+288 | |
2011-05-02 | Save being speed in being object. | Andrei Karas | 2 | -6/+25 | |
2011-05-01 | Added customizable on-hit effects for characters. | Yohann Ferreira | 5 | -8/+54 | |
This patch adds support for the following two parameters in weapon items: hit-effect-id: Effect triggered on the victim on normal hit. critical-hit-effect-id: Triggered on the victim on critical hit. (Specified in effects.xml) The patch also permits the use of custom defaults set in paths.xml by setting the following keys: (Paths are relative to the 'particles' key value, here.) hitEffectId: defaulted to effect id 26. criticalHitEffectId: defaulted to effect id 28. Resolves: Mana-mantis #337. Reviewed-by: bcs86 Conflicts: src/being.cpp src/resources/itemdb.cpp src/resources/iteminfo.h ManaPlus: adding missing checks. | |||||
2011-04-30 | Fix overlaped tiles indexes issue. | Andrei Karas | 1 | -5/+19 | |
2011-04-30 | Fix windows mkdir issues. | Andrei Karas | 1 | -14/+65 | |
2011-04-30 | Add missing default statement. | Andrei Karas | 1 | -0/+2 | |
2011-04-30 | Fix compilation for windows. | Andrei Karas | 4 | -4/+4 | |
2011-04-30 | Change version to 1.1.5.1 | Andrei Karas | 1 | -2/+2 | |
2011-04-29 | Add char command /addpriorityattack. | Andrei Karas | 3 | -0/+21 | |
2011-04-29 | Fix code style. | Andrei Karas | 3 | -6/+11 | |
2011-04-28 | Dont second set destination packet if using special move modes. | Andrei Karas | 1 | -9/+11 | |
2011-04-28 | Change some default settings to more advanced values. | Andrei Karas | 1 | -3/+3 | |
2011-04-28 | Add fade out music also to local music. | Andrei Karas | 1 | -1/+6 | |
2011-04-28 | Implemented a simple non-blocking fadeOutAndPlay system. | Yohann Ferreira | 4 | -12/+84 | |
It's currently used when changing maps. Resolves: TMW-Mantis: #750. Reviewed-by: Thorbjorn. Conflicts: src/game.cpp src/sound.cpp src/sound.h | |||||
2011-04-27 | Removed unused variable 'handledEvents' | Thorbjørn Lindeijer | 1 | -4/+0 | |
At some point this variable was used to avoid limiting the framerate when user input events were coming in. This is no longer relevant now that we limit the framerate globally using SDL_gfx. Conflicts: src/client.cpp | |||||
2011-04-26 | Impliment 3 attack lists. (priority, attack, ignore) | Andrei Karas | 11 | -147/+368 | |